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- Kommo-o @ Kommonium Z
- Ability: Soundproof
- EVs: 200 Atk / 56 SpA / 252 Spe
- Naive Nature
- - Dragon Dance
- - Poison Jab
- - Drain Punch
- - Clanging Scales
- Scizor @ Life Orb
- Ability: Technician
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Swords Dance
- - Superpower
- - Bullet Punch
- - Quick Attack
- Sandslash-Alola @ Light Clay
- Ability: Slush Rush
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Aurora Veil
- - Rapid Spin
- - Icicle Crash
- - Earthquake
- Doublade @ Eviolite
- Ability: No Guard
- EVs: 252 HP / 252 Atk / 4 SpD
- Brave Nature
- IVs: 0 Spe
- - Swords Dance
- - Gyro Ball
- - Shadow Claw
- - Shadow Sneak
- Aurorus @ Focus Sash
- Ability: Snow Warning
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Stealth Rock
- - Freeze-Dry
- - Blizzard
- - Encore
- Latias @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Calm Mind
- - Thunder
- - Psychic / Psyshock
- the origins of my team was actually pretty mindless. the thought process behind it was "lol kommo-o is pretty hard to kill once set up, you know what would make it even harder to kill? aurora veil". at that point i had three of the team members done. i like the dd set for z-mo because it's able to pressure fairies without needing to rely on clang. speaking of clang, the ev spread lets kommo-o guarantee the ko vs latias with clang. now for the fourth and fifth pokemon i obviously put a lot of thought into it and put two of the most dangerous set up pokemon in the tier in scizor and latias on the team. scizor here runs quick attack because it's great for chipping away at tenta / moltres / manectric / rotom wash which can be pretty irritating lol. latias runs the electrium set except with life orb and i've found it to still be pretty cool it's good for empoleons and shit that try to get rid of veil. i like psychic more than psyshock here because it's good for damaging physically bulky mons like rotom and gliscor without having to use draco but psyshock is fine to pressure blissey and shit. doublade is here as a scizor check and scolipede check. i love gyro ball here because it's great for checking scolipede and gliscor which is why i'd give it the nod over iron head. pak peaked like #1 and #12 in like one night and i've had success with it in random test games vs friends so i assume it works.
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