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Oct 31st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. print([[
  145. ___________________________________
  146.  
  147. Kyutatsuki13's アマツミカ·スタライト script
  148. Build 0003
  149. Amatsumika Starlight the Kami of Stars
  150.  
  151. ___________________________________
  152. ]])
  153.  
  154.  
  155. local p = game:GetService("Players").LocalPlayer
  156. local plr = game:GetService("Players").LocalPlayer
  157. local player = game:GetService("Players").LocalPlayer
  158. local char = p.Character
  159. local mouse = p:GetMouse()
  160. local larm = char:WaitForChild("Left Arm")
  161. local rarm = char:WaitForChild("Right Arm")
  162. local lleg = char:WaitForChild("Left Leg")
  163. local rleg = char:WaitForChild("Right Leg")
  164. local hed = char:WaitForChild("Head")
  165. local torso = char:WaitForChild("Torso")
  166. local root = char:WaitForChild("HumanoidRootPart")
  167. local hum = char:FindFirstChildOfClass("Humanoid")
  168. local debris = game:GetService("Debris")
  169. local run = game:GetService("RunService")
  170. local rs = run.RenderStepped
  171. local cam = workspace.CurrentCamera
  172. local movement = 4
  173. local change = 0.4
  174. local DebrisModel = Instance.new("Model",char)
  175. local stealth = false
  176. local debounce = false
  177. hum.MaxHealth = 50000
  178. hum.Health = hum.MaxHealth
  179. themeid = 556122490
  180. themepitch = 1
  181. main = {r = 0;g = 100;b = 255;v = 1}
  182. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  183. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  184. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  185. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  186. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  187. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  188. pr = p:FindFirstChild("rcolor")
  189. pg = p:FindFirstChild("gcolor")
  190. pb = p:FindFirstChild("bcolor")
  191. pv = p:FindFirstChild("vcolor")
  192. idth = p:FindFirstChild("idtheme")
  193. pith = p:FindFirstChild("pitchtheme")
  194. main_color = Color3.fromRGB(main.r,main.g,main.b)
  195. explosionid = {262562442,144699494,539294959,1388740053}
  196. --919941001
  197. Prefix = "/"
  198. p.Chatted:connect(function(msg)
  199.  
  200. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  201. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  202. main.r = v
  203. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  204. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  205. main.g = v
  206. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  207. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  208. main.b = v
  209. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  210. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  211. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  212.  
  213. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  214. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  215. themeid = v
  216. music(themeid,themepitch)
  217.  
  218. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  219. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  220. themepitch = v
  221. music(themeid,themepitch)
  222.  
  223. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  224. local v = msg:sub(#Prefix+#'prefix '+1)
  225. Prefix = v
  226.  
  227. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  228. main.r = 0
  229. main.g = 100
  230. main.b = 255
  231. main.v = 1
  232. themeid = 556122490
  233. themepitch = 1
  234. music(themeid,themepitch)
  235.  
  236. end
  237.  
  238. end)
  239. ----------------------------------------------------------------------------
  240. no_anim = false
  241. attack = false
  242. attacking = false
  243. canjump = true
  244. aiming_anim = false
  245. animid = math.random(0,1)
  246. timer = 0
  247. bg = Instance.new("BodyGyro",root)
  248. bg.P = 100000
  249. bg.D = 100
  250. ----------------------------------------------------------------------------
  251.  
  252. function rswait(value)
  253. if value ~= nil and value ~= 0 then
  254. for i=1,value do
  255. rs:wait()
  256. end
  257. else
  258. rs:wait()
  259. end
  260. end
  261.  
  262. ----------------------------------------------------------------------------
  263. max = 0
  264. function music(id,pitch)
  265. max = 0
  266. if id == "Stop" then
  267. if not torso:FindFirstChild("MusicRuin") then
  268. soundz = Instance.new("Sound",torso)
  269. end
  270. soundz:Stop()
  271. else
  272. if not torso:FindFirstChild("MusicRuin") then
  273. soundz = Instance.new("Sound",torso)
  274. end
  275. soundz.MaxDistance = 150*5
  276. soundz.EmitterSize = 150/5
  277. soundz.Volume = 10
  278. soundz.Name = "MusicRuin"
  279. soundz.Looped = true
  280. soundz.PlaybackSpeed = pitch
  281. soundz.SoundId = "rbxassetid://"..id
  282. soundz:Stop()
  283. soundz:Play()
  284. end
  285. end
  286.  
  287. ----------------------------------------------------------------------------
  288.  
  289. function lerp(a, b, t)
  290. return a + (b - a)*t
  291. end
  292.  
  293. ----------------------------------------------------------------------------
  294.  
  295. function Lerp(c1,c2,al)
  296. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  297. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  298. for i,v in pairs(com1) do
  299. com1[i] = v+(com2[i]-v)*al
  300. end
  301. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  302. end
  303.  
  304. ----------------------------------------------------------------------------
  305.  
  306. function slerp(a, b, t)
  307. dot = a:Dot(b)
  308. if dot > 0.99999 or dot < -0.99999 then
  309. return t <= 0.5 and a or b
  310. else
  311. r = math.acos(dot)
  312. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  313. end
  314. end
  315.  
  316. ----------------------------------------------------------------------------
  317.  
  318. function clerp(c1,c2,al)
  319.  
  320. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  321.  
  322. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  323.  
  324. for i,v in pairs(com1) do
  325.  
  326. com1[i] = lerp(v,com2[i],al)
  327.  
  328. end
  329.  
  330. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  331.  
  332. end
  333.  
  334. ----------------------------------------------------------------------------
  335.  
  336. function findAllNearestTorso(pos,dist)
  337. local list = game.Workspace:children()
  338. local torso = {}
  339. local temp = nil
  340. local human = nil
  341. local temp2 = nil
  342. for x = 1, #list do
  343. temp2 = list[x]
  344. if (temp2.className == "Model") and (temp2 ~= char) then
  345. local nayem = "Torso"
  346. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  347. temp = temp2:findFirstChild(nayem)
  348. human = temp2:findFirstChildOfClass("Humanoid")
  349. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  350. if (temp.Position - pos).magnitude < dist then
  351. table.insert(torso,temp)
  352. dist = (temp.Position - pos).magnitude
  353. end
  354. end
  355. end
  356. end
  357. return torso
  358. end
  359.  
  360. ----------------------------------------------------------------------------
  361.  
  362. local isAPlayer
  363. function checkIfNotPlayer(model)
  364. coroutine.resume(coroutine.create(function()
  365. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  366. isAPlayer = true
  367. else
  368. isAPlayer = false
  369. end
  370. end))
  371. return isAPlayer
  372. end
  373.  
  374. ----------------------------------------------------------------------------
  375.  
  376. function computeDirection(vec)
  377. local lenSquared = vec.magnitude * vec.magnitude
  378. local invSqrt = 1 / math.sqrt(lenSquared)
  379. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  380. end
  381.  
  382. ----------------------------------------------------------------------------
  383.  
  384. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  385.  
  386. local wld = Instance.new("Weld", wp1)
  387.  
  388. wld.Part0 = wp0
  389.  
  390. wld.Part1 = wp1
  391.  
  392. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  393.  
  394. return wld
  395.  
  396. end
  397.  
  398. ----------------------------------------------------------------------------
  399.  
  400. function weld(model)
  401. local parts,last = {}
  402. local function scan(parent)
  403. for _,v in pairs(parent:GetChildren()) do
  404. if (v:IsA("BasePart")) then
  405. if (last) then
  406. local w = Instance.new("Weld")
  407. w.Name = ("%s_Weld"):format(v.Name)
  408. w.Part0,w.Part1 = last,v
  409. w.C0 = last.CFrame:inverse()
  410. w.C1 = v.CFrame:inverse()
  411. w.Parent = last
  412. end
  413. last = v
  414. table.insert(parts,v)
  415. end
  416. scan(v)
  417. end
  418. end
  419. scan(model)
  420. for _,v in pairs(parts) do
  421. v.Anchored = false
  422. v.Locked = true
  423. end
  424. end
  425.  
  426. ----------------------------------------------------------------------------
  427.  
  428. function sound(id,position,vol,pitch,dist,start,finish)
  429. coroutine.resume(coroutine.create(function()
  430.  
  431. local part = Instance.new("Part",DebrisModel)
  432. part.Anchored = true
  433. part.Position = position
  434. part.Size = Vector3.new(0,0,0)
  435. part.CanCollide = false
  436. part.Transparency = 1
  437.  
  438. soundasd = Instance.new("Sound",part)
  439.  
  440. soundasd.SoundId = "rbxassetid://"..id
  441.  
  442. if vol ~= nil then
  443. soundasd.Volume = vol
  444. end
  445.  
  446. if pitch ~= nil then
  447. soundasd.PlaybackSpeed = pitch
  448. end
  449.  
  450. if dist ~= nil then
  451. soundasd.MaxDistance = dist*5
  452. soundasd.EmitterSize = dist/5
  453. end
  454.  
  455. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  456.  
  457. soundasd:Play()
  458.  
  459. end))
  460. return soundasd
  461. end
  462.  
  463. function createsound(id,parent)
  464.  
  465. local soundz = Instance.new("Sound",parent)
  466.  
  467. soundz.SoundId = "rbxassetid://"..id
  468.  
  469. return soundz
  470.  
  471. end
  472.  
  473. function playsound(sond,vol,pitch,start)
  474.  
  475. if vol ~= nil then
  476. sond.Volume = vol
  477. end
  478.  
  479. if pitch ~= nil then
  480. sond.PlaybackSpeed = pitch
  481. end
  482.  
  483. if start ~= nil then
  484. sond.TimePosition = start
  485. end
  486.  
  487. sond:Play()
  488.  
  489. end
  490.  
  491. ----------------------------------------------------------------------------
  492. eColors={"Really red","Really black"}
  493. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  494. local magz = (Part0 - Part1).magnitude
  495. local curpos = Part0
  496. local trz = {-Offset,Offset}
  497. for i=1,Times do
  498. local li = Instance.new("Part", DebrisModel)
  499. li.TopSurface =0
  500. li.Material = Enum.Material.Neon
  501. li.BottomSurface = 0
  502. li.Anchored = true
  503. li.Locked = true
  504. li.Transparency = Trans or 0.4
  505. li.BrickColor = BrickColor.new(Color)
  506. li.formFactor = "Custom"
  507. li.CanCollide = false
  508. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  509. local lim = Instance.new("BlockMesh",li)
  510. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  511. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  512. if Times == i then
  513. local magz2 = (curpos - Part1).magnitude
  514. li.Size = Vector3.new(Thickness,Thickness,magz2)
  515. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  516. else
  517. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  518. end
  519. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  520. li.Name = "LIGHTNING"
  521. end
  522. end
  523.  
  524. ----------------------------------------------------------------------------
  525.  
  526. local HBill = Instance.new("BillboardGui",hed)
  527. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  528. local HName = Instance.new("TextLabel")
  529. HBill.Size = UDim2.new(15,0,2.2,0)
  530. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  531. HBill.AlwaysOnTop = true
  532. HBill.Enabled = true
  533. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  534. HMain.BackgroundTransparency = 1
  535. HMain.Size = UDim2.new(.5,0,.2,0)
  536. HName.Parent = HMain
  537. HName.BackgroundTransparency = 1
  538. HName.BackgroundColor3 = Color3.new(255,255,255)
  539. HName.BorderColor3 = Color3.new(0,0,0)
  540. HName.BorderSizePixel = 2
  541. HName.Size = UDim2.new(1,0,.75,0)
  542. HName.Font = "Code"
  543. HName.Text = [[(Amatsumika Starlight)]]
  544. HName.TextScaled = true
  545. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  546. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  547. HName.TextStrokeTransparency = 0
  548. HName.TextYAlignment = "Bottom"
  549.  
  550. local HBill = Instance.new("BillboardGui",hed)
  551. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  552. local HName = Instance.new("TextLabel")
  553. HBill.Size = UDim2.new(15,0,2.2,0)
  554. HBill.StudsOffset = Vector3.new(3.675,2,0)
  555. HBill.AlwaysOnTop = true
  556. HBill.Enabled = true
  557. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  558. HMain.BackgroundTransparency = 1
  559. HMain.Size = UDim2.new(.5,0,.5,0)
  560. HName.Parent = HMain
  561. HName.BackgroundTransparency = 1
  562. HName.BackgroundColor3 = Color3.new(255,255,255)
  563. HName.BorderColor3 = Color3.new(0,0,0)
  564. HName.BorderSizePixel = 2
  565. HName.Size = UDim2.new(1,0,.75,0)
  566. HName.Font = "Code"
  567. HName.Text = [[「アマツミカ·スタライト」]]
  568. HName.TextScaled = true
  569. HName.TextColor3 = Color3.new(0,0,0)
  570. HName.TextStrokeColor3 = Color3.new(255,255,255)
  571. HName.TextStrokeTransparency = 0
  572. HName.TextYAlignment = "Bottom"
  573.  
  574. function bigboomrektxd()
  575. coroutine.resume(coroutine.create(function()
  576. local magnitude = nil
  577. local Position = nil
  578. if animid == 0 then
  579. Position = larm.Position
  580. else
  581. Position = rarm.Position
  582. end
  583. --sound(743499393,Position,10,math.random(6,8)/10)
  584. sound(440145223,Position,10,math.random(10,12)/10,50)
  585.  
  586. local Part1 = Instance.new("Part")
  587. local mesh2 = Instance.new("SpecialMesh",Part1)
  588. mesh2.MeshId = "rbxassetid://559831844"
  589. mesh2.Scale = Vector3.new(0,0,0.4)
  590. Part1.Material = Enum.Material.Neon
  591. Part1.CanCollide = false
  592. Part1.Color = Color3.fromHSV(0,0,main.v)
  593. Part1.Parent = DebrisModel
  594. Part1.Size = Vector3.new(0,0,0)
  595. Part1.Anchored = true
  596. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  597. Part1.Name = "EXPLOSION2"
  598.  
  599. local Part0 = Instance.new("Part",DebrisModel)
  600. local PointLight2 = Instance.new("PointLight")
  601. Part0.Name = "Bullet"
  602. Part0.Material = Enum.Material.Neon
  603. Part0.Color = Color3.fromHSV(0,0,main.v)
  604. Part0.Anchored = false
  605. Part0.Size = Vector3.new(5, 5, 5)
  606. local mesh = Instance.new("SpecialMesh",Part0)
  607. mesh.MeshType = Enum.MeshType.Sphere
  608. local bforce = Instance.new("BodyForce",Part0)
  609. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  610. Part0.CanCollide = false
  611. PointLight2.Parent = Part0
  612. PointLight2.Color = Part0.Color
  613. local Target = mouse.Hit.p
  614. local direction = Target - Position
  615. local direction = computeDirection(direction)
  616. local pos = Position + (direction * 2)
  617. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  618. Part0.Velocity = direction * 60
  619. local asd = nil
  620. local loop = nil
  621. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  622. loop = rs:connect(function()
  623. local asdf = math.random(500,1000)/1000
  624. local Part1 = Instance.new("Part")
  625. local mesh2 = Instance.new("SpecialMesh",Part1)
  626. mesh2.MeshType = Enum.MeshType.Sphere
  627. Part1.Material = Enum.Material.Neon
  628. Part1.CanCollide = false
  629. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  630. Part1.Parent = DebrisModel
  631. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  632. Part1.Anchored = true
  633. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  634. Part1.Name = "SMOKE"
  635. end)
  636. asd = Part0.Touched:connect(function(ht)
  637. local hit=ht.Parent
  638. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  639. asd:disconnect()
  640. loop:disconnect()
  641. Part0:Destroy()
  642.  
  643. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
  644. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  645. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  646. v:Destroy()
  647. else
  648. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  649. end
  650. local Position = Part0.Position
  651. local Target = v.Position
  652. local direction = Target - Position
  653. local direction = computeDirection(direction)
  654. local bv = Instance.new("BodyVelocity",v)
  655. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  656. debris:AddItem(bv,1)
  657. end
  658. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  659. for z=1,math.random(2,3) do
  660. local asdf = math.random(-5,5)*10-(i/20)*8
  661. local Part1 = Instance.new("Part")
  662. local mesh2 = Instance.new("SpecialMesh",Part1)
  663. mesh2.MeshType = Enum.MeshType.Sphere
  664. mesh2.Scale = Vector3.new(0,0,0)
  665. Part1.Material = Enum.Material.Neon
  666. Part1.CanCollide = false
  667. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  668. Part1.Parent = DebrisModel
  669. Part1.Size = Vector3.new(asdf,asdf,asdf)
  670. Part1.Anchored = true
  671. local a = i*0.5
  672. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  673. Part1.Name = "EXPLOSION"
  674. end
  675. end
  676.  
  677. end
  678. end)
  679. end))
  680. end
  681.  
  682. holdclick=false
  683.  
  684. mouse.Button1Down:connect(function()
  685. if debounce == false then
  686. if animid == 0 then
  687. animid = 1
  688. else
  689. animid = 0
  690. end
  691. debounce = true
  692. holdclick = true
  693. aiming_anim = true
  694. wait(0.2)
  695. repeat
  696. rs:wait()
  697. timer = 150
  698. until holdclick == false
  699. bigboomrektxd()
  700.  
  701. local Position = mouse.Hit.p
  702. local Target = root.Position
  703. local direction = Target - Position
  704. local direction = computeDirection(direction)
  705. root.Velocity = direction * 150
  706.  
  707. aiming_anim = false
  708. delay(0.3,function() debounce = false end)
  709. end
  710. end)
  711.  
  712. mouse.Button1Up:connect(function()
  713. holdclick=false
  714. end)
  715.  
  716. function dashasdf()
  717. debounce = true
  718.  
  719. canjump = false
  720. attack = true
  721.  
  722. for i,v in pairs(char:GetChildren()) do
  723. if v ~= root then
  724. if v:IsA("Part") then
  725. v.Transparency = 1
  726. elseif v:IsA("Accoutrement") then
  727. v:FindFirstChildOfClass("Part").Transparency = 1
  728. end
  729. end
  730. end
  731.  
  732. local tempattachment = Instance.new("Attachment",root)
  733. tempattachment.Position = Vector3.new(0,0,-4)
  734.  
  735. for i=1,20 do rs:wait()
  736. root.Velocity = Vector3.new(0,0,0)
  737. root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
  738. local asdf = math.random(500,1000)/100
  739. local Part1 = Instance.new("Part")
  740. local mesh2 = Instance.new("SpecialMesh",Part1)
  741. mesh2.MeshType = Enum.MeshType.Sphere
  742. Part1.Material = Enum.Material.Neon
  743. Part1.CanCollide = false
  744. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  745. Part1.Parent = DebrisModel
  746. Part1.Size = Vector3.new(asdf,asdf,asdf)
  747. Part1.Anchored = true
  748. Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
  749. Part1.Name = "SMOKE"
  750. end
  751.  
  752. tempattachment:Destroy()
  753.  
  754. for i,v in pairs(char:GetChildren()) do
  755. if v ~= root then
  756. if v:IsA("Part") then
  757. v.Transparency = 0
  758. elseif v:IsA("Accoutrement") then
  759. v:FindFirstChildOfClass("Part").Transparency = 0
  760. end
  761. end
  762. end
  763.  
  764. canjump = true
  765. attack = false
  766.  
  767. delay(0.1,function() debounce = false end)
  768. end
  769.  
  770. function laz0r()
  771.  
  772. local Position = nil
  773. if animid == 0 then
  774. Position = larm.Position
  775. else
  776. Position = rarm.Position
  777. end
  778.  
  779. local Part1 = Instance.new("Part")
  780. local mesh2 = Instance.new("SpecialMesh",Part1)
  781. mesh2.MeshId = "rbxassetid://559831844"
  782. mesh2.Scale = Vector3.new(0,0,0.4)
  783. Part1.Material = Enum.Material.Neon
  784. Part1.CanCollide = false
  785. Part1.Color = Color3.fromHSV(0,0,main.v)
  786. Part1.Parent = DebrisModel
  787. Part1.Size = Vector3.new(0,0,0)
  788. Part1.Anchored = true
  789. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  790. Part1.Name = "EXPLOSION3"
  791.  
  792. local Part0 = Instance.new("Part",DebrisModel)
  793. Part0.Name = "Bullet"
  794. Part0.Material = Enum.Material.Neon
  795. Part0.Color = Color3.fromHSV(0,0,main.v)
  796. Part0.Anchored = true
  797. local mesh = Instance.new("SpecialMesh",Part0)
  798. mesh.MeshType = Enum.MeshType.Sphere
  799. Part0.CanCollide = false
  800. local Target = mouse.Hit.p
  801. local direction = Target - Position
  802. local direction = computeDirection(direction)
  803. local ray = Ray.new(Position, (Target-Position).unit*1048)
  804. local part, endPoint = workspace:FindPartOnRay(ray, char)
  805. Part0.Size = Vector3.new(5,1,5)
  806. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  807. local pos = Position + (direction * (mesh.Scale.Y/2))
  808. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  809.  
  810. clashpart = Instance.new("Part",DebrisModel)
  811. clashpart.Size = Vector3.new(50,50,50)
  812. clashpart.CanCollide = false
  813. clashpart.Anchored = true
  814. clashpart.Transparency = 1
  815. clashpart.Color = main_color
  816. clashpart.Name = "StarLightClash"
  817. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  818.  
  819. sound(1177475476,Position,10,math.random(5,6)/10,300)
  820.  
  821. local z = 10
  822. for i = 1,100 do rs:wait()
  823. if animid == 0 then
  824. Position = larm.Position
  825. else
  826. Position = rarm.Position
  827. end
  828. local Target = mouse.Hit.p
  829. local direction = Target - Position
  830. local direction = computeDirection(direction)
  831. local ray = Ray.new(Position, (Target-Position).unit*1048)
  832. local part, endPoint = workspace:FindPartOnRay(ray, char)
  833. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  834. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  835. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  836. local pos = Position + (direction * (mesh.Scale.Y/2))
  837. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  838. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  839.  
  840. local Position = mouse.Hit.p
  841. local Target = root.Position
  842. local direction = Target - Position
  843. local direction = computeDirection(direction)
  844. root.Velocity = direction * 5
  845.  
  846. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  847.  
  848. Part1 = Part0:Clone()
  849. Part1.Parent = DebrisModel
  850. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  851. Part1.Name = "SMOKE2"
  852.  
  853. if part ~= nil then
  854. if part.Name == "StarLightClash" then
  855. local asdf = math.random(0,5)*20
  856. local Part1 = Instance.new("Part")
  857. local mesh2 = Instance.new("SpecialMesh",Part1)
  858. mesh2.MeshType = Enum.MeshType.Sphere
  859. mesh2.Scale = Vector3.new(0,0,0)
  860. Part1.Material = Enum.Material.Neon
  861. Part1.CanCollide = false
  862. Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
  863. Part1.Parent = DebrisModel
  864. Part1.Size = Vector3.new(asdf,asdf,asdf)
  865. Part1.Anchored = true
  866. local a = 1.5
  867. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  868. Part1.Name = "EXPLOSION"
  869. else
  870. local asdf = math.random(0,5)*10
  871. local Part1 = Instance.new("Part")
  872. local mesh2 = Instance.new("SpecialMesh",Part1)
  873. mesh2.MeshType = Enum.MeshType.Sphere
  874. mesh2.Scale = Vector3.new(0,0,0)
  875. Part1.Material = Enum.Material.Neon
  876. Part1.CanCollide = false
  877. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  878. Part1.Parent = DebrisModel
  879. Part1.Size = Vector3.new(asdf,asdf,asdf)
  880. Part1.Anchored = true
  881. local a = 1.5
  882. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  883. Part1.Name = "EXPLOSION"
  884. end
  885. end
  886.  
  887. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  888. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  889. v:Destroy()
  890. else
  891. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
  892. end
  893. local Position = mouse.Hit.p
  894. local Target = v.Position
  895. local direction = Target - Position
  896. local direction = computeDirection(direction)
  897. local bv = Instance.new("BodyVelocity",v)
  898. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  899. debris:AddItem(bv,1)
  900. end
  901.  
  902. end
  903. clashpart:Destroy()
  904. Part0:Destroy()
  905. wait(0.3)
  906. aiming_anim = false
  907. delay(0.3,function() debounce = false end)
  908. end
  909.  
  910. function nukewelpo()
  911. coroutine.resume(coroutine.create(function()
  912. local magnitude = nil
  913. local Position = nil
  914. if animid == 0 then
  915. Position = larm.Position
  916. else
  917. Position = rarm.Position
  918. end
  919. --sound(743499393,Position,10,math.random(6,8)/10)
  920. sound(440145223,Position,10,math.random(4,5)/10,100)
  921.  
  922. local Part1 = Instance.new("Part")
  923. local mesh2 = Instance.new("SpecialMesh",Part1)
  924. mesh2.MeshId = "rbxassetid://559831844"
  925. mesh2.Scale = Vector3.new(0,0,0.4)
  926. Part1.Material = Enum.Material.Neon
  927. Part1.CanCollide = false
  928. Part1.Color = Color3.fromHSV(0,0,main.v)
  929. Part1.Parent = DebrisModel
  930. Part1.Size = Vector3.new(0,0,0)
  931. Part1.Anchored = true
  932. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  933. Part1.Name = "EXPLOSION3"
  934.  
  935. local Part0 = Instance.new("Part",DebrisModel)
  936. local PointLight2 = Instance.new("PointLight")
  937. Part0.Name = "Bullet"
  938. Part0.Material = Enum.Material.Neon
  939. Part0.Color = Color3.fromHSV(0,0,main.v)
  940. Part0.Anchored = false
  941. Part0.Size = Vector3.new(5, 5, 5)
  942. local mesh = Instance.new("SpecialMesh",Part0)
  943. mesh.MeshType = Enum.MeshType.Sphere
  944. mesh.Scale = Vector3.new(3,3,3)
  945. local bforce = Instance.new("BodyForce",Part0)
  946. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  947. Part0.CanCollide = false
  948. PointLight2.Parent = Part0
  949. PointLight2.Color = Part0.Color
  950. local Target = mouse.Hit.p
  951. local direction = Target - Position
  952. local direction = computeDirection(direction)
  953. local pos = Position + (direction * 2)
  954. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  955. Part0.Velocity = direction * 150
  956. local asd = nil
  957. local loop = nil
  958. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  959. loop = rs:connect(function()
  960. local asdf = math.random(500,1000)/1000
  961. local Part1 = Instance.new("Part")
  962. local mesh2 = Instance.new("SpecialMesh",Part1)
  963. mesh2.MeshType = Enum.MeshType.Sphere
  964. Part1.Material = Enum.Material.Neon
  965. Part1.CanCollide = false
  966. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  967. Part1.Parent = DebrisModel
  968. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  969. Part1.Anchored = true
  970. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  971. Part1.Name = "SMOKE"
  972. end)
  973. asd = Part0.Touched:connect(function(ht)
  974. local hit=ht.Parent
  975. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  976. asd:disconnect()
  977. loop:disconnect()
  978. Part0:Destroy()
  979.  
  980. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  981. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  982. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  983. v:Destroy()
  984. else
  985. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
  986. end
  987. local Position = Part0.Position
  988. local Target = v.Position
  989. local direction = Target - Position
  990. local direction = computeDirection(direction)
  991. local bv = Instance.new("BodyVelocity",v)
  992. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  993. debris:AddItem(bv,1)
  994. end
  995. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  996. for z=1,math.random(2,3) do
  997. local asdf = math.random(-5,5)*10-(i/20)*12
  998. local Part1 = Instance.new("Part")
  999. local mesh2 = Instance.new("SpecialMesh",Part1)
  1000. mesh2.MeshType = Enum.MeshType.Sphere
  1001. mesh2.Scale = Vector3.new(0,0,0)
  1002. Part1.Material = Enum.Material.Neon
  1003. Part1.CanCollide = false
  1004. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  1005. Part1.Parent = DebrisModel
  1006. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1007. Part1.Anchored = true
  1008. local a = i*5
  1009. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1010. Part1.Name = "EXPLOSION4"
  1011. end
  1012. end
  1013.  
  1014. end
  1015. end)
  1016. end))
  1017. end
  1018.  
  1019. holdq = false
  1020. holdr = false
  1021. cooldownult = false
  1022.  
  1023. mouse.KeyDown:connect(function(key)
  1024. if debounce == false then
  1025. if key == "e" then
  1026. dashasdf()
  1027. elseif key == "r" and cooldownult == false then
  1028. cooldownult = true
  1029. if animid == 0 then
  1030. animid = 1
  1031. else
  1032. animid = 0
  1033. end
  1034. debounce = true
  1035. holdr = true
  1036. aiming_anim = true
  1037. wait(0.2)
  1038. repeat
  1039. rs:wait()
  1040. timer = 150
  1041. until holdr == false
  1042. nukewelpo()
  1043.  
  1044. local Position = mouse.Hit.p
  1045. local Target = root.Position
  1046. local direction = Target - Position
  1047. local direction = computeDirection(direction)
  1048. root.Velocity = direction * 300
  1049.  
  1050. aiming_anim = false
  1051. delay(5,function() cooldownult = false end)
  1052. delay(1,function() debounce = false end)
  1053.  
  1054. elseif key == "q" then
  1055. debounce = true
  1056. if animid == 0 then
  1057. animid = 1
  1058. else
  1059. animid = 0
  1060. end
  1061. holdq = true
  1062. attack = true
  1063. aiming_anim = true
  1064. repeat rs:wait() timer = 150 until holdq == false
  1065. laz0r()
  1066. attack = false
  1067. end
  1068. end
  1069. end)
  1070.  
  1071. mouse.KeyUp:connect(function(key)
  1072. if key == "q" then
  1073. holdq = false
  1074. elseif key == "r" then
  1075. holdr = false
  1076. end
  1077. end)
  1078.  
  1079. ----------------------------------------------------------------------------
  1080. music(themeid,themepitch)
  1081. velocityYFall=0
  1082. velocityYFall2=0
  1083. velocityYFall3=0
  1084. velocityYFall4=0
  1085. neckrotY=0
  1086. neckrotY2=0
  1087. torsorotY=0
  1088. torsorotY2=0
  1089. torsoY=0
  1090. torsoY2=0
  1091. sine = 0
  1092. newWeld(torso, larm, -1.5, 0.5, 0)
  1093. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  1094. newWeld(torso, rarm, 1.5, 0.5, 0)
  1095. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  1096. newWeld(torso, hed, 0, 1.5, 0)
  1097. newWeld(torso, lleg, -0.5, -1, 0)
  1098. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  1099. newWeld(torso, rleg, 0.5, -1, 0)
  1100. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  1101. newWeld(root, torso, 0, -1, 0)
  1102. torso.Weld.C1 = CFrame.new(0, -1, 0)
  1103.  
  1104. rs:connect(function()
  1105.  
  1106. bg.MaxTorque = Vector3.new(0,0,0)
  1107.  
  1108. for i,v in pairs(DebrisModel:GetChildren()) do
  1109.  
  1110.  
  1111. if v.Name == "EXPLOSION" then
  1112. local change = 0.04-(v.Transparency*0.02)
  1113. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1114. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1115. v.Transparency = v.Transparency + 0.02
  1116. if v.Transparency >= 1 then
  1117. v:Destroy()
  1118. end
  1119.  
  1120. elseif v.Name == "EXPLOSION2" then
  1121. local change = 0.04-(v.Transparency*0.04)
  1122. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1123. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1124. v.Transparency = v.Transparency + 0.025
  1125. if v.Transparency >= 1 then
  1126. v:Destroy()
  1127. end
  1128.  
  1129. elseif v.Name == "EXPLOSION3" then
  1130. local change = 0.5-(v.Transparency*0.5)
  1131. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1132. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1133. v.Transparency = v.Transparency + 0.1
  1134. if v.Transparency >= 1 then
  1135. v:Destroy()
  1136. end
  1137.  
  1138. elseif v.Name == "EXPLOSION4" then
  1139. local change = 0.15-(v.Transparency*0.125)
  1140. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1141. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1142. v.Transparency = v.Transparency + 0.01
  1143. if v.Transparency >= 1 then
  1144. v:Destroy()
  1145. end
  1146.  
  1147. elseif v.Name == "SMOKE" then
  1148. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1149. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  1150. if vm.Scale.X <= 0 then
  1151. v:Destroy()
  1152. end
  1153.  
  1154. elseif v.Name == "SMOKE2" then
  1155. local change = 2-(v.Transparency*2)
  1156. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1157. local Position = nil
  1158. if animid == 0 then
  1159. Position = larm.Position
  1160. else
  1161. Position = rarm.Position
  1162. end
  1163. local Target = mouse.Hit.p
  1164. local direction = Target - Position
  1165. local direction = computeDirection(direction)
  1166. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1167. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1168. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  1169. local pos = Position + (direction * (vm.Scale.Y/2))
  1170. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1171. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  1172. v.Transparency = v.Transparency + 0.1
  1173. if v.Transparency >= 1 then
  1174. v:Destroy()
  1175. end
  1176.  
  1177.  
  1178. elseif v.Name == "LIGHTNING" then
  1179. local vm = v:FindFirstChildOfClass("BlockMesh")
  1180. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1181. if vm.Scale.X <= 0 then
  1182. v:Destroy()
  1183. end
  1184.  
  1185. end
  1186. end
  1187.  
  1188. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  1189. velocityYFall = root.Velocity.Y/1.5
  1190. end
  1191. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1192. velocityYFall2 = root.Velocity.Y/180
  1193. end
  1194. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1195. velocityYFall3 = root.Velocity.Y/1.5
  1196. end
  1197. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1198. velocityYFall4 = root.Velocity.Y/1.5
  1199. end
  1200. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1201. neckrotY = root.RotVelocity.Y/6
  1202. end
  1203. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1204. neckrotY2 = root.RotVelocity.Y/8
  1205. end
  1206.  
  1207. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1208. torsorotY = root.RotVelocity.Y/6
  1209. end
  1210. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1211. torsorotY2 = root.RotVelocity.Y/8
  1212. end
  1213.  
  1214.  
  1215. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1216. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1217.  
  1218. if attack == true then
  1219. hum.WalkSpeed = 1
  1220. else
  1221. hum.WalkSpeed = 8
  1222. end
  1223.  
  1224. if canjump == true then
  1225. hum.JumpPower = 50
  1226. else
  1227. hum.JumpPower = 0
  1228. end
  1229.  
  1230. local jumped = false
  1231. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1232. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1233. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1234. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1235. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1236. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1237. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1238. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1239.  
  1240. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1241.  
  1242. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1243. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1244.  
  1245. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1246. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1247.  
  1248. if no_anim == false then
  1249. if hum.Health > 0 then
  1250. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1251. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1252. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  1253. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1254. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1255. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1258. elseif jumped == true then
  1259. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1260. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  1261. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  1262. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  1263. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1264. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1265. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1266. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1267. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1268. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  1269. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  1270. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  1271. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1272. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1273. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1274. end
  1275. for i=1,5 do
  1276. if aiming_anim == true then
  1277. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1278. if jumped == false then
  1279. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1280. else
  1281. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1282. end
  1283. if animid == 0 then
  1284. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  1285. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  1286. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  1287. else
  1288. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  1289. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  1290. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  1291. end
  1292. else
  1293. if timer <= 0 then
  1294. animid = math.random(0,1)
  1295. else
  1296. timer = timer - 1
  1297. end
  1298. end
  1299. end
  1300. end
  1301. end
  1302. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1303. pr.Value = main.r
  1304. pg.Value = main.g
  1305. pb.Value = main.b
  1306. pv.Value = main.v
  1307. idth.Value = themeid
  1308. pith.Value = themepitch
  1309. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  1310. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  1311. sine = sine + change
  1312. if hum.Health <= 0 then
  1313. debounce = true
  1314. end
  1315. end)
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