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  1. //
  2. // Login.swift
  3. // AnimationProject
  4. //
  5. // Created by Camilo López on 19/07/17.
  6. // Copyright © 2017 webprogramo. All rights reserved.
  7. //
  8.  
  9. import UIKit
  10.  
  11. class Login: UIViewController {
  12.  
  13.  
  14. //Linked objects
  15. @IBOutlet weak var lblLogin: UILabel!
  16. @IBOutlet weak var txtUser: UITextField!
  17. @IBOutlet weak var txtPassword: UITextField!
  18. @IBOutlet weak var btnLogin: UIButton!
  19.  
  20. var lblPosition:CGRect?
  21. var userPosition:CGRect?
  22. var passPosition:CGRect?
  23. var btnPosition:CGRect?
  24.  
  25.  
  26.  
  27. override func viewDidLoad() {
  28. super.viewDidLoad()
  29.  
  30. // Here we are gonna write animation settings
  31. self.lblPosition = lblLogin.frame
  32. self.userPosition = txtUser.frame
  33. self.passPosition = txtPassword.frame
  34. self.btnPosition = btnLogin.frame
  35.  
  36. //old way
  37. //self.lblLogin.frame = CGRect(x: 0, y: self.lblLogin.layer.position.y, width: self.lblLogin.frame.size.width, height: self.lblLogin.frame.size.width)
  38. //new way
  39. self.position(self.lblLogin, x: 0, y: nil, hidden: false)
  40. self.position(self.btnLogin, x: nil, y: self.view.frame.size.height + self.btnLogin.frame.size.height, hidden: false)
  41. self.txtUser.alpha = 0
  42. self.txtPassword.alpha = 0
  43.  
  44. UIView.animate(withDuration: 1.0, delay: 0, options: .curveEaseIn, animations: {
  45.  
  46. self.lblLogin.frame = self.lblPosition!
  47. self.txtUser.alpha = 1
  48. self.txtPassword.alpha = 1
  49. self.btnLogin.frame = self.btnPosition!
  50.  
  51. }) { (Bool) in
  52. print("complete")
  53. }
  54.  
  55.  
  56. }
  57.  
  58. func position(_ view_:UIView, x:CGFloat?, y:CGFloat?, hidden:Bool ){
  59.  
  60. var finalx:CGFloat = view.layer.position.x
  61. var finaly:CGFloat = view.layer.position.y
  62.  
  63.  
  64. if var _x = x{
  65. if(hidden){
  66. if _x == 0.0{
  67. _x = _x - view_.frame.width
  68. }
  69. }
  70. finalx = _x
  71. }
  72.  
  73. if var _y = y{
  74. if(hidden){
  75.  
  76. if _y == 0.0{
  77. _y = _y - view_.frame.height
  78. }
  79. }
  80. finaly = _y
  81.  
  82. }
  83.  
  84. view_.frame = CGRect(x: finalx, y: finaly, width: view_.frame.width, height: view_.frame.height)
  85.  
  86. }
  87.  
  88. override func didReceiveMemoryWarning() {
  89. super.didReceiveMemoryWarning()
  90. // Dispose of any resources that can be recreated.
  91. }
  92.  
  93. @IBAction func tapLoginBtn(_ sender: Any) {
  94.  
  95. }
  96.  
  97. /*
  98. // MARK: - Navigation
  99.  
  100. // In a storyboard-based application, you will often want to do a little preparation before navigation
  101. override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
  102. // Get the new view controller using segue.destinationViewController.
  103. // Pass the selected object to the new view controller.
  104. }
  105. */
  106.  
  107. }
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