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Mar 20th, 2017
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  1. impl Intersectable for Plane {
  2. fn intersect(&self, ray: &Ray) -> Option<f64> {
  3. let normal = &self.normal;
  4. let denom = normal.dot(&ray.direction);
  5. if denom > 1e-6 {
  6. let v = self.origin - ray.origin;
  7. let distance = v.dot(&normal) / denom;
  8. if distance >= 0.0 {
  9. return Some(distance);
  10. }
  11. }
  12. None
  13. }
  14. }
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