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- 1 Single Target Arcanist:
- • Ray of Enfeeblement on Mastery
- • Entangling Force
- • Disintegrate
- • Repel
- • Storm Spell
- • Arcane Power Field
- • Arcane Bolt
- • Arcane Empowerment
- Start with Ray of Enfeeblement then Arcane Empowerment, Entangling Force, Repel, then Disintegrate. Try to cycle encounters as quickly as possible, then use Arcane Bolt when they are off cool-down.
- 2 Area of Effect Thaumaturge:
- • Entangling Force on Mastery
- • Fanning the Flame
- • Icy Terrain
- • Conduit of Ice
- • Critical Conflagration
- • Evocation
- • Chilling Cloud
- • Oppressive Force
- • Furious Immolation
- Most of the damage from this build comes from smolder, The goal is to trigger Critical Conflagration as much as possible. The order you use powers in is not so important, so long as you group as many enemies together as possible and play aggressively. The more enemies you pull, the more damage you will deal.
- 3 Single Target Feats:
- • Spell Twisting
- • Assailing Force
- • Chaos Magic
- • Striking Advantage
- • A Step above Mastery
- 4 Area of Effect Feats:
- • Smoldering Recovery
- • Glowing Flames
- • Shatter Strike
- • Critical Burn
- • Directed Flames
- 5 Known Bugs as of the previous build:
- • Elemental Reinforcement only working on the first hit.
- • Storm Pillar dealing excessive damage.
- • Chaos Magic - Quick Action giving half of the intended action points.
- • Striking Advantage does not scale.
- • Directed Flames deals 50%, not 75%.
- • Empowering Flames does not function.
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