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- //set to false to filter invalid but do not output it
- outputInvalid(false)
- //1st parameter in single quotes will be a section title
- //2nd parameter is a shortened name to add the bind/cvar to
- bindSection('WEAPON BINDS',wbinds)
- bindSection('MOVEMENT BINDS',mbinds)
- bindSection('ACTIONS BINDS',abinds)
- bindSection('CHAT SPAM BINDS',cbinds)
- bindSection('CONSOLE/MENU/READY',cmrbinds)
- bindSection('SCRIPT BINDS',scriptbinds)
- cvarSection('BASIC SETTINGS',profile)
- cvarSection('TEAM MODELS',tm)
- cvarSection('SOUNDS',sounds)
- cvarSection('WEAPON EFFECTS',weap)
- //cvarSection only includes nondefault cvars
- //combinedCvarSection includes both default and non-default
- combinedCvarSection('SENSITIVITY/CROSSHAIR/MOUSE',aim)
- addCombinedCvars(aim,'sensitivity')
- addCombinedCvars(aim,' m_')
- addCombinedCvars(aim,' cl_mouse')
- addCombinedCvars(aim,'crosshair')
- //combinedCvarSection('SERVER',srv)
- //addCombinedCvars(srv,' g_')
- //addCombinedCvars(srv,' sv_')
- //addCombinedCvars(srv,' fraglimit')
- //addCombinedCvars(srv,' nextmap')
- //addCombinedCvars(srv,' mapname')
- //addCombinedCvars(srv,' dmflags')
- //addCombinedCvars(srv,' mercylimit')
- //addCombinedCvars(srv,' roundlimit')
- //addCombinedCvars(srv,' timelimit')
- removeCvar(' g_')
- removeCvar(' sv_')
- removeCvar('limit')
- removeCvar(' nextmap')
- removeCvar(' mapname')
- removeCvar(' dmflags')
- removeCvar(' ui_')
- removeCvar(' session')
- removeCvar(' server')
- removeCvar('cg_lastmsg')
- removeCvar('cg_game')
- removeCvar('renderer')
- removeCvar('cpustring')
- //1st parameter is shortened section name to assign to
- //2nd parameter in single quotes is what to find in a bind/cvar
- addCvar(profile,' name')
- addCvar(profile,' model')
- addCvar(profile,'headmodel')
- addCvar(profile,' color')
- addCvar(profile,'hudfile')
- addCvar(profile,'r_mode')
- addCvar(profile,'r_custom')
- addCvar(profile,'displayrefresh')
- addCvar(profile,'fov')
- addCvar(tm,'forceEnemy')
- addCvar(tm,'forceTeam')
- addCvar(tm,'HeadColor')
- addCvar(tm,'UpperColor')
- addCvar(tm,'LowerColor')
- addCvar(tm,'weaponcolor')
- addCvar(tm,'deadbody')
- addCvar(sounds,' s_')
- addCvar(sounds,'beep')
- addCvar(sounds,'buzzer')
- addCvar(weap,'impact')
- addCvar(weap,'_rail')
- addCvar(weap,'weaponconfig')
- addCvar(weap,'cg_smoke')
- addCvar(weap,'cg_true')
- addCvar(weap,'marks')
- addCvar(weap,'muzzle')
- addCvar(weap,'brass')
- addCvar(weap,'lightning')
- //binds to categorize
- addBind(abinds,'dropflag')
- addBind(abinds,'dropweapon')
- addBind(abinds,'droppowerup')
- addBind(abinds,'vote')
- addBind(abinds,'messagemode')
- addBind(abinds,'pause')
- addBind(abinds,'+scores')
- addBind(abinds,'+button2')
- addBind(abinds,'+button3')
- addBind(abinds,'timeout')
- addBind(abinds,'timein')
- addBind(abinds,'screenshot')
- addBind(abinds,'record')
- addBind(abinds,'team ')
- addBind(abinds,'+acc')
- addBind(abinds,'kill')
- addBind(cmrbinds,'toggleconsole')
- addBind(cmrbinds,'togglemenu')
- addBind(cmrbinds,'readyup')
- addBind(cmrbinds,'notready')
- addBind(mbinds,'+forward')
- addBind(mbinds,'+back')
- addBind(mbinds,'+moveright')
- addBind(mbinds,'+moveleft')
- addBind(mbinds,'+moveup')
- addBind(mbinds,'+movedown')
- addBind(mbinds,'+speed')
- addBind(wbinds,'+attack')
- addBind(wbinds,'+zoom')
- addBind(wbinds,'weapon ')
- addBind(cbinds,'say')
- addBind(scriptbinds,'vstr ')
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