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Dec 12th, 2015
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  1. //set to false to filter invalid but do not output it
  2. outputInvalid(false)
  3.  
  4. //1st parameter in single quotes will be a section title
  5. //2nd parameter is a shortened name to add the bind/cvar to
  6. bindSection('WEAPON BINDS',wbinds)
  7. bindSection('MOVEMENT BINDS',mbinds)
  8. bindSection('ACTIONS BINDS',abinds)
  9. bindSection('CHAT SPAM BINDS',cbinds)
  10. bindSection('CONSOLE/MENU/READY',cmrbinds)
  11. bindSection('SCRIPT BINDS',scriptbinds)
  12.  
  13. cvarSection('BASIC SETTINGS',profile)
  14. cvarSection('TEAM MODELS',tm)
  15. cvarSection('SOUNDS',sounds)
  16. cvarSection('WEAPON EFFECTS',weap)
  17.  
  18. //cvarSection only includes nondefault cvars
  19. //combinedCvarSection includes both default and non-default
  20. combinedCvarSection('SENSITIVITY/CROSSHAIR/MOUSE',aim)
  21.  
  22. addCombinedCvars(aim,'sensitivity')
  23. addCombinedCvars(aim,' m_')
  24. addCombinedCvars(aim,' cl_mouse')
  25. addCombinedCvars(aim,'crosshair')
  26. //combinedCvarSection('SERVER',srv)
  27. //addCombinedCvars(srv,' g_')
  28. //addCombinedCvars(srv,' sv_')
  29. //addCombinedCvars(srv,' fraglimit')
  30. //addCombinedCvars(srv,' nextmap')
  31. //addCombinedCvars(srv,' mapname')
  32. //addCombinedCvars(srv,' dmflags')
  33. //addCombinedCvars(srv,' mercylimit')
  34. //addCombinedCvars(srv,' roundlimit')
  35. //addCombinedCvars(srv,' timelimit')
  36.  
  37. removeCvar(' g_')
  38. removeCvar(' sv_')
  39. removeCvar('limit')
  40. removeCvar(' nextmap')
  41. removeCvar(' mapname')
  42. removeCvar(' dmflags')
  43. removeCvar(' ui_')
  44. removeCvar(' session')
  45. removeCvar(' server')
  46. removeCvar('cg_lastmsg')
  47. removeCvar('cg_game')
  48. removeCvar('renderer')
  49. removeCvar('cpustring')
  50.  
  51. //1st parameter is shortened section name to assign to
  52. //2nd parameter in single quotes is what to find in a bind/cvar
  53. addCvar(profile,' name')
  54. addCvar(profile,' model')
  55. addCvar(profile,'headmodel')
  56. addCvar(profile,' color')
  57. addCvar(profile,'hudfile')
  58. addCvar(profile,'r_mode')
  59. addCvar(profile,'r_custom')
  60. addCvar(profile,'displayrefresh')
  61. addCvar(profile,'fov')
  62. addCvar(tm,'forceEnemy')
  63. addCvar(tm,'forceTeam')
  64. addCvar(tm,'HeadColor')
  65. addCvar(tm,'UpperColor')
  66. addCvar(tm,'LowerColor')
  67. addCvar(tm,'weaponcolor')
  68. addCvar(tm,'deadbody')
  69. addCvar(sounds,' s_')
  70. addCvar(sounds,'beep')
  71. addCvar(sounds,'buzzer')
  72. addCvar(weap,'impact')
  73. addCvar(weap,'_rail')
  74. addCvar(weap,'weaponconfig')
  75. addCvar(weap,'cg_smoke')
  76. addCvar(weap,'cg_true')
  77. addCvar(weap,'marks')
  78. addCvar(weap,'muzzle')
  79. addCvar(weap,'brass')
  80. addCvar(weap,'lightning')
  81.  
  82. //binds to categorize
  83. addBind(abinds,'dropflag')
  84. addBind(abinds,'dropweapon')
  85. addBind(abinds,'droppowerup')
  86. addBind(abinds,'vote')
  87. addBind(abinds,'messagemode')
  88. addBind(abinds,'pause')
  89. addBind(abinds,'+scores')
  90. addBind(abinds,'+button2')
  91. addBind(abinds,'+button3')
  92. addBind(abinds,'timeout')
  93. addBind(abinds,'timein')
  94. addBind(abinds,'screenshot')
  95. addBind(abinds,'record')
  96. addBind(abinds,'team ')
  97. addBind(abinds,'+acc')
  98. addBind(abinds,'kill')
  99. addBind(cmrbinds,'toggleconsole')
  100. addBind(cmrbinds,'togglemenu')
  101. addBind(cmrbinds,'readyup')
  102. addBind(cmrbinds,'notready')
  103. addBind(mbinds,'+forward')
  104. addBind(mbinds,'+back')
  105. addBind(mbinds,'+moveright')
  106. addBind(mbinds,'+moveleft')
  107. addBind(mbinds,'+moveup')
  108. addBind(mbinds,'+movedown')
  109. addBind(mbinds,'+speed')
  110. addBind(wbinds,'+attack')
  111. addBind(wbinds,'+zoom')
  112. addBind(wbinds,'weapon ')
  113. addBind(cbinds,'say')
  114. addBind(scriptbinds,'vstr ')
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