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- attack_charge
- attack_charge_fireball
- attack_charge_fireball_loop
- attack_charge_loop
- attack_charge_spear
- attack_charge_spear_loop
- attack_geiser_end
- attack_geiser_loop
- attack_geiser_placed
- attack_geiser_start
- attack_shoot
- attack_shoot_beam_end
- attack_shoot_beam_finish
- attack_shoot_beam_loop
- attack_shoot_beam_spark
- attack_shoot_beam_start
- attack_shoot_charged
- attack_shoot_fast
- attack_shoot_fast_last
- attack_shoot_fireball
- attack_shoot_fireball_charged
- attack_shoot_flamethrower
- attack_shoot_flamethrower_charged
- attack_shoot_hand
- attack_shoot_last
- attack_shoot_rapid_left
- attack_shoot_rapid_right
- attack_shoot_sparks
- attack_shoot_spear_charged
- attack_shoot_twin_barrel
- attack_shoot_last_twin_barrel
- attack_shoot_double_barrel
- attack_shoot_staff
- attack_staff
- attack_staff_melee
- attack_swing_left
- attack_swing_left_diagonal
- attack_swing_left_diagonal_axe
- attack_swing_left_diagonal_last
- attack_swing_right
- attack_swing_right_diagonal
- attack_swing_right_diagonal_axe
- attack_swing_right_spell
- attack_spell_force
- attack_swing_stab
- attack_swing_stab_02
- attack_swing_stab_lh
- attack_swing_stab_charge
- attack_swing_charge
- attack_swing_charge_pose
- attack_swing_charge_stab
- attack_swing_charge_stab_pose
- attack_swing_charge_diagonal_left
- attack_swing_charge_diagonal_right
- attack_swing_charge_left
- attack_swing_charge_left_pose
- attack_swing_charge_left_down
- attack_swing_charge_left_down_pose
- attack_swing_charge_right
- attack_swing_charge_right_pose
- attack_swing_charge_right_down
- attack_swing_heavy
- attack_swing_heavy_stab
- attack_swing_heavy_right
- attack_swing_heavy_left
- attack_swing_heavy_left_up
- attack_swing_heavy_left_diagonal
- attack_swing_heavy_right_diagonal
- attack_swing_heavy_right_up
- attack_swing_charge_diagonal
- attack_swing_charge_left_diagonal
- attack_swing_charge_left_diagonal_pose
- attack_swing_charge_right_diagonal
- attack_swing_charge_right_diagonal_pose
- attack_swing_charge_down
- attack_swing_heavy_down
- attack_swing_heavy_down_right
- attack_swing_down
- attack_swing_down_left
- attack_swing_down_left_axe
- attack_swing_down_right
- attack_swing_down_right_axe
- attack_swing_up
- attack_swing_up_left
- flamethrower_charge_start
- flamethrower_charge_loop
- cooldown_start
- cooldown_loop
- cooldown_end
- dodge_time
- foff_self
- front_idle_left
- front_idle_right
- front_idle_exit
- dodge_end
- interrupt_finished
- interrupt
- reload
- reload_chamber
- reload_last
- stance_charge
- lock_target
- lower_weapon
- parry_pose
- parry_pose_spell
- parry_deflect_left
- parry_deflect_right
- parry_finished
- parry_break
- parry_break_spell
- flourish
- flourish_finished
- inspect_start
- inspect_end
- inspect_start_2
- inspect_end_2
- ability_finished
- charge_start
- charge_hit
- charge_react
- shade_stealth_ability
- ranger_stealth_ability
- maiden_guard_active_ability_charge_start
- maiden_guard_active_ability_charge_hit
- zealot_active_ability_charge_start
- zealot_active_ability_charge_hit
- witch_hunter_active_ability
- mercenary_active_ability
- bounty_hunter_shoot_ability
- bounty_hunter_ability_draw
- bounty_hunter_ability_hold
- bounty_hunter_ability_shoot
- waywatcher_trueflight_ability
- waywatcher_trueflight_ability_charge
- waywatcher_trueflight_ability_hold
- waywatcher_trueflight_ability_shoot
- scholar_burning_head_ability
- scholar_burning_head_ability_charge
- scholar_burning_head_ability_hold
- scholar_burning_head_ability_shoot
- scholar_burning_head_ability_shoot_fast
- scholar_burning_head_ability_cancel
- unchained_ability_explosion
- iron_breaker_active_ability
- knight_active_ability
- foot_knight_ability_charge_start
- foot_knight_ability_charge_hit
- shake_hit
- shake_get_hit
- overheat_indicator
- shake_heavy
- shake_light
- shake_medium
- to_passive
- to_combat
- to_upright
- move_start_fwd
- move_start_bwd
- move_start_left
- move_start_right
- move_start_fwd_jog
- move_start_bwd_jog
- move_start_left_jog
- move_start_right_jog
- walk_start_fwd
- walk_start_bwd
- walk_start_left
- walk_start_right
- change_target_fwd
- change_target_bwd
- change_target_left
- change_target_right
- roar
- roar_2
- talk_body_end
- stop
- attack_run
- attack_run_2
- attack_run_3
- attack_move
- attack_move_1
- attack_move_2
- attack_move_3
- attack_move_4
- attack_loop
- move_fwd_upright
- move_fwd_grabbed
- attack_cleave
- attack_cleave_moving_01
- attack_hit
- attack_hit_alt_effect
- attack_push
- attack_push_spell
- attack_push_moving
- attack_heal
- to_zoom
- to_unzoom
- zoom_finished
- attack_slam
- attack_slam_2
- attack_slam_3
- attack_slam_4
- attack_slam_combo
- attack_combo_fwd
- attack_shove_left
- attack_shove_left_run
- attack_shove_right
- attack_shove_right_run
- attack_jump
- attack_jump_land
- attack_throw
- attack_throw_heavy
- combat_step_right
- combat_step_left
- combat_step_fwd
- combat_step_bwd
- draw_bow
- draw_bow_heavy
- draw_cancel
- draw_bow_loop
- dodge_bwd
- dodge_left
- dodge_right
- grenade_charge
- grenade_charge_cancel
- poison_well
- push_backward
- push_backward_02
- push_backward_03
- push_backward_04
- push_stab
- respawn_floor_loop
- respawn_revive
- revive_complete
- reset_speed
- stagger_scale
- stagger_finished
- stunned
- attack_overwhelm
- attack_overwhelm_pose
- attack_slam_charge
- attack_slam_charge_hold
- attack_special
- attack_special_reset
- attack_push_2
- falling_fwd
- falling_bwd
- jump_start
- jump_land
- jump_attack
- jump_fail
- jump_attack_stand_up
- prologue_caged_idle
- prologue_caged_fall_down
- prologue_equip_melee
- prologue_heal_complete
- prologue_lean_idle
- prologue_stand
- prologue_beckoning
- spawn_pipe_run
- spawn_pipe_run_shield
- spawn_floor
- spawn_floor_2
- spawn_floor_3
- spawn_idle
- spawn_window
- spawn_window_2
- spawn_well
- spawn_well_2
- spawn_chimney
- spawn_chimney_2
- spawn_climb_down_10m
- spawn_climb_down_10m_2
- spawn_climb_down_20m
- spawn_climb_down_20m_2
- spawn_climb_down_5m
- spawn_climb_down_5m_2
- spawn_climb_up_10m
- spawn_climb_up_10m_2
- spawn_climb_up_20m
- spawn_climb_up_20m_2
- spawn_climb_up_2_5m
- spawn_climb_up_2_5m_2
- spawn_climb_over_10m
- spawn_climb_over_20m
- spawn_climb_over_2_5m
- attack_sweep_01
- attack_sweep_02
- attack_sweep_03
- attack_sweep_moving_01
- attack_sweep_run_01
- attack_cleave_01
- attack_cleave_02
- attack_combo_1
- attack_combo_2
- attack_combo_3
- attack_combo_4
- attack_foff_self
- attack_throw_look
- attack_throw_score
- attack_pounce
- attack_pounce_2
- attack_pounce_3
- attack_pounce_4
- attack_pounce_5
- attack_pounce_6
- attack_pounce_7
- attack_pounce_down
- attack_pounce_down_2
- attack_pounce_down_3
- attack_pounce_up
- attack_right
- attack_right_reset
- attack_medium
- attack_medium_2
- attack_run_medium
- attack_run_medium_2
- attack_heavy
- attack_wild_flailing
- attack_run_lunge
- attack_run_quick_1
- attack_run_quick_2
- attack_run_quick_3
- attack_2_run_quick_1
- attack_2_run_quick_2
- attack_2_run_quick_3
- attack_quick_1
- attack_quick_2
- attack_quick_3
- attack_quick_01
- attack_quick_02
- attack_2_quick_1
- attack_2_quick_2
- attack_2_quick_3
- attack_reach_down
- attack_reach_down_2
- attack_reach_down_3
- attack_reach_up
- attack_reach_up_2
- attack_reach_up_3
- attack_reach_up_4
- attack_combo_1_01
- attack_combo_1_02
- attack_combo_1_03
- attack_combo_1_04
- attack_combo_1_05
- attack_combo_1_finish
- attack_combo_2_01
- attack_combo_2_02
- attack_combo_2_03
- attack_combo_2_04
- attack_combo_2_05
- attack_combo_2_finish
- attack_combo_3_01
- attack_combo_3_02
- attack_combo_3_03
- attack_combo_3_04
- attack_combo_3_05
- attack_combo_3_finish
- attack_lunge
- attack_downed
- attack_downed_2
- attack_blocker
- attack_blocker_2
- attack_blocker_3
- combat_idle
- death
- death_backward
- idle
- idle_2
- idle_3
- idle_4
- idle_5
- idle_6
- idle_7
- idle_8
- idle_9
- idle_10
- idle_shield_down
- idle_shield_down_2
- idle_shield_slam
- idle_shield_up
- to_sword
- to_dual_wield
- equip_dual_wield
- to_halberd
- equip_halberd
- idle_looking_around
- idle_lying_down
- idle_lying_down_2
- idle_lying_down_3
- idle_lying_down_4
- stand_up_1
- stand_up_2
- stand_up_3
- stand_up_4
- shout
- dig_door
- dig_ground
- order
- alerted
- alerted_2
- alerted_3
- alerted_4
- alerted_fwd
- alerted_bwd
- alerted_right
- alerted_left
- alerted_fwd_2
- alerted_bwd_2
- alerted_right_2
- alerted_left_2
- alerted_fwd_3
- alerted_bwd_3
- alerted_right_3
- alerted_left_3
- slam_shield_fwd
- slam_shield_fwd_2
- slam_shield_bwd
- slam_shield_left
- slam_shield_right
- dodge_run_fwd
- explode_loop
- explode_start
- hesitate_wall
- outnumbered_1
- outnumbered_2
- outnumbered_3
- outnumbered_4
- outnumbered_5
- outnumbered_6
- outnumbered_7
- outnumbered_8
- outnumbered_9
- idle_passive_sleep
- idle_passive_sit
- idle_passive_sit_2
- idle_passive_sit_talk
- idle_passive_sit_talk_2
- idle_passive_play_dice
- idle_passive_play_dice_2
- idle_passive_play_dice_3
- idle_passive_dig
- idle_passive_eat
- idle_passive_talk
- idle_passive_talk_2
- idle_passive_listen
- idle_passive_talk_crowd
- idle_passive_look_down
- idle_passive_look_down_2
- idle_passive_look_down_3
- idle_passive_look_up
- idle_passive_look_up_2
- idle_passive_look_up_3
- idle_passive_loot
- idle_passive_sit_loot
- idle_passive_sit_loot_2
- idle_passive_bang_door
- idle_passive_bang_door_2
- idle_passive_guard
- no_anim
- ragdoll
- reload_start
- reload_loop
- reset
- run
- run_away
- attack_shoot_align
- attack_shoot_start
- attack_walk_shoot_start
- attack_shoot_loop
- attack_walk_shoot_loop
- attack_shoot_end
- tpose
- sprint
- suicide_run_start
- surprised_fwd
- smash_door
- teleport_start
- teleport_end
- walk
- wind_up_start
- wind_up_loop
- attack_finished
- death_instakill
- death_decap
- interaction_end
- interaction_exit
- interaction_generic
- interaction_bandage_self
- interaction_bandage_team
- interaction_start
- jump_fwd
- jump_idle
- knockdown_fall_front
- knockdown
- land_knocked_down
- land_heavy_moving_bwd
- land_heavy_moving_fwd
- land_heavy_moving_still
- land_heavy_still
- land_moving_bwd
- land_moving_fwd
- land_moving_still
- land_still
- move_bwd
- move_fwd
- move_fwd_jog
- move_fwd_walk
- move_fwd_walk_2
- move_fwd_walk_3
- move_fwd_walk_4
- move_fwd_4
- move_fwd_5
- move_fwd_6
- move_bwd_walk
- move_right_walk
- move_left_walk
- move_fwd_run
- walk_fwd
- climb_enter_ladder
- climb_top_enter_ladder
- climb_move_ladder
- climb_idle_mid_ladder
- climb_idle_right_ladder
- climb_idle_left_ladder
- climb_top_exit_ladder
- climb_end_ladder
- combat_walk
- hit_reaction
- hit_reaction_back
- hit_reaction_left
- hit_reaction_right
- to_1h_sword
- to_1h_sword_shield
- to_2h_hammer
- to_2h_sword
- to_2h_sword_we
- to_2h_axe_we
- to_brw_hammer
- to_blunderbuss
- to_blunderbuss_noammo
- to_bow
- to_bow_noammo
- to_repeating_crossbow
- to_repeating_crossbow_noammo
- to_cloud_of_flies
- to_crossbow
- to_corruptor
- to_crossbow_noammo
- to_crossbow_loaded
- to_crouch
- to_drakegun
- to_drakegun_noammo
- to_fencing_sword
- to_first_aid
- to_grudge_raker
- to_grudge_raker_noammo
- to_handgun
- to_handgun_noammo
- to_longbow
- to_es_longbow
- to_potion
- to_inair
- to_onground
- to_dual_pistol
- to_dual_repeater_pistols
- to_drakefire_pistols
- to_repeater_pistol
- to_repeating_handgun
- to_repeating_handgun_noammo
- to_packmaster_claw
- to_sack
- to_barrel
- to_shield
- to_staff
- to_unarmed
- to_uncrouch
- to_unshield
- unwield_left_arm_back
- unwield_right_arm_right_hip
- unwield_right_arm_left_hip
- wield_finished
- wield_left_arm_back
- wield_right_arm_left_hip
- wield_right_arm_right_hip
- attack_time
- wield_time
- attack_speed
- climb_enter_exit_speed
- push_init
- climb_time
- drag_walk
- attack_grab
- packmaster_hooked
- packmaster_release
- packmaster_release_death
- packmaster_release_ko
- packmaster_hang_release
- packmaster_hang_release_death
- packmaster_hang_release_ko
- hanging
- hanging_loop
- hanging_exit
- downed_intro
- downed_loop
- downed_end
- downed_end_wounded
- attack_move_cleave
- attack_sweep
- attack_shove
- attack_move_sweep
- attack_vomit
- attack_vomit_high
- attack_cleave_right
- attack_cleave_left
- attack_cleave_bwd
- tentacle_grabbed_loop
- tentacle_portal_struggle_loop
- tentacle_portal_struggle_dead
- tentacle_portal_struggle_release
- attack_swipe
- aim_at_left_off
- aim_at_left_on
- aim_at_right_off
- aim_at_right_on
- attack_charge_fwd
- attack_fire_left_arm
- attack_fire_right_arm
- attack_fire_turn_bwd
- attack_fire_turn_left
- attack_fire_turn_right
- attack_melee_fwd
- attack_melee_bwd
- attack_melee_left
- attack_melee_right
- attack_charge_end
- vortex_loop
- vortex_landing
- attack_melee_claw
- attack_melee_combo
- attack_melee_combo_2
- attack_melee_sweep
- attack_melee_sweep_2
- attack_melee_sweep_move
- move_jump_left_45
- move_jump_left_45_high
- move_jump_left_45_turn_right_45
- move_jump_left_45_turn_right_45_high
- move_jump_left_45_turn_right_90
- move_jump_left_45_turn_right_90_high
- move_jump_left_90
- move_jump_left_90_high
- move_jump_right_45
- move_jump_right_45_high
- move_jump_right_45_turn_left_45
- move_jump_right_45_turn_left_45_high
- move_jump_right_45_turn_left_90
- move_jump_right_45_turn_left_90_high
- move_jump_right_90
- move_jump_right_90_high
- move_jump_fwd
- move_jump_fwd_high
- move_jump_fwd_turn_right_45
- move_jump_fwd_turn_right_45_high
- move_jump_fwd_turn_right_90
- move_jump_fwd_turn_right_90_high
- move_jump_fwd_turn_left_45
- move_jump_fwd_turn_left_45_high
- move_jump_fwd_turn_left_90
- move_jump_fwd_turn_left_90_high
- turn_left
- turn_right
- turn_bwd
- idle_grabbed
- attack_grab_player
- attack_grabbed_smash
- attack_grabbed_throw
- attack_grabbed_eat_start
- attack_sweep_left
- attack_sweep_right
- attack_charge_shatter
- attack_charge_special
- attack_spin
- attack_spin_charge
- attack_spin_charge_loop
- call_allies
- combo_attack
- combo_break
- defensive_idle
- charge_attack_lunge
- charge_attack_lunge_miss
- charge_attack_loop
- charge_attack_step
- intro_jump_down
- intro_jump_down_land
- attack_wave
- wave_summon_start
- wave_summon_release
- attack_wave_summon_start
- attack_wave_summon_release
- attack_cast_spell_loop
- idle_guard
- to_plague_wave
- dummy_sorcerer_death
- intro_lord
- attack_dementor_start
- attack_dementor_loop
- attack_dementor_drag_in
- stagger_fwd_dementor
- stagger_bwd_dementor
- stagger_left_dementor
- stagger_right_dementor
- stagger_fwd_light_dementor
- stagger_bwd_light_dementor
- stagger_left_light_dementor
- stagger_right_light_dementor
- look_at_on
- look_at_off
- charge_attack_miss
- catch_weapon
- throw_weapon
- death_spawn
- idle_defence
- idle_defence_2
- idle_defence_3
- attack_pushback_swing
- attack_punch_unarmed
- to_stormfiend_rasknitt_boss
- stagger_weakspot_fall_off
- back_up_on_back
- idle_ground
- attack_shoot_missile
- intro_idle
- intro_frenzy
- idle_eat_warpstone
- teleport_pose_pain_1
- teleport_pose_pain_2
- teleport_pose_pain_3
- idle_wounded
- attack_fire_dual_narrow
- stagger_heavy_fwd
- stagger_heavy_bwd
- stagger_heavy_right
- stagger_heavy_left
- idle_passive_sleep
- idle_passive_sit
- idle_passive_sit_2
- idle_passive_sit_talk
- idle_passive_sit_talk_2
- idle_passive_play_dice
- idle_passive_play_dice_2
- idle_passive_play_dice_3
- idle_passive_dig
- idle_passive_eat
- idle_passive_talk
- idle_passive_talk_2
- idle_passive_listen
- idle_passive_talk_crowd
- idle_passive_look_down
- idle_passive_look_down_2
- idle_passive_look_down_3
- idle_passive_look_up
- idle_passive_look_up_2
- idle_passive_look_up_3
- idle_passive_loot
- idle_passive_sit_loot
- idle_passive_sit_loot_2
- idle_passive_bang_door
- idle_passive_bang_door_2
- idle_passive_guard
- career_select_01
- career_select_02
- career_select_03
- career_idle_01
- career_idle_02
- career_idle_03
- dialogue_talk
- dialogue_shout
- dialogue_end
- face_neutral
- face_happy
- face_disgust
- face_contempt
- face_angry
- face_concerned
- face_exhausted
- face_fear
- face_surprise
- face_pain
- face_nervous
- select_accept_start
- select_hover_loop
- select_accept_end
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