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- 18 Mar
- - final released
- - Reworked cp3
- - Added stairs instead of snow ramp to the left of cp1
- - Completely redone optimisation
- - Fixed some detail/lighting/clipping issues
- 14 Jan
- - rc4 released
- - Added a custom explosion provided by Rexy
- - Added a one way door on the balcony
- - Changed large ammo pack on cp2 to a medium ammo pack
- - Fixed nobuild area in one way tunnel
- - Reduced fog and added interior fog settings
- - Fixed fog not affecting the trees in the skybox
- - Improved detailing, clipping (pipes on cp2) and prop fade distances
- 29 Dec
- - rc3 released
- - Raised the ceiling in the upward tunnel at cp1-2
- - Moved cp2 back slightly, to the top of the tunnel
- - Fixed a clipping bug with a backwards displacement creating some kind of vortex
- - Added boxes for cover on the first part of the balcony
- - Added some more detail to some areas
- - Added a small nobuild area at the one way gate at cp4
- - Filled the stairs on the balcony
- - Improved optimisation around cp1
- 13 Dec
- - rc2 released
- - Widened the catwalk on the last point
- - Boarded up a window on the last point
- - Improved detailing in numerous places
- - Fixed (or lessened) a bug where stickies could go through setup gates
- - Fixed some clipping
- 2 Dec
- - rc1 released
- - Widened the chokepoint at cp3
- - Extended the rails on the balcony slightly
- - Lowered fog level
- - Lighting, detailing and clipping improvements/fixes (added HDR)
- 27 Nov
- - b6 released
- - Added one-way route between cp3 and cp4
- - Lots of optimisation (better vis, occlusion, fade distances etc.)
- - Detailing and clipping fixes
- - Fixed pit firing out ragdolls
- 20 Nov 2010
- - b5 released
- - Added a no entry door to the left of red's spawn
- - Fixed some clipping and detailing
- - Moved some health and ammo around
- - Explosion trigger now has range (gibs at close range, kills at longer range)
- - Changed some staircases to solid stairs (rather than separated stairs)
- - Fixed menu photos
- 18 Nov 2010
- - b4 released
- - Fixed a bug with the cart triggers not being in the correct place
- - Added roll back and forward zones
- - New skybox, lighting and fog
- - Some more minor clipping and detail
- 15 Nov 2010
- - b3 released
- - Extended the balcony on cp2 (and added large ammo to it, made large ammo below medium)
- - Added a staircase up to the room/balcony at cp3
- - Added rails to the sides of the metal balcony
- - Added no entry doors to the right of the red spawn (open after cp1 is capped)
- - Lots of clipping (rails, doors, roof frames etc.) and a bit of detail here and there
- 8 Nov 2010
- - b2 released
- - Fixed gates not opening on cp1 capture
- - Fixed some clipping
- - Fixed a spectator camera
- - Fixed menu photos
- 7 Nov 2010
- - b1 released
- - Detail. Lots of detail
- - Moved cp3 back a bit
- - Lots of other things I can't remember
- 18 Jul 2010
- - a3 released
- - Detailed most of the map
- - Adjusted balcony to accommodate attackers more
- - Added new stairs at the last point
- 9 Jul 2010
- - a2 released
- - Complete theme revamp
- - Largely detailed the first 2 1/2 points
- - Added more cover the first point, and stairs to benefit the defenders
- - Added cover to the balcony
- - Added a new route on the final point
- 30 Jun 2010
- - a1 released
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