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- #include <amxmodx>
- #include <amxmisc>
- #include <csx>
- new const g_szTopColors[ ][ ] = {
- "#FF0000",
- "#00FFFF",
- "#00FF00"
- };
- //#define STATSX_DEBUG
- // HUD statistics duration in seconds (minimum 1.0 seconds).
- #define HUD_DURATION_CVAR "amx_statsx_duration"
- #define HUD_DURATION "12.0"
- // HUD statistics stop relative freeze end in seconds.
- // To stop before freeze end use a negative value.
- #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
- #define HUD_FREEZE_LIMIT "-2.0"
- // HUD statistics minimum duration, in seconds, to trigger the display logic.
- #define HUD_MIN_DURATION 0.2
- // Config plugin constants.
- #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
- // You can also manualy enable or disable these options by setting them to 1
- // For example:
- // public ShowAttackers = 1
- // However amx_statscfg command is recommended
- public KillerChat = 0 // displays killer hp&ap to victim console
- // and screen
- public ShowAttackers = 0 // shows attackers
- public ShowVictims = 0 // shows victims
- public ShowKiller = 0 // shows killer
- public ShowTeamScore = 0 // shows team score at round end
- public ShowTotalStats = 0 // shows round total stats
- public ShowBestScore = 0 // shows rounds best scored player
- public ShowMostDisruptive = 0 // shows rounds most disruptive player
- public EndPlayer = 0 // displays player stats at the end of map
- public EndTop15 = 0 // displays top15 at the end of map
- public SayHP = 0 // displays information about user killer
- public SayStatsMe = 0 // displays user's stats and rank
- public SayRankStats = 0 // displays user's rank stats
- public SayMe = 0 // displays user's stats
- public SayRank = 0 // displays user's rank
- public SayReport = 0 // report user's weapon status to team
- public SayScore = 0 // displays team's map score
- public SayTop15 = 0 // displays first 15 players
- public SayStatsAll = 0 // displays all players stats and rank
- public ShowStats = 1 // set client HUD-stats switched off by default
- public ShowDistHS = 0 // show distance and HS in attackers and
- // victims HUD lists
- public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
- public SpecRankInfo = 0 // displays rank info when spectating
- // Standard Contstants.
- #define MAX_TEAMS 2
- #define MAX_PLAYERS 32 + 1
- #define MAX_NAME_LENGTH 31
- #define MAX_WEAPON_LENGTH 31
- #define MAX_TEXT_LENGTH 255
- #define MAX_BUFFER_LENGTH 2047
- // User stats parms id
- #define STATS_KILLS 0
- #define STATS_DEATHS 1
- #define STATS_HS 2
- #define STATS_TKS 3
- #define STATS_SHOTS 4
- #define STATS_HITS 5
- #define STATS_DAMAGE 6
- // Global player flags.
- new BODY_PART[8][] =
- {
- "WHOLEBODY",
- "HEAD",
- "CHEST",
- "STOMACH",
- "LEFTARM",
- "RIGHTARM",
- "LEFTLEG",
- "RIGHTLEG"
- }
- // Killer information, save killer info at the time when player is killed.
- #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
- #define KILLED_KILLER_HEALTH 1 // Killer's health
- #define KILLED_KILLER_ARMOUR 2 // Killer's armour
- #define KILLED_TEAM 3 // Killer's team
- #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
- new g_izKilled[MAX_PLAYERS][5]
- // Menu variables and configuration
- #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
- #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
- new g_iPluginMode = 0
- new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
- new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
- new g_izUserMenuPlayers[MAX_PLAYERS][32]
- new g_izSpecMode[MAX_PLAYERS] = {0, ...}
- new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
- new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
- new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
- new Float:g_fShowStatsTime = 0.0
- new Float:g_fFreezeTime = 0.0
- new Float:g_fFreezeLimitTime = 0.0
- new Float:g_fHUDDuration = 0.0
- new g_iRoundEndTriggered = 0
- new g_iRoundEndProcessed = 0
- new Float:g_fStartGame = 0.0
- new g_izTeamScore[MAX_TEAMS] = {0, ...}
- new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
- new g_izTeamRndStats[MAX_TEAMS][8]
- new g_izTeamGameStats[MAX_TEAMS][8]
- new g_izUserUserID[MAX_PLAYERS] = {0, ...}
- new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
- new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
- new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
- new g_izUserRndStats[MAX_PLAYERS][8]
- new g_izUserGameStats[MAX_PLAYERS][8]
- // Common buffer to improve performance, as Small always zero-initializes all vars
- new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
- new g_sScore[MAX_TEXT_LENGTH + 1] = ""
- new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
- new t_sText[MAX_TEXT_LENGTH + 1] = ""
- new t_sName[MAX_NAME_LENGTH + 1] = ""
- new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
- new g_HudSync_EndRound
- new g_HudSync_SpecInfo
- //--------------------------------
- // Initialize
- //--------------------------------
- public plugin_init()
- {
- // Register plugin.
- register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
- register_dictionary("statsx.txt")
- // Register events.
- register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
- register_event("ResetHUD", "eventResetHud", "be")
- register_event("RoundTime", "eventStartRound", "bc")
- register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
- register_event("TeamScore", "eventTeamScore", "a")
- register_event("30", "eventIntermission", "a")
- register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
- register_event("StatusValue", "eventShowRank", "bd", "1=2")
- // Register commands.
- register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
- register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
- register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
- register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
- register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
- register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
- register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
- register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
- register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
- register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
- register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
- register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
- register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
- register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
- register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
- register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
- register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
- register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
- register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
- register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
- // Register menus.
- register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
- // Register special configuration setting and default value.
- register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
- #if defined STATSX_DEBUG
- register_clcmd("say /hudtest", "cmdHudTest")
- #endif
- register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
- register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
- // Init buffers and some global vars.
- g_sBuffer[0] = 0
- save_team_chatscore()
- g_HudSync_EndRound = CreateHudSyncObj()
- g_HudSync_SpecInfo = CreateHudSyncObj()
- }
- public plugin_cfg()
- {
- new addStast[] = "amx_statscfg add ^"%s^" %s"
- server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
- server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
- server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
- server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
- server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
- server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
- server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
- server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
- server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
- server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
- server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
- server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
- server_cmd(addStast, "ST_SAY_HP", "SayHP")
- server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
- server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
- server_cmd(addStast, "ST_SAY_ME", "SayMe")
- server_cmd(addStast, "ST_SAY_RANK", "SayRank")
- server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
- server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
- server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
- server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
- server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
- // Update local configuration vars with value in cvars.
- get_config_cvars()
- }
- // Set hudmessage format.
- set_hudtype_killer(Float:fDuration)
- set_hudmessage(220, 80, 0, 0.01, 0.14, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
- set_hudtype_endround(Float:fDuration)
- {
- set_hudmessage(0, 255, 255, 0.01, 0.48, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
- }
- set_hudtype_attacker(Float:fDuration)
- set_hudmessage(147, 112, 219, 0.78, 0.30, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
- set_hudtype_victim(Float:fDuration)
- set_hudmessage(255, 105, 180, 0.78, 0.65, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
- set_hudtype_specmode()
- {
- set_hudmessage(100, 149, 237, 0.02, 0.96, 0, 0.05, 0.1, 0.01, 3.0, -1)
- }
- #if defined STATSX_DEBUG
- public cmdHudTest(id)
- {
- new i, iLen
- iLen = 0
- for (i = 1; i < 20; i++)
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
- set_hudtype_killer(50.0)
- show_hudmessage(id, "%s", g_sBuffer)
- }
- #endif
- // Stats formulas
- Float:accuracy(izStats[8])
- {
- if (!izStats[STATS_SHOTS])
- return (0.0)
- return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
- }
- Float:effec(izStats[8])
- {
- if (!izStats[STATS_KILLS])
- return (0.0)
- return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
- }
- // Distance formula (metric)
- Float:distance(iDistance)
- {
- return float(iDistance) * 0.0254
- }
- // Get plugin config flags.
- set_plugin_mode(id, sFlags[])
- {
- if (sFlags[0])
- g_iPluginMode = read_flags(sFlags)
- get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
- console_print(id, "%L", id, "MODE_SET_TO", t_sText)
- return g_iPluginMode
- }
- // Get config parameters.
- get_config_cvars()
- {
- g_fFreezeTime = get_cvar_float("mp_freezetime")
- if (g_fFreezeTime < 0.0)
- g_fFreezeTime = 0.0
- g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
- if (g_fHUDDuration < 1.0)
- g_fHUDDuration = 1.0
- g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
- }
- // Get and format attackers header and list.
- get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new izStats[8], izBody[8]
- new iAttacker
- new iFound, iLen
- new iMaxPlayer = get_maxplayers()
- iFound = 0
- sBuffer[0] = 0
- // Get and format header. Add killing attacker statistics if user is dead.
- // Make sure shots is greater than zero or division by zero will occur.
- // To print a '%', 4 of them must done in a row.
- izStats[STATS_SHOTS] = 0
- iAttacker = g_izKilled[id][KILLED_KILLER_ID]
- if (iAttacker)
- get_user_astats(id, iAttacker, izStats, izBody)
- if (izStats[STATS_SHOTS] && ShowFullStats)
- {
- get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
- }
- else
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
- // Get and format attacker list.
- for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
- {
- if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
- {
- iFound = 1
- get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
- if (izStats[STATS_KILLS])
- {
- if (!ShowDistHS)
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
- else if (izStats[STATS_HS])
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
- }
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
- }
- }
- if (!iFound)
- sBuffer[0] = 0
- return iFound
- }
- // Get and format victims header and list
- get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new izStats[8], izBody[8]
- new iVictim
- new iFound, iLen
- new iMaxPlayer = get_maxplayers()
- iFound = 0
- sBuffer[0] = 0
- // Get and format header.
- // Make sure shots is greater than zero or division by zero will occur.
- // To print a '%', 4 of them must done in a row.
- izStats[STATS_SHOTS] = 0
- get_user_vstats(id, 0, izStats, izBody)
- if (izStats[STATS_SHOTS])
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
- else
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
- for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
- {
- if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
- {
- iFound = 1
- get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
- if (izStats[STATS_DEATHS])
- {
- if (!ShowDistHS)
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
- else if (izStats[STATS_HS])
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
- izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
- }
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
- }
- }
- if (!iFound)
- sBuffer[0] = 0
- return iFound
- }
- // Get and format kill info.
- get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new iFound, iLen
- iFound = 0
- sBuffer[0] = 0
- if (iKiller && iKiller != id)
- {
- new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
- iFound = 1
- get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
- izAStats[STATS_HITS] = 0
- izAStats[STATS_DAMAGE] = 0
- t_sWpn[0] = 0
- get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
- izVStats[STATS_HITS] = 0
- izVStats[STATS_DAMAGE] = 0
- get_user_vstats(id, iKiller, izVStats, iaVBody)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
- }
- return iFound
- }
- // Get and format most disruptive.
- add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
- iMaxDamageId = 0
- iMaxDamage = 0
- iMaxHeadShots = 0
- // Find player.
- for (id = 1; id < MAX_PLAYERS; id++)
- {
- if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
- {
- iMaxDamageId = id
- iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
- iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
- }
- }
- // Format statistics.
- if (iMaxDamageId)
- {
- id = iMaxDamageId
- new Float:fGameEff = effec(g_izUserGameStats[id])
- new Float:fRndAcc = accuracy(g_izUserRndStats[id])
- format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
- g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
- add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
- }
- return iMaxDamageId
- }
- // Get and format best score.
- add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new id, iMaxKillsId, iMaxKills, iMaxHeadShots
- iMaxKillsId = 0
- iMaxKills = 0
- iMaxHeadShots = 0
- // Find player
- for (id = 1; id < MAX_PLAYERS; id++)
- {
- if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
- {
- iMaxKillsId = id
- iMaxKills = g_izUserRndStats[id][STATS_KILLS]
- iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
- }
- }
- // Format statistics.
- if (iMaxKillsId)
- {
- id = iMaxKillsId
- new Float:fGameEff = effec(g_izUserGameStats[id])
- new Float:fRndAcc = accuracy(g_izUserRndStats[id])
- format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
- iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
- add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
- }
- return iMaxKillsId
- }
- // Get and format team score.
- add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
- // Calculate team stats
- for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
- {
- fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
- fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
- fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
- }
- // Format round team stats, MOTD
- format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
- fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
- add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
- }
- // Get and format team stats, chat version
- save_team_chatscore()
- {
- new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
- // Calculate team stats
- for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
- {
- fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
- fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
- fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
- }
- // Format game team stats, chat
- format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
- fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
- }
- // Get and format total stats.
- add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
- g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
- add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
- }
- // Get and format a user's list of body hits from an attacker.
- add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new iFound = 0
- if (iAttacker && iAttacker != id)
- {
- new izStats[8], izBody[8], iLen
- izStats[STATS_HITS] = 0
- get_user_astats(id, iAttacker, izStats, izBody)
- if (izStats[STATS_HITS])
- {
- iFound = 1
- iLen = strlen(sBuffer)
- get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
- for (new i = 1; i < 8; i++)
- {
- if (!izBody)
- continue
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART, izBody)
- }
- }
- }
- return iFound
- }
- // Get and format killed stats: killer hp, ap, hits.
- format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new iFound = 0
- if (iKiller && iKiller != id)
- {
- new izStats[8], izBody[8]
- new iLen
- iFound = 1
- get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
- izStats[STATS_HITS] = 0
- get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
- g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
- if (izStats[STATS_HITS])
- {
- for (new i = 1; i < 8; i++)
- {
- if (!izBody)
- continue
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody)
- }
- }
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
- }
- else
- format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
- return iFound
- }
- // Get and format killed stats: hits, damage on killer.
- format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new iFound = 0
- new izStats[8]
- new izBody[8]
- new iLen
- izStats[STATS_HITS] = 0
- izStats[STATS_DAMAGE] = 0
- get_user_vstats(id, iKiller, izStats, izBody)
- if (iKiller && iKiller != id)
- {
- iFound = 1
- get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
- }
- else
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
- if (izStats[STATS_HITS])
- {
- for (new i = 1; i < 8; i++)
- {
- if (!izBody)
- continue
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody)
- }
- }
- else
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
- return iFound
- }
- // Get and format top 15.
- format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new iMax = get_statsnum()
- new izStats[8], izBody[8]
- new iLen = 0
- if (iMax > 15)
- iMax = 15
- new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
- format(lKills, 15, "%L", LANG_SERVER, "KILLS")
- format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
- format(lHits, 15, "%L", LANG_SERVER, "HITS")
- format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
- format(lEff, 15, "%L", LANG_SERVER, "EFF")
- format(lAcc, 15, "%L", LANG_SERVER, "ACC")
- ucfirst(lEff)
- ucfirst(lAcc)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %2s %-22.22s %6s %6s %6s %6s %4s %4s %3s^n^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
- new iMaxColors = sizeof( g_szTopColors );
- for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
- {
- get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
- replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
- replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
- if( i < iMaxColors ) {
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "=<font color=%s>%2d %-22.22s %6d %6d %6d %6d %5d %4.0f%% %3.0f%%</font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS],
- izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
- } else {
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %2d %-22.22s %6d %6d %6d %6d %5d %4.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
- izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
- }
- }
- }
- // Get and format rank stats.
- format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
- {
- new izStats[8] = {0, ...}
- new izBody[8]
- new iRankPos, iLen
- new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
- format(lKills, 15, "%L", id, "KILLS")
- format(lDeaths, 15, "%L", id, "DEATHS")
- format(lHits, 15, "%L", id, "HITS")
- format(lShots, 15, "%L", id, "SHOTS")
- format(lDamage, 15, "%L", id, "DAMAGE")
- format(lEff, 15, "%L", id, "EFF")
- format(lAcc, 15, "%L", id, "ACC")
- ucfirst(lEff)
- ucfirst(lAcc)
- iRankPos = get_user_stats(id, izStats, izBody)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=green><pre>")
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
- lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
- lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
- new L_BODY_PART[8][32]
- for (new i = 1; i < 8; i++)
- {
- format(L_BODY_PART, 31, "%L", id, BODY_PART[i])
- }
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
- L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
- izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
- }
- // Get and format stats.
- format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
- {
- new izStats[8] = {0, ...}
- new izBody[8]
- new iWeapon, iLen
- new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
- format(lKills, 15, "%L", id, "KILLS")
- format(lDeaths, 15, "%L", id, "DEATHS")
- format(lHits, 15, "%L", id, "HITS")
- format(lShots, 15, "%L", id, "SHOTS")
- format(lDamage, 15, "%L", id, "DAMAGE")
- format(lEff, 15, "%L", id, "EFF")
- format(lAcc, 15, "%L", id, "ACC")
- format(lWeapon, 15, "%L", id, "WEAPON")
- ucfirst(lEff)
- ucfirst(lAcc)
- get_user_wstats(id, 0, izStats, izBody)
- iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=green><pre>")
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
- lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
- lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
- for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
- {
- if (get_user_wstats(id, iWeapon, izStats, izBody))
- {
- xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
- iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
- izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
- }
- }
- }
- // Show round end stats. If gametime is zero then use default duration time.
- show_roundend_hudstats(id, Float:fGameTime)
- {
- // Bail out if there no HUD stats should be shown
- // for this player or end round stats not created.
- if (!g_izStatsSwitch[id]) return
- if (!g_sAwardAndScore[0]) return
- // If round end timer is zero clear round end stats.
- if (g_fShowStatsTime == 0.0)
- {
- ClearSyncHud(id, g_HudSync_EndRound)
- #if defined STATSX_DEBUG
- log_amx("Clear round end HUD stats for #%d", id)
- #endif
- }
- // Set HUD-duration to default or remaining time.
- new Float:fDuration
- if (fGameTime == 0.0)
- fDuration = g_fHUDDuration
- else
- {
- fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
- if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
- fDuration = g_fFreezeTime + g_fFreezeLimitTime
- }
- // Show stats only if more time left than coded minimum.
- if (fDuration >= HUD_MIN_DURATION)
- {
- set_hudtype_endround(fDuration)
- ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
- #if defined STATSX_DEBUG
- log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
- #endif
- }
- }
- // Show round end stats.
- show_user_hudstats(id, Float:fGameTime)
- {
- // Bail out if there no HUD stats should be shown
- // for this player or user stats timer is zero.
- if (!g_izStatsSwitch[id]) return
- if (g_fzShowUserStatsTime[id] == 0.0) return
- // Set HUD-duration to default or remaining time.
- new Float:fDuration
- if (fGameTime == 0.0)
- fDuration = g_fHUDDuration
- else
- {
- fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
- if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
- fDuration = g_fFreezeTime + g_fFreezeLimitTime
- }
- // Show stats only if more time left than coded minimum.
- if (fDuration >= HUD_MIN_DURATION)
- {
- if (ShowKiller)
- {
- new iKiller
- iKiller = g_izKilled[id][KILLED_KILLER_ID]
- get_kill_info(id, iKiller, g_sBuffer)
- add_attacker_hits(id, iKiller, g_sBuffer)
- set_hudtype_killer(fDuration)
- show_hudmessage(id, "%s", g_sBuffer)
- #if defined STATSX_DEBUG
- log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
- #endif
- }
- if (ShowVictims)
- {
- get_victims(id, g_sBuffer)
- set_hudtype_victim(fDuration)
- show_hudmessage(id, "%s", g_sBuffer)
- #if defined STATSX_DEBUG
- log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
- #endif
- }
- if (ShowAttackers)
- {
- get_attackers(id, g_sBuffer)
- set_hudtype_attacker(fDuration)
- show_hudmessage(id, "%s", g_sBuffer)
- #if defined STATSX_DEBUG
- log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
- #endif
- }
- }
- }
- //------------------------------------------------------------
- // Plugin commands
- //------------------------------------------------------------
- // Set or get plugin config flags.
- public cmdPluginMode(id, level, cid)
- {
- if (!cmd_access(id, level, cid, 1))
- return PLUGIN_HANDLED
- if (read_argc() > 1)
- read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
- else
- g_sBuffer[0] = 0
- set_plugin_mode(id, g_sBuffer)
- return PLUGIN_HANDLED
- }
- // Display MOTD stats.
- public cmdStatsMe(id)
- {
- if (!SayStatsMe)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- format_stats(id, g_sBuffer)
- get_user_name(id, t_sName, MAX_NAME_LENGTH)
- show_motd(id, g_sBuffer, t_sName)
- return PLUGIN_CONTINUE
- }
- // Display MOTD rank.
- public cmdRankStats(id)
- {
- if (!SayRankStats)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- format_rankstats(id, g_sBuffer)
- get_user_name(id, t_sName, MAX_NAME_LENGTH)
- show_motd(id, g_sBuffer, t_sName)
- return PLUGIN_CONTINUE
- }
- // Display MOTD top15 ranked.
- public cmdTop15(id)
- {
- if (!SayTop15)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- format_top15(g_sBuffer)
- show_motd(id, g_sBuffer, "Top 15")
- return PLUGIN_CONTINUE
- }
- // Display killer information.
- public cmdHp(id)
- {
- if (!SayHP)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- new iKiller = g_izKilled[id][KILLED_KILLER_ID]
- format_kill_ainfo(id, iKiller, g_sBuffer)
- client_print(id, print_chat, "* %s", g_sBuffer)
- return PLUGIN_CONTINUE
- }
- // Display user stats.
- public cmdMe(id)
- {
- if (!SayMe)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- format_kill_vinfo(id, 0, g_sBuffer)
- client_print(id, print_chat, "* %s", g_sBuffer)
- return PLUGIN_CONTINUE
- }
- // Display user rank
- public cmdRank(id)
- {
- if (!SayRank)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- new izStats[8], izBody[8]
- new iRankPos, iRankMax
- new Float:fEff, Float:fAcc
- iRankPos = get_user_stats(id, izStats, izBody)
- iRankMax = get_statsnum()
- fEff = effec(izStats)
- fAcc = accuracy(izStats)
- client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
- return PLUGIN_CONTINUE
- }
- // Report user weapon status to team.
- public cmdReport(id)
- {
- if (!SayReport)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- new iWeapon, iClip, iAmmo, iHealth, iArmor
- iWeapon = get_user_weapon(id, iClip, iAmmo)
- if (iWeapon != 0)
- xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
- iHealth = get_user_health(id)
- iArmor = get_user_armor(id)
- new lWeapon[16]
- format(lWeapon, 15, "%L", id, "WEAPON")
- strtolower(lWeapon)
- if (iClip >= 0)
- {
- format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
- }
- else
- format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
- engclient_cmd(id, "say_team", g_sBuffer)
- return PLUGIN_CONTINUE
- }
- // Display team map score
- public cmdScore(id)
- {
- if (!SayScore)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
- return PLUGIN_CONTINUE
- }
- // Client switch to enable or disable stats announcements.
- public cmdSwitch(id)
- {
- g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
- num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
- client_cmd(id, "setinfo _amxstatsx %s", t_sText)
- new lEnDis[32]
- format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
- client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
- return PLUGIN_CONTINUE
- }
- // Player stats menu.
- public cmdStats(id)
- {
- if (!SayStatsAll)
- {
- client_print(id, print_chat, "%L", id, "DISABLED_MSG")
- return PLUGIN_HANDLED
- }
- showStatsMenu(id, g_izUserMenuPosition[id] = 0)
- return PLUGIN_CONTINUE
- }
- //--------------------------------
- // Menu
- //--------------------------------
- public actionStatsMenu(id, key)
- {
- switch (key)
- {
- // Key '1' to '7', execute action on this option
- case 0..6:
- {
- new iOption, iIndex
- iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
- if (iOption >= 0 && iOption < 32)
- {
- iIndex = g_izUserMenuPlayers[id][iOption]
- if (is_user_connected(iIndex))
- {
- switch (g_izUserMenuAction[id])
- {
- case 0: format_stats(iIndex, g_sBuffer)
- case 1: format_rankstats(iIndex, g_sBuffer, id)
- default: g_sBuffer[0] = 0
- }
- if (g_sBuffer[0])
- {
- get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
- show_motd(id, g_sBuffer, t_sName)
- }
- }
- }
- showStatsMenu(id, g_izUserMenuPosition[id])
- }
- // Key '8', change action
- case 7:
- {
- g_izUserMenuAction[id]++
- if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
- g_izUserMenuAction[id] = 0
- showStatsMenu(id, g_izUserMenuPosition[id])
- }
- // Key '9', select next page of options
- case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
- // Key '10', cancel or go back to previous menu
- case 9:
- {
- if (g_izUserMenuPosition[id] > 0)
- showStatsMenu(id, --g_izUserMenuPosition[id])
- }
- }
- return PLUGIN_HANDLED
- }
- new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
- showStatsMenu(id, iMenuPos)
- {
- new iLen, iKeyMask, iPlayers
- new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
- get_players(g_izUserMenuPlayers[id], iPlayers)
- iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
- // If menu pos does not excist use last menu (if players has left)
- if (iMenuPos >= iMenuPosMax)
- iMenuPos = iMenuPosMax - 1
- iUserIndex = iMenuPos * PPL_MENU_OPTIONS
- iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
- iMenuOptionMax = iPlayers - iUserIndex
- if (iMenuOptionMax > PPL_MENU_OPTIONS)
- iMenuOptionMax = PPL_MENU_OPTIONS
- for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
- {
- get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
- iKeyMask |= (1<<iMenuOption)
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
- }
- iKeyMask |= MENU_KEY_8|MENU_KEY_0
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
- if (iPlayers > iUserIndex)
- {
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
- iKeyMask |= MENU_KEY_9
- }
- if (iMenuPos > 0)
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
- else
- iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
- show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
- return PLUGIN_HANDLED
- }
- //------------------------------------------------------------
- // Plugin events
- //------------------------------------------------------------
- // Reset game stats on game start and restart.
- public eventStartGame()
- {
- read_data(2, t_sText, MAX_TEXT_LENGTH)
- if (t_sText[6] == 'w')
- {
- read_data(3, t_sText, MAX_TEXT_LENGTH)
- g_fStartGame = get_gametime() + float(str_to_num(t_sText))
- }
- else
- g_fStartGame = get_gametime()
- return PLUGIN_CONTINUE
- }
- // Round start
- public eventStartRound()
- {
- new iTeam, id, i
- new Float:roundtime = get_cvar_float("mp_roundtime");
- if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
- {
- #if defined STATSX_DEBUG
- log_amx("Reset round stats")
- #endif
- // Reset game stats on game start and restart.
- if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
- {
- #if defined STATSX_DEBUG
- log_amx("Reset game stats")
- #endif
- g_fStartGame = 0.0
- // Clear team and game stats.
- for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
- {
- g_izTeamEventScore[iTeam] = 0
- for (i = 0; i < 8; i++)
- g_izTeamGameStats[iTeam][i] = 0
- }
- // Clear game stats, incl '0' that is sum of all users.
- for (id = 0; id < MAX_PLAYERS; id++)
- {
- for (i = 0; i < 8; i++)
- g_izUserGameStats[id][i] = 0
- }
- }
- // Update team score with "TeamScore" event values and
- // clear team round stats.
- for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
- {
- g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
- for (i = 0; i < 8; i++)
- g_izTeamRndStats[iTeam][i] = 0
- }
- // Clear user round stats, incl '0' that is sum of all users.
- for (id = 0; id < MAX_PLAYERS; id++)
- {
- g_izUserRndName[id][0] = 0
- for (i = 0; i < 8; i++)
- g_izUserRndStats[id][i] = 0
- g_fzShowUserStatsTime[id] = 0.0
- }
- // Allow end round stats and reset end round triggered indicator.
- g_iRoundEndTriggered = 0
- g_iRoundEndProcessed = 0
- g_fShowStatsTime = 0.0
- // Update local configuration vars with value in cvars.
- get_config_cvars()
- }
- return PLUGIN_CONTINUE
- }
- // Reset killer info on round restart.
- public eventResetHud(id)
- {
- new args[1]
- args[0] = id
- if (g_iPluginMode & MODE_HUD_DELAY)
- set_task(0.01, "delay_resethud", 200 + id, args, 1)
- else
- delay_resethud(args)
- return PLUGIN_CONTINUE
- }
- public delay_resethud(args[])
- {
- new id = args[0]
- new Float:fGameTime
- // Show user and score round stats after HUD-reset
- #if defined STATSX_DEBUG
- log_amx("Reset HUD for #%d", id)
- #endif
- fGameTime = get_gametime()
- show_user_hudstats(id, fGameTime)
- show_roundend_hudstats(id, fGameTime)
- // Reset round stats
- g_izKilled[id][KILLED_KILLER_ID] = 0
- g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
- g_izShowStatsFlags[id] = -1 // Initialize flags
- g_fzShowUserStatsTime[id] = 0.0
- g_izUserAttackerDistance[id] = 0
- for (new i = 0; i < MAX_PLAYERS; i++)
- g_izUserVictimDistance[id][i] = 0
- return PLUGIN_CONTINUE
- }
- // Save killer info on death.
- public client_death(killer, victim, wpnindex, hitplace, TK)
- {
- // Bail out if no killer.
- if (!killer)
- return PLUGIN_CONTINUE
- if (killer != victim)
- {
- new iaVOrigin[3], iaKOrigin[3]
- new iDistance
- get_user_origin(victim, iaVOrigin)
- get_user_origin(killer, iaKOrigin)
- g_izKilled[victim][KILLED_KILLER_ID] = killer
- g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
- g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
- g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
- iDistance = get_distance(iaVOrigin, iaKOrigin)
- g_izUserAttackerDistance[victim] = iDistance
- g_izUserVictimDistance[killer][victim] = iDistance
- }
- g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
- g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
- // Display kill stats for the player if round
- // end stats was not processed.
- if (!g_iRoundEndProcessed)
- kill_stats(victim)
- return PLUGIN_CONTINUE
- }
- // Display hudmessage stats on death.
- // This will also update all round and game stats.
- // Must be called at least once per round.
- kill_stats(id)
- {
- // Bail out if user stats timer is non-zero,
- // ie function already called.
- if (g_fzShowUserStatsTime[id] > 0.0)
- {
- return
- }
- new team = get_user_team(id)
- if (team < 1 || team > 2)
- {
- return
- }
- // Flag kill stats displayed for this player.
- g_fzShowUserStatsTime[id] = get_gametime()
- // Add user death stats to user round stats
- new izStats[8], izBody[8]
- new iTeam, i
- new iKiller
- iKiller = g_izKilled[id][KILLED_KILLER_ID]
- // Get user's team (if dead use the saved team)
- if (iKiller)
- iTeam = g_izKilled[id][KILLED_TEAM] - 1
- else
- iTeam = get_user_team(id) - 1
- get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
- if (get_user_rstats(id, izStats, izBody))
- {
- // Update user's team round stats
- if (iTeam >= 0 && iTeam < MAX_TEAMS)
- {
- for (i = 0; i < 8; i++)
- {
- g_izTeamRndStats[iTeam][i] += izStats[i]
- g_izTeamGameStats[iTeam][i] += izStats[i]
- g_izUserRndStats[0][i] += izStats[i]
- g_izUserGameStats[0][i] += izStats[i]
- }
- }
- // Update user's round stats
- if (g_izUserUserID[id] == get_user_userid(id))
- {
- for (i = 0; i < 8; i++)
- {
- g_izUserRndStats[id][i] += izStats[i]
- g_izUserGameStats[id][i] += izStats[i]
- }
- } else {
- g_izUserUserID[id] = get_user_userid(id)
- for (i = 0; i < 8; i++)
- {
- g_izUserRndStats[id][i] = izStats[i]
- g_izUserGameStats[id][i] = izStats[i]
- }
- }
- } // endif (get_user_rstats())
- // Report stats in the chat section, if player is killed.
- if (KillerChat && iKiller && iKiller != id)
- {
- if (format_kill_ainfo(id, iKiller, g_sBuffer))
- {
- client_print(id, print_chat, "* %s", g_sBuffer)
- format_kill_vinfo(id, iKiller, g_sBuffer)
- }
- client_print(id, print_chat, "* %s", g_sBuffer)
- }
- // Display player stats info.
- #if defined STATSX_DEBUG
- log_amx("Kill stats for #%d", id)
- #endif
- show_user_hudstats(id, 0.0)
- }
- public eventEndRound()
- {
- // Update local configuration vars with value in cvars.
- get_config_cvars()
- // If first end round event in the round, calculate team score.
- if (!g_iRoundEndTriggered)
- {
- read_data(2, t_sText, MAX_TEXT_LENGTH)
- if (t_sText[7] == 't') // Terrorist wins
- g_izTeamScore[0]++
- else if (t_sText[7] == 'c') // CT wins
- g_izTeamScore[1]++
- }
- set_task(0.3, "ERTask", 997)
- return PLUGIN_CONTINUE
- }
- public ERTask()
- {
- // Flag round end triggered.
- g_iRoundEndTriggered = 1
- // Display round end stats to all players.
- endround_stats()
- }
- endround_stats()
- {
- // Bail out if end round stats has already been processed
- // or round end not triggered.
- if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
- return
- new iaPlayers[32], iPlayer, iPlayers, id
- get_players(iaPlayers, iPlayers)
- // Display attacker & victim list for all living players.
- // This will also update all round and game stats for all players
- // not killed.
- #if defined STATSX_DEBUG
- log_amx("End round stats")
- #endif
- for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
- {
- id = iaPlayers[iPlayer]
- if (g_fzShowUserStatsTime[id] == 0.0)
- {
- kill_stats(id)
- }
- }
- g_sAwardAndScore[0] = 0
- // Create round awards.
- if (ShowMostDisruptive)
- add_most_disruptive(g_sAwardAndScore)
- if (ShowBestScore)
- add_best_score(g_sAwardAndScore)
- // Create round score.
- // Compensate HUD message if awards are disabled.
- if (ShowTeamScore || ShowTotalStats)
- {
- if (ShowMostDisruptive && ShowBestScore)
- add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
- else if (ShowMostDisruptive || ShowBestScore)
- add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
- else
- add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
- if (ShowTeamScore)
- add_team_score(g_sAwardAndScore)
- if (ShowTotalStats)
- add_total_stats(g_sAwardAndScore)
- }
- save_team_chatscore()
- // Get and save round end stats time.
- g_fShowStatsTime = get_gametime()
- // Display round end stats to all players.
- for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
- {
- id = iaPlayers[iPlayer]
- show_roundend_hudstats(id, 0.0)
- }
- // Flag round end processed.
- g_iRoundEndProcessed = 1
- }
- public eventTeamScore()
- {
- new sTeamID[1 + 1], iTeamScore
- read_data(1, sTeamID, 1)
- iTeamScore = read_data(2)
- g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
- return PLUGIN_CONTINUE
- }
- public eventIntermission()
- {
- if (EndPlayer || EndTop15)
- set_task(1.0, "end_game_stats", 900)
- }
- public end_game_stats()
- {
- new iaPlayers[32], iPlayer, iPlayers, id
- if (EndPlayer)
- {
- get_players(iaPlayers, iPlayers)
- for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
- {
- id = iaPlayers[iPlayer]
- if (!g_izStatsSwitch[id])
- continue // Do not show any stats
- cmdStatsMe(iaPlayers[iPlayer])
- }
- }
- else if (EndTop15)
- {
- get_players(iaPlayers, iPlayers)
- format_top15(g_sBuffer)
- for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
- {
- id = iaPlayers[iPlayer]
- if (!g_izStatsSwitch[id])
- continue // Do not show any stats
- show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
- }
- }
- return PLUGIN_CONTINUE
- }
- public eventSpecMode(id)
- {
- new sData[12]
- read_data(2, sData, 11)
- g_izSpecMode[id] = (sData[10] == '2')
- return PLUGIN_CONTINUE
- }
- public eventShowRank(id)
- {
- if (SpecRankInfo && g_izSpecMode[id])
- {
- new iPlayer = read_data(2)
- if (is_user_connected(iPlayer))
- {
- new izStats[8], izBody[8]
- new iRankPos, iRankMax
- get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
- iRankPos = get_user_stats(iPlayer, izStats, izBody)
- iRankMax = get_statsnum()
- set_hudtype_specmode()
- ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
- }
- }
- return PLUGIN_CONTINUE
- }
- public client_connect(id)
- {
- if (ShowStats)
- {
- get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
- g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
- }
- else
- g_izStatsSwitch[id] = 0
- g_izKilled[id][KILLED_KILLER_ID] = 0
- g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
- g_izShowStatsFlags[id] = 0 // Clear all flags
- g_fzShowUserStatsTime[id] = 0.0
- return PLUGIN_CONTINUE
- }
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