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Shadow74488

Naruto KCM

Jul 20th, 2019
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  1. ~Character Name: Naruto Uzumaki (Kyuubi Chakra Mode)~
  2. Role: Fighter
  3.  
  4. Passive: Naruto can sense the negative intent of enemies, he gains sensory.
  5. Passive: Borrowed Power: Naruto, having forced the Kyuubi chakra out of Kurama, taps into his chakra reserves when he's low. Upon reaching below half chakra, he gains an extra +10 chakra regeneration.
  6.  
  7. Fury: Tailed Beast Flash Bullet - Naruto channels for 1 second before creating an invisible 10 tile AoE barrier, Naruto begins teleporting to enemies inside of the barrier, dealing 10 damage whenever he teleports up to 5 times. Upon his 5th teleport, Naruto smashes the enemy with a Kyuubi chakra arm, dealing 15 damage.
  8.  
  9. Jutsu 1: Rasengan (Dash) - Naruto dashes forward with a rasengan in hand, hitting an enemy deals 20 damage and knocks them backwards.
  10. +Effect: While Empowered, Naruto teleports behind the enemy as they are knocked back and he knocks them up into the air while dealing 10 more damage.
  11.  
  12. Jutsu 1+: Rasengan Vacuum (AoE) - When this jutsu is held, Naruto creates a large rasengan above him that gradually pulls enemies within 5 tiles towards it. Any enemy that touches the giant rasengan is stunned and take 15 damage while being pinned until the duration of the jutsu. Lasts for 3 seconds.
  13. +Effect: While Empowered, this jutsu deals an extra 5 damage and cripples enemies for 3 seconds when it ends.
  14.  
  15. Jutsu 2: Kyuubi Arm (Melee) - Naruto manifests a Kyuubi arm that extends forward up to 5 tiles, it deals 15 damage and grabs an enemy, suppressing them and Naruto in place for the duration of the jutsu. Within 3 seconds, Naruto can use the left and right arrow key to toss the enemy in that direction, or up to throw them up into the air, down cancels the jutsu early.
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  17. Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and lunges forward, delivering a quick attack if he goes through an enemy. Deals 5 damage, stuns, gains 10 fury when passed through an enemy. This jutsu has 3 charges. Landing all 3 charges on one enemy within 10 seconds causes Naruto to deal an extra 5 damage for a total of 20, knocking them into the air.
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  19. Jutsu 4: Rasengan Empowerment (Utility) - Naruto concentrates more of his chakra into his next rasengan based attack, Empowering it for extra effects. This jutsu also changes into Raserengan when casted again.
  20.  
  21. Jutsu 4+: Raserengan (AoE) - If Naruto is Empowered, he can cast this jutsu again to channel for 1 second. If uninterrupted, he unleashes a 5 tile AoE that pushes nearby enemies backwards from himself and dealing 15 damage to them.
  22.  
  23. Jutsu 5: Wind Release: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  24. + Mini Rasenshuriken - If instantly pressed, throws a tiny rashenshuriken that deals 20 damage.
  25. + Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 30 seconds.
  26. +TEXT: "Rasenshuriken ready!" when charged.
  27. + Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 60 seconds.
  28. +TEXT: "Odama Rasenshuriken!" When charged.
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