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  1. Using configuration source: "E:\- Spel -\Spring 91.0\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 1
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
  10. Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz; 12271MB RAM, 24540MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0
  20. Build date/time: Aug 30 2012 21:05:51
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: E:\- Spel -\Spring 91.0\
  24. Using read-only data directory: C:\Users\Elias\Documents\My Games\Spring\
  25. Scanning: E:\- Spel -\Spring 91.0\maps
  26. Scanning: E:\- Spel -\Spring 91.0\base
  27. Scanning: E:\- Spel -\Spring 91.0\games
  28. Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x720, 1024x768, 800x600, 720x576, 720x480, 640x480
  29. Video mode set to 1920x1080/32bit (windowed)
  30. [f=0000000] SDL version: 1.2.10
  31. [f=0000000] GL version: 4.3.0
  32. [f=0000000] GL vendor: NVIDIA Corporation
  33. [f=0000000] GL renderer: GeForce GTX 550 Ti/PCIe/SSE2
  34. [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
  35. [f=0000000] GLEW version: 1.5.8
  36. [f=0000000] Video RAM: total 1024MB, available 686MB
  37. [f=0000000] Installing OpenGL-DebugMessageHandler
  38. [f=0000000] GL info:
  39. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  40. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  41. maximum texture size: 16384, compress MIP-map textures: 0
  42. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
  43. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  44. number of UniformBufferBindings: 84 (64kB)
  45. [f=0000000] VSync disabled
  46. [f=0000000] Joysticks found: 0
  47. [f=0000000] Warning: Joystick 0 not found
  48. [f=0000000] CPU Cores: 8
  49. [f=0000000] CPU affinity not set
  50. [f=0000000] Loading startscript from: E:\- Spel -\Spring 91.0\script.txt
  51. [f=0000000] Connecting to local server
  52. [f=0000000] Binding UDP socket to IP (v4) 192.168.1.2 port 8452
  53. [f=0000000] [UDPListener] successfully bound socket on port 8452
  54. [f=0000000] PreGame::StartServer: 23 ms
  55. [f=0000000] [Sound] OpenAL info:
  56. [f=0000000] [Sound] Available Devices:
  57. [f=0000000] [Sound] DirectSound Software
  58. [f=0000000] [Sound] Device: DirectSound Software
  59. [f=0000000] [Sound] Vendor: OpenAL Community
  60. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  61. [f=0000000] [Sound] Renderer: OpenAL Soft
  62. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  63. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  64. [f=0000000] [Sound] EFX Enabled: yes
  65. [f=0000000] [Sound] Max Sounds: 128
  66. [f=0000000] Using map: 1944_Kiev
  67. [f=0000000] Using game: Balanced Annihilation V7.71
  68. [f=0000000] Using game archive: balanced_annihilation-v7.71.sdz
  69. [f=0000000] recording demo: demos/20130213_173155_1944_Kiev_91.sdf
  70. [f=0000000] PreGame::GameDataReceived: 741 ms
  71. [f=0000000] User number 0 (team 2, allyteam 0)
  72. [f=0000000] Loading Radar Icons
  73. [f=0000000] Loading GameData Definitions
  74. [f=0000000] Loading all definitions: 0.254000
  75. [f=0000000] Game::LoadDefs (GameData): 358 ms
  76. [f=0000000] Loading Sound Definitions
  77. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  78. [f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
  79. [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
  80. [f=0000000] Game::LoadDefs (Sound): 24 ms
  81. [f=0000000] Parsing Map Information
  82. [f=0000000] Loading SMF
  83. [f=0000000] Loading Map (87 MB)
  84. [f=0000000] Creating Smooth Height Mesh
  85. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 228 ms
  86. [f=0000000] Creating QuadField & CEGs
  87. [f=0000000] Number of damage types: 11
  88. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  89. [f=0000000] Creating Unit Textures
  90. [f=0000000] Loading Weapon Definitions
  91. [f=0000000] Loading Unit Definitions
  92. [f=0000000] Loading Feature Definitions
  93. [f=0000000] Initializing Map Features
  94. [f=0000000] Reading Estimate PathCosts [8]
  95. [f=0000000] Reading Estimate PathCosts [32]
  96. [f=0000000] [CPathManager] pathing data checksum: 38eef8b3
  97. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  98. [f=0000000] Creating Sky
  99. [f=0000000] Creating ShadowHandler & DecalHandler
  100. [f=0000000] Creating GroundDrawer
  101. [f=0000000] Loading Tile Files
  102. [f=0000000] Reading Tile Map
  103. [f=0000000] Loading Square Textures
  104. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 7 ms
  105. [f=0000000] Switching to ROAM Mesh Rendering
  106. [f=0000000] Creating TreeDrawer
  107. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  108. [f=0000000] Creating Projectile Textures
  109. [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
  110. [f=0000000] Creating Water
  111. [f=0000000] Game::LoadInterface (Camera&Mouse): 239 ms
  112. [f=0000000] Game::LoadInterface (Console): 1 ms
  113. [f=0000000] Loading LuaRules
  114. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  115. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  116. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  117. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  118. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  119. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  120. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  121. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  122. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  123. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  124. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  125. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  126. [f=0000000] Loaded gadget: Game End <game_end.lua>
  127. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  128. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  129. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  130. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  131. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  132. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  133. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  134. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  135. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  136. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  137. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  138. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  139. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  140. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  141. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  142. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  143. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  144. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  145. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  146. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  147. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  148. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  149. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  150. [f=0000000] Loaded gadget: Transport radius adjuster <unit_transport_radius_adjuster.lua>
  151. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  152. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  153. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  154. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  155. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  156. [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  157. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  158. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  159. [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  160. [f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
  161. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  162. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  163. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  164. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  165. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  166. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  167. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  168. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  169. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  170. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  171. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  172. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  173. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  174. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  175. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  176. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  177. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  178. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  179. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  180. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  181. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  182. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  183. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  184. [f=0000000] Loaded gadget: Transport radius adjuster <unit_transport_radius_adjuster.lua>
  185. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  186. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  187. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  188. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  189. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  190. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  191. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  192. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  193. [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  194. [f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
  195. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  196. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  197. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  198. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  199. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  200. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  201. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  202. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  203. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  204. [f=0000000] Loading LuaGaia
  205. [f=0000000] Loading LuaUI
  206. [f=0000000] LuaSocketEnabled: no
  207. [f=0000000] This game has locked LuaUI access
  208. [f=0000000] This game has locked LuaUI access
  209. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  210. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  211. [f=0000000] LuaUI: bound F11 to the widget selector
  212. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  213. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  214. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  215. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  216. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  217. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  218. [f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
  219. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  220. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  221. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  222. [f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
  223. [f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
  224. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  225. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  226. [f=0000000] Warning: Discarding superfluous reconnection attempt
  227. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  228. [f=0000000] Warning: Discarding superfluous reconnection attempt
  229. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  230. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  231. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  232. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  233. [f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
  234. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  235. [f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
  236. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  237. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  238. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  239. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  240. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  241. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  242. [f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
  243. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  244. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  245. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  246. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  247. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  248. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  249. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  250. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  251. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  252. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  253. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  254. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  255. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  256. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  257. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  258. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  259. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  260. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  261. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  262. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  263. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  264. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  265. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  266. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  267. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  268. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  269. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  270. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  271. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  272. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  273. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  274. [f=0000000] Loading widget from mod: Unit Marker <unit_marker.lua> ...
  275. [f=0000000] <Unit Marker> Unsupported Game, shutting down...
  276. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  277. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  278. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  279. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  280. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  281. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  282. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  283. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  284. [f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
  285. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  286. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  287. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  288. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  289. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  290. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  291. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  292. [f=0000000] LuaUI v0.3
  293. [f=0000000] Finalizing
  294. [f=0000000] Connection attempt from Elias79
  295. [f=0000000] -> Version: 91.0
  296. [f=0000000] -> Connection established (given id 0)
  297. [f=0000000] Connection attempt from Metalboy1991
  298. [f=0000000] -> Version: 91.0
  299. [f=0000000] -> Address: [192.168.1.3]:52041
  300. [f=0000000] -> Connection established (given id 1)
  301. [f=0000000] Player Elias79 finished loading and is now ingame
  302. [f=0000000] Player Metalboy1991 finished loading and is now ingame
  303. [f=0000000] GameID: 26c01b513e04a2a4cef0da3aa5e793bc
  304. [f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
  305. [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
  306. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 91.0.
  307. [f=0000000] Warning: (in thread: main)
  308. [f=0000000] Error: DLL information:
  309. [f=0000000] Error: 0x00400000 spring
  310. [f=0000000] Error: 0x77c30000 ntdll
  311. [f=0000000] Error: 0x75460000 kernel32
  312. [f=0000000] Error: 0x75e20000 KERNELBASE
  313. [f=0000000] Error: 0x10000000 DevIL
  314. [f=0000000] Error: 0x62030000 MSVCP80
  315. [f=0000000] Error: 0x71e00000 MSVCR80
  316. [f=0000000] Error: 0x76360000 msvcrt
  317. [f=0000000] Error: 0x761a0000 USER32
  318. [f=0000000] Error: 0x756a0000 GDI32
  319. [f=0000000] Error: 0x77c00000 LPK
  320. [f=0000000] Error: 0x772d0000 USP10
  321. [f=0000000] Error: 0x75940000 ADVAPI32
  322. [f=0000000] Error: 0x75730000 sechost
  323. [f=0000000] Error: 0x75370000 RPCRT4
  324. [f=0000000] Error: 0x75310000 SspiCli
  325. [f=0000000] Error: 0x75300000 CRYPTBASE
  326. [f=0000000] Error: 0x6d3e0000 GLU32
  327. [f=0000000] Error: 0x60f80000 OPENGL32
  328. [f=0000000] Error: 0x6f3b0000 DDRAW
  329. [f=0000000] Error: 0x6f3a0000 DCIMAN32
  330. [f=0000000] Error: 0x75750000 SETUPAPI
  331. [f=0000000] Error: 0x762a0000 CFGMGR32
  332. [f=0000000] Error: 0x770c0000 OLEAUT32
  333. [f=0000000] Error: 0x759e0000 ole32
  334. [f=0000000] Error: 0x77060000 DEVOBJ
  335. [f=0000000] Error: 0x71cf0000 dwmapi
  336. [f=0000000] Error: 0x760e0000 IMAGEHLP
  337. [f=0000000] Error: 0x6fbc0000 mingwm10
  338. [f=0000000] Error: 0x76410000 SHELL32
  339. [f=0000000] Error: 0x75570000 SHLWAPI
  340. [f=0000000] Error: 0x77080000 WS2_32
  341. [f=0000000] Error: 0x760d0000 NSI
  342. [f=0000000] Error: 0x62e80000 zlib1
  343. [f=0000000] Error: 0x6b600000 OpenAL32
  344. [f=0000000] Error: 0x6e170000 WINMM
  345. [f=0000000] Error: 0x70780000 vorbisfile
  346. [f=0000000] Error: 0x68140000 ogg
  347. [f=0000000] Error: 0x64cc0000 vorbis
  348. [f=0000000] Error: 0x66fc0000 freetype6
  349. [f=0000000] Error: 0x62aa0000 glew32
  350. [f=0000000] Error: 0x01340000 SDL
  351. [f=0000000] Error: 0x7c340000 MSVCR71
  352. [f=0000000] Error: 0x77270000 IMM32
  353. [f=0000000] Error: 0x755d0000 MSCTF
  354. [f=0000000] Error: 0x01390000 guard32
  355. [f=0000000] Error: 0x75230000 VERSION
  356. [f=0000000] Error: 0x751c0000 fltlib
  357. [f=0000000] Error: 0x003e0000 prio32
  358. [f=0000000] Error: 0x74100000 dsound
  359. [f=0000000] Error: 0x740d0000 POWRPROF
  360. [f=0000000] Error: 0x76110000 CLBCatQ
  361. [f=0000000] Error: 0x74780000 MMDevApi
  362. [f=0000000] Error: 0x6e2a0000 PROPSYS
  363. [f=0000000] Error: 0x6f820000 wdmaud
  364. [f=0000000] Error: 0x6e290000 ksuser
  365. [f=0000000] Error: 0x6d100000 AVRT
  366. [f=0000000] Error: 0x74740000 AUDIOSES
  367. [f=0000000] Error: 0x72f50000 msacm32
  368. [f=0000000] Error: 0x6d640000 MSACM32
  369. [f=0000000] Error: 0x72f40000 midimap
  370. [f=0000000] Error: 0x71d10000 profapi
  371. [f=0000000] Error: 0x03c70000 hwsys
  372. [f=0000000] Error: 0x73d00000 comctl32
  373. [f=0000000] Error: 0x03d40000 IdleTrac
  374. [f=0000000] Error: 0x5e710000 nvoglv32
  375. [f=0000000] Error: 0x76330000 WINTRUST
  376. [f=0000000] Error: 0x75bd0000 CRYPT32
  377. [f=0000000] Error: 0x75b40000 MSASN1
  378. [f=0000000] Error: 0x75190000 ntmarta
  379. [f=0000000] Error: 0x758f0000 WLDAP32
  380. [f=0000000] Error: 0x6d490000 DINPUT
  381. [f=0000000] Error: 0x73550000 HID
  382. [f=0000000] Error: 0x72530000 mswsock
  383. [f=0000000] Error: 0x74190000 wship6
  384. [f=0000000] Error: 0x711c0000 wshtcpip
  385. [f=0000000] Error: 0x61a40000 AIInterface
  386. [f=0000000] Error: 0x68d80000 SkirmishAI
  387. [f=0000000] Error: 0x11cb0000 SkirmishAI
  388. [f=0000000] Error: 0x6ee80000 dbghelp
  389. [f=0000000] Error: Stacktrace (main):
  390. [f=0000000] Error: (0) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x40e009) [0x00DC3B99]
  391. [f=0000000] Error: (1) E:\- Spel -\Spring 91.0\spring.exe [0x0079B815]
  392. [f=0000000] Error: (2) E:\- Spel -\Spring 91.0\spring.exe [0x0079BCC6]
  393. [f=0000000] Error: (3) E:\- Spel -\Spring 91.0\spring.exe [0x0079C25E]
  394. [f=0000000] Error: (4) E:\- Spel -\Spring 91.0\spring.exe [0x0079C7DF]
  395. [f=0000000] Error: (5) E:\- Spel -\Spring 91.0\spring.exe [0x007A67F8]
  396. [f=0000000] Error: (6) E:\- Spel -\Spring 91.0\spring.exe [0x007A6C60]
  397. [f=0000000] Error: (7) E:\- Spel -\Spring 91.0\spring.exe [0x0098842B]
  398. [f=0000000] Error: (8) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Engine_handleCommand+0x13bb) [0x009B22DB]
  399. [f=0000000] Error: (9) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll(release+0x233f6) [0x11D11976]
  400. [f=0000000] Error: (10) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x000054E5]
  401. [f=0000000] Error: (11) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x0000843B]
  402. [f=0000000] Error: (12) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x0001E104]
  403. [f=0000000] Error: (13) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x00031CE0]
  404. [f=0000000] Error: (14) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll(release+0x207a2) [0x11D0ED22]
  405. [f=0000000] Error: (15) E:\- Spel -\Spring 91.0\AI\Skirmish\RAI\0.601\SkirmishAI.dll(handleEvent+0xd9) [0x11CEE159]
  406. [f=0000000] Error: (16) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x5444) [0x009BAFD4]
  407. [f=0000000] Error: (17) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x3bf) [0x009B5F4F]
  408. [f=0000000] Error: (18) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x91df) [0x009BED6F]
  409. [f=0000000] Error: (19) E:\- Spel -\Spring 91.0\spring.exe [0x0099D8BB]
  410. [f=0000000] Error: (20) E:\- Spel -\Spring 91.0\spring.exe [0x00838E96]
  411. [f=0000000] Error: (21) E:\- Spel -\Spring 91.0\spring.exe [0x00885993]
  412. [f=0000000] Error: (22) E:\- Spel -\Spring 91.0\spring.exe [0x0057FA6F]
  413. [f=0000000] Error: (23) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x57398) [0x00A0CF28]
  414. [f=0000000] Error: (24) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x533a1) [0x00A08F31]
  415. [f=0000000] Error: (25) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x57700) [0x00A0D290]
  416. [f=0000000] Error: (26) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x45971) [0x009FB501]
  417. [f=0000000] Error: (27) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x56eca) [0x00A0CA5A]
  418. [f=0000000] Error: (28) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x56f49) [0x00A0CAD9]
  419. [f=0000000] Error: (29) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x457ba) [0x009FB34A]
  420. [f=0000000] Error: (30) E:\- Spel -\Spring 91.0\spring.exe [0x005224F4]
  421. [f=0000000] Error: (31) E:\- Spel -\Spring 91.0\spring.exe [0x0052261D]
  422. [f=0000000] Error: (32) E:\- Spel -\Spring 91.0\spring.exe [0x0052F107]
  423. [f=0000000] Error: (33) E:\- Spel -\Spring 91.0\spring.exe [0x008BDE97]
  424. [f=0000000] Error: (34) E:\- Spel -\Spring 91.0\spring.exe [0x0043068A]
  425. [f=0000000] Error: (35) E:\- Spel -\Spring 91.0\spring.exe [0x0046469E]
  426. [f=0000000] Error: (36) E:\- Spel -\Spring 91.0\spring.exe [0x00431245]
  427. [f=0000000] Error: (37) E:\- Spel -\Spring 91.0\spring.exe [0x00936241]
  428. [f=0000000] Error: (38) E:\- Spel -\Spring 91.0\spring.exe [0x0093DB5B]
  429. [f=0000000] Error: (39) E:\- Spel -\Spring 91.0\spring.exe [0x00924261]
  430. [f=0000000] Error: (40) E:\- Spel -\Spring 91.0\spring.exe [0x009247C4]
  431. [f=0000000] Error: (41) E:\- Spel -\Spring 91.0\spring.exe [0x009248E1]
  432. [f=0000000] Error: (42) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
  433. [f=0000000] Error: (43) E:\- Spel -\Spring 91.0\spring.exe [0x004010B4]
  434. [f=0000000] Error: (44) E:\- Spel -\Spring 91.0\spring.exe [0x00401128]
  435. [f=0000000] Error: (45) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7547339A]
  436. [f=0000000] Error: (46) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77C69EF2]
  437. [f=0000000] Error: (47) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77C69EC5]
  438. [f=0000000] Error: Stacktrace (audio):
  439. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(ZwWaitForMultipleObjects+0x15) [0x77C5013D]
  440. [f=0000000] Error: (1) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjectsEx+0x8e) [0x75471A2C]
  441. [f=0000000] Error: (2) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjects+0x18) [0x75474208]
  442. [f=0000000] Error: (3) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x33eb6) [0x009E9A46]
  443. [f=0000000] Error: (4) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2c0970) [0x00C76500]
  444. [f=0000000] Error: (5) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x26714) [0x009DC2A4]
  445. [f=0000000] Error: (6) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2eb1f6) [0x00CA0D86]
  446. [f=0000000] Error: (7) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x35a4f) [0x009EB5DF]
  447. [f=0000000] Error: (8) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x33177) [0x009E8D07]
  448. [f=0000000] Error: (9) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7547339A]
  449. [f=0000000] Error: (10) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77C69EF2]
  450. [f=0000000] Error: (11) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77C69EC5]
  451. [f=0000013] Elias79 added point: Start 0
  452. [f=0000013] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
  453. [f=0000052] Skirmish AI "Bot2" (ID:1, Short-Name:"RAI", Version:"0.601") took over control of team 1
  454. [f=0000128] Buildings set to face North
  455. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** E323AI 3.25.0 - High Templar (Aug 30 2012) ***
  456. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** Error323 & Simon Logic ***
  457. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** This A.I. mainly focusses on the XTA and BA mods ***
  458. [f=0009445] -> Peewee is being attacked!
  459. [f=0010741] Speed set to 0.9 [Metalboy1991]
  460. [f=0015642] Switching to Overview style camera
  461. [f=0015778] Switching to Smooth style camera
  462. [f=0015798] Switching to Overview style camera
  463. [f=0015842] Switching to Smooth style camera
  464. [f=0021058] Switching to Overview style camera
  465. [f=0021392] Switching to Smooth style camera
  466. [f=0028531] -> Flea is being attacked!
  467. [f=0028947] -> Flea is being attacked!
  468. [f=0029393] -> Flea is being attacked!
  469. [f=0030198] -> Peeper is being attacked!
  470. [f=0031033] -> Peeper is being attacked!
  471. [f=0031836] -> Advanced Kbot Lab is being attacked!
  472. [f=0033102] -> Peewee is being attacked!
  473. [f=0033887] -> Flea is being attacked!
  474. [f=0034307] -> Fark is being attacked!
  475. [f=0034856] -> Peewee is being attacked!
  476. [f=0036297] -> Annihilator is being attacked!
  477. [f=0036702] -> Annihilator is being attacked!
  478. [f=0037110] -> Annihilator is being attacked!
  479. [f=0037603] -> Peewee is being attacked!
  480. [f=0038397] -> Fark is being attacked!
  481. [f=0039510] -> Fark is being attacked!
  482. [f=0040186] -> Sentinel is being attacked!
  483. [f=0040486] Elias79 paused the game
  484. [f=0040486] Elias79 unpaused the game
  485. [f=0040847] -> Rector is being attacked!
  486. [f=0041374] -> Annihilator is being attacked!
  487. [f=0041996] -> Annihilator is being attacked!
  488. [f=0042839] -> Fark is being attacked!
  489. [f=0043548] -> LLT is being attacked!
  490. [f=0044435] -> Commander is being attacked!
  491. [f=0047591] -> LLT is being attacked!
  492. [f=0048636] -> LLT is being attacked!
  493. [f=0051027] -> Construction Kbot is being attacked!
  494. [f=0051465] -> Aircraft Plant is being attacked!
  495. [f=0053324] -> LLT is being attacked!
  496. [f=0053731] -> LLT is being attacked!
  497. [f=0054141] -> LLT is being attacked!
  498. [f=0054689] -> LLT is being attacked!
  499. [f=0055095] -> Energy Storage is being attacked!
  500. [f=0055505] -> LLT is being attacked!
  501. [f=0056061] -> Fark is being attacked!
  502. [f=0057786] -> Construction Kbot is being attacked!
  503. [f=0059633] -> LLT is being attacked!
  504. [f=0060682] Elias79 paused the game
  505. [f=0060682] Elias79 unpaused the game
  506. [f=0062045] -> Fark is being attacked!
  507. [f=0062429] [Texture] Warning: [LoadS3OTextureNow] could not load texture "WreckedWood.dds" from model "objects3d/oldfarmhouse1_destroyed.s3o"
  508. [f=0062429] Warning: could not load model "objects3d/s44farmhouse1_destroyed.s3o" (reason: [S3OParser] could not find model-file objects3d/s44farmhouse1_destroyed.s3o)
  509. [f=0062600] -> Fark is being attacked!
  510. [f=0064904] -> Fark is being attacked!
  511. [f=0065322] -> Guardian is being attacked!
  512. [f=0068627] Elias79 added point:
  513. [f=0070787] Elias79 paused the game
  514. [f=0070787] Elias79 unpaused the game
  515. [f=0070790] -> Sentinel is being attacked!
  516. [f=0070823] You received 1 new unit(s)*
  517. [f=0071732] Elias79 added point:
  518. [f=0072157] -> Metal Storage is being attacked!
  519. [f=0073852] -> Annihilator is being attacked!
  520. [f=0076009] -> Kbot Lab is being attacked!
  521. [f=0076501] -> Construction Kbot is being attacked!
  522. [f=0078310] -> Sentinel is being attacked!
  523. [f=0078909] Error: Spring 91.0 has crashed.
  524. [f=0078909] Error: DLL information:
  525. [f=0078909] Error: 0x00400000 spring
  526. [f=0078909] Error: 0x77c30000 ntdll
  527. [f=0078909] Error: 0x75460000 kernel32
  528. [f=0078909] Error: 0x75e20000 KERNELBASE
  529. [f=0078909] Error: 0x10000000 DevIL
  530. [f=0078909] Error: 0x62030000 MSVCP80
  531. [f=0078909] Error: 0x71e00000 MSVCR80
  532. [f=0078909] Error: 0x76360000 msvcrt
  533. [f=0078909] Error: 0x761a0000 USER32
  534. [f=0078909] Error: 0x756a0000 GDI32
  535. [f=0078909] Error: 0x77c00000 LPK
  536. [f=0078909] Error: 0x772d0000 USP10
  537. [f=0078909] Error: 0x75940000 ADVAPI32
  538. [f=0078909] Error: 0x75730000 sechost
  539. [f=0078909] Error: 0x75370000 RPCRT4
  540. [f=0078909] Error: 0x75310000 SspiCli
  541. [f=0078909] Error: 0x75300000 CRYPTBASE
  542. [f=0078909] Error: 0x6d3e0000 GLU32
  543. [f=0078909] Error: 0x60f80000 OPENGL32
  544. [f=0078909] Error: 0x6f3b0000 DDRAW
  545. [f=0078909] Error: 0x6f3a0000 DCIMAN32
  546. [f=0078909] Error: 0x75750000 SETUPAPI
  547. [f=0078909] Error: 0x762a0000 CFGMGR32
  548. [f=0078909] Error: 0x770c0000 OLEAUT32
  549. [f=0078909] Error: 0x759e0000 ole32
  550. [f=0078909] Error: 0x77060000 DEVOBJ
  551. [f=0078909] Error: 0x71cf0000 dwmapi
  552. [f=0078909] Error: 0x760e0000 IMAGEHLP
  553. [f=0078909] Error: 0x6fbc0000 mingwm10
  554. [f=0078909] Error: 0x76410000 SHELL32
  555. [f=0078909] Error: 0x75570000 SHLWAPI
  556. [f=0078909] Error: 0x77080000 WS2_32
  557. [f=0078909] Error: 0x760d0000 NSI
  558. [f=0078909] Error: 0x62e80000 zlib1
  559. [f=0078909] Error: 0x6b600000 OpenAL32
  560. [f=0078909] Error: 0x6e170000 WINMM
  561. [f=0078909] Error: 0x70780000 vorbisfile
  562. [f=0078909] Error: 0x68140000 ogg
  563. [f=0078909] Error: 0x64cc0000 vorbis
  564. [f=0078909] Error: 0x66fc0000 freetype6
  565. [f=0078909] Error: 0x62aa0000 glew32
  566. [f=0078909] Error: 0x01340000 SDL
  567. [f=0078909] Error: 0x7c340000 MSVCR71
  568. [f=0078909] Error: 0x77270000 IMM32
  569. [f=0078909] Error: 0x755d0000 MSCTF
  570. [f=0078909] Error: 0x01390000 guard32
  571. [f=0078909] Error: 0x75230000 VERSION
  572. [f=0078909] Error: 0x751c0000 fltlib
  573. [f=0078909] Error: 0x003e0000 prio32
  574. [f=0078909] Error: 0x74100000 dsound
  575. [f=0078909] Error: 0x740d0000 POWRPROF
  576. [f=0078909] Error: 0x76110000 CLBCatQ
  577. [f=0078909] Error: 0x74780000 MMDevApi
  578. [f=0078909] Error: 0x6e2a0000 PROPSYS
  579. [f=0078909] Error: 0x6f820000 wdmaud
  580. [f=0078909] Error: 0x6e290000 ksuser
  581. [f=0078909] Error: 0x6d100000 AVRT
  582. [f=0078909] Error: 0x74740000 AUDIOSES
  583. [f=0078909] Error: 0x72f50000 msacm32
  584. [f=0078909] Error: 0x6d640000 MSACM32
  585. [f=0078909] Error: 0x72f40000 midimap
  586. [f=0078909] Error: 0x71d10000 profapi
  587. [f=0078909] Error: 0x03c70000 hwsys
  588. [f=0078909] Error: 0x73d00000 comctl32
  589. [f=0078909] Error: 0x03d40000 IdleTrac
  590. [f=0078909] Error: 0x5e710000 nvoglv32
  591. [f=0078909] Error: 0x76330000 WINTRUST
  592. [f=0078909] Error: 0x75bd0000 CRYPT32
  593. [f=0078909] Error: 0x75b40000 MSASN1
  594. [f=0078909] Error: 0x75190000 ntmarta
  595. [f=0078909] Error: 0x758f0000 WLDAP32
  596. [f=0078909] Error: 0x6d490000 DINPUT
  597. [f=0078909] Error: 0x73550000 HID
  598. [f=0078909] Error: 0x72530000 mswsock
  599. [f=0078909] Error: 0x74190000 wship6
  600. [f=0078909] Error: 0x711c0000 wshtcpip
  601. [f=0078909] Error: 0x61a40000 AIInterface
  602. [f=0078909] Error: 0x68d80000 SkirmishAI
  603. [f=0078909] Error: 0x11cb0000 SkirmishAI
  604. [f=0078909] Error: 0x6ee80000 dbghelp
  605. [f=0078909] Error: Exception: Access violation (0xc0000005)
  606. [f=0078909] Error: Exception Address: 0x0070aabf
  607. [f=0078909] Error: Stacktrace:
  608. [f=0078909] Error: (0) E:\- Spel -\Spring 91.0\spring.exe [0x0070AABF]
  609. [f=0078909] Error: (1) E:\- Spel -\Spring 91.0\spring.exe [0x0069D688]
  610. [f=0078909] Error: (2) E:\- Spel -\Spring 91.0\spring.exe [0x0069D76E]
  611. [f=0078909] Error: (3) E:\- Spel -\Spring 91.0\spring.exe [0x0069EB7C]
  612. [f=0078909] Error: (4) E:\- Spel -\Spring 91.0\spring.exe [0x007211DF]
  613. [f=0078909] Error: (5) E:\- Spel -\Spring 91.0\spring.exe [0x0042E610]
  614. [f=0078909] Error: (6) E:\- Spel -\Spring 91.0\spring.exe [0x009362C4]
  615. [f=0078909] Error: (7) E:\- Spel -\Spring 91.0\spring.exe [0x0093DB5B]
  616. [f=0078909] Error: (8) E:\- Spel -\Spring 91.0\spring.exe [0x00924261]
  617. [f=0078909] Error: (9) E:\- Spel -\Spring 91.0\spring.exe [0x009247C4]
  618. [f=0078909] Error: (10) E:\- Spel -\Spring 91.0\spring.exe [0x009248E1]
  619. [f=0078909] Error: (11) E:\- Spel -\Spring 91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
  620. [f=0078909] Error: (12) E:\- Spel -\Spring 91.0\spring.exe [0x004010B4]
  621. [f=0078909] Error: (13) E:\- Spel -\Spring 91.0\spring.exe [0x00401128]
  622. [f=0078909] Error: (14) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7547339A]
  623. [f=0078909] Error: (15) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77C69EF2]
  624. [f=0078909] Error: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77C69EC5]
  625. [f=0078909] Red_UI_Framework>> last processed widget was "Red Tooltip"
  626. [f=0078909] Red_Drawing>> last processed widget was "Red Tooltip"
  627. [f=0078909] [CCollisionHandler] dis-/continuous tests: 0/180948312
  628. [f=0078909] Path cache hits 3239 25%
  629. [f=0078909] Path cache hits 4789 17%
  630. [f=0078909] Statistics for RectangleOptimizer: 0%
  631. [f=0078909] Statistics for RectangleOptimizer: 0%
  632. [f=0078909] Statistics for local connection:
  633. Received: 706181 bytes
  634. Sent: 1346184 bytes
  635.  
  636. Error: Spring: Unhandled exception Spring has crashed:
  637. Access violation.
  638.  
  639. A stacktrace has been written to:
  640. E:\- Spel -\Spring 91.0\infolog.txt
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