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- //randomize vectors
- const double range = 1.;
- for (int i = 0; i != NUM_VECTORS; ++i){
- D3 &v = vectors[i];
- double x;
- do{
- x = v.x = 2*range * rand() / RAND_MAX - range;
- v.y = 2*range * rand() / RAND_MAX - range;
- v.z = 2*range * rand() / RAND_MAX - range;
- normalize(v);
- }while(x/v.x > 1);
- }
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