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Basykung7845

Test

Feb 23rd, 2019
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  1. -- This script has been converted to FE by Basykung7845
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Basykung7845")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local p = owner
  88. local char = p.Character
  89. local larm = char:WaitForChild("Left Arm")
  90. local rarm = char:WaitForChild("Right Arm")
  91. local lleg = char:WaitForChild("Left Leg")
  92. local rleg = char:WaitForChild("Right Leg")
  93. local hed = char:WaitForChild("Head")
  94. local torso = char:WaitForChild("Torso")
  95. local root = char:WaitForChild("HumanoidRootPart")
  96. local hum = char:FindFirstChildOfClass("Humanoid")
  97. local debris = game:GetService("Debris")
  98. local input = game:GetService("UserInputService")
  99. local run = game:GetService("RunService")
  100. local rs = run.RenderStepped
  101. local wingpose = "Idle"
  102. local DebrisModel = Instance.new("Model",char)
  103. DebrisModel.Name = "Debris"
  104. repeat rs:wait() until p.CharacterAppearanceLoaded
  105.  
  106. noidle = false
  107. shift = false
  108. control = false
  109.  
  110. ----------------------------------------------------------------------------
  111.  
  112. function rswait(value)
  113. if value ~= nil and value ~= 0 then
  114. for i=1,value do
  115. rs:wait()
  116. end
  117. else
  118. rs:wait()
  119. end
  120. end
  121.  
  122. ----------------------------------------------------------------------------
  123.  
  124. local timeposition = 0
  125.  
  126. function music(id)
  127. if id == "Stop" then
  128. if not torso:FindFirstChild("MusicRuin") then
  129. soundz = Instance.new("Sound",torso)
  130. end
  131. soundz:Stop()
  132. else
  133. if not torso:FindFirstChild("MusicRuin") then
  134. soundz = Instance.new("Sound",torso)
  135. for i=1,2 do
  136. local equalizer = Instance.new("EqualizerSoundEffect",soundz)
  137. equalizer.HighGain = 6
  138. equalizer.MidGain = 0
  139. equalizer.LowGain = 6
  140. end
  141. end
  142. soundz.Volume = 10
  143. soundz.Name = "MusicRuin"
  144. soundz.Looped = true
  145. soundz.PlaybackSpeed = 1
  146. soundz.SoundId = "rbxassetid://"..id
  147. soundz:Stop()
  148. soundz:Play()
  149. end
  150. end
  151.  
  152. ----------------------------------------------------------------------------
  153.  
  154. function lerp(a, b, t)
  155. return a + (b - a)*t
  156. end
  157.  
  158. ----------------------------------------------------------------------------
  159.  
  160. function Lerp(c1,c2,al)
  161. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  162. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  163. for i,v in pairs(com1) do
  164. com1[i] = v+(com2[i]-v)*al
  165. end
  166. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  167. end
  168.  
  169. ----------------------------------------------------------------------------
  170.  
  171. function slerp(a, b, t)
  172. dot = a:Dot(b)
  173. if dot > 0.99999 or dot < -0.99999 then
  174. return t <= 0.5 and a or b
  175. else
  176. r = math.acos(dot)
  177. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  178. end
  179. end
  180.  
  181. ----------------------------------------------------------------------------
  182.  
  183. function clerp(c1,c2,al)
  184.  
  185. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  186.  
  187. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  188.  
  189. for i,v in pairs(com1) do
  190.  
  191. com1[i] = lerp(v,com2[i],al)
  192.  
  193. end
  194.  
  195. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  196.  
  197. end
  198.  
  199. ----------------------------------------------------------------------------
  200.  
  201. function findAllNearestTorso(pos,dist)
  202. local list = workspace:children()
  203. local torso = {}
  204. local temp = nil
  205. local human = nil
  206. local temp2 = nil
  207. for x = 1, #list do
  208. temp2 = list[x]
  209. if (temp2.className == "Model") and (temp2 ~= char) then
  210. temp = temp2:findFirstChild("Torso")
  211. human = temp2:findFirstChildOfClass("Humanoid")
  212. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  213. if (temp.Position - pos).magnitude < dist then
  214. table.insert(torso,temp)
  215. dist = (temp.Position - pos).magnitude
  216. end
  217. end
  218. end
  219. end
  220. return torso
  221. end
  222.  
  223. ----------------------------------------------------------------------------
  224.  
  225. function checkIfNotPlayer(model)
  226. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  227. return true
  228. else
  229. return false
  230. end
  231. end
  232.  
  233. ----------------------------------------------------------------------------
  234.  
  235. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  236.  
  237. local wld = Instance.new("Weld", wp1)
  238.  
  239. wld.Part0 = wp0
  240.  
  241. wld.Part1 = wp1
  242.  
  243. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  244.  
  245. return wld
  246.  
  247. end
  248.  
  249. function weld(model)
  250. local parts,last = {}
  251. local function scan(parent)
  252. for _,v in pairs(parent:GetChildren()) do
  253. if (v:IsA("BasePart")) then
  254. if (last) then
  255. local w = Instance.new("Weld")
  256. w.Name = ("%s_Weld"):format(v.Name)
  257. w.Part0,w.Part1 = last,v
  258. w.C0 = last.CFrame:inverse()
  259. w.C1 = v.CFrame:inverse()
  260. w.Parent = last
  261. end
  262. last = v
  263. table.insert(parts,v)
  264. end
  265. scan(v)
  266. end
  267. end
  268. scan(model)
  269. for _,v in pairs(parts) do
  270. v.Anchored = false
  271. v.Locked = true
  272. v.Anchored = false
  273. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  274. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  275. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  276. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  277. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  278. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  279. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  280. end
  281. end
  282.  
  283. ----------------------------------------------------------------------------
  284.  
  285. function calculate(part,asd)
  286. local Head = hed
  287. local RightShoulder = asd
  288. local RightArm = part
  289. local MousePosition = mouse.Hit.p
  290. local ToMouse = (MousePosition - Head.Position).unit
  291. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  292. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  293. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  294. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  295. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  296. if tostring(LateralAngle) == "-1.#IND" then
  297. LateralAngle = 0
  298. end
  299. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  300. if LateralAngle > (math.pi / 2) then
  301. LateralAngle = (math.pi / 2)
  302. local Torso = root
  303. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  304. if Point.Z > 0 then
  305. if Point.X > -0 and RightArm == rarm then
  306. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  307. elseif Point.X < 0 and RightArm == rarm then
  308. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  309. end
  310. end
  311. end
  312. if Cross.Y < 0 then
  313. LateralAngle = -LateralAngle
  314. end
  315. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  316. end
  317.  
  318. ----------------------------------------------------------------------------
  319.  
  320. function sound(id,position,vol,pitch,start,finish)
  321. coroutine.resume(coroutine.create(function()
  322.  
  323. local part = Instance.new("Part",workspace)
  324. part.Position = position
  325. part.Size = Vector3.new(0,0,0)
  326. part.CanCollide = false
  327. part.Transparency = 1
  328.  
  329. local sound = Instance.new("Sound",part)
  330.  
  331. sound.SoundId = "rbxassetid://"..id
  332.  
  333. repeat rs:wait() until sound.IsLoaded
  334.  
  335. if vol ~= nil then
  336. sound.Volume = vol
  337. end
  338.  
  339. if pitch ~= nil then
  340. sound.PlaybackSpeed = pitch
  341. end
  342.  
  343. if start ~= nil then
  344. sound.TimePosition = start
  345. end
  346.  
  347. if finish ~= nil then
  348. debris:AddItem(part,finish-start)
  349. else
  350. debris:AddItem(part,sound.TimeLength)
  351. end
  352.  
  353. sound:Play()
  354.  
  355. return sound
  356.  
  357. end))
  358. end
  359.  
  360. ----------------------------------------------------------------------------
  361.  
  362. function computeDirection(vec)
  363. local lenSquared = vec.magnitude * vec.magnitude
  364. local invSqrt = 1 / math.sqrt(lenSquared)
  365. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  366. end
  367.  
  368. ----------------------------------------------------------------------------
  369.  
  370. local shaking = 0
  371. function shake(num) if num > shaking then shaking = num end end
  372. game:GetService("RunService").RenderStepped:connect(function()
  373. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  374. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  375. end)
  376.  
  377. plr = owner
  378. DebrisModel = Instance.new("Model",plr.Character)
  379. DebrisModel.Name = "DebrisModel"
  380.  
  381. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  382.  
  383. local part = Instance.new("Part",DebrisModel)
  384. part.Anchored = true
  385. part.CanCollide = false
  386. part.Size = Vector3.new(1,1,1)
  387. part.Transparency = transparency
  388. part.Material = material
  389. part.Color = color
  390. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  391.  
  392. local partmesh = Instance.new("SpecialMesh",part)
  393. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  394. partmesh.Scale = size
  395.  
  396. local pvalue = Instance.new("Vector3Value",part)
  397. pvalue.Name = "Position"
  398. pvalue.Value = positionchange
  399.  
  400. local svalue = Instance.new("Vector3Value",part)
  401. svalue.Name = "Size"
  402. svalue.Value = sizechange
  403.  
  404. local rvalue = Instance.new("Vector3Value",part)
  405. rvalue.Name = "Rotation"
  406. rvalue.Value = rotationchange
  407.  
  408. local tvalue = Instance.new("NumberValue",part)
  409. tvalue.Name = "Transparency"
  410. tvalue.Value = transparencychange
  411.  
  412. local avalue = Instance.new("NumberValue",part)
  413. avalue.Name = "Acceleration"
  414. avalue.Value = acceleration
  415.  
  416. part.Name = "EFFECT"
  417.  
  418. return part
  419.  
  420. end
  421.  
  422. game:GetService("RunService").RenderStepped:connect(function()
  423. coroutine.resume(coroutine.create(function()
  424.  
  425. for i, v in pairs(DebrisModel:GetChildren()) do
  426. if v:isA("BasePart") then
  427. v.LocalTransparencyModifier = 0
  428. end
  429. end
  430.  
  431. if not plr.Character:FindFirstChild("DebrisModel") then
  432. DebrisModel = Instance.new("Model",plr.Character)
  433. DebrisModel.Name = "DebrisModel"
  434. end
  435.  
  436. for i,v in pairs(DebrisModel:GetChildren()) do
  437. if v:IsA("BasePart") and v.Name == "EFFECT" then
  438. local pvalue = v:FindFirstChild("Position").Value
  439. local svalue = v:FindFirstChild("Size").Value
  440. local rvalue = v:FindFirstChild("Rotation").Value
  441. local tvalue = v:FindFirstChild("Transparency").Value
  442. local avalue = v:FindFirstChild("Acceleration").Value
  443. local mesh = v:FindFirstChild("Mesh")
  444. mesh.Scale = mesh.Scale + svalue
  445. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  446. v.Transparency = v.Transparency + tvalue
  447. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  448. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  449. v:Destroy()
  450. end
  451. end
  452. end
  453.  
  454. end))
  455. end)
  456.  
  457. local wsback = 0
  458. local frozen = false
  459. function freeze()
  460. if frozen == false then
  461. frozen = true
  462. wsback = hum.WalkSpeed
  463. hum.WalkSpeed = 1
  464. else
  465. frozen = false
  466. hum.WalkSpeed = wsback
  467. end
  468. end
  469. hum.WalkSpeed = 25
  470.  
  471. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  472. local magz = (Part0 - Part1).magnitude
  473. local curpos = Part0
  474. local trz = {-Offset,Offset}
  475. for i=1,Times do
  476. local li = Instance.new("Part", DebrisModel)
  477. li.TopSurface =0
  478. li.Material = Enum.Material.Neon
  479. li.BottomSurface = 0
  480. li.Anchored = true
  481. li.Locked = true
  482. li.Transparency = Trans or 0.4
  483. li.Color = Color
  484. li.formFactor = "Custom"
  485. li.CanCollide = false
  486. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  487. local lim = Instance.new("BlockMesh",li)
  488. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  489. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  490. if Times == i then
  491. local magz2 = (curpos - Part1).magnitude
  492. li.Size = Vector3.new(Thickness,Thickness,magz2)
  493. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  494. else
  495. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  496. end
  497. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  498. li.Name = "LIGHTNING"
  499. end
  500. end
  501.  
  502. ----------------------------------------------------------------------------
  503. skin_color = BrickColor.new("Light orange")
  504. --p:ClearCharacterAppearance()
  505. --hed:WaitForChild("face"):Destroy()
  506. hed:WaitForChild("face").Texture = "rbxassetid://407320095"
  507. ----------------------------------------------------------------------------
  508. local size = 1
  509.  
  510. newWeld(torso, larm, -1.5, 0.5, 0)
  511. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  512. newWeld(torso, rarm, 1.5, 0.5, 0)
  513. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  514. newWeld(torso, hed, 0, 1.5, 0)
  515. newWeld(torso, lleg, -0.5, -1, 0)
  516. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  517. newWeld(torso, rleg, 0.5, -1, 0)
  518. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  519. newWeld(root, torso, 0, -1, 0)
  520. torso.Weld.C1 = CFrame.new(0, -1, 0)
  521.  
  522. emitters={}
  523.  
  524. ----------------------------------------------------------------------------------------
  525. music(288494027)
  526. velocityYFall=0
  527. velocityYFall2=0
  528. velocityYFall3=0
  529. velocityYFall4=0
  530. neckrotY=0
  531. neckrotY2=0
  532. torsorotY=0
  533. torsorotY2=0
  534. torsoY=0
  535. torsoY2=0
  536. colored = 0
  537. sine = 0
  538. change=0.4
  539. movement=10
  540. timeranim=0
  541. running = false
  542. jumped = false
  543. icolor=1
  544. imode=false
  545.  
  546. didjump = false
  547. jumppower = 0
  548. debounceimpact = false
  549.  
  550. function jumpimpact()
  551. if debounceimpact == false then
  552. debounceimpact = true
  553. if jumppower < -150 then jumppower = -150 end
  554. shake(-jumppower/5)
  555. for i=1,-jumppower/20 do rs:wait()
  556. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  557. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  558. end
  559. debounceimpact = false
  560. end
  561. end
  562.  
  563. max = 0
  564.  
  565. rs:connect(function()
  566.  
  567. for i,v in pairs(DebrisModel:GetChildren()) do
  568. if v.Name == "LIGHTNING" then
  569. local vm = v:FindFirstChildOfClass("BlockMesh")
  570. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  571. if vm.Scale.X <= 0 then
  572. v:Destroy()
  573. end
  574. end
  575. end
  576.  
  577. if p.Character.Parent == nil then
  578. local model = Instance.new("Model")
  579. model.Name = p.Name
  580. p.Character = model
  581. for i,v in pairs(char:GetChildren()) do
  582. v.Parent = p.Character
  583. end
  584. end
  585.  
  586. char = p.Character
  587. if p.Character.Parent ~= workspace then
  588. p.Character.Parent = workspace
  589. end
  590. for i,v in pairs(char:GetChildren()) do
  591. if v:IsA("Accoutrement") then
  592. if v.Handle:FindFirstChild("Mesh") then
  593. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  594. v.Handle.Transparency = 0
  595. end
  596. elseif v:IsA("BasePart") then
  597. v.Anchored = false
  598. if v:FindFirstChildOfClass("BodyPosition") then
  599. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  600. end
  601. if v:FindFirstChildOfClass("BodyVelocity") then
  602. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  603. end
  604. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  605. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  606. end
  607. if v:FindFirstChild("Mesh") then
  608. v:FindFirstChild("Mesh").Offset = Vector3.new()
  609. end
  610. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  611. local force = Instance.new("Part",DebrisModel)
  612. force.Name = v.Name.."FORCEFIELD"
  613. if v ~= hed then
  614. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  615. else
  616. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  617. end
  618. force.CanCollide = false
  619. force.Transparency = 1
  620. force.Color = Color3.new(0,1,1)
  621. force.Material = Enum.Material.Neon
  622. newWeld(v,force,0,0,0)
  623. else
  624. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  625. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  626. end
  627. end
  628. if v.Name ~= "HumanoidRootPart" then
  629. v.Transparency = 0
  630. else
  631. v.Transparency = 1
  632. end
  633. end
  634. end
  635.  
  636. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  637. velocityYFall = root.Velocity.Y/1.5
  638. else
  639. if -root.Velocity.Y/1.5 < -5 then
  640. velocityYFall = 5
  641. elseif -root.Velocity.Y/1.5 > 150 then
  642. velocityYFall = -150
  643. end
  644. end
  645.  
  646. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  647. velocityYFall2 = root.Velocity.Y/180
  648. else
  649. if -root.Velocity.Y/180 < 0 then
  650. velocityYFall2 = 0
  651. elseif -root.Velocity.Y/180 > 1.2 then
  652. velocityYFall2 = -1.2
  653. end
  654. end
  655.  
  656. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  657. velocityYFall3 = root.Velocity.Y/1.5
  658. else
  659. if -root.Velocity.Y/1.5 < -5 then
  660. velocityYFall3 = 5
  661. elseif -root.Velocity.Y/1.5 > 50 then
  662. velocityYFall3 = -50
  663. end
  664. end
  665.  
  666. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  667. velocityYFall4 = root.Velocity.Y/1.5
  668. else
  669. if -root.Velocity.Y/180 < -5 then
  670. velocityYFall4 = 5
  671. elseif -root.Velocity.Y/180 > 50 then
  672. velocityYFall4 = -50
  673. end
  674. end
  675.  
  676. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  677. neckrotY = root.RotVelocity.Y/6
  678. else
  679. if root.RotVelocity.Y/6 < -1 then
  680. neckrotY = -1
  681. elseif root.RotVelocity.Y/6 > 1 then
  682. neckrotY = 1
  683. end
  684. end
  685.  
  686. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  687. neckrotY2 = root.RotVelocity.Y/8
  688. else
  689. if root.RotVelocity.Y/8 < -0.6 then
  690. neckrotY2 = -0.6
  691. elseif root.RotVelocity.Y/8 > 0.6 then
  692. neckrotY2 = 0.6
  693. end
  694. end
  695.  
  696. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  697. torsorotY = root.RotVelocity.Y/6
  698. else
  699. if root.RotVelocity.Y/6 < -0.2 then
  700. torsorotY = -0.2
  701. elseif root.RotVelocity.Y/6 > 0.2 then
  702. torsorotY = 0.2
  703. end
  704. end
  705.  
  706. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  707. torsorotY2 = root.RotVelocity.Y/8
  708. else
  709. if root.RotVelocity.Y/8 < -0.2 then
  710. torsorotY2 = -0.2
  711. elseif root.RotVelocity.Y/8 > 0.2 then
  712. torsorotY2 = 0.2
  713. end
  714. end
  715.  
  716. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  717. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  718.  
  719. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  720. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  721.  
  722. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  723. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  724.  
  725. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  726. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  727.  
  728. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  729. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  730.  
  731. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  732. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  733.  
  734. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  735. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  736.  
  737. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  738. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  739.  
  740. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  741. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  742.  
  743. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  744. local part, endPoint = workspace:FindPartOnRay(ray, char)
  745.  
  746. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
  747.  
  748. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  749. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  750.  
  751. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  752. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  753.  
  754. if hum.Health > 0 and noidle == false then
  755. if hum.Sit == false then
  756. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  757. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  758. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  759. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  760. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  761. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  762. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  763. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  764. elseif jumped == true then
  765. didjump = true
  766. jumppower = root.Velocity.Y
  767. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  768. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
  769. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  770. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  771. torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
  772. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  773. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  774. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  775. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  776. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
  777. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
  778. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
  779. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  780. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
  781. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
  782. end
  783.  
  784. else
  785. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  786. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  788. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  789. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  790. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
  791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
  792. end
  793.  
  794. end
  795. if didjump == true and jumped == false and jumppower < 0 then
  796. didjump = false
  797. jumpimpact()
  798. end
  799.  
  800. sine = sine + change
  801. hum.Health = math.huge
  802. hum.MaxHealth = math.huge
  803. end)
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