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Sep 19th, 2019
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  1. /*************
  2. * ambush.js *
  3. *************
  4. *
  5. * Oh. Oh, I see. This wasn't quite part of the plan.
  6. *
  7. * Looks like they won't let you take the Algorithm
  8. * without a fight. You'll need to carefully weave your
  9. * way through the guard drones.
  10. *
  11. * Well, time to improvise. Let's mess with their programming
  12. * a little, shall we?
  13. */
  14.  
  15. function startLevel(map) {
  16. function moveToward(obj, type) {
  17. var target = obj.findNearest(type);
  18. var leftDist = obj.getX() - target.x;
  19. var upDist = obj.getY() - target.y;
  20.  
  21. var direction;
  22. if (upDist == 0 && leftDist == 0) {
  23. return;
  24. } if (upDist > 0 && upDist >= leftDist) {
  25. direction = 'up';
  26. } else if (upDist < 0 && upDist < leftDist) {
  27. direction = 'down';
  28. } else if (leftDist > 0 && leftDist >= upDist) {
  29. direction = 'left';
  30. } else {
  31. direction = 'right';
  32. }
  33.  
  34. if (obj.canMove(direction)) {
  35. obj.move(direction);
  36. }
  37. }
  38.  
  39. map.defineObject('attackDrone', {
  40. 'type': 'dynamic',
  41. 'symbol': 'd',
  42. 'color': 'red',
  43. 'onCollision': function (player) {
  44. player.killedBy('an attack drone');
  45. },
  46. 'behavior': function (me) {
  47. //moveToward(me, 'player');
  48.  
  49. var player = map.getPlayer();
  50.  
  51. if (player.getX() < 7)
  52. {
  53. me.move('right');
  54. }
  55. else
  56. {
  57. me.move('left');
  58. }
  59.  
  60.  
  61.  
  62. //map.getPlayer().setPhoneCallback(moveToward(me, 'player'));
  63. //function bacon(me)
  64. //{
  65. //me.move('left');
  66. //}
  67. }
  68. });
  69.  
  70. map.defineObject('reinforcementDrone', {
  71. 'type': 'dynamic',
  72. 'symbol': 'd',
  73. 'color': 'yellow',
  74. 'onCollision': function (player) {
  75. player.killedBy('a reinforcement drone');
  76. },
  77. 'behavior': function (me) {
  78. //me.move('left');
  79. //me.move('down');
  80. }
  81. });
  82.  
  83. map.defineObject('defenseDrone', {
  84. 'type': 'dynamic',
  85. 'symbol': 'd',
  86. 'color': 'green',
  87. 'onCollision': function (player) {
  88. player.killedBy('a defense drone');
  89. },
  90. 'behavior': function (me) {
  91. //me.move('left');
  92. var player = map.getPlayer();
  93. if (player.getX() >= 7 & player.getX() <= 11)
  94. {
  95. me.move('left');
  96. }
  97. else if (player.getX() > 11 && player.getX() < 20)
  98. {
  99. me.move('right');
  100. }
  101. }
  102. });
  103.  
  104. // just for decoration
  105. map.defineObject('water', {
  106. 'symbol': '░',
  107. 'color': '#44f'
  108. });
  109.  
  110. map.placePlayer(0, 12);
  111.  
  112. for (var x = 0; x < map.getWidth(); x++) {
  113. map.placeObject(x, 10, 'block');
  114. map.placeObject(x, 14, 'block');
  115.  
  116. for (var y = 20; y < map.getHeight(); y++) {
  117. map.placeObject(x, y, 'water');
  118. }
  119. }
  120.  
  121. map.placeObject(23, 11, 'attackDrone');
  122. map.placeObject(23, 12, 'attackDrone');
  123. map.placeObject(23, 13, 'attackDrone');
  124.  
  125. map.placeObject(27, 11, 'defenseDrone');
  126. map.placeObject(27, 12, 'defenseDrone');
  127. map.placeObject(27, 13, 'defenseDrone');
  128.  
  129. map.placeObject(24, 11, 'reinforcementDrone');
  130. map.placeObject(25, 11, 'reinforcementDrone');
  131. map.placeObject(26, 11, 'reinforcementDrone');
  132. map.placeObject(24, 13, 'reinforcementDrone');
  133. map.placeObject(25, 13, 'reinforcementDrone');
  134. map.placeObject(26, 13, 'reinforcementDrone');
  135.  
  136. map.placeObject(map.getWidth()-1, 12, 'exit');
  137. }
  138.  
  139. function validateLevel(map) {
  140. map.validateExactlyXManyObjects(1, 'exit');
  141. }
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