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  1. <SwtorData>
  2.   <Abilities>
  3.     <Class Name="agent" Label="Imperial Agent">
  4.       <base>
  5.         <Ability Name="Adrenaline Probe" Description="Summons a droid that helps you recover 50 energy over &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="antitoxinprobe" NodeName="adrenaline_probe" ID="814776770887680" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  6.         <Ability Name="Distraction" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="sonicgrenade" NodeName="distraction" ID="987747988799488" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  7.         <Ability Name="Target Acquired" Description="Increases ranged and tech accuracy by 30% and armor penetration by 15% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="assassinate" NodeName="target_acquired" ID="988198960365568" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  8.         <Ability Name="Infiltrate" Description="Cloaks all group members within 10 meters of you in a temporary stealth field that lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Cannot be used in combat. Only usable while in stealth mode." Icon="souterrimpirate" NodeName="infiltrate" ID="2144558775271424" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  9.         <Ability Name="Countermeasures" Description="Activates countermeasures, instantly lowering threat by a moderate amount." Icon="subterfuge" NodeName="countermeasures" ID="3469564776022016" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  10.         <Ability Name="Leg Shot" Description="Fires a shot that deals &lt;&lt;1&gt;&gt; weapon damage and immobilizes the target for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Direct damage dealt after 2 seconds ends the effect prematurely." Icon="cripplingfire" NodeName="leg_shot" EnergyCost="12" ID="814841195397120" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  11.         <Ability Name="Recuperate" Description="Recovers your health and energy over 15 seconds. This is only usable out of combat." Icon="spyrecuperate" NodeName="recuperate" ID="814866965200896" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  12.         <Ability Name="Laze Target" Description="Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%." Icon="lazetarget" NodeName="laze_target" ID="814836900429824" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  13.         <Ability Name="Shiv" Description="Stabs a target for &lt;&lt;1&gt;&gt; kinetic damage." Icon="Shiv" NodeName="shiv" EnergyCost="15" ID="814884145070080" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  14.         <Ability Name="Resuscitation Probe" Description="Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="resuscitationprobe" NodeName="resuscitation_probe" ID="814875555135488" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  15.         <Ability Name="Flash Bang" Description="Detonates a flash bang that blinds the target for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Damage causes this effect to end prematurely." Icon="flashbang" NodeName="flash_bang" ID="814819720560640" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  16.         <Ability Name="Coordination" Description="Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="rushedshot" NodeName="coordination" ID="881945764429824" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  17.         <Ability Name="Toxin Scan" Description="Cleanses a friendly target of up to 2 negative tech or physical effects." Icon="cyborgveteran" NodeName="toxin_scan" EnergyCost="10" ID="992541172301824" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  18.         <Ability Name="Debilitate" Description="Deals &lt;&lt;2&gt;&gt; energy damage and stuns the target for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="hamstring" NodeName="debilitate" EnergyCost="10" ID="814802540691456" Cooldown="45" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  19.         <Ability Name="" Description="Increases the range of Overload Shot, Flash Bang, Distraction, Weakening Blast, and Cull to 30 meters, and additionally increases the range of all rifle, probe and dart attacks by 5 meters." Icon="iaassassin" NodeName="advanced_targeting" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  20.         <Ability Name="Spotter" Description="Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover." Icon="riflerangefinderdevice" NodeName="spotter" ID="3198887347093504" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  21.         <Ability Name="Kolto Infusion" Description="Executes your Tactical Advantage to heal the target immediately for &lt;&lt;1&gt;&gt; followed by &lt;&lt;2&gt;&gt; over &lt;&lt;3&gt;&gt; seconds. Requires and consumes Tactical Advantage." Icon="koltoinjection" NodeName="kolto_infusion" EnergyCost="20" ID="1014376786034688" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  22.         <Ability Name="Exfiltrate" Description="Roll forward 12 meters. Activating Exfiltrate a second time within 10 seconds allows you to roll again, but puts the ability on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered." Icon="newrolloperative" NodeName="exfiltrate" ID="3202400630341632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  23.         <Ability Name="Fragmentation Grenade" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage to the primary target and &lt;&lt;2&gt;&gt; kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground." Icon="remotedetonationmine" NodeName="fragmentation_grenade" EnergyCost="20" ID="1624614329384960" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  24.         <Ability Name="" Description="Delivers a powerful knife attack to a vulnerable target, dealing &lt;&lt;1&gt;&gt; kinetic damage to weak and standard targets, and &lt;&lt;2&gt;&gt; kinetic damage to strong targets. Only usable on incapacitated targets." Icon="disable" NodeName="eviscerate" ID="-1" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  25.         <Ability Name="" Description="Evasion also removes all hostile removable effects when used." Icon="entrench" NodeName="avoidance_training" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  26.         <Ability Name="Stim Boost" Description="Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for &lt;&lt;1&gt;&gt; seconds. Does not break stealth." Icon="stimulants" NodeName="stim_boost" ID="2278046358831104" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  27.         <Ability Name="Slice Droid" Description="Hacks a droid, incapacitating it for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time." Icon="slicedroid" NodeName="slice_droid" ID="1624803307945984" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  28.         <Ability Name="Kolto Probe" Description="Summons a droid that heals a friendly target for &lt;&lt;1[%d/%d/%d]&gt;&gt; over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Stacks up to 2 times." Icon="surgicalprobe" NodeName="kolto_probe" EnergyCost="15" ID="814832605462528" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  29.         <Ability Name="Entrench" Description="Entrenches you into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="entrench" NodeName="entrench" ID="2043584094142464" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  30.         <Ability Name="Sleep Dart" Description="Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids." Icon="sleepdart" NodeName="sleep_dart" EnergyCost="20" ID="814888440037376" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  31.         <Ability Name="Tactical Advantage" Description="Defeating an opponent, activating Shiv, or activating Backstab while stealthed puts you in a position of Tactical Advantage, enabling the use of executions for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Up to 2 charges of Tactical Advantage can exist at once." Icon="iachisssecretpolice" NodeName="tactical_advantage" ID="2278063538700288" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  32.         <Ability Name="Carbine Burst" Description="Executes your Tactical Advantage, firing a short burst that hits up to 8 targets in a 10-meter cone in front of you for &lt;&lt;1&gt;&gt; weapon damage. Requires and consumes Tactical Advantage." Icon="desperatecommand" NodeName="carbine_burst" EnergyCost="15" ID="1787720007417856" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  33.         <Ability Name="Backstab" Description="Ambushes an enemy for &lt;&lt;1&gt;&gt; kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals &lt;&lt;2&gt;&gt; kinetic damage and grants a Tactical Advantage." Icon="criticalblade" NodeName="backstab" EnergyCost="15" ID="814789655789568" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  34.         <Ability Name="Corrosive Dart" Description="Fires a dart at the target that deals &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="toxicdart" NodeName="corrosive_dart" EnergyCost="15" ID="3465720780292096" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  35.         <Ability Name="Evasion" Description="Increases your chance to dodge melee and ranged attacks by 200% for &lt;&lt;1&gt;&gt; seconds. Does not break Stealth." Icon="evasion" NodeName="evasion" ID="814811130626048" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  36.         <Ability Name="Rifle Shot" Description="Shoots your rifle at the target, dealing &lt;&lt;1&gt;&gt; weapon damage." Icon="rifleshot" NodeName="rifle_shot_optimize" ID="948041016147968" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  37.         <Ability Name="Covered Escape" Description="Roll forward 18 meters, purging movement-slowing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%." Icon="disengagesniper" NodeName="covered_escape" ID="3200519434665984" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  38.         <Ability Name="Tactical Superiority" Description="Executes your Tactical Advantage to grant Tactical Superiority to you and your Operation group members within 40 meters, increasing critical chance by 10% for &lt;&lt;1&gt;&gt; seconds. Does not break stealth." Icon="uti_imp_rep_crit_chance_raid_buff" NodeName="tactical_superiority" ID="3462357820899328" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  39.         <Ability Name="Series of Shots" Description="Unleashes a series of shots that deals &lt;&lt;1&gt;&gt; weapon damage and uses 20 energy over the duration." Icon="reactiveshots" NodeName="series_of_shots" ID="2299572734918656" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  40.         <Ability Name="Escape" Description="Purges all incapacitating and movement-impairing effects." Icon="escape" NodeName="escape" ID="814806835658752" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  41.         <Ability Name="Cloaking Screen" Description="Overloads your stealth generator, immediately exiting combat and entering stealth mode. For &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds, you become virtually undetectable." Icon="coveredescape" NodeName="cloaking_screen" ID="2278037768896512" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  42.         <Ability Name="Ballistic Shield" Description="Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="ballisticshield" NodeName="ballistic_shield" ID="2305791847563264" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  43.         <Ability Name="Diversion" Description="Reduces the accuracy by 45% and exposes from cover of up to 8 enemies within 8 meters for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds.  Cannot be used on Operation bosses." Icon="smokegrenade" NodeName="diversion" ID="785128611643392" Cooldown="60" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  44.         <Ability Name="Shatter Shot" Description="Fires a high-impact shot that deals &lt;&lt;1&gt;&gt; weapon damage and inflicts trauma for &lt;&lt;2&gt;&gt; seconds, reducing all healing the target receives by 20%." Icon="perforatingshot" NodeName="shatter_shot" EnergyCost="15" ID="987812413308928" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  45.         <Ability Name="Heroic Moment: Advanced Recon" Description="Immediately finishes the cooldown on Adrenaline Probe and restores 2% of maximum health every 3 seconds.  Requires an active companion. Lasts 1 minute." Icon="riflerangefinderdevice" NodeName="advanced_recon" ID="1412477304700928" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  46.         <Ability Name="Suppressive Fire" Description="Sprays a wave of bolts over the target area, dealing &lt;&lt;1]&gt;&gt; weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover." Icon="barrage" NodeName="suppressive_fire" ID="869606323388416" Cooldown="0" ChannelDuration="4.5" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  47.         <Ability Name="Snipe" Description="Shoots a target for &lt;&lt;1&gt;&gt; weapon damage." Icon="snipe" NodeName="snipe" EnergyCost="20" ID="814892735004672" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  48.         <Ability Name="Sneak" Description="Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode." Icon="disappear" NodeName="sneak" ID="2006226468601856" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  49.         <Ability Name="Orbital Strike" Description="Calls in support from orbiting warships, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts. Can only be used from cover." Icon="orbitalbombardment" NodeName="orbital_strike" EnergyCost="20" ID="2145301804613632" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  50.         <Ability Name="Cover Pulse" Description="Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover." Icon="concussionmissiles" NodeName="cover_pulse" ID="996514017050624" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  51.         <Ability Name="" Description="Reduces the cooldown of Revive by 100%." Icon="healingscan" NodeName="medical_doctor" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  52.         <Ability Name="Shield Probe" Description="Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break stealth." Icon="shieldprobe" NodeName="shield_probe" ID="784716294782976" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  53.         <Ability Name="Diagnostic Scan" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; over 3 seconds." Icon="emergencystimpak" NodeName="diagnostic_scan" ID="1685950757339136" Cooldown="0" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  54.         <Ability Name="Overload Shot" Description="Blasts a target for &lt;&lt;1&gt;&gt; weapon damage." Icon="fearsomecry" NodeName="overload_shot" EnergyCost="15" ID="866410867720192" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  55.         <Ability Name="Takedown" Description="Attempts to take the target down with a single powerful shot that deals &lt;&lt;1&gt;&gt; weapon damage. Only usable on targets at or below 30% max health." Icon="imperialagent" NodeName="takedown" EnergyCost="15" ID="987683564290048" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  56.         <Ability Name="Sever Tendon" Description="Throws a knife at the target, dealing &lt;&lt;1&gt;&gt; kinetic damage and slowing the target's movement speed by 50% for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="severtendon" NodeName="sever_tendon" EnergyCost="10" ID="1223726376943616" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  57.         <Ability Name="Stealth" Description="Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth." Icon="stealth" NodeName="stealth" ID="814901324939264" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  58.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="critchance_raid_buff" ID="-1" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  59.       </base>
  60.       <SkillTree Name="lethality" Label="Lethality">
  61.         <Ability Name="Fatality" Description="Shiv triggers Fatality, which makes your next Corrosive Assault regrant Tactical Advantage and cost no energy. This effect cannot occur more than once every 10 seconds." Icon="focusedsights" NodeName="fatality" ID="3202769997529088" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  62.         <Ability Name="Lethal Strike" Description="Ambushes an enemy for &lt;&lt;1&gt;&gt; kinetic damage and &lt;&lt;3&gt;&gt; internal damage. If used while stealthed, deals &lt;&lt;2&gt;&gt; kinetic damage, &lt;&lt;4&gt;&gt; internal damage, and grants a Tactical Advantage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Backstab." Icon="abl_ag_op_lethal_strike" NodeName="lethal_strike" EnergyCost="15" ID="3403731517308928" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  63.         <Ability Name="Toxic Blast" Description="Deals &lt;&lt;1&gt;&gt; weapon damage and for the next 10 seconds causes the target to take &lt;&lt;1&gt;&gt; additional weapon damage whenever it takes damage from your Corrosive Assault or a poison effect. Grants a Tactical Advantage." Icon="defensivecommand" NodeName="toxic_blast" ID="3440831444811776" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  64.         <Ability Name="Quickening" Description="Increases the duration of your Evasion by 1 second and your effective stealth level by 2. In addition, when you activate Exfiltrate, you gain Quickening, which makes your next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.  This effect cannot occur more than once every 10 seconds." Icon="trenchhealer" NodeName="quickening" ID="3202812947202048" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  65.         <Ability Name="Lethal Purpose" Description="Reduces the cooldown of Adrenaline Probe by 15 seconds. In addition, critical hits with poison effects restore 1 energy." Icon="assassinstraining" NodeName="lethal_purpose" ID="2291554030977024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  66.         <Ability Name="Corrosive Assault" Description="Executes your Tactical Advantage to fire a volley of corrosive shots, dealing &lt;&lt;1&gt;&gt; weapon damage. For each of your poison effects present on the target, the target is culled for an additional &lt;&lt;2&gt;&gt; internal damage. Requires and consumes Tactical Advantage." Icon="cull" NodeName="corrosive_assault" EnergyCost="20" ID="3440822854877184" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  67.         <Ability Name="Combat Stims" Description="Stim Boost immediately restores 10 energy when activated. Additionally reduces the cooldown of Stim Boost by 30 seconds." Icon="stimulants" NodeName="combat_stims" ID="2513359027044352" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  68.         <Ability Name="Corrosive Grenade" Description="Hurls a corrosive grenade that spews acid in a 5-meter radius on impact, dealing &lt;&lt;1[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds to up to 8 targets." Icon="stickygrenade" NodeName="corrosive_grenade" EnergyCost="10" ID="1703989619982336" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  69.       </SkillTree>
  70.       <SkillTree Name="virulence">
  71.         <Ability Name="Lethal Takedown" Description="In addition, damage dealt by Cull has a 45% chance to trigger Lethal Takedown, which finishes the cooldown of Takedown and makes your next Takedown usable on a target with any health level." Icon="cannonheal" NodeName="lethal_takedown" ID="3441024718340096" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  72.         <Ability Name="Weakening Blast" Description="Deals &lt;&lt;1&gt;&gt; weapon damage and for the next 10 seconds causes the target to take &lt;&lt;1&gt;&gt; additional weapon damage whenever it takes damage from your Cull or a poison effect." Icon="defensivecommand" NodeName="weakening_blast" EnergyCost="10" ID="3440827149844480" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  73.         <Ability Name="Corrosive Mine" Description="Increases the duration of your Ballistic Shield by 5 seconds. In addition, when you activate Covered Escape, you detonate a Corrosive Mine that deals &lt;&lt;1&gt;&gt; internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts &lt;&lt;2&gt;&gt; seconds. Does not affect sleeping or incapacitated targets." Icon="corrosivemine" NodeName="corrosive_mine" ID="3394944014221312" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  74.         <Ability Name="Cull" Description="Fires a volley of bolts at the target, dealing &lt;&lt;1&gt;&gt; weapon damage and spending 6 energy each second. When you deal damage with Cull, each of your poison effects on the target also deal damage." Icon="cull" NodeName="cull" ID="3394939719254016" Cooldown="9" ChannelDuration="3" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  75.         <Ability Name="Lethal Shot" Description="Shoots a target for &lt;&lt;1&gt;&gt; weapon damage and &lt;&lt;2&gt;&gt; internal damage." Icon="abl_ag_sn_lethal_shot" NodeName="lethal_shot" EnergyCost="15" ID="3395639798923264" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  76.       </SkillTree>
  77.       <SkillTree Name="engineering" Label="Engineering">
  78.         <Ability Name="Scatter Bombs" Description="Reduces the energy cost of Fragmentation Grenade by 5. In addition, when rolling with Covered Escape, you drop 5 Scatter Bombs in a trail behind you. These bombs explode soon after, dealing &lt;&lt;1&gt;&gt; kinetic damage to any nearby enemy. Enemies can only be struck by 2 bombs." Icon="scatterbombs" NodeName="scatter_bombs" ID="3199136455196672" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  79.         <Ability Name="Electrified Railgun" Description="When Series of Shots deals damage, it electrifies the target, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds. Stacks up to 3 times." Icon="electrostaves" NodeName="electrified_railgun" ID="2302776780521472" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  80.         <Ability Name="EMP Discharge" Description="Deals &lt;&lt;1&gt;&gt; energy damage to the enemy affected by your Interrogation Probe and stuns the enemy for 2 seconds if it is also affected by your Plasma Probe." Icon="detonateprobe" NodeName="emp_discharge" EnergyCost="15" ID="3394870999777280" Cooldown="18" ChannelDuration="0" Range="35" OnGCD="True" LoS="False" Passive="False" Damage="True" Healing="False" />
  81.         <Ability Name="Imperial Methodology" Description="Increases the number of cluster bombs dropped by Explosive Probe by 2. In addition, when the cluster bombs detonate, you recover 5 energy." Icon="shrapnelburst" NodeName="imperial_methodology" ID="2302695176142848" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  82.         <Ability Name="Plasma Probe" Description="Deploys a probe that attacks the target area, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds to up to 8 targets within 5 meters and slowing all affected targets by 70% while they remain in the target area. Only one plasma probe can be active at a time." Icon="plasmaprobe" NodeName="plasma_probe" EnergyCost="20" ID="993073748246528" Cooldown="0" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  83.         <Ability Name="Cluster Bombs" Description="After Explosive Probe detonates, it drops 2 cluster bombs on the target. A cluster bomb explodes when damaged by blaster fire, dealing &lt;&lt;2[%d/%d/%d]&gt;&gt; kinetic damage to the target. Cluster bombs cannot be detonated more than once every half second." Icon="democharge" NodeName="cluster_bombs" ID="1794136688558080" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  84.         <Ability Name="Energy Overrides" Description="After activating EMP Discharge, the next Fragmentation Grenade costs no energy." Icon="ionclip" NodeName="energy_overrides" ID="2302746715750400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  85.         <Ability Name="Explosive Probe" Description="Puts an explosive probe on the target that detonates when the target takes damage, dealing &lt;&lt;1&gt;&gt; kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing &lt;&lt;2&gt;&gt; additional elemental damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="explosiveprobe" NodeName="explosive_probe" EnergyCost="20" ID="3394789395398656" Cooldown="18" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  86.         <Ability Name="Inventive Interrogation Techniques" Description="Interrogation Probe reduces the target's movement speed by 30% for the duration." Icon="surveyorskit" NodeName="inventive_interrogation_techniques" ID="2302720945946624" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  87.         <Ability Name="Interrogation Probe" Description="Summons an interrogation probe that clings to the target and deals &lt;&lt;1&gt;&gt; energy damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Only one interrogation probe can be active at a time." Icon="sonicprobe" NodeName="interrogation_probe" EnergyCost="15" ID="879630777057280" Cooldown="0" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  88.       </SkillTree>
  89.       <SkillTree Name="marksmanship" Label="Marksmanship">
  90.         <Ability Name="Penetrating Blasts" Description="Fires a number of blasts that deal &lt;&lt;1&gt;&gt; weapon damage and sunder the target for &lt;&lt;2&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Series of Shots." Icon="abl_ag_sn_penetrating_blast" NodeName="penetrating_blasts" ID="3394699201085440" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  91.         <Ability Name="Heavy Shot" Description="When Ambush strikes a target within 10 meters, the target is knocked back several meters." Icon="ambush" NodeName="heavy_shot" ID="2301226297327616" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  92.         <Ability Name="Recoil Control" Description="Firing Snipe twice in a row, firing Takedown or Ambush once, or completing a Penetrating Blasts now finishes the cooldown on Followthrough." Icon="boltaction" NodeName="recoil_control" ID="2301071678504960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  93.         <Ability Name="" Description="Increases ranged and tech accuracy by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="marktarget" NodeName="marksmanship" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  94.         <Ability Name="Honed Shots" Description="Snipe grants Honed Shots, increasing the critical hit chance and damage done by Snipe by 5% for 15 seconds.  Stacks up to 3 times." Icon="empire" NodeName="honed_shots" ID="3394703496052736" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  95.         <Ability Name="Muzzle Fluting" Description="Followthrough reduces the energy cost of your next two Snipes by 5." Icon="rifleflashguard" NodeName="muzzle_fluting" ID="3198934591733760" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  96.         <Ability Name="Sniper Volley" Description="Immediately finishes the cooldown of Penetrating Blasts, increases base energy regeneration rate by 2 per second, and increases alacrity by 10%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="lockandload" NodeName="sniper_volley" ID="2301299311771648" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  97.         <Ability Name="Ambush" Description="Fires a high-powered shot that deals &lt;&lt;1&gt;&gt; weapon damage." Icon="ambush" NodeName="ambush" EnergyCost="15" ID="3394042071089152" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  98.         <Ability Name="Zeroing Shots" Description="Snipe zeroes in your sights, reducing the activation time of your next Ambush by 0.25 seconds. Stacks up to 2 times." Icon="iaassassin" NodeName="zeroing_shots" ID="3255215843180544" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  99.         <Ability Name="Followthrough" Description="Fires a well-controlled follow-up shot at the target that deals &lt;&lt;1&gt;&gt; weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown or a complete Series of Shots." Icon="followthrough" NodeName="followthrough" EnergyCost="5" ID="2300994369093632" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  100.       </SkillTree>
  101.       <SkillTree Name="utility">
  102.         <Ability Name="Evasive Imperative" Description="Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds." Icon="sprint" NodeName="evasive_imperative" ID="3402120904572928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  103.         <Ability Name="Infiltrator" Description="Increases movement speed by 15% and effective stealth level by 2." Icon="stealth" NodeName="infiltrator" ID="3403499589074944" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  104.         <Ability Name="Counterstrike" Description="Countermeasures will also purge all movement-impairing effects when activated." Icon="subterfuge" NodeName="counter_strike" ID="3395588259315712" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  105.         <Ability Name="Ballistic Dampers" Description="Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds." Icon="durablearmors" NodeName="ballistic_damper" ID="3394012006318080" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  106.         <Ability Name="Endorphin Rush" Description="Adrenaline Probe now immediately restores 16 additional energy." Icon="antitoxinprobe" NodeName="endorphin_rush" ID="3402125199540224" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  107.         <Ability Name="Revitalizers" Description="Stim Boost now additionally grants Revitalizers, restoring 4% of total health every 3 seconds and reduces damage received by 20% for the duration" Icon="reanimation" NodeName="revitalizers" ID="3403538243780608" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  108.         <Ability Name="Advanced Cloaking" Description="Reduces the cooldown of Cloaking Screen by 30 seconds and Sneak by 15 seconds. In addition, activating Cloaking Screen increases movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="coveredescape" NodeName="advanced_cloaking" ID="3403551128682496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  109.         <Ability Name="Med Shield" Description="Your Shield Probe heals you for &lt;&lt;1&gt;&gt; when it collapses." Icon="medshield" NodeName="med_shield" ID="3402112314638336" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  110.         <Ability Name="Hit and Run" Description="Striking a target with Shiv grants Hit and Run, increasing your movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="shiv" NodeName="hit_and_run" ID="3395605439184896" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  111.         <Ability Name="Vital Regulators" Description="While in cover, you heal for 1% of your total health every 3 seconds." Icon="rapidscan" NodeName="vital_regulators" ID="3394883884679168" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  112.         <Ability Name="Stroke of Genius" Description="Activating Cover Pulse makes the next Snipe or Lethal Shot activate instantly." Icon="iachisssecretpolice" NodeName="stroke_of_genius" ID="3394896769581056" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  113.         <Ability Name="Pin Down" Description="Sever Tendon immobilizes the target for &lt;&lt;1&gt;&gt; seconds." Icon="severtendon" NodeName="pin_down" ID="3403542538747904" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  114.         <Ability Name="Snap Shot" Description="Entering cover makes the next Snipe or Lethal Shot activate instantly. This effect cannot occur more than once every 6 seconds." Icon="rifles" NodeName="snap_shot" ID="3394016301285376" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  115.       </SkillTree>
  116.       <SkillTree Name="concealment" Label="Concealment">
  117.         <Ability Name="Collateral Strike" Description="Laceration triggers a Collateral Strike, dealing &lt;&lt;1&gt;&gt; additional kinetic damage. Standard and weak targets are additionally stunned by Collateral Strike." Icon="stockstrike" NodeName="collateral_strike" ID="2278218157522944" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  118.         <Ability Name="Veiled Strike" Description="Strikes at the target for &lt;&lt;1&gt;&gt; kinetic damage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Shiv." Icon="abl_ag_op_veiled_strike" NodeName="veiled_strike" EnergyCost="15" ID="3403456639401984" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  119.         <Ability Name="Ghost" Description="Exiting stealth mode now finishes the cooldown of Sneak, and Sneak can now be used out of stealth mode, increasing movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="stealthspeed" NodeName="ghost" ID="3403452344434688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  120.         <Ability Name="Volatile Substance" Description="Injects a substance into the target that after a few seconds can react when the target takes damage from one of your poisons, dealing &lt;&lt;1&gt;&gt; internal damage and making the target assailable for &lt;&lt;2&gt;&gt; seconds. Assailable targets take 7% more damage from elemental and internal attacks." Icon="abl_ag_op_volatile_substance" NodeName="volatile_substance" EnergyCost="15" ID="3403448049467392" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  121.         <Ability Name="Shadow Operative Elite" Description="Increases your effective stealth level by 2 and reduces all area effect damage taken by 30%. In addition, when you activate Exfiltrate, you dodge all incoming attacks for 1.5 seconds." Icon="fadeaway" NodeName="shadow_operative_elite" ID="3202950386155520" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  122.         <Ability Name="Acid Blade" Description="Coats your instruments in acid, causing Backstab to deal an additional &lt;&lt;1[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds and increase armor penetration by 30% for &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="acidblade" NodeName="acid_blade" ID="1791387909488640" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="True" Damage="True" Healing="False" />
  123.         <Ability Name="Calculated Frenzy" Description="Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 5% for &lt;&lt;1&gt;&gt; seconds. In addition, damage dealt by Veiled Strike causes the target to become susceptible for &lt;&lt;2&gt;&gt; seconds. Susceptible targets take 5% more damage from tech attacks." Icon="opportunity" NodeName="calculated_frenzy" ID="3202911731449856" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  124.         <Ability Name="Tactical Opportunity" Description="Collateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. This effect cannot occur more than once every 10 seconds." Icon="hiltstrike" NodeName="tactical_opportunity" ID="2278196682686464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  125.         <Ability Name="Culling" Description="Increases damage dealt by Laceration and Collateral Strike by 5%. In addition, when Collateral Strike damages a target, you recover 8 energy." Icon="aimboost" NodeName="culling" ID="2278269697130496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  126.         <Ability Name="Crippling Slice" Description="Slices the target for &lt;&lt;1&gt;&gt; kinetic damage and immobilizes the target, preventing them from moving or turning for &lt;&lt;2&gt;&gt; seconds. Additionally inflicts trauma for &lt;&lt;3&gt;&gt; seconds, reducing all healing the target receives by 20%." Icon="abl_ag_op_crippling_slice" NodeName="crippling_slice" ID="3403443754500096" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  127.         <Ability Name="Laceration" Description="Executes your Tactical Advantage, lacerating the target for &lt;&lt;1&gt;&gt; kinetic damage. Requires and consumes Tactical Advantage." Icon="finishingstrikes" NodeName="laceration" EnergyCost="15" ID="2176972893454336" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  128.       </SkillTree>
  129.       <SkillTree Name="medic" Label="Medicine">
  130.         <Ability Name="Kolto Injection" Description="Heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="koltoinfusion" NodeName="kolto_injection" EnergyCost="25" ID="3401961990782976" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  131.         <Ability Name="Recuperative Nanotech" Description="Heals up to 4 allies within 10 meters for &lt;&lt;1[%d/%d/%d]&gt;&gt; over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="recuperativenanotech" NodeName="recuperative_nano_tech" EnergyCost="30" ID="815232037421056" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  132.         <Ability Name="Kolto Waves" Description="Heals up to 8 allies that remain within 8 meters of the targeted area for &lt;&lt;1&gt;&gt; health over the channel duration. Depletes 32 energy over the duration of the channel." Icon="abl_ag_op_kolto_waves" NodeName="kolto_waves" ID="3402082249867264" Cooldown="10" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  133.         <Ability Name="" Description="Increases damage reduction by &lt;&lt;1&gt;&gt;%." Icon="armorunderlay3" NodeName="chem_resistant_inlays" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  134.         <Ability Name="Patient Studies" Description="Increases the speed at which Kolto Waves Diagnostic Scan channels by 30%. Diagnostic Scan criticals restore 2 energy." Icon="imperialdatapad" NodeName="patient_studies" ID="2279936144441344" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  135.         <Ability Name="Surgical Probe" Description="Executes your Tactical Advantage to summon a probe that instantly heals the target &lt;&lt;1&gt;&gt;. Requires and consumes Tactical Advantage." Icon="advancedmedicalprobe" NodeName="surgical_probe" ID="815240627355648" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  136.         <Ability Name="Tox Screen" Description="Toxin Scan now removes negative mental effects and heals the target for &lt;&lt;1&gt;&gt;." Icon="cyborgveteran" NodeName="tox_screen" ID="2280447245549568" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  137.         <Ability Name="Surgical Precision" Description="Increases the healing dealt by Surgical Probe by 20% and increases the max stack limit of Tactical Advantage by 1. In addition, Surgical Probe immediately re-grants Tactical Advantage once every 10 seconds." Icon="surveyorskit" NodeName="surgical_precision" ID="2280533144895488" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  138.         <Ability Name="Incisive Action" Description="Reduces the activation time of Kolto Injection and Kolto Infusion by 0.5 seconds and allows Kolto Injection to grant Tactical Advantage." Icon="cyberneticexperiement" NodeName="incisive_action" ID="2279639791697920" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  139.         <Ability Name="Medical Engineering" Description="Each tick of Kolto Waves, Kolto Probe, Kolto Infusion, and Recuperative Nanotech has a 30% chance to grant Tactical Advantage. This effect cannot occur more than once every 6 seconds." Icon="luminescentcells1" NodeName="medical_engineering" ID="2280052108558336" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  140.       </SkillTree>
  141.     </Class>
  142.     <Class Name="bounty_hunter" Label="Bounty Hunter">
  143.       <base>
  144.         <Ability Name="Flame Burst" Description="Fires a burst of flame at the target that deals &lt;&lt;1&gt;&gt; elemental damage." Icon="flameburst" NodeName="flame_burst" EnergyCost="15" ID="814222720106496" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  145.         <Ability Name="Jet Boost" Description="Blasts 8 nearby enemies back and away. Targets hit by this take &lt;&lt;1&gt;&gt; elemental damage and have their movement slowed by 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="jetBoost" NodeName="jet_boost" EnergyCost="5" ID="814252784877568" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  146.         <Ability Name="Disabling Shot" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="pacify" NodeName="disabling_shot" ID="3029313448312832" Cooldown="24" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  147.         <Ability Name="Kolto Shot" Description="Heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="koltodart" NodeName="kolto_shot" ID="3392096450904064" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  148.         <Ability Name="Rocket Punch" Description="Engages the jetpack, allowing you to strike the target with a heavy punch that deals &lt;&lt;1&gt;&gt; kinetic damage." Icon="rocketpunch" NodeName="rocket_punch" EnergyCost="15" ID="814300029517824" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  149.         <Ability Name="Thermal Sensor Override" Description="Your next ability generates no heat. Effect lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="electronics" NodeName="thermal_sensor_override" ID="1953561579618304" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  150.         <Ability Name="Power Shot" Description="Charges up both blasters and fires off two powerful shots that deal &lt;&lt;1&gt;&gt; weapon damage. Requires two blasters." Icon="hammershot" NodeName="power_shot" EnergyCost="20" ID="814274259714048" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  151.         <Ability Name="Power Surge" Description="Your next ability used within  &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; with an activation time will activate instantly and then grant immunity to pushback and interrupts for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="vanguard" NodeName="power_surge" ID="2025218813984768" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  152.         <Ability Name="Recharge and Reload" Description="Regenerates health and vents heat while channeling. Not usable in combat." Icon="rechargeandreload" NodeName="recharge_and_reload" ID="814287144615936" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  153.         <Ability Name="Sonic Missile" Description="Fires a sonic missile that taunts your target and all nearby enemies, forcing them to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;, if Ion Gas Cylinder is active. If Ion Gas Cylinder is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for &lt;&lt;2&gt;&gt; seconds unless they attack you." Icon="sonicmissle" NodeName="sonic_missile" ID="880189122805760" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  154.         <Ability Name="High Velocity Gas Cylinder" Description="Loads your blaster with a high velocity gas cylinder. While active, armor penetration is increased by &lt;&lt;1&gt;&gt;% and alacrity is increased by &lt;&lt;2&gt;&gt;%. Only one cylinder can be active at a time." Icon="piercingshot" NodeName="high_velocity_gas_cylinder" ID="2022311121125376" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  155.         <Ability Name="Stealth Scan" Description="Fires off probes that scan the area for stealthed opponents. Probes last for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="probedroid" NodeName="stealth_scan" ID="2025029835423744" Cooldown="20" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  156.         <Ability Name="Electro Dart" Description="Fires an electro dart, dealing &lt;&lt;2&gt;&gt; energy damage and stunning the target for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. " Icon="taserjolt" NodeName="electro_dart" EnergyCost="5" ID="814214130171904" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  157.         <Ability Name="Supercharged Gas" Description="Requires and converts 10 stacks of Supercharge to vent 10 heat and empower your active cylinder:&#xD;&#xA;Combat Support Cylinder: Increases healing done by 5% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. While active, Healing Scan has no cooldown and generates 5 less heat.&#xD;&#xA;Combustible Gas Cylinder: Increases periodic damage dealt by 10% for &lt;&lt;2&gt;&gt; seconds and causes the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals &lt;&lt;3&gt;&gt; elemental damage over &lt;&lt;4&gt;&gt; seconds.&#xD;&#xA;High Velocity Gas Cylinder: Increases armor penetration by 10% for &lt;&lt;5&gt;&gt; seconds. While active, damage dealt by Tracer Missile, Heatseeker Missiles, Blazing Bolts, and Priming Shot grants Supercharged Velocity, which increases alacrity by 1%. This effect cannot occur more than once per second and can stack up to 3 times." Icon="bodyguardhealproc" NodeName="supercharged_gas" ID="3401291975884800" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  158.         <Ability Name="Close and Personal" Description="Increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area attacks vents 2 heat and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds." Icon="meleetankunlock" NodeName="close_and_personal" ID="3177532769697792" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  159.         <Ability Name="Neural Dart" Description="Fires a neural dart that taunts the target, forcing it to attack you. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="sleepdart" NodeName="neural_dart" ID="1971557492588544" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  160.         <Ability Name="Concussion Missile" Description="Fires a missile at the target that knocks it out for up to &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage to the target causes this effect to end prematurely." Icon="concussionmissiles" NodeName="concussion_missile" EnergyCost="5" ID="1681075969458176" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  161.         <Ability Name="Combustible Gas Cylinder" Description="Loads your blaster with combustible gas, giving all of your blaster attacks a 25% chance to deal &lt;&lt;1&gt;&gt; additional elemental damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. This effect cannot occur more than once per second. Only one cylinder can be active at a time." Icon="plasmaclip" NodeName="combustible_gas_cylinder" ID="2020687623487488" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  162.         <Ability Name="Quell" Description="Interrupts the target's current action and prevents that ability from being used for the next 4 seconds." Icon="pistolwhip" NodeName="quell" ID="2204499338854400" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  163.         <Ability Name="Supercharge" Description="Activating Rapid Shots, Kolto Shot, Power Shot, Tracer Missile, or Rapid Scan generates a stack of Supercharge. Each stack increases all damage and healing done by 0.1%. Stacks up to 10 times and lasts &lt;&lt;1&gt;&gt; seconds. Requires an active cylinder." Icon="force" NodeName="supercharge" ID="3401326335623168" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  164.         <Ability Name="Rail Shot" Description="Fires a very powerful shot at the target that deals &lt;&lt;1&gt;&gt; weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding." Icon="railshot" NodeName="rail_shot" EnergyCost="15" ID="814278554681344" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  165.         <Ability Name="Explosive Fuel" Description="Increases ranged and tech critical hit chance by 25% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="explosivefuel" NodeName="explosive_fuel" ID="986266225082368" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  166.         <Ability Name="Heroic Moment: On the Trail" Description="Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute." Icon="bhthemerc" NodeName="on_the_trail" ID="1412494484570112" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  167.         <Ability Name="Death from Above" Description="Rains death from above, firing a volley of missiles that deal &lt;&lt;1&gt;&gt; kinetic damage over the duration to up to 8 enemies within the targeted area. Standard and weak targets are knocked down by the blasts. Generates 30 heat over the duration." Icon="deathFromAbove" NodeName="death_from_above" ID="814201245270016" Cooldown="45" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  168.         <Ability Name="High Energy Gas Cylinder" Description="Loads your blaster with a high-energy gas cylinder. While active, all energy and kinetic damage dealt is increased by 3%. Only one cylinder can be active at a time." Icon="armorpiercingclip" NodeName="high_energy_gas_cylinder" ID="2467012034953216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  169.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Ion Gas Cylinder." Icon="cc_defensive" NodeName="guard" ID="1776136480620544" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  170.         <Ability Name="Shoulder Cannon" Description="" Icon="powerloaders" NodeName="shoulder_cannon_custom" ActionCost="1" ID="3066494980194304" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  171.         <Ability Name="Hydraulic Overrides" Description="Grants &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%." Icon="deflection" NodeName="hydraulic_overrides" ID="3213829538316288" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  172.         <Ability Name="Rapid Shots" Description="Fires a quick stream of bolts, causing &lt;&lt;1&gt;&gt; weapon damage." Icon="rapidshots" NodeName="rapid_shots" ID="814282849648640" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  173.         <Ability Name="Explosive Dart" Description="Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals &lt;&lt;1&gt;&gt; kinetic damage to up to 8 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast." Icon="koltoinhibitordart" NodeName="explosive_dart" EnergyCost="15" ID="2288745122365440" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  174.         <Ability Name="Combat Support Cylinder" Description="Loads your blaster with a combat support cylinder. While active, all healing and damage done is increased by 3%. Only one cylinder can be active at a time." Icon="emittermatrix2" NodeName="combat_support_cylinder" ID="2497540662493184" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  175.         <Ability Name="Emergency Scan" Description="Instantly heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="rapidscan" NodeName="emergency_scan" EnergyCost="10" ID="3401128767127552" Cooldown="21" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  176.         <Ability Name="Sweeping Blasters" Description="Fires waves of blaster bolts at up to 8 targets within 5 meters of the target area, dealing &lt;&lt;1&gt;&gt; weapon damage over the duration. Standard and weak targets are sometimes knocked back by the sweeping bolts. Requires two blasters. Builds 32 heat over the duration." Icon="sweepinggunfire" NodeName="sweeping_blasters" ID="2296252725198848" Cooldown="0" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  177.         <Ability Name="Determination" Description="Purges all incapacitating and movement-impairing effects." Icon="determination" NodeName="determination" ID="814205540237312" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  178.         <Ability Name="Fusion Missile" Description="Fires a fusion missile that detonates on contact, dealing &lt;&lt;1&gt;&gt; kinetic damage to up to 8 targets within 8 meters and searing all targets with radiation burns that deal &lt;&lt;2&gt;&gt; additional elemental damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds. Standard and weak targets enter a state of panic from the flames." Icon="tacticalnuke" NodeName="fusion_missile" EnergyCost="20" ID="814235605008384" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  179.         <Ability Name="Advanced Targeting" Description="Unload, Blazing Bolts, Rail Shot, and Mag Shot ignore 30% of the target's armor. In addition, the critical chance of Healing Scan and Emergency Scan are increased by 5%, and critical results with damage and healing abilities increase alacrity by 3% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="lockandload" NodeName="advanced_targeting" ID="3402086544834560" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  180.         <Ability Name="Ion Gas Cylinder" Description="Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal &lt;&lt;1&gt;&gt; additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time." Icon="ionClip" NodeName="ion_gas_cylinder" ID="2027705600049152" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  181.         <Ability Name="Kolto Overload" Description="Activating this ability applies a Health Monitor that lasts up to &lt;&lt;1&gt;&gt; seconds, which triggers a Kolto Overload when your health is reduced to 35% or less. If your health is already 35% or less, Kolto Overload triggers immediately. Once triggered, Kolto Overload goes on cooldown for 3 minutes and rapidly heals you up to 35% of your max health for &lt;&lt;2&gt;&gt; seconds but will not exceed 35% of your max health." Icon="adrenelinerush" NodeName="kolto_overload" ID="2264285283614720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  182.         <Ability Name="Carbonize" Description="Encases up to 8 enemies within 8 meters in carbonite, dealing &lt;&lt;2&gt;&gt; internal damage and stunning them for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="carbonize" NodeName="carbonize" EnergyCost="5" ID="2027628290637824" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  183.         <Ability Name="Electro Net" Description="Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing &lt;&lt;1&gt;&gt; energy damage over &lt;&lt;2&gt;&gt; seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts &lt;&lt;3&gt;&gt; seconds." Icon="electronetmercenary" NodeName="electro_net" EnergyCost="10" ID="3066456325488640" Cooldown="90" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  184.         <Ability Name="Vent Heat" Description="Rapidly vents 50 heat over &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="vent" NodeName="vent_heat" ID="814317209387008" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  185.         <Ability Name="Shoulder Cannon" Description="Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals &lt;&lt;1&gt;&gt; kinetic damage. A missile can be launched up to once per second. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes." Icon="powerloaders" NodeName="shoulder_cannon" ID="3066482095292416" Cooldown="0.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  186.         <Ability Name="Onboard AED" Description="Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="heartriggerpatch" NodeName="onboard_aed" ID="2940854301884416" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  187.         <Ability Name="Chaff Flare" Description="Reduces threat towards all current enemies." Icon="chaffflare" NodeName="chaff_flare" ID="814192655335424" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  188.         <Ability Name="Energy Shield" Description="Increases damage reduction by &lt;&lt;1&gt;&gt;% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. " Icon="energyshield" NodeName="energy_shield" ID="814218425139200" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  189.         <Ability Name="Grapple" Description="Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover." Icon="grapple" NodeName="grapple" ID="814239899975680" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  190.         <Ability Name="Supercharged Celerity" Description="Requires and converts 10 stacks of Supercharge to issue Supercharged Celerity to you and your Operation group members within 40 meters, increasing alacrity by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="uti_imp_rep_alacrity_raid_buff" NodeName="supercharged_celerity" ID="3409808896032768" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  191.         <Ability Name="Flame Sweep" Description="Torches up to 8 targets within 5 meters for &lt;&lt;1&gt;&gt; elemental damage." Icon="flamingsweep" NodeName="flame_sweep" EnergyCost="15" ID="814227015073792" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  192.         <Ability Name="Flame Thrower" Description="Torches everything in a 10-meter cone with a flamethrower, dealing &lt;&lt;1&gt;&gt; elemental damage to up to 8 targets and generating 28 heat over the duration." Icon="bountyhunter" NodeName="flame_thrower" ID="814231310041088" Cooldown="18" ChannelDuration="3" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  193.         <Ability Name="Unload" Description="Unloads your blaster into the target, dealing &lt;&lt;1&gt;&gt; weapon damage and generating 24 heat over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding." Icon="unload" NodeName="unload" ID="814312914419712" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  194.         <Ability Name="Missile Blast" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage to the primary target and &lt;&lt;2&gt;&gt; kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground." Icon="missileBlast" NodeName="missile_blast" EnergyCost="20" ID="814261374812160" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  195.         <Ability Name="Hunter's Boon" Description="Increases the target's Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="cyborgmerc" NodeName="hunters_boon" ID="1781346275950592" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  196.         <Ability Name="Cure" Description="Cleanses a friendly target of up to 2 negative tech or physical effects." Icon="cyborgveteran" NodeName="cure" EnergyCost="10" ID="985007799664640" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  197.         <Ability Name="Healing Scan" Description="Heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="healingscan" NodeName="healing_scan" EnergyCost="20" ID="984595482804224" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  198.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="power_raid_buff" ID="-1" Cooldown="18" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  199.       </base>
  200.       <SkillTree Name="utility">
  201.         <Ability Name="Power Barrier" Description="Power Shot, Tracer Missile, and Rapid Scan generate a Power Barrier that increases damage reduction by 1% for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Stacks up to 5 times." Icon="portablecover" NodeName="power_barrier" ID="3394793690365952" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  202.         <Ability Name="Improved Vents" Description="Vent Heat now immediately vents an additional 15 heat and grants 10% alacrity for &lt;&lt;2&gt;&gt; seconds." Icon="vent" NodeName="improved_vents" ID="3394763625594880" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  203.         <Ability Name="Pyro Shield" Description="When activated, your Energy Shield ignites in a blaze, lashing attackers for &lt;&lt;1&gt;&gt; elemental damage while it remains active. This effect cannot occur more than once each second." Icon="armormelt" NodeName="pyro_shield" ID="3391379191365632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  204.         <Ability Name="Pneumatic Boots" Description="Increases movement speed by 15%." Icon="hustle" NodeName="pneumatic_boots" ID="3390829435551744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  205.         <Ability Name="Shield Cannon" Description="Increases the damage dealt by Shoulder Cannon by 5%. In addition, damaging a target with your Shoulder Cannon missiles heals you for 5% of your total health." Icon="cannonheal" NodeName="shield_cannon" ID="3391422141038592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  206.         <Ability Name="Reflective Armor" Description="When Close and Personal is triggered, it will also deal &lt;&lt;1&gt;&gt; elemental damage to the attacker if the attacker is within 10 meters." Icon="determination" NodeName="reflective_armor" ID="3391057068818432" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  207.         <Ability Name="Jet Rebounder" Description="Increases the damage dealt by Jet Boost by 30%. In addition, taking damage reduces the active cooldown of Jet Boost by 1 second. This effect cannot occur more than once every 1.5 seconds." Icon="ringoffire" NodeName="jet_rebounder" ID="3394849524940800" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  208.         <Ability Name="Suppressive Tools" Description="Magnetic Blast, Flame Burst, and Flame Sweep reduce the movement speed of affected targets by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="creepingterror" NodeName="suppressive_tools" ID="3390885270126592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  209.         <Ability Name="Energy Rebounder" Description="When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts &lt;&lt;1&gt;&gt; seconds. This effect cannot occur more than once every 10 seconds." Icon="absorbtionfield" NodeName="energy_rebounder" ID="3394840935006208" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  210.         <Ability Name="Afterburners" Description="Rocket Punch immobilizes the target for &lt;&lt;1&gt;&gt; seconds. Direct damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies 4 meters further away." Icon="jetboost" NodeName="afterburners" ID="3394750740692992" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  211.         <Ability Name="Suit FOE" Description="When you activate Cure on yourself, a Foreign Object Excisor reduces all periodic damage taken by 30% for &lt;&lt;2&gt;&gt; seconds." Icon="outerrimveteran" NodeName="suit_foe" ID="3394828050104320" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  212.         <Ability Name="Gyroscopic Alignment Jets" Description="You vent 10 heat when stunned, immobilized, knocked down or otherwise incapacitated." Icon="determination" NodeName="gyroscopic_alignment_jets" ID="3390992644308992" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  213.         <Ability Name="Kolto Jets" Description="Jet Boost heals you and up to 7 other allies within range for &lt;&lt;2&gt;&gt;." Icon="meleetankunlock" NodeName="kolto_jets" ID="3394858114875392" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  214.       </SkillTree>
  215.       <SkillTree Name="shield_tech" Label="Shield Tech">
  216.         <Ability Name="Heat Screen" Description="Shielding an attack or triggering your Ion Gas Cylinder generates a Heat Screen, increasing shield absorption by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a Heat Screen or refresh your Heat Screen stacks, the active cooldown of Heat Blast is reduced by 1 second." Icon="heatscreen" NodeName="heat_screen" ID="2841833830875136" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  217.         <Ability Name="Jet Charge" Description="Jumps to a distant target, dealing &lt;&lt;1&gt;&gt; kinetic damage, interrupting the target's current action and immobilizing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Cannot be used against targets in cover. Activating Jet Charge grants Jet Speed, increasing movement speed by 30% for &lt;&lt;3&gt;&gt; seconds. The duration of Jet Speed is refreshed if attacked while it is active." Icon="jetcharge" NodeName="jet_charge" ID="2028135096778752" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  218.         <Ability Name="Flame Surge" Description="Increases the damage dealt by Flame Sweep by 15%. In addition, Jet Charge grants 2 charges of Flame Surge, which makes your Flame Burst and Flame Sweep generate no heat. Each use of Flame Burst or Flame Sweep consumes a charge of Flame Surge." Icon="flamingsweep" NodeName="flame_surge" ID="991372941197312" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  219.         <Ability Name="Shield Enhancers" Description="Rocket Punch and Rail Shot grant Shield Enhancers when activated, increasing shield chance by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="shieldgenerator2" NodeName="shield_enhancers" ID="3379460657119232" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  220.         <Ability Name="Combust" Description="While Ion Gas Cylinder is active, Flame Burst and Flame Sweep cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for &lt;&lt;1&gt;&gt; seconds. Targets with Trauma receive 20% less healing from all sources for &lt;&lt;2&gt;&gt; seconds." Icon="damageincreased" NodeName="combust" ID="991390121066496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  221.         <Ability Name="Flame Engine" Description="While Ion Gas Cylinder is active, direct damage attacks have a 50% chance to trigger Flame Engine, which finishes the cooldown on Flame Thrower or Firestorm and causes your next Flame Thrower or Firestorm to generate no heat and channel twice as fast. This effect cannot occur more than once every 15 seconds." Icon="poweredflamethrower" NodeName="flame_engine" ID="3182025305489408" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  222.         <Ability Name="Ion Overload" Description="While Ion Gas Cylinder is active, dealing damage with Rocket Punch triggers Ion Gas Cylinder on the target and dealing damage with Rail Shot triggers Ion Gas Cylinder on the target and up to 7 additional enemies within 5 meters. In addition, when Ion Gas Cylinder deals damage, it will also shock the target for &lt;&lt;1&gt;&gt; additional energy damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. None of these effects damage sleeping, lifted, or incapacitated enemies. Generates a high amount of threat." Icon="ionClip" NodeName="ion_overload" ID="2037850312802304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  223.         <Ability Name="Firestorm" Description="Incinerates everything in a 10-meter cone, generating 28 heat and dealing &lt;&lt;1&gt;&gt; elemental damage to up to 8 enemy targets over the duration. Affected targets are impaired for &lt;&lt;2&gt;&gt; seconds, reducing the Force and tech damage they deal by 5%.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Flame Thrower." Icon="abl_bh_pt_firestorm" NodeName="firestorm" ID="3178507727273984" Cooldown="18" ChannelDuration="3" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  224.         <Ability Name="Hydraulic Shield" Description="Increases the critical chance of Rocket Punch and Flame Sweep by 10%. In addition, shielding or defending an attack has a 50% chance to finish the cooldown on Rocket Punch. This effect cannot occur more than once every 7.5 seconds." Icon="meleedpsunlock" NodeName="hydraulic_shield" ID="3396498792382464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  225.         <Ability Name="Heat Blast" Description="Fires a shot that consumes all Heat Screens to deal &lt;&lt;1&gt;&gt; elemental damage, vent 10 heat, and increase shield absorption by 25% for &lt;&lt;2&gt;&gt; seconds. This ability is only usable with 3 Heat Screens and does not respect the global cooldown." Icon="desperatecommand" NodeName="heat_blast" ID="2264070535249920" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  226.         <Ability Name="Shield Vents" Description="Increases shield chance by 2%. In addition, shielding or defending an attack vents 1 heat. This effect cannot occur more than once every 1.5 seconds." Icon="droideye" NodeName="shield_vents" ID="2263383340482560" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  227.         <Ability Name="Oil Slick" Description="Sprays an oil slick over the immediate area for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Enemies that enter and remain within the oil slick become unbalanced, slowed by 70% and suffering a 30% melee and ranged accuracy loss." Icon="oilslick" NodeName="oil_slick" ID="2264298168516608" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  228.       </SkillTree>
  229.       <SkillTree Name="firebug" Label="Pyrotech">
  230.         <Ability Name="Automated Defenses" Description="While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, getting attacked reduces the active cooldown of your Kolto Overload by 6 seconds. This effect cannot occur more than once every 1.5 seconds." Icon="adrenelinerush" NodeName="automated_defenses" ID="2269160071495680" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  231.         <Ability Name="Charged Gauntlets" Description="While Combustible Gas Cylinder is active, activating Flaming Fist makes your next Rail Shot an automatic critical hit." Icon="linetheshot" NodeName="charged_gauntlets" ID="992738740797440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  232.         <Ability Name="Flaming Fist" Description="Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals &lt;&lt;1&gt;&gt; kinetic damage and &lt;&lt;2&gt;&gt; elemental damage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Rocket Punch." Icon="abl_bh_pt_flaming_fist" NodeName="flaming_fist" EnergyCost="15" ID="3384704812187648" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  233.         <Ability Name="Incendiary Missile" Description="Fires a missile that explodes on contact, igniting the target for &lt;&lt;1&gt;&gt; elemental damage and an additional &lt;&lt;2&gt;&gt; elemental damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="explosiveprobe" NodeName="incendiary_missile" EnergyCost="15" ID="2027022700249088" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  234.         <Ability Name="Flame Barrage" Description="Rail Shot and Immolate make your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks." Icon="suckerpunch" NodeName="flame_barrage" ID="1708872997797888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  235.         <Ability Name="Immolate" Description="Sprays the target with fuel and ignites it into a fireball that deals &lt;&lt;1&gt;&gt; elemental damage." Icon="flamethrower" NodeName="immolate" EnergyCost="12" ID="814519072849920" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  236.         <Ability Name="Scorch" Description="Ignites the target with a blast of fire, burning them for &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Scorch also makes the target Susceptible for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;, increasing the damage the target takes from tech attacks by 5%. When a target affected by Scorch dies, Scorch will jump to the closest enemy target within 10 meters that is not already affected by your Scorch." Icon="abl_bh_pt_scorch" NodeName="scorch" EnergyCost="15" ID="3384812186370048" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  237.         <Ability Name="Superheated Flame Thrower" Description="While Combustible Gas Cylinder is active, Flame Burst, Flame Sweep, and Immolate grant Superheated Flame Thrower, increasing the damage your next Flame Thrower deals by 20%, causing it to slow affected targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times." Icon="bountyhunter" NodeName="superheated_flame_thrower" ID="3385271747870720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  238.       </SkillTree>
  239.       <SkillTree Name="bodyguard" Label="Bodyguard">
  240.         <Ability Name="Critical Efficiency" Description="Activating Rapid Scan grants a charge of Critical Efficiency, which reduces the heat generated by your next Healing Scan by 5. This effect can stack up to 3 charges." Icon="mirilantrader" NodeName="critical_efficiency" ID="2274799363555328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  241.         <Ability Name="Proactive Medicine" Description="Emergency Scan applies Proactive Medicine to the target, healing for an additional &lt;&lt;1&gt;&gt; over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Additionally, Progressive Scan grants the Protected effect to targets it heals, increasing their armor by 10% for &lt;&lt;3&gt;&gt; seconds." Icon="armament3" NodeName="proactive_medicine" ID="987305607168000" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  242.         <Ability Name="Kolto Boosters" Description="Reduces the heat generated by Kolto Missile by 5, and increases the critical heal chance of Kolto Shell by 5%. Additionally, Kolto Shot vents 1 heat when it normally heals and 2 heat when it critically heals." Icon="stimpack" NodeName="kolto_boosters" ID="3404212553646080" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  243.         <Ability Name="Emergency Response" Description="Eliminates the heat generated by Emergency Scan. In addition, activating Emergency Scan grants Emergency Response, which makes your next Healing Scan activate instantly. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="stimpack" NodeName="emergency_response" ID="3403241891037184" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  244.         <Ability Name="Kolto Residue" Description="Kolto Missile leaves a residue on up to 8 enemies in its area of impact, reducing movement speed by 50% for 3 seconds. In addition, Healing Scan grants Invigorated to its target, increasing healing received by 3% for &lt;&lt;1&gt;&gt; seconds." Icon="mucus" NodeName="kolto_residue" ID="3394110790565888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  245.         <Ability Name="Kolto Missile" Description="Heals up to 8 allies within 8 meters of the targeted area for &lt;&lt;1&gt;&gt;." Icon="sonicmissle" NodeName="kolto_missile" EnergyCost="20" ID="985514605805568" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  246.         <Ability Name="Progressive Scan" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; over the duration, and heals one new friendly target within 20 meters for &lt;&lt;2&gt;&gt; with each tick, healing up to four total targets with the final tick. 28 heat is generated over the channel duration." Icon="abl_bh_me_progressive_scan" NodeName="progressive_scan" ID="3394132265402368" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  247.         <Ability Name="Rapid Scan" Description="Heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="diagnosticscan" NodeName="rapid_scan" EnergyCost="15" ID="3401390760132608" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  248.         <Ability Name="Cure Mind" Description="Cure now removes negative mental effects and heals the target for &lt;&lt;1&gt;&gt;." Icon="cyborgveteran" NodeName="cure_mind" ID="987851068014592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  249.         <Ability Name="Kolto Shell" Description="Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for &lt;&lt;1&gt;&gt;. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active." Icon="koltoshell" NodeName="kolto_shell" EnergyCost="10" ID="985226842996736" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  250.         <Ability Name="Kolto Pods" Description="Kolto Missile leaves a pool of kolto that heals allies for &lt;&lt;1&gt;&gt; over &lt;&lt;2&gt;&gt; seconds." Icon="koltotank" NodeName="kolto_pods" ID="3394093610696704" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  251.       </SkillTree>
  252.       <SkillTree Name="innovative_ordnance">
  253.         <Ability Name="Mag Shot" Description="Fires a very powerful shot at the target that deals &lt;&lt;1&gt;&gt; weapon damage. Requires two blasters.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Rail Shot." Icon="abl_bh_me_mag_shot" NodeName="mag_shot" EnergyCost="15" ID="3394733560823808" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  254.         <Ability Name="Innovative Particle Accelerator" Description="While Combustible Gas Cylinder is active, Power Shot, Unload, and Sweeping Blasters finish the cooldown on Rail Shot and Mag Shot and make the next Rail Shot or Mag Shot generate no heat. This effect cannot occur more than once every 8 seconds." Icon="terminate" NodeName="innovative_particle_accelerator" ID="3408219758133248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  255.         <Ability Name="Degauss" Description="Activating Chaff Flare increases your defense chance by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="assaulttech" NodeName="degauss" ID="3394351308734464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  256.         <Ability Name="Superheated Shot" Description="Rail Shot and Mag Shot ignore 30% of the target's armor, and dealing damage with either ability will always trigger your Combustible Gas Cylinder, if it is active. In addition, if Rail Shot or Mag Shot is used against a burning target, you vent 10 heat." Icon="shrapround" NodeName="superheated_shot" ID="3408039369506816" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  257.         <Ability Name="Speed to Burn" Description="Damage dealt by Combustible Gas Cylinder has a 50% chance to make your next Power Shot or Serrated Shot activate instantly. This effect cannot occur more than once every 12 seconds." Icon="republic" NodeName="speed_to_burn" ID="3409284910022656" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  258.         <Ability Name="Serrated Shot" Description="Fires special serrated bolts at the target that deal &lt;&lt;1&gt;&gt; weapon damage and cause the target to bleed for &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3&gt;&gt; seconds. Requires two blasters." Icon="abl_bh_me_serrated_shot" NodeName="serrated_shot" EnergyCost="15" ID="3394707791020032" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  259.         <Ability Name="Volatile Warhead" Description="Dealing periodic damage to a target with less than 30% max health grants Volatile Warhead, which reduces the heat generated by your next Missile Blast by 10 and increases the damage it deals by 75%. This effect cannot occur more than once every 15 seconds." Icon="volitilewarhead" NodeName="volatile_warhead" ID="3408524700811264" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  260.       </SkillTree>
  261.       <SkillTree Name="arsenal" Label="Arsenal">
  262.         <Ability Name="Blazing Bolts" Description="Fires a continuous blaze of blaster bolts at the target, dealing &lt;&lt;1&gt;&gt; weapon damage and generating 16 heat over the duration. Weak and standard enemies caught in the blaze of bolts are stunned for the duration. Requires two blasters.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Unload." Icon="abl_bh_me_blazing_bolts" NodeName="blazing_bolts" ID="3394145150304256" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  263.         <Ability Name="Heatseeker Missiles" Description="Fires several missiles that deal &lt;&lt;1&gt;&gt; kinetic damage. This damage is increased by 10% if the target is affected by your heat signature." Icon="heatseekermissiles" NodeName="heatseeker_missiles" EnergyCost="15" ID="814592087293952" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  264.         <Ability Name="Tracer Lock" Description="Tracer Missile grants Tracer Lock, increasing the damage dealt by the next Rail Shot by 6% or reducing the activation time of the next Healing Scan by 20%. Stacks up to 5 times." Icon="marktarget" NodeName="tracer_lock" ID="994022936018944" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  265.         <Ability Name="Blowback" Description="Being interrupted grants Blowback, which makes your next Blazing Bolts immune to interruption. This effect cannot occur more than once every 8 seconds." Icon="republic" NodeName="blowback" ID="3394153740238848" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  266.         <Ability Name="Tracer Missile" Description="Launches a missile at the target that deals &lt;&lt;1&gt;&gt; kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for &lt;&lt;3&gt;&gt; seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for &lt;&lt;2&gt;&gt; seconds." Icon="unexplodedmortarshell" NodeName="tracer_missile" EnergyCost="20" ID="985140943650816" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  267.         <Ability Name="Priming Shot" Description="Fires a priming shot that deals &lt;&lt;1&gt;&gt; weapon damage, and if it successfully hits the target, allows your next Tracer Missile to activate instantly. Requires two blasters." Icon="abl_bh_me_tracing_shot" NodeName="priming_shot" EnergyCost="12" ID="3411372264128512" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  268.         <Ability Name="Barrage" Description="Tracer Missile finishes the cooldown on Unload and Blazing Bolts and increases the damage dealt by the next Unload or Blazing Bolts by 25%. This effect cannot occur more than once every 8 seconds." Icon="rioteer" NodeName="barrage" ID="1792027859615744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  269.         <Ability Name="Decoy" Description="Chaff Flare intercepts and absorbs the next incoming direct Force or tech attack. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="chaffflare" NodeName="decoy" ID="3165584170680320" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  270.       </SkillTree>
  271.       <SkillTree Name="advanced_prototype" Label="Advanced Prototype">
  272.         <Ability Name="Prototype Rail" Description="While High Energy Gas Cylinder is active, Rail Shot may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, Rail Shot ignores 30% of the target's armor, vents 10 heat if it hits a bleeding target, and refreshes the duration of your Retractable Blade's bleed effect if present." Icon="shrapround" NodeName="prototype_rail" ID="3389102858698752" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  273.         <Ability Name="Retractable Blade" Description="Plunges a retractable blade into the target that deals &lt;&lt;1&gt;&gt; kinetic damage and causes the target to bleed for &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="retractableblade" NodeName="retractable_blade" EnergyCost="15" ID="2029831608860672" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  274.         <Ability Name="Prototype Particle Accelerator" Description="While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds." Icon="terminate" NodeName="prototype_particle_accelerator" ID="991037933748224" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  275.         <Ability Name="Energy Burst" Description="Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing &lt;&lt;1&gt;&gt; energy damage. This damage increases based on your current number of Energy Lodes. While High Energy Gas Cylinder is active, Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once." Icon="abl_bh_pt_energy_burst" NodeName="energy_burst" ID="3388896700268544" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  276.         <Ability Name="Magnetic Blast" Description="Fires a blast of electromagnetized energy at the target, dealing &lt;&lt;1&gt;&gt; energy damage.&#xD;&#xA;&#xD;&#xA;Replaces Flame Burst." Icon="abl_bh_pt_magnetic_blast" NodeName="magnetic_blast" EnergyCost="15" ID="3387479361060864" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  277.         <Ability Name="Energy Rebounder" Description="When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts &lt;&lt;1&gt;&gt; seconds. This effect cannot occur more than once every 10 seconds." Icon="absorbtionfield" NodeName="energy_rebounder" ID="3182695320387584" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  278.         <Ability Name="Thermal Detonator" Description="Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for &lt;&lt;1&gt;&gt; kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates." Icon="thermaldetonator" NodeName="thermal_detonator" EnergyCost="15" ID="3387565260406784" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  279.         <Ability Name="Sonic Defense" Description="Activating Sonic Missile increases your defense chance by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="assaulttech" NodeName="sonic_defense" ID="3399221801648128" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  280.       </SkillTree>
  281.     </Class>
  282.     <Class Name="jedi_consular" Label="Jedi Consular">
  283.       <base>
  284.         <Ability Name="Rejuvenate" Description="Immediately heals a target for a &lt;&lt;1&gt;&gt;, plus an additional &lt;&lt;2&gt;&gt; over &lt;&lt;3&gt;&gt; seconds." Icon="salvation" NodeName="rejuvenate" ForceCost="45" ID="812809675866112" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  285.         <Ability Name="Weaken Mind" Description="Weakens the target's mind, dealing &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="cloudmind_2" NodeName="weaken_mind" ForceCost="35" ID="812861215473664" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  286.         <Ability Name="Force of Will" Description="Demonstrates your force of will, purging all incapacitating and movement-impairing effects." Icon="unwaveringResolve" NodeName="force_of_will" ID="812740956389376" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  287.         <Ability Name="Cloud Mind" Description="Clouds the minds of your enemies, instantly lowering your threat by a moderate amount." Icon="cloudmind" NodeName="cloud_mind" ID="3429037464616960" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  288.         <Ability Name="Revival" Description="Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="secondchance" NodeName="revive" ForceCost="30" ID="812826855735296" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  289.         <Ability Name="Mind Crush" Description="Crushes the target's mind with the Force, instantly dealing &lt;&lt;1&gt;&gt; kinetic damage and an additional &lt;&lt;2&gt;&gt; kinetic damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="mindcrush" NodeName="mind_blast" ForceCost="40" ID="812796790964224" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  290.         <Ability Name="Unity" Description="Unifies you and your companion through the Force, reducing the damage you both take by 50% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="replenish" NodeName="unity" ID="990230479896576" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  291.         <Ability Name="Mental Alacrity" Description="Grants &lt;&lt;1&gt;&gt;% alacrity and immunity to pushback and interrupts for &lt;&lt;2&gt;&gt; seconds." Icon="mentalacuity" NodeName="mental_alacrity" ID="3217995656593408" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  292.         <Ability Name="Force Cloak" Description="Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds, you become virtually undetectable." Icon="healing" NodeName="force_cloak" ID="2271612497821696" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  293.         <Ability Name="Phase Walk" Description="Activating this ability marks your current location for &lt;&lt;1&gt;&gt; seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth." Icon="phasewalkshadow" NodeName="phase_walk" ID="3200416355450880" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  294.         <Ability Name="Stealth" Description="Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions will end the effect prematurely. Cannot be used in combat." Icon="shadowwalk" NodeName="stealth" ID="812852625539072" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  295.         <Ability Name="Force Technique" Description="Consumes all your Force to assume a Force technique, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; energy damage. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="forcetechnique" NodeName="force_technique" ID="979789414400000" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="True" Healing="False" />
  296.         <Ability Name="Whirling Blow" Description="Deals &lt;&lt;1&gt;&gt; weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff." Icon="bladedance" NodeName="whirling_blow" ForceCost="25" ID="979716399955968" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  297.         <Ability Name="Mind Control" Description="Controls the mind of the target, forcing it to attack you for &lt;&lt;1&gt;&gt; seconds. Player targets deal 30% less damage for &lt;&lt;2&gt;&gt; seconds when attacking anyone other than you." Icon="taunt" NodeName="mind_control" ID="979772234530816" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  298.         <Ability Name="Force Barrier" Description="Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts." Icon="forcebarriersage" NodeName="force_barrier" ID="3120895035965440" Cooldown="180" ChannelDuration="8" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  299.         <Ability Name="Jedi Healer" Description="Reduces the cooldown of Revive by 100%." Icon="twilekvisionary" NodeName="jedi_healer" ID="2439034617987072" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  300.         <Ability Name="Force Lift" Description="Lifts the target helplessly into the air, preventing all action for up to &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely." Icon="skydrop" NodeName="force_lift" ForceCost="20" ID="3488187754217472" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  301.         <Ability Name="Shadow's Training" Description="Increases your total Endurance by 3% and the base damage dealt by Project by 17%. In addition, Saber Strike restores 1 Force each time it damages an enemy." Icon="stwilekrogue" NodeName="shadows_stamina" ID="944879920218112" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  302.         <Ability Name="Meditation" Description="Allows you to pause and meditate to restore your health and Force. Cannot be used during combat." Icon="jkforcesensitiveorphan" NodeName="meditation" ID="812792495996928" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  303.         <Ability Name="Restoration" Description="Cleanses a friendly target of up to 2 negative mental or Force effects." Icon="casting" NodeName="restoration" ForceCost="15" ID="952181364621312" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  304.         <Ability Name="Force Slow" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage and slows the target's movement speed by 50% for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="movementslowed" NodeName="force_slow" ForceCost="15" ID="946838425305088" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  305.         <Ability Name="Noble Sacrifice" Description="Sacrifices 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next &lt;&lt;1&gt;&gt; seconds. Stacks up to 4 times." Icon="energydrain" NodeName="noble_sacrifice" ID="960943097905152" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  306.         <Ability Name="Force Empowerment" Description="Increases Strength, Presence, Aim, Cunning, Endurance, and Willpower for you and your Operation group members within 40 meters by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="uti_imp_rep_power_raid_buff" NodeName="force_empowerment" ForceCost="50" ID="3429041759584256" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  307.         <Ability Name="Tumult" Description="Kicks the target, dealing &lt;&lt;1&gt;&gt; kinetic damage to weak and standard targets, and &lt;&lt;2&gt;&gt; kinetic damage to strong targets. Only usable on incapacitated targets." Icon="quickkick" NodeName="tumult" ID="2295947782520832" Cooldown="45" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  308.         <Ability Name="Force Mend" Description="Immediately restores &lt;&lt;1&gt;&gt; health to you. Cannot be used on others." Icon="prioritymedevac2" NodeName="force_mend" ID="3030524629090304" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="True" />
  309.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Combat Technique." Icon="zabrakswordsman" NodeName="guard" ID="1780006246154240" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  310.         <Ability Name="Telekinetic Throw" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies." Icon="jediconsular" NodeName="telekinetic_throw" ID="812856920506368" Cooldown="6" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  311.         <Ability Name="Force Stun" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage and stuns the target for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="forcestun" NodeName="force_stun" ID="1679250608357376" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  312.         <Ability Name="Project" Description="Throws debris at the target, dealing &lt;&lt;1&gt;&gt; kinetic damage. Standard and weak targets are additionally stunned for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="pileofrubble" NodeName="project" ForceCost="40" ID="876461091192832" Cooldown="6" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  313.         <Ability Name="Force Pull" Description="Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover." Icon="forcePull" NodeName="force_pull" ID="2029140119126016" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  314.         <Ability Name="Shadow Strike" Description="Deals &lt;&lt;1&gt;&gt; weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff." Icon="lunge" NodeName="shadow_strike" ForceCost="40" ID="812839740637184" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  315.         <Ability Name="Mass Mind Control" Description="Forces all enemies within 15 meters to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; when attacking anyone other than you." Icon="massdisorientation" NodeName="mass_mind_control" ID="2522765005422592" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  316.         <Ability Name="Combat Technique" Description="Consumes all of your available Force to assume a Combat Technique, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="callontheforce" NodeName="combat_technique" ID="979806594269184" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  317.         <Ability Name="Force Wave" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds." Icon="shockwave" NodeName="force_wave" ID="3414095273394176" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  318.         <Ability Name="Force Speed" Description="Increases your movement speed by 150% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break Stealth." Icon="forcespeed" NodeName="force_speed" ID="812762431225856" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  319.         <Ability Name="Heroic Moment: Channel the Force" Description="Summons the Force to aid you and your companion, immediately finishing the cooldown on Force Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute." Icon="forcedrain" NodeName="channel_the_force" ID="1412528844308480" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  320.         <Ability Name="Blackout" Description="Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode." Icon="disappear" NodeName="blackout" ID="1615599193030656" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  321.         <Ability Name="Rescue" Description="Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location." Icon="rescue" NodeName="rescue" ForceCost="30" ID="812818265800704" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  322.         <Ability Name="Spinning Strike" Description="Issues a subduing strike, dealing &lt;&lt;1&gt;&gt; weapon damage. Only usable on targets at or below 30% max health." Icon="twirl" NodeName="spinning_strike" ForceCost="25" ID="2295904832847872" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  323.         <Ability Name="Force Breach" Description="Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber or electrostaff.&#xD;&#xA;Combat Technique: Strikes up to 8 nearby enemies, dealing &lt;&lt;1&gt;&gt; internal damage and generating a high amount of threat. Puts Force Breach on cooldown for 10 seconds.&#xD;&#xA;Force Technique: Deals &lt;&lt;2&gt;&gt; energy damage over &lt;&lt;3&gt;&gt; seconds.&#xD;&#xA;Shadow Technique: Releases your Breaching Shadow to deal &lt;&lt;4&gt;&gt; internal damage. This damage scales up with each stack of Breaching Shadow." Icon="disable" NodeName="force_breach" ForceCost="20" ID="964675424485376" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  324.         <Ability Name="Double Strike" Description="Strikes the target twice. Each hit deals &lt;&lt;1&gt;&gt; weapon damage." Icon="cleave" NodeName="double_strike" ForceCost="25" ID="812728071487488" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  325.         <Ability Name="Resilience" Description="Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break Stealth." Icon="aegis" NodeName="resilience" ID="812822560768000" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  326.         <Ability Name="Shadow's Training" Description="Increases your total Endurance by 3% and the base damage dealt by Project by 17%. In addition, Saber Strike restores 1 Force each time it damages an enemy." Icon="assassinstraining" NodeName="shadows_training" ID="3429084709257216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  327.         <Ability Name="Benevolence" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health." Icon="sharedbenevolence" NodeName="benevolence" ForceCost="70" ID="812710891618304" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  328.         <Ability Name="Force Synergy" Description="Critical hits with Force attacks increase your melee critical chance by 5% for &lt;&lt;1&gt;&gt; seconds." Icon="vengefulstrike" NodeName="force_synergy" ID="3496713264300032" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  329.         <Ability Name="Force Potency" Description="Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw and Cascading Debris to 30 meters. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="agonizingsaber" NodeName="force_potency" ID="3428015262400512" Cooldown="90" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  330.         <Ability Name="Mind Snap" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="mentalblock" NodeName="mind_snap" ID="875086701658112" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  331.         <Ability Name="Martial Studies" Description="Increases the rate at which your Force regenerates by 3 per second." Icon="jediknight" NodeName="martial_studies" ID="812788201029632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  332.         <Ability Name="Force Valor" Description="Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="forcevalor" NodeName="force_valor" ID="875503313485824" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  333.         <Ability Name="Mind Maze" Description="Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids." Icon="mindtrap" NodeName="mind_maze" ForceCost="50" ID="812801085931520" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  334.         <Ability Name="Battle Readiness" Description="Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for &lt;&lt;2&gt;&gt; when their effects are triggered. Lasts &lt;&lt;1&gt;&gt; seconds. The triggered healing cannot occur more than once per second." Icon="jumping_strike" NodeName="battle_readiness" ID="979849543942144" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="True" />
  335.         <Ability Name="Force Armor" Description="Surrounds the target in a Force shield that absorbs a high amount of damage and lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. The target becomes Force-imbalanced and cannot benefit from Force Armor again for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="forcearmor" NodeName="force_armor" ForceCost="50" ID="812736661422080" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  336.         <Ability Name="Spinning Kick" Description="Performs a spin kick that deals &lt;&lt;1&gt;&gt; kinetic damage and stuns the target for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode." Icon="spinningKick" NodeName="spinning_kick" ForceCost="20" ID="966818613166080" Cooldown="20" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  337.         <Ability Name="Disturbance" Description="Fires a blast of telekinetic energy at the target, dealing &lt;&lt;1&gt;&gt; kinetic damage." Icon="disturbance" NodeName="disturbance" ForceCost="40" ID="812723776520192" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  338.         <Ability Name="Deflection" Description="Increases your ranged and melee defenses by 50% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Requires a melee weapon." Icon="lightsaberdeflection" NodeName="deflection" ID="812719481552896" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  339.         <Ability Name="Forcequake" Description="Channels the Force into the ground at the target location, causing it to quake and tremble, consuming 120 Force and dealing &lt;&lt;1&gt;&gt; energy damage to up to 8 targets within 8 meters over the duration of the channel. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second." Icon="forcequake" NodeName="forcequake" ID="812732366454784" Cooldown="0" ChannelDuration="6" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  340.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="alacrity_raid_buff" ID="-1" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  341.       </base>
  342.       <SkillTree Name="balance" Label="Balance">
  343.         <Ability Name="Sharpened Mind" Description="Consuming a Force Suppression charge restores &lt;&lt;1[%d/%d/%d]&gt;&gt; Force." Icon="frenzy" NodeName="sharpened_mind" ID="813230582661120" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  344.         <Ability Name="Sever Force" Description="Weakens the target, freezing it in place for &lt;&lt;1&gt;&gt; seconds and dealing &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3&gt;&gt; seconds. The immobilizing effect cannot occur more than once every &lt;&lt;4&gt;&gt; seconds." Icon="sacrifice" NodeName="sever_force" ForceCost="20" ID="813226287693824" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  345.         <Ability Name="Upheaval" Description="When you activate Project, you have a &lt;&lt;1&gt;&gt;% chance to project an additional chunk of debris at the target, dealing 50% of normal damage." Icon="upheaval" NodeName="upheaval" ID="965341144416256" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  346.         <Ability Name="Will of the Jedi" Description="Increases total Willpower by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="guardstance" NodeName="will_of_the_jedi" ID="2065170599772160" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  347.         <Ability Name="Rippling Force" Description="Damage dealt by Telekinetic Throw has a 20% chance and damage dealt by Disturbance has a 60% chance to apply Rippling Force to the target, which deals &lt;&lt;1&gt;&gt; energy damage and restores 2 Force after &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="crushed" NodeName="rippling_force" ID="3218403678486528" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  348.         <Ability Name="Telekinetic Focal Point" Description="Damage dealt by Telekinetic Throw has a &lt;&lt;1&gt;&gt;% chance and damage dealt by Disturbance has a &lt;&lt;2&gt;&gt;% chance to grant Telekinetic Focal Point, which increases alacrity by 1%, reduces the force cost of Disturbance by 15% and increases Rippling Force damage by 9%. Stacks up to 4 times. Lasts &lt;&lt;3&gt;&gt; seconds." Icon="ballisticdampers" NodeName="telekinetic_focal_point" ID="3218416563388416" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  349.         <Ability Name="Focused Insight" Description="Causes your periodic damaging abilities that critically hit to restore &lt;&lt;1[%d/%d/%d]&gt;&gt;% of your total health." Icon="auraofcertainty" NodeName="focused_insight" ID="1125358740963328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  350.         <Ability Name="" Description="" Icon="aegis" NodeName="shadows_resilience" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  351.         <Ability Name="Force Suppression" Description="Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="forcesuppression" NodeName="suppression" ID="2156997000560640" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  352.         <Ability Name="Crush Spirit" Description="Your damaging periodic effects have a 30% chance to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every 15 seconds." Icon="smash" NodeName="crush_spirit" ID="3218493872799744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  353.         <Ability Name="Psychic Projection" Description="When a target affected by your Weaken Mind takes direct damage from your Disturbance, Force Serenity, or Vanquish you gain Psychic Projection, which causes your next Telekinetic Throw to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds." Icon="forceactivate" NodeName="psychic_projection" ID="3428891435728896" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  354.         <Ability Name="Jedi Resistance" Description="Increases damage reduction by &lt;&lt;1&gt;&gt;%." Icon="jedigeneral" NodeName="jedi_resistance" ID="2298224115187712" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  355.         <Ability Name="Psychic Barrier" Description="Reduces the pushback suffered while activating Force Serenity by 75% and Telekinetic Throw by 100%. In addition, each time your Telekinetic Throw deals damage, you recover 1% of your total Force." Icon="forcedrain" NodeName="psychic_barrier" ID="981739329552384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  356.         <Ability Name="Force Strike" Description="Melee attacks that strike a target affected by your Force Technique's Force Breach effect finish the cooldown on Mind Crush and Vanquish and make your next Mind Crush or Vanquish activate instantly and consume no Force. This effect cannot occur more than once every 10 seconds." Icon="chargedupforce" NodeName="force_strike" ID="1792401521770496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  357.         <Ability Name="Vanquish" Description="Vanquishes the target with mighty force, dealing &lt;&lt;1&gt;&gt; kinetic damage initially, plus an additional &lt;&lt;2&gt;&gt; kinetic damage over &lt;&lt;3&gt;&gt; seconds. The target also becomes Vulnerable for &lt;&lt;4&gt;&gt; seconds, increasing the damage taken from Force attacks by 5%.&#xD;&#xA;&#xD;&#xA;Shares cooldown with Mind Crush." Icon="abl_jc_sh_vanquish" NodeName="vanquish" ForceCost="30" ID="3347334301745152" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  358.         <Ability Name="Presence of Mind" Description="Dealing damage with Telekinetic Throw produces a stack of Presence of Mind. At 4 stacks, Presence of Mind causes your next Disturbance, Mind Crush, or Vanquish to activate instantly, consume 50% less Force, and deal 25% more damage." Icon="replenish" NodeName="presence_of_mind" ID="1197192068988928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  359.         <Ability Name="Force Serenity" Description="Redistributes life from an enemy, dealing &lt;&lt;1&gt;&gt; internal damage to the target and healing you for 50% of the damage dealt." Icon="abl_jc_sa_force_serenity" NodeName="force_serenity" ForceCost="50" ID="3347338596712448" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  360.         <Ability Name="Twin Disciplines" Description="Project has a &lt;&lt;1&gt;&gt;% chance to increase your melee bonus damage by 10% for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="darkmeditation" NodeName="twin_disciplines" ID="877642207199232" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  361.         <Ability Name="Force in Balance" Description="Deals &lt;&lt;1&gt;&gt; internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within an 8-meter radius." Icon="twindisciplines" NodeName="force_in_balance" ForceCost="50" ID="2157001295527936" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  362.       </SkillTree>
  363.       <SkillTree Name="seer" Label="Seer">
  364.         <Ability Name="Renewal" Description="Refreshing your Rejuvenate on a target will heal them for an additional &lt;&lt;1&gt;&gt; health after &lt;&lt;2&gt;&gt; seconds." Icon="supriseadvantage" NodeName="renewal" ID="3428311615143936" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  365.         <Ability Name="Conveyance" Description="Your Rejuvenate grants Conveyance, which increases the effect of your next healing ability:&#xD;&#xA;Benevolence: Critical chance increased by 60%.&#xD;&#xA;Deliverance: Activation time reduced by 0.5 seconds.&#xD;&#xA;Healing Trance: Critical chance increased by 25%.&#xD;&#xA;Salvation: Force cost reduced by 30%." Icon="jcjedischolar" NodeName="conveyance" ID="880421051039744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  366.         <Ability Name="Resplendence" Description="Healing Trance critical hits grant 1 charge of Resplendence, which improves the effectiveness of your next Noble Sacrifice or Salvation.&#xD;&#xA;Noble Sacrifice: Activates without degenerating your force regeneration rate. Consumes 1 charge.&#xD;&#xA;Salvation: Activates 33% faster and costs 10 less force per charge. Consumes all charges." Icon="unleashedpalm" NodeName="resplendence" ID="812985769525248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  367.         <Ability Name="Serenity" Description="Increases Force critical chance by &lt;&lt;1&gt;&gt;% and damage reduction by &lt;&lt;2&gt;&gt;%." Icon="jkforcesensitiveorphan" NodeName="serenity" ID="812998654427136" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  368.         <Ability Name="Clairvoyance" Description="Increases your bonus healing by &lt;&lt;1&gt;&gt;%. In addition, successfully activating any healing ability other than Benevolence has a &lt;&lt;2&gt;&gt;% chance to grant Clairvoyance, which causes your next Benevolence to activate instantly. This effect cannot occur more than once every 10 seconds." Icon="drainingpresence" NodeName="clairvoyance" ID="812947114819584" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  369.         <Ability Name="Healing Trance" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health and consumes 40 Force over the channel duration." Icon="rejuvinate" NodeName="healing_trance" ID="812964294688768" Cooldown="9" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  370.         <Ability Name="Pain Bearer" Description="Increases all healing received by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="guardianleap" NodeName="guarded_by_the_force" ID="961037587185664" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  371.         <Ability Name="Force Warden" Description="Healing Trance channels and ticks 20% faster, and Wandering Mend grants resistance to the targets it heals for 45 seconds. Resistant targets have their internal and elemental damage reduction increased by 3%." Icon="koltostream" NodeName="force_warden" ID="3218107325743104" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  372.         <Ability Name="Penetrating Light" Description="Increases Force critical chance by &lt;&lt;1&gt;&gt;%." Icon="auraofresistance" NodeName="penetrating_light" ID="1584082723012608" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  373.         <Ability Name="Deliverance" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health." Icon="benevolence" NodeName="deliverance" ForceCost="40" ID="812951409786880" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  374.         <Ability Name="Salvation" Description="Heals up to 8 allies that remain within 8 meters of the targeted area for &lt;&lt;2&gt;&gt; over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="onewiththeforce" NodeName="salvation" ForceCost="90" ID="812990064492544" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  375.         <Ability Name="Altruism" Description="Mind Crush, Disturbance, Deliverance, and Salvation grant Altruism, which causes your next Benevolence to activate instantly and consume no Force. This effect may not occur more than once every 10 seconds." Icon="republic" NodeName="altruism" ID="3347299942006784" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  376.         <Ability Name="Wandering Mend" Description="Places a mending Force on a friendly target that heals them for &lt;&lt;1&gt;&gt; health the next time they take damage. After healing the target, Wandering Mend travels to another friendly target within 20 meters. Wandering Mend lasts up to &lt;&lt;2&gt;&gt; seconds on each target and travels up to 3 times, healing up to 4 targets. Wandering Mend can only be placed on one target at a time." Icon="abl_jc_sa_wandering_mend" NodeName="wandering_mend" ID="3347287057104896" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  377.         <Ability Name="Mend Wounds" Description="Restoration now removes negative physical effects and heals the target for &lt;&lt;1&gt;&gt;." Icon="casting" NodeName="mend_wounds" ID="953182092001280" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  378.         <Ability Name="Force Gift" Description="Increases alacrity by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="supriseadvantage" NodeName="force_gift" ID="3218030016331776" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  379.         <Ability Name="Wisdom" Description="Increases total Presence by &lt;&lt;1[%d/%d/%d]&gt;&gt;% and all healing done by &lt;&lt;2[%d/%d/%d]&gt;&gt;%." Icon="jediholocron2" NodeName="wisdom" ID="2065162009837568" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  380.       </SkillTree>
  381.       <SkillTree Name="combat" Label="Kinetic Combat">
  382.         <Ability Name="Nerve Wracking" Description="Targets controlled by your Spinning Kick or Force Stun take &lt;&lt;1[%d/%d/%d]&gt;&gt;% more damage from all sources." Icon="opportunisticstrike" NodeName="nerve_wracking" ID="980493789036544" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  383.         <Ability Name="Shadow Wrap" Description="Exiting stealth instantly grants 4 stacks of Shadow Protection. In addition, Double Strike, Whirling Blow, and Spinning Strike grant Shadow Wrap, which makes your next Shadow Strike consume 50% less Force and usable when face-to-face with your target. This effect cannot occur more than once every 10 seconds." Icon="stealthbackstab" NodeName="shadow_wrap" ID="3220744435662848" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  384.         <Ability Name="Particle Acceleration" Description="While Combat Technique is active, damage dealt by Double Strike, Shadow Strike, Whirling Blow and Spinning Strike has a 30% chance to finish the cooldown on Project and make your next Project a critical hit. Accelerated Projects that consume a charge of Force Potency deal an additional 50% critical damage." Icon="chaffflare" NodeName="particle_acceleration" ID="981172393869312" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  385.         <Ability Name="Cascading Debris" Description="Deals &lt;&lt;1&gt;&gt; energy damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Telekinetic Throw." Icon="abl_jc_sh_cascading_debris" NodeName="cascading_debris" ID="3414228417380352" Cooldown="6" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  386.         <Ability Name="Double-bladed Saber Defense" Description="Whenever you successfully shield, parry or deflect an attack, you recover 2% of your total Force. This effect cannot occur more than once a second. In addition, your melee and ranged defense is increased by 4%." Icon="lightsaberdeflection" NodeName="double_bladed_saber_defense" ID="980558213545984" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  387.         <Ability Name="One with the Force" Description="Increases the rate at which your Force regenerates by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="energydrain" NodeName="one_with_the_force" ID="981369962364928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  388.         <Ability Name="" Description="" Icon="feint" NodeName="rapid_recovery" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  389.         <Ability Name="Mind Over Matter" Description="Activating Force Speed now purges all movement-impairing effects, and your Resilience now lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds longer." Icon="auraofresistance" NodeName="mind_over_matter" ID="981116559294464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  390.         <Ability Name="Force Pull" Description="Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover." Icon="forcePull" NodeName="force_pull" ID="2453757765877760" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  391.         <Ability Name="Impact Control" Description="Increases your shield absorption by &lt;&lt;1&gt;&gt;%. In addition, when you activate Battle Readiness while Combat Technique is active, damage reduction is increased by &lt;&lt;2&gt;&gt;% for the duration." Icon="cc_attack" NodeName="impact_control" ID="981279768051712" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  392.         <Ability Name="Harnessed Shadows" Description="Project and Slow Time grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Telekinetic Throw by 25%. Stacks up to 3 times. At 3 stacks, each tick of Telekinetic Throw grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to 4 times and lasts &lt;&lt;2&gt;&gt; seconds." Icon="healing" NodeName="harnessed_shadows" ID="2312839888896000" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  393.         <Ability Name="Shadow's Shelter" Description="Increases all healing received by &lt;&lt;1&gt;&gt;%. In addition, deploying Phase Walk also deploys Shadow's Shelter, increasing the healing done by those within 5 meters of the Phase Walk by &lt;&lt;2&gt;&gt;%." Icon="phasewalkheal" NodeName="shadows_shelter" ID="3220757320564736" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  394.         <Ability Name="Kinetic Ward" Description="Erects a kinetic ward with 15 charges that increases your shield chance by 15% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth." Icon="durablearmors" NodeName="kinetic_ward" ID="980828796485632" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  395.         <Ability Name="Spinning Kick" Description="Performs a spin kick that deals &lt;&lt;1[%d/%d/%d]&gt;&gt; kinetic damage and knocks the target down for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Only usable in stealth mode." Icon="spinningKick" NodeName="spinning_kick" ForceCost="30" ID="980485199101952" Cooldown="30" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  396.         <Ability Name="Slow Time" Description="Slows the passage of time for up to 8 targets, dealing &lt;&lt;1&gt;&gt; kinetic damage, slowing the movement speed of all affected targets by 30% for &lt;&lt;3&gt;&gt; seconds, and weakening all affected targets for &lt;&lt;2&gt;&gt; seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat." Icon="attackslowed" NodeName="slow_time" ForceCost="20" ID="981503106351104" Cooldown="10" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  397.         <Ability Name="Stasis" Description="Increases armor by &lt;&lt;1&gt;&gt;% and allows Spinning Kick to be used while out of stealth mode." Icon="coordinatedpower" NodeName="stasis" ID="1776583157219328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  398.         <Ability Name="Shadowsight" Description="Increases your Stealth detection level by 2, defense by 2%, and shield absorption by 4%. In addition, when you activate Battle Readiness while Combat Technique is active, damage reduction is increased by 25% for the duration." Icon="unleash" NodeName="shadowsight" ID="967166505517056" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  399.         <Ability Name="Mental Fortitude" Description="Increases damage reduction and Endurance by 2% and allows for Spinning Kick to be used out of Stealth mode. Additionally, while Combat Technique is active, activating Force Potency will grant 30% shield absorption for &lt;&lt;1&gt;&gt; seconds." Icon="mindtrick" NodeName="mental_fortitude" ID="980592573284352" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  400.       </SkillTree>
  401.       <SkillTree Name="telekinetics" Label="Telekinetics">
  402.         <Ability Name="Telekinetic Gust" Description="Blasts the target with a quick gust, which deals &lt;&lt;1&gt;&gt; energy damage, and grants Force Gust, which reduces the activation time of your next Mind Crush by 0.5 seconds. This effect lasts up to &lt;&lt;2&gt;&gt; seconds." Icon="abl_jc_sa_telekinetic_gust" NodeName="telekinetic_gust" ForceCost="50" ID="3347321416843264" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  403.         <Ability Name="Mental Longevity" Description="Increases your total Force by &lt;&lt;1[%d/%d/%d]&gt;&gt;." Icon="coolhead" NodeName="mental_longevity" ID="812908460113920" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  404.         <Ability Name="Telekinetic Momentum" Description="Disturbance, Telekinetic Wave, Telekinetics Gust, and Telekinetics Burst have a 30% chance to unleash a second charge of Telekinetics that strikes the same targets for 30% damage. Additionally, Telekinetic Wave overwhelms its targets for &lt;&lt;1&gt;&gt; seconds. Overwhelmed targets take an additional 10% damage from area attacks." Icon="chargedupforce" NodeName="telekinetic_momentum" ID="999348695465984" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  405.         <Ability Name="Mental Alacrity" Description="Grants &lt;&lt;1&gt;&gt;% alacrity and immunity to interrupts for &lt;&lt;2&gt;&gt; seconds." Icon="mentalacuity" NodeName="mental_alacrity" ID="812904165146624" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  406.         <Ability Name="Clamoring Force" Description="Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly." Icon="disturbance" NodeName="clamoring_force" ID="960870083461120" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  407.         <Ability Name="Telekinetic Wave" Description="Sends a wave of telekinetic energy that deals &lt;&lt;1&gt;&gt; kinetic damage to up to 8 targets within 8 meters of the primary target." Icon="telekineticBlast" NodeName="telekinetic_wave" ForceCost="50" ID="947130483081216" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  408.         <Ability Name="Mental Continuum" Description="Direct damage dealt by your Mind Crush and Telekinetic Wave abilities refreshes the duration of your Weaken Mind on affected targets. In addition, Telekinetic Burst increases your Force regeneration rate by 10% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="mentalfocus" NodeName="mental_continuum" ID="3347308531941376" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  409.         <Ability Name="Cascading Force" Description="Increases the maximum range of your Force attacks by 5 meters. Additionally, Telekinetic Wave immobilizes all affected targets for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and slows all affected targets by 50% for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="force" NodeName="cascading_force" ID="3218193225089024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  410.         <Ability Name="Tidal Force" Description="Disturbance, Telekinetic Burst, Turbulence, and Forcequake grant Tidal Force when activated. Tidal Force immediately finishes the cooldown on Telekinetic Wave and makes your next Telekinetic Wave activate instantly and consume 50% less Force. This effect cannot occur more than once every 10 seconds." Icon="mentalfocus" NodeName="tidal_force" ID="878638639611904" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  411.         <Ability Name="Telekinetic Effusion" Description="Direct Force attacks grant Telekinetic Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%." Icon="jcforceprodigy" NodeName="telekinetic_effusion" ID="812929934950400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  412.         <Ability Name="Tremors" Description="Each Telekinetic Momentum and Mental Momentum reduces the active cooldown of Mental Alacrity by 1 second. In addition, being interrupted grants Unshakeable for 4 seconds. This can only occur once every 15 seconds." Icon="scatterclip" NodeName="tremors" ID="812934229917696" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  413.         <Ability Name="Telekinetic Focal Point" Description="Damage dealt by Telekinetic Wave and Telekinetic Gust has a 100% chance and damage dealt by Disturbance and Telekinetic Burst has a 50% chance to grant Focal Telekinetics, which increases alacrity by 1%. Stacks up to 5 times. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="ballisticdampers" NodeName="telekinetic_focal_point" ID="3428431874228224" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  414.         <Ability Name="Telekinetic Burst" Description="Focuses a Telekinetic attack that bursts the target, dealing &lt;&lt;1&gt;&gt; energy damage." Icon="abl_jc_sa_telekinetic_burst" NodeName="telekinetic_burst" ForceCost="30" ID="3347325711810560" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  415.         <Ability Name="Turbulence" Description="Deals &lt;&lt;1&gt;&gt; internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind." Icon="turbulence" NodeName="turbulence" ForceCost="50" ID="885781170225152" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  416.         <Ability Name="Concentration" Description="Reduces the pushback suffered while activating Telekinetic Wave, Disturbance, Mind Crush, Turbulence, and Telekinetics Bolt by 75%. Additionally, you have a 25% chance when taking direct damage to gain Concentration, which causes your next Disturbance or Telekinetic Burst to activate instantly. This effect cannot occur more than once every 8 seconds and lasts for up to &lt;&lt;1&gt;&gt; seconds." Icon="cc_aggressive" NodeName="concentration" ID="812865510440960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  417.         <Ability Name="Mental Momentum" Description="Mind Crush has a 30% chance to tick twice and makes its target vulnerable for &lt;&lt;1&gt;&gt; seconds. Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Turbulence, there is a 30% chance the ability will produce a second blast that strikes the same target for 30% damage." Icon="cc_follow" NodeName="mental_momentum" ID="3218339253977088" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  418.       </SkillTree>
  419.       <SkillTree Name="utility">
  420.         <Ability Name="Metaphysical Alacrity" Description="Mental Alacrity increases your movement speed by 50% while active. In addition, Force Speed lasts 0.5 seconds longer, and when Force Barrier ends, the active cooldown of Force Speed is finished." Icon="stealthspeed" NodeName="metaphysical_alacrity" ID="3413992194179072" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  421.         <Ability Name="Blockout" Description="Activating Cloud Mind grants Blockout, which increases damage reduction by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="cloudmind" NodeName="blockout" ID="3414103863328768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  422.         <Ability Name="Force Wake" Description="Force Wave binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely." Icon="forceslam" NodeName="force_wake" ID="3413940654571520" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  423.         <Ability Name="Egress" Description="Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration." Icon="fade" NodeName="egress" ID="3413970719342592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  424.         <Ability Name="Psychic Suffusion" Description="Force Wave heals you and up to 7 affected allies for &lt;&lt;1&gt;&gt;." Icon="sonicboom" NodeName="psychic_suffusion" ID="3413927769669632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  425.         <Ability Name="Misdirection" Description="Increases your movement speed by 15% and your effective stealth level by 5." Icon="cull" NodeName="misdirection" ID="3414456050647040" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  426.       </SkillTree>
  427.       <SkillTree Name="infiltration" Label="Infiltration">
  428.         <Ability Name="Kinetic Field" Description="Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Kinetic Field, increasing damage reduction by 2% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="highenergyclip" NodeName="kinetic_field" ID="1776578862252032" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  429.         <Ability Name="Exit Strategy" Description="When your Shadow Technique deals damage, you have a &lt;&lt;1&gt;&gt;% chance to formulate an exit strategy, increasing the damage dealt by your next Shadow Technique's Force Breach by 6%. Stacks up to 5 times." Icon="coveredescape" NodeName="exit_strategy" ID="947731778502656" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  430.         <Ability Name="Shadow Technique" Description="Assumes a shadow technique using all your available Force, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 6 seconds. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="shadowtechnique" NodeName="shadow_technique" ID="979819479171072" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  431.         <Ability Name="Psychokinetic Blast" Description="Crushes the target's mind with the Force for &lt;&lt;1&gt;&gt; kinetic damage. Standard and weak targets are additionally stunned for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Project." Icon="abl_jc_sh_psychokinetic_blast" NodeName="psychokinetic_blast" ForceCost="32" ID="3401425119870976" Cooldown="6" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  432.         <Ability Name="Circling Shadows" Description="Double Strike, Whirling Blow, Clairvoyant Strike, Shadow Strike, and Spinning Strike grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times." Icon="rapidshots" NodeName="circling_shadows" ID="2014421266202624" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  433.         <Ability Name="Potent Shadows" Description="While Shadow Technique is active, Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Clairvoyant Strike and Shadow Strike is increased by 30%." Icon="agonizingsaber" NodeName="potent_shadows" ID="3257376211730432" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  434.         <Ability Name="Impose Weakness" Description="Low Slash and Spinning Kick have a 100% chance to automatically trigger your Infiltration Tactics on a separate 10-second rate limit." Icon="thrown" NodeName="impose_weakness" ID="3218536822472704" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  435.         <Ability Name="Vigor" Description="Increases your total Force by &lt;&lt;1[%d/%d/%d]&gt;&gt;." Icon="escape" NodeName="vigor" ID="966973231988736" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  436.         <Ability Name="Low Slash" Description="Slashes the target low, dealing &lt;&lt;1&gt;&gt; weapon damage and incapacitating the target for &lt;&lt;2&gt;&gt; seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff." Icon="lowslash" NodeName="low_slash" EnergyCost="20" ID="1962349082705920" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  437.         <Ability Name="Infiltration Tactics" Description="Direct damage attacks grant Infiltration Tactics, causing your next Shadow Strike to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds." Icon="lunge" NodeName="infiltration_tactics" ID="813037309132800" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  438.         <Ability Name="Clairvoyant Strike" Description="Strikes the target twice, dealing &lt;&lt;1&gt;&gt; weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff." Icon="inspiringstrike" NodeName="clairvoyant_strike" ForceCost="25" ID="980042817470464" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  439.         <Ability Name="Masked Assault" Description="Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting &lt;&lt;1&gt;&gt; seconds of Shadow's Respite and restoring 15 Force. While Shadow's Respite is active, all damage taken is reduced by 25%." Icon="disappear" NodeName="masked_assault" ID="1776540207546368" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  440.         <Ability Name="Profundity" Description="Your Shadow Technique restores 6 Force over &lt;&lt;2&gt;&gt; seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Whirling Blow builds charges of Clairvoyance, and while Shadow Technique is active, Force Breach causes its target to become vulnerable for &lt;&lt;1&gt;&gt; seconds. Vulnerable targets take 5% more damage from Force attacks." Icon="jkforcesensitiveorphan" NodeName="profundity" ID="813058783969280" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  441.         <Ability Name="Nerve Wracking" Description="Targets controlled by your Spinning Kick or Force Stun take &lt;&lt;1[%d/%d/%d]&gt;&gt;% more damage from all sources." Icon="opportunisticstrike" NodeName="nerve_wracking" ID="813054489001984" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  442.       </SkillTree>
  443.       <SkillTree Name="serenity">
  444.         <Ability Name="Rebounding Force" Description="When your Force Technique deals damage, it restores 2 Force." Icon="reflection" NodeName="rebounding_force" ID="3450357682274304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  445.         <Ability Name="Ripping Force" Description="When your Lightning Charge deals damage, it has a &lt;&lt;1&gt;&gt;% chance to apply Lightning Burns to the target, which deals &lt;&lt;2&gt;&gt; energy damage after &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Damage dealt by Lightning Burns restores &lt;&lt;4&gt;&gt; Force." Icon="republic" NodeName="ripping_force" ID="3414400216072192" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  446.         <Ability Name="Serenity Strike" Description="Reclaims the life away from an enemy, dealing &lt;&lt;1&gt;&gt; weapon damage to the target and healing you for 50% of the damage dealt. Requires a double-bladed lightsaber or electrostaff." Icon="abl_jc_sh_serenity_strike" NodeName="serenity_strike" ForceCost="25" ID="3414395921104896" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  447.       </SkillTree>
  448.     </Class>
  449.     <Class Name="jedi_knight" Label="Jedi Knight">
  450.       <base>
  451.         <Ability Name="Awe" Description="Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids." Icon="blinded" NodeName="awe" ID="1596834480914432" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  452.         <Ability Name="Sundering Strike" Description="Generate 5 Focus and strike the target for &lt;&lt;1&gt;&gt; weapon damage, sundering the target if your discipline is Vigilance or Focus. Sundered targets have their armor reduced by 20% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="penetrateDefenses" NodeName="sundering_strike" ID="998060205277184" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  453.         <Ability Name="Challenging Call" Description="Taunts all enemies within 15 meters, forcing them to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;, if in Soresu Form. If not in Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for &lt;&lt;2&gt;&gt; seconds when attacking anyone other than you." Icon="auraOfResistance" NodeName="challenging_call" ID="812079531425792" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  454.         <Ability Name="Resolute" Description="Purges all incapacitating and movement-impairing effects." Icon="unwaveringResolve" NodeName="unwavering_resolve" ID="812182610640896" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  455.         <Ability Name="Zen" Description="Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your current lightsaber form:&#xD;&#xA;Shii-Cho Form: Each charge generates 2 focus every second.&#xD;&#xA;Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick.&#xD;&#xA;Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge." Icon="jkmiralukansurvivor" NodeName="zen" ID="2528563211272192" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  456.         <Ability Name="Disable Droid" Description="Shuts down the target droid, incapacitating it for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time." Icon="slicedroid" NodeName="disable_droid" ID="2210413508820992" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  457.         <Ability Name="Centering" Description="Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration." Icon="jkforcesensitiveorphan" NodeName="centering" ID="2528580391141376" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  458.         <Ability Name="Saber Throw" Description="Throws the main-hand lightsaber at a distant target, inflicting &lt;&lt;1&gt;&gt; damage and granting 3 focus. " Icon="saberThrow" NodeName="saber_throw" ID="812165430771712" Cooldown="30" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  459.         <Ability Name="Force Kick" Description="Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds." Icon="quickkick" NodeName="force_kick" ID="997020823191552" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  460.         <Ability Name="Shii-Cho Form" Description="Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%." Icon="shiicho" NodeName="shiicho_form" ID="989307061927936" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  461.         <Ability Name="Force Leap" Description="Jumps to a distant target, dealing &lt;&lt;1&gt;&gt; damage with the main-hand weapon, immoblizing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover." Icon="forceLeap" NodeName="force_leap" ID="812105301229568" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  462.         <Ability Name="Force Push" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage, knocks the target back several meters and knocks the target down for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Force Push immediately finishes the cooldown of Force Leap." Icon="forcepush" NodeName="force_push" ID="1681844768604160" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  463.         <Ability Name="Slash" Description="Slashes the target for &lt;&lt;1&gt;&gt; damage. Attacks with both weapons if dual wielding." Icon="jediKnight" NodeName="slash" ActionCost="3" ID="947001634062336" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  464.         <Ability Name="Zealous Strike" Description="Strikes the target multiple times with both lightsabers, dealing &lt;&lt;1&gt;&gt; weapon damage and building 6 focus. Requires two lightsabers." Icon="momentousblow" NodeName="zealous_strike" ID="996200484438016" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  465.         <Ability Name="Juyo Form" Description="Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 5 times. This effect cannot occur more than once every second." Icon="juyo" NodeName="juyo_form" ID="812135366000640" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  466.         <Ability Name="Combat Focus" Description="Immediately generates 6 focus." Icon="gatherStrength" NodeName="gather_strength" ID="812113891164160" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  467.         <Ability Name="Blade Turning" Description="The first 2 seconds of Saber Ward grants 100% melee and ranged defense." Icon="lightsaberdeflection" NodeName="blade_turning" ID="2311847751450624" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  468.         <Ability Name="Force Might" Description="Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="xpbonus" NodeName="force_might" ID="1781496599805952" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  469.         <Ability Name="Force Sweep" Description="Strikes the target and up to 8 enemies within 5 meters with the Force, dealing &lt;&lt;1&gt;&gt; kinetic damage. Also stuns weak and standard enemies for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="cycloneattack" NodeName="sweep" ActionCost="3" ID="812178315673600" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  470.         <Ability Name="Riposte" Description="Ripostes the target for &lt;&lt;1&gt;&gt; weapon damage. Cannot be parried, dodged, or miss. While in Soresu Form, Riposte can only be used after successfully defending against a melee or ranged attack. While not in Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses." Icon="riposte" NodeName="riposte" ActionCost="2" ID="812156840837120" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  471.         <Ability Name="Combat Focus" Description="Immediately generates 6 focus." Icon="gatherStrength" NodeName="combat_focus" ID="3461146640121856" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  472.         <Ability Name="Cyclone Slash" Description="Slashes up to 8 enemies within 5 meters in front of you for &lt;&lt;1&gt;&gt; weapon damage. Attacks with both weapons if dual wielding." Icon="spinningslash" NodeName="cyclone_slash" ActionCost="3" ID="3460047128494080" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  473.         <Ability Name="Saber Ward" Description="Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="redirect" NodeName="saber_ward" ID="812169725739008" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  474.         <Ability Name="Valorous Call" Description="Let loose a valorous call, immediately building 30 stacks of Centering." Icon="auraOfCertainty" NodeName="valorous_call" ID="812186905608192" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  475.         <Ability Name="Freezing Force" Description="Freezes up to 8 enemies within 8 meters, dealing &lt;&lt;1&gt;&gt; elemental damage and reducing movement speed by 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. " Icon="shockwave" NodeName="freezing_storm" ActionCost="2" ID="1191685920915456" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  476.         <Ability Name="Inspiration" Description="Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="twilekvisionary" NodeName="inspiration" ID="2528576096174080" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  477.         <Ability Name="Focused Defense" Description="Empowers you with 10 charges of Focused Defense, lasting up to &lt;&lt;2&gt;&gt; seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for &lt;&lt;1&gt;&gt;. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health." Icon="coolhead" NodeName="focused_defense" ID="2793700132388864" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="True" />
  478.         <Ability Name="Opportune Strike" Description="Punches the target, dealing &lt;&lt;1&gt;&gt; kinetic damage to weak and standard targets, and &lt;&lt;2&gt;&gt; kinetic damage to strong targets. Only usable on slowed or immobilized targets." Icon="weakenresolve" NodeName="opportune_strike" ID="2295694379450368" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  479.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form." Icon="zabrakswordsman" NodeName="guard" ID="1780044900859904" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  480.         <Ability Name="Introspection" Description="Allows you to pause and reflect to restore your health. Cannot be used during combat." Icon="introspection" NodeName="introspection" ID="812131071033344" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  481.         <Ability Name="Saber Reflect" Description="Reflects all direct single target ranged, Force, and tech attacks back to the attacker for &lt;&lt;1&gt;&gt; seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability." Icon="saberreflectjuggernaut" NodeName="saber_reflect" ID="3126160665870336" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  482.         <Ability Name="Leg Slash" Description="Deals &lt;&lt;1&gt;&gt; weapon damage, slowing the target's movement speed to 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and reducing the healing it receives by 20% for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Requires two lightsabers." Icon="legslash" NodeName="leg_slash" ActionCost="3" ID="1501804034523136" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  483.         <Ability Name="Force Stasis" Description="Subdues the target, stunning it while the ability is channeled and dealing &lt;&lt;1&gt;&gt; kinetic damage and building 4 focus over the duration of the channel." Icon="carbonized" NodeName="force_stasis" ID="1261925816074240" Cooldown="60" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  484.         <Ability Name="Master Strike" Description="Performs a series of lightsaber attacks that deal &lt;&lt;1&gt;&gt; weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted." Icon="masterStrike" NodeName="master_strike" ID="812139660967936" Cooldown="30" ChannelDuration="3" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  485.         <Ability Name="Enure" Description="Temporarily increases your maximum health by 30% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. When the effect ends, the health is lost." Icon="drainingpresence" NodeName="enure" ID="2211126473392128" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  486.         <Ability Name="Twin Saber Throw" Description="Throws both lightsabers in a straight line towards the target, dealing &lt;&lt;1&gt;&gt; weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for &lt;&lt;2&gt;&gt; seconds. Requires two lightsabers." Icon="conaldualsaberthrowsentinal" NodeName="dual_saber_throw" ID="3066615239278592" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  487.         <Ability Name="Blade Storm" Description="Uses the Force to project a wave of energy toward the target, dealing &lt;&lt;1&gt;&gt; kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds." Icon="whirling_blow" NodeName="blade_storm" ActionCost="4" ID="1191698805817344" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  488.         <Ability Name="Force Clap" Description="Force Leap now stuns the target for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. This effect cannot occur more than once every 12 seconds." Icon="vanguard" NodeName="forceclap" ID="2848585519464448" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  489.         <Ability Name="Focused Striking" Description="Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2." Icon="returntothefray" NodeName="focused_striking" ID="3461090805547008" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  490.         <Ability Name="Taunt" Description="Taunts the target, forcing it to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Player targets deal 30% less damage when attacking anyone other than you for &lt;&lt;2&gt;&gt; seconds." Icon="taunt" NodeName="taunt" ID="3461103690448896" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  491.         <Ability Name="Visionary" Description="Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds." Icon="jkmiralukansurvivor" NodeName="visionary" ID="3185723272331264" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  492.         <Ability Name="Guarded by the Force" Description="Reduces the damage you take by 99% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. When the effect ends, 50% of your current health is lost." Icon="absorbtionfield" NodeName="guarded_by_the_force" ID="2528571801206784" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  493.         <Ability Name="Transcendence" Description="Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="promulgator" NodeName="transcendence" ID="2528567506239488" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  494.         <Ability Name="Guardian Leap" Description="Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="guardianleap" NodeName="guardian_leap" ID="812118186131456" Cooldown="20" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  495.         <Ability Name="Dispatch" Description="Throws the main-hand lightsaber at a target, dealing &lt;&lt;1&gt;&gt; energy damage. Only usable on targets at or below 30% max health." Icon="forcestrike" NodeName="dispatch" ActionCost="3" ID="3461554662014976" Cooldown="6" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  496.         <Ability Name="Pommel Strike" Description="Bashes the target, dealing &lt;&lt;1&gt;&gt; kinetic damage to weak and standard targets, and &lt;&lt;2&gt;&gt; kinetic damage to strong targets. Only usable on incapacitated targets." Icon="returntothefray" NodeName="pommel_strike" ID="2295599890169856" Cooldown="45" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  497.         <Ability Name="Heroic Moment: Call On the Force" Description="Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute." Icon="callontheforce" NodeName="call_on_the_force" ID="1343014798622720" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  498.         <Ability Name="Rebuke" Description="Reduces all damage taken by 20% and deals &lt;&lt;1&gt;&gt; energy damage to attackers. This effect cannot occur more than once every 1.5 seconds. Lasts &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds in total." Icon="auraofvalor" NodeName="rebuke" ID="2480816059842560" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="True" Healing="False" />
  499.         <Ability Name="Soresu Form" Description="Enters a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While active, all damage dealt is reduced by 10%, and all Strike abilities generate 1 less focus." Icon="soresu" NodeName="soresu_form" ID="812174020706304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  500.         <Ability Name="Riposte Passive" Description="This invisible passive ability sets a tag for 8 seconds after the Knight parries/deflects/dodges an attack or is missed by an attack while in Soresu Form, or has an attack miss, get parried/dodged while not in Soresu Form." Icon="vengefulstrike" NodeName="riposte_passive" ID="812161135804416" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="False" Passive="True" Damage="False" Healing="False" />
  501.         <Ability Name="Focused Slash" Description="Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for &lt;&lt;1&gt;&gt; seconds. Beat Down targets take 5% more damage from melee attacks." Icon="sweep" NodeName="focused_slash" ID="3478012976693248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  502.         <Ability Name="Crippling Throw" Description="Delivers a crippling attack with the main-hand lightsaber, dealing &lt;&lt;1&gt;&gt; weapon damage and inflicting trauma for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds, reducing all healing the target receives by 20%." Icon="traumaticslash" NodeName="crippling_throw" ActionCost="3" ID="1129091067543552" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  503.         <Ability Name="Pacify" Description="Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown." Icon="empathy" NodeName="pacify" ID="1261912931172352" Cooldown="60" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  504.         <Ability Name="Force Camouflage" Description="Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, and increasing movement speed by 30%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Dealing direct damage ends the effect prematurely." Icon="feint" NodeName="force_camouflage" ID="3488183459250176" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  505.       </base>
  506.       <SkillTree Name="combat" Label="Combat">
  507.         <Ability Name="Time Dilation" Description="Leg Slash slows your target by an additional &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="legsweep" NodeName="time_dilation" ID="1262909363585024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  508.         <Ability Name="Blade Rush" Description="Strikes the target with both weapons for &lt;&lt;1&gt;&gt; weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers." Icon="relentlessadvance" NodeName="blade_rush" ActionCost="3" ID="1261711067709440" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  509.         <Ability Name="Ataru Form" Description="Enters an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals &lt;&lt;1&gt;&gt; weapon damage. This effect cannot occur more than once every 1.5 seconds." Icon="ataru" NodeName="ataru_form" ID="1261706772742144" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  510.         <Ability Name="Force Health" Description="Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2  focus." Icon="chargedupforce" NodeName="force_health" ID="3469650675367936" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  511.         <Ability Name="Hand of Justice" Description="Damage dealt by Ataru Form triggers hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds." Icon="forcestrike" NodeName="hand_of_justice" ID="3188858598457344" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  512.         <Ability Name="Immaculate Force" Description="Opportune Attack now additionally increases the critical chance of Blade Storm by &lt;&lt;1&gt;&gt;%." Icon="whirling_blow" NodeName="immaculate_force" ID="1262887888748544" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  513.         <Ability Name="Jedi Crusader" Description="Rebuke has a &lt;&lt;1&gt;&gt;% chance to generate 1 focus when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds." Icon="auraofvalor" NodeName="jedi_crusader" ID="2480966383697920" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  514.         <Ability Name="Saber Screen" Description="When your Ataru Form deals damage, your damage reduction and melee and ranged defense are increased by 2%. Stacks up to 3 times. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="reflection" NodeName="saber_screen" ID="3188815648784384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  515.         <Ability Name="Fleetfooted" Description="Force Camouflage has a &lt;&lt;1&gt;&gt;% chance to purge all movement-impairing effects. Additionally increases the movement speed bonus of Transcendence by &lt;&lt;2&gt;&gt;%." Icon="hustle" NodeName="fleetfooted" ID="1262905068617728" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  516.         <Ability Name="Opportune Attack" Description="Damage dealt by Ataru Form grants Opportune Attack, which makes your next Blade Storm or Clashing Blast deal 5% more damage and sunder the target for &lt;&lt;1&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%." Icon="flourish" NodeName="opportune_attack" ID="3486302263574528" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  517.         <Ability Name="Ataru Mastery" Description="Increases the damage dealt by your triggered Ataru Form attacks by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="duelwield" NodeName="ataru_mastery" ID="1262866413912064" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  518.         <Ability Name="Clashing Blast" Description="Unleashes a powerful blast of Force energy at the target, dealing &lt;&lt;1&gt;&gt; energy damage. The blast stuns standard and weak enemies for &lt;&lt;2&gt;&gt; seconds.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Blade Storm." Icon="abl_jk_se_clashing_blast" NodeName="clashing_blast" ActionCost="4" ID="3409001442181120" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  519.         <Ability Name="Precision Slash" Description="Slashes the target for &lt;&lt;1&gt;&gt; weapon damage and grants Precision for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds, which increases armor penetration by 100%. Requires two lightsabers." Icon="twinarcs" NodeName="precision_slash" ActionCost="1" ID="2209167968305152" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  520.         <Ability Name="" Description="Increases Centering built by defeating opponents by &lt;&lt;1[%d/%d/%d]&gt;&gt;." Icon="meditation" NodeName="retention" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  521.         <Ability Name="Steadfast" Description="Increases melee and Force accuracy by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="zabrakswordsman" NodeName="steadfast" ID="1262883593781248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  522.         <Ability Name="Defensive Forms" Description="Builds &lt;&lt;4[%d/%d/%d]&gt;&gt; Centering when attacked. This effect cannot occur more than once every 1.5 seconds. Additionally improves the effect of your lightsaber forms while they are active:&#xD;&#xA;Shii-Cho Form: Further increases damage reduction by &lt;&lt;2[%d/%d/%d]&gt;&gt;%. &#xD;&#xA;Juyo Form: Reduces internal and elemental damage taken by &lt;&lt;3[%d/%d/%d]&gt;&gt;%.&#xD;&#xA;Ataru Form: Increases your movement speed by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="ricochet" NodeName="defensive_forms" ID="1705003232264192" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  523.         <Ability Name="Focused Leap" Description="Force Leap has a &lt;&lt;1[%d%/%d%/%d%]&gt;&gt; chance to generate 1 additional focus." Icon="forceleap" NodeName="focused_leap" ID="1417184588857344" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  524.         <Ability Name="Combat Trance" Description="When Opportune Attack is consumed by Blade Storm, you generate &lt;&lt;1&gt;&gt; focus." Icon="bhoutlaw" NodeName="combat_trance" ID="1262913658552320" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  525.         <Ability Name="Debilitation" Description="Master Strike has a &lt;&lt;1&gt;&gt;% chance to immobilize the target for the duration of the ability." Icon="masterstrike" NodeName="debilitation" ID="1262935133388800" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  526.       </SkillTree>
  527.       <SkillTree Name="vigilance" Label="Vigilance">
  528.         <Ability Name="Overhead Slash" Description="Executes an acrobatic attack that deals &lt;&lt;1&gt;&gt; weapon damage." Icon="overheadstrike" NodeName="overhead_slash" ActionCost="4" ID="2210512293068800" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  529.         <Ability Name="Burning Purpose" Description="Overhead Slash sets the target ablaze for &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds and beats the target down for &lt;&lt;3&gt;&gt; seconds. Beat Down targets take 5% more damage from melee attacks." Icon="burned" NodeName="burning_purpose" ID="3429814853697536" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  530.         <Ability Name="Burning Blade" Description="Blade Storm causes the target to burn for &lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds." Icon="agonizingsaber" NodeName="burning_blade" ID="1280638988582912" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  531.         <Ability Name="Unremitting" Description="While in Shien Form, Force Leap grants Unremitting, reducing all damage taken by 20% and granting immunity to interrupts and all controlling effects for &lt;&lt;1&gt;&gt; seconds." Icon="meleedpsunlock" NodeName="unremitting" ID="1280849441980416" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  532.         <Ability Name="Debilitation" Description="Master Strike has a &lt;&lt;1&gt;&gt;% chance to immobilize the target for the duration of the ability." Icon="immobilized" NodeName="debilitation" ID="3324768543571968" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  533.         <Ability Name="Defiance" Description="Generates &lt;&lt;1[%d/%d/%d]&gt;&gt; Focus when stunned, slept or knocked down." Icon="force_crush" NodeName="defiance" ID="1280870916816896" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  534.         <Ability Name="Shien Form" Description="Enters an offensive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that cost focus will refund 1 focus when used." Icon="shien" NodeName="shien_form" ID="1280806492307456" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  535.         <Ability Name="Force Rush" Description="Plasma Brand, Overhead Slash, and Dispatch increase the critical chance of your next Blade Storm by 50%. Lasts &lt;&lt;1&gt;&gt; seconds. Stacks up to 2 times." Icon="disturbance" NodeName="force_rush" ID="1280780722503680" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  536.         <Ability Name="Preparation" Description="When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by &lt;&lt;1&gt;&gt;%." Icon="chargedupforce" NodeName="preparation" ID="3187286640427008" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  537.         <Ability Name="Plasma Brand" Description="Engulfs your lightsaber in fiery plasma, instantly dealing &lt;&lt;1&gt;&gt; internal damage, with a further &lt;&lt;2[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="explosivefuel" NodeName="plasma_brand" ActionCost="5" ID="3429368177098752" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  538.         <Ability Name="Sundering Throw" Description="Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for &lt;&lt;1&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%." Icon="saberthrow" NodeName="sundering_throw" ID="2848894757109760" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  539.         <Ability Name="Accuracy" Description="Increases the accuracy of melee and Force attacks by &lt;&lt;1[%d/%d/%d]&gt;&gt;%. " Icon="linetheshot" NodeName="accuracy" ID="1280501549629440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  540.         <Ability Name="Keening" Description="Increases the damage dealt by your burning effects by 10%. In addition, your Master Strike and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Dispatch and makes your next Dispatch free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds." Icon="forcestrike" NodeName="keening" ID="3187106251800576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  541.         <Ability Name="Vigilant Slash" Description="Slashes up to 8 enemies within 5 meters with a Force-empowered saber, dealing &lt;&lt;1&gt;&gt; combined weapon and kinetic damage. Stuns weak and standard enemies for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. &#xD;&#xA;&#xD;&#xA;Shares a cooldown with Force Sweep." Icon="abl_jk_gu_vigilant_strike" NodeName="vigilant_slash" ActionCost="3" ID="3409314974793728" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  542.         <Ability Name="Zen Strike" Description="Plasma Brand finishes the active cooldown on Master Strike and generates 3 Focus." Icon="masterstrike" NodeName="zen_strike" ID="2209868047974400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  543.         <Ability Name="Effluence" Description="Force Sweep no longer costs focus." Icon="telekineticblast" NodeName="effluence" ID="1280776427536384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  544.         <Ability Name="Narrowed Focus" Description="Generates 1 additional focus when taking direct area effect damage while Shien Form is active." Icon="bhoutlaw" NodeName="narrowed_focus" ID="1416828106571776" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  545.         <Ability Name="Perseverance" Description="Increases total Strength by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="cc_aggressive" NodeName="perseverance" ID="1280742067798016" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  546.       </SkillTree>
  547.       <SkillTree Name="utility">
  548.         <Ability Name="Inspring Force" Description="Freezing Force increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="abl_jk_gu_inspiring_force" NodeName="inspiring_force" ID="3430025307095040" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  549.         <Ability Name="Preparation" Description="When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by &lt;&lt;1&gt;&gt;%." Icon="chargedupforce" NodeName="preparation" ID="3430029602062336" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  550.         <Ability Name="Defiance" Description="Generates 4 Focus when stunned, slept or knocked down." Icon="force_crush" NodeName="defiance" ID="3429982357422080" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  551.         <Ability Name="Purifying Sweep" Description="For the Defense discipline, Force Sweep slows the targets it damages by 60% for &lt;&lt;1&gt;&gt; seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilantl Slash sunder the targets they damage for &lt;&lt;2&gt;&gt; seconds. Sundered targets have their armor rating decreased by 20%." Icon="legsweep" NodeName="purifying_sweep" ID="3430012422193152" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  552.         <Ability Name="Daunting Presence" Description="Force Leap finishes the cooldown on Force Kick. In addition, Saber Reflect lasts 2 seconds longer, and while Soresu Form is active, generates a high amount of threat on all engaged enemies within 30 meters when activated." Icon="jedigeneral" NodeName="daunting_presence" ID="3430038191996928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  553.         <Ability Name="Battlefield Command" Description="Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds." Icon="promulgator" NodeName="battlefield_command" ID="3429973767487488" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  554.         <Ability Name="Gather Strength" Description="Whenever your movement is impaired, you gain a 5% damage bonus to your next melee ability that costs Focus. This effect can stack up to 5 times and lasts &lt;&lt;1&gt;&gt; seconds." Icon="auraoflight" NodeName="gather_strength" ID="3429990947356672" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  555.         <Ability Name="Guardianship" Description="Challenging Call has a &lt;&lt;1&gt;&gt;% chance to protect all allies within range, excluding yourself, granting Guardianship, which absorbs a moderate amount of damage. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="auraofresistance" NodeName="guardianship" ID="3430016717160448" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  556.         <Ability Name="Narrowed Focus" Description="Generates 1 additional Focus when taking direct area effect damage while Shien Form is active." Icon="bhoutlaw" NodeName="narrowed_focus" ID="3430008127225856" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  557.         <Ability Name="Intervention" Description="Force Leap, Guardian Slash, Overhead Slash, Zealous Leap, and Guardian Leap grant Intervention, which makes your next Freezing Force consume no Focus and activate with a 0.5 second global cooldown." Icon="shockwave" NodeName="intervention" ID="3430003832258560" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  558.         <Ability Name="Recompense" Description="Each use of Riposte reduces the active cooldown of Rebuke by &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="standoff" NodeName="jedi_promulgator" ID="3477699444080640" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  559.       </SkillTree>
  560.       <SkillTree Name="watchman" Label="Watchman">
  561.         <Ability Name="Focused Leap" Description="Force Leap generates 1 additional focus." Icon="forceleap" NodeName="focused_leap" ID="2850754477948928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  562.         <Ability Name="Inexhaustible Zeal" Description="Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total." Icon="intimidatingpresence" NodeName="inexhaustible_zeal" ID="3188042554671104" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  563.         <Ability Name="Mind Sear" Description="Slash has a &lt;&lt;1&gt;&gt;% chance and Dispatch and Merciless Slash have a &lt;&lt;2&gt;&gt;% chance to finish the cooldown of Cauterize." Icon="mentaltorment" NodeName="mind_sear" ID="1262187809079296" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  564.         <Ability Name="Focused Pursuit" Description="Further increases your movement speed by &lt;&lt;1[%d/%d/%d]&gt;&gt;% while Transcendence is active." Icon="sprint" NodeName="focused_pursuit" ID="1262149154373632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  565.         <Ability Name="Burning Focus" Description="Your direct damage attacks that critically hit a burning target build 1 focus. This effect cannot occur more than once 4 seconds. In addition, Merciless Slash makes its target assailable for &lt;&lt;1&gt;&gt; seconds. Assailable targets take 7% more elemental and internal damage." Icon="cc_aggressive" NodeName="burning_focus" ID="1262183514112000" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  566.         <Ability Name="Zealous Ward" Description="Getting attacked while Saber Ward is active heals you for &lt;&lt;1&gt;&gt;% of your maximum health. This effect cannot occur more than once every 1.5 seconds." Icon="saberreflectjuggernaut" NodeName="zealous_ward" ID="3188192878526464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  567.         <Ability Name="Blazing Ward" Description="Dealing burn damage to a target increases your damage reduction by 5% for 3 seconds." Icon="durablearmors" NodeName="blazing_ward" ID="3466347845517312" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  568.         <Ability Name="Merciless Slash" Description="Strikes the target with both lightsabers for &lt;&lt;1&gt;&gt; weapon damage. Each use of this ability grants Merciless for &lt;&lt;2&gt;&gt; seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers." Icon="cannonball" NodeName="merciless_slash" ActionCost="4" ID="1261715362676736" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  569.         <Ability Name="Merciless Zeal" Description="Critical hits with burn effects heal you for &lt;&lt;1[%d/%d/%d]&gt;&gt;% of your maximum health." Icon="supriseadvantage" NodeName="merciless_zeal" ID="1262192104046592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  570.         <Ability Name="Weakening Wounds" Description="Applying a burn to your target reduces its damage dealt by &lt;&lt;1&gt;&gt;% for &lt;&lt;2&gt;&gt; seconds." Icon="damagereduced" NodeName="weakening_wounds" ID="3188029669769216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  571.         <Ability Name="Cauterize" Description="Strikes the target for &lt;&lt;1&gt;&gt; weapon damage and deals an additional &lt;&lt;2&gt;&gt; elemental damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Requires two lightsabers." Icon="vicioussaber" NodeName="cauterize" ActionCost="2" ID="3460841697443840" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  572.         <Ability Name="Force Melt" Description="Calls on the power of the Force to melt the target, causing it to burn for &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="abl_jk_se_force_melt" NodeName="force_melt" ActionCost="3" ID="3409216190545920" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  573.         <Ability Name="Inflammation" Description="Cauterize has a &lt;&lt;1&gt;&gt;% chance to also reduce the target's movement speed by 50% for the duration." Icon="hamstring" NodeName="inflammation" ID="1262153449340928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  574.         <Ability Name="Overload Saber" Description="Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for &lt;&lt;1&gt;&gt; elemental damage over 6 seconds. Stacks up to 3 times.  Requires Juyo Form." Icon="vengefulstrike" NodeName="overload_saber" ActionCost="3" ID="1261719657644032" Cooldown="12" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  575.         <Ability Name="Recompense" Description="Each use of Riposte reduces the active cooldown of Rebuke by &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="standoff" NodeName="jedi_promulgator" ID="2529357780221952" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  576.         <Ability Name="Searing Saber" Description="Increases the critical strike damage of your burn effects by 15%." Icon="explosivefuel" NodeName="searing_saber" ID="1262157744308224" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  577.         <Ability Name="Plasma Blades" Description="Your burn effects have a 20% chance to build 1 focus when dealing damage. This effect cannot occur more than once every 4 seconds." Icon="blazingsabers" NodeName="plasma_blades" ID="1262196399013888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  578.       </SkillTree>
  579.       <SkillTree Name="focus" Label="Focus">
  580.         <Ability Name="Zealous Leap" Description="Leaps to a target, dealing &lt;&lt;1&gt;&gt; weapon damage and immobilizing the target for 1 second. Strikes with both weapons if dual wielding." Icon="force_charge" NodeName="zealous_leap" ActionCost="3" ID="1263330270380032" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  581.         <Ability Name="Momentum" Description="Reduces the cooldown of Zealous Leap by 3 seconds, and while Shii-Cho Form is active, Force Leap and Zealous Leap make your next Blade Storm consume no focus." Icon="cc_follow" NodeName="momentum" ID="3229407384698880" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  582.         <Ability Name="Felling Blow" Description="Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within &lt;&lt;1&gt;&gt; seconds an automatic critical hit." Icon="jumping_strike" NodeName="felling_blow" ID="1263403284824064" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  583.         <Ability Name="Second Wind" Description="Resolute has a &lt;&lt;1&gt;&gt;% chance to heal you for 10% of your maximum health." Icon="unwaveringresolve" NodeName="second_wind" ID="1416690667618304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  584.         <Ability Name="Heightened Power" Description="Increases all damage dealt by 10% for &lt;&lt;1&gt;&gt; seconds after dealing damage with Force Sweep or Focused Blast. This effect cannot occur more than once every 8 seconds." Icon="energyrebounder" NodeName="heightened_power" ID="3187673187483648" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  585.         <Ability Name="Focused Burst" Description="Bursts the enemy target with a powerful burst of Force energy, dealing &lt;&lt;1&gt;&gt; kinetic damage." Icon="republic" NodeName="focused_burst" ActionCost="3" ID="3460562524569600" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  586.         <Ability Name="Force Guard" Description="Reduces damage taken from Force attacks by &lt;&lt;1&gt;&gt;%. In addition, whenever you reflect Force damage with Saber Reflect, you build &lt;&lt;2&gt;&gt; focus." Icon="forcearmor" NodeName="force_guard" ID="3187716137156608" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  587.         <Ability Name="Force Health" Description="Increases damage reduction by &lt;&lt;1[%d/%d/%d]&gt;&gt;%. In addition, Twin Saber Throw builds &lt;&lt;2&gt;&gt; focus." Icon="chargedupforce" NodeName="force_health" ID="3189133476364288" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  588.         <Ability Name="Incisor" Description="Force Leap and Zealous Leap have a &lt;&lt;1&gt;&gt;% chance to snare the target, reducing its movement speed by 50% for &lt;&lt;2&gt;&gt; seconds." Icon="legslash" NodeName="incisor" ID="3189120591462400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  589.         <Ability Name="Force Exhaustion" Description="Progressively slows the target from 50% to 5% movement speed over &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; and deals &lt;&lt;3&gt;&gt; kinetic damage each second. At the end of the duration, the target is crushed and takes an additional &lt;&lt;2&gt;&gt; kinetic damage." Icon="forceexhaustion" NodeName="force_exhaustion" ActionCost="4" ID="1263338860314624" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  590.         <Ability Name="Concentrated Slice" Description="Slices the target for &lt;&lt;1&gt;&gt; weapon damage. Attacks with both weapons if dual wielding." Icon="republic" NodeName="concentrated_slice" ActionCost="5" ID="3462722893119488" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  591.         <Ability Name="Singularity" Description="While Shii-Cho Form is active, damage dealt by Force Exhaustion grants Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 5% and reducing the Focus consumed by your next Force Sweep or Focused Burst by 34%. Singularity stacks up to 3 times. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus instantly grants 3 stacks of Singularity and generates 6 additional focus over &lt;&lt;1&gt;&gt; seconds when used while Shii-Cho Form is active." Icon="riflegrenade" NodeName="singularity" ID="1417102984478720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  592.         <Ability Name="Zephyrean Slash" Description="While Shii-Cho Form is active, Strike, Sundering Strike, Slash, Cyclone Smash, Riposte, Blade Storm, Dispatch, and Concentrated Strike reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds." Icon="twinarcs" NodeName="zephyrean_slash" ID="2848937706782720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  593.         <Ability Name="Sokan" Description="Combat Focus has a &lt;&lt;1&gt;&gt;% chance to grant Sokan, granting immunity to all movement-slowing effects for the duration." Icon="quick_kick" NodeName="sokan" ID="1416703552520192" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  594.         <Ability Name="Force Lash" Description="Slash deals &lt;&lt;1&gt;&gt; additional energy damage as Force damage." Icon="forcetechnique" NodeName="blade_focus" ID="2529971960545280" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  595.         <Ability Name="Force Lash" Description="Slash, Cyclone Smash, Riposte, Dispatch, and Concentrated Slice deal &lt;&lt;1&gt;&gt; additional Force energy damage." Icon="novasaber" NodeName="force_lash" ID="3462830267301888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  596.         <Ability Name="Intervention" Description="Force Leap, Zealous Leap, and Guardian Leap have a &lt;&lt;1&gt;&gt;% chance to grant Intervention, which makes your next Freezing Force cost no focus and activate with a 0.5 second global cooldown." Icon="shockwave" NodeName="intervention" ID="3187351064936448" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  597.       </SkillTree>
  598.       <SkillTree Name="concentration">
  599.         <Ability Name="Force Flagellation" Description="Slash, Cyclone Slash, Dispatch, and Concentrated Slice deal &lt;&lt;1&gt;&gt; additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for &lt;&lt;2&gt;&gt; seconds. Overwhelmed targets take 10% more damage from area attacks." Icon="novasaber" NodeName="force_flagellation" ID="3477441746042880" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  600.         <Ability Name="Nimble Slashes" Description="While Shii-Cho Form is active, Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second." Icon="meleedpsunlock" NodeName="nimble_slashes" ID="3473851153383424" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  601.         <Ability Name="Koan" Description="While Shii-Cho Form is active, damage dealt by Force Exhaustion grants Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 5% and reducing the focus consumed by your next Force Sweep or Focused Burst by 34%. Koan stacks up to 3 times. Additionally, Zen instantly grants 3 stacks of Koan when used while Shii-Cho Form is active." Icon="cloudmind" NodeName="koan" ID="3477261357416448" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  602.         <Ability Name="Concentrated Defense" Description="While Shii-Cho Form is active, Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for &lt;&lt;1&gt;&gt; seconds." Icon="bhoutlaw" NodeName="concentrated_defense" ID="3477450335977472" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  603.       </SkillTree>
  604.       <SkillTree Name="defense" Label="Defense">
  605.         <Ability Name="Warding Strike" Description="Increases damage reduction by 3% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;, generates 6 focus, and deals &lt;&lt;1&gt;&gt; weapon damage to the target with a series of quick melee attacks.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Sundering Strike." Icon="abl_jk_gu_warding_strike" NodeName="warding_strike" ID="3409336449630208" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  606.         <Ability Name="Warding Call" Description="Reduces all damage taken by 40% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="auraofinvincibility" NodeName="warding_call" ID="812483258351616" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  607.         <Ability Name="Blade Barrier" Description="While in Soresu Form, activating Blade Storm grants Blade Barrier, which absorbs a moderate amount of damage. Lasts up to &lt;&lt;1&gt;&gt; seconds." Icon="absorbtionfield" NodeName="blade_barrier" ID="2308467612188672" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  608.         <Ability Name="Guardian Slash" Description="Strikes the target with a powerful blow, dealing &lt;&lt;1&gt;&gt; weapon damage, enabling your Riposte, and impairing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Warding Strike, Guardian Slash damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat." Icon="flourish" NodeName="guardian_slash" ActionCost="5" ID="2211203782803456" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  609.         <Ability Name="Guardianship" Description="Challenging Call has a &lt;&lt;1&gt;&gt;% chance to protect all allies within range, excluding yourself, granting Guardianship, which absorbs a moderate amount of damage. Lasts 10 seconds." Icon="auraofresistance" NodeName="guardianship" ID="3186354632523776" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  610.         <Ability Name="Victory Rush" Description="Sundering Strike builds &lt;&lt;1&gt;&gt; additional focus." Icon="perforatingshot" NodeName="victory_rush" ID="1281562406551552" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  611.         <Ability Name="Courage" Description="While in Soresu Form, parrying, deflecting, shielding or resisting an attack has a 50% chance to grant Courage, reducing the focus cost of your next Blade Storm or Dispatch by 1. Lasts up to &lt;&lt;1&gt;&gt; seconds and stacks up to 3 times." Icon="zabraktracker" NodeName="courage" ID="1281979018379264" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  612.         <Ability Name="Momentum" Description="Force Leap and Zealous Leap have a &lt;&lt;1&gt;&gt;% chance to make the next Blade Storm activate without a focus cost." Icon="cc_follow" NodeName="momentum" ID="2530075039760384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  613.         <Ability Name="Hilt Bash" Description="Smacks the target for &lt;&lt;1&gt;&gt; kinetic damage, stunning it for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. This ability generates a high amount of threat." Icon="hiltStrike" NodeName="hilt_bash" ID="3453231015395328" Cooldown="60" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  614.         <Ability Name="Dust Storm" Description="Targets damaged by your Force Sweep and Cyclone Slash become unsteady. Unsteady targets have their melee and ranged accuracy decreased by 5% for &lt;&lt;1&gt;&gt; seconds." Icon="coveredescape" NodeName="dust_storm" ID="1282013378117632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  615.         <Ability Name="Blade Barricade" Description="Riposte raises a Blade Barricade, increasing your defense chance by 5% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="disengage" NodeName="blade_barricade" ID="3429359587164160" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  616.         <Ability Name="Guard and Thrust" Description="Reduces the cooldown of Riposte by &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; while Saber Ward is active." Icon="standoff" NodeName="guard_and_thrust" ID="3186320272785408" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  617.         <Ability Name="Guard Stance" Description="Increases armor rating by &lt;&lt;1&gt;&gt;%." Icon="guardstance" NodeName="guard_stance" ID="1000551286308864" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  618.       </SkillTree>
  619.     </Class>
  620.     <Class Name="sith_inquisitor" Label="Sith Inquisitor">
  621.       <base>
  622.         <Ability Name="Shock" Description="Shocks the target for &lt;&lt;1&gt;&gt; energy damage. Standard and weak targets are additionally stunned for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="shock" NodeName="shock" ForceCost="40" ID="808308550139904" Cooldown="6" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  623.         <Ability Name="Crushing Darkness" Description="Summons a dark cloud of energy to crush the target, instantly dealing &lt;&lt;1&gt;&gt; kinetic damage and an additional &lt;&lt;2&gt;&gt; kinetic damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="dark_embrace" NodeName="crushing_darkness" ForceCost="40" ID="863460225187840" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  624.         <Ability Name="Force Barrier" Description="Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts." Icon="forcebarriersorcerer" NodeName="force_barrier" ID="3120899330932736" Cooldown="180" ChannelDuration="8" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  625.         <Ability Name="Force Storm" Description="Calls down a Force storm over the target area, consuming 120 Force and dealing &lt;&lt;1&gt;&gt; energy damage to up to 8 targets within 8 meters over the duration of the channel. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second." Icon="forceStorm" NodeName="force_storm" ID="808261305499648" Cooldown="0" ChannelDuration="6" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  626.         <Ability Name="Overload" Description="Deals &lt;&lt;1&gt;&gt; energy damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds." Icon="overload" NodeName="overload" ForceCost="10" ID="808282780336128" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  627.         <Ability Name="Mass Mind Control" Description="Forces all enemies within 15 meters to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; if Dark Charge is active. If Dark Charge is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; when attacking anyone other than you." Icon="massdisorientation" NodeName="mass_mind_control" ID="2522790775226368" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  628.         <Ability Name="Exploitive Strikes" Description="Critical hits with Force attacks increase your melee critical chance by 5% for &lt;&lt;1&gt;&gt; seconds." Icon="vengefulstrike" NodeName="exploitive_strikes" ID="3420357335711744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  629.         <Ability Name="Force Lightning" Description="Deals &lt;&lt;1&gt;&gt; energy damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies." Icon="sithsorcerer" NodeName="force_lightning" ID="808252715565056" Cooldown="6" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  630.         <Ability Name="Seethe" Description="Allows you to pause to prepare for the coming fight, restoring your health and Force. Cannot be used during combat." Icon="sizabrakcriminal" NodeName="seethe" ID="3413206215163904" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  631.         <Ability Name="Affliction" Description="Casts a powerful Force affliction upon the target that deals &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="lifedrain" NodeName="affliction" ForceCost="35" ID="808192586022912" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  632.         <Ability Name="Phase Walk" Description="Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 45 seconds when used to return to the marked location. Does not break stealth." Icon="phasewalkassassin" NodeName="phase_walk" ID="3200459305123840" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  633.         <Ability Name="Reanimation" Description="Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="reanimation" NodeName="reanimation" ForceCost="30" ID="808287075303424" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  634.         <Ability Name="Overcharge Saber" Description="Overcharges your lightsaber charge for &lt;&lt;1&gt;&gt; seconds, immediately restoring 15% of your max health, increasing the damage of all Charges by 50%, increasing the chance to trigger their effects by 25%, and healing you for &lt;&lt;2&gt;&gt; when their effects are triggered. The triggered healing cannot occur more than once per second. Requires a double-bladed lightsaber or electrostaff." Icon="sithwarrior" NodeName="overcharge_saber" ID="975430022594560" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="True" />
  635.         <Ability Name="Heroic Moment: Channel the Force" Description="Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute." Icon="forcedrain" NodeName="channel_the_force" ID="1412606153719808" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  636.         <Ability Name="Static Barrier" Description="Surrounds the target in a lightning shield that lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds and absorbs a high amount of damage. The target becomes deionized and cannot benefit from Static Barrier again for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="electricshield" NodeName="static_barrier" ForceCost="50" ID="3411286364782592" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  637.         <Ability Name="Lacerate" Description="Deals &lt;&lt;1&gt;&gt; weapon damage to up to 8 targets within 5 meters. Requires a double-bladed lightsaber or electrostaff." Icon="spinningstrike" NodeName="lacerate" ForceCost="25" ID="975129374883840" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  638.         <Ability Name="Consumption" Description="Consumes 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next &lt;&lt;1&gt;&gt; seconds. Stacks up to 4 times." Icon="consumption" NodeName="consumption" ID="808214060859392" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  639.         <Ability Name="Dark Charge" Description="Consumes all of your available Force to charge your lightsaber with dark energy, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="darkSaber" NodeName="dark_charge" ID="3421302228516864" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  640.         <Ability Name="Mark of Power" Description="Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="markofpower" NodeName="mark_of_power" ID="952795544944640" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  641.         <Ability Name="Recklessness" Description="Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60% and increases the ranges of Force Lightning and Depredating Volts to 30 meters. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="chargedgauntlets" NodeName="recklessness" ID="975399957823488" Cooldown="90" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  642.         <Ability Name="Discharge" Description="Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged double-bladed lightsaber or electrostaff.&#xD;&#xA;Dark Charge: Strikes up to 8 nearby enemies, dealing &lt;&lt;1&gt;&gt; internal damage and generating a high amount of threat. Puts Discharge on cooldown for 10 seconds.&#xD;&#xA;Lightning Charge: Deals &lt;&lt;2&gt;&gt; energy damage over &lt;&lt;3&gt;&gt; seconds.&#xD;&#xA;Surging Charge: Releases your Static Charge to deal &lt;&lt;4&gt;&gt; internal damage. This damage scales up with each stack of Static Charge." Icon="discharge" NodeName="discharge" ForceCost="20" ID="808235535695872" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  643.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Dark Charge." Icon="sitwilekrenegade" NodeName="guard" ID="1780023426023424" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  644.         <Ability Name="Unbreakable Will" Description="Summons the unbreakable will of the Sith, immediately purging incapacitating and movement-impairing effects." Icon="siupstartslave" NodeName="unbreakable_will" ID="808330024976384" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  645.         <Ability Name="Unnatural Preservation" Description="Immediately restores &lt;&lt;1&gt;&gt; health to you. Cannot be used on others." Icon="prioritymedevac2" NodeName="unnatural_preservation" ID="3031100154707968" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="True" />
  646.         <Ability Name="Assassin's Training" Description="Increases your total Endurance by 3% and the base damage dealt by Shock by 17%. In addition, Saber Strike restores 1 Force each time it damages an enemy." Icon="assassinstraining" NodeName="assassins_training" ID="3421972243415040" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  647.         <Ability Name="Unlimited Power" Description="Increases Strength, Presence, Aim, Cunning, Endurance, and Willpower for you and your Operation group members within 40 meters by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="uti_imp_rep_power_raid_buff" NodeName="unlimited_power" ForceCost="50" ID="3415495432732672" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  648.         <Ability Name="Assassinate" Description="Attempts to assassinate the target, dealing &lt;&lt;1&gt;&gt; weapon damage. Only usable on targets at or below 30% max health." Icon="disorientingblow" NodeName="assassinate" ForceCost="25" ID="2295741624090624" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  649.         <Ability Name="Mind Control" Description="Controls the mind of the target, forcing it to attack you for &lt;&lt;1&gt;&gt; seconds. Player targets deal 30% less damage for &lt;&lt;2&gt;&gt; seconds when attacking anyone other than you." Icon="taunt" NodeName="mind_control" ID="975279698739200" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  650.         <Ability Name="Force Speed" Description="Increases movement speed by 150% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break Stealth." Icon="forceSpeed" NodeName="force_speed" ID="808257010532352" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  651.         <Ability Name="Whirlwind" Description="Traps the target in a whirlwind for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely." Icon="whirlwind" NodeName="whirlwind" ForceCost="10" ID="808334319943680" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  652.         <Ability Name="Extrication" Description="Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location." Icon="rescue" NodeName="extrication" ForceCost="30" ID="881868455018496" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  653.         <Ability Name="Dark Heal" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health." Icon="darkGift" NodeName="dark_heal" ForceCost="70" ID="808218355826688" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  654.         <Ability Name="Expunge" Description="Cleanses a friendly target of up to 2 negative mental or Force effects." Icon="casting" NodeName="expunge" ForceCost="15" ID="3412806783205376" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  655.         <Ability Name="Thrash" Description="Strikes the target twice. Each hit deals &lt;&lt;1&gt;&gt; weapon damage." Icon="viciousslash" NodeName="thrash" ForceCost="25" ID="3413184740327424" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  656.         <Ability Name="Resurgence" Description="Immediately heals the target for &lt;&lt;1&gt;&gt;, plus an additional &lt;&lt;2&gt;&gt; over &lt;&lt;3&gt;&gt; seconds." Icon="smugglerrecuperate" NodeName="resurgence" ForceCost="45" ID="3412162538110976" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  657.         <Ability Name="Lightning Charge" Description="Consumes all of your available Force to charge your lightsaber with lightning, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; energy damage. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="chargedSaber" NodeName="lightning_charge" ID="3421035940544512" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="True" Healing="False" />
  658.         <Ability Name="Force Pull" Description="Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover." Icon="forcePull" NodeName="force_pull" ID="2029105759387648" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  659.         <Ability Name="Stealth" Description="Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat." Icon="shadowwalk" NodeName="stealth" ID="808317140074496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  660.         <Ability Name="Electrocute" Description="Electrocutes the target, dealing &lt;&lt;1&gt;&gt; energy damage and stunning it for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="taserjolt" NodeName="electrocution" ForceCost="10" ID="808244125630464" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  661.         <Ability Name="Blackout" Description="Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode." Icon="disappear" NodeName="blackout" ID="1615564833292288" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  662.         <Ability Name="Cloud Mind" Description="Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount." Icon="cloudmind" NodeName="cloud_mind" ID="808209765892096" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  663.         <Ability Name="Jolt" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="counterattack" NodeName="jolt" ID="875060931854336" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  664.         <Ability Name="Spike" Description="Spikes the target upon an overloaded lightsaber, dealing &lt;&lt;1&gt;&gt;  energy damage and stunning the target for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Standard and weak enemies are additionally knocked down. Requires a double-bladed lightsaber or electrostaff. Only usable in stealth mode." Icon="spike" NodeName="spike" ForceCost="20" ID="808312845107200" Cooldown="20" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  665.         <Ability Name="Deflection" Description="Increases your ranged and melee defenses by 50% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Requires a melee weapon." Icon="lightsaberReflection" NodeName="deflection" ID="3421834804461568" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  666.         <Ability Name="Polarity Shift" Description="Your connection to the Force shifts, granting &lt;&lt;1&gt;&gt;% alacrity and immunity to pushback and interrupts for &lt;&lt;2&gt;&gt; seconds." Icon="polarityCharge" NodeName="polarity_shift" ID="961325349994496" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  667.         <Ability Name="Maul" Description="Deals &lt;&lt;1&gt;&gt; weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber or electrostaff." Icon="sunderingassault" NodeName="maul" ForceCost="40" ID="808269895434240" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  668.         <Ability Name="Lightning Strike" Description="Fires a charge of lightning at the target, deals &lt;&lt;1&gt;&gt; energy damage." Icon="lightningStrike" NodeName="lightning_strike" ForceCost="40" ID="808265600466944" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  669.         <Ability Name="Force Slow" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage and slows the target's movement speed by 50% for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="movementslowed" NodeName="force_slow" ForceCost="10" ID="948693851176960" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  670.         <Ability Name="Force Shroud" Description="Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break Stealth." Icon="shadowcloak" NodeName="force_shroud" ID="954616611078144" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  671.         <Ability Name="Mind Trap" Description="Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids." Icon="mindtrap" NodeName="mind_trap" ForceCost="50" ID="808274190401536" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  672.         <Ability Name="Force Cloak" Description="Uses the Force to vanish from sight, immediately exiting combat and entering stealth mode. For &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds, you become virtually undetectable." Icon="force" NodeName="force_cloak" ID="2271329029980160" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  673.         <Ability Name="" Description="Increases the rate at which your Force regenerates by 3 per second." Icon="slash" NodeName="saber_attunement" ID="-1" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  674.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="alacrity_raid_buff" ID="-1" Cooldown="10" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  675.       </base>
  676.       <SkillTree Name="lightning" Label="Lightning">
  677.         <Ability Name="Focal Lightning" Description="Damage dealt by Chain Lightning and Lightning Flash has a 100% chance and damage dealt by Lightning Strike and Lightning Bolt has a 50% chance to grant Focal Lightning, which increases alacrity by 1%. Stacks up to 5 times. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="debuff_moving" NodeName="focal_lightning" ID="3411024371777536" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  678.         <Ability Name="Lightning Swarm" Description="Increases the maximum range of your Force attacks by 5 meters. Additionally, Chain Lightning immobilizes all affected targets for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and slows all affected targets by 50% for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="electrofield" NodeName="lightning_swarm" ID="3210329139970048" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  679.         <Ability Name="Charged Reaction" Description="Direct damage dealt by your Crushing Darkness and Chain Lightning abilities refreshes the duration of your Affliction on affected targets. In addition, Lightning Bolt increases your Force regeneration rate by 10% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="absorbtionfield" NodeName="charged_reaction" ID="3417337973702656" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  680.         <Ability Name="Conduction" Description="Each Forked Lightning and Forked Darkness reduces the active cooldown of Polarity Shift by 1 second. In addition, being interrupted grants Unshakeable for 4 seconds. This can only occur once every 15 seconds." Icon="swchildoftheempire" NodeName="conduction" ID="808493233733632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  681.         <Ability Name="Subversion" Description="Reduces the pushback suffered while activating Chain Lightning, Lightning Strike, Crushing Darkness, Thundering Blast, and Lightning Bolt by 75%. Additionally, you have a 25% chance when taking direct damage to gain Subversion, which causes your next Lightning Strike or Lightning Bolt to activate instantly. This effect cannot occur more than once every 8 seconds and lasts for up to &lt;&lt;1&gt;&gt; seconds." Icon="lastresort" NodeName="subversion" ID="808549068308480" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  682.         <Ability Name="Forked Darkness" Description="Crushing Darkness has a 30% chance to tick twice and makes its target vulnerable for &lt;&lt;1&gt;&gt; seconds. Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Thundering Blast, there is a 30% chance the ability will produce a second blast that strikes the same target for 30% damage." Icon="darkblood" NodeName="forked_darkness" ID="3210531003432960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  683.         <Ability Name="Convection" Description="Force Speed gives 2 stacks of Convection which allows Lightning Strike and Lightning Bolt to be activated instantly." Icon="lightningstrike" NodeName="convection" ID="808497528700928" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  684.         <Ability Name="Lightning Flash" Description="Blasts the target with a quick flash of lightning, which deals &lt;&lt;1&gt;&gt; energy damage, and grants Force Flash, which reduces the activation time of your next Crushing Darkness by 0.5 seconds. This effect lasts up to &lt;&lt;2&gt;&gt; seconds." Icon="abl_si_so_lightning_flash" NodeName="lightning_flash" ForceCost="50" ID="3401218961440768" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  685.         <Ability Name="Lightning Bolt" Description="Hurls a bolt of lightning at the target, dealing &lt;&lt;1&gt;&gt; energy damage." Icon="abl_si_so_lightning_bolt" NodeName="lightning_bolt" ForceCost="30" ID="3411385149030400" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  686.         <Ability Name="Lightning Effusion" Description="Direct Force attacks grant Lightning Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%." Icon="lightningdrain" NodeName="lightning_effusion" ID="1005649412489216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  687.         <Ability Name="Lightning Storm" Description="Lightning Strike, Lightning Bolt, Thundering Blast, and Force Storm grant Lightning Storm when activated. Lightning Storm immediately finishes the cooldown on Chain Lightning and makes your next Chain Lightning activate instantly and consume 50% less Force. This effect cannot occur more than once every 10 seconds." Icon="spaceupgradeempburst" NodeName="lightning_storm" ID="808523298504704" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  688.         <Ability Name="Thundering Blast" Description="Sends a thundering blastwave at a target that deals &lt;&lt;1&gt;&gt; internal damage. Thundering Blast automatically critically hits targets affected by your Affliction." Icon="shadowtechnique" NodeName="thundering_blast" ForceCost="50" ID="961338234896384" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  689.         <Ability Name="Forked Lightning" Description="Lightning Strike, Chain Lightning, Lightning Flash, and Lightning Bolt have a 30% chance to produce a second arc of lightning that strikes the same targets for 30% damage. Additionally, Chain Lightning overwhelms its targets for &lt;&lt;1&gt;&gt; seconds. Overwhelmed targets take an additional 10% damage from area attacks." Icon="forkedlightning" NodeName="forked_lightning" ID="808519003537408" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  690.         <Ability Name="Chain Lightning" Description="Delivers an arc of lightning that deals &lt;&lt;1&gt;&gt; energy damage to up to 8 targets within 8 meters." Icon="chainLightning" NodeName="chain_lightning" ForceCost="50" ID="808484643799040" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  691.       </SkillTree>
  692.       <SkillTree Name="darkness" Label="Darkness">
  693.         <Ability Name="Harnessed Darkness" Description="Shock and Wither grant Harnessed Darkness, which makes the next Force Lightning or Depredating Volts used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Force Lightning or Depredating Volts by 25%. Stacks up to 3 times. At 3 stacks, each tick of Force Lightning or Depredating Volts grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to 4 times and lasts &lt;&lt;2&gt;&gt; seconds." Icon="cloakofpain" NodeName="harnessed_darkness" ID="2312741104648192" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  694.         <Ability Name="Lightning Reflexes" Description="Whenever you successfully shield, parry or deflect an attack, you recover 2% of your total Force. This effect cannot occur more than once a second. In addition, your melee and ranged defense is increased by 4%." Icon="force_charge" NodeName="lightning_reflexes" ID="975047770505216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  695.         <Ability Name="Wither" Description="Causes up to 8 targets to wither under the weight of the Force, dealing &lt;&lt;1&gt;&gt; kinetic damage, slowing the movement speed of all affected targets by 30% for &lt;&lt;3&gt;&gt; seconds, and weakening all affected targets for &lt;&lt;2&gt;&gt; seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat." Icon="crushingdarkness" NodeName="wither" ForceCost="20" ID="975687720632320" Cooldown="10" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  696.         <Ability Name="Force Pull" Description="Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover." Icon="forcePull" NodeName="force_pull" ID="2453744880975872" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  697.         <Ability Name="Dark Ward" Description="Surrounds you in a dark ward with 15 charges that increases your shield chance by 15% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Each time you successfully shield, Dark Ward loses 1 charge. Does not break Stealth." Icon="swchildoftheempire" NodeName="dark_ward" ID="975760735076352" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  698.         <Ability Name="Conspirator's Cloak" Description="Exiting stealth instantly grants 4 stacks of Dark Protection. In addition, Thrash, Lacerate, and Assassinate grant Conspirator's Cloak, which makes your next Maul consume 50% less Force and usable when face-to-face with your target. This effect cannot occur more than once every 10 seconds." Icon="stealthbackstab" NodeName="conspirators_cloak" ID="3213455876161536" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  699.         <Ability Name="Premonition" Description="Increases your stealth detection level by 2, defense by 2%, and shield absorption by 4%. In addition, when you activate Overcharge Saber while Dark Charge is active, damage reduction is increased by 25% for the duration." Icon="drain_life" NodeName="premonition" ID="976095742525440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  700.         <Ability Name="Lightning Recovery" Description="Increases the amount of Force recovered by Lightning Reflexes by 100%. In addition, when you shield, parry, or deflect an attack, the active cooldown of Force Shroud is reduced by 1 second. This effect cannot occur more than once a second." Icon="berserk" NodeName="lightning_recovery" ID="976117217361920" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  701.         <Ability Name="Shroud of Darkness" Description="Increases damage reduction and Endurance by 2% and allows for Spike to be used out of stealth mode. Additionally, while Dark Charge is active, activating Recklessness will grant 30% shield absorption for &lt;&lt;1&gt;&gt; seconds." Icon="doom_aura" NodeName="shroud_of_darkness" ID="976061382787072" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  702.         <Ability Name="Energize" Description="While Dark Charge is active, damage dealt by Thrash, Maul, Lacerate, and Assassinate has a 30% chance to finish the cooldown on Shock and make your next Shock a critical hit. Energized Shocks that consume a charge of Recklessness deal an additional 50% critical damage." Icon="backlash" NodeName="energize" ID="3428663802462208" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  703.         <Ability Name="Depredating Volts" Description="Deals &lt;&lt;1&gt;&gt; energy damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Force Lightning." Icon="abl_si_as_depredating_volts" NodeName="depredating_volts" ID="3408949902573568" Cooldown="6" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  704.       </SkillTree>
  705.       <SkillTree Name="corruption" Label="Corruption">
  706.         <Ability Name="Revivification" Description="Heals up to 8 allies that remain within 8 meters of the targeted area for &lt;&lt;2&gt;&gt; over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="darkaffliction" NodeName="revivification" ForceCost="90" ID="808703687131136" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  707.         <Ability Name="Innervate" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health and consumes 40 Force over the channel duration." Icon="drainingpresence" NodeName="innervate" ID="1104395005591552" Cooldown="9" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  708.         <Ability Name="Renewal" Description="Refreshing your Resurgence on a target will heal them for an additional &lt;&lt;1&gt;&gt; health after &lt;&lt;2&gt;&gt; seconds." Icon="mentaltorment" NodeName="renewal" ID="3415246324629504" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  709.         <Ability Name="Dark Infusion" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; health." Icon="darkInfusion" NodeName="dark_infusion" ForceCost="40" ID="3411032961712128" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  710.         <Ability Name="Twisted Force" Description="Innervate channels and ticks 20% faster, and Roaming Mend grants resistance to the targets it heals for 45 seconds. Resistant targets have their internal and elemental damage reduction increased by 3%." Icon="koltostream" NodeName="twisted_force" ID="3210247535591424" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  711.         <Ability Name="Force Bending" Description="Your Resurgence grants Force Bending, which increases the effect of your next healing ability:&#xD;&#xA;Dark Heal: Critical chance increased by 60%.&#xD;&#xA;Dark Infusion: Activation time reduced by 0.5 seconds.&#xD;&#xA;Innervate: Critical chance increased by 25%.&#xD;&#xA;Revivification: Force cost reduced by 30%.&#xD;&#xA;Roaming Mend: Force cost reduced by 30%." Icon="drain_life" NodeName="force_bending" ID="808669327392768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  712.         <Ability Name="Roaming Mend" Description="Places a mending Force on a friendly target that heals them for &lt;&lt;1&gt;&gt; health the next time they take damage. After healing the target, Roaming Mend travels to another friendly target within 20 meters. Roaming Mend lasts up to &lt;&lt;2&gt;&gt; seconds on each target and travels up to 3 times, healing up to 4 targets. Roaming Mend can only be placed on one target at a time." Icon="abl_si_so_roaming_mend" NodeName="roaming_mend" ForceCost="50" ID="3401283385950208" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  713.         <Ability Name="Dark Concentration" Description="Crushing Darkness, Lightning Strike, Dark Infusion, and Revivification grant Dark Concentration, which causes your next Dark Heal to activate instantly and consume no Force. This effect may not occur more than once every 10 seconds." Icon="darkGift" NodeName="dark_concentration" ID="3415280684367872" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  714.         <Ability Name="Force Surge" Description="Innervate critical hits grant 1 charge of Force Surge, which improves the effectiveness of your next Consumption or Revivification.&#xD;&#xA;Consumption: Activates without degenerating your Force regeneration rate. Consumes 1 charge.&#xD;&#xA;Revivification: Activates 33% faster and costs 10 less Force per charge. Consumes all charges." Icon="berserk" NodeName="force_surge" ID="808677917327360" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  715.         <Ability Name="Sith Purity" Description="Expunge now removes negative physical effects and heals the target for &lt;&lt;1&gt;&gt; health." Icon="casting" NodeName="sith_purity" ID="987632024682496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  716.       </SkillTree>
  717.       <SkillTree Name="deception" Label="Deception">
  718.         <Ability Name="Induction" Description="Thrash, Lacerate, Voltaic Slash, Maul, and Assassinate grant Induction while Surging Charge is active, reducing the Force cost of your next Shock or Ball Lightning by 25%. Stacks up to 2 times." Icon="force_crush" NodeName="induction" ID="1776084941012992" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  719.         <Ability Name="Surging Charge" Description="Consumes all of your available Force to charge your lightsaber with raw surging Force, giving your melee attacks a 50% chance to deal &lt;&lt;1&gt;&gt; internal damage and build 1 Static Charge. Static Charge stacks up to 3 times and increases the damage dealt by your next Discharge. This effect cannot occur more than once every 6 seconds. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth." Icon="novaSaber" NodeName="surging_charge" ID="948659491438592" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  720.         <Ability Name="Ball Lightning" Description="Blasts the target with a ball of lightning for &lt;&lt;1&gt;&gt; energy damage. Standard and weak targets are additionally stunned for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Shock." Icon="abl_si_as_ball_lightning" NodeName="ball_lightning" ForceCost="32" ID="3408941312638976" Cooldown="6" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  721.         <Ability Name="Entropic Field" Description="Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Entropic Field, increasing damage reduction by 2% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="highenergyclip" NodeName="entropic_field" ID="3410019349430272" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  722.         <Ability Name="Darkswell" Description="Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting &lt;&lt;1&gt;&gt; seconds of Dark Embrace and restoring 15 Force. While Dark Embrace is active, all damage taken is reduced by 25%." Icon="disappear" NodeName="darkswell" ID="1775844422844416" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  723.         <Ability Name="Low Slash" Description="Slashes the target low, dealing &lt;&lt;1&gt;&gt; weapon damage and incapacitating the target for &lt;&lt;2&gt;&gt; seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff." Icon="lowslash" NodeName="low_slash" EnergyCost="20" ID="1962284658196480" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  724.         <Ability Name="Electric Ambush" Description="While Surging Charge is active, Recklessness builds 3 Static Charges, and exiting combat reduces the active cooldown of Recklessness by 60 seconds. Additionally, the critical damage dealt by Voltaic Slash and Maul is increased by 30%." Icon="chargedgauntlets" NodeName="electric_ambush" ID="3257230182842368" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  725.         <Ability Name="Duplicity" Description="Direct damage attacks grant Duplicity, causing your next Maul to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds." Icon="sunderingassault" NodeName="duplicity" ID="949110463004672" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  726.         <Ability Name="Saber Conduit" Description="Your Surging Charge restores 6 Force over &lt;&lt;2&gt;&gt; seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Lacerate builds charges of Voltage, and while Surging Charge is active, Discharge causes its target to become vulnerable for &lt;&lt;1&gt;&gt; seconds. Vulnerable targets take 5% more damage from Force attacks." Icon="chargedsaber" NodeName="saber_conduit" ID="808626377719808" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  727.         <Ability Name="Voltaic Slash" Description="Strikes the target twice, dealing &lt;&lt;1&gt;&gt; weapon damage with each hit. Each use of this ability builds Voltage, which gives Shock and Ball Lightning a 50% chance to automatically trigger your Surging Charge off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff." Icon="lightningswing" NodeName="voltaic_slash" ForceCost="25" ID="975584641417216" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  728.       </SkillTree>
  729.       <SkillTree Name="madness" Label="Madness">
  730.         <Ability Name="Creeping Terror" Description="Paralyzes the target in fear, dealing &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3&gt;&gt; seconds and immobilizing it for &lt;&lt;1&gt;&gt; seconds. The immobilizing effect cannot occur more than once every &lt;&lt;4&gt;&gt; seconds." Icon="creepingTerror" NodeName="creeping_terror" ForceCost="20" ID="808424514256896" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  731.         <Ability Name="Lightning Burns" Description="Damage dealt by Force Lightning has a 20% chance and damage dealt by Lightning Strike has a 60% chance to apply Lightning Burns to the target, which deals &lt;&lt;1&gt;&gt; energy damage and restores 2 Force after &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="crushed" NodeName="lightning_burns" ID="3210655557484544" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  732.         <Ability Name="Deathmark" Description="Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="alienskull" NodeName="deathmark" ID="808428809224192" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  733.         <Ability Name="Force Leech" Description="Steals life from an enemy, dealing &lt;&lt;1&gt;&gt; internal damage to the target and healing you for 50% of the damage dealt." Icon="abl_si_so_force_leech" NodeName="force_leech" ForceCost="50" ID="3400587601248256" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  734.         <Ability Name="Demolish" Description="Crushes the target with devastating force, dealing &lt;&lt;1&gt;&gt; kinetic damage initially, plus an additional &lt;&lt;2&gt;&gt; kinetic damage over &lt;&lt;3&gt;&gt; seconds. The target also becomes Vulnerable for &lt;&lt;4&gt;&gt; seconds, increasing the damage taken from Force attacks by 5%.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Crushing Darkness." Icon="abl_si_as_demolish" NodeName="demolish" ForceCost="30" ID="3400617666019328" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  735.         <Ability Name="Wrath" Description="Dealing damage with Force Lightning produces a stack of Wrath. At 4 stacks, Wrath causes your next Lightning Strike, Crushing Darkness, or Demolish to activate instantly, consume 50% less Force, and deal 25% more damage." Icon="cloakofpain" NodeName="wrath" ID="1195199204163584" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  736.         <Ability Name="Lightning Barrage" Description="When a target affected by your Affliction takes direct damage from your Lightning Strike, Force Leech, or Demolish you gain Lightning Barrage, which causes your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds." Icon="sithsorcerer" NodeName="lightning_barrage" ID="3419498342252544" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  737.         <Ability Name="Death Field" Description="Creates a death field at the target location, dealing &lt;&lt;1&gt;&gt; internal damage and stealing life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within an 8-meter radius." Icon="deathfield" NodeName="death_field" ForceCost="50" ID="808433104191488" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  738.         <Ability Name="Sith Efficacy" Description="Reduces the pushback suffered while activating Force Leech by 75% and Force Lightning by 100%. In addition, each time your Force Lightning deals damage, you recover 1% of your total Force." Icon="hatred" NodeName="sith_efficacy" ID="808471758897152" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  739.       </SkillTree>
  740.       <SkillTree Name="utility">
  741.         <Ability Name="Electric Bindings" Description="Overload binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely." Icon="staticcling" NodeName="electric_bindings" ID="3410225507860480" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  742.         <Ability Name="Suppression" Description="Activating Cloud Mind grants Suppression, which increases damage reduction by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="cloudmind" NodeName="suppression" ID="3413360833986560" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  743.         <Ability Name="Emersion" Description="Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration." Icon="fade" NodeName="emersion" ID="3424175561637888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  744.         <Ability Name="Force Suffusion" Description="Overload heals you and up to 7 affected allies for &lt;&lt;1&gt;&gt;." Icon="sonicboom" NodeName="force_suffusion" ID="3411252005044224" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  745.         <Ability Name="Obfuscation" Description="Increases your movement speed by 15% and your effective stealth level by 5." Icon="stealth" NodeName="obfuscation" ID="3410234097795072" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  746.         <Ability Name="Surging Speed" Description="Polarity Shift increases your movement speed by 50% while active. In addition, Force Speed lasts 0.5 seconds longer, and when Force Barrier ends, the active cooldown of Force Speed is finished." Icon="cc_follow" NodeName="surging_speed" ID="3411325019488256" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  747.       </SkillTree>
  748.       <SkillTree Name="hatred">
  749.         <Ability Name="Bloodletting" Description="Your damaging periodic effects have a 30% chance to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target with any health level. This effect cannot occur more than once every 15 seconds." Icon="blood_soaked_skull" NodeName="bloodletting" ID="3430828465979392" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  750.         <Ability Name="Raze" Description="Melee attacks that strike a target affected by your Lightning Charge's Discharge effect finish the cooldown on Crushing Darkness and Demolish and make your next Crushing Darkness or Demolish activate instantly and consume no Force. This effect cannot occur more than once every 10 seconds." Icon="rupture" NodeName="raze" ID="3420361630679040" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  751.         <Ability Name="Fulguration" Description="When your Lightning Charge deals damage, it restores 2 Force." Icon="crushed" NodeName="fulguration" ID="3410186853154816" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  752.         <Ability Name="Leeching Strike" Description="Saps the life away from an enemy, dealing &lt;&lt;1&gt;&gt; weapon damage to the target and healing you for 50% of the damage dealt. Requires a double-bladed lightsaber or electrostaff." Icon="abl_si_as_leeching_strike" NodeName="leeching_strike" ForceCost="25" ID="3410053709168640" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  753.       </SkillTree>
  754.     </Class>
  755.     <Class Name="sith_warrior" Label="Sith Warrior">
  756.       <base>
  757.         <Ability Name="Taunt" Description="Taunts the target, forcing it to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Player targets deal 30% less damage when attacking anyone other than you for &lt;&lt;2&gt;&gt; seconds." Icon="taunt" NodeName="taunt" ID="807814628900864" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  758.         <Ability Name="Saber Reflect" Description="Reflects all direct single target ranged, Force, and tech attacks back to the attacker for &lt;&lt;1&gt;&gt; seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability." Icon="saberreflectguardian" NodeName="saber_reflect" ID="3126177845739520" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  759.         <Ability Name="Saber Throw" Description="Throws the main hand lightsaber at a distant target, inflicting &lt;&lt;1&gt;&gt; weapon damage and building 3 rage." Icon="saberThrowSith" NodeName="saber_throw" ID="807788859097088" Cooldown="30" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  760.         <Ability Name="Soresu Form" Description="Enters a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While active, all damage dealt is reduced by 10%, and all Assault abilities generate 1 less rage." Icon="soresu" NodeName="soresu_form" ID="3435720433729536" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  761.         <Ability Name="Disable Droid" Description="Shuts down the target droid, incapacitating it for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time." Icon="slicedroid" NodeName="disable_droid" ID="2210516588036096" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  762.         <Ability Name="Force Camouflage" Description="Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, and increasing movement speed by 30%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Dealing direct damage ends the effect prematurely." Icon="feint" NodeName="force_camouflage" ID="3454145843429376" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  763.         <Ability Name="Heroic Moment: Call on the Force" Description="Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 1 minute." Icon="callontheforce" NodeName="call_on_the_force" ID="1412666283261952" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  764.         <Ability Name="Enraged Slash" Description="Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for &lt;&lt;1&gt;&gt; seconds. Beat Down targets take 5% more damage from melee attacks." Icon="vampiricslash" NodeName="enraged_slash" ID="3455528822898688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  765.         <Ability Name="Threatening Scream" Description="Taunts all enemies within 15 meters, forcing them to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;, if in Soresu Form. If not in Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for &lt;&lt;2&gt;&gt; seconds when attacking anyone other than you." Icon="intimidatingPresence" NodeName="threatening_scream" ID="3436141340524544" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  766.         <Ability Name="Enrage" Description="Immediately generates 6 rage." Icon="rage" NodeName="enrage" ID="2515566640234496" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  767.         <Ability Name="Retaliation" Description="Retaliates against the target for &lt;&lt;1&gt;&gt; weapon damage. Cannot be parried, dodged, or miss. While in Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not in Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses." Icon="vicious_slash" NodeName="retaliation" ActionCost="2" ID="1582223002173440" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  768.         <Ability Name="Saber Ward" Description="Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="lightsaberReflection" NodeName="saber_ward" ID="807793154064384" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  769.         <Ability Name="Endless Rage" Description="Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds." Icon="adrenelinerush" NodeName="endless_rage" ID="3191895140335616" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  770.         <Ability Name="Ravage" Description="Performs a series of lightsaber attacks that deals &lt;&lt;1&gt;&gt; weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted." Icon="bladerush" NodeName="ravage" ID="1261367470325760" Cooldown="30" ChannelDuration="3" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  771.         <Ability Name="Force Choke" Description="Chokes the target, crushing and stunning it while Force Choke is channeled. Deals &lt;&lt;1&gt;&gt; kinetic damage and builds 4 rage over the channel duration." Icon="choke" NodeName="force_choke" ID="807754499358720" Cooldown="60" ChannelDuration="3" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  772.         <Ability Name="Enraged Defense" Description="Empowers you with 10 charges of Enraged Defense, lasting up to &lt;&lt;2&gt;&gt; seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for &lt;&lt;1&gt;&gt;. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health." Icon="identifyweakness" NodeName="enraged_defense" ID="2793644297814016" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="True" />
  773.         <Ability Name="Predation" Description="Requires and converts 30 stacks of Fury to issue Predation to you and your Operation group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="rampage" NodeName="predation" ID="2516812180750336" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  774.         <Ability Name="Berserk" Description="Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your current lightsaber form:&#xD;&#xA;Shii-Cho Form: Each charge generates 2 rage every second.&#xD;&#xA;Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick.&#xD;&#xA;Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge." Icon="berserk" NodeName="berserk" ID="807724434587648" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  775.         <Ability Name="Obfuscate" Description="Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown." Icon="obfuscate" NodeName="obfuscate" ID="1598213165416448" Cooldown="60" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  776.         <Ability Name="Crippling Slash" Description="Slashes the target for &lt;&lt;1&gt;&gt; weapon damage, slowing its movement speed by 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and reducing the healing it receives by 20% for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Requires two lightsabers." Icon="lowslash_old" NodeName="crippling_slash" ActionCost="3" ID="1501739610013696" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  777.         <Ability Name="Force Scream" Description="Blasts the target with a Force-enhanced scream, dealing &lt;&lt;1&gt;&gt; kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds." Icon="forcestream" NodeName="force_scream" ActionCost="4" ID="998270658674688" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  778.         <Ability Name="Vicious Throw" Description="Throws the main-hand lightsaber at a target, dealing &lt;&lt;1&gt;&gt; weapon damage. Only usable on targets at or below 30% max health." Icon="throwexecute" NodeName="vicious_throw" ActionCost="3" ID="2145542322782208" Cooldown="10" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  779.         <Ability Name="Cloak of Pain" Description="Reduces all damage taken by 20% and deals &lt;&lt;1&gt;&gt; energy damage to attackers. This effect cannot occur more than once every 1.5 seconds. Lasts &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds in total." Icon="cloakofpain" NodeName="cloak_of_pain" ID="2473484550668288" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="True" Healing="False" />
  780.         <Ability Name="Battering Assault" Description="Strikes the target multiple times with both lightsabers, dealing &lt;&lt;1&gt;&gt; weapon damage and building 6 rage. Requires two lightsabers." Icon="batteringAssault" NodeName="battering_assault" ID="807720139620352" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  781.         <Ability Name="Disruption" Description="Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds." Icon="rocketpunch" NodeName="disruption" ID="3433285187272704" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  782.         <Ability Name="Intercede" Description="Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="swwarhardenednoble" NodeName="intercede" ID="1984695797547008" Cooldown="20" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  783.         <Ability Name="Sweeping Slash" Description="Slashes up to 8 enemies within 5 meters in front of you for &lt;&lt;1&gt;&gt; weapon damage. Attacks with both weapons if dual wielding." Icon="whirlingassault" NodeName="sweeping_slash" ActionCost="3" ID="996140354895872" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  784.         <Ability Name="Fury" Description="Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation, and Bloodthirst." Icon="brooding" NodeName="fury" ID="2515454971084800" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  785.         <Ability Name="Juyo Form" Description="Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 5 times. This effect cannot occur more than once every second." Icon="juyo" NodeName="juyo_form" ID="3421778969886720" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  786.         <Ability Name="Vicious Slash" Description="Slashes the target for &lt;&lt;1&gt;&gt; weapon damage. Attacks with both weapons if dual wielding." Icon="slash" NodeName="vicious_slash" ActionCost="3" ID="807827513802752" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  787.         <Ability Name="Unnatural Might" Description="Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="swsithpureblood" NodeName="unnatural_might" ID="1781509484707840" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  788.         <Ability Name="Unleash" Description="Purges incapacitating and movement-impairing effects." Icon="unleash" NodeName="unleash" ID="807823218835456" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  789.         <Ability Name="Undying Rage" Description="Reduces the damage you take by 99% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. When the effect ends, 50% of your current health is lost." Icon="shadowcloak" NodeName="undying_rage" ID="2517052698918912" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  790.         <Ability Name="Bloodthirst" Description="Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for &lt;&lt;1&gt;&gt; seconds." Icon="bloodthirst" NodeName="bloodthirst" ID="2516846540488704" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  791.         <Ability Name="Riposte (Passive)" Description="This invisible passive ability sets a tag for 8 seconds after the Warrior parries/deflects/dodges or is missed by an attack while in Soresu Form, or has an attack miss, get parried/dodged while not in Soresu Form." Icon="vicious_slash" NodeName="riposte_passive" ID="999864091541504" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="True" Damage="False" Healing="False" />
  792.         <Ability Name="Dual Saber Throw" Description="Throws both lightsabers in a straight line towards the target, dealing &lt;&lt;1&gt;&gt; weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for &lt;&lt;2&gt;&gt; seconds. Requires two lightsabers." Icon="conaldualsaberthrowmarauder" NodeName="dual_saber_throw" ID="3066602354376704" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  793.         <Ability Name="Channel Hatred" Description="Channels your hatred to restore your health. Cannot be used during combat." Icon="channelHatred" NodeName="channel_hatred" ID="807733024522240" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  794.         <Ability Name="Raging Assault" Description="Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2." Icon="perforatingshot" NodeName="raging_assault" ID="3459673466339328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  795.         <Ability Name="Chilling Scream" Description="Chills up to 8 enemies within 8 meters, dealing &lt;&lt;1&gt;&gt; elemental damage and reducing movement speed by 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="chillingPresence" NodeName="chilling_scream" ActionCost="2" ID="3436051146211328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  796.         <Ability Name="Frenzy" Description="Enters a furious frenzy, immediately building 30 stacks of Fury." Icon="frenzy" NodeName="frenzy" ID="807767384260608" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  797.         <Ability Name="Endure Pain" Description="Temporarily increases your maximum health by 30% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. When the effect ends, the health is lost." Icon="regenerate" NodeName="endure_pain" ID="2211074933784576" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  798.         <Ability Name="Smash" Description="Smashes up to 8 enemies within 5 meters, dealing &lt;&lt;1&gt;&gt; kinetic damage. Stuns weak and standard enemies for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="thunderfist" NodeName="smash" ActionCost="3" ID="807801743998976" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  799.         <Ability Name="Blade Turning" Description="The first 2 seconds of Saber Ward grants 100% melee and ranged defense." Icon="lightsaberdeflection" NodeName="blade_turning" ID="2312058204848128" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  800.         <Ability Name="Intimidating Roar" Description="Paralyzes up to 8 nearby enemies in fear, preventing all action for up to &lt;&lt;1&gt;&gt; seconds. Damage ends the effect prematurely. Has no effect on droids." Icon="afraid" NodeName="intimidating_roar" ID="1596770056404992" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  801.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form." Icon="sitwilekrenegade" NodeName="guard" ID="1780032015958016" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  802.         <Ability Name="Force Charge" Description="Jumps to a distant target, dealing &lt;&lt;1&gt;&gt; damage with the main-hand weapon, immoblizing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover." Icon="forceCharge" NodeName="force_charge" ID="807750204391424" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  803.         <Ability Name="Force Push" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage, knocks the target back several meters, and knocks the target down for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Force Push immediately finishes the cooldown of Force Charge." Icon="forcethrow" NodeName="force_push" ID="995337196011520" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  804.         <Ability Name="Shii-Cho Form" Description="Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%." Icon="shiicho" NodeName="shiicho_form" ID="989268407222272" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  805.         <Ability Name="Sundering Assault" Description="Generate 5 rage and strike the target for &lt;&lt;1&gt;&gt; weapon damage, sundering the target if your discipline is Vengeance or Rage. Sundered targets have their armor reduced by 20% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="sunderingAssault" NodeName="sundering_assault" ID="807806038966272" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  806.       </base>
  807.       <SkillTree Name="carnage" Label="Carnage">
  808.         <Ability Name="Devastating Blast" Description="Unleashes a powerful blast of Force energy at the target, dealing &lt;&lt;1&gt;&gt; energy damage. The blast stuns standard and weak enemies for &lt;&lt;2&gt;&gt; seconds.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Force Scream." Icon="abl_sw_ma_devastating_blast" NodeName="devastating_blast" ActionCost="4" ID="3361602183102464" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  809.         <Ability Name="Execute" Description="Damage dealt by Ataru Form grants Execute, which makes your next Force Scream or Devastating Blast deal 5% more damage and sunder the target for &lt;&lt;1&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%." Icon="spinningstrike" NodeName="execute" ID="1261118362222592" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  810.         <Ability Name="Frenzied Sabers" Description="When your Ataru Form deals damage, your damage reduction and melee and ranged defense are increased by 2%. Stacks up to 3 times. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="reflection" NodeName="frenzied_sabers" ID="3191469938573312" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  811.         <Ability Name="Force Vigor" Description="Increases damage reduction by 2%. In addition, Dual Saber Throw builds 2 rage." Icon="chargedupforce" NodeName="force_vigor" ID="3459999883853824" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  812.         <Ability Name="Massacre" Description="Strikes the target with both weapons for &lt;&lt;1&gt;&gt; weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers." Icon="overpower" NodeName="massacre" ActionCost="3" ID="1259670958243840" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  813.         <Ability Name="Slaughter" Description="Damage dealt by Ataru Form triggers Slaughter, which finishes the cooldown on Vicious Throw and makes your next Vicious Throw usable on a target at any health level without consuming any rage. This effect cannot occur more than once every 20 seconds." Icon="throwexecute" NodeName="slaughter" ID="3191525773148160" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  814.         <Ability Name="Ataru Form" Description="Enters an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals &lt;&lt;1&gt;&gt; weapon damage. This effect cannot occur more than once every 1.5 seconds." Icon="ataru" NodeName="ataru_form" ID="1259692433080320" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  815.         <Ability Name="Gore" Description="Gores the target for &lt;&lt;1&gt;&gt; weapon damage and grants Gore for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds, which increases armor penetration by 100%. Requires two lightsabers." Icon="sweepingslash" NodeName="gore" ActionCost="1" ID="1261122657189888" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  816.       </SkillTree>
  817.       <SkillTree Name="immortal" Label="Immortal">
  818.         <Ability Name="Backhand" Description="Bashes the target for &lt;&lt;1&gt;&gt; kinetic damage, stunning it for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. This ability generates a high amount of threat." Icon="backhand" NodeName="backhand" ID="1582326081388544" Cooldown="60" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  819.         <Ability Name="Blade Barricade" Description="Retaliation raises a Blade Barricade, increasing your defense chance by 5% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="hailofbolts" NodeName="blade_barricade" ID="3424394604969984" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  820.         <Ability Name="Aegis Assault" Description="Increases damage reduction by 3% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;, generates 6 rage, and deals &lt;&lt;1&gt;&gt; weapon damage to the target with a series of quick melee attacks.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Sundering Assault." Icon="abl_sw_ju_aegis_strike" NodeName="aegis_assault" ID="3438288824172544" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  821.         <Ability Name="Invincible" Description="Reduces all damage taken by 40% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="cloakofpain" NodeName="invincible" ID="1000001530494976" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  822.         <Ability Name="Crushing Blow" Description="Crushes the target beneath a powerful blow, dealing &lt;&lt;1&gt;&gt; weapon damage, enabling your Retaliation, and impairing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat." Icon="crushingblow" NodeName="crushing_blow" ActionCost="5" ID="2211062048882688" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  823.         <Ability Name="Quake" Description="Targets damaged by your Smash and Sweeping Slash become unsteady. Unsteady targets have their melee and ranged accuracy decreased by 5% for &lt;&lt;1&gt;&gt; seconds." Icon="forcequake" NodeName="quake" ID="1262372492673024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  824.         <Ability Name="Sonic Barrier" Description="While in Soresu Form, activating Force Scream grants Sonic Barrier, which absorbs a moderate amount of damage. Lasts up to &lt;&lt;1&gt;&gt; seconds." Icon="drain_life" NodeName="sonic_barrier" ID="2308471907155968" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  825.         <Ability Name="Revenge" Description="While in Soresu Form, parrying, deflecting, shielding, or resisting an attack has a 50% chance to grant Revenge, reducing the rage consumed by your next Force Scream or Vicious Throw by 1. Lasts up to &lt;&lt;1&gt;&gt; seconds, and stacks up to 3 times." Icon="reflection" NodeName="revenge" ID="1261642348232704" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  826.       </SkillTree>
  827.       <SkillTree Name="vengeance" Label="Vengeance">
  828.         <Ability Name="Vengeful Slash" Description="Slashes up to 8 enemies within 5 meters with a Force-empowered saber, dealing &lt;&lt;1&gt;&gt; combined weapon and kinetic damage. Stuns weak and standard enemies for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. &#xD;&#xA;&#xD;&#xA;Shares a cooldown with Smash." Icon="abl_sw_ju_vengeful_slash" NodeName="vengeful_slash" ActionCost="3" ID="3411045846614016" Cooldown="15" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  829.         <Ability Name="Draining Scream" Description="Force Scream causes the target to bleed for &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2&gt;&gt; seconds." Icon="forcestream" NodeName="draining_scream" ID="807857578573824" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  830.         <Ability Name="Shatter" Description="Channels the Force into your lightsaber and crushes your target under its weight, instantly dealing &lt;&lt;1&gt;&gt; internal damage, with a further &lt;&lt;2[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="shatter" NodeName="shatter" ActionCost="5" ID="1169953386397696" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  831.         <Ability Name="Destroyer" Description="Increases the damage dealt by your bleeding effects by 10%. In addition, your Ravage and bleed damage has a 30% chance to trigger Destroyer, which finishes the cooldown on Vicious Throw and makes your next Vicious Throw consume no rage and usable on a target with any health level. This effect cannot occur more than once every 20 seconds." Icon="throwexecute" NodeName="destroyer" ID="3192328932032512" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  832.         <Ability Name="Savagery" Description="Shatter, Impale, and Vicious Throw increase the critical chance of your next Force Scream by 50%. Lasts &lt;&lt;1&gt;&gt; seconds. Stacks up to 2 times." Icon="empoweredscream" NodeName="savagery" ID="1177770226876416" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  833.         <Ability Name="Impale" Description="Impales the target for &lt;&lt;1&gt;&gt; weapon damage." Icon="impale" NodeName="impale" ActionCost="4" ID="2210507998101504" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  834.         <Ability Name="Sundering Throw" Description="Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for &lt;&lt;1&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%." Icon="saberthrowsith" NodeName="sundering_throw" ID="2849362908545024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  835.         <Ability Name="Unstoppable" Description="While in Shien Form, Force Charge grants Unstoppable, increasing damage reduction by 20% and granting immunity to interrupts and all controlling effects for &lt;&lt;1&gt;&gt; seconds." Icon="siupstartslave" NodeName="unstoppable" ID="1177783111778304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  836.         <Ability Name="Eviscerate" Description="Impale causes the target to bleed for &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2&gt;&gt; seconds and beats the target down for &lt;&lt;3&gt;&gt; seconds. Beat Down targets take 5% more damage from melee attacks." Icon="sithwarrior" NodeName="eviscerate" ID="3426078232150016" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  837.         <Ability Name="Shien Form" Description="Enters an aggressive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that consume rage will refund 1 rage when used." Icon="shien" NodeName="shien_form" ID="807891938312192" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  838.         <Ability Name="Rampage" Description="Shatter finishes the active cooldown on Ravage and generates 3 rage." Icon="bladerush" NodeName="rampage" ID="2209511565688832" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  839.       </SkillTree>
  840.       <SkillTree Name="rage" Label="Rage">
  841.         <Ability Name="Force Crush" Description="Progressively slows the target from 50% to 5% movement speed over &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; and deals &lt;&lt;3&gt;&gt; kinetic damage each second. At the end of the duration, the target is crushed and takes an additional &lt;&lt;2&gt;&gt; kinetic damage." Icon="forceCrush" NodeName="force_crush" ActionCost="4" ID="1148263801552896" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  842.         <Ability Name="Cascading Power" Description="Increases all damage dealt by 10% for &lt;&lt;1&gt;&gt; seconds after dealing damage with Smash or Raging Burst. This effect cannot occur more than once every 8 seconds." Icon="elementaloverload" NodeName="cascading_power" ID="3191740521512960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  843.         <Ability Name="Force Lash" Description="Vicious Slash, Sweeping Slash, Retaliation, Vicious Throw, and Furious Strike deal &lt;&lt;1&gt;&gt; additional Force energy damage." Icon="novasaber" NodeName="force_lash" ID="3452354842066944" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  844.         <Ability Name="Dominate" Description="Force Charge and Obliterate make your next Smash or Raging Burst used within &lt;&lt;1&gt;&gt; seconds an automatic critical hit." Icon="thunder" NodeName="dominate" ID="1261775492218880" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  845.         <Ability Name="Raging Burst" Description="Blasts the enemy target with a powerful burst of Force energy, dealing &lt;&lt;1&gt;&gt; kinetic damage." Icon="abl_sw_ju_raging_burst" NodeName="raging_burst" ActionCost="3" ID="3434638101970944" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  846.         <Ability Name="Obliterate" Description="Jumps to a target, dealing &lt;&lt;1&gt;&gt; weapon damage and immobilizing it for &lt;&lt;2&gt;&gt; second. Can be used while immobilized. Strikes with both weapons if dual wielding." Icon="saberstorm" NodeName="obliterate" ActionCost="3" ID="1009763991158784" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  847.         <Ability Name="Overpower" Description="While Shii-Cho Form is active, Assault, Sundering Assault, Vicious Slash, Sweeping Slash, Retaliation, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second and Enrage by 2 seconds." Icon="meleedpsunlock" NodeName="overpower" ID="2849431628021760" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  848.         <Ability Name="Furious Strike" Description="Strikes the target for &lt;&lt;1&gt;&gt; weapon damage. Attacks with both weapons if dual wielding." Icon="abl_sw_ju_furious_strike" NodeName="furious_strike" ActionCost="5" ID="3451633287561216" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  849.         <Ability Name="Battle Cry" Description="Reduces the cooldown of Obliterate by 3 seconds, and while Shii-Cho Form is active, Force Charge and Obliterate make your next Force Scream consume no rage." Icon="nightmare" NodeName="battle_cry" ID="3229128211824640" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  850.         <Ability Name="Shockwave" Description="While Shii-Cho Form is active, damage dealt by Force Crush grants Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 5% and reducing the rage consumed by your next Smash or Raging Burst by 34%. Shockwave stacks up to 3 times. Additionally, the cooldown of Enrage is reduced by 15 seconds, and Enrage instantly grants 3 stacks of Shockwave and generates 6 additional rage over &lt;&lt;1&gt;&gt; seconds when used while Shii-Cho Form is active." Icon="riflegrenade" NodeName="shockwave" ID="1383701023817728" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  851.       </SkillTree>
  852.       <SkillTree Name="utility">
  853.         <Ability Name="Deadly Reprisal" Description="Taking direct area effect damage generates 1 rage. This effect cannot occur more than once per second." Icon="counterattack" NodeName="deadly_reprisal" ID="3426537793650688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  854.         <Ability Name="Unyielding" Description="You generate 4 rage when stunned, immobilized, put to sleep, or knocked around." Icon="chargedgauntlets" NodeName="unyielding" ID="3423694525300736" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  855.         <Ability Name="Warmonger" Description="Getting attacked reduces the active cooldown of Force Charge by 1 second. This effect cannot occur more than once every 1.5 seconds." Icon="rampage" NodeName="warmonger" ID="3438847169921024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  856.         <Ability Name="Emboldening Scream" Description="Chilling Scream increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="abl_sw_ju_emboldening_scream" NodeName="emboldening_scream" ID="3426554973519872" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  857.         <Ability Name="Crushing Fist" Description="For the Immortal discipline, Smash slows the targets it damages by 60% for &lt;&lt;1&gt;&gt; seconds. For the Vengeance and Rage disciplines, Smash and Vengeful Slash sunder the targets they damage for &lt;&lt;2&gt;&gt; seconds. Sundered targets have their armor rating decreased by 20%." Icon="smash" NodeName="crushing_fist" ID="3426546383585280" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  858.         <Ability Name="Intimidating Presence" Description="Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and while Soresu Form is active, generates a high amount of threat on all engaged enemies within 30 meters when activated." Icon="darkblood" NodeName="intimidating_presence" ID="3426735362146304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  859.         <Ability Name="Cloak of Annihilation" Description="Each use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds." Icon="lightningdrain" NodeName="cloak_of_annihilation" ID="3422573538836480" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  860.         <Ability Name="Interceptor" Description="Force Charge, Force Gash, Devastating Blast, and Obliterate snare their target, reducing its movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="lowslash_old" NodeName="interceptor" ID="3423690230333440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  861.         <Ability Name="Pooled Hatred" Description="Whenever your movement is impaired, you gain a 5% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts &lt;&lt;1&gt;&gt; seconds." Icon="damageincreased" NodeName="pooled_hatred" ID="3426524908748800" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  862.         <Ability Name="Oppressor" Description="Force Charge, Crushing Blow, Impale, Obliterate, and Intercede grant Oppressor, which makes your next Chilling Scream consume no rage and activate with a 0.5 second global cooldown." Icon="chillingpresence" NodeName="oppressor" ID="3426533498683392" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  863.         <Ability Name="Seething Hatred" Description="When you exit combat, the active cooldowns of Force Charge, Enrage, and Saber Throw are reduced by 100%." Icon="brooding" NodeName="seething_hatred" ID="3426726772211712" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  864.         <Ability Name="Sonic Wall" Description="Threatening Scream protects all allies within range, excluding yourself, granting Sonic Wall, which absorbs a moderate amount of damage. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="intimidatingpresence" NodeName="sonic_wall" ID="3426550678552576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  865.       </SkillTree>
  866.       <SkillTree Name="annihilation" Label="Annihilation">
  867.         <Ability Name="Bloodlust" Description="Your direct damage attacks that critically hit a bleeding target build 1 rage. This effect cannot occur more than once every 4 seconds. In addition, Annihilate makes its target assailable for &lt;&lt;1&gt;&gt; seconds. Assailable targets take 7% more elemental and internal damage." Icon="regenerate" NodeName="bloodlust" ID="3191186470731776" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  868.         <Ability Name="Rupture" Description="Stabs the target for &lt;&lt;1&gt;&gt; weapon damage and deals an additional &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;. Requires two lightsabers." Icon="rupture" NodeName="rupture" ActionCost="2" ID="3455541707800576" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  869.         <Ability Name="Force Gash" Description="Summons dark Force power to gash the target, causing it to bleed for &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="abl_sw_ma_force_gash" NodeName="force_gash" ActionCost="3" ID="3361615068004352" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  870.         <Ability Name="Blood Guard" Description="Dealing bleed damage to a target increases your damage reduction by 5% for 3 seconds." Icon="durablearmors" NodeName="blood_guard" ID="3458771523207168" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  871.         <Ability Name="Enraged Charge" Description="Force Charge builds 1 additional rage." Icon="forcecharge" NodeName="enraged_charge" ID="2850475305074688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  872.         <Ability Name="Deadly Saber" Description="Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for &lt;&lt;1&gt;&gt; internal damage over 6 seconds. Stacks up to 3 times. Juyo Form must be active." Icon="vengefulstrike" NodeName="deadly_saber" ActionCost="3" ID="1259666663276544" Cooldown="12" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  873.         <Ability Name="Hungering" Description="Critical hits with bleed effects heal you for 1% of your maximum health." Icon="blood_soaked_skull" NodeName="hungering" ID="1261152721960960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  874.         <Ability Name="Hemorrhage" Description="Your bleed effects have a 20% chance to build 1 rage when dealing damage. This effect cannot occur more than once every 4 seconds." Icon="disable" NodeName="hemmorhage" ID="1261148426993664" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  875.         <Ability Name="Annihilate" Description="Strikes the target with both lightsabers for &lt;&lt;1&gt;&gt; weapon damage. Each use of this ability grants Annihilator for &lt;&lt;2&gt;&gt; seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers." Icon="execute" NodeName="annihilate" ActionCost="4" ID="808123866546176" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  876.       </SkillTree>
  877.       <SkillTree Name="fury">
  878.         <Ability Name="Destruction" Description="While Shii-Cho Form is active, damage dealt by Force Crush grants Destruction, increasing the damage dealt by your next Smash or Raging Burst by 5% and reducing the rage consumed by your next Smash or Raging Burst by 34%. Destruction stacks up to 3 times. Additionally, Berserk instantly grants 3 stacks of Destruction when used while Shii-Cho Form is active." Icon="riflegrenade" NodeName="destruction" ID="3461189589794816" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  879.         <Ability Name="Furious Defense" Description="While Shii-Cho Form is active, Furious Strike grants Furious Defense, increasing your defense chance by 10% for &lt;&lt;1&gt;&gt; seconds." Icon="bhoutlaw" NodeName="furious_defense" ID="3461507417374720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  880.         <Ability Name="Force Flagellation" Description="Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike deal &lt;&lt;1&gt;&gt; additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for &lt;&lt;2&gt;&gt; seconds. Overwhelmed targets take 10% more damage from area attacks." Icon="novasaber" NodeName="force_flagellation" ID="3461400043192320" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  881.         <Ability Name="Rout" Description="While Shii-Cho Form is active, Assault, Battering Assault, Vicious Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second." Icon="meleedpsunlock" NodeName="rout" ID="3460833107509248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  882.       </SkillTree>
  883.     </Class>
  884.     <Class Name="smuggler" Label="Smuggler">
  885.       <base>
  886.         <Ability Name="Kolto Pack" Description="Exploits your Upper Hand to heal the target immediately for &lt;&lt;1&gt;&gt; followed by &lt;&lt;2&gt;&gt; over &lt;&lt;3&gt;&gt; seconds. Requires and consumes Upper Hand." Icon="blackmarketstimpak" NodeName="kolto_pack" EnergyCost="20" ID="3470823201439744" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  887.         <Ability Name="" Description="Fires a carefully placed shot that deals &lt;&lt;1&gt;&gt; weapon damage to weak and standard targets, and &lt;&lt;2&gt;&gt; weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding." Icon="headshot" NodeName="headshot" ID="-1" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  888.         <Ability Name="Flurry of Bolts" Description="Fires a flurry of bolts from your blaster, dealing &lt;&lt;1&gt;&gt; weapon damage." Icon="flurryofbolts" NodeName="flurry_of_bolts_optimize" ID="947955116802048" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  889.         <Ability Name="Upper Hand" Description="Defeating an opponent, activating Blaster Whip, or activating Back Blast while stealthed grants the Upper Hand, enabling the use of exploits for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Up to 2 charges of Upper Hand can exist at once." Icon="overcome" NodeName="upper_hand" ID="2275727076491264" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  890.         <Ability Name="Thermal Grenade" Description="Deals &lt;&lt;1&gt;&gt; kinetic damage to the primary target and &lt;&lt;2&gt;&gt; kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is a standard or weak enemy, it is knocked to the ground." Icon="remotedetonationmine" NodeName="thermal_grenade" EnergyCost="20" ID="807290642890752" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  891.         <Ability Name="Escape" Description="Purges incapacitating and movement-impairing effects." Icon="escape" NodeName="escape" ID="807187563675648" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  892.         <Ability Name="Quickdraw" Description="Fires off a round of lightning-quick shots that deals &lt;&lt;1&gt;&gt; weapon damage. Only usable on targets at or below 30% max health. Fires both blasters if dual wielding." Icon="quickDraw" NodeName="quickdraw" EnergyCost="15" ID="807243398250496" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  893.         <Ability Name="Heartrigger Patch" Description="Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="heartriggerpatch" NodeName="heartrigger_patch" ID="807217628446720" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  894.         <Ability Name="Illegal Mods" Description="Increases ranged and tech accuracy by 30% and armor penetration by 15% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="assaultcannongrenadeattatchment" NodeName="illegal_mods" ID="760484089298944" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  895.         <Ability Name="Slow-release Medpac" Description="Injects the target with slow-release medicine that heals for &lt;&lt;1[%d/%d/%d]&gt;&gt; over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Stacks up to 2 times." Icon="slowreleasestimpak" NodeName="slow_release_medpac" EnergyCost="15" ID="3406415871868928" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  896.         <Ability Name="Hightail It" Description="Roll forward 18 meters, purging movement-slowing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%." Icon="disengagegunslinger" NodeName="hightail_it" ID="3204719912681472" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  897.         <Ability Name="XS Freighter Flyby" Description="Calls in support from your crew, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are stunned by the flames. Can only be used from cover." Icon="freighterflyby" NodeName="xs_freighter_flyby" EnergyCost="20" ID="2524220999335936" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  898.         <Ability Name="Scrambling Field" Description="Deploys an acquired scrambling field that disrupts the energy signatures of conventional weapons. The field spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="ballisticshield" NodeName="scrambling_field" ID="2305916401614848" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  899.         <Ability Name="Smuggle" Description="Cloaks all group members within 10 meters of you in a temporary stealth field that lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Cannot be used in combat. Only usable while in stealth mode." Icon="souterrimpirate" NodeName="smuggle" ID="2145168660627456" Cooldown="180" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  900.         <Ability Name="Blaster Volley" Description="Exploits Upper Hand to fire a blaster burst that hits up to 8 targets in a 10-meter cone in front of you for &lt;&lt;1&gt;&gt; weapon damage. Requires and consumes Upper Hand." Icon="desperatecommand" NodeName="blaster_volley" EnergyCost="15" ID="1797757345988608" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  901.         <Ability Name="Dodge" Description="Increases your chance to dodge melee and ranged attacks by 200% for &lt;&lt;1&gt;&gt; seconds. Does not break Stealth." Icon="evasion" NodeName="dodge" ID="1010159128150016" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  902.         <Ability Name="Scamper" Description="Roll forward 12 meters. Activating Scamper a second time within 10 seconds allows you to roll again, but puts the ability on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered." Icon="newrollscoundrel" NodeName="scamper" ID="3203848034320384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  903.         <Ability Name="Cool Head" Description="Keeps a cool head, recovering 50 energy over &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="coolhead" NodeName="cool_head" ID="807166088839168" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  904.         <Ability Name="Smuggler's Luck" Description="Increases the critical hit chance of your next Aimed Shot, Sabotage Charge, or Wounding Shots by 100%." Icon="smuggler'sluck" NodeName="smugglers_luck" ID="962811408678912" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  905.         <Ability Name="Diagnostic Scan" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; over 3 seconds." Icon="emergencystimpak" NodeName="diagnostic_scan" ID="1701352510062592" Cooldown="0" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  906.         <Ability Name="Vital Shot" Description="Fires a shot that causes the target to bleed, dealing &lt;&lt;1&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="bloomingshot" NodeName="vital_shot" EnergyCost="15" ID="2115340112756736" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  907.         <Ability Name="Tranquilizer" Description="Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids." Icon="sleepdart" NodeName="tranquilizer" EnergyCost="20" ID="1138200693178368" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  908.         <Ability Name="Quick Shot" Description="Blasts a target for &lt;&lt;1&gt;&gt; weapon damage. Fires both blasters if dual wielding." Icon="hammershot" NodeName="quick_shot" EnergyCost="15" ID="980094357078016" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  909.         <Ability Name="Triage" Description="Cleanses a friendly target of up to 2 negative tech or physical effects." Icon="cyborgveteran" NodeName="triage" EnergyCost="10" ID="981455861710848" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  910.         <Ability Name="Back Blast" Description="Fires the scattergun point-blank into the target's backside, dealing &lt;&lt;1&gt;&gt; kinetic damage. Only usable while behind the target. If used from stealth, Back Blast deals &lt;&lt;2&gt;&gt; kinetic damage and grants an Upper Hand." Icon="scatterblast" NodeName="back_blast" EnergyCost="15" ID="981331307659264" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  911.         <Ability Name="Ready for Anything" Description="Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover." Icon="riflerangefinderdevice" NodeName="ready_for_anything" ID="3204762862354432" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  912.         <Ability Name="Heroic Moment: All In" Description="Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds.  Requires an active companion. Lasts 1 minute." Icon="ccredits" NodeName="all_in" ID="1412692053065728" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  913.         <Ability Name="Slice Droid" Description="Hacks a droid, incapacitating it for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time." Icon="slicedroid" NodeName="slice_droid" ID="1624966516703232" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  914.         <Ability Name="Pugnacity" Description="Psych yourself up, immediately gaining Upper Hand and boosting alacrity by 10% for &lt;&lt;1&gt;&gt; seconds. Does not break stealth." Icon="combattechnique" NodeName="pugnacity" ID="2276199522893824" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  915.         <Ability Name="Sneak" Description="Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode." Icon="disappear" NodeName="sneak" ID="2019119960424448" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  916.         <Ability Name="Disappearing Act" Description="Overloads your stealth generator, immediately exiting combat and entering stealth mode. For &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds, you become virtually undetectable." Icon="coveredescape" NodeName="disappearing_act" ID="2276212407795712" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  917.         <Ability Name="Lucky Shots" Description="Increases the target's critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="scorelliannomad" NodeName="lucky_shots" ID="939154728812544" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  918.         <Ability Name="Tendon Blast" Description="Blasts the target's legs with your scattergun, dealing &lt;&lt;1&gt;&gt; kinetic damage and slowing the target's movement speed by 50% for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="cripplingfire" NodeName="tendon_blast" EnergyCost="10" ID="1701421229539328" Cooldown="12" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  919.         <Ability Name="Diversion" Description="Reduces the accuracy by 45% and exposes from cover of up to 8 enemies within 8 meters for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds.  Cannot be used on Operation bosses." Icon="smokegrenade" NodeName="diversion" ID="3431223602970624" Cooldown="60" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  920.         <Ability Name="Leg Shot" Description="Fires a shot that deals &lt;&lt;1&gt;&gt; weapon damage and immobilizes the target for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Direct damage dealt after 2 seconds ends the effect prematurely. Fires both blasters if dual wielding." Icon="cripplingfire" NodeName="leg_shot" EnergyCost="12" ID="807226218381312" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  921.         <Ability Name="Defense Screen" Description="Projects a defense field around yourself, which absorbs a moderate amount of incoming damage for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Does not break stealth." Icon="shieldprobe" NodeName="defense_screen" ID="962484991164416" Cooldown="20" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  922.         <Ability Name="Dirty Kick" Description="Stuns the target for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds and deals &lt;&lt;2&gt;&gt; kinetic damage." Icon="dirtyKick" NodeName="dirty_kick" EnergyCost="10" ID="807178973741056" Cooldown="45" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  923.         <Ability Name="Lucky Dodge" Description="Dodge also removes all hostile removable effects when used." Icon="entrench" NodeName="lucky_dodge" ID="2287714330214400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  924.         <Ability Name="Speed Shot" Description="Unloads both blasters at a high rate of fire, dealing &lt;&lt;1&gt;&gt; weapon damage over the duration. Requires dual blasters. Must be in cover to use." Icon="unload" NodeName="speed_shot" ID="807264873086976" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  925.         <Ability Name="Pulse Detonator" Description="Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover." Icon="concussionmissiles" NodeName="pulse_detonator" ID="1036092140683264" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  926.         <Ability Name="Flash Grenade" Description="Lobs a flash grenade that blinds the target for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds. Damage causes this effect to end prematurely." Icon="flashGrenade" NodeName="flash_grenade" ID="807200448577536" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  927.         <Ability Name="Blaster Whip" Description="Strikes the target with your weapon for &lt;&lt;1&gt;&gt; kinetic damage." Icon="pistolwhip" NodeName="blaster_whip" EnergyCost="15" ID="3465149549641728" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  928.         <Ability Name="" Description="Deals a cheap shot to a vulnerable target, dealing &lt;&lt;1&gt;&gt; kinetic damage to weak and standard targets, and &lt;&lt;2&gt;&gt; kinetic damage to strong targets. Only usable on incapacitated targets." Icon="backhand" NodeName="cheap_shot" ID="-1" Cooldown="45" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  929.         <Ability Name="Hunker Down" Description="Hunkers you down into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="entrench" NodeName="hunker_down" ID="2044808159821824" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  930.         <Ability Name="Flourish Shot" Description="Fires high-impact shots that deal &lt;&lt;1&gt;&gt; weapon damage and inflict trauma for &lt;&lt;2&gt;&gt; seconds, reducing all healing the target receives by 20%. Requires dual blasters." Icon="perforatingshot" NodeName="flourish_shot" EnergyCost="15" ID="807204743544832" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  931.         <Ability Name="Stack the Deck" Description="Exploits Upper Hand to Stack the Deck for you and your Operation group members within 40 meters, increasing critical chance by 10% for &lt;&lt;1&gt;&gt; seconds. Does not break stealth." Icon="uti_imp_rep_crit_chance_raid_buff" NodeName="stack_the_deck" ID="3462615518937088" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  932.         <Ability Name="Charged Burst" Description="Fires a series of powerful blasts for &lt;&lt;1&gt;&gt; weapon damage. Fires both blasters if dual wielding." Icon="chargedburst" NodeName="charged_burst" EnergyCost="20" ID="807157498904576" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  933.         <Ability Name="Recuperate" Description="Allows you to catch your breath, recovering your health and energy over 15 seconds. This is only usable out of combat." Icon="smugglerrecuperate" NodeName="recuperate" ID="807247693217792" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  934.         <Ability Name="Stealth" Description="Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth." Icon="stealth" NodeName="stealth" ID="807269168054272" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  935.         <Ability Name="Sweeping Gunfire" Description="Sprays a wave of bolts over the target area, dealing &lt;&lt;1&gt;&gt; weapon damage over the duration to up to 3 targets within 5 meters. Requires dual blasters. Can only be used from cover." Icon="sweepinggunfire" NodeName="sweeping_gunfire" ID="807282052956160" Cooldown="0" ChannelDuration="4.5" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  936.         <Ability Name="Defibrillator" Description="Reduces the cooldown of Revive by 100%." Icon="armortechupgrade1" NodeName="defibrillator" ID="2439451229814784" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  937.         <Ability Name="Surrender" Description="Puts up the front of surrender, instantly lowering your threat by a moderate amount." Icon="surrender" NodeName="surrender" ID="807277757988864" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  938.         <Ability Name="Distraction" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="sonicgrenade" NodeName="distraction" ID="963120646324224" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  939.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="critchance_raid_buff" ID="-1" Cooldown="12" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  940.       </base>
  941.       <SkillTree Name="scrapper" Label="Scrapper">
  942.         <Ability Name="Round Two" Description="Flying Fists immediately regrants Upper Hand when hitting a bleeding target. This effect cannot occur more than once every 10 seconds." Icon="block" NodeName="round_two" ID="2276891012628480" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  943.         <Ability Name="Flying Fists" Description="Sucker Punch triggers Flying Fists, dealing &lt;&lt;1&gt;&gt; additional kinetic damage. Standard and weak targets are additionally stunned by Flying Fists." Icon="weakenresolve" NodeName="flying_fists" ID="1153499366686720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  944.         <Ability Name="Brawler's Grit" Description="Increases total Endurance by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="cc_defensive" NodeName="brawlers_grit" ID="2276586069950464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  945.         <Ability Name="Fight or Flight" Description="Exiting stealth mode now finishes the cooldown of Sneak, and Sneak can now be used out of stealth mode, increasing movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="stealthspeed" NodeName="fight_or_flight" ID="2165836043255808" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  946.         <Ability Name="Slippery Devil" Description="Increases your effective stealth level by 2 and reduces all area effect damage taken by 30%. In addition, when you activate Scamper you dodge all incoming attacks for 1.5 seconds." Icon="fadeaway" NodeName="slippery_devil" ID="3204105732358144" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  947.         <Ability Name="Bludgeon" Description="Strikes at the target for &lt;&lt;1&gt;&gt; kinetic damage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Blaster Whip." Icon="abl_sm_sc_bludgeon" NodeName="bludgeon" EnergyCost="15" ID="3406458821541888" Cooldown="6" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  948.         <Ability Name="Sucker Punch" Description="Exploits Upper Hand to sucker punch the target for &lt;&lt;1&gt;&gt; kinetic damage. Requires and consumes Upper Hand." Icon="suckerpunch" NodeName="sucker_punch" EnergyCost="15" ID="985076519141376" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  949.         <Ability Name="Turn the Tables" Description="Increases the damage dealt by Sucker Punch and Flying Fists by 5%. In addition, when Flying Fists damages a target, you recover 8 energy." Icon="shotgun1" NodeName="turn_the_tables" ID="2277148710666240" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  950.         <Ability Name="Rolling Punches" Description="Back Blast grants Rolling Punches, which increases ranged and tech critical chance by 5% for &lt;&lt;1&gt;&gt; seconds. In addition, damage dealt by Bludgeon causes the target to become susceptible for &lt;&lt;2&gt;&gt; seconds. Susceptible targets take 5% more damage from tech attacks." Icon="scrapperbrawler" NodeName="rolling_punches" ID="3204118617260032" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  951.         <Ability Name="Shank Shot" Description="Shoots the target for &lt;&lt;1&gt;&gt; kinetic damage and immobilizes the target, preventing them from moving or turning for &lt;&lt;2&gt;&gt; seconds. Additionally inflicts trauma for &lt;&lt;3&gt;&gt; seconds, reducing all healing the target receives by 20%." Icon="abl_sm_sc_shank_shot" NodeName="shank_shot" ID="3406471706443776" Cooldown="15" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  952.         <Ability Name="Blood Boiler" Description="Summons a probe on the target that after a few seconds detonates when the target next takes damage from one of your bleeds, dealing &lt;&lt;1&gt;&gt; internal damage and making the target assailable for &lt;&lt;2&gt;&gt; seconds. Assailable targets take 7% more damage from elemental and internal attacks." Icon="abl_sm_sc_blood_boiler" NodeName="blood_boiler" EnergyCost="15" ID="3406463116509184" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  953.         <Ability Name="Survivor's Scars" Description="Increases all healing done by &lt;&lt;1[%d/%d/%d]&gt;&gt;% and all healing received by &lt;&lt;2[%d/%d/%d]&gt;&gt;%." Icon="bhoutlaw" NodeName="survivors_scars" ID="2276521645441024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  954.         <Ability Name="Flechette Round" Description="Loads your shotgun with flechettes, causing Back Blast to deal an additional &lt;&lt;1[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds and increase armor penetration by 30% for &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="pointblankshot" NodeName="flechette_round" ID="2277183070404608" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="False" Passive="True" Damage="True" Healing="False" />
  955.       </SkillTree>
  956.       <SkillTree Name="sharpshooter" Label="Sharpshooter">
  957.         <Ability Name="Diversion" Description="Throws a smoking canister at the target, reducing its accuracy by 45% for &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds and exposing the target from cover for &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Cannot be used on Operation Bosses." Icon="smokegrenade" NodeName="diversion" ID="1107762259951616" Cooldown="60" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  958.         <Ability Name="Penetrating Rounds" Description="Unleashes a number of rounds that deal &lt;&lt;1&gt;&gt; weapon damage and sunder the target for &lt;&lt;2&gt;&gt; seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Speed Shot." Icon="abl_sm_gs_penetrating_rounds" NodeName="penetrating_rounds" ID="3404435891945472" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  959.         <Ability Name="Aimed Shot" Description="Fires a well-aimed shot that deals &lt;&lt;1&gt;&gt; weapon damage. Fires both blasters if dual wielding." Icon="ambush" NodeName="aimed_shot" EnergyCost="15" ID="1112293450448896" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  960.         <Ability Name="Trickshot" Description="Fires a wild follow-up shot at the target that deals &lt;&lt;1&gt;&gt; weapon damage. Only usable within the 5 seconds immediately following a Charged Burst, Aimed Shot, Quickdraw or a complete Speed Shot. Requires both blasters." Icon="luckyshot" NodeName="trickshot" EnergyCost="5" ID="2301861952487424" Cooldown="9" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  961.         <Ability Name="Smoking Barrels" Description="Trickshot reduces the energy cost of your next two Charged Bursts by 5." Icon="bangbang" NodeName="smoking_barrel" ID="3206575338553344" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  962.         <Ability Name="Honed Shots" Description="Charged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 5% for 15 seconds.  Stacks up to 3 times." Icon="republic" NodeName="honed_shots" ID="3404440186912768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  963.         <Ability Name="Percussive Shot" Description="When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters." Icon="ambush" NodeName="percussive_shot" ID="2301956441767936" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  964.         <Ability Name="Burst Volley" Description="Immediately finishes the cooldown of Penetrating Rounds, increases base energy regeneration by 2 per second, and increases alacrity by 10%. Lasts &lt;&lt;1[%d/%d/%d]&gt;&gt; seconds." Icon="lockandload" NodeName="burst_volley" ID="2302072405884928" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  965.         <Ability Name="Charged Aim" Description="Charged Burst gets your blasters charged up, reducing the activation time of your next Aimed Shot by 0.25 seconds. Stacks up to 2 times." Icon="iaassassin" NodeName="charged_aim" ID="3255417706643456" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  966.         <Ability Name="Recoil Control" Description="Firing Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Speed Shot now finishes the cooldown on Trickshot." Icon="followthrough" NodeName="recoil_control" ID="2302093880721408" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  967.       </SkillTree>
  968.       <SkillTree Name="saboteur" Label="Saboteur">
  969.         <Ability Name="Sapping Charge" Description="Shock Charge reduces the target's movement speed by 70% for the duration." Icon="shocked" NodeName="sapping_charge" ID="2303382370910208" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  970.         <Ability Name="Scatter Bombs" Description="Reduces the energy cost of Thermal Grenade by 5. In addition, when rolling with Scamper, you drop 5 Scatter Bombs in a trail behind you. These bombs explode soon after, dealing &lt;&lt;3&gt;&gt; kinetic damage to any nearby enemy. Enemies can only be struck by 2 bombs." Icon="scatterbombs" NodeName="scatter_bombs" ID="3205518776598528" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  971.         <Ability Name="Streetwise" Description="Increases Cunning by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="stwilekrogue" NodeName="streetwise" ID="2210323314507776" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  972.         <Ability Name="Seize the Moment" Description="After activating Sabotage, the next Thermal Grenade costs no energy." Icon="cc_attack" NodeName="seize_the_moment" ID="2303412435681280" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  973.         <Ability Name="Underworld Hardships" Description="Increases total Endurance by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="sizabrakcriminal" NodeName="underworld_hardships" ID="2303326536335360" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  974.         <Ability Name="Insurrection" Description="Increases the number of Contingency Charges dropped by Sabotage Charge by &lt;&lt;1[%d/%d/%d]&gt;&gt;. In addition, when your Contingency Charges detonate, you recover &lt;&lt;2[%d/%d/%d]&gt;&gt; energy." Icon="siupstartslave" NodeName="insurrection" ID="2303373780975616" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  975.         <Ability Name="Sabotage Charge" Description="Attaches a sabotage charge to the target that detonates when the target takes damage, dealing &lt;&lt;1&gt;&gt; kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing &lt;&lt;2&gt;&gt; additional elemental damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="explosiveprobe" NodeName="sabotage_charge" EnergyCost="20" ID="3404564740964352" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  976.         <Ability Name="Sabotage" Description="Deals &lt;&lt;1&gt;&gt; energy damage to the enemy affected by your Shock Charge and stuns the enemy for 2 seconds if it is also affected by your Incendiary Grenade." Icon="detonateprobe" NodeName="sabotage" EnergyCost="15" ID="1957027618226176" Cooldown="18" ChannelDuration="0" Range="35" OnGCD="True" LoS="False" Passive="False" Damage="True" Healing="False" />
  977.         <Ability Name="Contingency Charges" Description="After Sabotage Charge detonates, it drops &lt;&lt;1[%d contingency charges/%d contingency charge/%d contingency charges]&gt;&gt; on the target. A Contingency Charge explodes when damaged by blaster fire, dealing &lt;&lt;2[%d/%d/%d]&gt;&gt; kinetic damage to the target. Contingency Charges cannot be detonated more than once every half second." Icon="democharge" NodeName="contingency_charges" ID="2303348011171840" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  978.         <Ability Name="Shock Charge" Description="Hurls an electric shock device that latches on to the target, dealing &lt;&lt;1[%d/%d/%d]&gt;&gt; energy damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds. Only one shock charge can be active at a time." Icon="sonicprobe" NodeName="shock_charge" EnergyCost="15" ID="1957100632670208" Cooldown="0" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  979.         <Ability Name="Incendiary Grenade" Description="Throws an incendiary device that sets the target area on fire, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds to up to 8 targets within 5 meters and slowing all affected targets by 70% while they remain in the target area. Only one incendiary grenade can be active at a time." Icon="firebomb" NodeName="incendiary_grenade" EnergyCost="20" ID="1159319047372800" Cooldown="0" ChannelDuration="0" Range="35" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  980.         <Ability Name="Blazing Speed" Description="Speed Shot burns the target, dealing &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2&gt;&gt; seconds. Stacks up to 3 times." Icon="terminate" NodeName="blazing_speed" ID="2303240636989440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  981.         <Ability Name="Independent Anarchy" Description="Increases the damage dealt by Sabotage Charge, Contingency Charges, Thermal Grenade, Sweeping Gunfire, Incendiary Grenade, Scatter Bombs, and XS Freighter Flyby by &lt;&lt;1&gt;&gt;%." Icon="explosive" NodeName="independent_anarchy" ID="2303339421237248" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  982.       </SkillTree>
  983.       <SkillTree Name="utility">
  984.         <Ability Name="Holdout Defense" Description="Slapping a target with Blaster Whip grants Holdout Defense, increasing your movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="pistolwhip" NodeName="holdout_defense" ID="3404341402664960" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  985.         <Ability Name="Surprise Comeback" Description="Pugnacity now additionally grants Surprise Comeback, restoring 4% of total health every 3 seconds and reduces damage received by 20% for the duration." Icon="reanimation" NodeName="surprise_comeback" ID="3405904770760704" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  986.         <Ability Name="Scramble" Description="Every time you get attacked, the active cooldown of your Dodge is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds." Icon="sprint" NodeName="scramble" ID="3405891885858816" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  987.         <Ability Name="Flee the Scene" Description="Reduces the cooldown of Disappearing Act by 30 seconds and Sneak by 15 seconds. In addition, activating Disappearing Act increases movement speed by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="coveredescape" NodeName="flee_the_scene" ID="3405848936185856" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  988.         <Ability Name="Cool Under Pressure" Description="While in cover, you heal for 1% of your total health every 3 seconds." Icon="rapidscan" NodeName="cool_under_pressure" ID="3404315632861184" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  989.         <Ability Name="Stopping Power" Description="Tendon Blast immobilizes the target for 2 seconds." Icon="cripplingfire" NodeName="stopping_power" ID="3405836051283968" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  990.         <Ability Name="Sneaky" Description="Increases movement speed by &lt;&lt;2[%d/%d/%d]&gt;&gt;% and effective stealth level by &lt;&lt;1[%d/%d/%d]&gt;&gt;." Icon="stealth" NodeName="sneaky" ID="3405831756316672" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  991.         <Ability Name="Snap Shot" Description="Entering cover makes the next Charged Burst or Dirty Blast activate instantly. This effect cannot occur more than once every 6 seconds." Icon="blasters" NodeName="snap_shot" ID="3404302747959296" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  992.         <Ability Name="Dirty Trickster" Description="Surrender will also purge movement-impairing effects when activated." Icon="surrender" NodeName="dirty_trickster" ID="3404358582534144" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  993.         <Ability Name="Holed Up" Description="Reduces all area effect damage taken by &lt;&lt;1&gt;&gt;% while Hunker Down is active." Icon="mirilanyouthleader" NodeName="holed_up" ID="3404392942272512" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  994.         <Ability Name="Med Screen" Description="Your Defense Screen heals you for &lt;&lt;1&gt;&gt; when it collapses." Icon="medshield" NodeName="med_screen" ID="3405844641218560" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  995.         <Ability Name="Keep Cool" Description="Cool Head now immediately restores 16 additional energy." Icon="coolhead" NodeName="keep_cool" ID="3405861821087744" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  996.         <Ability Name="Pandemonium" Description="Activating Pulse Detonator makes the next Charged Burst or Dirty Blast activate instantly." Icon="concussionmissiles" NodeName="pandemonium" ID="3404362877501440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  997.         <Ability Name="Ballistic Dampers" Description="Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds." Icon="durablearmors" NodeName="ballistic_damper" ID="3404298452992000" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  998.       </SkillTree>
  999.       <SkillTree Name="dirty_fighting" Label="Dirty Fighting">
  1000.         <Ability Name="No Holds Barred" Description="Increases ranged and tech critical chance by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="techniques" NodeName="no_holds_barred" ID="2282826657431552" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1001.         <Ability Name="Wounding Shots" Description="Fires a wave of bolts at the target, dealing &lt;&lt;1&gt;&gt; weapon damage and spending 6 energy each second. When you deal damage with Wounding Shots, each of your bleed effects on the target also deal damage." Icon="flankingshot" NodeName="wounding_shot" ID="807711549685760" Cooldown="9" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1002.         <Ability Name="Feelin' Woozy" Description="Shrap Bomb reduces the movement speed of all targets by 30% for 6 seconds." Icon="forcestun" NodeName="feelin_woozy" ID="2283462312591360" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1003.         <Ability Name="Hemorrhaging Blast" Description="Deals &lt;&lt;1&gt;&gt; weapon damage and for the next 10 seconds causes the target to take an additional &lt;&lt;1&gt;&gt; weapon damage whenever it takes damage from your Wounding Shots or a bleed effect. Requires both blasters to activate." Icon="rupture" NodeName="hemorrhaging_blast" EnergyCost="10" ID="3404620575539200" Cooldown="18" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1004.         <Ability Name="Dirty Shot" Description="Damage dealt by Wounding Shots has a 45% chance to trigger Dirty Shot, which finishes the cooldown of Quickdraw and makes your next Quickdraw usable on a target with any health level." Icon="rioteer" NodeName="dirty_shot" ID="3204810106994688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1005.         <Ability Name="Incendiary Mine" Description="Increases the duration of your Scrambling Field by 5 seconds. In addition, when you activate Scamper, you detonate an Incendiary Mine that deals &lt;&lt;1&gt;&gt; internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts &lt;&lt;2&gt;&gt; seconds. Does not affect sleeping or incapacitated targets." Icon="improvisedmine" NodeName="incendiary_mine" ID="3404624870506496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  1006.         <Ability Name="Fighting Spirit" Description="Reduces the cooldown of Cool Head by 15 seconds. In addition, critical hits with bleed effects restore 1 energy." Icon="cc_aggressive" NodeName="fighting_spirit" ID="1415805904355328" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1007.         <Ability Name="Shrap Bomb" Description="Hurls a shrap bomb that explodes with razor-sharp shrapnel on impact in a 5-meter radius on impact, dealing &lt;&lt;1[%d/%d/%d]&gt;&gt; internal damage over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds to up to 8 targets." Icon="fraggrenade" NodeName="shrap_bomb" EnergyCost="10" ID="807698664783872" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1008.         <Ability Name="Dirty Blast" Description="Shoots a target for &lt;&lt;1&gt;&gt; weapon damage and &lt;&lt;2&gt;&gt; internal damage." Icon="abl_sm_gs_dirty_blast" NodeName="dirty_blast" EnergyCost="15" ID="3404611985604608" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1009.       </SkillTree>
  1010.       <SkillTree Name="sawbones" Label="Sawbones">
  1011.         <Ability Name="Medpac Mastery" Description="Each tick of Slow-release Medpac, Kolto Pack, Kolto Cloud, and Kolto Waves has a 30% chance to grant Upper Hand. This effect cannot occur more than once every 6 seconds." Icon="medkit" NodeName="medpac_mastery" ID="807544045961216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1012.         <Ability Name="Underworld Medicine" Description="Heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="underworldmedicine" NodeName="underworld_medicine" EnergyCost="25" ID="3406424461803520" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1013.         <Ability Name="Kolto Waves" Description="Heals up to 8 allies that remain within 8 meters of the targeted area for &lt;&lt;1&gt;&gt; health over the channel duration. Depletes 32 energy over the duration of the channel." Icon="abl_sm_sc_kolto_waves" NodeName="kolto_waves" ID="3406411576901632" Cooldown="10" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1014.         <Ability Name="Scar Tissue" Description="Increases damage reduction by &lt;&lt;1&gt;&gt;%." Icon="cyberneticexperiement" NodeName="scartissue" ID="2281679901163520" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1015.         <Ability Name="Exploratory Surgery" Description="Reduces the activation time of Underworld Medicine and Kolto Pack by 0.5 seconds and allows Underworld Medicine to grant Upper Hand." Icon="shiv" NodeName="exploratory_surgery" ID="1549456696672256" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1016.         <Ability Name="Psych Meds" Description="Triage now removes negative mental effects and heals the target for &lt;&lt;1[$d point/$d point/$d points]&gt;&gt;." Icon="lockout" NodeName="psych_meds" ID="982263315562496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  1017.         <Ability Name="Emergency Medpac" Description="Exploits Upper Hand to instantly heal the target for &lt;&lt;1&gt;&gt;. Requires and consumes Upper Hand." Icon="koltoinfusion" NodeName="emergency_medpac" ID="807518276157440" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1018.         <Ability Name="Kolto Cloud" Description="Heals up to 4 allies within 10 meters for &lt;&lt;1[%d/%d/%d]&gt;&gt; over &lt;&lt;2[%d/%d/%d]&gt;&gt; seconds." Icon="recuperativenanotech" NodeName="kolto_cloud" EnergyCost="30" ID="1147159994957824" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1019.         <Ability Name="Patient Studies" Description="Increases the speed at which Diagnostic Scan channels by 30%. In addition, Diagnostic Scan critical hits restore 2 energy." Icon="republicdatapad" NodeName="patient_studies" ID="2281701376000000" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1020.         <Ability Name="Emergent Emergencies" Description="Increases the healing dealt by Emergency Medpac by 20% and increases the max stack limit of Upper Hand by 1. In addition, Emergency Medpac immediately regrants Upper Hand once every 10 seconds." Icon="mirilanyouthleader" NodeName="emergent_emergencies" ID="2281714260901888" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1021.       </SkillTree>
  1022.       <SkillTree Name="ruffian">
  1023.         <Ability Name="Unfair Advantage" Description="Blaster Whip triggers Unfair Advantage, which makes your next Wounding Shots regrant Upper Hand and cost no energy. This effect cannot occur more than once every 10 seconds." Icon="rioteer" NodeName="unfair_advantage" ID="3406699339710464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1024.         <Ability Name="Pugnacious" Description="Pugnacity immediately restores 10 energy when activated. Additionally reduces the cooldown of Pugnacity by 30 seconds." Icon="combattechnique" NodeName="pugnacious" ID="3406686454808576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1025.         <Ability Name="Brutal Shots" Description="Exploits Upper Hand to fire a volley of wounding shots, dealing &lt;&lt;1&gt;&gt; weapon damage. For each of your bleed effects present on the target, the target is dealt an additional &lt;&lt;2&gt;&gt; internal damage. Requires and consumes Upper Hand." Icon="cull" NodeName="brutal_shots" EnergyCost="20" ID="3406729404481536" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1026.         <Ability Name="Point Blank Shot" Description="Ambushes an enemy for &lt;&lt;1&gt;&gt; kinetic damage and &lt;&lt;3&gt;&gt; internal damage. If used while stealthed, deals &lt;&lt;2&gt;&gt; kinetic damage, &lt;&lt;4&gt;&gt; internal damage, and grants Upper Hand.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Backblast." Icon="abl_sm_sc_point_blank_shot" NodeName="point_blank_shot" EnergyCost="15" ID="3406802418925568" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1027.         <Ability Name="Scurry" Description="Increases the duration of your Dodge by 1 second and your effective stealth level by 2. In addition, when you activate Scamper, you gain Scurry, which makes your next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand. This effect cannot occur more than once every 10 seconds." Icon="trenchhealer" NodeName="scurry" ID="3406695044743168" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1028.         <Ability Name="Sanguinary Shot" Description="Deals &lt;&lt;1&gt;&gt; weapon damage and for the next 10 seconds causes the target to take an additional &lt;&lt;1&gt;&gt; weapon damage whenever it takes damage from your Brutal Shots or a bleed effect. Grants Upper Hand." Icon="rupture" NodeName="sanguinary_shot" ID="3459828085161984" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1029.       </SkillTree>
  1030.     </Class>
  1031.     <Class Name="trooper" Label="Trooper">
  1032.       <base>
  1033.         <Ability Name="Reactive Shield" Description="Increases damage reduction by &lt;&lt;1&gt;&gt;% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="carbonitereinforcedshield" NodeName="reactive_shield" ID="801329228283904" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1034.         <Ability Name="Fortification" Description="Increases the target's Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected." Icon="touterrimveteran" NodeName="fortification" ID="1781488009871360" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1035.         <Ability Name="Ion Pulse" Description="Fires an ion pulse at the target, dealing &lt;&lt;1&gt;&gt; elemental damage." Icon="scatterclip" NodeName="ion_pulse" EnergyCost="15" ID="2199843594305536" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1036.         <Ability Name="Stealth Scan" Description="Fires off probes that scan the area for stealthed opponents. The probes last for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="probedroid" NodeName="stealth_scan" ID="801359293054976" Cooldown="20" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1037.         <Ability Name="Reserve Powercell" Description="Your next ability depletes no energy cells. Effect lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="blasterpowerpacka" NodeName="reserve_powercell" ID="1201697489682432" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1038.         <Ability Name="Harpoon" Description="Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Cannot be used on targets in cover." Icon="grapple" NodeName="harpoon" ID="2029092874485760" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1039.         <Ability Name="Electro Net" Description="Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing &lt;&lt;1&gt;&gt; energy damage over &lt;&lt;2&gt;&gt; seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts &lt;&lt;3&gt;&gt; seconds." Icon="electronetcommando" NodeName="electro_net" EnergyCost="10" ID="3066473505357824" Cooldown="90" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1040.         <Ability Name="Hail of Bolts" Description="Launches waves of blaster fire at up to 5 targets within 5 meters of the target area, dealing &lt;&lt;1&gt;&gt; weapon damage over the duration. Standard and weak targets are sometimes knocked back by the hail of bolts. Requires Assault Cannon. Spends 32 energy cells over the duration." Icon="hailofBolts" NodeName="hail_of_bolts" ID="801294868545536" Cooldown="0" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1041.         <Ability Name="Neural Surge" Description="Deals &lt;&lt;2&gt;&gt; internal damage to up to 8 enemies within 8 meters, stunning them for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="unleash" NodeName="neural_surge" EnergyCost="5" ID="2027503736586240" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1042.         <Ability Name="Disabling Shot" Description="Interrupts the target's current action and prevents that ability from being used for 4 seconds." Icon="pacify" NodeName="disabling_shot" ID="3029339218116608" Cooldown="24" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1043.         <Ability Name="Tech Override" Description="Your next ability used within  &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; with an activation time will activate instantly and then grant immunity to pushback and interrupts for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="complexaccesscard" NodeName="tech_override" ID="1027927407853568" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1044.         <Ability Name="Plasma Cell" Description="Loads your rifle with a plasma powercell, giving all of your rifle attacks a 25% chance to deal &lt;&lt;1&gt;&gt; additional elemental damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Only one cell can be active at a time." Icon="plasmaclip" NodeName="plasma_cell" ID="1202324554907648" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1045.         <Ability Name="Supercharged Celerity" Description="Requires and converts 10 stacks of Supercharge to issue Supercharged Celerity to you and your Operation group members within 40 meters, increasing alacrity by 10%. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="uti_imp_rep_alacrity_raid_buff" NodeName="supercharged_celerity" ID="3413304999411712" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1046.         <Ability Name="Heroic Moment: No Retreat" Description="Finishes the cooldown on Cryo Grenade and restores 2% of maximum health to you and your companion every 3 seconds. Requires an active companion. Usable while in combat. Lasts 1 minute." Icon="trooper" NodeName="no_retreat" ID="1342946079145984" Cooldown="1200" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1047.         <Ability Name="Ion Cell" Description="Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal &lt;&lt;1&gt;&gt; additional energy damage once every 1.5 seconds. While this cell is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cell can be active at a time." Icon="ionClip" NodeName="ion_cell" ID="801312048414720" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1048.         <Ability Name="Bacta Infusion" Description="Instantly heals a friendly target for &lt;&lt;1&gt;&gt;." Icon="heal" NodeName="bacta_infusion" EnergyCost="10" ID="3412772423467008" Cooldown="21" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1049.         <Ability Name="Recharge Cells" Description="Recharges 50 energy cells over &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="blastermagazine2" NodeName="recharge_cells" ID="1991194083065856" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1050.         <Ability Name="Shoulder Cannon" Description="" Icon="powerloaders" NodeName="shoulder_cannon_custom" ActionCost="1" ID="3066520749998080" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1051.         <Ability Name="Adrenaline Rush" Description="Activating this ability makes you Fired Up for up to &lt;&lt;1&gt;&gt; seconds, which triggers an Adrenaline Rush when your health is reduced to 35% or less. If your health is already 35% or less, Adrenaline Rush triggers immediately. Once triggered, Adrenaline Rush goes on cooldown for 3 minutes and rapidly heals you up to 35% of your max health for &lt;&lt;2&gt;&gt; seconds but will not exceed 35% of your max health." Icon="adrenelinerush" NodeName="adrenaline_rush" ID="801251918872576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1052.         <Ability Name="Neural Jolt" Description="Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="sleepDart" NodeName="neural_jolt" ID="801316343382016" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1053.         <Ability Name="Sonic Round" Description="Fires a sonic round that taunts your target and all nearby enemies, forcing them to attack you for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;, if Ion Cell is active. If Ion Cell is not active, threat towards all current enemies is immediately reduced. Enemy players have their damage reduced by 30% for &lt;&lt;2&gt;&gt; seconds unless they attack you." Icon="sonicGrenade" NodeName="sonic_round" ID="801354998087680" Cooldown="45" ChannelDuration="0" Range="30" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1054.         <Ability Name="High Energy Cell" Description="Loads your rifle with a high-energy powercell. While active, all energy and kinetic damage dealt is increased by 3%. Only one cell can be active at a time." Icon="armorPiercingClip" NodeName="high_energy_cell" ID="2466986265149440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1055.         <Ability Name="Med Shot" Description="Fires a quick stream of bolts, causing &lt;&lt;1&gt;&gt; healing." Icon="rapidshots" NodeName="med_shot" ID="3408262707806208" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1056.         <Ability Name="Cryo Grenade" Description="Hurls a cryo grenade that freezes the target, dealing &lt;&lt;2&gt;&gt; energy damage and stunning it for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="cryobanGrenade" NodeName="cryo_grenade" EnergyCost="5" ID="958439131971584" Cooldown="60" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1057.         <Ability Name="Pulse Cannon" Description="Sprays waves of ionizing energy at targets in a 10-meter cone, dealing &lt;&lt;1&gt;&gt; elemental damage to up to 8 targets and depleting 28 energy cells over the duration." Icon="highenergyclip" NodeName="pulse_cannon" ID="3412050868961280" Cooldown="18" ChannelDuration="3" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1058.         <Ability Name="Full Auto" Description="Fires a continuous stream of bolts that deals &lt;&lt;1&gt;&gt; weapon damage and depletes 24 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration." Icon="fullAuto" NodeName="full_auto" ID="801290573578240" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1059.         <Ability Name="Sticky Grenade" Description="Throws a sticky grenade that will detonate after several seconds. Standard and weak enemies enter a state of panic when the grenade is active. The explosion deals &lt;&lt;1&gt;&gt; kinetic damage to up to 8 enemies when it detonates. Standard and weak targets are knocked back from the blast." Icon="forcetrinket2" NodeName="sticky_grenade" EnergyCost="15" ID="801363588022272" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1060.         <Ability Name="Hold the Line" Description="Grants &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt; of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%." Icon="trepublicelite" NodeName="hold_the_line" ID="801303458480128" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1061.         <Ability Name="Supercharged Cell" Description="Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and empower your active cell:&#xD;&#xA;Combat Support Cell: Increases healing done by 5% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. While active, Advanced Medical Probe has no cooldown and cost 5 fewer energy cells.&#xD;&#xA;Plasma Cell: Increases periodic damage dealt by 10% for &lt;&lt;2&gt;&gt; seconds and causes the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals &lt;&lt;3&gt;&gt; elemental damage over &lt;&lt;4&gt;&gt; seconds.&#xD;&#xA;Armor-piercing Cell: Increases armor penetration by 10% for &lt;&lt;5&gt;&gt; seconds. While active, damage dealt by Grav Round, Demolition Round, Boltstorm, and Vortex Bolt grants Supercharged Velocity, which increases alacrity by 1%. This effect cannot occur more than once per second and can stack up to 3 times." Icon="bodyguardhealproc" NodeName="supercharged_cell" ID="3408202578264064" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  1062.         <Ability Name="Field Aid" Description="Cleanses a friendly target of up to 2 negative tech or physical effects." Icon="medicinepack" NodeName="field_aid" EnergyCost="10" ID="3413249164836864" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1063.         <Ability Name="Diversion" Description="Reduces the threat towards all current enemies." Icon="decoygunner" NodeName="diversion" ID="801273393709056" Cooldown="45" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1064.         <Ability Name="Guard" Description="While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Ion Cell." Icon="cc_defensive" NodeName="guard" ID="1775934617157632" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="False" Passive="False" Damage="False" Healing="False" />
  1065.         <Ability Name="Shoulder Cannon" Description="Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals &lt;&lt;1&gt;&gt; kinetic damage. A missile can be launched up to once per second. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes." Icon="powerloaders" NodeName="shoulder_cannon" ID="3066516455030784" Cooldown="0.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  1066.         <Ability Name="Hammer Shot" Description="Fires a series of hammering shots that deals &lt;&lt;1&gt;&gt; weapon damage to the target." Icon="hammerShot" NodeName="hammer_shot" ID="801299163512832" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1067.         <Ability Name="Plasma Grenade" Description="Lobs a plasma grenade that detonates on contact, dealing &lt;&lt;1&gt;&gt; kinetic damage to up to 3 targets within 5 meters and igniting the targets in fiery plasma, dealing &lt;&lt;2&gt;&gt; additional elemental damage over &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds. Standard and weak targets enter a state of panic from the flames." Icon="fraggrenade" NodeName="plasma_grenade" EnergyCost="20" ID="2297266337480704" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1068.         <Ability Name="Emergency Medical Probe" Description="Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes." Icon="antitoxinprobe" NodeName="emergency_medical_probe" ID="2940764107571200" Cooldown="300" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1069.         <Ability Name="High Impact Bolt" Description="Fires a very powerful round at the target, dealing &lt;&lt;1&gt;&gt; weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage." Icon="highimpactround" NodeName="high_impact_round" EnergyCost="15" ID="2021194429628416" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1070.         <Ability Name="Into the Fray" Description="Increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area attacks regenerates 2 energy cells and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds." Icon="meleetankunlock" NodeName="into_the_fray" ID="3172499068026880" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1071.         <Ability Name="Explosive Surge" Description="Emits an explosive surge, dealing &lt;&lt;1&gt;&gt; elemental damage to up to 8 enemies within 5 meters." Icon="orbitalbombardment" NodeName="explosive_surge" EnergyCost="15" ID="801281983643648" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1072.         <Ability Name="Tenacity" Description="Purges incapacitating and movement-impairing effects." Icon="tenacity" NodeName="tenacity" ID="801372177956864" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1073.         <Ability Name="Mortar Volley" Description="Launches a volley of mortar shells at the target area, dealing &lt;&lt;1&gt;&gt; kinetic damage to up to 8 enemies within 5 meters over the duration. Standard and weak targets are knocked down by the blasts. Depletes 30 energy cells over the duration." Icon="deathfromabove" NodeName="mortar_volley" ID="2292571938226176" Cooldown="45" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1074.         <Ability Name="Explosive Round" Description="Fires a heavy round that deals &lt;&lt;1&gt;&gt; kinetic damage to the primary target and &lt;&lt;2&gt;&gt; kinetic damage to up to 7 standard or weak targets within 5 meters of the primary target. If the primary target is a weak or standard enemy, it is knocked to the ground." Icon="rifleGrenade" NodeName="explosive_round" EnergyCost="20" ID="801277688676352" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1075.         <Ability Name="Stockstrike" Description="Strikes the target with the butt of the rifle, dealing &lt;&lt;1&gt;&gt; kinetic damage." Icon="stockStrike" NodeName="stockstrike" EnergyCost="15" ID="801367882989568" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1076.         <Ability Name="Supercharge" Description="Activating Hammer Shot, Med Shot, Charged Bolts, Grav Round, or Medical Probe generates a stack of Supercharge. Each stack increases all damage and healing done by 0.1%. Stacks up to 10 times and lasts &lt;&lt;1&gt;&gt; seconds. Requires an active cell." Icon="force" NodeName="supercharge" ID="3408198283296768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1077.         <Ability Name="Recharge and Reload" Description="Regenerates health and recharges your energy cells while channeling. Not usable in combat." Icon="rechargeAndReload" NodeName="recharge_and_reload" ID="801333523251200" Cooldown="0" ChannelDuration="15" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1078.         <Ability Name="Battle Focus" Description="Increases ranged and tech critical hit chance by 25% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="aimboost" NodeName="battle_focus" ID="1003974375243776" Cooldown="120" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1079.         <Ability Name="Armor-piercing Cell" Description="Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by &lt;&lt;1&gt;&gt;% and alacrity is increased by &lt;&lt;2&gt;&gt;%. Only one cell can be active at a time." Icon="piercingshot" NodeName="armor_piercing_cell" ID="801256213839872" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1080.         <Ability Name="Concussion Charge" Description="Deals &lt;&lt;1&gt;&gt; elemental damage and pushes up to 5 nearby enemies back away from the Trooper. Targets have their movement speed reduced by 50% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt; after being knocked back." Icon="vanguard" NodeName="concussion_charge" EnergyCost="5" ID="801264803774464" Cooldown="30" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1081.         <Ability Name="Charged Bolts" Description="Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for &lt;&lt;1&gt;&gt; weapon damage. Requires Assault Cannon." Icon="burst" NodeName="charged_bolts" EnergyCost="20" ID="801260508807168" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1082.         <Ability Name="Riot Strike" Description="Interrupts the target's current action and prevents that ability from being used for the next 4 seconds." Icon="battlefrenzy" NodeName="riot_strike" ID="2204391964672000" Cooldown="12" ChannelDuration="0" Range="4" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1083.         <Ability Name="Combat Support Cell" Description="Loads your cannon with a combat support cell. While active, all healing and damage done is increased by 3%. Only one cell can be active at a time." Icon="emittermatrix2" NodeName="combat_support_cell" ID="2491411744161792" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1084.         <Ability Name="Advanced Medical Probe" Description="Summons a probe that heals for &lt;&lt;1&gt;&gt;." Icon="advancedmedicalprobe" NodeName="advanced_medical_probe" EnergyCost="20" ID="997175442014208" Cooldown="12" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1085.         <Ability Name="Frontline Physician" Description="Reduces the cooldown of Revive by 100%." Icon="accomplishedsawbones" NodeName="frontline_physician" ID="2439253661319168" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1086.         <Ability Name="Concussive Round" Description="Fires a round at the target that knocks it out for up to &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely." Icon="concussionmissiles" NodeName="concussive_round" EnergyCost="5" ID="1682579208011776" Cooldown="60" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="False" />
  1087.         <Ability Name="" Description="" Icon="bloodthirst" NodeName="power_raid_buff" ID="-1" Cooldown="300" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1088.       </base>
  1089.       <SkillTree Name="combat_medic" Label="Combat Medic">
  1090.         <Ability Name="Med Boosters" Description="Reduces the energy cells depleted of Kolto Bomb by 5, and increases the critical heal chance of Trauma Probe by 5%. Additionally, Med Shot regenerates 1 energy cell when it normally heals and 2 energy cells when it critically heals." Icon="stimpack" NodeName="med_boosters" ID="3408258412838912" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1091.         <Ability Name="First Responder" Description="Critical results with damage and healing abilities have a &lt;&lt;1&gt;&gt;% chance to grant First Responder, increasing alacrity by 3% for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="cc_follow" NodeName="first_responder" ID="2275937529888768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1092.         <Ability Name="Field Training" Description="Increases ranged and tech critical chance by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="mirilanyouthleader" NodeName="field_training" ID="2275928939954176" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1093.         <Ability Name="Kolto Pods" Description="Kolto Bomb leaves a pool of kolto that heals allies for &lt;&lt;1&gt;&gt; over &lt;&lt;2&gt;&gt; seconds." Icon="koltotank" NodeName="kolto_pods" ID="3169260662685696" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  1094.         <Ability Name="Psych Aid" Description="Field Aid now removes negative mental effects and heals the target for &lt;&lt;1&gt;&gt;." Icon="mentalblock" NodeName="psych_aid" ID="2275984774529024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  1095.         <Ability Name="Armor Screen" Description="Preventative Medicine now also provides 10% armor while active." Icon="armortech" NodeName="armor_screen" ID="999172601806848" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1096.         <Ability Name="Preventative Medicine" Description="Bacta Infusion applies Preventative Medicine to the target, healing for an additional &lt;&lt;1&gt;&gt; over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Additionally, Successive Treatment grants the Protected effect to targets it heals, increasing their armor by 10% for &lt;&lt;3&gt;&gt; seconds." Icon="armament3" NodeName="preventative_medicine" ID="2040994228862976" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  1097.         <Ability Name="Successive Treatment" Description="Heals a friendly target for &lt;&lt;1&gt;&gt; over the duration, and heals one new friendly target within 20 meters for &lt;&lt;2&gt;&gt; with each tick, healing up to four total targets with the final tick. 28 energy cells are used over the channel duration." Icon="abl_tr_co_successive_treatment" NodeName="successive_treatment" ID="3393470840438784" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1098.         <Ability Name="Kolto Bomb" Description="Lobs a kolto bomb at the target area, exploding on impact. Heals up to 8 allies within 8 meters of the targeted area for &lt;&lt;1&gt;&gt;." Icon="healbomb" NodeName="kolto_bomb" EnergyCost="20" ID="999090997428224" Cooldown="6" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1099.         <Ability Name="Trauma Probe" Description="Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for &lt;&lt;1&gt;&gt;. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active." Icon="guardprobe" NodeName="trauma_probe" EnergyCost="10" ID="999516199190528" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1100.         <Ability Name="Kolto Residue" Description="Kolto Bomb leaves a residue on up to 8 enemies in its area of impact, reducing movement speed by 50% for 3 seconds. In addition, Advanced Medical Probe grants Invigorated to its target, increasing healing received by 3% for &lt;&lt;1&gt;&gt; seconds." Icon="mucus" NodeName="kolto_residue" ID="3393457955536896" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1101.         <Ability Name="Frontline Medic" Description="While affected by your own Trauma Probe, firing Hammer Shot at an enemy has a &lt;&lt;1&gt;&gt;% chance to trigger your Trauma Probe. This effect cannot occur more than once every 3 seconds, but this rate limit is separate from Trauma Probe's rate limit. This effect will not occur at full health." Icon="peacekeeper" NodeName="frontline_medic" ID="3030339945496576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1102.         <Ability Name="Medical Probe" Description="Summons a probe that heals for &lt;&lt;1&gt;&gt;." Icon="resuscitationprobe" NodeName="medical_probe" EnergyCost="15" ID="3393462250504192" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="False" Healing="True" />
  1103.         <Ability Name="Emergency Response" Description="Eliminates the energy cell use by Bacta Infusion. In addition, activating Bacta Infusion grants Emergency Response, which makes your next Advanced Medical Probe activate instantly. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="rapidscan" NodeName="emergency_response" ID="3393466545471488" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1104.         <Ability Name="Field Triage" Description="Activating Medical Probe grants a charge of field Triage, which reduces the cost of your next Advanced Medical Probe by 5 energy cells. This effect can stack up to 3 charges." Icon="mirilantrader" NodeName="field_triage" ID="2275967594659840" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1105.         <Ability Name="Supercharge Cells" Description="Converts 30 charges of Combat Support Cell to supercharge your blaster, restoring 8 energy cells and increasing all damage and healing dealt by 5% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. While active, the following abilities gain Supercharge effects:&#xD;&#xA;Charged Bolts: Energy cell cost reduced by 100%.&#xD;&#xA;Full Auto: Energy cell cost reduced by 100%.&#xD;&#xA;Advanced Medical Probe: Cooldown reduced by 100%.&#xD;&#xA;Kolto Bomb: Places a shield on all targets, reducing damage taken by 5% for 15 seconds." Icon="bodyguardhealproc" NodeName="supercharge" ID="2496909302300672" Cooldown="1.5" ChannelDuration="0" Range="0" OnGCD="False" LoS="True" Passive="False" Damage="False" Healing="False" />
  1106.       </SkillTree>
  1107.       <SkillTree Name="assault_specialist" Label="Assault Specialist">
  1108.         <Ability Name="Mag Bolt" Description="Fires a very powerful shot at the target that deals &lt;&lt;1&gt;&gt; weapon damage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with High Impact Bolt." Icon="abl_tr_co_mag_bolt" NodeName="mag_bolt" EnergyCost="15" ID="3393762898214912" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1109.         <Ability Name="Ionic Accelerator" Description="While Plasma Cell is active, Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt cost no energy cells.  This effect cannot occur more than once every 8 seconds." Icon="terminate" NodeName="ionic_accelerator_commando" ID="3393741423378432" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1110.         <Ability Name="Serrated Bolt" Description="Fires special serrated bolts at the target that deal &lt;&lt;1&gt;&gt; weapon damage and cause the target to bleed for &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3&gt;&gt; seconds." Icon="abl_tr_co_serrated_bolt" NodeName="serrated_bolt" EnergyCost="15" ID="3418278571540480" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1111.         <Ability Name="Soldier's Endurance" Description="Increases Endurance by &lt;&lt;1[%d / %d / %d]&gt;&gt;%." Icon="rechargeandreload" NodeName="endurance" ID="2041140257751040" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1112.         <Ability Name="Hyper Assault Rounds" Description="Dealing periodic damage to a target with less than 30% max health grants Hyper Assault Rounds, which reduces the cost of your next Explosive Round by 10 and increases the damage it deals by 75%. This effect cannot occur more than once every 15 seconds." Icon="volitilewarhead" NodeName="hyper_assault_rounds" ID="3170720951566336" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1113.         <Ability Name="Blazing Celerity" Description="Damage dealt by Plasma Cell has a 50% chance to make your next Charged Bolts or Serrated Bolt activate instantly. This effect cannot occur more than once every 12 seconds." Icon="republic" NodeName="blazing_celerity" ID="3414060913655808" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1114.         <Ability Name="Weapon Calibrations" Description="Increases alacrity by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="weaponcharge" NodeName="marksmanship" ID="2041410840690688" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1115.         <Ability Name="Electro Shield" Description="When activated, your Reactive Shield has a &lt;&lt;1&gt;&gt;% chance to charge with electricity, zapping attackers for &lt;&lt;2&gt;&gt; elemental damage while it remains active. This effect cannot occur more than once each second." Icon="chargedplating" NodeName="electro_shield" ID="3170703771697152" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  1116.         <Ability Name="Ionized Ignition" Description="Stockstrike has a &lt;&lt;1&gt;&gt;% chance and Ion Pulse has a &lt;&lt;2&gt;&gt;% chance to trigger your Plasma Cell if active." Icon="damageincreased" NodeName="ionized_ignition" ID="2507865763872768" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1117.         <Ability Name="Riot Augs" Description="Increases the damage dealt by Stockstrike, Incendiary Round, and Assault Plastique by &lt;&lt;1&gt;&gt;%." Icon="weaponcharge" NodeName="riot_augs" ID="3174796875530240" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1118.         <Ability Name="Hyper Assault Cell" Description="Reduces the cost of Explosive Surge by &lt;&lt;1&gt;&gt; and gives Explosive Surge a &lt;&lt;2&gt;&gt;% chance to trigger your Plasma Cell on all affected targets." Icon="emittermatrix1" NodeName="hyper_assault_cell" ID="3174642256707584" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1119.         <Ability Name="Scorching Bolts" Description="High Impact Bolt and Mag Bolt ignores 30% of the target's armor, and dealing damage with either ability will always trigger your Plasma Cell, if it is active. In addition, if High Impact Bolt or Mag Bolt is used against a burning target, you regenerate 10 energy cells." Icon="shrapround" NodeName="scorching_bolts" ID="3414069503590400" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1120.         <Ability Name="Degauss" Description="Activating Diversion increases your defense chance by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="assaulttech" NodeName="degauss" ID="2267253106016256" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1121.         <Ability Name="Parallactic Combat Stims" Description="You have a &lt;&lt;1&gt;&gt;% chance to recharge 8 energy cells when stunned, immobilized, knocked down or otherwise incapacitated." Icon="stimulants" NodeName="cell_phase_generator" ID="2042248359313408" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1122.       </SkillTree>
  1123.       <SkillTree Name="shield_specialist" Label="Shield Specialist">
  1124.         <Ability Name="Static Field" Description="While Ion Cell is active, Ion Pulse and Explosive Surge cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for &lt;&lt;1&gt;&gt; seconds. Targets with Trauma receive 20% less healing from all sources for &lt;&lt;2&gt;&gt; seconds." Icon="spaceupgradeempburst" NodeName="static_field" ID="2043940576428032" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1125.         <Ability Name="Shield Cycler" Description="Increases shield chance by 2%. In addition, shielding or defending an attack generates 1 energy cell. This effect cannot occur more than once every 1.5 seconds." Icon="droideye" NodeName="shield_cycler" ID="2264585931325440" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1126.         <Ability Name="Riot Gas" Description="Throws down a canister of Riot Gas over the immediate area for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Enemies that enter and remain within the riot gas are slowed by 70% and suffer a 30% melee and ranged accuracy loss." Icon="smokeGrenade" NodeName="riot_gas" ID="3396893929373696" Cooldown="60" ChannelDuration="0" Range="0" OnGCD="False" LoS="False" Passive="False" Damage="False" Healing="False" />
  1127.         <Ability Name="Pulse Engine" Description="While Ion Cell is active, direct damage attacks have a 50% chance to trigger Pulse Engine, which finishes the cooldown on Pulse Cannon or Ion Storm and causes your next Pulse Cannon or Ion Storm to deplete no energy cells and channel twice as fast. This effect cannot occur more than once every 15 seconds." Icon="poweredpulsecannon" NodeName="pulse_engine" ID="3172602147241984" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1128.         <Ability Name="Shield Enhancers" Description="Stockstrike and High Impact Bolt grant Shield Enhancers when activated, increasing shield chance by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times." Icon="shieldgenerator1" NodeName="shield_enhancers" ID="3389991916929024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1129.         <Ability Name="Storm" Description="Storms up to a distant target, dealing &lt;&lt;1&gt;&gt; kinetic damage, interrupting the target's current action and immobilizing the target for &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Cannot be used against targets in cover. Activating Storm grants Blitz, increasing movement speed by 30% for &lt;&lt;3&gt;&gt; seconds. The duration of Blitz is refreshed if attacked while it is active." Icon="chargedplating" NodeName="storm" ID="999889861345280" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1130.         <Ability Name="Energy Blast" Description="Fires a shot that consumes all Power Screens to deal &lt;&lt;1&gt;&gt; elemental damage, regenerate 10 energy cells, and increase shield absorption by 25% for &lt;&lt;2&gt;&gt; seconds. This ability is only usable with 3 Power Screens and does not respect the global cooldown." Icon="inspiringcommand" NodeName="energy_blast" ID="2264568751456256" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="False" LoS="True" Passive="False" Damage="True" Healing="False" />
  1131.         <Ability Name="Static Shield" Description="Increases the critical chance of Stockstrike and Explosive Surge by &lt;&lt;1[%d/%d/%d]&gt;&gt;%. In addition, shielding or defending an attack has a &lt;&lt;2&gt;&gt;% chance to finish the cooldown on Stockstrike. This effect cannot occur more than once every 7.5 seconds." Icon="portablecover" NodeName="static_shield" ID="801599811223552" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1132.         <Ability Name="Ion Overload" Description="While Ion Cell is active, dealing damage with Stockstrike triggers Ion Cell on the target and dealing damage with High Impact Bolt triggers Ion Cell on the target and up to 7 additional enemies within 5 meters. In addition, when Ion Cell deals damage, it will also shock the target for &lt;&lt;1&gt;&gt; additional energy damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. None of these effects damage sleeping, lifted, or incapacitated enemies. Generates a high amount of threat." Icon="ionClip" NodeName="ion_overload" ID="2044520397012992" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  1133.         <Ability Name="Static Surge" Description="Increases the damage dealt by Explosive Surge by 15%. In addition, Storm grants 2 charges of Static Surge, which makes Ion Pulse and Explosive Surge deplete no energy cells. Each use of Ion Pulse or Explosive Surge consumes a charge of Static Surge." Icon="telekineticblast" NodeName="static_surge" ID="801604106190848" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1134.         <Ability Name="Ion Storm" Description="Sprays waves of ionizing energy in a 10-meter cone, depleting 28 energy cells and dealing &lt;&lt;1&gt;&gt; elemental damage to up to 8 enemy targets over the duration. Affected targets are impaired for &lt;&lt;2&gt;&gt; seconds, reducing the Force and tech damage they deal by 5%.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Pulse Cannon." Icon="abl_tr_vg_ion_storm" NodeName="ion_storm" ID="3389987621961728" Cooldown="18" ChannelDuration="3" Range="0" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1135.         <Ability Name="Power Screen" Description="Shielding an attack or triggering your Ion Cell generates a Power Screen, increasing shield absorption by 1% for &lt;&lt;1&gt;&gt; seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a Power Screen or refresh your Power Screen stacks, the active cooldown of Energy Blast is reduced by 1 second." Icon="energyscreen" NodeName="power_screen" ID="2842082938978304" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1136.       </SkillTree>
  1137.       <SkillTree Name="gunnery" Label="Gunnery">
  1138.         <Ability Name="Rotary Cannon" Description="Increases the damage dealt by Full Auto by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="rotarycannon" NodeName="rotary_cannon" ID="2465465846726656" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1139.         <Ability Name="Demolition Round" Description="Fires a demolition round that explodes on contact, dealing &lt;&lt;1&gt;&gt; kinetic damage. This damage is increased by 10% if the target is affected by your gravity vortex." Icon="democharge" NodeName="demolition_round" EnergyCost="16" ID="2025880238948352" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1140.         <Ability Name="Cover Fire" Description="Full Auto has a &lt;&lt;1&gt;&gt;% chance to slow the target's movement speed by 70% for 2 seconds with each hit." Icon="cripplingfire" NodeName="suppression" ID="998189054296064" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1141.         <Ability Name="Kolto Recharge" Description="Recharge Cells regenerates &lt;&lt;1[%d/%d/%d]&gt;&gt;% of your maximum health over 10 seconds." Icon="superiorlightgreenadrenal" NodeName="kolto_recharge" ID="1701885086007296" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1142.         <Ability Name="Ironsights" Description="Increases Aim by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="assaultcannonironsight" NodeName="ironsights" ID="2275430723747840" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1143.         <Ability Name="Grav Round" Description="Fires a round that creates a gravity vortex on the target, dealing &lt;&lt;1&gt;&gt; kinetic damage, crushing the target's armor and reducing armor rating by 20% for &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for &lt;&lt;3[%d/%d/%d]&gt;&gt; seconds." Icon="sonicgrenade" NodeName="grav_round" EnergyCost="19" ID="1202535008305152" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1144.         <Ability Name="Advanced Tech" Description="Increases healing received by &lt;&lt;1[%d/%d/%d]&gt;&gt;% and all healing done by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="accesscard" NodeName="advanced_tech" ID="997970010963968" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1145.         <Ability Name="Deadly Cannon" Description="Increases the critical bonus damage of Full Auto and Demolition Round by &lt;&lt;1[%d/%d/%d]&gt;&gt;%." Icon="deadlycannon" NodeName="deadly_cannon" ID="801651350831104" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1146.         <Ability Name="Decoy" Description="Diversion intercepts and absorb the next incoming direct Force or tech attack. Lasts &lt;&lt;1&gt;&gt; seconds." Icon="decoygunner" NodeName="decoy" ID="3169672979546112" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1147.         <Ability Name="Blowback" Description="Being interrupted grants Blowback, which makes your next Boltstorm immune to interruption. This effect cannot occur more than once every 8 seconds." Icon="chargedplating" NodeName="blowback" ID="3393526675013632" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1148.         <Ability Name="Charged Barrel" Description="Grav Round grants Charged Barrel, increasing the damage dealt by the next High Impact Bolt by 6% and reducing the activation time of the next Advanced Medical Probe by 20%. Stacks up to 5 times." Icon="electrostaves" NodeName="charged_barrel" ID="998219119067136" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1149.         <Ability Name="Havoc Rounds" Description="Increases the damage dealt by all rounds and Charged Bolts by &lt;&lt;1[%d/%d/%d]&gt;&gt;% and increases the healing dealt by Kolto Bomb by &lt;&lt;2[%d/%d/%d]&gt;&gt;%." Icon="blastermagazine" NodeName="havoc_rounds" ID="2273145801146368" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1150.         <Ability Name="Vortex Bolt" Description="Fires a bolt that deals &lt;&lt;1&gt;&gt; weapon damage, and if it successfully hits the target, allows your next Grav Round to activate instantly." Icon="abl_tr_co_vortex_bolt" NodeName="vortex_bolt" EnergyCost="12" ID="3393513790111744" Cooldown="18" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1151.         <Ability Name="Curtain of Fire" Description="Grav Round finishes the cooldown on Full Auto and Boltstorm and increases the damage dealt by the next Full Auto or Boltstorm by 25%. This effect cannot occur more than once every 8 seconds." Icon="dazingshot" NodeName="curtain_of_fire" ID="801647055863808" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1152.         <Ability Name="Boltstorm" Description="Fires a continuous stream of bolts that deals &lt;&lt;1&gt;&gt; weapon damage and depletes 24 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Full Auto." Icon="abl_tr_co_boltstorm" NodeName="boltstorm" ID="3393522380046336" Cooldown="15" ChannelDuration="3" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1153.         <Ability Name="Special Munitions" Description="Increases the effect of your cells while they are active:&#xD;&#xA;Plasma Cell: Increases ranged critical chance by &lt;&lt;1&gt;&gt;%.&#xD;&#xA;Armor Piercing Cell: Reduces the cost of High Impact Bolt by &lt;&lt;2&gt;&gt; and Grav Round by &lt;&lt;3&gt;&gt;.&#xD;&#xA;Combat Support Cell: Increases tech critical chance by &lt;&lt;4&gt;&gt;%." Icon="supplypack" NodeName="special_munitions" ID="2273201635721216" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1154.         <Ability Name="Muzzle Fluting" Description="Reduces the activation time of Charged Bolts and Grav Round by &lt;&lt;1&gt;&gt; seconds." Icon="rifleflashguard" NodeName="muzzle_fluting" ID="2273244585394176" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1155.       </SkillTree>
  1156.       <SkillTree Name="tactics" Label="Tactics">
  1157.         <Ability Name="Gut" Description="Guts the target with a knuckle-plate vibroblade, dealing &lt;&lt;1&gt;&gt; kinetic damage and causing the target to bleed for &lt;&lt;2&gt;&gt; internal damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="retractableblade" NodeName="gut" EnergyCost="15" ID="2029878853500928" Cooldown="0" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1158.         <Ability Name="Reflexive Shield" Description="When you take damage, the active cooldown of Reactive Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts &lt;&lt;1&gt;&gt; seconds. This effect cannot occur more than once every 10 seconds." Icon="absorbtionfield" NodeName="reflexive_shield" ID="3174264299585536" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1159.         <Ability Name="Tactical Accelerator" Description="While High Energy Cell is active, Stockstrike, Tactical Surge, and Explosive Surge finish the cooldown on High Impact Bolt and make the next High Impact Bolt deplete no energy cells. This effect cannot occur more than once every 6 seconds." Icon="terminate" NodeName="tactical_accelerator" ID="3399170262040576" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1160.         <Ability Name="Cell Burst" Description="Unleashes your High Energy Cell's stored energy to decimate the target, dealing &lt;&lt;1&gt;&gt; energy damage. This damage increases based on your current number of Energy Lodes. While High Energy Cell is active, Energy Lodes build when High Impact Bolt is used, and up to 4 charges may be stored at once." Icon="abl_tr_vg_cell_burst" NodeName="cell_burst" ID="3393354876321792" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1161.         <Ability Name="Tactical Surge" Description="Fires a concentrated surge of energy at an enemy target, dealing &lt;&lt;1&gt;&gt; energy damage.&#xD;&#xA;&#xD;&#xA;Replaces Ion Pulse." Icon="abl_tr_vg_tactical_surge" NodeName="tactical_surge" EnergyCost="15" ID="3393260387041280" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1162.         <Ability Name="Assault Plastique" Description="Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for &lt;&lt;1&gt;&gt; kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates." Icon="security" NodeName="assault_plastique" EnergyCost="15" ID="3393277566910464" Cooldown="15" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1163.         <Ability Name="High Friction Bolts" Description="While High Energy Cell is active, High Impact Bolt may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, High Impact Bolt ignores 30% of the target's armor, regenerates 10 energy cells if it hits a bleeding target, and refreshes the duration of your Gut's bleed effect if present." Icon="shrapround" NodeName="high_friction_bolts" ID="3398414347796480" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1164.         <Ability Name="Sonic Defense" Description="Activating Sonic Round increases your defense chance by 25% for &lt;&lt;1&gt;&gt; seconds." Icon="assaulttech" NodeName="sonic_defense" ID="3399183146942464" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1165.       </SkillTree>
  1166.       <SkillTree Name="utility">
  1167.         <Ability Name="Parallactic Combat Stims" Description="You recharge 10 energy cells when stunned, immobilized, knocked down or otherwise incapacitated." Icon="stimulants" NodeName="parallactic_combat_stims" ID="3393363466256384" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1168.         <Ability Name="Charged Barrier" Description="Charged Bolts, Grav Round, and Medical Probe build a Charged Barrier that reduces damage taken by 1% for &lt;&lt;1[%d seconds/%d second/%d seconds]&gt;&gt;. Stacks up to 5 times." Icon="portablecover" NodeName="charged_barrier" ID="3393964761677824" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1169.         <Ability Name="Entangling Heat" Description="Tactical Surge, Ion Pulse, and Explosive Surge reduce the movement speed of affected targets by 50% for &lt;&lt;1&gt;&gt; seconds." Icon="creepingterror" NodeName="entangling_tools" ID="3414073798557696" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1170.         <Ability Name="Kolto Wave" Description="Concussion Charge heals you and up to 7 other allies within range for &lt;&lt;2&gt;&gt;." Icon="meleetankunlock" NodeName="kolto_wave" ID="3413622826991616" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="True" />
  1171.         <Ability Name="Concussive Force" Description="Stockstrike immobilizes the target for &lt;&lt;1&gt;&gt; seconds. Direct damage caused after 2 seconds ends the effect. In addition, Concussion Charge's knockback effect is stronger and pushes enemies 4 meters further away." Icon="vanguard" NodeName="concussive_force" ID="3393784373051392" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1172.         <Ability Name="Suit FOE" Description="When you activate Field Aid on yourself, a Foreign Object Excisor reduces all periodic damage taken by 30% for &lt;&lt;2&gt;&gt; seconds." Icon="outerrimveteran" NodeName="suit_foe" ID="3413614237057024" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1173.         <Ability Name="Reflexive Shield" Description="When you take damage, the active cooldown of Reactive Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts &lt;&lt;1&gt;&gt; seconds. This effect cannot occur more than once every 10 seconds." Icon="absorbtionfield" NodeName="reflexive_shield" ID="3413631416926208" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1174.         <Ability Name="Guard Cannon" Description="Increases the damage dealt by Shoulder Cannon by 5%. In addition, damaging a target with your Shoulder Cannon missiles heals you for 5% of your total health." Icon="cannonheal" NodeName="guard_cannon" ID="3393419300831232" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1175.         <Ability Name="Reflexive Battery" Description="Increases the damage dealt by Concussion Charge by 30%. In addition, taking damage reduces the active cooldown of Concussion Charge by 1 second. This effect cannot occur more than once every 1.5 seconds." Icon="automateddefenses" NodeName="reflexive_battery" ID="3413609942089728" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1176.         <Ability Name="Battlefield Training" Description="Increases movement speed by 15%." Icon="hustle" NodeName="battlefield_training" ID="3393346286387200" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1177.         <Ability Name="Reflective Armor" Description="When Into the Fray is triggered, it will also deal &lt;&lt;1&gt;&gt; elemental damage to the attacker if the attacker is within 10 meters." Icon="stimpack" NodeName="reflective_armor" ID="3393367761223680" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  1178.         <Ability Name="Electro Shield" Description="When activated, your Reactive Shield charges with electricity, zapping attackers for &lt;&lt;1&gt;&gt; elemental damage while it remains active. This effect cannot occur more than once each second." Icon="chargedplating" NodeName="electro_shield" ID="3393406415929344" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="True" Healing="False" />
  1179.         <Ability Name="Cell Capacitor" Description="Recharge Cells now immediately recharges 15 additional cells and grants 10% alacrity for &lt;&lt;2&gt;&gt; seconds." Icon="powercore" NodeName="cell_capacitor" ID="3413605647122432" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1180.       </SkillTree>
  1181.       <SkillTree Name="plasmatech">
  1182.         <Ability Name="Fire Pulse" Description="Emits a fiery pulse wave, dealing &lt;&lt;1&gt;&gt; elemental damage to the target." Icon="forcecrush" NodeName="fire_pulse" EnergyCost="12" ID="3391499450449920" Cooldown="15" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1183.         <Ability Name="Plasma Barrage" Description="High Impact Bolt and Fire Pulse make your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Pulse Cannon will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks." Icon="suckerpunch" NodeName="plasma_barrage" ID="3391632594436096" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1184.         <Ability Name="Hyper Assault Cell" Description="While Plasma Cell is active, activating Shockstrike makes your next High Impact Bolt an automatic critical hit." Icon="linetheshot" NodeName="hyper_assault_cell" ID="3397645548650496" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1185.         <Ability Name="Adrenaline Fueled" Description="While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, getting attacked reduces the active cooldown of your Adrenaline Rush by 6 seconds. This effect cannot occur more than once every 1.5 seconds." Icon="adrenelinerush" NodeName="adrenaline_fueled" ID="3391624004501504" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1186.         <Ability Name="Shockstrike" Description="Strikes the target with an overcharged rifle butt, dealing &lt;&lt;1&gt;&gt; kinetic damage and releasing a powerful discharge that deals &lt;&lt;2&gt;&gt; elemental damage.&#xD;&#xA;&#xD;&#xA;Shares a cooldown with Stockstrike." Icon="abl_tr_vg_shockstrike" NodeName="shockstrike" EnergyCost="15" ID="3391447910842368" Cooldown="9" ChannelDuration="0" Range="4" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1187.         <Ability Name="Pulse Generator" Description="While Plasma Cell is active, Ion Pulse, Explosive Surge, and Fire Pulse grant Pulse Generator, increasing the damage your next Pulse Cannon deals by 20%, causing it to slow affected targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times." Icon="demolition" NodeName="pulse_generator" ID="3391495155482624" Cooldown="0" ChannelDuration="0" Range="0" OnGCD="True" LoS="True" Passive="True" Damage="False" Healing="False" />
  1188.         <Ability Name="Incendiary Round" Description="Launches an incendiary projectile, setting the target ablaze for &lt;&lt;1&gt;&gt; elemental damage and an additional &lt;&lt;2&gt;&gt; elemental damage over &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;." Icon="fireBomb" NodeName="incendiary_round" EnergyCost="15" ID="3391477975613440" Cooldown="0" ChannelDuration="0" Range="30" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1189.         <Ability Name="Plasmatize" Description="Drenches the target with a blast of plasma, melting them for &lt;&lt;1&gt;&gt; elemental damage over &lt;&lt;2[%d seconds/%d second/%d seconds]&gt;&gt;. Plasmatize also makes the target Susceptible for &lt;&lt;3[%d seconds/%d second/%d seconds]&gt;&gt;, increasing the damage the target takes from tech attacks by 5%. When a target affected by Plasmatize dies, Plasmatize spreads to the closest enemy target within 10 meters that is not already affected by your Plasmatize." Icon="abl_tr_vg_plasmatize" NodeName="plasmatize" EnergyCost="15" ID="3391666954174464" Cooldown="0" ChannelDuration="0" Range="10" OnGCD="True" LoS="True" Passive="False" Damage="True" Healing="False" />
  1190.       </SkillTree>
  1191.     </Class>
  1192.   </Abilities>
  1193. </SwtorData>
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