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- ##------
- ## Display rounding error fix created by Neon Black.
- ##
- ## When certain slow display panning speeds are used, events will improperly
- ## round floating values to determine their position on screen. This causes
- ## them to appear off from the tilemap by a single pixel. Though minor this is
- ## noticable. This snippet fixes this behaviour.
- ##
- ## This snippet may be used in any project.
- ##------
- class Game_Map ## Rounds X and Y display values DOWN so the nearest 32 is found.
- def display_x
- (@display_x * 32).floor.to_f / 32
- end
- def display_y
- (@display_y * 32).floor.to_f / 32
- end
- def adjust_x(x)
- if loop_horizontal? && x < display_x - (width - screen_tile_x) / 2
- x - display_x + @map.width
- else
- x - display_x
- end
- end
- def adjust_y(y)
- if loop_vertical? && y < display_y - (height - screen_tile_y) / 2
- y - display_y + @map.height
- else
- y - display_y
- end
- end
- end
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