Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on rightclick with diamond pickaxe:
- if player's gamemode is survival:
- if name of player's tool is "&7&lTopor Tyranow":
- set {_czas1} to difference between {czas1.%player%} and now
- if {_czas1} is less than 3 second:
- set {_czas1} to difference between {_czas1} and 3 second
- send "&ePonownie mozesz uzyc czaru za: &6&l%{_czas1}%" to player
- stop
- set {czas1.%player%} to now
- stopEffect "%player%"
- set {_loc} to location of player
- drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 2 tick
- execute player command "off"
- stopEffect "%player%1"
- stopEffect "%player%2"
- stopEffect "%player%3"
- stopEffect "%player%4"
- stopEffect "%player%5"
- stopEffect "%player%6"
- stopEffect "%player%7"
- stopEffect "%player%8"
- stopEffect "%player%9"
- send "&7Uzyles umiejetnosci &7&lTopora Tyranow &7odrzuciles wrogow w promieniu 10 kratek!" to player
- set {_team} to metadata value "TurniejWDTeam" of player
- loop all players in radius 10 of player:
- if metadata value "TurniejWDTeam" of loop-player is not {_team}:
- # if {team.%loop-players%} is not {team.%player%}:
- if {zaatakowany.%loop-players%} is not true:
- set {upadek.%loop-players%} to true
- push loop-players 1 blocks up
- push loop-players in direction of player with force 1
- remove slow from loop-players
- apply slow 2 to the loop-players for 3 seconds
- set {zaatakowany.%loop-players%} to true
- wait 2 seconds
- set {zaatakowany.%loop-players%} to false
- on damage:
- if damage was caused by fall:
- if {upadek.%victim%} is true:
- set {upadek.%victim%} to false
- set {zaatakowany.%victim%} to false
- cancel event
- on respawn:
- set {upadek.%player%} to false
- set {zaatakowany.%player%} to false
- on world change:
- set {upadek.%player%} to false
- set {zaatakowany.%player%} to false
- #script options:
- # $ use permissions
- on rightclick with 401:
- cancel event
- set {_czas1} to difference between {czas1.%player%} and now
- if {_czas1} is less than 10 second:
- set {_czas1} to difference between {_czas1} and 10 second
- set {_cz} to "%{_czas1}%"
- replace "seconds" with "sekund" in {_cz}
- send "&ePonownie mozesz uzyc czaru za: &6&l%{_cz}%" to player
- stop
- set {czas1.%player%} to now
- remove 1 of tool from tool
- set player's fly mode to true
- # add "AAC.bypass" to player's permissions
- spawn a firework at player's location
- make player ride spawned entity
- push spawned entity upwards at velocity 1.3
- set {upadek.%player%} to true
- wait 2 seconds
- set player's fly mode to false
- #command /zegar:
- # permission: op
- # trigger:
- # execute server command "give %player% watch 1 {display:{Name:&7&lZegar Czasu},ench:[{id:16,lvl:5},{id:19,lvl:2}]}"
- # execute server command "give %player% diamond_pickaxe 1 {display:{Name:&7&lTopor Tyranow},ench:[{id:16,lvl:5},{id:19,lvl:2}]}"
- on leftclick with clock:
- if player's gamemode is survival:
- if name of player's tool is "&8&lZegar Czasu":
- set {_zegar1} to difference between {zegar1.%player%} and now
- if {_zegar1} is less than 25 second:
- set {_zegar1} to difference between {_zegar1} and 25 second
- send "&ePonownie mozesz uzyc czaru za: &6&l%{_zegar1}%" to player
- stop
- set {zegar1.%player%} to now
- stopEffect "%player%"
- set {_loc} to location of player
- drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 5 tick
- execute player command "off"
- stopEffect "%player%1"
- stopEffect "%player%2"
- stopEffect "%player%3"
- stopEffect "%player%4"
- stopEffect "%player%5"
- stopEffect "%player%6"
- stopEffect "%player%7"
- stopEffect "%player%8"
- stopEffect "%player%9"
- set {_team} to metadata value "TurniejWDTeam" of player
- loop all players in radius 15 of player:
- if metadata value "TurniejWDTeam" of loop-player is not {_team}:
- # if {team.%loop-player%} is not {team.%player%}:
- remove slow from loop-player
- apply slow 2 to the loop-player for 10 seconds
- send "&7Zostales spowolniony przez &6%player% &7ktory uzyl &7&lZegara Czasu&7!" to loop-player
- send "&7Spowolniles wszystkich przeciwnikow w promieniu 15 kratek!" to player
- on rightclick with clock:
- if player's gamemode is survival:
- if name of player's tool is "&8&lZegar Czasu":
- set {_zegar1} to difference between {zegar1.%player%} and now
- if {_zegar1} is less than 25 second:
- set {_zegar1} to difference between {_zegar1} and 25 second
- send "&ePonownie mozesz uzyc czaru za: &6&l%{_zegar1}%" to player
- stop
- set {zegar1.%player%} to now
- stopEffect "%player%"
- set {_loc} to location of player
- drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
- drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 5 tick
- execute player command "off"
- stopEffect "%player%1"
- stopEffect "%player%2"
- stopEffect "%player%3"
- stopEffect "%player%4"
- stopEffect "%player%5"
- stopEffect "%player%6"
- stopEffect "%player%7"
- stopEffect "%player%8"
- stopEffect "%player%9"
- set {_team} to metadata value "TurniejWDTeam" of player
- loop all players in radius 15 of player:
- if metadata value "TurniejWDTeam" of loop-player is not {_team}:
- # if {team.%loop-player%} is {team.%player%}:
- remove speed from loop-player
- apply speed 2 to the loop-player for 10 seconds
- send "&7Zostales przyspieszony przez &6%player% &7ktory uzyl &7&lZegara Czasu&7!" to loop-player
- send "&7Przyspieszyles wszystkich sojusznikow w promieniu 15 kratek!" to player
- command /off:
- trigger: admin
- trigger:
- stopEffect "%player%"
- stopEffect id "%player%-drawImage"
- stopEffect id "%player%"
- stopEffect id "%player%-1"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement