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- // GameObject -> Quad(Mesh Filter) + Mesh Renderer
- using UnityEngine;
- public class MeshExample : MonoBehaviour {
- private void Start() {
- Mesh mesh = new Mesh();
- Vector3[] vertices = new Vector3[3];
- Vector2[] uv = new Vector2[3];
- int[] triangles = new int[3];
- vertices[0] = new Vector3(0,0);
- vertices[1] = new Vector3(0,100);
- vertices[2] = new Vector3(100,0);
- uv[0] = new Vector2(0,0);
- uv[1] = new Vector2(0,1);
- uv[2] = new Vector2(1,1);
- // clockwise order
- triangles[0] = 0;
- triangles[1] = 1;
- triangles[2] = 2;
- mesh.vertices = vertices;
- mesh.uv = uv;
- mesh.triangles = triangles;
- GetComponent<MeshFilter>().mesh = mesh;
- }
- }
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