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Nov 15th, 2019
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  1. if {VaruX.MLGRUSH.State.InGame.%player%} is set:
  2. if file "plugins/MLGRush/Games/%player%.yml" exists:
  3. set {_Map} to value "Map" get of "plugins/MLGRush/Games/%player%.yml"
  4. set {_Player1} to value "Spieler1" get of "plugins/MLGRush/Games/%player%.yml"
  5. set {_Player1} to {_Player1} parsed as a player
  6. set {_Player2} to value "Spieler2" get of "plugins/MLGRush/Games/%player%.yml"
  7. set {_Player2} to {_Player2} parsed as a player
  8. else:
  9. set {_Map} to value "Map" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
  10. set {_Player1} to value "Spieler1" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
  11. set {_Player1} to {_Player1} parsed as a player
  12. set {_Player2} to value "Spieler2" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
  13. set {_Player2} to {_Player2} parsed as a player
  14. invoke "RemoveBlocks" from {_Player1}
  15. invoke "RemoveBlocks" from {_Player2}
  16. if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} > {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
  17. set {_Winner} to {_Player1}
  18. if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} < {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
  19. set {_Winner} to {_Player2}
  20. if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} = {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
  21. set {_Winner} to "Keiner"
  22. delete file "plugins/MLGRush/Games/%{_Player1}%.yml"
  23. delete file "plugins/MLGRush/Games/%{_Player2}%.yml"
  24. delete {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%}
  25. delete {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}
  26. send "{@P} &7Das Spiel ist vorbei!" to {_Player1}
  27. send "{@P} &7Das Spiel ist vorbei!" to {_Player2}
  28. send "{@P} &7Gewinner&8: &6%{_Winner}%" to {_Player1}
  29. send "{@P} &7Gewinner&8: &6%{_Winner}%" to {_Player2}
  30. delete {VaruX.MLGRUSH.MAPS.STATE.INFO::%{_Map}%}
  31. delete {VaruX.MLGRUSH.State.InGame.%{_Player1}%}
  32. delete {VaruX.MLGRUSH.State.InGame.%{_Player2}%}
  33. clear {_Player1}'s inventory
  34. clear {_Player2}'s inventory
  35. set slot 0 of {_Player1} to golden sword named "&3•&b● &eChallenger"
  36. set slot 4 of {_Player1} to redstone comparator item named "&3•&b● &6Einstellungen"
  37. set slot 8 of {_Player1} to red dye named "&3•&b● &cLobby"
  38. set slot 0 of {_Player2} to golden sword named "&3•&b● &eChallenger"
  39. set slot 4 of {_Player2} to redstone comparator item named "&3•&b● &6Einstellungen"
  40. set slot 8 of {_Player2} to red dye named "&3•&b● &cLobby"
  41. teleport {_Player1} to {VaruX.MLGRUSH.Warp.Spawn}
  42. teleport {_Player2} to {VaruX.MLGRUSH.Warp.Spawn}
  43. stop
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