Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if {VaruX.MLGRUSH.State.InGame.%player%} is set:
- if file "plugins/MLGRush/Games/%player%.yml" exists:
- set {_Map} to value "Map" get of "plugins/MLGRush/Games/%player%.yml"
- set {_Player1} to value "Spieler1" get of "plugins/MLGRush/Games/%player%.yml"
- set {_Player1} to {_Player1} parsed as a player
- set {_Player2} to value "Spieler2" get of "plugins/MLGRush/Games/%player%.yml"
- set {_Player2} to {_Player2} parsed as a player
- else:
- set {_Map} to value "Map" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
- set {_Player1} to value "Spieler1" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
- set {_Player1} to {_Player1} parsed as a player
- set {_Player2} to value "Spieler2" get of "plugins/MLGRush/Games/%{VaruX.MLGRUSH.GAME.PLAYER.%player%}%.yml"
- set {_Player2} to {_Player2} parsed as a player
- invoke "RemoveBlocks" from {_Player1}
- invoke "RemoveBlocks" from {_Player2}
- if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} > {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
- set {_Winner} to {_Player1}
- if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} < {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
- set {_Winner} to {_Player2}
- if {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%} = {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}:
- set {_Winner} to "Keiner"
- delete file "plugins/MLGRush/Games/%{_Player1}%.yml"
- delete file "plugins/MLGRush/Games/%{_Player2}%.yml"
- delete {VaruX.MLGRUSH.GAME.STATS.%{_Player1}%}
- delete {VaruX.MLGRUSH.GAME.STATS.%{_Player2}%}
- send "{@P} &7Das Spiel ist vorbei!" to {_Player1}
- send "{@P} &7Das Spiel ist vorbei!" to {_Player2}
- send "{@P} &7Gewinner&8: &6%{_Winner}%" to {_Player1}
- send "{@P} &7Gewinner&8: &6%{_Winner}%" to {_Player2}
- delete {VaruX.MLGRUSH.MAPS.STATE.INFO::%{_Map}%}
- delete {VaruX.MLGRUSH.State.InGame.%{_Player1}%}
- delete {VaruX.MLGRUSH.State.InGame.%{_Player2}%}
- clear {_Player1}'s inventory
- clear {_Player2}'s inventory
- set slot 0 of {_Player1} to golden sword named "&3•&b● &eChallenger"
- set slot 4 of {_Player1} to redstone comparator item named "&3•&b● &6Einstellungen"
- set slot 8 of {_Player1} to red dye named "&3•&b● &cLobby"
- set slot 0 of {_Player2} to golden sword named "&3•&b● &eChallenger"
- set slot 4 of {_Player2} to redstone comparator item named "&3•&b● &6Einstellungen"
- set slot 8 of {_Player2} to red dye named "&3•&b● &cLobby"
- teleport {_Player1} to {VaruX.MLGRUSH.Warp.Spawn}
- teleport {_Player2} to {VaruX.MLGRUSH.Warp.Spawn}
- stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement