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- enemy_list = []
- enemy_laser_list = []
- player_laser_list = []
- firing = False
- stage.set_background("scrollingspace")
- stage.disable_floor()
- stage.disable_ceiling()
- player = codesters.Sprite("rocket", 0, -220)
- player.set_size(0.25)
- def fire_laser():
- global firing
- if firing is False:
- firing = True
- laser = codesters.Ellipse(player.get_x(), player.get_y() + 10, 3, 25, "red")
- laser.set_y_speed(10)
- stage.wait(1)
- firing = False
- def right_key():
- player.move_right(20)
- stage.event_key("right", right_key)
- def left_key():
- player.move_left(20)
- stage.event_key("left", left_key)
- def up_key():
- fire_laser()
- stage.event_key("up", up_key)
- def main():
- pass
- main()
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