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- CHARACTER BASICS
- Name Kyvinir Stellvin Size Medium HP 12/12 load
- Align Chaotic Neutral Gender Female nonlthl dmg 0 light 26 lift over head 80
- Level 1 (Witch 1) Current class Witch reserve pts 12 medium 53 lift off ground 160
- Race Half-Elf Speed 30 ft land XP 0 heavy 80 drag/pull 400
- Patron Elements next level 1000
- Ability Score Mod Temp Notes
- STR 8 -1
- DEX 12 +1
- CON 14 +2
- INT 20 +5 18 + 2 (Half-elf) = 20
- WIS 8 -1
- CHA 8 -1
- Initiative +3 = 1 (dex mod) + 2 (rhamphorhynchus familiar)
- AC 11 = 10 + 0 (armor) + 0 (shield) + 1 (dex) + 0 (others: size, nat, deflec, etc.)
- tch 11 = AC (11) - 0 (armor) - 0 (shield) - 0 (nat)
- ff 10 = AC (11) - 1 (dex)
- Saving throws
- Fort 2 = 0 (base) + 2 (con mod) + 0 (others)
- Reflex 1 = 0 (base) + 1 (dex mod) + 0 (others)
- Will 1 = 2 (base) + -1 (wis mod) + 0 (others)
- Conditional resistances/save bonuses: +2 (racial) against enchantment spells and effects. Immune to magical sleep effects.
- BAB +0
- CMB -1 = 0 (BAB) + -1 (str mod) + 0 (others: size, etc.)
- CMD 10 = 10 + 0 (BAB) + -1 (str mod) + 1 (dex mod) + 0 (others: size, etc.)
- Weapons
- name type range atk bonus crit dmg ammo
- placeholder
- placeholder
- AC items
- name AC type chkpen spfail wt. properties
- placeholder
- placeholder
- ABILITIES & FEATS
- Racial features
- +2 to one ability score (INT)
- humanoid (human, elf)
- immune to magical sleep effects
- +2 racial bonus on saves against enchantment spells and effects
- Adaptability (Skill Focus bonus feat at Lv 1) -> Magical Aptitude (+2 UMD, Spellcraft)
- Keen Senses (+2 (racial) Perception, Search)
- Low-Light Vision (2x human sight in low light)
- Elf Blood (racially both human and elf)
- Multitalented (2 favored classes) -> Fey Thoughts (Perception and Search are now class skills)
- Feats
- (racial) Magical Aptitude (+2 UMD, Spellcraft)
- (1) Extra Hex -> Prehensile Hair
- (when familiar is within arm's reach) Alertness (+2 Sense Motive, Perception)
- Hexes
- (1) Flight
- (Extra Hex) Prehensile Hair
- [planned] (2) Evil Eye
- notes: considered hexes: Misfortune, Cackle, Swamp Hag
- SKILLS
- skill pts per lv = 2 (Witch class) + 5 (int mod) = 7
- CS? Skill bonus mod ranks other
- Acrobatics __ = (dex) 1 + __ +
- Appraise __ = (int) 5 + __ +
- Bluff __ = (cha) -1 + __ +
- Climb __ = (str) -1 + __ +
- yes Craft ____ __ = (int) 5 + __ +
- Diplomacy __ = (cha) -1 + __ +
- Dsabl Dev* __ = (dex) 1 + __ +
- Disguise __ = (cha) -1 + __ +
- Esc Artist __ = (dex) 1 + __ +
- yes Fly __ = (dex) 1 + __ +
- HndlAnimal* __ = (cha) -1 + __ +
- yes Heal __ = (wis) -1 + __ +
- yes Intimidate __ = (cha) -1 + __ +
- yes K.Arcana* 9 = (int) 5 + 1 + 3 (CS)
- K.Dungeon.* __ = (int) 5 + __ +
- K.Eng.* __ = (int) 5 + __ +
- K.Geog.* __ = (int) 5 + __ +
- yes K.History* __ = (int) 5 + __ +
- K.Local* __ = (int) 5 + __ +
- yes K.Nature* 9 = (int) 5 + 1 + 3 (CS)
- K.Nobility* __ = (int) 5 + __ +
- yes K.Planes* 9 = (int) 5 + 1 + 3 (CS)
- K.Religion* __ = (int) 5 + __ +
- Linguis.* __ = (int) 5 + __ +
- yes Perception 5 = (wis) -1 + 1 + 3 (CS) + 2 (racial) + (2 (Alert))
- yes Prcp(w/fam) 7 = (wis) -1 + 1 + 3 (CS) + 2 (racial) + 2 (Alert)
- Perf. ____ __ = (cha) -1 + __ +
- yes Prof.* ____ __ = (wis) -1 + __ +
- Ride __ = (dex) 1 + __ +
- yes Search 11 = (int) 5 + 1 + 3 (CS) + 2 (racial)
- Sns. Motive -1 = (wis) -1 + __ +
- S.M.(w/fam) 1 = (wis) -1 + __ + 2 (Alert)
- Sl.of Hand* __ = (dex) 1 + __ +
- yes Spellcraft* 11 = (int) 5 + 1 + 3 (CS) + 2 (Mag Apt)
- Stealth __ = (dex) 1 + __ +
- Survival __ = (wis) -1 + __ +
- Swim __ = (str) -1 + __ +
- yes UseMgcDev* 5 = (cha) -1 + 1 + 3 (CS) + 2 (Mag Apt)
- * = trained only
- Conditional modifiers: (none)
- SPELLS KNOWN
- LVL DC (10+splv+intmod) /day bonus/day remaining auto-successes
- 0 15 3 - 0
- prepped: Detect Magic, Guidance, Touch of Fatigue
- known: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
- LVL DC (10+splv+intmod) /day bonus/day remaining auto-successes
- 1 16 1 2 7
- prepped: Identify
- known: Identify
- FAMILIAR
- Name Wynder Species Rhamphorhynchus Size tiny
- hd 1 speed 10ft ground
- HP 6/6 RP 6 40ft flying
- BAB +0 CMB +1 = 0 (BAB) + 3 (dex mod) + -2 (CMB size mod)
- CMD 9 = 10 + 0 (BAB) + -2 (str mod) + 3 (dex mod) + -2 (CMD size mod)
- Ability scores
- STR 6 -2
- DEX 17 +3
- CON 11 +0
- INT 6 -2 see Familiar table
- WIS 14 +2
- CHA 11 +0
- AC 16 = 10 + 3 (dex mod) + 2 (AC size mod) + 1 (natural, see Familiar table)
- touch 15 = AC - 0 (armor) - 1 (natural)
- f.f. 13 = AC - 3 (dex mod)
- Saving throws (familiar's or master's base, whichever is better + familiar's mods)
- Fort 2 = 2 (base) + 0 (con mod) + 0 (others)
- Reflex 7 = 2 (base) + 3 (dex mod) + 2 (Lightning Reflexes)
- Will 4 = 2 (base) + 2 (wis mod) + 0 (others)
- Attacks: melee bite, attack bonus +3, damage 1d3 - 2
- Special ability: Sudden Swoop (Ex): avoids attacks of opportunity and +2 damage to bite attack when charging while flying
- Abilities & Feats (see Familiar table)
- Lightning Reflexes (+2 reflex save)
- Alertness (on master)
- Empathic Link
- Improved Evasion
- Share Spells
- Store Spells
- Skills (note: tiny creature uses dex for Climb, Swim)
- CS? Skill bonus mod ranks other
- yes Acrobatics __ = (dex) 3 + __ +
- yes Climb __ = (dex) 3 + __ +
- yes Fly 11 = (dex) 3 + 1 + 3 (CS) + 4 (Fly size mod)
- yes Perception 6 = (wis) 2 + 1 + 3 (CS)
- yes Stealth 11 = (dex) 3 + __ + 8 (Stealth size mod)
- yes Swim __ = (dex) 3 + __ +
- INVENTORY
- Money/treasure items:
- cash: 85 gp
- Objects
- value weight category qty Item
- -- -- clothing 1 Outfit, Traveler's
- -- 4 lb clothing 1 Outfit, Artisan's
- 2 gp 2 lb container 1 Backpack
- 0.1 gp 5 lb tool 1 Bedroll
- 1 gp 0.5 lb container 1 Pouch, belt
- 0.1 gp -- lighting 10 Candle
- 0.1 gp -- writing 10 Chalk
- 1 gp -- tool 1 Flint & Steel
- 1 gp -- writing 1 Ink (8 oz vial)
- 0.1 gp -- writing 1 Inkpen
- 0.8 gp 2 (4?) food/drink 1 Pot, iron
- 0.2 gp 1 food/drink 1 Kit, mess (utensils, basically)
- 0.1 gp 0.5 lb cleaning 1 Soap, bar of
- 5 gp ? sp'casting 1 Spell component pouch
- 0.1 gp 10 lb lighting 10 Torch
- 2.5 gp 5 lb food/drink 5 Rations, trail
- 1 gp 4 lb food/drink 1 Waterskin
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