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glennmagusharvey

Kyvinir Stellvin character sheet

Nov 22nd, 2016
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  1. CHARACTER BASICS
  2.  
  3. Name Kyvinir Stellvin Size Medium HP 12/12 load
  4. Align Chaotic Neutral Gender Female nonlthl dmg 0 light 26 lift over head 80
  5. Level 1 (Witch 1) Current class Witch reserve pts 12 medium 53 lift off ground 160
  6. Race Half-Elf Speed 30 ft land XP 0 heavy 80 drag/pull 400
  7. Patron Elements next level 1000
  8.  
  9. Ability Score Mod Temp Notes
  10. STR 8 -1
  11. DEX 12 +1
  12. CON 14 +2
  13. INT 20 +5 18 + 2 (Half-elf) = 20
  14. WIS 8 -1
  15. CHA 8 -1
  16.  
  17. Initiative +3 = 1 (dex mod) + 2 (rhamphorhynchus familiar)
  18. AC 11 = 10 + 0 (armor) + 0 (shield) + 1 (dex) + 0 (others: size, nat, deflec, etc.)
  19. tch 11 = AC (11) - 0 (armor) - 0 (shield) - 0 (nat)
  20. ff 10 = AC (11) - 1 (dex)
  21.  
  22. Saving throws
  23. Fort 2 = 0 (base) + 2 (con mod) + 0 (others)
  24. Reflex 1 = 0 (base) + 1 (dex mod) + 0 (others)
  25. Will 1 = 2 (base) + -1 (wis mod) + 0 (others)
  26. Conditional resistances/save bonuses: +2 (racial) against enchantment spells and effects. Immune to magical sleep effects.
  27.  
  28. BAB +0
  29. CMB -1 = 0 (BAB) + -1 (str mod) + 0 (others: size, etc.)
  30. CMD 10 = 10 + 0 (BAB) + -1 (str mod) + 1 (dex mod) + 0 (others: size, etc.)
  31.  
  32. Weapons
  33. name type range atk bonus crit dmg ammo
  34. placeholder
  35. placeholder
  36.  
  37. AC items
  38. name AC type chkpen spfail wt. properties
  39. placeholder
  40. placeholder
  41.  
  42. ABILITIES & FEATS
  43.  
  44. Racial features
  45.  
  46. +2 to one ability score (INT)
  47. humanoid (human, elf)
  48. immune to magical sleep effects
  49. +2 racial bonus on saves against enchantment spells and effects
  50. Adaptability (Skill Focus bonus feat at Lv 1) -> Magical Aptitude (+2 UMD, Spellcraft)
  51. Keen Senses (+2 (racial) Perception, Search)
  52. Low-Light Vision (2x human sight in low light)
  53. Elf Blood (racially both human and elf)
  54. Multitalented (2 favored classes) -> Fey Thoughts (Perception and Search are now class skills)
  55.  
  56. Feats
  57.  
  58. (racial) Magical Aptitude (+2 UMD, Spellcraft)
  59. (1) Extra Hex -> Prehensile Hair
  60. (when familiar is within arm's reach) Alertness (+2 Sense Motive, Perception)
  61.  
  62. Hexes
  63.  
  64. (1) Flight
  65. (Extra Hex) Prehensile Hair
  66. [planned] (2) Evil Eye
  67. notes: considered hexes: Misfortune, Cackle, Swamp Hag
  68.  
  69. SKILLS
  70.  
  71. skill pts per lv = 2 (Witch class) + 5 (int mod) = 7
  72.  
  73. CS? Skill bonus mod ranks other
  74. Acrobatics __ = (dex) 1 + __ +
  75. Appraise __ = (int) 5 + __ +
  76. Bluff __ = (cha) -1 + __ +
  77. Climb __ = (str) -1 + __ +
  78. yes Craft ____ __ = (int) 5 + __ +
  79. Diplomacy __ = (cha) -1 + __ +
  80. Dsabl Dev* __ = (dex) 1 + __ +
  81. Disguise __ = (cha) -1 + __ +
  82. Esc Artist __ = (dex) 1 + __ +
  83. yes Fly __ = (dex) 1 + __ +
  84. HndlAnimal* __ = (cha) -1 + __ +
  85. yes Heal __ = (wis) -1 + __ +
  86. yes Intimidate __ = (cha) -1 + __ +
  87. yes K.Arcana* 9 = (int) 5 + 1 + 3 (CS)
  88. K.Dungeon.* __ = (int) 5 + __ +
  89. K.Eng.* __ = (int) 5 + __ +
  90. K.Geog.* __ = (int) 5 + __ +
  91. yes K.History* __ = (int) 5 + __ +
  92. K.Local* __ = (int) 5 + __ +
  93. yes K.Nature* 9 = (int) 5 + 1 + 3 (CS)
  94. K.Nobility* __ = (int) 5 + __ +
  95. yes K.Planes* 9 = (int) 5 + 1 + 3 (CS)
  96. K.Religion* __ = (int) 5 + __ +
  97. Linguis.* __ = (int) 5 + __ +
  98. yes Perception 5 = (wis) -1 + 1 + 3 (CS) + 2 (racial) + (2 (Alert))
  99. yes Prcp(w/fam) 7 = (wis) -1 + 1 + 3 (CS) + 2 (racial) + 2 (Alert)
  100. Perf. ____ __ = (cha) -1 + __ +
  101. yes Prof.* ____ __ = (wis) -1 + __ +
  102. Ride __ = (dex) 1 + __ +
  103. yes Search 11 = (int) 5 + 1 + 3 (CS) + 2 (racial)
  104. Sns. Motive -1 = (wis) -1 + __ +
  105. S.M.(w/fam) 1 = (wis) -1 + __ + 2 (Alert)
  106. Sl.of Hand* __ = (dex) 1 + __ +
  107. yes Spellcraft* 11 = (int) 5 + 1 + 3 (CS) + 2 (Mag Apt)
  108. Stealth __ = (dex) 1 + __ +
  109. Survival __ = (wis) -1 + __ +
  110. Swim __ = (str) -1 + __ +
  111. yes UseMgcDev* 5 = (cha) -1 + 1 + 3 (CS) + 2 (Mag Apt)
  112. * = trained only
  113. Conditional modifiers: (none)
  114.  
  115. SPELLS KNOWN
  116.  
  117. LVL DC (10+splv+intmod) /day bonus/day remaining auto-successes
  118. 0 15 3 - 0
  119. prepped: Detect Magic, Guidance, Touch of Fatigue
  120. known: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
  121. LVL DC (10+splv+intmod) /day bonus/day remaining auto-successes
  122. 1 16 1 2 7
  123. prepped: Identify
  124. known: Identify
  125.  
  126. FAMILIAR
  127.  
  128. Name Wynder Species Rhamphorhynchus Size tiny
  129. hd 1 speed 10ft ground
  130. HP 6/6 RP 6 40ft flying
  131. BAB +0 CMB +1 = 0 (BAB) + 3 (dex mod) + -2 (CMB size mod)
  132. CMD 9 = 10 + 0 (BAB) + -2 (str mod) + 3 (dex mod) + -2 (CMD size mod)
  133.  
  134. Ability scores
  135.  
  136. STR 6 -2
  137. DEX 17 +3
  138. CON 11 +0
  139. INT 6 -2 see Familiar table
  140. WIS 14 +2
  141. CHA 11 +0
  142.  
  143. AC 16 = 10 + 3 (dex mod) + 2 (AC size mod) + 1 (natural, see Familiar table)
  144. touch 15 = AC - 0 (armor) - 1 (natural)
  145. f.f. 13 = AC - 3 (dex mod)
  146.  
  147. Saving throws (familiar's or master's base, whichever is better + familiar's mods)
  148. Fort 2 = 2 (base) + 0 (con mod) + 0 (others)
  149. Reflex 7 = 2 (base) + 3 (dex mod) + 2 (Lightning Reflexes)
  150. Will 4 = 2 (base) + 2 (wis mod) + 0 (others)
  151.  
  152. Attacks: melee bite, attack bonus +3, damage 1d3 - 2
  153. Special ability: Sudden Swoop (Ex): avoids attacks of opportunity and +2 damage to bite attack when charging while flying
  154.  
  155. Abilities & Feats (see Familiar table)
  156. Lightning Reflexes (+2 reflex save)
  157. Alertness (on master)
  158. Empathic Link
  159. Improved Evasion
  160. Share Spells
  161. Store Spells
  162.  
  163. Skills (note: tiny creature uses dex for Climb, Swim)
  164. CS? Skill bonus mod ranks other
  165. yes Acrobatics __ = (dex) 3 + __ +
  166. yes Climb __ = (dex) 3 + __ +
  167. yes Fly 11 = (dex) 3 + 1 + 3 (CS) + 4 (Fly size mod)
  168. yes Perception 6 = (wis) 2 + 1 + 3 (CS)
  169. yes Stealth 11 = (dex) 3 + __ + 8 (Stealth size mod)
  170. yes Swim __ = (dex) 3 + __ +
  171.  
  172. INVENTORY
  173.  
  174. Money/treasure items:
  175. cash: 85 gp
  176.  
  177. Objects
  178. value weight category qty Item
  179. -- -- clothing 1 Outfit, Traveler's
  180. -- 4 lb clothing 1 Outfit, Artisan's
  181. 2 gp 2 lb container 1 Backpack
  182. 0.1 gp 5 lb tool 1 Bedroll
  183. 1 gp 0.5 lb container 1 Pouch, belt
  184. 0.1 gp -- lighting 10 Candle
  185. 0.1 gp -- writing 10 Chalk
  186. 1 gp -- tool 1 Flint & Steel
  187. 1 gp -- writing 1 Ink (8 oz vial)
  188. 0.1 gp -- writing 1 Inkpen
  189. 0.8 gp 2 (4?) food/drink 1 Pot, iron
  190. 0.2 gp 1 food/drink 1 Kit, mess (utensils, basically)
  191. 0.1 gp 0.5 lb cleaning 1 Soap, bar of
  192. 5 gp ? sp'casting 1 Spell component pouch
  193. 0.1 gp 10 lb lighting 10 Torch
  194. 2.5 gp 5 lb food/drink 5 Rations, trail
  195. 1 gp 4 lb food/drink 1 Waterskin
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