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- pcgamer on doom 4 (twitter):
- Doom will run on idTech 6, according to Stratton. Will support 1080p, 60 frames per second.
- Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.
- A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five
- times already.
- A new twist on finding the yellow keycard: year off a corpse's arm and use it to open a handprint scanner.
- Breaking: barrels just exploded. Repeat, we have exploding barrels.
- Doesn't look like health regenerates. Enemies drop health when you squish them.
- A demon just ripped the player's arms off and beat him to death with them. The room is breaking out into a standing
- ovation.
- An adorable custodial droid is trying to clean up all the blood. It is not succeeding.
- The player is now exploring a dank, Mars cave system. This looks like some of the atmospheric horror from Doom 3.
- The hand-to-hand kill moves are varied and fantastically gory. And here comes the chainsaw.
- There's a huge variety of enemies on display. Small demons swarming with giant bullet-sponges.
- geoffkeighley on doom 4 (twitter):
- Doom is an origin game. Fast paced combat. Set outside of UAC research facility on Mars being invaded be forces of evil.
- Today's Doom reveal is focused on showcasing combat. New cyber demon concept art shown.
- Melee combat is a big part of the new Doom.
- Live demo about to begin of Doom #quakecon
- Doom is built on id tech 6, 1080p 60 fps. Single player demo today.
- Demo is now on. Inside UAC facility. Lots of particles and lava. Heavy Melee combat, ripping out body parts MK style.
- Forget key cards. Player just ripped arm off guard to scan his fingers on a hand scanner.
- Doom team now showing second level.
- Chainsaw acquired. New level of gore unlocked.
- some anon on doom 4:
- Fast-paced combat against multiple enemies at once - Doom 3 this ain't.
- Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
- Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
- Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and
- the good old chainsaw were also shown off.
- Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
- Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are "committed" to 1080P at 60
- frames-per-second.
- Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
- Revenants now have jetpacks and can hover about while firing rockets at you.
- At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release
- multiple shells in rapid succession.
- Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
- Enemies can teleport in for old-school style ambushes
- Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and
- punch straight through your combat helment.
- Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO
- REGENERATING HEALTH.
- the-goddamn-doomguy on doom 4:
- Quick rundown of what I saw. They gave us so much gameplay!
- - super shotgun
- - Guns didn’t need to be reloaded
- - Hyper-gory (oh my god was it gory) with super quick melee finishers that were quite goreious.
- - Movement speed was pretty damn fast.
- - Revenants have fucking jetpacks now. JETPACKS
- - Monster design was pretty goddamn sick. Loving the new imps (not like that you sick bastards.)
- - lighting and atmosphere a lot like Doom 64.
- - Almost no scripted bullshit.
- - Tons of enemies almost constantly.
- - Music sounded Quake 1ish. (Very industrial.)
- - Project lead guy who came on stage sounds like he really understands the fundementals of DOOM.
- All I can say is I was VERY pleased with what my eyes saw.
- we all lost it when the chainsaw came out. sweet jesus
- Oh, forgot to mention: double jump! i have space jump now!
- So worth the trip. Holy crap.
- One of the finishers has you place your hands in an imps mouth and rip its fucking head open.
- flow of combat.
- The finishers were some of the hypest shit ever. They were satisfying but also lightning fast so it doesnt ruin the
- was incredibly detailed and visceral.
- I don’t think I put enough emphasis on how gory it was. This might end up one of the goriest games of all time. It
- Some of them were like ridiculously awesome wrestling moves.
- The zombies look really cool. They were all grotesque and deformed.
- Saw one new enemy type. Some kind of zombie with a laser beam arm.
- A revenant ripped a zombie apart for no reason other than it was just pissed i guess.
- upon a scene with zombies and imps duking it out (before the player interrupts with a rocket launcher.)
- A hell knight looked like it turned on a imp after catching a fireball. There was one area where the player comes
- I think i actually saw a couple glimpses of some monster in-fighting.
- The gun sounds made me fucking cream
- tl;dr REVENANTS WITH JETPACKS, brutal infighting, brutal everything else, the-goddamn-doomguy likes imps
- also they cut the stream right before the preview so if you weren't there, tuff shit
- there's probably no leaks either
- because fuck you
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