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- Stage adjustments:
- -Kelp Dome: changed terrain in all rules
- - Ranked Battle: Added slope near the box in front of the spawn point
- - TC, CB, RM: Changed the left terrain in front of the spawn point
- Main weapon adjustments:
- - Sploosh: reduced time needed to fire and then squid by 2 frames
- - Jr: Same
- - Splash : 1 frame
- - Aerospray: 2 frame
- - TTEK: 1 frame
- - NZAP: same
- -.52: same
- - Pro: same
- -.96: same
- - Jet Squelcher:
- - 1 frame
- - reduced ground RNG with MPU
- -L3 Nozzlenose: better painting under the feet
- -Flingza Roller:
- - Reduced time needed to reach max speed by 30 frames
- - Increased moving speed when flicking vertically by 11%
- - Adjusted damage so that 100.0 or more can be dealt from 5% longer range than before (vertical swing only)
- - E-Liter 4K: MPU now increases painting
- - Squiffer: same
- - Undercover Brella: increased effectiveness of MPU in smaller amounts
- - Splat Dualies: harder to hit bullets on opponents? It seems that it somewhat nerfs the previous buff. However, it seems that it only affects when standing?
- - Tetra Dualies: Same
- - Ballpoint Splatling:
- - Reduced damage during short range mode from 32 to 28.
- - Reduced damage during long range from 32 to 30.
- Special weapon adjustments:
- - Tenta Missiles: After firing, reduce ending lag (act faster) by 15 frames
- - Booyah Bomb:
- - reduced landing lag by 30 frames
- - The explosion spreads faster
- - Increased damage by 32%
- - Paints better
- - Feet is painted when throwing a Booyah Bomb (so it's made easier to escape)
- - Increased armor duration after throwing Booyah Bomb by 15 frames
- - Ultra Stamp:
- - Better moving speed and turning when holding ZR and continuously swinging
- - Minimum blast damage upped to 40 (up from 30)
- - Now bullets are also blocked from the sides
- - Shorten the time to continuously swing again after jumping by 4 frames
- - Gear ability adjustments:
- - Ink Resistance Up: increased time needed until Inkling takes damage from enemy ink, with max AP it will last 9 frames longer
- - Special points adjustments:
- - H-3 D: 200 -> 210
- - Kensa Sloshing Machine: 170 -> 190
- - Explosher: 200 -> 210
- - Custom Explosher: 190 -> 200
- - Ballpoint Splatling Nouveau: 200 -> 230 (LMAO)
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