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SKILLAPI CONFIG TANOMUUU

Sep 16th, 2018
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  1. Accounts:
  2. #
  3. # The main class group used for GUI displays
  4. main-class-group: class
  5. #
  6. # Allows one "account" per class, providing the "/class switch"
  7. # command to change between them. This is an alternative to
  8. # using "/class acc <id>" which professes as a class at the same
  9. # time and makes it easier to correlate an account to a class.
  10. # This will not work well if you have one common class
  11. # that turns into the rest.
  12. one-per-class: false
  13. #
  14. # The max number of accounts a normal user can use
  15. max-accounts: 3
  16. #
  17. # The max number of accounts users can have with certain permissions
  18. # must be in the format '<permission>:<accounts>'
  19. perm-accounts:
  20. - 'skillapi.account.admin:10'
  21. #
  22. # While targeting settings aren't necessary most of the time,
  23. # they can help make running ally checks much faster if
  24. # you are able to use them.
  25. Targeting:
  26. #
  27. # Whether or not all monsters are enemies.
  28. # If you are using pets that include zombies/spiders/etc,
  29. # you shouldn't enable this.
  30. # If you want to enable it for specific worlds, list out the
  31. # worlds it should apply to in a list format such as:
  32. # monsters-enemy:
  33. # - world1
  34. # - world2
  35. monsters-enemy: false
  36. #
  37. # Whether or not all passive mobs are allies.
  38. # If there are custom passive mobs that you can fight,
  39. # you should not enable this.
  40. # If you want to enable it for specific worlds, list out the
  41. # worlds it should apply to in a list format such as:
  42. # passive-ally:
  43. # - world1
  44. # - world2
  45. passive-ally: false
  46. #
  47. # Whether or not all players are allies.
  48. # If you have any PvP, this should not be enabled.
  49. # If you want to enable it for specific worlds, list out the
  50. # worlds it should apply to in a list format such as:
  51. # player-ally:
  52. # - world1
  53. # - world2
  54. player-ally: false
  55. #
  56. # Whether or not to check for player allies via Parties
  57. parties-ally: false
  58. #
  59. # Whether or not for skills to affect NPCs
  60. affect-npcs: false
  61. #
  62. # Whether or not for skills to affect armor stands
  63. affect-armor-stands: false
  64. #
  65. Saving:
  66. #
  67. # Whether or not to auto save data periodically
  68. auto-save: false
  69. #
  70. # How often to auto-save in minutes
  71. minutes: 30
  72. #
  73. # Whether or not to use an SQL database to save
  74. sql-database: false
  75. #
  76. # Details for connecting to the database
  77. sql-details:
  78. host: localhost
  79. port: 54321
  80. database: plugins
  81. username: username
  82. password: password
  83. # Time to wait on loading data from the SQL database in ticks.
  84. # Can be used to give time for other servers to synchronize data. Note:
  85. # this does not apply when loading player data on server startup since
  86. # players wouldn't be coming from another server.
  87. delay: 0
  88. #
  89. Classes:
  90. #
  91. # Whether or not to use SkillAPI's health system
  92. modify-health: true
  93. #
  94. # The default health for players without a class
  95. classless-hp: 20
  96. #
  97. # Whether or not non-castable auto-leveled skills are shown
  98. show-auto-skills: false
  99. #
  100. # Whether or not attributes are enabled
  101. attributes-enabled: false
  102. #
  103. # Whether or not attributes can be refunded
  104. attributes-downgrade: false
  105. #
  106. # This casts the dynamic skill for the player when they level up,
  107. # allowing you to use dynamic mechanics for level up effects. If
  108. # there is no existing dynamic skill with the name, no effect
  109. # will be played. For level-specific effects, use the level condition.
  110. level-up-skill: 'lvlup'
  111. #
  112. Mana:
  113. #
  114. # Whether or not to use SkillAPI's mana system
  115. enabled: true
  116. #
  117. # How frequently mana is gained in seconds
  118. freq: 1
  119. #
  120. Skills:
  121. #
  122. # Whether or not players are allowed to downgrade skills
  123. allow-downgrade: true
  124. #
  125. # Whether or not messages should be shown on casting a skill
  126. show-messages: true
  127. #
  128. # The radius in which to show cast messages to nearby players
  129. message-radius: 20
  130. #
  131. # Whether or not to apply damage knockback when damage is blocked
  132. # by defensive or offesnive buffs and debuffs
  133. knockback-no-damage: false
  134. #
  135. # Blocks to ignore when using the Block mechanic in dynamic skills
  136. # End values in an * to do all materials containing the value
  137. block-filter:
  138. - 'chest'
  139. - 'ender chest'
  140. - 'trapped chest'
  141. - 'redstone*'
  142. - 'wall sign'
  143. - 'sign post'
  144. #
  145. Items:
  146. #
  147. # Whether or not to check for class, level, and attribute
  148. # requirements in an item's lore
  149. lore-requirements: false
  150. #
  151. # Whether or not to check for skill requirements
  152. # in an item's lore
  153. skill-requirements: false
  154. #
  155. # Whether or not to check for stat bonuses in an item's lore
  156. lore-attributes: false
  157. #
  158. # Whether or not to drop weapons when unable to use them
  159. drop-weapon: false
  160. #
  161. # The text used for class requirements in the lore
  162. lore-class-text: 'Class Req: '
  163. #
  164. # The text used for skill requirements in lore
  165. lore-skill-text: 'Requires {skill}: '
  166. #
  167. # the text used for level requirements in the lore
  168. lore-level-text: 'Level Req: '
  169. #
  170. # The text used for excluded classes in the lore
  171. lore-exclude-text: 'Excluded Class: '
  172. #
  173. # The text used for attribute requirements
  174. lore-attribute-text: '{attr} Req: '
  175. #
  176. # The text used for providing attributes
  177. attribute-text: '{attr}: '
  178. #
  179. # The slots to check for items in and apply requirements to.
  180. # This does not include held item, as that fluctuates and is assumed
  181. # Slots are based on the following:
  182. # 0-8 = hot bar
  183. # 9-35 = main inventory
  184. # 36 = boots
  185. # 37 = leggings
  186. # 38 = chestplate
  187. # 39 = helmet
  188. # 40 = off hand
  189. slots:
  190. - 36
  191. - 37
  192. - 38
  193. - 39
  194. - 40
  195. #
  196. GUI:
  197. #
  198. # Whether or not to lock the health bar to 10 hearts
  199. # This does not affect total health, only the display
  200. old-health-bar: false
  201. #
  202. # Whether or not to force SkillAPI to override
  203. # health scaling of other plugins
  204. force-scaling: false
  205. #
  206. # This is what to display using the level bar, if anything.
  207. # Options are: none, mana, level
  208. level-bar: none
  209. #
  210. # This is what to display using the food bar, if anything.
  211. # Options are: none, mana, exp
  212. food-bar: none
  213. #
  214. # Whether or not to use the action bar
  215. use-action-bar: false
  216. #
  217. # The text to display on the action bar.
  218. # Available filters:
  219. # {combo} - the player's current click combo
  220. # {class} - the player's main class name
  221. # {level} - the player's main class level
  222. # {exp} - the player's main class exp
  223. # {expReq} - the player's main class required experience
  224. # {expLeft} - the player's main class experience until the next level
  225. # {health} - the player's current health
  226. # {maxHealth} - the player's max health
  227. # {mana} - the player's current mana
  228. # {maxMana} - the player's max mana
  229. # {name} - the name of the player
  230. # {attr} - the player's attribute points
  231. # {sp} - the player's main class skill points
  232. # {value:<key>} - a skill value
  233. action-bar-text: '{combo}'
  234. #
  235. # Whether or not to use title messages
  236. title-enabled: false
  237. #
  238. # Duration for title messages in seconds
  239. title-duration: 3
  240. #
  241. # Fade in time for title messages in seconds
  242. title-fade-in: 0.5
  243. #
  244. # Fade out time for title messages in seconds
  245. title-fade-out: 0.5
  246. #
  247. # Messages to display using the Title bar
  248. # Second lines of messages will be displayed in the subtitle
  249. # Ones you can use include:
  250. # level_up
  251. # exp_gained
  252. # exp_lost
  253. # status
  254. title-messages:
  255. - level_up
  256. - exp_lost
  257. #
  258. # Whether or not to display class information on a scoreboard
  259. scoreboard-enabled: true
  260. #
  261. # Whether or not to add a prefix to players with their class name
  262. show-class-name: true
  263. #
  264. # Whether or not to display a player's level below their name
  265. show-class-level: true
  266. #
  267. # The text to show with the player's level when enabled.
  268. # This always appears as {level} {text}
  269. class-level-text: 'Level'
  270. #
  271. Casting:
  272. #
  273. # Whether or not the main casting option is enabled
  274. enabled: false
  275. #
  276. # Whether or not to use the mult-bar implementation.
  277. # When enabled:
  278. # - Left/Right clicking on item opens skill bars
  279. # - Skills assigned through tree
  280. # - Preview when hovering in the skill bar
  281. # - Limited number of skills can be put on skill bars
  282. # When disabled:
  283. # - Left/Right clicking on item cycles through skills
  284. # - Preview when hovering the item
  285. # - No limit on skills (though makes cycling hard to find skills)
  286. bars: true
  287. #
  288. # Whether or not to use the combat bar implementation. Details:
  289. # - Specified slot becomes a toggle item
  290. # - Can optionally move over or require interacting (left, right, or drop) to swap modes
  291. # - Swaps between combat mode and passive mode
  292. # - In combat mode, works like the classic skill bar
  293. # - In passive mode, no skills are shown
  294. # - Passive and combat modes each have their own stored contents
  295. # - combat mode uses the skill bar settings
  296. combat: false
  297. #
  298. # Global cooldown between skill casts in seconds
  299. cooldown: 0
  300. #
  301. # Settings for skill target indicators that play effects
  302. # to show where a skill will hit
  303. cast-indicator:
  304. #
  305. # Whether or not the feature is enabled
  306. enabled: true
  307. #
  308. # How tightly to pack particles in the effect. A higher
  309. # density will play more particles. It represents the
  310. # amount of particles played per block units
  311. density: 1
  312. #
  313. # How often the particles are played for the effect
  314. # in plays per second
  315. frequency: 10
  316. #
  317. # How fast position animations happen in blocks per second
  318. animation: 1
  319. #
  320. # Particle to use when it has a target
  321. particle:
  322. particle: 'crit'
  323. dx: 0
  324. dy: 0
  325. dz: 0
  326. speed: 0
  327. amount: 1
  328. #
  329. # The slot the item is kept in, must be in the range 1-9
  330. slot: 9
  331. #
  332. # The item to use in the cast slot.
  333. # When not using bars, this only shows up when no skills
  334. # are available for use.
  335. item:
  336. type: BOOK
  337. data: 0
  338. durability: 0
  339. name: '&dSkills'
  340. lore:
  341. - ''
  342. - '&6Left Click&2 - First skill set'
  343. - '&6Right Click&2 - Second skill set'
  344. - '&6Q&2 - Organize skills'
  345. #
  346. # The item used in the bar GUI to describe the hover bar
  347. hover-item:
  348. type: BOOKSHELF
  349. data: 0
  350. durability: 0
  351. name: '&6Hover Bar'
  352. lore:
  353. - ''
  354. - 'Skills in this row will'
  355. - 'be usable via left clicking'
  356. - 'the cast item and will let'
  357. - 'you see where they will hit'
  358. - 'before casting them.'
  359. #
  360. # The item used in the bar GUI to describe the instant bar
  361. instant-item:
  362. type: BOOKSHELF
  363. data: 0
  364. durability: 0
  365. name: '&6Instant Bar'
  366. data: 0
  367. durability: 0
  368. name: '&6Instant Bar'
  369. lore:
  370. - ''
  371. - 'Skills in this row will'
  372. - 'be usable via right clicking'
  373. - 'the cast item and will be'
  374. - 'cast immediately when switching'
  375. - 'to their slot.'
  376. #
  377. Click Combos:
  378. #
  379. # Whether or not to use click combinations
  380. enabled: false
  381. #
  382. # Whether or not players can customize their combos
  383. allow-custom: false
  384. #
  385. # Whether or not to automatically assign combos to skills
  386. # without a combo manually defined. When disabled, only skills
  387. # configured to have a combo or have had a combo set by
  388. # a command will have combos.
  389. auto-assign: true
  390. #
  391. # Whether or not left clicks are allowed at all
  392. use-click-left: true
  393. #
  394. # Whether or not right clicks are allowed at all
  395. use-click-right: true
  396. #
  397. # Whether or not shift clicks are allowed at all
  398. use-click-shift: false
  399. #
  400. # Whether or not right shift clicks are allowed at all
  401. # This will disable "use-click-shift" if enabled
  402. use-click-right-shift: false
  403. #
  404. # Whether or not left shift clicks are allowed at all
  405. # This will disable "use-click-shift" if enabled
  406. use-click-left-shift: false
  407. #
  408. # Whether or not jump clicks are allowed at all
  409. use-click-space: false
  410. #
  411. # Whether or not Q clicks are allowed at all.
  412. # Enabling this disables dropping items via Q outside of menus.
  413. use-click-q: false
  414. #
  415. # How many clicks are needed to perform a combo
  416. combo-size: 4
  417. #
  418. # Inactivity time in seconds before clicks for a combo are reset
  419. click-time: 1.0
  420. #
  421. Skill Bar:
  422. #
  423. # Whether or not to use skill bars
  424. enabled: false
  425. #
  426. # Whether or not to show skill cooldowns in the skill bar
  427. show-cooldown: true
  428. #
  429. # The item to use as a placeholder in the skill bar
  430. empty-icon:
  431. material: PUMPKIN_SEEDS
  432. data: 0
  433. text: '&7Unassigned'
  434. #
  435. # The default layout for skill bars
  436. # Players can customize unlocked slots
  437. layout:
  438. 1:
  439. skill: true
  440. locked: false
  441. 2:
  442. skill: true
  443. locked: false
  444. 3:
  445. skill: true
  446. locked: false
  447. 4:
  448. skill: true
  449. locked: false
  450. 5:
  451. skill: true
  452. locked: false
  453. 6:
  454. skill: false
  455. locked: false
  456. 7:
  457. skill: false
  458. locked: false
  459. 8:
  460. skill: false
  461. locked: false
  462. 9:
  463. skill: false
  464. locked: false
  465. #
  466. Experience:
  467. #
  468. # Whether or not to use vanilla exp drops for class exp
  469. # Note: any dropped exp will not count towards class exp,
  470. # only enabled sources will count. By default, this is only
  471. # mob deaths.
  472. use-exp-orbs: true
  473. #
  474. # Whether or not to prevent gaining experience from mobs
  475. # spawned via a mob spawner block
  476. block-mob-spawner: true
  477. #
  478. # Whether or not to prevent gaining experience from mobs
  479. # spawned via a mob spawn egg
  480. block-mob-egg: true
  481. #
  482. # Whether or not to prevent gaining experience while
  483. # in creative mode
  484. block-creative: true
  485. #
  486. # Whether or not to display a message when gaining experience
  487. exp-message-enabled: true
  488. #
  489. # Whether or not to display a message when gaining a level
  490. level-message-enabled: true
  491. #
  492. # Whether or not to show a message when losing exp de to dying
  493. lose-exp-message: true
  494. #
  495. # Worlds where experience is not lost on death
  496. lose-exp-blacklist:
  497. - 'pvpWorld'
  498. #
  499. # The formula used for calculating required experience
  500. # The formula is: x*lvl*lvl + y*lvl + z
  501. formula:
  502. x: 1
  503. y: 8
  504. z: 16
  505. #
  506. # Whether or not to use a custom equation
  507. use-custom: false
  508. #
  509. # The custom formula to use with 'lvl' being the current player level
  510. # Note: this formula does not use x, y, or z. Use numbers directly
  511. # in the formula instead.
  512. custom-formula: '25(1.1^(lvl-1))'
  513. #
  514. # The experience yields from each mob type
  515. # When exp orbs are enabled, these values are ignored
  516. yields:
  517. blaze: '10'
  518. cavespider: '5'
  519. creeper: '3'
  520. elderguardian: '10'
  521. enderdragon: '400'
  522. enderman: '5'
  523. endermite: '3'
  524. evoker: '10'
  525. ghast: '5'
  526. giant: '20'
  527. guardian: '10'
  528. husk: '2'
  529. irongolem: '10'
  530. magmacube: '1'
  531. pigzombie: '5'
  532. player: '5'
  533. shulker: '5'
  534. silverfish: '2'
  535. skeleton: '3'
  536. slime: '1'
  537. spider: '3'
  538. stray: '5'
  539. vex: '3'
  540. vindicator: '5'
  541. witch: '3'
  542. wither: '500'
  543. witherskeleton: '5'
  544. zombie: '2'
  545. #
  546. # How much logging to do when loading SkillAPI
  547. # When testing setting up skills/classes, increase this to 1-5
  548. Logging:
  549. #
  550. # Logs for loading attributes
  551. attribute-load: 0
  552. #
  553. # Logs for attack/defense buffs applying
  554. buff: 0
  555. #
  556. # Logs for registration of skills and classes
  557. registration: 0
  558. #
  559. # Logs for GUI updates
  560. gui: 0
  561. #
  562. # Logs for mana updates
  563. mana: 0
  564. #
  565. Worlds:
  566. #
  567. # Whether or not to enable the world restriction
  568. enable: false
  569. #
  570. # Whether or not to use the list as an enabling list
  571. # If true, only worlds in the list will let players use SkillAPI
  572. # If false, any world not in the list will let players use SkillAPI
  573. use-as-enabling: true
  574. #
  575. # The worlds to include in the enable/disable list
  576. worlds:
  577. - world
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