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anatomyz2

OoTR Accessible Ruleset

Oct 13th, 2018
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  1. Timing ends upon completion of the last objective in any given category
  2. If defeating Ganon, timing ends on the first frame of the final blow cutscene
  3.  
  4.  
  5. Allowed Techniques:
  6.  
  7. - Savewarping
  8. - Deathwarping
  9. - Voiding to reset Link’s position
  10. - Power Crouch Stabbing
  11. - Broken Deku Stick
  12. - Ground Jump (only from the ground)
  13. - Jumpslashing while mid-air for more distance
  14. - Jumpslashing against walls for recoil
  15. - Momentary Antigravity (e.g. B1 Skip in Deku Tree)
  16. - Cucco Jump in Zora's River or Gerudo Valley (note that entering the Fortress as Child is banned)
  17. - Crossing the Haunted Wasteland without Longshot or Hover Boots
  18. - Backflip over Mido in the Lost Woods as an adult
  19. - Flame Storage
  20. - Schrodinger's Chain
  21. - Rolling from blue switches to open doors
  22. - Damage Buffering
  23. - Invincibility Frame Abuse (including passing through flames)
  24. - Rolling, sidehopping, or backflipping through fire walls
  25. - Hookshotless Gerudo Training Grounds
  26. - Opening Shadow Temple with Fire Arrows
  27. - Damaging Volvagia’s second hitbox
  28. - Hookshot Extension
  29. - Passing through the back side of one-sided collision (e.g. the bottom of the bridge in Kokiri Forest, Darunia’s door, Forest’s falling ceiling, Song of Time block in Forest, Impa’s House ledge grab)
  30. - Backflipping through the spikes in the spike room of Shadow Temple
  31. - Attacking to collect or hit an object on the other side of a collision
  32. - Getting grabbed or thrown into collectibles such as GS Tokens or Silver Rupees
  33. - Swimming with Iron Boots
  34. - Opening underwater chests while wearing the Iron Boots (and diving in the Lab with Iron Boots)
  35. - Recoil Jump
  36. - Twisted sidehops/backflips
  37. - Any accidental glitch which does not grant the player an advantage is okay.
  38.  
  39.  
  40. Banned Techniques:
  41.  
  42. - Infinite Sword Glitch
  43. - All forms of superslide
  44. - Hoverboost, using Hover Boots along with damage or recoil to conserve momentum
  45. - Damage boosting
  46. - Megajumps
  47. - Megaflip
  48. - Megasidehop
  49. - Weirdshot
  50. - Hookshot Jump
  51. - Ground Jump while in mid-air (as with Hover Boots)
  52. - Extended Antigravity
  53. - Low Gravity Glitch
  54. - Seamwalking
  55. - Going out of bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map)
  56. - Touching misplaced or accidentally exposed loading zones (e.g. early Jabu or Trials Skip)
  57. - “Crazy Dance” or other variants in Spirit Temple
  58. - Crossing the Gerudo Bridge without Longshot, Epona, or Requiem of Spirit (unless settings make it otherwise necessary, such as entrance randomizer)
  59. - Child in Gerudo Fortress (unless settings make it otherwise necessary, such as entrance randomizer)
  60. - Passing through collision from the front (e.g. all forms of clipping)
  61. - Cutscene diving to sink into water (including with Navi and Cuccos)
  62. - Using restricted items (such as Farore’s Wind in the overworld or Ocarina in boss rooms)
  63. - Item Manipulation (BA, RBA, GIM)
  64. - Equip Swap
  65. - Ocarina Items
  66. - Bottle Duplication
  67. - Gold Skulltula Token / Heart Piece Duplication
  68. - Collection delay (e.g. early Eyeball Frog or Gold Scale. Delay happens naturally in many shops if you buy quickly, this is ok)
  69. - Something except for a sword on B (excluding normal circumstances like riding Epona)
  70. - Down A, Return A, and Blank A
  71. - Causing a switch to remain pressed longer than it should
  72. - Wrong Warp
  73. - Void Warp
  74. - Entrance Point Glitch
  75. - Actor Glitch
  76. - Bongo Bongo quick kill
  77. - Bombing (0,0,0) to kill unloaded actors
  78. - Unloading actors which should clearly be loaded (e.g. King Zora’s ice, graves in the Graveyard, Gold Gauntlet monoliths)
  79. - Being in unloaded areas (e.g. Gerudo Fortress)
  80. - Dying to achieve anything other than a deathwarp or health refill (e.g. Jabu “Slimy Thing” skip)
  81. - Walking while talking
  82. - Z-slide
  83. - A-slide
  84. - Version exclusive tricks
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