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- -------------------------------------------------------------------------------
- Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf"
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- Valve Software - vbsp.exe (Sep 19 2019)
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp5sd/smg_mp5sd.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ursus/knife_ursus.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_widowmaker/knife_widowmaker.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gypsy_jack/knife_gypsy_jack.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_stiletto/knife_stiletto.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
- materialPath: D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf
- Map revision 81
- Patching WVT material: maps/comptest/hr_massive/metal_wall_1_blend_1_wvt_patch
- Patching WVT material: maps/comptest/hr_massive/metal_wall_2_blend_1_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (66442 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 325 texinfos to 203
- Reduced 32 texdatas to 28 (927 bytes to 723)
- Writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
- 1 second elapsed
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- Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
- -------------------------------------------------------------------------------
- Valve Software - vvis.exe (Sep 19 2019)
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
- 8 threads
- reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.prt
- 584 portalclusters
- 1836 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Optimized: 963 visible clusters (0.00%)
- Total clusters visible: 139225
- Average clusters visible: 238
- Building PAS...
- Average clusters audible: 578
- visdatasize:84960 compressed from 93440
- writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
- 15 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -both -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
- -------------------------------------------------------------------------------
- Valve Software - vrad.exe SSE (Sep 19 2019)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- Setting up ray-trace acceleration structure... Done (0.37 seconds)
- 1876 faces
- 1388675 square feet [199969280.00 square inches]
- 10 Displacements
- 6719 Square Feet [967566.38 Square Inches]
- 1876 patches before subdivision
- 44080 patches after subdivision
- sun extent from map=0.000000
- 13 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 2115618, max 450
- transfer lists: 16.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(196199, 79394, 23719)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(80276, 11011, 381)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(32054, 1460, 30)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(13901, 209, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(6355, 31, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3044, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1536, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(801, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(437, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(242, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(140, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(81, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(48, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(28, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(17, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 175/8192 2100/98304 ( 2.1%)
- brushsides 1141/81920 9128/655360 ( 1.4%)
- planes 1158/65536 23160/1310720 ( 1.8%)
- vertexes 2876/65536 34512/786432 ( 4.4%)
- nodes 1324/65536 42368/2097152 ( 2.0%)
- texinfos 203/12288 14616/884736 ( 1.7%)
- texdata 28/4096 896/131072 ( 0.7%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2890/0 57800/0 ( 0.0%)
- disp_tris 5120/0 10240/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 35398/0 35398/0 ( 0.0%)
- faces 1876/65536 105056/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 614/65536 34384/3670016 ( 0.9%)
- facebrushes 98/0 196/0 ( 0.0%)
- facebrushlists 1876/0 7504/0 ( 0.0%)
- leaves 1330/65536 42560/2097152 ( 2.0%)
- leaffaces 2134/65536 4268/131072 ( 3.3%)
- leafbrushes 914/65536 1828/131072 ( 1.4%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11278/512000 45112/2048000 ( 2.2%)
- edges 6055/256000 24220/1024000 ( 2.4%)
- LDR worldlights 13/8192 1300/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 229/32768 2290/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3189/65536 6378/131072 ( 4.9%)
- cubemapsamples 14/1024 224/16384 ( 1.4%)
- overlays 17/1024 5984/360448 ( 1.7%)
- LDR lightdata [variable] 2290036/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 84960/16777216 ( 0.5%)
- entdata [variable] 7724/393216 ( 2.0%)
- LDR ambient table 1330/65536 5320/262144 ( 2.0%)
- HDR ambient table 1330/65536 5320/262144 ( 2.0%)
- LDR leaf ambient 6866/65536 192248/1835008 (10.5%)
- HDR leaf ambient 1330/65536 37240/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9538 ( 0.0%)
- pakfile [variable] 1116844/0 ( 0.0%)
- physics [variable] 66442/4194304 ( 1.6%)
- physics terrain [variable] 1002/1048576 ( 0.1%)
- Level flags = 7c
- Total triangle count: 5079
- Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
- 11 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 19 2019)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- Setting up ray-trace acceleration structure... Done (0.36 seconds)
- 1876 faces
- 1388675 square feet [199969280.00 square inches]
- 10 Displacements
- 6719 Square Feet [967566.38 Square Inches]
- 1876 patches before subdivision
- 44080 patches after subdivision
- sun extent from map=0.000000
- 13 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 2115618, max 450
- transfer lists: 16.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(196187, 79390, 23719)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(80275, 11011, 381)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(32053, 1460, 30)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(13901, 209, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(6355, 31, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3044, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1536, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(801, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(437, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(242, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(140, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(81, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(48, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(28, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(17, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 175/8192 2100/98304 ( 2.1%)
- brushsides 1141/81920 9128/655360 ( 1.4%)
- planes 1158/65536 23160/1310720 ( 1.8%)
- vertexes 2876/65536 34512/786432 ( 4.4%)
- nodes 1324/65536 42368/2097152 ( 2.0%)
- texinfos 203/12288 14616/884736 ( 1.7%)
- texdata 28/4096 896/131072 ( 0.7%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 2890/0 57800/0 ( 0.0%)
- disp_tris 5120/0 10240/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 35398/0 35398/0 ( 0.0%)
- faces 1876/65536 105056/3670016 ( 2.9%)
- hdr faces 1876/65536 105056/3670016 ( 2.9%)
- origfaces 614/65536 34384/3670016 ( 0.9%)
- facebrushes 98/0 196/0 ( 0.0%)
- facebrushlists 1876/0 7504/0 ( 0.0%)
- leaves 1330/65536 42560/2097152 ( 2.0%)
- leaffaces 2134/65536 4268/131072 ( 3.3%)
- leafbrushes 914/65536 1828/131072 ( 1.4%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11278/512000 45112/2048000 ( 2.2%)
- edges 6055/256000 24220/1024000 ( 2.4%)
- LDR worldlights 13/8192 1300/819200 ( 0.2%)
- HDR worldlights 13/8192 1300/819200 ( 0.2%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 229/32768 2290/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3189/65536 6378/131072 ( 4.9%)
- cubemapsamples 14/1024 224/16384 ( 1.4%)
- overlays 17/1024 5984/360448 ( 1.7%)
- LDR lightdata [variable] 2290036/0 ( 0.0%)
- HDR lightdata [variable] 2290036/0 ( 0.0%)
- visdata [variable] 84960/16777216 ( 0.5%)
- entdata [variable] 7724/393216 ( 2.0%)
- LDR ambient table 1330/65536 5320/262144 ( 2.0%)
- HDR ambient table 1330/65536 5320/262144 ( 2.0%)
- LDR leaf ambient 6866/65536 192248/1835008 (10.5%)
- HDR leaf ambient 6866/65536 192248/1835008 (10.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9538 ( 0.0%)
- pakfile [variable] 1116844/0 ( 0.0%)
- physics [variable] 66442/4194304 ( 1.6%)
- physics terrain [variable] 1002/1048576 ( 0.1%)
- Level flags = 7c
- Total triangle count: 5079
- Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
- 11 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: copy "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\CompTest.bsp"
- -------------------------------------------------------------------------------
- Finished. Press a key to close.
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