Advertisement
Guest User

Untitled

a guest
Nov 12th, 2019
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.56 KB | None | 0 0
  1.  
  2. -------------------------------------------------------------------------------
  3. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  4. -------------------------------------------------------------------------------
  5.  
  6.  
  7. -------------------------------------------------------------------------------
  8. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf"
  9. -------------------------------------------------------------------------------
  10.  
  11. Valve Software - vbsp.exe (Sep 19 2019)
  12. 8 threads
  13. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  47. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  48. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  49. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  50. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  51. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  52. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  53. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  54. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  55. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  56. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  57. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp5sd/smg_mp5sd.vmt.
  58. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  59. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  60. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  61. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ursus/knife_ursus.vmt.
  62. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_widowmaker/knife_widowmaker.vmt.
  63. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gypsy_jack/knife_gypsy_jack.vmt.
  64. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_stiletto/knife_stiletto.vmt.
  65. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
  66. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
  67. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
  68. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
  69. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
  70. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
  71. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
  72. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
  73. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
  74. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
  75. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
  76. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
  77. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_left.vmt.
  78. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_right.vmt.
  79. CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
  80. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  81. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  82. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  83. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
  84. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
  85. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
  86. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
  87. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
  88. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
  89. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
  90. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
  91. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
  92. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
  93. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
  94. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
  95. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
  96. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
  97. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
  98. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
  99. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
  100. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
  101. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
  102. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
  103. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
  104. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
  105. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
  106. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
  107. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
  108. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
  109. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
  110. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
  111. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
  112. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
  113. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
  114. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
  115. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
  116. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
  117. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
  118. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
  119. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
  120. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
  121. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
  122. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
  123. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
  124. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
  125. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
  126. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
  127. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
  128. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
  129. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
  130. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
  131. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
  132. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
  133. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
  134. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
  135. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
  136. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
  137. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
  138. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
  139. materialPath: D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  140. Loading D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf
  141. Map revision 81
  142. Patching WVT material: maps/comptest/hr_massive/metal_wall_1_blend_1_wvt_patch
  143. Patching WVT material: maps/comptest/hr_massive/metal_wall_2_blend_1_wvt_patch
  144. fixing up env_cubemap materials on brush sides...
  145. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Processing areas...done (0)
  148. Building Faces...done (0)
  149. Chop Details...done (0)
  150. Find Visible Detail Sides...done (0)
  151. Merging details...done (0)
  152. FixTjuncs...
  153. PruneNodes...
  154. WriteBSP...
  155. done (0)
  156. writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.prt...Building visibility clusters...
  157. AutoVisClustering (threshold=-1) matched 0 leafs.
  158. done (0)
  159. Finding displacement neighbors...
  160. Finding lightmap sample positions...
  161. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  162. Building Physics collision data...
  163. done (0) (66442 bytes)
  164. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  165. Water found with no water_lod_control entity, creating a default one.
  166. Compacting texture/material tables...
  167. Reduced 325 texinfos to 203
  168. Reduced 32 texdatas to 28 (927 bytes to 723)
  169. Writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp
  170. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  171. 1 second elapsed
  172.  
  173. -------------------------------------------------------------------------------
  174. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  175. -------------------------------------------------------------------------------
  176.  
  177.  
  178. -------------------------------------------------------------------------------
  179. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
  180. -------------------------------------------------------------------------------
  181.  
  182. Valve Software - vvis.exe (Sep 19 2019)
  183. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  184. 8 threads
  185. reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  186. reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.prt
  187. 584 portalclusters
  188. 1836 numportals
  189. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (15)
  191. Optimized: 963 visible clusters (0.00%)
  192. Total clusters visible: 139225
  193. Average clusters visible: 238
  194. Building PAS...
  195. Average clusters audible: 578
  196. visdatasize:84960 compressed from 93440
  197. writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  198. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  199. 15 seconds elapsed
  200.  
  201. -------------------------------------------------------------------------------
  202. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  203. -------------------------------------------------------------------------------
  204.  
  205.  
  206. -------------------------------------------------------------------------------
  207. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -both -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
  208. -------------------------------------------------------------------------------
  209.  
  210. Valve Software - vrad.exe SSE (Sep 19 2019)
  211.  
  212. Valve Radiosity Simulator
  213. 8 threads
  214. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  215. [Reading texlights from 'lights.rad']
  216. [17 texlights parsed from 'lights.rad']
  217.  
  218. Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  219. Setting up ray-trace acceleration structure... Done (0.37 seconds)
  220. 1876 faces
  221. 1388675 square feet [199969280.00 square inches]
  222. 10 Displacements
  223. 6719 Square Feet [967566.38 Square Inches]
  224. 1876 patches before subdivision
  225. 44080 patches after subdivision
  226. sun extent from map=0.000000
  227. 13 direct lights
  228. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  229. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  230. transfers 2115618, max 450
  231. transfer lists: 16.1 megs
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #1 added RGB(196199, 79394, 23719)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #2 added RGB(80276, 11011, 381)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #3 added RGB(32054, 1460, 30)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #4 added RGB(13901, 209, 4)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #5 added RGB(6355, 31, 1)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #6 added RGB(3044, 5, 0)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #7 added RGB(1536, 1, 0)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #8 added RGB(801, 0, 0)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #9 added RGB(437, 0, 0)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #10 added RGB(242, 0, 0)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #11 added RGB(140, 0, 0)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #12 added RGB(81, 0, 0)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #13 added RGB(48, 0, 0)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #14 added RGB(28, 0, 0)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #15 added RGB(17, 0, 0)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #16 added RGB(10, 0, 0)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #17 added RGB(7, 0, 0)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #18 added RGB(4, 0, 0)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #19 added RGB(3, 0, 0)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #20 added RGB(2, 0, 0)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #21 added RGB(1, 0, 0)
  274. Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
  275. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  276. FinalLightFace Done
  277. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  278. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  279. Writing leaf ambient...done
  280. Ready to Finish
  281.  
  282. Object names Objects/Maxobjs Memory / Maxmem Fullness
  283. ------------ --------------- --------------- --------
  284. models 5/1024 240/49152 ( 0.5%)
  285. brushes 175/8192 2100/98304 ( 2.1%)
  286. brushsides 1141/81920 9128/655360 ( 1.4%)
  287. planes 1158/65536 23160/1310720 ( 1.8%)
  288. vertexes 2876/65536 34512/786432 ( 4.4%)
  289. nodes 1324/65536 42368/2097152 ( 2.0%)
  290. texinfos 203/12288 14616/884736 ( 1.7%)
  291. texdata 28/4096 896/131072 ( 0.7%)
  292. dispinfos 10/0 1760/0 ( 0.0%)
  293. disp_verts 2890/0 57800/0 ( 0.0%)
  294. disp_tris 5120/0 10240/0 ( 0.0%)
  295. disp_multiblend 0/0 0/0 ( 0.0%)
  296. disp_lmsamples 35398/0 35398/0 ( 0.0%)
  297. faces 1876/65536 105056/3670016 ( 2.9%)
  298. hdr faces 0/65536 0/3670016 ( 0.0%)
  299. origfaces 614/65536 34384/3670016 ( 0.9%)
  300. facebrushes 98/0 196/0 ( 0.0%)
  301. facebrushlists 1876/0 7504/0 ( 0.0%)
  302. leaves 1330/65536 42560/2097152 ( 2.0%)
  303. leaffaces 2134/65536 4268/131072 ( 3.3%)
  304. leafbrushes 914/65536 1828/131072 ( 1.4%)
  305. areas 2/1024 16/8192 ( 0.2%)
  306. surfedges 11278/512000 45112/2048000 ( 2.2%)
  307. edges 6055/256000 24220/1024000 ( 2.4%)
  308. LDR worldlights 13/8192 1300/819200 ( 0.2%)
  309. HDR worldlights 0/8192 0/819200 ( 0.0%)
  310. leafwaterdata 1/32768 12/393216 ( 0.0%)
  311. waterstrips 229/32768 2290/327680 ( 0.7%)
  312. waterverts 0/65536 0/786432 ( 0.0%)
  313. waterindices 3189/65536 6378/131072 ( 4.9%)
  314. cubemapsamples 14/1024 224/16384 ( 1.4%)
  315. overlays 17/1024 5984/360448 ( 1.7%)
  316. LDR lightdata [variable] 2290036/0 ( 0.0%)
  317. HDR lightdata [variable] 0/0 ( 0.0%)
  318. visdata [variable] 84960/16777216 ( 0.5%)
  319. entdata [variable] 7724/393216 ( 2.0%)
  320. LDR ambient table 1330/65536 5320/262144 ( 2.0%)
  321. HDR ambient table 1330/65536 5320/262144 ( 2.0%)
  322. LDR leaf ambient 6866/65536 192248/1835008 (10.5%)
  323. HDR leaf ambient 1330/65536 37240/1835008 ( 2.0%)
  324. occluders 0/0 0/0 ( 0.0%)
  325. occluder polygons 0/0 0/0 ( 0.0%)
  326. occluder vert ind 0/0 0/0 ( 0.0%)
  327. detail props [variable] 1/12 ( 8.3%)
  328. static props [variable] 1/9538 ( 0.0%)
  329. pakfile [variable] 1116844/0 ( 0.0%)
  330. physics [variable] 66442/4194304 ( 1.6%)
  331. physics terrain [variable] 1002/1048576 ( 0.1%)
  332.  
  333. Level flags = 7c
  334.  
  335. Total triangle count: 5079
  336. Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  337. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  338. 11 seconds elapsed
  339. Valve Software - vrad.exe SSE (Sep 19 2019)
  340.  
  341. Valve Radiosity Simulator
  342. 8 threads
  343. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  344. [Reading texlights from 'lights.rad']
  345. [17 texlights parsed from 'lights.rad']
  346.  
  347. Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  348. Setting up ray-trace acceleration structure... Done (0.36 seconds)
  349. 1876 faces
  350. 1388675 square feet [199969280.00 square inches]
  351. 10 Displacements
  352. 6719 Square Feet [967566.38 Square Inches]
  353. 1876 patches before subdivision
  354. 44080 patches after subdivision
  355. sun extent from map=0.000000
  356. 13 direct lights
  357. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  358. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  359. transfers 2115618, max 450
  360. transfer lists: 16.1 megs
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #1 added RGB(196187, 79390, 23719)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  364. Bounce #2 added RGB(80275, 11011, 381)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  366. Bounce #3 added RGB(32053, 1460, 30)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  368. Bounce #4 added RGB(13901, 209, 4)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  370. Bounce #5 added RGB(6355, 31, 1)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  372. Bounce #6 added RGB(3044, 5, 0)
  373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  374. Bounce #7 added RGB(1536, 1, 0)
  375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  376. Bounce #8 added RGB(801, 0, 0)
  377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  378. Bounce #9 added RGB(437, 0, 0)
  379. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  380. Bounce #10 added RGB(242, 0, 0)
  381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  382. Bounce #11 added RGB(140, 0, 0)
  383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  384. Bounce #12 added RGB(81, 0, 0)
  385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  386. Bounce #13 added RGB(48, 0, 0)
  387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  388. Bounce #14 added RGB(28, 0, 0)
  389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  390. Bounce #15 added RGB(17, 0, 0)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  392. Bounce #16 added RGB(10, 0, 0)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  394. Bounce #17 added RGB(7, 0, 0)
  395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  396. Bounce #18 added RGB(4, 0, 0)
  397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  398. Bounce #19 added RGB(3, 0, 0)
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  400. Bounce #20 added RGB(2, 0, 0)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  402. Bounce #21 added RGB(1, 0, 0)
  403. Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
  404. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  405. FinalLightFace Done
  406. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  407. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  408. Writing leaf ambient...done
  409. Ready to Finish
  410.  
  411. Object names Objects/Maxobjs Memory / Maxmem Fullness
  412. ------------ --------------- --------------- --------
  413. models 5/1024 240/49152 ( 0.5%)
  414. brushes 175/8192 2100/98304 ( 2.1%)
  415. brushsides 1141/81920 9128/655360 ( 1.4%)
  416. planes 1158/65536 23160/1310720 ( 1.8%)
  417. vertexes 2876/65536 34512/786432 ( 4.4%)
  418. nodes 1324/65536 42368/2097152 ( 2.0%)
  419. texinfos 203/12288 14616/884736 ( 1.7%)
  420. texdata 28/4096 896/131072 ( 0.7%)
  421. dispinfos 10/0 1760/0 ( 0.0%)
  422. disp_verts 2890/0 57800/0 ( 0.0%)
  423. disp_tris 5120/0 10240/0 ( 0.0%)
  424. disp_multiblend 0/0 0/0 ( 0.0%)
  425. disp_lmsamples 35398/0 35398/0 ( 0.0%)
  426. faces 1876/65536 105056/3670016 ( 2.9%)
  427. hdr faces 1876/65536 105056/3670016 ( 2.9%)
  428. origfaces 614/65536 34384/3670016 ( 0.9%)
  429. facebrushes 98/0 196/0 ( 0.0%)
  430. facebrushlists 1876/0 7504/0 ( 0.0%)
  431. leaves 1330/65536 42560/2097152 ( 2.0%)
  432. leaffaces 2134/65536 4268/131072 ( 3.3%)
  433. leafbrushes 914/65536 1828/131072 ( 1.4%)
  434. areas 2/1024 16/8192 ( 0.2%)
  435. surfedges 11278/512000 45112/2048000 ( 2.2%)
  436. edges 6055/256000 24220/1024000 ( 2.4%)
  437. LDR worldlights 13/8192 1300/819200 ( 0.2%)
  438. HDR worldlights 13/8192 1300/819200 ( 0.2%)
  439. leafwaterdata 1/32768 12/393216 ( 0.0%)
  440. waterstrips 229/32768 2290/327680 ( 0.7%)
  441. waterverts 0/65536 0/786432 ( 0.0%)
  442. waterindices 3189/65536 6378/131072 ( 4.9%)
  443. cubemapsamples 14/1024 224/16384 ( 1.4%)
  444. overlays 17/1024 5984/360448 ( 1.7%)
  445. LDR lightdata [variable] 2290036/0 ( 0.0%)
  446. HDR lightdata [variable] 2290036/0 ( 0.0%)
  447. visdata [variable] 84960/16777216 ( 0.5%)
  448. entdata [variable] 7724/393216 ( 2.0%)
  449. LDR ambient table 1330/65536 5320/262144 ( 2.0%)
  450. HDR ambient table 1330/65536 5320/262144 ( 2.0%)
  451. LDR leaf ambient 6866/65536 192248/1835008 (10.5%)
  452. HDR leaf ambient 6866/65536 192248/1835008 (10.5%)
  453. occluders 0/0 0/0 ( 0.0%)
  454. occluder polygons 0/0 0/0 ( 0.0%)
  455. occluder vert ind 0/0 0/0 ( 0.0%)
  456. detail props [variable] 1/12 ( 8.3%)
  457. static props [variable] 1/9538 ( 0.0%)
  458. pakfile [variable] 1116844/0 ( 0.0%)
  459. physics [variable] 66442/4194304 ( 1.6%)
  460. physics terrain [variable] 1002/1048576 ( 0.1%)
  461.  
  462. Level flags = 7c
  463.  
  464. Total triangle count: 5079
  465. Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  466. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  467. 11 seconds elapsed
  468.  
  469. -------------------------------------------------------------------------------
  470. Running command: copy "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\CompTest.bsp"
  471. -------------------------------------------------------------------------------
  472.  
  473. Finished. Press a key to close.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement