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Pancakess

mother russia

Jun 15th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. ---
  87.  
  88. local kan = Instance.new("Sound") kan.Volume = 10 kan.SoundId = "rbxassetid://2248728032" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  89.  
  90. local plr = owner
  91. local char = plr.Character
  92. local hum = char:FindFirstChildOfClass'Humanoid'
  93. local hed = char.Head
  94. local root = char:FindFirstChild'HumanoidRootPart'
  95. local rootj = root.RootJoint
  96. local tors = char.Torso
  97. local ra = char["Right Arm"]
  98. local la = char["Left Arm"]
  99. local rl = char["Right Leg"]
  100. local ll = char["Left Leg"]
  101. local neck = tors["Neck"]
  102. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  103. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  104. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  105. local maincolor = BrickColor.new("Institutional white")
  106. hum.WalkSpeed = 17
  107. -------------------------------------------------------
  108. local equipped = false
  109. -------------------------------------------------------
  110. --Start Good Stuff--
  111. -------------------------------------------------------
  112. cam = game.Workspace.CurrentCamera
  113. CF = CFrame.new
  114. angles = CFrame.Angles
  115. attack = false
  116. local Combo = 1
  117. local VALUE1 = false
  118. local VALUE2 = false
  119. Euler = CFrame.fromEulerAnglesXYZ
  120. Rad = math.rad
  121. IT = Instance.new
  122. BrickC = BrickColor.new
  123. Cos = math.cos
  124. Acos = math.acos
  125. Sin = math.sin
  126. Asin = math.asin
  127. Abs = math.abs
  128. Mrandom = math.random
  129. Floor = math.floor
  130. -------------------------------------------------------
  131. --End Good Stuff--
  132. -------------------------------------------------------
  133. -------------------------------------------------------
  134.  
  135. ------------------------------------------------------------------------------------------------------------------------------------
  136.  
  137.  
  138.  
  139. HAT = Instance.new("Model")
  140. HAT.Parent = owner.Character
  141. HAT.Name = "Chips"
  142. RHe = Instance.new("Part")
  143. RHe.Parent = HAT
  144. RHe.BrickColor = BrickColor.new("Reddish brown")
  145. RHe.Material = Enum.Material.Wood
  146. RHe.Locked = true
  147. RHe.CanCollide = false
  148. RHe.Transparency = 0
  149. RHe.Size = Vector3.new(1,1,1)
  150. --RHe.Orientation = Vector3.new(0, -90, 0)
  151. PMesh = Instance.new("SpecialMesh")
  152. RHe.formFactor = "Symmetric"
  153. PMesh.MeshType = Enum.MeshType.Cylinder
  154. PMesh.Scale = Vector3.new(7,0.2,0.2)
  155. PMesh.Parent = RHe
  156. local RWeld = Instance.new("Weld")
  157. RWeld.Parent = RHe
  158. RWeld.Part0 = RHe
  159. RWeld.Part1 = tors
  160. RWeld.C0 = CF(-1, 0.3, -0.5) * angles(Rad(0), Rad(0), Rad(-77))
  161. -------------------------------------------------------
  162.  
  163.  
  164.  
  165.  
  166. HAT = Instance.new("Model")
  167. HAT.Parent = owner.Character
  168. HAT.Name = "Chips"
  169. RHe2 = Instance.new("Part")
  170. RHe2.Parent = HAT
  171. RHe2.BrickColor = BrickColor.new("Crimson")
  172. RHe2.Material = Enum.Material.Fabric
  173. RHe2.Locked = true
  174. RHe2.CanCollide = false
  175. RHe2.Transparency = 0
  176. RHe2.Size = Vector3.new(1,1,1)
  177. RHe2.Orientation = Vector3.new(0, 77, 0)
  178. PMesh = Instance.new("SpecialMesh")
  179. RHe2.formFactor = "Symmetric"
  180. PMesh.MeshType = Enum.MeshType.Brick
  181. PMesh.Scale = Vector3.new(4,3,0.2)
  182. PMesh.Parent = RHe2
  183. local RWeld = Instance.new("Weld")
  184. RWeld.Parent = RHe2
  185. RWeld.Part0 = RHe2
  186. RWeld.Part1 = tors
  187. RWeld.C0 = CF(-2, 0.4, -0.6) * angles(Rad(0), Rad(0), Rad(-77))
  188. -------------------------------------------------------
  189. local SYMBOLE = Instance.new("Decal",RHe2)
  190. SYMBOLE.Texture = "http://www.roblox.com/asset/?id=216230543"
  191. SYMBOLE.Face = "Back"
  192. SYMBOLE.Parent = RHe2
  193.  
  194. ARMOR = IT("Model")
  195. ARMOR.Parent = char
  196. ARMOR.Name = "Chips"
  197. AR4 = IT("Part")
  198. AR4.Parent = ARMOR
  199. AR4.BrickColor = BrickColor.new("Maroon")
  200. AR4.Material = Enum.Material.Fabric
  201. AR4.Size = Vector3.new(1.1, 0.5, 1.1)
  202. AR4.Locked = true
  203. AR4.Anchored = false
  204. AR4.CanCollide = false
  205. AR4.Transparency = 0
  206. --RHe.Orientation = Vector3.new(0, -90, 0)
  207. local ARweld = IT("Weld")
  208. ARweld.Parent = AR4
  209. ARweld.Part0 = AR4
  210. ARweld.Part1 = ra
  211. ARweld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  212.  
  213.  
  214. ARMOR = IT("Model")
  215. ARMOR.Parent = char
  216. ARMOR.Name = "Chips"
  217. AR4 = IT("Part")
  218. AR4.Parent = ARMOR
  219. AR4.BrickColor = BrickColor.new("Maroon")
  220. AR4.Material = Enum.Material.Fabric
  221. --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
  222. AR4.Locked = true
  223. AR4.Anchored = false
  224. AR4.CanCollide = false
  225. AR4.Transparency = 0
  226. local A = Instance.new("SpecialMesh",AR4)
  227. A.MeshType = Enum.MeshType.FileMesh
  228. A.MeshId = "http://www.roblox.com/asset/?id=10686243"
  229. A.TextureId = "http://www.roblox.com/asset/?id=46348581"
  230. A.Scale = Vector3.new(1.05, 1.05, 1.05)
  231. --RHe.Orientation = Vector3.new(0, -90, 0)
  232. local ARweld = IT("Weld")
  233. ARweld.Parent = AR4
  234. ARweld.Part0 = AR4
  235. ARweld.Part1 = hed
  236. ARweld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  237.  
  238.  
  239.  
  240.  
  241. local shirt = Instance.new("Shirt",char)
  242. shirt.ShirtTemplate = "rbxassetid://3077771034"
  243. local pants = Instance.new("Pants",char)
  244. pants.PantsTemplate = "rbxassetid://3077747884"
  245.  
  246. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * angles(Rad(0), Rad(90), Rad(0))
  247. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(-90), Rad(0))
  248.  
  249. mouse.KeyDown:connect(function(key)
  250. key = key:lower()
  251. if key == "z" then
  252. local BOOM = Instance.new("Part",game.Workspace)
  253. BOOM.Size = Vector3.new(0.05, 98.83, 93.56)
  254. BOOM.BrickColor = BrickColor.new("Crimson")
  255. BOOM.Material = Enum.Material.Neon
  256. BOOM.Position = Vector3.new(0,0,0)
  257. local AAA = Instance.new("SpecialMesh",BOOM)
  258. AAA.MeshType = Enum.MeshType.Cylinder
  259. BOOM.Transparency = 1
  260. BOOM.Orientation = Vector3.new(0, 0, 90)
  261. ---
  262. BOOM.Anchored = true
  263. local BOOM2 = Instance.new("Part",game.Workspace)
  264. BOOM2.Size = Vector3.new(0.05, 98.83, 93.56)
  265. BOOM2.BrickColor = BrickColor.new("Crimson")
  266. BOOM2.Material = Enum.Material.Neon
  267. BOOM2.Position = Vector3.new(-141.033, 0.025, 58.2)
  268. local AAA = Instance.new("SpecialMesh",BOOM2)
  269. AAA.MeshType = Enum.MeshType.Cylinder
  270. BOOM2.Transparency = 1
  271. BOOM2.Orientation = Vector3.new(0, 0, 90)
  272. ---
  273. BOOM2.Anchored = true
  274. local BOOM3 = Instance.new("Part",game.Workspace)
  275. BOOM3.Size = Vector3.new(0.05, 98.83, 93.56)
  276. BOOM3.BrickColor = BrickColor.new("Crimson")
  277. BOOM3.Material = Enum.Material.Neon
  278. BOOM3.Position = Vector3.new(160.765, 0.025, 58.2)
  279. local AAA = Instance.new("SpecialMesh",BOOM3)
  280. AAA.MeshType = Enum.MeshType.Cylinder
  281. BOOM3.Transparency = 1
  282. BOOM3.Orientation = Vector3.new(0, 0, 90)
  283. ---
  284. BOOM3.Anchored = true
  285. local BOOM4 = Instance.new("Part",game.Workspace)
  286. BOOM4.Size = Vector3.new(0.05, 98.83, 93.56)
  287. BOOM4.BrickColor = BrickColor.new("Crimson")
  288. BOOM4.Material = Enum.Material.Neon
  289. BOOM4.Position = Vector3.new(1.9, 0.025, 174.555)
  290. local AAA = Instance.new("SpecialMesh",BOOM4)
  291. AAA.MeshType = Enum.MeshType.Cylinder
  292. BOOM4.Transparency = 1
  293. BOOM4.Orientation = Vector3.new(0, 0, 90)
  294. ---
  295. BOOM4.Anchored = true
  296. local BOOM5 = Instance.new("Part",game.Workspace)
  297. BOOM5.Size = Vector3.new(0.05, 98.83, 93.56)
  298. BOOM5.BrickColor = BrickColor.new("Crimson")
  299. BOOM5.Material = Enum.Material.Neon
  300. BOOM5.Position = Vector3.new(1.9, 0.025, -139.187)
  301. local AAA = Instance.new("SpecialMesh",BOOM5)
  302. AAA.MeshType = Enum.MeshType.Cylinder
  303. BOOM5.Transparency = 1
  304. BOOM5.Orientation = Vector3.new(0, 0, 90)
  305. ---
  306. BOOM5.Anchored = true
  307. local BOOM6 = Instance.new("Part",game.Workspace)
  308. BOOM6.Size = Vector3.new(0.05, 167.49, 206.28)
  309. BOOM6.BrickColor = BrickColor.new("Crimson")
  310. BOOM6.Material = Enum.Material.Neon
  311. BOOM6.Position = Vector3.new(-131.083, 0.025, -107.176)
  312. local AAA = Instance.new("SpecialMesh",BOOM6)
  313. AAA.MeshType = Enum.MeshType.Cylinder
  314. BOOM6.Transparency = 1
  315. BOOM6.Orientation = Vector3.new(0, 0, 90)
  316. BOOM6.Anchored = true
  317. ---
  318. local BOOM7 = Instance.new("Part",game.Workspace)
  319. BOOM7.Size = Vector3.new(0.05, 167.49, 206.28)
  320. BOOM7.BrickColor = BrickColor.new("Crimson")
  321. BOOM7.Material = Enum.Material.Neon
  322. BOOM7.Position = Vector3.new(153.829, 0.025, 223.15)
  323. local AAA = Instance.new("SpecialMesh",BOOM7)
  324. AAA.MeshType = Enum.MeshType.Cylinder
  325. BOOM7.Transparency = 1
  326. BOOM7.Orientation = Vector3.new(0, 0, 90)
  327. BOOM7.Anchored = true
  328.  
  329.  
  330. ---1
  331. local BOMB = Instance.new("Part",BOOM)
  332. BOMB.Shape = "Ball"
  333. BOMB.BrickColor = BrickColor.new("Crimson")
  334. BOMB.Size = Vector3.new(104.1, 104.1, 104.1)
  335. BOMB.Position = Vector3.new(0,0,0)
  336. BOMB.Transparency = 1
  337. BOMB.CanCollide = false
  338. BOMB.CastShadow = false
  339. BOMB.Material = Enum.Material.Neon
  340. BOMB.Anchored = true
  341. local BOMB1 = Instance.new("Part",BOMB)
  342. BOMB1.Shape = "Ball"
  343. BOMB1.BrickColor = BrickColor.new("Deep orange")
  344. BOMB1.Size = Vector3.new(115.1, 115.1, 115.1)
  345. BOMB1.Position = Vector3.new(0,0,0)
  346. BOMB1.Transparency = 1
  347. BOMB1.CanCollide = false
  348. BOMB1.CastShadow = false
  349. BOMB1.Material = Enum.Material.ForceField
  350. BOMB1.Anchored = true
  351. ---2
  352. local BOMB2 = Instance.new("Part",BOOM2)
  353. BOMB2.Shape = "Ball"
  354. BOMB2.BrickColor = BrickColor.new("Crimson")
  355. BOMB2.Size = Vector3.new(104.1, 104.1, 104.1)
  356. BOMB2.Position = Vector3.new(-141.033, 0.025, 58.2)
  357. BOMB2.Transparency = 1
  358. BOMB2.CanCollide = false
  359. BOMB2.CastShadow = false
  360. BOMB2.Material = Enum.Material.Neon
  361. BOMB2.Anchored = true
  362. local BOMB21 = Instance.new("Part",BOOM2)
  363. BOMB21.Shape = "Ball"
  364. BOMB21.BrickColor = BrickColor.new("Deep orange")
  365. BOMB21.Size = Vector3.new(115.1, 115.1, 115.1)
  366. BOMB21.Position = Vector3.new(-141.033, 0.025, 58.2)
  367. BOMB21.Transparency = 1
  368. BOMB21.CanCollide = false
  369. BOMB21.CastShadow = false
  370. BOMB21.Material = Enum.Material.ForceField
  371. BOMB21.Anchored = true
  372. ---3
  373. local BOMB3 = Instance.new("Part",BOOM3)
  374. BOMB3.Shape = "Ball"
  375. BOMB3.BrickColor = BrickColor.new("Crimson")
  376. BOMB3.Size = Vector3.new(104.1, 104.1, 104.1)
  377. BOMB3.Position = Vector3.new(160.765, 0.025, 58.2)
  378. BOMB3.Transparency = 1
  379. BOMB3.CanCollide = false
  380. BOMB3.CastShadow = false
  381. BOMB3.Material = Enum.Material.Neon
  382. BOMB3.Anchored = true
  383. local BOMB31 = Instance.new("Part",BOMB3)
  384. BOMB31.Shape = "Ball"
  385. BOMB31.BrickColor = BrickColor.new("Deep orange")
  386. BOMB31.Size = Vector3.new(115.1, 115.1, 115.1)
  387. BOMB31.Position = Vector3.new(160.765, 0.025, 58.2)
  388. BOMB31.Transparency = 1
  389. BOMB31.CanCollide = false
  390. BOMB31.CastShadow = false
  391. BOMB31.Material = Enum.Material.ForceField
  392. BOMB31.Anchored = true
  393. ---4
  394. local BOMB4 = Instance.new("Part",BOOM4)
  395. BOMB4.Shape = "Ball"
  396. BOMB4.BrickColor = BrickColor.new("Crimson")
  397. BOMB4.Size = Vector3.new(104.1, 104.1, 104.1)
  398. BOMB4.Position = Vector3.new(1.9, 0.025, 174.555)
  399. BOMB4.Transparency = 1
  400. BOMB4.CanCollide = false
  401. BOMB4.CastShadow = false
  402. BOMB4.Material = Enum.Material.Neon
  403. BOMB4.Anchored = true
  404. local BOMB41 = Instance.new("Part",BOMB4)
  405. BOMB41.Shape = "Ball"
  406. BOMB41.BrickColor = BrickColor.new("Deep orange")
  407. BOMB41.Size = Vector3.new(115.1, 115.1, 115.1)
  408. BOMB41.Position = Vector3.new(1.9, 0.025, 174.555)
  409. BOMB41.Transparency = 1
  410. BOMB41.CanCollide = false
  411. BOMB41.CastShadow = false
  412. BOMB41.Material = Enum.Material.ForceField
  413. BOMB41.Anchored = true
  414. ---5
  415. local BOMB5 = Instance.new("Part",BOOM5)
  416. BOMB5.Shape = "Ball"
  417. BOMB5.BrickColor = BrickColor.new("Crimson")
  418. BOMB5.Size = Vector3.new(104.1, 104.1, 104.1)
  419. BOMB5.Position = Vector3.new(1.9, 0.025, -139.187)
  420. BOMB5.Transparency = 1
  421. BOMB5.CanCollide = false
  422. BOMB5.CastShadow = false
  423. BOMB5.Material = Enum.Material.Neon
  424. BOMB5.Anchored = true
  425. local BOMB51 = Instance.new("Part",BOMB5)
  426. BOMB51.Shape = "Ball"
  427. BOMB51.BrickColor = BrickColor.new("Deep orange")
  428. BOMB51.Size = Vector3.new(115.1, 115.1, 115.1)
  429. BOMB51.Position = Vector3.new(1.9, 0.025, -139.187)
  430. BOMB51.Transparency = 1
  431. BOMB51.CanCollide = false
  432. BOMB51.CastShadow = false
  433. BOMB51.Material = Enum.Material.ForceField
  434. BOMB51.Anchored = true
  435. ----6
  436. local BOMB6 = Instance.new("Part",BOOM6)
  437. BOMB6.Shape = "Ball"
  438. BOMB6.BrickColor = BrickColor.new("Crimson")
  439. BOMB6.Size = Vector3.new(176.73, 176.73, 176.73)
  440. BOMB6.Position = Vector3.new(-131.083, 0.025, -107.176)
  441. BOMB6.Transparency = 1
  442. BOMB6.CanCollide = false
  443. BOMB6.CastShadow = false
  444. BOMB6.Material = Enum.Material.Neon
  445. BOMB6.Anchored = true
  446. local BOMB61 = Instance.new("Part",BOMB6)
  447. BOMB61.Shape = "Ball"
  448. BOMB61.BrickColor = BrickColor.new("Deep orange")
  449. BOMB61.Size = Vector3.new(198.41, 198.41, 198.41)
  450. BOMB61.Position = Vector3.new(-131.083, 0.025, -107.176)
  451. BOMB61.Transparency = 1
  452. BOMB61.CanCollide = false
  453. BOMB61.CastShadow = false
  454. BOMB61.Material = Enum.Material.ForceField
  455. BOMB61.Anchored = true
  456.  
  457. ----6
  458. local BOMB7 = Instance.new("Part",BOOM7)
  459. BOMB7.Shape = "Ball"
  460. BOMB7.BrickColor = BrickColor.new("Crimson")
  461. BOMB7.Size = Vector3.new(176.73, 176.73, 176.73)
  462. BOMB7.Position = Vector3.new(153.829, 0.025, 223.15)
  463. BOMB7.Transparency = 1
  464. BOMB7.CanCollide = false
  465. BOMB7.CastShadow = false
  466. BOMB7.Material = Enum.Material.Neon
  467. BOMB7.Anchored = true
  468. local BOMB71 = Instance.new("Part",BOMB7)
  469. BOMB71.Shape = "Ball"
  470. BOMB71.BrickColor = BrickColor.new("Deep orange")
  471. BOMB71.Size = Vector3.new(198.41, 198.41, 198.41)
  472. BOMB71.Position = Vector3.new(153.829, 0.025, 223.15)
  473. BOMB71.Transparency = 1
  474. BOMB71.CanCollide = false
  475. BOMB71.CastShadow = false
  476. BOMB71.Material = Enum.Material.ForceField
  477. BOMB71.Anchored = true
  478.  
  479.  
  480. wait(1)
  481. BOOM.Transparency = 0.9
  482. wait(0.001)
  483. BOOM.Transparency = 0.8
  484. wait(0.001)
  485. BOOM.Transparency = 0.7
  486. wait(0.001)
  487. BOOM.Transparency = 0.6
  488. wait(0.001)
  489. BOOM.Transparency = 0.5
  490. wait(0.001)
  491. BOOM.Transparency = 0.3
  492. wait(0.001)
  493. BOOM.Transparency = 0.1
  494. wait(0.001)
  495. BOOM.Transparency = 0
  496. wait(2)
  497. BOMB.Transparency = 0.5
  498. BOMB1.Transparency = 0
  499. BOOM.Touched:connect(function(part)
  500. part.Parent:BreakJoints()
  501. end)
  502. wait(5.5)
  503. BOMB:Destroy()
  504. BOMB1:Destroy()
  505. BOOM:Destroy()
  506. ---
  507. BOOM2.Transparency = 0.9
  508. wait(0.001)
  509. BOOM2.Transparency = 0.8
  510. wait(0.001)
  511. BOOM2.Transparency = 0.7
  512. wait(0.001)
  513. BOOM2.Transparency = 0.6
  514. wait(0.001)
  515. BOOM2.Transparency = 0.5
  516. wait(0.001)
  517. BOOM2.Transparency = 0.3
  518. wait(0.001)
  519. BOOM2.Transparency = 0.1
  520. wait(0.001)
  521. BOOM2.Transparency = 0
  522. wait(2)
  523. BOMB2.Transparency = 0.5
  524. BOMB21.Transparency = 0
  525.  
  526. BOOM2.Touched:connect(function(part)
  527. part.Parent:BreakJoints()
  528. end)
  529. wait(5.5)
  530.  
  531. BOMB:Destroy()
  532. BOMB1:Destroy()
  533. BOOM2:Destroy()
  534. ---
  535. BOOM3.Transparency = 0.9
  536. wait(0.001)
  537. BOOM3.Transparency = 0.8
  538. wait(0.001)
  539. BOOM3.Transparency = 0.7
  540. wait(0.001)
  541. BOOM3.Transparency = 0.6
  542. wait(0.001)
  543. BOOM3.Transparency = 0.5
  544. wait(0.001)
  545. BOOM3.Transparency = 0.3
  546. wait(0.001)
  547. BOOM3.Transparency = 0.1
  548. wait(0.001)
  549. BOOM3.Transparency = 0
  550. wait(2)
  551. BOMB3.Transparency = 0.5
  552. BOMB31.Transparency = 0
  553.  
  554. BOOM3.Touched:connect(function(part)
  555. part.Parent:BreakJoints()
  556. end)
  557. wait(5.5)
  558.  
  559. BOMB3:Destroy()
  560. BOMB31:Destroy()
  561. BOOM3:Destroy()
  562. ---
  563. BOOM4.Transparency = 0.9
  564. wait(0.001)
  565. BOOM4.Transparency = 0.8
  566. wait(0.001)
  567. BOOM4.Transparency = 0.7
  568. wait(0.001)
  569. BOOM4.Transparency = 0.6
  570. wait(0.001)
  571. BOOM4.Transparency = 0.5
  572. wait(0.001)
  573. BOOM4.Transparency = 0.3
  574. wait(0.001)
  575. BOOM4.Transparency = 0.1
  576. wait(0.001)
  577. BOOM4.Transparency = 0
  578. wait(2)
  579. BOMB4.Transparency = 0.5
  580. BOMB41.Transparency = 0
  581.  
  582. BOOM4.Touched:connect(function(part)
  583. part.Parent:BreakJoints()
  584. end)
  585. wait(5.5)
  586. BOMB4:Destroy()
  587. BOMB41:Destroy()
  588. BOOM4:Destroy()
  589. ---
  590. BOOM5.Transparency = 0.9
  591. wait(0.001)
  592. BOOM5.Transparency = 0.8
  593. wait(0.001)
  594. BOOM5.Transparency = 0.7
  595. wait(0.001)
  596. BOOM5.Transparency = 0.6
  597. wait(0.001)
  598. BOOM5.Transparency = 0.5
  599. wait(0.001)
  600. BOOM5.Transparency = 0.3
  601. wait(0.001)
  602. BOOM5.Transparency = 0.1
  603. wait(0.001)
  604. BOOM5.Transparency = 0
  605. wait(2)
  606. BOMB5.Transparency = 0.5
  607. BOMB51.Transparency = 0
  608. BOOM5.Touched:connect(function(part)
  609. part.Parent:BreakJoints()
  610. end)
  611. wait(5.5)
  612. BOMB5:Destroy()
  613. BOMB51:Destroy()
  614. BOOM5:Destroy()
  615. ---
  616. BOOM6.Transparency = 0.9
  617. wait(0.001)
  618. BOOM6.Transparency = 0.8
  619. wait(0.001)
  620. BOOM6.Transparency = 0.7
  621. wait(0.001)
  622. BOOM6.Transparency = 0.6
  623. wait(0.001)
  624. BOOM6.Transparency = 0.5
  625. wait(0.001)
  626. BOOM6.Transparency = 0.3
  627. wait(0.001)
  628. BOOM6.Transparency = 0.1
  629. wait(0.001)
  630. BOOM6.Transparency = 0
  631. wait(2)
  632. BOMB6.Transparency = 0.5
  633. BOMB61.Transparency = 0
  634. BOOM6.Touched:connect(function(part)
  635. part.Parent:BreakJoints()
  636. end)
  637. wait(5.5)
  638. BOOM6:Destroy()
  639.  
  640. BOMB6:Destroy()
  641. BOMB61:Destroy()
  642. ---
  643. BOOM7.Transparency = 0.9
  644. wait(0.001)
  645. BOOM7.Transparency = 0.8
  646. wait(0.001)
  647. BOOM7.Transparency = 0.7
  648. wait(0.001)
  649. BOOM7.Transparency = 0.6
  650. wait(0.001)
  651. BOOM7.Transparency = 0.5
  652. wait(0.001)
  653. BOOM7.Transparency = 0.3
  654. wait(0.001)
  655. BOOM7.Transparency = 0.1
  656. wait(0.001)
  657. BOOM7.Transparency = 0
  658. wait(2)
  659. BOMB7.Transparency = 0.5
  660. BOMB71.Transparency = 0
  661. BOOM7.Touched:connect(function(part)
  662. part.Parent:BreakJoints()
  663. end)
  664. wait(5.5)
  665. BOOM7:Destroy()
  666. BOMB7:Destroy()
  667. BOMB71:Destroy()
  668. end
  669. end)
  670.  
  671. ARMOR = IT("Model")
  672. ARMOR.Parent = char
  673. ARMOR.Name = "Chips"
  674. AR4 = IT("Part")
  675. AR4.Parent = ARMOR
  676. AR4.BrickColor = BrickColor.new("Dirt brown")
  677. AR4.Material = Enum.Material.Neon
  678. --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
  679. AR4.Locked = false
  680. AR4.Anchored = false
  681. AR4.CanCollide = false
  682. AR4.Transparency = 0
  683. AR5 = IT("Part",AR4)
  684. AR5.BrickColor = BrickColor.new("Maroon")
  685. AR5.Material = Enum.Material.ForceField
  686. --AR4.Size = Vector3.new(1.1, 0.5, 1.1)
  687. AR5.Size = Vector3.new(1.95, 0.2, 0.4)
  688. AR5.Locked = false
  689. AR5.Anchored = false
  690. AR5.CanCollide = false
  691. AR5.Transparency = 0
  692. AR5.Parent = AR4
  693. local A = Instance.new("SpecialMesh",AR4)
  694. A.MeshType = Enum.MeshType.FileMesh
  695. A.MeshId = "rbxassetid://430075981"
  696. --A.TextureId = "http://www.roblox.com/asset/?id=46348581"
  697. A.Scale = Vector3.new(0.0008, 0.0008, 0.0008)
  698. --RHe.Orientation = Vector3.new(0, -90, 0)
  699. local ARweld = IT("Weld")
  700. ARweld.Parent = AR4
  701. ARweld.Part0 = AR4
  702. ARweld.Part1 = la
  703. ARweld.C0 = CF(-1, 0, 1.2) *angles(Rad(180), Rad(-90), Rad(90))
  704. AR4.Touched:connect(function(part)
  705. part.Parent:BreakJoints()
  706. end)
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