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- * Detected CPU: GenuineIntel P3 family, F6/M14/S9, 3599.00 mhz, 23-clk 'rdtsc'
- * CPU Features: RDTSC, MMX, SSE, SSE2
- Initializing File System...
- using fs-ltx fsgame.ltx
- --found external arch mp_military_2.xdb0
- FS: 59321 files cached, 7705Kb memory used.
- Init FileSystem 0.722528 sec
- 'xrCore' build 3312, Feb 27 2008
- Initializing Engine...
- Executing config-script "user.ltx"...
- [c:\stalkersoup\_appdata_\user.ltx] successfully loaded.
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- ! Unable to find InstallUserName entry in registry
- * [win32]: free[4007000 K], reserved[74224 K], committed[113016 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: crt heap[19875 K], process heap[2342 K], game lua[0 K], engine lua[0 K], render[0 K]
- * [x-ray]: economy: strings[16043 K], smem[0 K]
- Executing config-script "c:\stalkersoup\gamedata\config\default_controls.ltx"...
- [c:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "c:\stalkersoup\gamedata\config\rspec_extreme.ltx"...
- [c:\stalkersoup\gamedata\config\rspec_extreme.ltx] successfully loaded.
- Executing config-script "c:\stalkersoup\gamedata\config\default_controls.ltx"...
- [c:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
- [c:\stalkersoup\_appdata_\user.ltx] successfully loaded.
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- devices DirectSound3D
- SOUND: OpenAL: system default SndDevice name is DirectSound3D
- SOUND: OpenAL: All available devices:
- 1. DirectSound, Spec Version 1.0
- 2. DirectSound, Spec Version 1.0
- 3. MMSYSTEM, Spec Version 1.0
- SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1
- SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound.
- * sound: EAX 2.0 extension: present
- * sound: EAX 2.0 deferred: present
- * sound : cache: 65538 kb, 7609 lines, 8820 bpl
- Starting RENDER device...
- * GPU [vendor:1002]-[device:731F]: AMD Radeon RX 5700 XT
- * GPU driver: 26.20.13003.1007
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 4072 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * DVB created: 6144K
- * DIB created: 1024K
- count of .thm files=458
- load time=240 ms
- * NULLRT supported
- * ...and used
- * HWDST/PCF supported and used
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- Starting engine...
- Loading DLL: xrGameSpy.dll
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019}
- * DVB created: 6144K
- * DIB created: 1024K
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- *** RESET [1004 ms]
- "xr_3da.exe" -nointro -noprefetch
- * phase time: 0 ms
- * phase cmem: 154531 K
- ..... Scanning for Anomalous Activity .....
- * phase time: 7 ms
- * phase cmem: 152131 K
- SERVER: Starting...
- -->DB: clear database
- * phase time: 43 ms
- * phase cmem: 152161 K
- SERVER: Loading A-Life Simulator...
- * phase time: 1 ms
- * phase cmem: 152161 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.902s)
- * phase time: 7901 ms
- * phase cmem: 242877 K
- SERVER: Connecting...
- MaxPlayers = 32
- * phase time: 11 ms
- * phase cmem: 242877 K
- CLIENT: Connecting to localhost...
- # Player not found. New player created.
- * client : connection accepted - <>
- * phase time: 4 ms
- * phase cmem: 242901 K
- Opening stream...
- * phase time: 2 ms
- * phase cmem: 242901 K
- ..... Searching for Enemy Entities .....
- * phase time: 1725 ms
- * phase cmem: 315569 K
- ..... Booting up PDA .....
- * phase time: 754 ms
- * phase cmem: 317334 K
- ..... Scanning for Artefacts .....
- * phase time: 57 ms
- * phase cmem: 317694 K
- ..... Equipping Gasmask .....
- * phase time: 534 ms
- * phase cmem: 322008 K
- ..... Detecting Radiation Levels .....
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 8418 v(20), 4514 p
- * [DETAILS] Batch(61), VB(164K), IB(26K)
- * phase time: 17 ms
- * phase cmem: 322024 K
- Loading sectors and portals...
- * Loading HOM: c:\stalkersoup\gamedata\levels\l01_escape\level.hom
- * phase time: 7 ms
- * phase cmem: 322213 K
- ..... Loading AI .....
- - Loading music tracks from 'l01_escape_musics'...
- * phase time: 5 ms
- * phase cmem: 322237 K
- ..... Checking Armor .....
- - Game configuring : Started
- - Game configuring : Finished
- * phase time: 117 ms
- * phase cmem: 330720 K
- ..... Detecting Anomalies .....
- * t-report - base: 1323, 1249793 K
- * t-report - lmap: 7, 9558 K
- * phase time: 2220 ms
- * phase cmem: 330720 K
- ..... Entering the Zone .....
- * phase time: 4 ms
- * phase cmem: 330720 K
- * [win32]: free[1746824 K], reserved[256608 K], committed[2190808 K]
- * [ D3D ]: textures[1259352 K]
- * [x-ray]: crt heap[330720 K], process heap[1380210 K], game lua[56059 K], engine lua[179 K], render[0 K]
- * [x-ray]: economy: strings[21856 K], smem[0 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[41] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1253720 K], reserved[271756 K], committed[2668764 K]
- * [ D3D ]: textures[1476537 K]
- * [x-ray]: crt heap[404051 K], process heap[1641296 K], game lua[60573 K], engine lua[111 K], render[475 K]
- * [x-ray]: economy: strings[27607 K], smem[8478 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 404115 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 88 ms
- * phase cmem: 404088 K
- SERVER: Loading A-Life Simulator...
- * phase time: 8 ms
- * phase cmem: 404088 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.724s)
- * phase time: 7723 ms
- * phase cmem: 437366 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 437366 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 437366 K
- * [win32]: free[1208148 K], reserved[348920 K], committed[2637172 K]
- * [ D3D ]: textures[1354673 K]
- * [x-ray]: crt heap[437366 K], process heap[1504741 K], game lua[55765 K], engine lua[111 K], render[2845 K]
- * [x-ray]: economy: strings[33513 K], smem[8469 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1140408 K], reserved[303020 K], committed[2750812 K]
- * [ D3D ]: textures[1473123 K]
- * [x-ray]: crt heap[419349 K], process heap[1644760 K], game lua[62588 K], engine lua[125 K], render[2869 K]
- * [x-ray]: economy: strings[39387 K], smem[8478 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 419442 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 86 ms
- * phase cmem: 406018 K
- SERVER: Loading A-Life Simulator...
- * phase time: 6 ms
- * phase cmem: 406018 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.750s)
- * phase time: 7749 ms
- * phase cmem: 439191 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 439191 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 439191 K
- * [win32]: free[1205996 K], reserved[341728 K], committed[2646516 K]
- * [ D3D ]: textures[1355697 K]
- * [x-ray]: crt heap[439191 K], process heap[1505918 K], game lua[55765 K], engine lua[125 K], render[2873 K]
- * [x-ray]: economy: strings[33651 K], smem[8469 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1139440 K], reserved[302004 K], committed[2752796 K]
- * [ D3D ]: textures[1473123 K]
- * [x-ray]: crt heap[420479 K], process heap[1644760 K], game lua[62668 K], engine lua[138 K], render[2873 K]
- * [x-ray]: economy: strings[39524 K], smem[8478 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 420568 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 89 ms
- * phase cmem: 407361 K
- SERVER: Loading A-Life Simulator...
- * phase time: 7 ms
- * phase cmem: 407361 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.844s)
- * phase time: 7843 ms
- * phase cmem: 440534 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 440534 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 440534 K
- * [win32]: free[1203920 K], reserved[334432 K], committed[2655888 K]
- * [ D3D ]: textures[1356039 K]
- * [x-ray]: crt heap[440534 K], process heap[1506400 K], game lua[55764 K], engine lua[138 K], render[2903 K]
- * [x-ray]: economy: strings[34684 K], smem[8469 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1121432 K], reserved[315836 K], committed[2756972 K]
- * [ D3D ]: textures[1473123 K]
- * [x-ray]: crt heap[416080 K], process heap[1644892 K], game lua[62678 K], engine lua[151 K], render[2904 K]
- * [x-ray]: economy: strings[40558 K], smem[8478 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 416174 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 115 ms
- * phase cmem: 407270 K
- SERVER: Loading A-Life Simulator...
- * phase time: 7 ms
- * phase cmem: 407270 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (8.367s)
- * phase time: 8366 ms
- * phase cmem: 440443 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 440443 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 440443 K
- * [win32]: free[1185480 K], reserved[348844 K], committed[2659916 K]
- * [ D3D ]: textures[1358087 K]
- * [x-ray]: crt heap[440443 K], process heap[1508512 K], game lua[55765 K], engine lua[151 K], render[3056 K]
- * [x-ray]: economy: strings[37340 K], smem[8469 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1117792 K], reserved[311308 K], committed[2765140 K]
- * [ D3D ]: textures[1476195 K]
- * [x-ray]: crt heap[420965 K], process heap[1648035 K], game lua[62663 K], engine lua[164 K], render[3057 K]
- * [x-ray]: economy: strings[43213 K], smem[8478 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 421059 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 90 ms
- * phase cmem: 410948 K
- SERVER: Loading A-Life Simulator...
- * phase time: 7 ms
- * phase cmem: 410948 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.780s)
- * phase time: 7779 ms
- * phase cmem: 444121 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 444121 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 444121 K
- * [win32]: free[1169772 K], reserved[342320 K], committed[2682148 K]
- * [ D3D ]: textures[1374303 K]
- * [x-ray]: crt heap[444121 K], process heap[1527240 K], game lua[55744 K], engine lua[164 K], render[3103 K]
- * [x-ray]: economy: strings[40231 K], smem[9083 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1101856 K], reserved[302920 K], committed[2789464 K]
- * [ D3D ]: textures[1492753 K]
- * [x-ray]: crt heap[424664 K], process heap[1667149 K], game lua[62769 K], engine lua[177 K], render[3103 K]
- * [x-ray]: economy: strings[46104 K], smem[9092 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 424748 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 89 ms
- * phase cmem: 411424 K
- SERVER: Loading A-Life Simulator...
- * phase time: 8 ms
- * phase cmem: 411424 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.916s)
- * phase time: 7915 ms
- * phase cmem: 444597 K
- SERVER: Connecting...
- * phase time: 7 ms
- * phase cmem: 444597 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 444597 K
- * [win32]: free[1169680 K], reserved[340256 K], committed[2684304 K]
- * [ D3D ]: textures[1374303 K]
- * [x-ray]: crt heap[444597 K], process heap[1527312 K], game lua[55759 K], engine lua[177 K], render[3106 K]
- * [x-ray]: economy: strings[41382 K], smem[9083 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1105452 K], reserved[300776 K], committed[2788012 K]
- * [ D3D ]: textures[1492753 K]
- * [x-ray]: crt heap[424541 K], process heap[1667191 K], game lua[62714 K], engine lua[190 K], render[3106 K]
- * [x-ray]: economy: strings[47255 K], smem[9092 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 424946 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 94 ms
- * phase cmem: 411478 K
- SERVER: Loading A-Life Simulator...
- * phase time: 7 ms
- * phase cmem: 411478 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.903s)
- * phase time: 7902 ms
- * phase cmem: 444651 K
- SERVER: Connecting...
- * phase time: 8 ms
- * phase cmem: 444651 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 444651 K
- * [win32]: free[1169736 K], reserved[344948 K], committed[2679556 K]
- * [ D3D ]: textures[1374303 K]
- * [x-ray]: crt heap[444651 K], process heap[1527388 K], game lua[55761 K], engine lua[190 K], render[3135 K]
- * [x-ray]: economy: strings[44782 K], smem[9083 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1102108 K], reserved[304380 K], committed[2787752 K]
- * [ D3D ]: textures[1492753 K]
- * [x-ray]: crt heap[420487 K], process heap[1667267 K], game lua[62613 K], engine lua[203 K], render[3135 K]
- * [x-ray]: economy: strings[50655 K], smem[9092 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 420576 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 95 ms
- * phase cmem: 411723 K
- SERVER: Loading A-Life Simulator...
- * phase time: 8 ms
- * phase cmem: 411723 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.804s)
- * phase time: 7803 ms
- * phase cmem: 444896 K
- SERVER: Connecting...
- * phase time: 8 ms
- * phase cmem: 444896 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 444896 K
- * [win32]: free[1169624 K], reserved[339896 K], committed[2684720 K]
- * [ D3D ]: textures[1374303 K]
- * [x-ray]: crt heap[444896 K], process heap[1527624 K], game lua[55744 K], engine lua[203 K], render[3260 K]
- * [x-ray]: economy: strings[50759 K], smem[9083 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1085880 K], reserved[315680 K], committed[2792680 K]
- * [ D3D ]: textures[1492753 K]
- * [x-ray]: crt heap[425855 K], process heap[1667496 K], game lua[62661 K], engine lua[215 K], render[3260 K]
- * [x-ray]: economy: strings[56633 K], smem[9092 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 425963 K
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 94 ms
- * phase cmem: 412471 K
- SERVER: Loading A-Life Simulator...
- * phase time: 9 ms
- * phase cmem: 412471 K
- Loading... "lang_quicksave.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41585 objects are successfully loaded
- * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (8.396s)
- * phase time: 8395 ms
- * phase cmem: 445644 K
- SERVER: Connecting...
- * phase time: 8 ms
- * phase cmem: 445644 K
- ..... Entering the Zone .....
- * phase time: 8 ms
- * phase cmem: 445644 K
- * [win32]: free[1152612 K], reserved[357352 K], committed[2684276 K]
- * [ D3D ]: textures[1374474 K]
- * [x-ray]: crt heap[445644 K], process heap[1527917 K], game lua[55763 K], engine lua[215 K], render[3460 K]
- * [x-ray]: economy: strings[59284 K], smem[9080 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l01_escape]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
- -->BSTALK: actor inventory count[136]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1085368 K], reserved[313616 K], committed[2795256 K]
- * [ D3D ]: textures[1492753 K]
- * [x-ray]: crt heap[426113 K], process heap[1667621 K], game lua[62661 K], engine lua[215 K], render[3460 K]
- * [x-ray]: economy: strings[65157 K], smem[9089 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 426047 K
- - Disconnect
- -->BIND STALKER: net destroy
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- !!->BIND STALKER: net destroy done
- * Log file has been saved successfully!
- - Destroying level
- * DVB created: 6144K
- * DIB created: 1024K
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- *** RESET [1173 ms]
- "xr_3da.exe" -nointro -noprefetch
- * phase time: 2 ms
- * phase cmem: 309137 K
- SERVER: Starting...
- -->DB: clear database
- !!->DB: clear database done
- * Log file has been saved successfully!
- * phase time: 97 ms
- * phase cmem: 309253 K
- SERVER: Loading A-Life Simulator...
- * phase time: 6 ms
- * phase cmem: 309253 K
- Loading... "find the man who owns the pda.sav"...
- * Loading spawn registry...
- * 22581 spawn points are successfully loaded
- * Loading objects...
- * 41553 objects are successfully loaded
- * Game find the man who owns the pda is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\find the man who owns the pda.sav' (7.855s)
- * phase time: 7854 ms
- * phase cmem: 347236 K
- SERVER: Connecting...
- MaxPlayers = 32
- * phase time: 13 ms
- * phase cmem: 347236 K
- CLIENT: Connecting to localhost...
- # Player not found. New player created.
- * client : connection accepted - <>
- * phase time: 8 ms
- * phase cmem: 347261 K
- Opening stream...
- * phase time: 7 ms
- * phase cmem: 347261 K
- ..... Searching for Enemy Entities .....
- * phase time: 1150 ms
- * phase cmem: 396672 K
- ..... Booting up PDA .....
- * phase time: 763 ms
- * phase cmem: 398346 K
- ..... Scanning for Artefacts .....
- * phase time: 116 ms
- * phase cmem: 398230 K
- ..... Equipping Gasmask .....
- * phase time: 296 ms
- * phase cmem: 400321 K
- ..... Detecting Radiation Levels .....
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 10614 v(20), 5612 p
- * [DETAILS] Batch(61), VB(207K), IB(32K)
- * phase time: 24 ms
- * phase cmem: 400321 K
- Loading sectors and portals...
- * Loading HOM: c:\stalkersoup\gamedata\levels\l04_darkvalley\level.hom
- * phase time: 11 ms
- * phase cmem: 400426 K
- ..... Loading AI .....
- - Loading music tracks from 'l04_darkvalley_musics'...
- * phase time: 10 ms
- * phase cmem: 400452 K
- ..... Checking Armor .....
- - Game configuring : Started
- - Game configuring : Finished
- * phase time: 22 ms
- * phase cmem: 406121 K
- ..... Detecting Anomalies .....
- * t-report - base: 1436, 1325691 K
- * t-report - lmap: 10, 13654 K
- ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
- Reduce pixel density (worse) or use more vertex lighting (better).
- * phase time: 483 ms
- * phase cmem: 406121 K
- ..... Entering the Zone .....
- * phase time: 7 ms
- * phase cmem: 406121 K
- * [win32]: free[1224620 K], reserved[470864 K], committed[2498756 K]
- * [ D3D ]: textures[1339346 K]
- * [x-ray]: crt heap[406121 K], process heap[1485110 K], game lua[57248 K], engine lua[231 K], render[3460 K]
- * [x-ray]: economy: strings[59357 K], smem[9080 K]
- -->LEVEL WEATHERS:__init
- -->TB3D SERVICES: set existing diff[3] [Marked One]
- -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
- -->BIND STALKER: loading packets
- -->BIND STALKER: AMK Launcher
- -->BIND STALKER: Weather Manager
- -->LEVEL WEATHERS: loaded[stormy] current cycle[6]
- -->BIND STALKER: PSI Antenna
- -->BIND STALKER: Load Treasures
- -->BIND STALKER: Load Tasks
- -->TASK MGR: load new packet tasks[160]
- -->TASK MGR: load new packet active[1]
- -->BIND STALKER: Load Detector
- -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
- -->TB3D PROCESS LEVELS: reloaded [l04_darkvalley]
- -->TB3D SERVICES: reporting plug ins...
- -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
- -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
- -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
- -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
- -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
- -->TB3D SERVICES: reporting plug ins done
- -->TB3D SERVICES: actor reputation[1615] diff[3] rank[1288] koef[1.128800034523] comm[actor] money[64280] level up[0] gmode[0]
- -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
- -->TASK MGR: tasks: stalker loaded[32]
- -->TASK MGR: tasks: items loaded[6]
- -->TASK MGR: tasks: defend loaded[4]
- -->TASK MGR: tasks: smarts loaded[32]
- -->BIND STALKER: actor added to database pda id[38149]
- -->BIND STALKER: Launcher set DX9 Shaders
- -->TB3D SERVICES: game time hr[14] mn[9] is night[false]
- -->TB3D SERVICES: actor goodwill stalker[0]
- -->TB3D SERVICES: actor goodwill ecolog[0]
- -->TB3D SERVICES: actor goodwill green[0]
- -->TB3D SERVICES: actor goodwill nebo[0]
- -->TB3D SERVICES: actor goodwill Military[-500]
- -->TB3D SERVICES: actor goodwill dolg[0]
- -->TB3D SERVICES: actor goodwill freedom[0]
- -->TB3D SERVICES: actor goodwill bandit[-6]
- -->TB3D SERVICES: actor goodwill killer[0]
- -->TB3D SERVICES: actor goodwill monolith[0]
- -->TB3D SERVICES: actor goodwill zombied[0]
- -->TB3D SERVICES: actor goodwill trader[0]
- -->TB3D SERVICES: actor goodwill stranger[0]
- -->TB3D SERVICES: actor goodwill lastday[0]
- -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
- !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
- * Log file has been saved successfully!
- -->BIND STALKER: actor_update check start lname[l04_darkvalley] sname[l04_darkvalley] lnum[5] coll[false]
- -->BSTALK: actor inventory count[110]
- -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
- -->TB3D SERVICES: Memory check
- * [win32]: free[1156856 K], reserved[384796 K], committed[2652588 K]
- * [ D3D ]: textures[1422763 K]
- * [x-ray]: crt heap[384569 K], process heap[1587747 K], game lua[54435 K], engine lua[243 K], render[3462 K]
- * [x-ray]: economy: strings[63750 K], smem[9117 K]
- * Log file has been saved successfully!
- * MEMORY USAGE: 384172 K
- - Disconnect
- stack trace:
- 0023:764435D2 KERNELBASE.dll
- 0023:619B8E89 MSVCR80.dll, CxxThrowException()
- 0023:076B6DA8 xrGame.dll
- 0023:078D79DD xrGame.dll
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