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  1. * Detected CPU: GenuineIntel P3 family, F6/M14/S9, 3599.00 mhz, 23-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. --found external arch mp_military_2.xdb0
  7. FS: 59321 files cached, 7705Kb memory used.
  8. Init FileSystem 0.722528 sec
  9. 'xrCore' build 3312, Feb 27 2008
  10.  
  11. Initializing Engine...
  12. Executing config-script "user.ltx"...
  13. [c:\stalkersoup\_appdata_\user.ltx] successfully loaded.
  14. Starting INPUT device...
  15. Loading DLL: xrRender_R2.dll
  16. Loading DLL: xrGame.dll
  17. ! Unable to find InstallUserName entry in registry
  18. * [win32]: free[4007000 K], reserved[74224 K], committed[113016 K]
  19. * [ D3D ]: textures[0 K]
  20. * [x-ray]: crt heap[19875 K], process heap[2342 K], game lua[0 K], engine lua[0 K], render[0 K]
  21. * [x-ray]: economy: strings[16043 K], smem[0 K]
  22. Executing config-script "c:\stalkersoup\gamedata\config\default_controls.ltx"...
  23. [c:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
  24. Executing config-script "user.ltx"...
  25. Executing config-script "c:\stalkersoup\gamedata\config\rspec_extreme.ltx"...
  26. [c:\stalkersoup\gamedata\config\rspec_extreme.ltx] successfully loaded.
  27. Executing config-script "c:\stalkersoup\gamedata\config\default_controls.ltx"...
  28. [c:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded.
  29. [c:\stalkersoup\_appdata_\user.ltx] successfully loaded.
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. devices DirectSound3D
  33. SOUND: OpenAL: system default SndDevice name is DirectSound3D
  34. SOUND: OpenAL: All available devices:
  35. 1. DirectSound, Spec Version 1.0
  36. 2. DirectSound, Spec Version 1.0
  37. 3. MMSYSTEM, Spec Version 1.0
  38. SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1
  39. SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound.
  40. * sound: EAX 2.0 extension: present
  41. * sound: EAX 2.0 deferred: present
  42. * sound : cache: 65538 kb, 7609 lines, 8820 bpl
  43. Starting RENDER device...
  44. * GPU [vendor:1002]-[device:731F]: AMD Radeon RX 5700 XT
  45. * GPU driver: 26.20.13003.1007
  46. * CREATE: DeviceREF: 1
  47. * Vertex Processor: PURE HARDWARE
  48. * Texture memory: 4072 M
  49. * DDI-level: 9.0
  50. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  51. * GPU vertex cache: unrecognized, 16
  52. * DVB created: 6144K
  53. * DIB created: 1024K
  54. count of .thm files=458
  55. load time=240 ms
  56. * NULLRT supported
  57. * ...and used
  58. * HWDST/PCF supported and used
  59. - r__tf_aniso 16
  60. - r2_tf_mipbias 0.
  61. Starting engine...
  62. Loading DLL: xrGameSpy.dll
  63. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019}
  64. * DVB created: 6144K
  65. * DIB created: 1024K
  66. - r__tf_aniso 16
  67. - r2_tf_mipbias 0.
  68. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  69. * GPU vertex cache: unrecognized, 16
  70. *** RESET [1004 ms]
  71. "xr_3da.exe" -nointro -noprefetch
  72. * phase time: 0 ms
  73. * phase cmem: 154531 K
  74. ..... Scanning for Anomalous Activity .....
  75. * phase time: 7 ms
  76. * phase cmem: 152131 K
  77. SERVER: Starting...
  78. -->DB: clear database
  79. * phase time: 43 ms
  80. * phase cmem: 152161 K
  81. SERVER: Loading A-Life Simulator...
  82. * phase time: 1 ms
  83. * phase cmem: 152161 K
  84. Loading... "lang_quicksave.sav"...
  85. * Loading spawn registry...
  86. * 22581 spawn points are successfully loaded
  87. * Loading objects...
  88. * 41585 objects are successfully loaded
  89. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.902s)
  90. * phase time: 7901 ms
  91. * phase cmem: 242877 K
  92. SERVER: Connecting...
  93. MaxPlayers = 32
  94. * phase time: 11 ms
  95. * phase cmem: 242877 K
  96. CLIENT: Connecting to localhost...
  97. # Player not found. New player created.
  98. * client : connection accepted - <>
  99. * phase time: 4 ms
  100. * phase cmem: 242901 K
  101. Opening stream...
  102. * phase time: 2 ms
  103. * phase cmem: 242901 K
  104. ..... Searching for Enemy Entities .....
  105. * phase time: 1725 ms
  106. * phase cmem: 315569 K
  107. ..... Booting up PDA .....
  108. * phase time: 754 ms
  109. * phase cmem: 317334 K
  110. ..... Scanning for Artefacts .....
  111. * phase time: 57 ms
  112. * phase cmem: 317694 K
  113. ..... Equipping Gasmask .....
  114. * phase time: 534 ms
  115. * phase cmem: 322008 K
  116. ..... Detecting Radiation Levels .....
  117. * [DETAILS] VertexConsts(256), Batch(61)
  118. * [DETAILS] 8418 v(20), 4514 p
  119. * [DETAILS] Batch(61), VB(164K), IB(26K)
  120. * phase time: 17 ms
  121. * phase cmem: 322024 K
  122. Loading sectors and portals...
  123. * Loading HOM: c:\stalkersoup\gamedata\levels\l01_escape\level.hom
  124. * phase time: 7 ms
  125. * phase cmem: 322213 K
  126. ..... Loading AI .....
  127. - Loading music tracks from 'l01_escape_musics'...
  128. * phase time: 5 ms
  129. * phase cmem: 322237 K
  130. ..... Checking Armor .....
  131. - Game configuring : Started
  132. - Game configuring : Finished
  133. * phase time: 117 ms
  134. * phase cmem: 330720 K
  135. ..... Detecting Anomalies .....
  136. * t-report - base: 1323, 1249793 K
  137. * t-report - lmap: 7, 9558 K
  138. * phase time: 2220 ms
  139. * phase cmem: 330720 K
  140. ..... Entering the Zone .....
  141. * phase time: 4 ms
  142. * phase cmem: 330720 K
  143. * [win32]: free[1746824 K], reserved[256608 K], committed[2190808 K]
  144. * [ D3D ]: textures[1259352 K]
  145. * [x-ray]: crt heap[330720 K], process heap[1380210 K], game lua[56059 K], engine lua[179 K], render[0 K]
  146. * [x-ray]: economy: strings[21856 K], smem[0 K]
  147. -->LEVEL WEATHERS:__init
  148. -->TB3D SERVICES: set existing diff[3] [Marked One]
  149. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  150. -->BIND STALKER: loading packets
  151. -->BIND STALKER: AMK Launcher
  152. -->BIND STALKER: Weather Manager
  153. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  154. -->BIND STALKER: PSI Antenna
  155. -->BIND STALKER: Load Treasures
  156. -->BIND STALKER: Load Tasks
  157. -->TASK MGR: load new packet tasks[160]
  158. -->TASK MGR: load new packet active[1]
  159. -->BIND STALKER: Load Detector
  160. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  161. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  162. -->TB3D SERVICES: reporting plug ins...
  163. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  164. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  165. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  166. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  167. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  168. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  169. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  170. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  171. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  172. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  173. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  174. -->TB3D SERVICES: reporting plug ins done
  175. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  176. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  177. -->TASK MGR: tasks: stalker loaded[32]
  178. -->TASK MGR: tasks: items loaded[6]
  179. -->TASK MGR: tasks: defend loaded[4]
  180. -->TASK MGR: tasks: smarts loaded[32]
  181. -->BIND STALKER: actor added to database pda id[38149]
  182. -->BIND STALKER: Launcher set DX9 Shaders
  183. -->TB3D SERVICES: game time hr[16] mn[41] is night[false]
  184. -->TB3D SERVICES: actor goodwill stalker[0]
  185. -->TB3D SERVICES: actor goodwill ecolog[0]
  186. -->TB3D SERVICES: actor goodwill green[0]
  187. -->TB3D SERVICES: actor goodwill nebo[0]
  188. -->TB3D SERVICES: actor goodwill Military[-500]
  189. -->TB3D SERVICES: actor goodwill dolg[0]
  190. -->TB3D SERVICES: actor goodwill freedom[0]
  191. -->TB3D SERVICES: actor goodwill bandit[-6]
  192. -->TB3D SERVICES: actor goodwill killer[0]
  193. -->TB3D SERVICES: actor goodwill monolith[0]
  194. -->TB3D SERVICES: actor goodwill zombied[0]
  195. -->TB3D SERVICES: actor goodwill trader[0]
  196. -->TB3D SERVICES: actor goodwill stranger[0]
  197. -->TB3D SERVICES: actor goodwill lastday[0]
  198. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  199. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  200. * Log file has been saved successfully!
  201. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  202. -->BSTALK: actor inventory count[136]
  203. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  204. -->TB3D SERVICES: Memory check
  205. * [win32]: free[1253720 K], reserved[271756 K], committed[2668764 K]
  206. * [ D3D ]: textures[1476537 K]
  207. * [x-ray]: crt heap[404051 K], process heap[1641296 K], game lua[60573 K], engine lua[111 K], render[475 K]
  208. * [x-ray]: economy: strings[27607 K], smem[8478 K]
  209. * Log file has been saved successfully!
  210. * MEMORY USAGE: 404115 K
  211. -->BIND STALKER: net destroy
  212. -->DB: clear database
  213. !!->DB: clear database done
  214. * Log file has been saved successfully!
  215. !!->BIND STALKER: net destroy done
  216. * Log file has been saved successfully!
  217. -->DB: clear database
  218. !!->DB: clear database done
  219. * Log file has been saved successfully!
  220. * phase time: 88 ms
  221. * phase cmem: 404088 K
  222. SERVER: Loading A-Life Simulator...
  223. * phase time: 8 ms
  224. * phase cmem: 404088 K
  225. Loading... "lang_quicksave.sav"...
  226. * Loading spawn registry...
  227. * 22581 spawn points are successfully loaded
  228. * Loading objects...
  229. * 41585 objects are successfully loaded
  230. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.724s)
  231. * phase time: 7723 ms
  232. * phase cmem: 437366 K
  233. SERVER: Connecting...
  234. * phase time: 7 ms
  235. * phase cmem: 437366 K
  236. ..... Entering the Zone .....
  237. * phase time: 7 ms
  238. * phase cmem: 437366 K
  239. * [win32]: free[1208148 K], reserved[348920 K], committed[2637172 K]
  240. * [ D3D ]: textures[1354673 K]
  241. * [x-ray]: crt heap[437366 K], process heap[1504741 K], game lua[55765 K], engine lua[111 K], render[2845 K]
  242. * [x-ray]: economy: strings[33513 K], smem[8469 K]
  243. -->LEVEL WEATHERS:__init
  244. -->TB3D SERVICES: set existing diff[3] [Marked One]
  245. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  246. -->BIND STALKER: loading packets
  247. -->BIND STALKER: AMK Launcher
  248. -->BIND STALKER: Weather Manager
  249. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  250. -->BIND STALKER: PSI Antenna
  251. -->BIND STALKER: Load Treasures
  252. -->BIND STALKER: Load Tasks
  253. -->TASK MGR: load new packet tasks[160]
  254. -->TASK MGR: load new packet active[1]
  255. -->BIND STALKER: Load Detector
  256. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  257. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  258. -->TB3D SERVICES: reporting plug ins...
  259. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  260. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  261. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  262. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  263. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  264. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  265. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  266. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  267. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  268. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  269. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  270. -->TB3D SERVICES: reporting plug ins done
  271. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  272. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  273. -->TASK MGR: tasks: stalker loaded[32]
  274. -->TASK MGR: tasks: items loaded[6]
  275. -->TASK MGR: tasks: defend loaded[4]
  276. -->TASK MGR: tasks: smarts loaded[32]
  277. -->BIND STALKER: actor added to database pda id[38149]
  278. -->BIND STALKER: Launcher set DX9 Shaders
  279. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  280. -->TB3D SERVICES: actor goodwill stalker[0]
  281. -->TB3D SERVICES: actor goodwill ecolog[0]
  282. -->TB3D SERVICES: actor goodwill green[0]
  283. -->TB3D SERVICES: actor goodwill nebo[0]
  284. -->TB3D SERVICES: actor goodwill Military[-500]
  285. -->TB3D SERVICES: actor goodwill dolg[0]
  286. -->TB3D SERVICES: actor goodwill freedom[0]
  287. -->TB3D SERVICES: actor goodwill bandit[-6]
  288. -->TB3D SERVICES: actor goodwill killer[0]
  289. -->TB3D SERVICES: actor goodwill monolith[0]
  290. -->TB3D SERVICES: actor goodwill zombied[0]
  291. -->TB3D SERVICES: actor goodwill trader[0]
  292. -->TB3D SERVICES: actor goodwill stranger[0]
  293. -->TB3D SERVICES: actor goodwill lastday[0]
  294. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  295. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  296. * Log file has been saved successfully!
  297. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  298. -->BSTALK: actor inventory count[136]
  299. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  300. -->TB3D SERVICES: Memory check
  301. * [win32]: free[1140408 K], reserved[303020 K], committed[2750812 K]
  302. * [ D3D ]: textures[1473123 K]
  303. * [x-ray]: crt heap[419349 K], process heap[1644760 K], game lua[62588 K], engine lua[125 K], render[2869 K]
  304. * [x-ray]: economy: strings[39387 K], smem[8478 K]
  305. * Log file has been saved successfully!
  306. * MEMORY USAGE: 419442 K
  307. -->BIND STALKER: net destroy
  308. -->DB: clear database
  309. !!->DB: clear database done
  310. * Log file has been saved successfully!
  311. !!->BIND STALKER: net destroy done
  312. * Log file has been saved successfully!
  313. -->DB: clear database
  314. !!->DB: clear database done
  315. * Log file has been saved successfully!
  316. * phase time: 86 ms
  317. * phase cmem: 406018 K
  318. SERVER: Loading A-Life Simulator...
  319. * phase time: 6 ms
  320. * phase cmem: 406018 K
  321. Loading... "lang_quicksave.sav"...
  322. * Loading spawn registry...
  323. * 22581 spawn points are successfully loaded
  324. * Loading objects...
  325. * 41585 objects are successfully loaded
  326. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.750s)
  327. * phase time: 7749 ms
  328. * phase cmem: 439191 K
  329. SERVER: Connecting...
  330. * phase time: 7 ms
  331. * phase cmem: 439191 K
  332. ..... Entering the Zone .....
  333. * phase time: 7 ms
  334. * phase cmem: 439191 K
  335. * [win32]: free[1205996 K], reserved[341728 K], committed[2646516 K]
  336. * [ D3D ]: textures[1355697 K]
  337. * [x-ray]: crt heap[439191 K], process heap[1505918 K], game lua[55765 K], engine lua[125 K], render[2873 K]
  338. * [x-ray]: economy: strings[33651 K], smem[8469 K]
  339. -->LEVEL WEATHERS:__init
  340. -->TB3D SERVICES: set existing diff[3] [Marked One]
  341. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  342. -->BIND STALKER: loading packets
  343. -->BIND STALKER: AMK Launcher
  344. -->BIND STALKER: Weather Manager
  345. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  346. -->BIND STALKER: PSI Antenna
  347. -->BIND STALKER: Load Treasures
  348. -->BIND STALKER: Load Tasks
  349. -->TASK MGR: load new packet tasks[160]
  350. -->TASK MGR: load new packet active[1]
  351. -->BIND STALKER: Load Detector
  352. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  353. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  354. -->TB3D SERVICES: reporting plug ins...
  355. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  356. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  357. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  358. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  359. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  360. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  361. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  362. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  363. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  364. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  365. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  366. -->TB3D SERVICES: reporting plug ins done
  367. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  368. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  369. -->TASK MGR: tasks: stalker loaded[32]
  370. -->TASK MGR: tasks: items loaded[6]
  371. -->TASK MGR: tasks: defend loaded[4]
  372. -->TASK MGR: tasks: smarts loaded[32]
  373. -->BIND STALKER: actor added to database pda id[38149]
  374. -->BIND STALKER: Launcher set DX9 Shaders
  375. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  376. -->TB3D SERVICES: actor goodwill stalker[0]
  377. -->TB3D SERVICES: actor goodwill ecolog[0]
  378. -->TB3D SERVICES: actor goodwill green[0]
  379. -->TB3D SERVICES: actor goodwill nebo[0]
  380. -->TB3D SERVICES: actor goodwill Military[-500]
  381. -->TB3D SERVICES: actor goodwill dolg[0]
  382. -->TB3D SERVICES: actor goodwill freedom[0]
  383. -->TB3D SERVICES: actor goodwill bandit[-6]
  384. -->TB3D SERVICES: actor goodwill killer[0]
  385. -->TB3D SERVICES: actor goodwill monolith[0]
  386. -->TB3D SERVICES: actor goodwill zombied[0]
  387. -->TB3D SERVICES: actor goodwill trader[0]
  388. -->TB3D SERVICES: actor goodwill stranger[0]
  389. -->TB3D SERVICES: actor goodwill lastday[0]
  390. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  391. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  392. * Log file has been saved successfully!
  393. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  394. -->BSTALK: actor inventory count[136]
  395. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  396. -->TB3D SERVICES: Memory check
  397. * [win32]: free[1139440 K], reserved[302004 K], committed[2752796 K]
  398. * [ D3D ]: textures[1473123 K]
  399. * [x-ray]: crt heap[420479 K], process heap[1644760 K], game lua[62668 K], engine lua[138 K], render[2873 K]
  400. * [x-ray]: economy: strings[39524 K], smem[8478 K]
  401. * Log file has been saved successfully!
  402. * MEMORY USAGE: 420568 K
  403. -->BIND STALKER: net destroy
  404. -->DB: clear database
  405. !!->DB: clear database done
  406. * Log file has been saved successfully!
  407. !!->BIND STALKER: net destroy done
  408. * Log file has been saved successfully!
  409. -->DB: clear database
  410. !!->DB: clear database done
  411. * Log file has been saved successfully!
  412. * phase time: 89 ms
  413. * phase cmem: 407361 K
  414. SERVER: Loading A-Life Simulator...
  415. * phase time: 7 ms
  416. * phase cmem: 407361 K
  417. Loading... "lang_quicksave.sav"...
  418. * Loading spawn registry...
  419. * 22581 spawn points are successfully loaded
  420. * Loading objects...
  421. * 41585 objects are successfully loaded
  422. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.844s)
  423. * phase time: 7843 ms
  424. * phase cmem: 440534 K
  425. SERVER: Connecting...
  426. * phase time: 7 ms
  427. * phase cmem: 440534 K
  428. ..... Entering the Zone .....
  429. * phase time: 7 ms
  430. * phase cmem: 440534 K
  431. * [win32]: free[1203920 K], reserved[334432 K], committed[2655888 K]
  432. * [ D3D ]: textures[1356039 K]
  433. * [x-ray]: crt heap[440534 K], process heap[1506400 K], game lua[55764 K], engine lua[138 K], render[2903 K]
  434. * [x-ray]: economy: strings[34684 K], smem[8469 K]
  435. -->LEVEL WEATHERS:__init
  436. -->TB3D SERVICES: set existing diff[3] [Marked One]
  437. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  438. -->BIND STALKER: loading packets
  439. -->BIND STALKER: AMK Launcher
  440. -->BIND STALKER: Weather Manager
  441. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  442. -->BIND STALKER: PSI Antenna
  443. -->BIND STALKER: Load Treasures
  444. -->BIND STALKER: Load Tasks
  445. -->TASK MGR: load new packet tasks[160]
  446. -->TASK MGR: load new packet active[1]
  447. -->BIND STALKER: Load Detector
  448. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  449. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  450. -->TB3D SERVICES: reporting plug ins...
  451. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  452. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  453. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  454. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  455. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  456. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  457. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  458. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  459. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  460. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  461. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  462. -->TB3D SERVICES: reporting plug ins done
  463. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  464. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  465. -->TASK MGR: tasks: stalker loaded[32]
  466. -->TASK MGR: tasks: items loaded[6]
  467. -->TASK MGR: tasks: defend loaded[4]
  468. -->TASK MGR: tasks: smarts loaded[32]
  469. -->BIND STALKER: actor added to database pda id[38149]
  470. -->BIND STALKER: Launcher set DX9 Shaders
  471. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  472. -->TB3D SERVICES: actor goodwill stalker[0]
  473. -->TB3D SERVICES: actor goodwill ecolog[0]
  474. -->TB3D SERVICES: actor goodwill green[0]
  475. -->TB3D SERVICES: actor goodwill nebo[0]
  476. -->TB3D SERVICES: actor goodwill Military[-500]
  477. -->TB3D SERVICES: actor goodwill dolg[0]
  478. -->TB3D SERVICES: actor goodwill freedom[0]
  479. -->TB3D SERVICES: actor goodwill bandit[-6]
  480. -->TB3D SERVICES: actor goodwill killer[0]
  481. -->TB3D SERVICES: actor goodwill monolith[0]
  482. -->TB3D SERVICES: actor goodwill zombied[0]
  483. -->TB3D SERVICES: actor goodwill trader[0]
  484. -->TB3D SERVICES: actor goodwill stranger[0]
  485. -->TB3D SERVICES: actor goodwill lastday[0]
  486. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  487. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  488. * Log file has been saved successfully!
  489. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  490. -->BSTALK: actor inventory count[136]
  491. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  492. -->TB3D SERVICES: Memory check
  493. * [win32]: free[1121432 K], reserved[315836 K], committed[2756972 K]
  494. * [ D3D ]: textures[1473123 K]
  495. * [x-ray]: crt heap[416080 K], process heap[1644892 K], game lua[62678 K], engine lua[151 K], render[2904 K]
  496. * [x-ray]: economy: strings[40558 K], smem[8478 K]
  497. * Log file has been saved successfully!
  498. * MEMORY USAGE: 416174 K
  499. -->BIND STALKER: net destroy
  500. -->DB: clear database
  501. !!->DB: clear database done
  502. * Log file has been saved successfully!
  503. !!->BIND STALKER: net destroy done
  504. * Log file has been saved successfully!
  505. -->DB: clear database
  506. !!->DB: clear database done
  507. * Log file has been saved successfully!
  508. * phase time: 115 ms
  509. * phase cmem: 407270 K
  510. SERVER: Loading A-Life Simulator...
  511. * phase time: 7 ms
  512. * phase cmem: 407270 K
  513. Loading... "lang_quicksave.sav"...
  514. * Loading spawn registry...
  515. * 22581 spawn points are successfully loaded
  516. * Loading objects...
  517. * 41585 objects are successfully loaded
  518. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (8.367s)
  519. * phase time: 8366 ms
  520. * phase cmem: 440443 K
  521. SERVER: Connecting...
  522. * phase time: 7 ms
  523. * phase cmem: 440443 K
  524. ..... Entering the Zone .....
  525. * phase time: 7 ms
  526. * phase cmem: 440443 K
  527. * [win32]: free[1185480 K], reserved[348844 K], committed[2659916 K]
  528. * [ D3D ]: textures[1358087 K]
  529. * [x-ray]: crt heap[440443 K], process heap[1508512 K], game lua[55765 K], engine lua[151 K], render[3056 K]
  530. * [x-ray]: economy: strings[37340 K], smem[8469 K]
  531. -->LEVEL WEATHERS:__init
  532. -->TB3D SERVICES: set existing diff[3] [Marked One]
  533. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  534. -->BIND STALKER: loading packets
  535. -->BIND STALKER: AMK Launcher
  536. -->BIND STALKER: Weather Manager
  537. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  538. -->BIND STALKER: PSI Antenna
  539. -->BIND STALKER: Load Treasures
  540. -->BIND STALKER: Load Tasks
  541. -->TASK MGR: load new packet tasks[160]
  542. -->TASK MGR: load new packet active[1]
  543. -->BIND STALKER: Load Detector
  544. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  545. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  546. -->TB3D SERVICES: reporting plug ins...
  547. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  548. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  549. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  550. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  551. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  552. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  553. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  554. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  555. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  556. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  557. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  558. -->TB3D SERVICES: reporting plug ins done
  559. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  560. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  561. -->TASK MGR: tasks: stalker loaded[32]
  562. -->TASK MGR: tasks: items loaded[6]
  563. -->TASK MGR: tasks: defend loaded[4]
  564. -->TASK MGR: tasks: smarts loaded[32]
  565. -->BIND STALKER: actor added to database pda id[38149]
  566. -->BIND STALKER: Launcher set DX9 Shaders
  567. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  568. -->TB3D SERVICES: actor goodwill stalker[0]
  569. -->TB3D SERVICES: actor goodwill ecolog[0]
  570. -->TB3D SERVICES: actor goodwill green[0]
  571. -->TB3D SERVICES: actor goodwill nebo[0]
  572. -->TB3D SERVICES: actor goodwill Military[-500]
  573. -->TB3D SERVICES: actor goodwill dolg[0]
  574. -->TB3D SERVICES: actor goodwill freedom[0]
  575. -->TB3D SERVICES: actor goodwill bandit[-6]
  576. -->TB3D SERVICES: actor goodwill killer[0]
  577. -->TB3D SERVICES: actor goodwill monolith[0]
  578. -->TB3D SERVICES: actor goodwill zombied[0]
  579. -->TB3D SERVICES: actor goodwill trader[0]
  580. -->TB3D SERVICES: actor goodwill stranger[0]
  581. -->TB3D SERVICES: actor goodwill lastday[0]
  582. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  583. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  584. * Log file has been saved successfully!
  585. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  586. -->BSTALK: actor inventory count[136]
  587. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  588. -->TB3D SERVICES: Memory check
  589. * [win32]: free[1117792 K], reserved[311308 K], committed[2765140 K]
  590. * [ D3D ]: textures[1476195 K]
  591. * [x-ray]: crt heap[420965 K], process heap[1648035 K], game lua[62663 K], engine lua[164 K], render[3057 K]
  592. * [x-ray]: economy: strings[43213 K], smem[8478 K]
  593. * Log file has been saved successfully!
  594. * MEMORY USAGE: 421059 K
  595. -->BIND STALKER: net destroy
  596. -->DB: clear database
  597. !!->DB: clear database done
  598. * Log file has been saved successfully!
  599. !!->BIND STALKER: net destroy done
  600. * Log file has been saved successfully!
  601. -->DB: clear database
  602. !!->DB: clear database done
  603. * Log file has been saved successfully!
  604. * phase time: 90 ms
  605. * phase cmem: 410948 K
  606. SERVER: Loading A-Life Simulator...
  607. * phase time: 7 ms
  608. * phase cmem: 410948 K
  609. Loading... "lang_quicksave.sav"...
  610. * Loading spawn registry...
  611. * 22581 spawn points are successfully loaded
  612. * Loading objects...
  613. * 41585 objects are successfully loaded
  614. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.780s)
  615. * phase time: 7779 ms
  616. * phase cmem: 444121 K
  617. SERVER: Connecting...
  618. * phase time: 7 ms
  619. * phase cmem: 444121 K
  620. ..... Entering the Zone .....
  621. * phase time: 7 ms
  622. * phase cmem: 444121 K
  623. * [win32]: free[1169772 K], reserved[342320 K], committed[2682148 K]
  624. * [ D3D ]: textures[1374303 K]
  625. * [x-ray]: crt heap[444121 K], process heap[1527240 K], game lua[55744 K], engine lua[164 K], render[3103 K]
  626. * [x-ray]: economy: strings[40231 K], smem[9083 K]
  627. -->LEVEL WEATHERS:__init
  628. -->TB3D SERVICES: set existing diff[3] [Marked One]
  629. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  630. -->BIND STALKER: loading packets
  631. -->BIND STALKER: AMK Launcher
  632. -->BIND STALKER: Weather Manager
  633. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  634. -->BIND STALKER: PSI Antenna
  635. -->BIND STALKER: Load Treasures
  636. -->BIND STALKER: Load Tasks
  637. -->TASK MGR: load new packet tasks[160]
  638. -->TASK MGR: load new packet active[1]
  639. -->BIND STALKER: Load Detector
  640. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  641. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  642. -->TB3D SERVICES: reporting plug ins...
  643. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  644. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  645. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  646. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  647. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  648. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  649. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  650. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  651. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  652. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  653. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  654. -->TB3D SERVICES: reporting plug ins done
  655. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  656. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  657. -->TASK MGR: tasks: stalker loaded[32]
  658. -->TASK MGR: tasks: items loaded[6]
  659. -->TASK MGR: tasks: defend loaded[4]
  660. -->TASK MGR: tasks: smarts loaded[32]
  661. -->BIND STALKER: actor added to database pda id[38149]
  662. -->BIND STALKER: Launcher set DX9 Shaders
  663. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  664. -->TB3D SERVICES: actor goodwill stalker[0]
  665. -->TB3D SERVICES: actor goodwill ecolog[0]
  666. -->TB3D SERVICES: actor goodwill green[0]
  667. -->TB3D SERVICES: actor goodwill nebo[0]
  668. -->TB3D SERVICES: actor goodwill Military[-500]
  669. -->TB3D SERVICES: actor goodwill dolg[0]
  670. -->TB3D SERVICES: actor goodwill freedom[0]
  671. -->TB3D SERVICES: actor goodwill bandit[-6]
  672. -->TB3D SERVICES: actor goodwill killer[0]
  673. -->TB3D SERVICES: actor goodwill monolith[0]
  674. -->TB3D SERVICES: actor goodwill zombied[0]
  675. -->TB3D SERVICES: actor goodwill trader[0]
  676. -->TB3D SERVICES: actor goodwill stranger[0]
  677. -->TB3D SERVICES: actor goodwill lastday[0]
  678. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  679. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  680. * Log file has been saved successfully!
  681. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  682. -->BSTALK: actor inventory count[136]
  683. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  684. -->TB3D SERVICES: Memory check
  685. * [win32]: free[1101856 K], reserved[302920 K], committed[2789464 K]
  686. * [ D3D ]: textures[1492753 K]
  687. * [x-ray]: crt heap[424664 K], process heap[1667149 K], game lua[62769 K], engine lua[177 K], render[3103 K]
  688. * [x-ray]: economy: strings[46104 K], smem[9092 K]
  689. * Log file has been saved successfully!
  690. * MEMORY USAGE: 424748 K
  691. -->BIND STALKER: net destroy
  692. -->DB: clear database
  693. !!->DB: clear database done
  694. * Log file has been saved successfully!
  695. !!->BIND STALKER: net destroy done
  696. * Log file has been saved successfully!
  697. -->DB: clear database
  698. !!->DB: clear database done
  699. * Log file has been saved successfully!
  700. * phase time: 89 ms
  701. * phase cmem: 411424 K
  702. SERVER: Loading A-Life Simulator...
  703. * phase time: 8 ms
  704. * phase cmem: 411424 K
  705. Loading... "lang_quicksave.sav"...
  706. * Loading spawn registry...
  707. * 22581 spawn points are successfully loaded
  708. * Loading objects...
  709. * 41585 objects are successfully loaded
  710. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.916s)
  711. * phase time: 7915 ms
  712. * phase cmem: 444597 K
  713. SERVER: Connecting...
  714. * phase time: 7 ms
  715. * phase cmem: 444597 K
  716. ..... Entering the Zone .....
  717. * phase time: 7 ms
  718. * phase cmem: 444597 K
  719. * [win32]: free[1169680 K], reserved[340256 K], committed[2684304 K]
  720. * [ D3D ]: textures[1374303 K]
  721. * [x-ray]: crt heap[444597 K], process heap[1527312 K], game lua[55759 K], engine lua[177 K], render[3106 K]
  722. * [x-ray]: economy: strings[41382 K], smem[9083 K]
  723. -->LEVEL WEATHERS:__init
  724. -->TB3D SERVICES: set existing diff[3] [Marked One]
  725. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  726. -->BIND STALKER: loading packets
  727. -->BIND STALKER: AMK Launcher
  728. -->BIND STALKER: Weather Manager
  729. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  730. -->BIND STALKER: PSI Antenna
  731. -->BIND STALKER: Load Treasures
  732. -->BIND STALKER: Load Tasks
  733. -->TASK MGR: load new packet tasks[160]
  734. -->TASK MGR: load new packet active[1]
  735. -->BIND STALKER: Load Detector
  736. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  737. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  738. -->TB3D SERVICES: reporting plug ins...
  739. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  740. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  741. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  742. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  743. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  744. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  745. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  746. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  747. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  748. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  749. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  750. -->TB3D SERVICES: reporting plug ins done
  751. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  752. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  753. -->TASK MGR: tasks: stalker loaded[32]
  754. -->TASK MGR: tasks: items loaded[6]
  755. -->TASK MGR: tasks: defend loaded[4]
  756. -->TASK MGR: tasks: smarts loaded[32]
  757. -->BIND STALKER: actor added to database pda id[38149]
  758. -->BIND STALKER: Launcher set DX9 Shaders
  759. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  760. -->TB3D SERVICES: actor goodwill stalker[0]
  761. -->TB3D SERVICES: actor goodwill ecolog[0]
  762. -->TB3D SERVICES: actor goodwill green[0]
  763. -->TB3D SERVICES: actor goodwill nebo[0]
  764. -->TB3D SERVICES: actor goodwill Military[-500]
  765. -->TB3D SERVICES: actor goodwill dolg[0]
  766. -->TB3D SERVICES: actor goodwill freedom[0]
  767. -->TB3D SERVICES: actor goodwill bandit[-6]
  768. -->TB3D SERVICES: actor goodwill killer[0]
  769. -->TB3D SERVICES: actor goodwill monolith[0]
  770. -->TB3D SERVICES: actor goodwill zombied[0]
  771. -->TB3D SERVICES: actor goodwill trader[0]
  772. -->TB3D SERVICES: actor goodwill stranger[0]
  773. -->TB3D SERVICES: actor goodwill lastday[0]
  774. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  775. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  776. * Log file has been saved successfully!
  777. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  778. -->BSTALK: actor inventory count[136]
  779. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  780. -->TB3D SERVICES: Memory check
  781. * [win32]: free[1105452 K], reserved[300776 K], committed[2788012 K]
  782. * [ D3D ]: textures[1492753 K]
  783. * [x-ray]: crt heap[424541 K], process heap[1667191 K], game lua[62714 K], engine lua[190 K], render[3106 K]
  784. * [x-ray]: economy: strings[47255 K], smem[9092 K]
  785. * Log file has been saved successfully!
  786. * MEMORY USAGE: 424946 K
  787. -->BIND STALKER: net destroy
  788. -->DB: clear database
  789. !!->DB: clear database done
  790. * Log file has been saved successfully!
  791. !!->BIND STALKER: net destroy done
  792. * Log file has been saved successfully!
  793. -->DB: clear database
  794. !!->DB: clear database done
  795. * Log file has been saved successfully!
  796. * phase time: 94 ms
  797. * phase cmem: 411478 K
  798. SERVER: Loading A-Life Simulator...
  799. * phase time: 7 ms
  800. * phase cmem: 411478 K
  801. Loading... "lang_quicksave.sav"...
  802. * Loading spawn registry...
  803. * 22581 spawn points are successfully loaded
  804. * Loading objects...
  805. * 41585 objects are successfully loaded
  806. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.903s)
  807. * phase time: 7902 ms
  808. * phase cmem: 444651 K
  809. SERVER: Connecting...
  810. * phase time: 8 ms
  811. * phase cmem: 444651 K
  812. ..... Entering the Zone .....
  813. * phase time: 7 ms
  814. * phase cmem: 444651 K
  815. * [win32]: free[1169736 K], reserved[344948 K], committed[2679556 K]
  816. * [ D3D ]: textures[1374303 K]
  817. * [x-ray]: crt heap[444651 K], process heap[1527388 K], game lua[55761 K], engine lua[190 K], render[3135 K]
  818. * [x-ray]: economy: strings[44782 K], smem[9083 K]
  819. -->LEVEL WEATHERS:__init
  820. -->TB3D SERVICES: set existing diff[3] [Marked One]
  821. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  822. -->BIND STALKER: loading packets
  823. -->BIND STALKER: AMK Launcher
  824. -->BIND STALKER: Weather Manager
  825. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  826. -->BIND STALKER: PSI Antenna
  827. -->BIND STALKER: Load Treasures
  828. -->BIND STALKER: Load Tasks
  829. -->TASK MGR: load new packet tasks[160]
  830. -->TASK MGR: load new packet active[1]
  831. -->BIND STALKER: Load Detector
  832. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  833. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  834. -->TB3D SERVICES: reporting plug ins...
  835. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  836. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  837. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  838. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  839. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  840. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  841. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  842. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  843. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  844. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  845. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  846. -->TB3D SERVICES: reporting plug ins done
  847. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  848. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  849. -->TASK MGR: tasks: stalker loaded[32]
  850. -->TASK MGR: tasks: items loaded[6]
  851. -->TASK MGR: tasks: defend loaded[4]
  852. -->TASK MGR: tasks: smarts loaded[32]
  853. -->BIND STALKER: actor added to database pda id[38149]
  854. -->BIND STALKER: Launcher set DX9 Shaders
  855. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  856. -->TB3D SERVICES: actor goodwill stalker[0]
  857. -->TB3D SERVICES: actor goodwill ecolog[0]
  858. -->TB3D SERVICES: actor goodwill green[0]
  859. -->TB3D SERVICES: actor goodwill nebo[0]
  860. -->TB3D SERVICES: actor goodwill Military[-500]
  861. -->TB3D SERVICES: actor goodwill dolg[0]
  862. -->TB3D SERVICES: actor goodwill freedom[0]
  863. -->TB3D SERVICES: actor goodwill bandit[-6]
  864. -->TB3D SERVICES: actor goodwill killer[0]
  865. -->TB3D SERVICES: actor goodwill monolith[0]
  866. -->TB3D SERVICES: actor goodwill zombied[0]
  867. -->TB3D SERVICES: actor goodwill trader[0]
  868. -->TB3D SERVICES: actor goodwill stranger[0]
  869. -->TB3D SERVICES: actor goodwill lastday[0]
  870. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  871. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  872. * Log file has been saved successfully!
  873. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  874. -->BSTALK: actor inventory count[136]
  875. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  876. -->TB3D SERVICES: Memory check
  877. * [win32]: free[1102108 K], reserved[304380 K], committed[2787752 K]
  878. * [ D3D ]: textures[1492753 K]
  879. * [x-ray]: crt heap[420487 K], process heap[1667267 K], game lua[62613 K], engine lua[203 K], render[3135 K]
  880. * [x-ray]: economy: strings[50655 K], smem[9092 K]
  881. * Log file has been saved successfully!
  882. * MEMORY USAGE: 420576 K
  883. -->BIND STALKER: net destroy
  884. -->DB: clear database
  885. !!->DB: clear database done
  886. * Log file has been saved successfully!
  887. !!->BIND STALKER: net destroy done
  888. * Log file has been saved successfully!
  889. -->DB: clear database
  890. !!->DB: clear database done
  891. * Log file has been saved successfully!
  892. * phase time: 95 ms
  893. * phase cmem: 411723 K
  894. SERVER: Loading A-Life Simulator...
  895. * phase time: 8 ms
  896. * phase cmem: 411723 K
  897. Loading... "lang_quicksave.sav"...
  898. * Loading spawn registry...
  899. * 22581 spawn points are successfully loaded
  900. * Loading objects...
  901. * 41585 objects are successfully loaded
  902. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (7.804s)
  903. * phase time: 7803 ms
  904. * phase cmem: 444896 K
  905. SERVER: Connecting...
  906. * phase time: 8 ms
  907. * phase cmem: 444896 K
  908. ..... Entering the Zone .....
  909. * phase time: 7 ms
  910. * phase cmem: 444896 K
  911. * [win32]: free[1169624 K], reserved[339896 K], committed[2684720 K]
  912. * [ D3D ]: textures[1374303 K]
  913. * [x-ray]: crt heap[444896 K], process heap[1527624 K], game lua[55744 K], engine lua[203 K], render[3260 K]
  914. * [x-ray]: economy: strings[50759 K], smem[9083 K]
  915. -->LEVEL WEATHERS:__init
  916. -->TB3D SERVICES: set existing diff[3] [Marked One]
  917. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  918. -->BIND STALKER: loading packets
  919. -->BIND STALKER: AMK Launcher
  920. -->BIND STALKER: Weather Manager
  921. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  922. -->BIND STALKER: PSI Antenna
  923. -->BIND STALKER: Load Treasures
  924. -->BIND STALKER: Load Tasks
  925. -->TASK MGR: load new packet tasks[160]
  926. -->TASK MGR: load new packet active[1]
  927. -->BIND STALKER: Load Detector
  928. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  929. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  930. -->TB3D SERVICES: reporting plug ins...
  931. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  932. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  933. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  934. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  935. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  936. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  937. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  938. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  939. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  940. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  941. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  942. -->TB3D SERVICES: reporting plug ins done
  943. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  944. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  945. -->TASK MGR: tasks: stalker loaded[32]
  946. -->TASK MGR: tasks: items loaded[6]
  947. -->TASK MGR: tasks: defend loaded[4]
  948. -->TASK MGR: tasks: smarts loaded[32]
  949. -->BIND STALKER: actor added to database pda id[38149]
  950. -->BIND STALKER: Launcher set DX9 Shaders
  951. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  952. -->TB3D SERVICES: actor goodwill stalker[0]
  953. -->TB3D SERVICES: actor goodwill ecolog[0]
  954. -->TB3D SERVICES: actor goodwill green[0]
  955. -->TB3D SERVICES: actor goodwill nebo[0]
  956. -->TB3D SERVICES: actor goodwill Military[-500]
  957. -->TB3D SERVICES: actor goodwill dolg[0]
  958. -->TB3D SERVICES: actor goodwill freedom[0]
  959. -->TB3D SERVICES: actor goodwill bandit[-6]
  960. -->TB3D SERVICES: actor goodwill killer[0]
  961. -->TB3D SERVICES: actor goodwill monolith[0]
  962. -->TB3D SERVICES: actor goodwill zombied[0]
  963. -->TB3D SERVICES: actor goodwill trader[0]
  964. -->TB3D SERVICES: actor goodwill stranger[0]
  965. -->TB3D SERVICES: actor goodwill lastday[0]
  966. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  967. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  968. * Log file has been saved successfully!
  969. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  970. -->BSTALK: actor inventory count[136]
  971. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  972. -->TB3D SERVICES: Memory check
  973. * [win32]: free[1085880 K], reserved[315680 K], committed[2792680 K]
  974. * [ D3D ]: textures[1492753 K]
  975. * [x-ray]: crt heap[425855 K], process heap[1667496 K], game lua[62661 K], engine lua[215 K], render[3260 K]
  976. * [x-ray]: economy: strings[56633 K], smem[9092 K]
  977. * Log file has been saved successfully!
  978. * MEMORY USAGE: 425963 K
  979. -->BIND STALKER: net destroy
  980. -->DB: clear database
  981. !!->DB: clear database done
  982. * Log file has been saved successfully!
  983. !!->BIND STALKER: net destroy done
  984. * Log file has been saved successfully!
  985. -->DB: clear database
  986. !!->DB: clear database done
  987. * Log file has been saved successfully!
  988. * phase time: 94 ms
  989. * phase cmem: 412471 K
  990. SERVER: Loading A-Life Simulator...
  991. * phase time: 9 ms
  992. * phase cmem: 412471 K
  993. Loading... "lang_quicksave.sav"...
  994. * Loading spawn registry...
  995. * 22581 spawn points are successfully loaded
  996. * Loading objects...
  997. * 41585 objects are successfully loaded
  998. * Game lang_quicksave is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\lang_quicksave.sav' (8.396s)
  999. * phase time: 8395 ms
  1000. * phase cmem: 445644 K
  1001. SERVER: Connecting...
  1002. * phase time: 8 ms
  1003. * phase cmem: 445644 K
  1004. ..... Entering the Zone .....
  1005. * phase time: 8 ms
  1006. * phase cmem: 445644 K
  1007. * [win32]: free[1152612 K], reserved[357352 K], committed[2684276 K]
  1008. * [ D3D ]: textures[1374474 K]
  1009. * [x-ray]: crt heap[445644 K], process heap[1527917 K], game lua[55763 K], engine lua[215 K], render[3460 K]
  1010. * [x-ray]: economy: strings[59284 K], smem[9080 K]
  1011. -->LEVEL WEATHERS:__init
  1012. -->TB3D SERVICES: set existing diff[3] [Marked One]
  1013. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  1014. -->BIND STALKER: loading packets
  1015. -->BIND STALKER: AMK Launcher
  1016. -->BIND STALKER: Weather Manager
  1017. -->LEVEL WEATHERS: loaded[transition160005] current cycle[6]
  1018. -->BIND STALKER: PSI Antenna
  1019. -->BIND STALKER: Load Treasures
  1020. -->BIND STALKER: Load Tasks
  1021. -->TASK MGR: load new packet tasks[160]
  1022. -->TASK MGR: load new packet active[1]
  1023. -->BIND STALKER: Load Detector
  1024. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  1025. -->TB3D PROCESS LEVELS: reloaded [l01_escape]
  1026. -->TB3D SERVICES: reporting plug ins...
  1027. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  1028. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  1029. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  1030. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  1031. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  1032. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  1033. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  1034. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  1035. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  1036. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  1037. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  1038. -->TB3D SERVICES: reporting plug ins done
  1039. -->TB3D SERVICES: actor reputation[1675] diff[3] rank[1311] koef[1.1310999393463] comm[actor] money[62865] level up[0] gmode[0]
  1040. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  1041. -->TASK MGR: tasks: stalker loaded[32]
  1042. -->TASK MGR: tasks: items loaded[6]
  1043. -->TASK MGR: tasks: defend loaded[4]
  1044. -->TASK MGR: tasks: smarts loaded[32]
  1045. -->BIND STALKER: actor added to database pda id[38149]
  1046. -->BIND STALKER: Launcher set DX9 Shaders
  1047. -->TB3D SERVICES: game time hr[16] mn[40] is night[false]
  1048. -->TB3D SERVICES: actor goodwill stalker[0]
  1049. -->TB3D SERVICES: actor goodwill ecolog[0]
  1050. -->TB3D SERVICES: actor goodwill green[0]
  1051. -->TB3D SERVICES: actor goodwill nebo[0]
  1052. -->TB3D SERVICES: actor goodwill Military[-500]
  1053. -->TB3D SERVICES: actor goodwill dolg[0]
  1054. -->TB3D SERVICES: actor goodwill freedom[0]
  1055. -->TB3D SERVICES: actor goodwill bandit[-6]
  1056. -->TB3D SERVICES: actor goodwill killer[0]
  1057. -->TB3D SERVICES: actor goodwill monolith[0]
  1058. -->TB3D SERVICES: actor goodwill zombied[0]
  1059. -->TB3D SERVICES: actor goodwill trader[0]
  1060. -->TB3D SERVICES: actor goodwill stranger[0]
  1061. -->TB3D SERVICES: actor goodwill lastday[0]
  1062. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  1063. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  1064. * Log file has been saved successfully!
  1065. -->BIND STALKER: actor_update check start lname[l01_escape] sname[l01_escape] lnum[1] coll[false]
  1066. -->BSTALK: actor inventory count[136]
  1067. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  1068. -->TB3D SERVICES: Memory check
  1069. * [win32]: free[1085368 K], reserved[313616 K], committed[2795256 K]
  1070. * [ D3D ]: textures[1492753 K]
  1071. * [x-ray]: crt heap[426113 K], process heap[1667621 K], game lua[62661 K], engine lua[215 K], render[3460 K]
  1072. * [x-ray]: economy: strings[65157 K], smem[9089 K]
  1073. * Log file has been saved successfully!
  1074. * MEMORY USAGE: 426047 K
  1075. - Disconnect
  1076. -->BIND STALKER: net destroy
  1077. -->DB: clear database
  1078. !!->DB: clear database done
  1079. * Log file has been saved successfully!
  1080. !!->BIND STALKER: net destroy done
  1081. * Log file has been saved successfully!
  1082. - Destroying level
  1083. * DVB created: 6144K
  1084. * DIB created: 1024K
  1085. - r__tf_aniso 16
  1086. - r2_tf_mipbias 0.
  1087. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1088. * GPU vertex cache: unrecognized, 16
  1089. *** RESET [1173 ms]
  1090. "xr_3da.exe" -nointro -noprefetch
  1091. * phase time: 2 ms
  1092. * phase cmem: 309137 K
  1093. SERVER: Starting...
  1094. -->DB: clear database
  1095. !!->DB: clear database done
  1096. * Log file has been saved successfully!
  1097. * phase time: 97 ms
  1098. * phase cmem: 309253 K
  1099. SERVER: Loading A-Life Simulator...
  1100. * phase time: 6 ms
  1101. * phase cmem: 309253 K
  1102. Loading... "find the man who owns the pda.sav"...
  1103. * Loading spawn registry...
  1104. * 22581 spawn points are successfully loaded
  1105. * Loading objects...
  1106. * 41553 objects are successfully loaded
  1107. * Game find the man who owns the pda is successfully loaded from file 'c:\stalkersoup\_appdata_\saves\find the man who owns the pda.sav' (7.855s)
  1108. * phase time: 7854 ms
  1109. * phase cmem: 347236 K
  1110. SERVER: Connecting...
  1111. MaxPlayers = 32
  1112. * phase time: 13 ms
  1113. * phase cmem: 347236 K
  1114. CLIENT: Connecting to localhost...
  1115. # Player not found. New player created.
  1116. * client : connection accepted - <>
  1117. * phase time: 8 ms
  1118. * phase cmem: 347261 K
  1119. Opening stream...
  1120. * phase time: 7 ms
  1121. * phase cmem: 347261 K
  1122. ..... Searching for Enemy Entities .....
  1123. * phase time: 1150 ms
  1124. * phase cmem: 396672 K
  1125. ..... Booting up PDA .....
  1126. * phase time: 763 ms
  1127. * phase cmem: 398346 K
  1128. ..... Scanning for Artefacts .....
  1129. * phase time: 116 ms
  1130. * phase cmem: 398230 K
  1131. ..... Equipping Gasmask .....
  1132. * phase time: 296 ms
  1133. * phase cmem: 400321 K
  1134. ..... Detecting Radiation Levels .....
  1135. * [DETAILS] VertexConsts(256), Batch(61)
  1136. * [DETAILS] 10614 v(20), 5612 p
  1137. * [DETAILS] Batch(61), VB(207K), IB(32K)
  1138. * phase time: 24 ms
  1139. * phase cmem: 400321 K
  1140. Loading sectors and portals...
  1141. * Loading HOM: c:\stalkersoup\gamedata\levels\l04_darkvalley\level.hom
  1142. * phase time: 11 ms
  1143. * phase cmem: 400426 K
  1144. ..... Loading AI .....
  1145. - Loading music tracks from 'l04_darkvalley_musics'...
  1146. * phase time: 10 ms
  1147. * phase cmem: 400452 K
  1148. ..... Checking Armor .....
  1149. - Game configuring : Started
  1150. - Game configuring : Finished
  1151. * phase time: 22 ms
  1152. * phase cmem: 406121 K
  1153. ..... Detecting Anomalies .....
  1154. * t-report - base: 1436, 1325691 K
  1155. * t-report - lmap: 10, 13654 K
  1156. ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
  1157. Reduce pixel density (worse) or use more vertex lighting (better).
  1158. * phase time: 483 ms
  1159. * phase cmem: 406121 K
  1160. ..... Entering the Zone .....
  1161. * phase time: 7 ms
  1162. * phase cmem: 406121 K
  1163. * [win32]: free[1224620 K], reserved[470864 K], committed[2498756 K]
  1164. * [ D3D ]: textures[1339346 K]
  1165. * [x-ray]: crt heap[406121 K], process heap[1485110 K], game lua[57248 K], engine lua[231 K], render[3460 K]
  1166. * [x-ray]: economy: strings[59357 K], smem[9080 K]
  1167. -->LEVEL WEATHERS:__init
  1168. -->TB3D SERVICES: set existing diff[3] [Marked One]
  1169. -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0]
  1170. -->BIND STALKER: loading packets
  1171. -->BIND STALKER: AMK Launcher
  1172. -->BIND STALKER: Weather Manager
  1173. -->LEVEL WEATHERS: loaded[stormy] current cycle[6]
  1174. -->BIND STALKER: PSI Antenna
  1175. -->BIND STALKER: Load Treasures
  1176. -->BIND STALKER: Load Tasks
  1177. -->TASK MGR: load new packet tasks[160]
  1178. -->TASK MGR: load new packet active[1]
  1179. -->BIND STALKER: Load Detector
  1180. -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone...
  1181. -->TB3D PROCESS LEVELS: reloaded [l04_darkvalley]
  1182. -->TB3D SERVICES: reporting plug ins...
  1183. -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019]
  1184. -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0]
  1185. -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0]
  1186. -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0]
  1187. -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5]
  1188. -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0]
  1189. -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0]
  1190. -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0]
  1191. -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0]
  1192. -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2]
  1193. -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007]
  1194. -->TB3D SERVICES: reporting plug ins done
  1195. -->TB3D SERVICES: actor reputation[1615] diff[3] rank[1288] koef[1.128800034523] comm[actor] money[64280] level up[0] gmode[0]
  1196. -->TB3D SERVICES: Gulags loaded[243] switch distance[140]
  1197. -->TASK MGR: tasks: stalker loaded[32]
  1198. -->TASK MGR: tasks: items loaded[6]
  1199. -->TASK MGR: tasks: defend loaded[4]
  1200. -->TASK MGR: tasks: smarts loaded[32]
  1201. -->BIND STALKER: actor added to database pda id[38149]
  1202. -->BIND STALKER: Launcher set DX9 Shaders
  1203. -->TB3D SERVICES: game time hr[14] mn[9] is night[false]
  1204. -->TB3D SERVICES: actor goodwill stalker[0]
  1205. -->TB3D SERVICES: actor goodwill ecolog[0]
  1206. -->TB3D SERVICES: actor goodwill green[0]
  1207. -->TB3D SERVICES: actor goodwill nebo[0]
  1208. -->TB3D SERVICES: actor goodwill Military[-500]
  1209. -->TB3D SERVICES: actor goodwill dolg[0]
  1210. -->TB3D SERVICES: actor goodwill freedom[0]
  1211. -->TB3D SERVICES: actor goodwill bandit[-6]
  1212. -->TB3D SERVICES: actor goodwill killer[0]
  1213. -->TB3D SERVICES: actor goodwill monolith[0]
  1214. -->TB3D SERVICES: actor goodwill zombied[0]
  1215. -->TB3D SERVICES: actor goodwill trader[0]
  1216. -->TB3D SERVICES: actor goodwill stranger[0]
  1217. -->TB3D SERVICES: actor goodwill lastday[0]
  1218. -->NETPACKET PDA BINDER: loading for[netpacket_pda38149]
  1219. !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38149]
  1220. * Log file has been saved successfully!
  1221. -->BIND STALKER: actor_update check start lname[l04_darkvalley] sname[l04_darkvalley] lnum[5] coll[false]
  1222. -->BSTALK: actor inventory count[110]
  1223. -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Marked One
  1224. -->TB3D SERVICES: Memory check
  1225. * [win32]: free[1156856 K], reserved[384796 K], committed[2652588 K]
  1226. * [ D3D ]: textures[1422763 K]
  1227. * [x-ray]: crt heap[384569 K], process heap[1587747 K], game lua[54435 K], engine lua[243 K], render[3462 K]
  1228. * [x-ray]: economy: strings[63750 K], smem[9117 K]
  1229. * Log file has been saved successfully!
  1230. * MEMORY USAGE: 384172 K
  1231. - Disconnect
  1232. stack trace:
  1233.  
  1234. 0023:764435D2 KERNELBASE.dll
  1235. 0023:619B8E89 MSVCR80.dll, CxxThrowException()
  1236. 0023:076B6DA8 xrGame.dll
  1237. 0023:078D79DD xrGame.dll
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