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Jan 12th, 2018
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  1. =================================================================================
  2. = Alpha 0.1 =
  3. =================================================================================
  4. ------
  5. Code Specific Fixes - This list changes constantly since we are deving non stop..
  6. ------
  7. - [ ] Remove all "default" precaches etc.
  8. - [ ] Move W_Attack from weapons.qc to w_weapons.qc after most weapons of default
  9. q1 are redundant.
  10.  
  11. ------
  12. Mapping
  13. ------
  14. - [ ] Create a few base textures to use for simple entity test maps, also be
  15. sure to send some of theses maps along when spreading alpha 0.1
  16.  
  17. - [ ] Create proper nice textures(cartoony?) for the first map of the game.
  18. The map being in specific Dave his appartment, and his neighbouring
  19. appartment, a small garden, trash bins, basements, trees, fences
  20. and loads of random goodies such as bookcases and what not, you know.
  21.  
  22. ------
  23. Weapons
  24. ------
  25. - [x] Implement a simple Wooden Stool weapon. (Or a knife?, nah stool it is?)
  26. - [x] Implement a simple Pistol weapon. (Glock)
  27. - [ ] Implement a simple Rifle weapon. (mp5?)
  28.  
  29. ------
  30. Entities
  31. ------
  32. - [ ] Make msg_showmessage, when triggered displays a message. Waits for the
  33. desired amount of time before displaying, and after displaying again.
  34. - [ ] Make msg_brushtrigger for allowing brushes to be used as trigger areas.
  35.  
  36. - [ ] Create a simple Actor NPC that can stand there, preferably by selected
  37. animation, and allows for a trigger to be triggered when spoken to.
  38. (msg_actornpc)
  39.  
  40. - [ ] Create a simple ActorNPC/msg_optionbox entity which allows for multuple
  41. choices to be selected, each resulting in a specific target being trigged
  42. (msg_showoptions)
  43.  
  44. ------
  45. Game Mechanics
  46. ------
  47. - [ ] Allow for weapon meshes to somehow be hooked onto the player. Yes I know
  48. that without a tagged mesh format this can be extremely annoying to work
  49. out as a content dev.
  50.  
  51. - [ ] Allow for a "use" action such as in Half-Life, where we can hit the e
  52. key in order to open a door, use buttons, talk to NPC's etc.
  53.  
  54. - [ ] Implement recoil, as such that the game behaves like Counter-Strike while
  55. shooting. Also do not allow for the player to be moving, maybe even
  56. require a crouche in order to shoot precisely.
  57.  
  58. - [ ] Implement reloading, so that players actually carry ammo, and a current
  59. ammo inside the ammo clip value.
  60.  
  61.  
  62. ------
  63. User Interface
  64. ------
  65. - [ ] Allow for the dialog boxes to be displayed properly with a nice bg, that
  66. also allows for scrolling through the message being displayed.
  67.  
  68. - [ ] Do the same as above for the Option Box(Question box)
  69.  
  70. ------
  71. Meshes
  72. ------
  73. - [ ] Fix a Wooden Stool mesh, and replace it accordingly in code as well.
  74. - [ ] Fix a Glock mesh, and replace it accordingly in code as well.
  75. - [ ] Fix a MP5 mesh, and replace it accordingly in code as well.
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