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- =================================================================================
- = Alpha 0.1 =
- =================================================================================
- ------
- Code Specific Fixes - This list changes constantly since we are deving non stop..
- ------
- - [ ] Remove all "default" precaches etc.
- - [ ] Move W_Attack from weapons.qc to w_weapons.qc after most weapons of default
- q1 are redundant.
- ------
- Mapping
- ------
- - [ ] Create a few base textures to use for simple entity test maps, also be
- sure to send some of theses maps along when spreading alpha 0.1
- - [ ] Create proper nice textures(cartoony?) for the first map of the game.
- The map being in specific Dave his appartment, and his neighbouring
- appartment, a small garden, trash bins, basements, trees, fences
- and loads of random goodies such as bookcases and what not, you know.
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- Weapons
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- - [x] Implement a simple Wooden Stool weapon. (Or a knife?, nah stool it is?)
- - [x] Implement a simple Pistol weapon. (Glock)
- - [ ] Implement a simple Rifle weapon. (mp5?)
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- Entities
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- - [ ] Make msg_showmessage, when triggered displays a message. Waits for the
- desired amount of time before displaying, and after displaying again.
- - [ ] Make msg_brushtrigger for allowing brushes to be used as trigger areas.
- - [ ] Create a simple Actor NPC that can stand there, preferably by selected
- animation, and allows for a trigger to be triggered when spoken to.
- (msg_actornpc)
- - [ ] Create a simple ActorNPC/msg_optionbox entity which allows for multuple
- choices to be selected, each resulting in a specific target being trigged
- (msg_showoptions)
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- Game Mechanics
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- - [ ] Allow for weapon meshes to somehow be hooked onto the player. Yes I know
- that without a tagged mesh format this can be extremely annoying to work
- out as a content dev.
- - [ ] Allow for a "use" action such as in Half-Life, where we can hit the e
- key in order to open a door, use buttons, talk to NPC's etc.
- - [ ] Implement recoil, as such that the game behaves like Counter-Strike while
- shooting. Also do not allow for the player to be moving, maybe even
- require a crouche in order to shoot precisely.
- - [ ] Implement reloading, so that players actually carry ammo, and a current
- ammo inside the ammo clip value.
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- User Interface
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- - [ ] Allow for the dialog boxes to be displayed properly with a nice bg, that
- also allows for scrolling through the message being displayed.
- - [ ] Do the same as above for the Option Box(Question box)
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- Meshes
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- - [ ] Fix a Wooden Stool mesh, and replace it accordingly in code as well.
- - [ ] Fix a Glock mesh, and replace it accordingly in code as well.
- - [ ] Fix a MP5 mesh, and replace it accordingly in code as well.
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