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- Name: Horse
- Age: 8
- Premonition: Happiness
- Alice/Chariot/Jester:
- Starting Zone: Limbo
- Total Body Integrity: 12/12
- AP: 11/11
- ARM: 1 / MUT: 3 / ENH: 1
- HEAD: 6/6
- -Brain Maximum Action Points +2.
- -Eyeballs Maximum Action Points +1.
- -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
- -Kung-Fu
- -Adrenaline
- -Hole
- ARMS: 5/5
- -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
- -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
- -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
- -Rider Mount [Action/2/0] This can only be used on your sisters. They count as riding on you. When you use a move manuever, they are moved along with you. This effect ends when they are affected by a move maneuver from someone else, this part is destroyed, or you declare this part again.
- -Extra Arms [Rapid/None/See Below] Declare an action maneuver at Rapid Timing, paying cost as normal.
- TORSO: 3/3
- -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
- -Entrails [Timing: Auto/Cost: None/Range: None] - None.
- -Entrails [Timing: Auto/Cost: None/Range: None] - None.
- LEGS: 4/4
- -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
- -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
- -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
- -Animal Legs
- SKILLS:
- P1: Healing [Auto/None/See Effect] Other Sisters' Conversation Checks toward you all gain +1 to their rolls.
- C1: Change of Scenery [Auto/0/Self] Once per round, you receive a +1 to attack checks for the rest of the round after you are in a different zone from the one you were in at the start of the round.
- C2: Out of a Hat [Auto/0/Self] At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.
- C3: Corrosive Vomit [Rapid/1/0-1] The target automatically fails their next dismember check.
- S1: Stable Platform [Auto/None/0] When a sister is riding you, they recieve a +1 to their attack checks.
- S2: Mounted Weapon [Auto/None/Self] When a sister is riding you, she may use your Shooting, Melee, and Blast attack parts as if they were hers.
- Fragments of Memory: 2
- 1: Researcher Hunting
- The riots began and those who had developed and produced the undead
- were slaughtered. You also see your family members amongst the hunted.
- Swallowed up by the mob, all you could do was helplessly watch your family
- suffer at their hands.
- 2:Hole in Head: A hole was made in your skull and something sunk into your brain. Although
- anesthesia has taken effect, you were still awake. It is a strange and cold
- feeling. After this, you could glean a new feeling. But did their experiments
- work?
- Post Mortem Experience: Meat Animal
- You were built for labor and had a strong regeneration ability.
- When the food supply plant broke down at the shelter, you were
- restrained and chopped up, little by little, and made into food.
- Pain, anger, curses. In time, they were all dead and you
- eventually escaped.
- Fetters:
- Treasure: Dependent (X) (X) (X) ()
- Marianne: Friendly (X) (X) (X) ()
- Type 4: Protective (X) (X) (X) ()
- Chargen:
- Name + Age (1d10+7 or choice)
- Premonition (1d10 or choice)
- 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
- Choose Position and 1 Skill from Position
- Choose Primary Class and 2 Skills from Primary Class, + gain Primary Class's Reinforcement Points
- Choose Secondary Class and 1 Skill from Secondary Class + gain Secondary Class's Reinforcement Points
- Add 1 Reinforcement Point to a category of your choosing and gain 1 Treasure part (roll or choose)
- Spend Reinforcement Points (Reinforcement Parts must be in sequence and be 'supported' by previous tier E.X.: T1 -> T2 -> T3, not T1 -> T3; T1 -> T1 -> T2 -> T2 -> T3, not T1 -> T2 -> T2 -> T3 -> T3)
- Starting Zone (Eden/Elysium/Limbo)
- Fetters for each other PC (1d10 or choice toward each), each with three madness.
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