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- KH2FM Beginner Notes v
- TT1 (We’re trying no menu)
- Seifer: first full combo is air combo, manip doesn’t need extra two hits
- 1st Dusk: 10 hit manip like if you get bad pattern for sandlot dusk, for fight: 2 hits, then combo
- Sandlot Dusk: 2 combos then RC
- Station of Awakening: 2 hit, then combo, no menu!
- Twilight Thorn: Use potion, only 1 hit for quick kill?
- Hayner: Run to corner, force out his 2 hit combo then get him in the corner, we may have to play with him for awhile (good time is 40s)
- Vivi: 2 full combos, run away, 1 full combo, 2 hits, 1 hit get out of the way, full combo, full combo, collect (good time is 37)
- Axel I: No guard, kills in 1 less combo
- Setzer: Death abuse for an hour (good time is 30s)
- Back Alley: Same amount of attacks
- Basement: Assassins 2 hits, 1 combo?
- Axel II: Short Ground, Short Ground, Air, RC, Ground, Air
- Tower
- Menu: Donald and Goofy Party Attack, Donald Cure off, take Donald’s items, equip medal, Guard, Aerial Recovery
- Fight out Station Heights, idk if there’s really a strat there
- Fight Shadows
- Grab ether
- HB1
- First fight no finishers?
- Grab AP Boost and Drive Recovery (AP Boost far away)
- LoD1
- Menu: Donald out, take Ping’s ether, put on Sora, auto reload, tutorial
- Missions: Bring in Donald at end of 1, once you get the level up on mission 2 a full combo kills NWs, getting drive back is tight so be aware (good time is 6:20)
- Grab Cave AP Boost, Ridge AP Boost (corner)
- Summit want LVL 12 (Sid pops off for LVL 12 and 547 exp)
- Menu: Use 4 AP Boosts, Slide Dash, Scan, Combo Boost
- Grab Ether then Valor Form movement to Courtyard fight and Valor that (run back immediately, Mulan kills NWs, Omega Finisher BTs)
- Shan Yu: Omega Finisher opening, full combo?, Omega Finisher to phase transition, revert get damage in, guard attack, ground combos to finish
- OC
- Menu: Just take off Divider and Auto Limit on Auron
- Bushido after the first Bat Cry on the Large Body
- Cerberus: Bushido during fireball (around 1.1 bars), Blizzard on jumps, Logic doesn’t Dog Paddle, Sid does
- Grab AP Boost before Demyx and to the left of the Lock
- Menu: Before Pete, Power Boost, 2 AP Boosts, Guard off, Aerial Dive on
- Pete: Make Goofy throw all potions is minute part, same strat for real part (Sid popped off for LVL 14)
- Menu: Trinity Limit
- Hydra: Looks like same strat as Crit is doable but Drive Recovery may be the call, Sid actually stays in valor and fights the single head and doesn’t get up on the Hydra’s back. I think this is because he hit LVL 14 but need to consult
- HB2
- Menu: Hero’s Crest
- No death abuse, fire shadows to the right, Cyclone, whiff trinity to kill shadows at end
- BC1
- Trinity Shadows
- Valor into Thresholder
- Thresholder: 1 Cycle is now a thing, full combo valor to open, 4 total hits to finisher for 1 cycle
- (if level 14 need to whiff one hit)
- Grab AP Boost to the right in Dungeon and in West Hall
- Need to hit LVL 14 before Beast
- Beast is just one full combo
- Menu: Donald out
- Crit movement to Dark Thorn
- Shadow Stalker: 4 hits after jump dodge, 2 hits into Omega out of Chandelier, then windowless like normal
- Dark Thorn: Omega Finisher into Trinity Limit, 2 air combos after for the kill
- DC
- Check Munny (need 640)
- Logic at 681 exp, Sid at 590, neither seemed concerned
- TR
- Buy 2 Tourmaline Rings
- Menu: Equip Both (replace Medal)
- One full combo on Past Pete
- Window 2, 3, 1, 4
- Menu: Reaction Boost before window 1
- No CL on window 4
- Valor to Boat Pete
- Menu: Drive Recovery after Valor
- Pete: Valor Phase 2-4
- PR
- Menu: Customize Ether, Donald Sora Attack
- Skip 2nd optional fight (like LVL 1)
- Boat Fight: 2 ethers
- Menu: Goofy in
- Grab AP Boost in first and last boxes
- Agra1
- Buy Ethers (5)
- Menu: Customize Reflect, Blizzard for Fire, Aladdin Sora Attack, take Ether’s
- Grab AP Boost under Caravans (blizzard movement)
- Grab AP Boost in CoW entrance, far left chest on platform, quick run on blocks to get there
- Grab AP Boost to right of Treasure Room entrance
- Menu: Quick Run, Aerial Spiral, Fantasia, Cure
- HT1
- Menu: Donald out, use AP Boosts (7), Finishing Leap, take Jack’s ethers, Goofy Tornado for Bash
- Genie death abuse
- Grab AP Boost behind far left tree in Hinterlands
- LVL 1 CCL strat
- Prison Keeper: Dance Call at first barrier, do RC at barrier, Valor Form to final barrier, physical combos for the rest of the fight
- Grab AP Boost to left of save point after save warp
- Oogie: No CL, DC 2nd phase, physical combos final phase
- TT2
- Menu: Customize Magnet
- Old Valor Genie strat
- SP
- Grab AP Boost in Postern and go long (right) way to get one in Corridors
- No Stitch
- Menu: After Light Cycle, Take Tron’s Ether, Follow the Wind
- Monitors: Master Form Genie opening, reflect and Wisdom Genie grind to LVL 22 and 2500 exp remaining
- Menu: Hero’s Crest
- Grab AP Boost in left chest of I/O Hallway
- Hostile Program: Same Comet opening, Master Form early, Thunder when he becomes unstunned, Comet to finish
- HB3
- Corridors: Use Ether, Magnet, 2 Thunder Finishing leap, Trinity Limit last wave
- Dancers: CL strat, only magnet wave 1
- Demyx: Same as Crit
- Menu: Flash Step, Vicinity Break, Item Boost
- Menu: Guard, Jackpot
- Grab AP Boost behind save point in Crystal Fissure
- BC2.5
- Master Genie for Ballroom fight
- Menu: Beast out, use AP Boosts (6), Guard Break, Rumbling Rose, Hero’s Crest Master Form, Customize Blizzard
- PR2
- GR1: Double reflect (consistent?), 1ether, Master Form at 2 bars will kill, no reflect buffering
- Menu: Horizontal Slash
- Magnet Valor Genie for Medallion Collection, Ether at end
- GR2: 1st person mode during Master Thunder necessary?
- HT2
- Menu: Jack out, Duckflare, Item Boost off, Draw on
- Experiment: 2 ethers after opening, physical combos and reflects till 2.5 bars then Duckflare
- Agra2
- 1st Fight: Ether strat? Do we have enough?
- 2nd Fight: Same strat
- LVL 30 in auto-scroller as usual
- Menu: Decisive Pumpkin
- Genie Jafar: 4 slide dash combos, no RC, 3 slide dash combos, RC, kill
- BC2
- Menu: Rumbling Rose, Decisive Pumpkin on Valor
- Valor form to Xaldin
- Xaldin: Get a ton of jumps then Duckflare
- LoD2
- Riku: Same as crit
- Menu: Mulan out
- Wisdom Form movement
- Snipers same
- Valor before Storm Rider
- Storm Rider: Omega Finishers, gets you to about 2.5 bars, revert, kill as usual
- TT3
- Same shit
- TWTNW
- Roxas: TBD Sid’s strat is different but he did it wrong
- Menu: Guard Item Boost, Draw off, Combo Master, Vicinity Break, Slapshot, Two Becomes One
- Buy Ethers/get Elixir
- Menu: Rumbling Rose, Elixir in
- Xigbar: I may have to learn without Aerial Finish, otherwise strat is identical
- No menu before Luxord
- Saix: We’ll find out if I need to learn anything different
- Menu: Take Riku’s items, Dark Shield off (same)
- Xemnas: Do I need to go back to air combo etherless?
- Final Fights
- Core: Same but double Ether (like LVL 1), Valor at end
- Rest of Final Fights same thing
- AP Boost List
- 1 – HB1
- 2 – Lod1
- 2 – OC
- 2 – BC1
- 2 – PR1
- 3 – Agra1
- 2 – HT1
- 2 – HB2.5
- 1 – SP
- 1 – HB3
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