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Pancakess

sands underman

Jun 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -- Created by Nebula_Zorua --
  84. -- Sans Curse (A Curse of Light) --
  85. -- Custom Arcane Adventures Magic --
  86. -- Wielder: Everybody (Released) --
  87. -- Why the fuck did I make this --
  88. -- I don't even LIKE undertale --
  89. -- what the fuck --
  90.  
  91. -- Discord: Nebula the Zorua#6969
  92. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  93.  
  94. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  95.  
  96.  
  97. --// Shortcut Variables \\--
  98. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  99. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  100. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  101. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  102. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  103. local R3 = {N=Region3.new}
  104. local De = S.Debris
  105. local WS = workspace
  106. local Lght = S.Lighting
  107. local RepS = S.ReplicatedStorage
  108. local IN = Instance.new
  109. local Plrs = S.Players
  110.  
  111. local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://2680005296" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  112.  
  113. local Emit = IN("ParticleEmitter").Emit;
  114.  
  115. --// Initializing \\--
  116. local Plr = owner
  117. local Char = Plr.Character
  118. local Hum = Char:FindFirstChildOfClass'Humanoid'
  119. local RArm = Char["Right Arm"]
  120. local LArm = Char["Left Arm"]
  121. local RLeg = Char["Right Leg"]
  122. local LLeg = Char["Left Leg"]
  123. local Root = Char:FindFirstChild'HumanoidRootPart'
  124. local Torso = Char.Torso
  125. local Head = Char.Head
  126. local NeutralAnims = true
  127. local Attack = false
  128. local Debounces = {Debounces={}}
  129. local Hit = {}
  130. local Sine = 0
  131. local Change = 1
  132.  
  133. local Effects = IN("Folder",Char)
  134. Effects.Name = "Effects"
  135.  
  136.  
  137. --// Debounce System \\--
  138.  
  139.  
  140. function Debounces:New(name,cooldown)
  141. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  142. setmetatable(aaaaa,{__index = Debounces})
  143. Debounces.Debounces[name] = aaaaa
  144. return aaaaa
  145. end
  146.  
  147. function Debounces:Use(overrideUsable)
  148. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  149. if(self.Usable or overrideUsable)then
  150. self.Usable = false
  151. self.CoolingDown = true
  152. local LastUse = time()
  153. self.LastUse = LastUse
  154. delay(self.Cooldown or 2,function()
  155. if(self.LastUse == LastUse)then
  156. self.CoolingDown = false
  157. self.Usable = true
  158. end
  159. end)
  160. end
  161. end
  162.  
  163. function Debounces:Get(name)
  164. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  165. for i,v in next, Debounces.Debounces do
  166. if(i == name)then
  167. return v;
  168. end
  169. end
  170. end
  171.  
  172. function Debounces:GetProgressPercentage()
  173. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  174. if(self.CoolingDown and not self.Usable)then
  175. return math.max(
  176. math.floor(
  177. (
  178. (time()-self.LastUse)/self.Cooldown or 2
  179. )*100
  180. )
  181. )
  182. else
  183. return 100
  184. end
  185. end
  186.  
  187. --// Instance Creation Functions \\--
  188.  
  189. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  190. local Sound = IN("Sound")
  191. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  192. Sound.Pitch = pitch or 1
  193. Sound.Volume = volume or 1
  194. Sound.Looped = looped or false
  195. if(autoPlay)then
  196. coroutine.wrap(function()
  197. repeat wait() until Sound.IsLoaded
  198. Sound.Playing = autoPlay or false
  199. end)()
  200. end
  201. if(not looped and effect)then
  202. Sound.Stopped:connect(function()
  203. Sound.Volume = 0
  204. Sound:destroy()
  205. end)
  206. elseif(effect)then
  207. warn("Sound can't be looped and a sound effect!")
  208. end
  209. Sound.Parent =parent or Torso
  210. return Sound
  211. end
  212. function Part(parent,color,material,size,cframe,anchored,cancollide)
  213. local part = IN("Part")
  214. part.Parent = parent or Char
  215. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  216. part.Material = material or Enum.Material.SmoothPlastic
  217. part.TopSurface,part.BottomSurface=10,10
  218. part.Size = size or V3.N(1,1,1)
  219. part.CFrame = cframe or CF.N(0,0,0)
  220. part.CanCollide = cancollide or false
  221. part.Anchored = anchored or false
  222. return part
  223. end
  224.  
  225. function Weld(part0,part1,c0,c1)
  226. local weld = IN("Weld")
  227. weld.Parent = part0
  228. weld.Part0 = part0
  229. weld.Part1 = part1
  230. weld.C0 = c0 or CF.N()
  231. weld.C1 = c1 or CF.N()
  232. return weld
  233. end
  234.  
  235. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  236. local part = IN("SpecialMesh")
  237. part.MeshId = meshid or ""
  238. part.TextureId = textid or ""
  239. part.Scale = scale or V3.N(1,1,1)
  240. part.Offset = offset or V3.N(0,0,0)
  241. part.MeshType = meshtype or Enum.MeshType.Sphere
  242. part.Parent = parent
  243. return part
  244. end
  245.  
  246. NewInstance = function(instance,parent,properties)
  247. local inst = Instance.new(instance)
  248. inst.Parent = parent
  249. if(properties)then
  250. for i,v in next, properties do
  251. pcall(function() inst[i] = v end)
  252. end
  253. end
  254. return inst;
  255. end
  256.  
  257. function Clone(instance,parent,properties)
  258. local inst = instance:Clone()
  259. inst.Parent = parent
  260. if(properties)then
  261. for i,v in next, properties do
  262. pcall(function() inst[i] = v end)
  263. end
  264. end
  265. return inst;
  266. end
  267.  
  268. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  269. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  270. local Sound = IN("Sound")
  271. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  272. Sound.Pitch = pitch or 1
  273. Sound.Volume = volume or 1
  274. Sound.Looped = looped or false
  275. if(autoPlay)then
  276. coroutine.wrap(function()
  277. repeat wait() until Sound.IsLoaded
  278. Sound.Playing = autoPlay or false
  279. end)()
  280. end
  281. if(not looped and effect)then
  282. Sound.Stopped:connect(function()
  283. Sound.Volume = 0
  284. soundPart:destroy()
  285. end)
  286. elseif(effect)then
  287. warn("Sound can't be looped and a sound effect!")
  288. end
  289. Sound.Parent = soundPart
  290. return Sound
  291. end
  292.  
  293.  
  294. --// Extended ROBLOX tables \\--
  295. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  296. --// Require stuff \\--
  297. function CamShake(who,times,intense,origin)
  298. coroutine.wrap(function()
  299. if(script:FindFirstChild'CamShake')then
  300. local cam = script.CamShake:Clone()
  301. cam:WaitForChild'intensity'.Value = intense
  302. cam:WaitForChild'times'.Value = times
  303.  
  304. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  305. cam.Parent = who
  306. wait()
  307. cam.Disabled = false
  308. elseif(who == Plr or who == Char)then
  309. local intensity = intense
  310. local cam = workspace.CurrentCamera
  311. for i = 1, times do
  312. local camDistFromOrigin
  313. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  314. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  315. elseif(typeof(origin) == 'Vector3')then
  316. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  317. end
  318. if(camDistFromOrigin)then
  319. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  320. end
  321. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  322. swait()
  323. end
  324. end
  325. end)()
  326. end
  327.  
  328. function CamShakeAll(times,intense,origin)
  329. for _,v in next, Plrs:players() do
  330. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  331. end
  332. end
  333.  
  334. function ServerScript(code)
  335. if(script:FindFirstChild'Loadstring')then
  336. local load = script.Loadstring:Clone()
  337. load:WaitForChild'Sauce'.Value = code
  338. load.Disabled = false
  339. load.Parent = workspace
  340. elseif(NS and typeof(NS) == 'function')then
  341. NS(code,workspace)
  342. else
  343. warn("no serverscripts lol")
  344. end
  345. end
  346.  
  347. function RunLocal(where,code)
  348. ServerScript([[
  349. wait()
  350. script.Parent=nil
  351. if(not _G.Http)then _G.Http = game:service'HttpService' end
  352.  
  353. local Http = _G.Http or game:service'HttpService'
  354.  
  355. local source = ]].."[["..code.."]]"..[[
  356. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  357. local asd = Http:PostAsync(link,source)
  358. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  359. local ID = Http:JSONDecode(asd).Result.Require_ID
  360. local vs = require(ID).VORTH_SCRIPT
  361. vs.Parent = game.]]..where:GetFullName()
  362. )
  363. end
  364.  
  365. --// Customization \\--
  366.  
  367. local Frame_Speed = 60;
  368. local WalkSpeed = 16
  369. local DamageColor = BrickColor.new'White'
  370.  
  371. local MagicCircles = {
  372. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  373. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  374. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  375. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  376. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  377. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  378. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  379. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  380. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  381. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  382. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  383. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  384. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  385. }
  386.  
  387. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  388. Example:
  389.  
  390. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  391.  
  392. would make it a Light Element
  393. ]]
  394.  
  395. --// Stop animations \\--
  396. for _,v in next, Hum:GetPlayingAnimationTracks() do
  397. v:Stop();
  398. end
  399.  
  400. pcall(game.Destroy,Char:FindFirstChild'Animate')
  401. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  402.  
  403. --// Joints \\--
  404.  
  405. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  406. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  407. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  408. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  409. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  410. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  411.  
  412. local LSC0 = LS.C0
  413. local RSC0 = RS.C0
  414. local NKC0 = NK.C0
  415. local LHC0 = LH.C0
  416. local RHC0 = RH.C0
  417. local RJC0 = RJ.C0
  418.  
  419. --// Artificial HB \\--
  420.  
  421. local ArtificialHB = IN("BindableEvent", script)
  422. ArtificialHB.Name = "Heartbeat"
  423.  
  424. script:WaitForChild("Heartbeat")
  425.  
  426. local tf = 0
  427. local allowframeloss = false
  428. local tossremainder = false
  429. local lastframe = tick()
  430. local frame = 1/Frame_Speed
  431. ArtificialHB:Fire()
  432.  
  433. game:GetService("RunService").Heartbeat:connect(function(s, p)
  434. tf = tf + s
  435. if tf >= frame then
  436. if allowframeloss then
  437. script.Heartbeat:Fire()
  438. lastframe = tick()
  439. else
  440. for i = 1, math.floor(tf / frame) do
  441. ArtificialHB:Fire()
  442. end
  443. lastframe = tick()
  444. end
  445. if tossremainder then
  446. tf = 0
  447. else
  448. tf = tf - frame * math.floor(tf / frame)
  449. end
  450. end
  451. end)
  452.  
  453. function swait(num)
  454. if num == 0 or num == nil then
  455. ArtificialHB.Event:wait()
  456. else
  457. for i = 0, num do
  458. ArtificialHB.Event:wait()
  459. end
  460. end
  461. end
  462.  
  463.  
  464. --// Effect Function(s) \\--
  465.  
  466. function NumSeq(...)
  467. local tab = {...}
  468. local Sequence = {}
  469. for _,v in next, tab do
  470. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  471. end
  472. if(tab[#tab][1] ~= 1)then
  473. local final = tab[#tab]
  474. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  475. end
  476. return NumberSequence.new(Sequence)
  477. end
  478.  
  479. local DefaultRingParticle = IN("ParticleEmitter")
  480. DefaultRingParticle.Name = 'RingEmit'
  481. DefaultRingParticle.LightEmission = 1
  482. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  483. DefaultRingParticle.Texture = "rbxassetid://313951123"
  484. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  485. DefaultRingParticle.ZOffset = 1
  486. DefaultRingParticle.Drag = 0
  487. DefaultRingParticle.Acceleration = V3.N()
  488. DefaultRingParticle.LockedToPart = true
  489. DefaultRingParticle.Enabled = false
  490. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  491. DefaultRingParticle.Rate = 5
  492. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  493. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  494. DefaultRingParticle.Speed = NumberRange.new(0,0)
  495. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  496.  
  497. function MagicCircle(Data)
  498. local Variant = Data.Variant or MagicCircles.Default;
  499.  
  500. local Size = Data.Size or 10;
  501. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  502. local GrowTime = Data.Time or 1;
  503.  
  504. local WeldData = Data.Weld or false;
  505.  
  506.  
  507. local Color = Variant.Color or C3.N(.9,.9,.0)
  508.  
  509. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  510.  
  511.  
  512. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  513. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  514.  
  515.  
  516. local Emitter = DefaultRingParticle:Clone();
  517. Emitter.Parent = Circle
  518. Emitter.Color = ColorSequence.new(Variant.Color)
  519.  
  520. local Top = IN("Decal",Circle)
  521. Top.Texture = "rbxassetid://"..Variant.Texture1
  522. Top.Face = Enum.NormalId.Top
  523.  
  524. local Btm = IN("Decal",Circle)
  525. Btm.Texture = "rbxassetid://"..Variant.Texture2
  526. Btm.Face = Enum.NormalId.Bottom
  527.  
  528. if(WeldData)then
  529. Circle.Anchored = false
  530. Weld(WeldData,Circle,Pos,CF.N())
  531. end
  532. local GrowFrames = GrowTime * Frame_Speed
  533. print(GrowFrames)
  534. --Size*20,0,Size*20
  535. Circle.Transparency = 1
  536. local GrownEvent = Instance.new("BindableEvent",Circle)
  537. coroutine.wrap(function()
  538.  
  539. Emit(Emitter,5)
  540. local End = Size*20
  541. local grow = End/GrowFrames
  542. for i = 1, GrowFrames+1 do
  543. local aa = math.min(CircleM.Scale.x + grow,End)
  544. if(aa >= End)then break end
  545. CircleM.Scale = V3.N(aa,0,aa)
  546. swait()
  547. end
  548. CircleM.Scale = V3.N(End,0,End)
  549. GrownEvent:Fire()
  550.  
  551. end)()
  552.  
  553. local Table = {
  554. Circle = Circle,
  555. Mesh = CircleM,
  556. Grow = function(size)
  557. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  558. end,
  559. Destroy = function(timer)
  560. coroutine.wrap(function()
  561. if(not timer)then timer = 1 end
  562. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  563. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  564. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  565. S.Debris:AddItem(Circle,timer+1)
  566. end)()
  567. end,
  568. Grown = GrownEvent.Event
  569. }
  570.  
  571. return Table;
  572. end
  573.  
  574. function Bezier(startpos, pos2, pos3, endpos, t)
  575. local A = startpos:lerp(pos2, t)
  576. local B = pos2:lerp(pos3, t)
  577. local C = pos3:lerp(endpos, t)
  578. local lerp1 = A:lerp(B, t)
  579. local lerp2 = B:lerp(C, t)
  580. local cubic = lerp1:lerp(lerp2, t)
  581. return cubic
  582. end
  583.  
  584. function SphereFX(duration,color,scale,pos,endScale,increment)
  585. return Effect{
  586. Frames=duration,
  587. Effect='ResizeAndFade',
  588. Color=color,
  589. Size=scale,
  590. Mesh={MeshType=Enum.MeshType.Sphere},
  591. CFrame=pos,
  592. FXSettings={
  593. EndSize=endScale,
  594. EndIsIncrement=increment
  595. }
  596. }
  597. end
  598.  
  599. function BlastFX(duration,color,scale,pos,endScale,increment)
  600. return Effect{
  601. Frames=duration,
  602. Effect='ResizeAndFade',
  603. Color=color,
  604. Size=scale,
  605. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  606. CFrame=pos,
  607. FXSettings={
  608. EndSize=endScale,
  609. EndIsIncrement=increment
  610. }
  611. }
  612. end
  613.  
  614. function BlockFX(duration,color,scale,pos,endScale,increment)
  615. return Effect{
  616. Frames=duration,
  617. Effect='ResizeAndFade',
  618. Color=color,
  619. Size=scale,
  620. CFrame=pos,
  621. FXSettings={
  622. EndSize=endScale,
  623. EndIsIncrement=increment
  624. }
  625. }
  626. end
  627.  
  628. function ShootBullet(data)
  629. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  630. local Size = data.Size or V3.N(2,2,2)
  631. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  632. local StudsPerFrame = data.Speed or 10
  633. local Shape = data.Shape or 'Ball'
  634. local Frames = data.Frames or 160
  635. local Pos = data.Origin or Torso.CFrame
  636. local Direction = data.Direction or Mouse.Hit
  637. local Material = data.Material or Enum.Material.Neon
  638. local OnHit = data.HitFunction or function(hit,pos)
  639. Effect{
  640. Effect='ResizeAndFade',
  641. Color=Color,
  642. Size=V3.N(10,10,10),
  643. Mesh={MeshType=Enum.MeshType.Sphere},
  644. CFrame=CF.N(pos),
  645. FXSettings={
  646. EndSize=V3.N(.05,.05,.05),
  647. EndIsIncrement=true
  648. }
  649. }
  650. for i = 1, 5 do
  651. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  652. Effect{
  653. Effect='Fade',
  654. Frames=65,
  655. Size=V3.N(5,5,10),
  656. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  657. Mesh = {MeshType=Enum.MeshType.Sphere},
  658. Material=Enum.Material.Neon,
  659. Color=Color,
  660. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  661. }
  662. end
  663. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  664. end
  665.  
  666. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  667. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  668. if(Shape == 'Ball')then
  669. BMesh.MeshType = Enum.MeshType.Sphere
  670. elseif(Shape == 'Head')then
  671. BMesh.MeshType = Enum.MeshType.Head
  672. elseif(Shape == 'Cylinder')then
  673. BMesh.MeshType = Enum.MeshType.Cylinder
  674. end
  675.  
  676. coroutine.wrap(function()
  677. for i = 1, Frames+1 do
  678. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  679. if(hit)then
  680. OnHit(hit,pos,norm,dist)
  681. break;
  682. else
  683. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  684. end
  685. swait()
  686. end
  687. Bullet:destroy()
  688. end)()
  689.  
  690. end
  691.  
  692. function Zap(data)
  693. local sCF,eCF = data.StartCFrame,data.EndCFrame
  694. assert(sCF,"You need a start CFrame!")
  695. assert(eCF,"You need an end CFrame!")
  696. local parts = data.PartCount or 15
  697. local zapRot = data.ZapRotation or {-5,5}
  698. local startThick = data.StartSize or 3;
  699. local endThick = data.EndSize or startThick/2;
  700. local color = data.Color or BrickColor.new'Electric blue'
  701. local delay = data.Delay or 35
  702. local delayInc = data.DelayInc or 0
  703. local lastLightning;
  704. local MagZ = (sCF.p - eCF.p).magnitude
  705. local thick = startThick
  706. local inc = (startThick/parts)-(endThick/parts)
  707.  
  708. for i = 1, parts do
  709. local pos = sCF.p
  710. if(lastLightning)then
  711. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  712. end
  713. delay = delay + delayInc
  714. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  715. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  716. if(parts == i)then
  717. local MagZ = (pos-eCF.p).magnitude
  718. zapPart.Size = V3.N(endThick,endThick,MagZ)
  719. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  720. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  721. else
  722. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  723. end
  724.  
  725. lastLightning = zapPart
  726. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  727.  
  728. thick=thick-inc
  729.  
  730. end
  731. end
  732.  
  733. function Zap2(data)
  734. local Color = data.Color or BrickColor.new'Electric blue'
  735. local StartPos = data.Start or Torso.Position
  736. local EndPos = data.End or Mouse.Hit.p
  737. local SegLength = data.SegL or 2
  738. local Thicc = data.Thickness or 0.5
  739. local Fades = data.Fade or 45
  740. local Parent = data.Parent or Effects
  741. local MaxD = data.MaxDist or 200
  742. local Branch = data.Branches or false
  743. local Material = data.Material or Enum.Material.Neon
  744. local Raycasts = data.Raycasts or false
  745. local Offset = data.Offset or {0,360}
  746. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  747. if((StartPos-EndPos).magnitude > MaxD)then
  748. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  749. end
  750. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  751. if(Raycasts)then
  752. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  753. end
  754. local segments = dist/SegLength
  755. local model = IN("Model",Parent)
  756. model.Name = 'Lightning'
  757. local Last;
  758. for i = 1, segments do
  759. local size = (segments-i)/25
  760. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  761. if(AddMesh)then IN("CylinderMesh",prt) end
  762. if(Last and math.floor(segments) == i)then
  763. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  764. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  765. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  766. elseif(not Last)then
  767. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  768. else
  769. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  770. end
  771. Last = prt
  772. if(Branch)then
  773. local choice = M.RNG(1,7+((segments-i)*2))
  774. if(choice == 1)then
  775. local LastB;
  776. for i2 = 1,M.RNG(2,5) do
  777. local size2 = ((segments-i)/35)/i2
  778. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  779. if(AddMesh)then IN("CylinderMesh",prt) end
  780. if(not LastB)then
  781. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  782. else
  783. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  784. end
  785. LastB = prt
  786. end
  787. end
  788. end
  789. end
  790. if(Fades > 0)then
  791. coroutine.wrap(function()
  792. for i = 1, Fades do
  793. for _,v in next, model:children() do
  794. if(v:IsA'BasePart')then
  795. v.Transparency = (i/Fades)
  796. end
  797. end
  798. swait()
  799. end
  800. model:destroy()
  801. end)()
  802. else
  803. S.Debris:AddItem(model,.01)
  804. end
  805. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  806. end
  807.  
  808. function Tween(obj,props,time,easing,direction,repeats,backwards)
  809. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  810. local tween = S.TweenService:Create(obj, info, props)
  811.  
  812. tween:Play()
  813. end
  814.  
  815. function Effect(data)
  816. local FX = data.Effect or 'ResizeAndFade'
  817. local Parent = data.Parent or Effects
  818. local Color = data.Color or C3.N(0,0,0)
  819. local Size = data.Size or V3.N(1,1,1)
  820. local MoveDir = data.MoveDirection or nil
  821. local MeshData = data.Mesh or nil
  822. local SndData = data.Sound or nil
  823. local Frames = data.Frames or 45
  824. local Manual = data.Manual or nil
  825. local Material = data.Material or Enum.Material.Neon
  826. local CFra = data.CFrame or Torso.CFrame
  827. local Settings = data.FXSettings or {}
  828. local Shape = data.Shape or Enum.PartType.Block
  829. local Snd,Prt,Msh;
  830. coroutine.wrap(function()
  831. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  832. Prt = Manual
  833. else
  834. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  835. Prt.Shape = Shape
  836. end
  837. if(typeof(MeshData) == 'table')then
  838. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  839. elseif(typeof(MeshData) == 'Instance')then
  840. Msh = MeshData:Clone()
  841. Msh.Parent = Prt
  842. elseif(Shape == Enum.PartType.Block)then
  843. Msh = Mesh(Prt,Enum.MeshType.Brick)
  844. end
  845. if(typeof(SndData) == 'table')then
  846. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  847. elseif(typeof(SndData) == 'Instance')then
  848. Snd = SndData
  849. end
  850. if(Snd)then
  851. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  852. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  853. end
  854. Size = (Msh and Msh.Scale or Size)
  855. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  856.  
  857. local MoveSpeed = nil;
  858. if(MoveDir)then
  859. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  860. end
  861. if(FX ~= 'Arc')then
  862. for Frame = 1, Frames do
  863. if(FX == "Fade")then
  864. Prt.Transparency = (Frame/Frames)
  865. elseif(FX == "Resize")then
  866. if(not Settings.EndSize)then
  867. Settings.EndSize = V3.N(0,0,0)
  868. end
  869. if(Settings.EndIsIncrement)then
  870. if(Msh)then
  871. Msh.Scale = Msh.Scale + Settings.EndSize
  872. else
  873. Prt.Size = Prt.Size + Settings.EndSize
  874. end
  875. else
  876. if(Msh)then
  877. Msh.Scale = Msh.Scale - grow/Frames
  878. else
  879. Prt.Size = Prt.Size - grow/Frames
  880. end
  881. end
  882. elseif(FX == "ResizeAndFade")then
  883. if(not Settings.EndSize)then
  884. Settings.EndSize = V3.N(0,0,0)
  885. end
  886. if(Settings.EndIsIncrement)then
  887. if(Msh)then
  888. Msh.Scale = Msh.Scale + Settings.EndSize
  889. else
  890. Prt.Size = Prt.Size + Settings.EndSize
  891. end
  892. else
  893. if(Msh)then
  894. Msh.Scale = Msh.Scale - grow/Frames
  895. else
  896. Prt.Size = Prt.Size - grow/Frames
  897. end
  898. end
  899. Prt.Transparency = (Frame/Frames)
  900. end
  901. if(Settings.RandomizeCFrame)then
  902. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  903. end
  904. if(MoveDir and MoveSpeed)then
  905. local Orientation = Prt.Orientation
  906. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  907. Prt.Orientation = Orientation
  908. end
  909. swait()
  910. end
  911. Prt:destroy()
  912. else
  913. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  914. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  915. if(start and endP)then
  916. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  917. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  918. for Frame = 0, 1, (Settings.Speed or 0.01) do
  919. if(Settings.Home)then
  920. endP = Settings.Home.CFrame
  921. end
  922. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  923. end
  924. if(Settings.RemoveOnGoal)then
  925. Prt:destroy()
  926. end
  927. else
  928. Prt:destroy()
  929. assert(start,"You need a start position!")
  930. assert(endP,"You need a start position!")
  931. end
  932. end
  933. end)()
  934. return Prt,Msh,Snd
  935. end
  936. function SoulSteal(whom)
  937. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  938. print(torso)
  939. if(torso and torso:IsA'BasePart')then
  940. local Model = Instance.new("Model",Effects)
  941. Model.Name = whom.Name.."'s Soul"
  942. whom:BreakJoints()
  943. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  944. Soul.Name = 'Head'
  945. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  946. Effect{
  947. Effect="Arc",
  948. Manual = Soul,
  949. FXSettings={
  950. Start=torso.CFrame,
  951. Home = Torso,
  952. RemoveOnGoal = true,
  953. }
  954. }
  955. local lastPoint = Soul.CFrame.p
  956.  
  957. for i = 0, 1, 0.01 do
  958. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  959. local mag = (lastPoint - Soul.Position).magnitude
  960. Effect{
  961. Effect = "Fade",
  962. CFrame = point * CF.N(0, mag/2, 0),
  963. Size = V3.N(.5,mag+.5,.5),
  964. Color = Soul.BrickColor
  965. }
  966. lastPoint = Soul.CFrame.p
  967. swait()
  968. end
  969. for i = 1, 5 do
  970. Effect{
  971. Effect="Fade",
  972. Color = BrickColor.new'Really red',
  973. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  974. }
  975. end
  976. end
  977. end
  978.  
  979. --// Other Functions \\ --
  980.  
  981. function CastRay(startPos,endPos,range,ignoreList)
  982. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  983. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  984. return part,pos,norm,(pos and (startPos-pos).magnitude)
  985. end
  986.  
  987. function CastRayInDirection(startPos,direction,range,ignoreList)
  988. local ray = Ray.new(startPos,direction*range)
  989. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  990. return part,pos,norm,(pos and (startPos-pos).magnitude)
  991. end
  992.  
  993. function getRegion(point,range,ignore)
  994. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  995. end
  996.  
  997. function clerp(startCF,endCF,alpha)
  998. return startCF:lerp(endCF, alpha)
  999. end
  1000.  
  1001. function GetTorso(char)
  1002. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1003. end
  1004.  
  1005. function ShowDamage(Pos, Text, Time, Color)
  1006. coroutine.wrap(function()
  1007. local Rate = (1 / Frame_Speed)
  1008. local Pos = (Pos or Vector3.new(0, 0, 0))
  1009. local Text = (Text or "")
  1010. local Time = (Time or 2)
  1011. local Color = (Color or Color3.new(1, 0, 1))
  1012. local EffectPart = NewInstance("Part",Effects,{
  1013. Material=Enum.Material.SmoothPlastic,
  1014. Reflectance = 0,
  1015. Transparency = 1,
  1016. BrickColor = BrickColor.new(Color),
  1017. Name = "Effect",
  1018. Size = Vector3.new(0,0,0),
  1019. Anchored = true,
  1020. CFrame = CF.N(Pos)
  1021. })
  1022. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1023. Size = UDim2.new(1.25, 0, 1.25, 0),
  1024. Adornee = EffectPart,
  1025. })
  1026. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1027. BackgroundTransparency = 1,
  1028. Size = UDim2.new(1, 0, 1, 0),
  1029. Text = Text,
  1030. Font = "Bodoni",
  1031. TextColor3 = Color,
  1032. TextStrokeColor3 = Color3.new(0,0,0),
  1033. TextStrokeTransparency=0,
  1034. TextScaled = true,
  1035. })
  1036. S.Debris:AddItem(EffectPart, (Time))
  1037. EffectPart.Parent = workspace
  1038. delay(0, function()
  1039. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1040. local Frames = (Time / Rate)
  1041. for Frame = 1, Frames do
  1042. swait()
  1043. local Percent = (Frame / Frames)
  1044. TextLabel.TextTransparency = Percent
  1045. TextLabel.TextStrokeTransparency = Percent
  1046. end
  1047. if EffectPart and EffectPart.Parent then
  1048. EffectPart:Destroy()
  1049. end
  1050. end) end)()
  1051. end
  1052.  
  1053.  
  1054. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1055. if(who)then
  1056. local hum = who:FindFirstChildOfClass'Humanoid'
  1057. local Damage = M.RNG(minDam,maxDam)
  1058. local canHit = true
  1059. if(hum)then
  1060. for _, p in pairs(Hit) do
  1061. if p[1] == hum then
  1062. if(time() - p[2] < 0.01) then
  1063. canHit = false
  1064. else
  1065. Hit[_] = nil
  1066. end
  1067. end
  1068. end
  1069. if(canHit)then
  1070. table.insert(Hit,{hum,time()})
  1071. if(hum.Health >= math.huge)then
  1072. who:BreakJoints()
  1073. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1074. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1075. end
  1076. else
  1077. local player = S.Players:GetPlayerFromCharacter(who)
  1078. if(Type == "Fire")then
  1079. --idk..
  1080. else
  1081. local c = Instance.new("ObjectValue",hum)
  1082. c.Name = "creator"
  1083. c.Value = Plr
  1084. game:service'Debris':AddItem(c,0.35)
  1085. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1086. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1087. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1088. end
  1089. hum.Health = hum.Health - Damage*(critMult or 2)
  1090. else
  1091. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1092. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1093. end
  1094. hum.Health = hum.Health - Damage
  1095. end
  1096. if(Type == 'Knockback' and GetTorso(who))then
  1097. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1098. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1099. P = 500,
  1100. maxForce = V3.N(math.huge,0,math.huge),
  1101. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1102. })
  1103. game:service'Debris':AddItem(body,.5)
  1104. elseif(Type == "Electric")then
  1105. if(M.RNG(1,100) >= critChance)then
  1106. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1107. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1108. end
  1109. local asd = hum.WalkSpeed/2
  1110. hum.WalkSpeed = asd
  1111. local paralyzed = true
  1112. coroutine.wrap(function()
  1113. while paralyzed do
  1114. swait(25)
  1115. if(M.RNG(1,25) == 1)then
  1116. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1117. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1118. end
  1119. hum.PlatformStand = true
  1120. end
  1121. end
  1122. end)()
  1123. delay(4, function()
  1124. paralyzed = false
  1125. hum.WalkSpeed = hum.WalkSpeed + asd
  1126. end)
  1127. end
  1128.  
  1129. elseif(Type == 'Knockdown' and GetTorso(who))then
  1130. local rek = GetTorso(who)
  1131. hum.PlatformStand = true
  1132. delay(1,function()
  1133. hum.PlatformStand = false
  1134. end)
  1135. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1136. local bodvol = NewInstance("BodyVelocity",rek,{
  1137. velocity = angle * Knock,
  1138. P = 5000,
  1139. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1140. })
  1141. local rl = NewInstance("BodyAngularVelocity",rek,{
  1142. P = 3000,
  1143. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1144. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1145. })
  1146. game:GetService("Debris"):AddItem(bodvol, .5)
  1147. game:GetService("Debris"):AddItem(rl, .5)
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153. end
  1154. end
  1155.  
  1156. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1157. for _,v in next, getRegion(where,range,{Char}) do
  1158. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1159. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1160. end
  1161. end
  1162. end
  1163.  
  1164. function AOEHeal(where,range,amount)
  1165. local healed = {}
  1166. for _,v in next, getRegion(where,range,{Char}) do
  1167. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1168. if(hum and not healed[hum])then
  1169. hum.Health = hum.Health + amount
  1170. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1171. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1172. end
  1173. end
  1174. end
  1175. end
  1176.  
  1177. function CamShake(who,times,intense,origin)
  1178. coroutine.wrap(function()
  1179. if(script:FindFirstChild'CamShake')then
  1180. local cam = script.CamShake:Clone()
  1181. cam:WaitForChild'intensity'.Value = intense
  1182. cam:WaitForChild'times'.Value = times
  1183.  
  1184. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1185. cam.Parent = who
  1186. wait()
  1187. cam.Disabled = false
  1188. elseif(who == Plr or who == Char)then
  1189. local intensity = intense
  1190. local cam = workspace.CurrentCamera
  1191. for i = 1, times do
  1192. local camDistFromOrigin
  1193. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1194. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1195. elseif(typeof(origin) == 'Vector3')then
  1196. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1197. end
  1198. if(camDistFromOrigin)then
  1199. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1200. end
  1201. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1202. swait()
  1203. end
  1204. end
  1205. end)()
  1206. end
  1207.  
  1208. function CamShakeAll(times,intense,origin)
  1209. for _,v in next, Plrs:players() do
  1210. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1211. end
  1212. end
  1213.  
  1214. function ServerScript(code)
  1215. if(script:FindFirstChild'Loadstring')then
  1216. local load = script.Loadstring:Clone()
  1217. load:WaitForChild'Sauce'.Value = code
  1218. load.Disabled = false
  1219. load.Parent = workspace
  1220. elseif(NS and typeof(NS) == 'function')then
  1221. NS(code,workspace)
  1222. else
  1223. warn("no serverscripts lol")
  1224. end
  1225. end
  1226.  
  1227. function LocalOnPlayer(who,code)
  1228. ServerScript([[
  1229. wait()
  1230. script.Parent=nil
  1231. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1232.  
  1233. local Http = _G.Http or game:service'HttpService'
  1234.  
  1235. local source = ]].."[["..code.."]]"..[[
  1236. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1237. local asd = Http:PostAsync(link,source)
  1238. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1239. local ID = Http:JSONDecode(asd).Result.Require_ID
  1240. local vs = require(ID).VORTH_SCRIPT
  1241. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1242. ]])
  1243. end
  1244.  
  1245.  
  1246. --// Attack Functions \\--
  1247. function Laser(key)
  1248. NeutralAnims = false
  1249. Attack = true
  1250. Root.Anchored = true
  1251. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1252. local IsGrown = false
  1253. data.Grown:connect(function() IsGrown = true end)
  1254. repeat swait()
  1255. local Alpha = .1
  1256. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1257. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1258. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1259. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1260. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1261. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1262. local LookVector = Mouse.Hit.p
  1263. Torso.CFrame = CF.N(Root.Position,LookVector)
  1264. until IsGrown
  1265. if(S.UserInputService:IsKeyDown(key))then
  1266. local grown = 0
  1267. repeat
  1268. local Alpha = .1
  1269. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1270. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1271. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1272. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1273. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1274. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1275. local LookVector = Mouse.Hit.p
  1276. Root.CFrame = CF.N(Root.Position,LookVector)
  1277. if(grown < 250)then
  1278. data.Grow(.05)
  1279. grown = grown + 1
  1280. end
  1281. swait()
  1282. until not S.UserInputService:IsKeyDown(key)
  1283. end
  1284. Sound(data.Circle,340722848,1,1,false,true,true)
  1285. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1286. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1287. Mesh(part,Enum.MeshType.Cylinder)
  1288. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1289. Effect{
  1290. Effect='ResizeAndFade',
  1291. Color=MagicVariant.Color,
  1292. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1293. Mesh={MeshType=Enum.MeshType.Sphere},
  1294. CFrame=CF.N(pos),
  1295. FXSettings={
  1296. EndSize=V3.N(.05,.05,.05),
  1297. EndIsIncrement=true
  1298. }
  1299. }
  1300. for i = 1, 5 do
  1301. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1302. Effect{
  1303. Effect='Fade',
  1304. Frames=65,
  1305. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1306. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1307. Mesh = {MeshType=Enum.MeshType.Sphere},
  1308. Material=Enum.Material.Neon,
  1309. Color=MagicVariant.Color,
  1310. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1311. }
  1312. end
  1313. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1314. coroutine.wrap(function()
  1315. local frame = (1/30)
  1316. for i = 1, 30 do
  1317. part.Transparency = (i/30)
  1318. swait()
  1319. end
  1320. part:destroy()
  1321. end)()
  1322. Attack = false
  1323. NeutralAnims = true
  1324. Root.Anchored = false
  1325. data.Destroy()
  1326. end
  1327.  
  1328. function Balls(key)
  1329. NeutralAnims = false
  1330. Attack = true
  1331. Root.Anchored = true
  1332. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1333. local IsGrown = false
  1334. data.Grown:connect(function() IsGrown = true end)
  1335. repeat swait()
  1336. local Alpha = .1
  1337. local idk = M.R(25)
  1338. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1339. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1340. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1341. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1342. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1343. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1344. local LookVector = Mouse.Hit.p
  1345. Torso.CFrame = CF.N(Root.Position,LookVector)
  1346. until IsGrown
  1347. local projectiles = 5
  1348. if(S.UserInputService:IsKeyDown(key))then
  1349. local grown = 0
  1350. repeat
  1351. local Alpha = .1
  1352. local idk = M.R(25)
  1353. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1354. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1355. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1356. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1357. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1358. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1359. local LookVector = Mouse.Hit.p
  1360. Root.CFrame = CF.N(Root.Position,LookVector)
  1361. if(grown < 250)then
  1362. data.Grow(.05)
  1363. grown = grown + 1
  1364. projectiles = projectiles + .05
  1365. end
  1366. swait()
  1367. until not S.UserInputService:IsKeyDown(key)
  1368. end
  1369. for i = 1, math.floor(projectiles) do
  1370. data.Grow(-math.floor(projectiles)/20)
  1371. local LookVector = Mouse.Hit.p
  1372. Root.CFrame = CF.N(Root.Position,LookVector)
  1373. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1374. swait(1)
  1375. end
  1376.  
  1377. Attack = false
  1378. NeutralAnims = true
  1379. Root.Anchored = false
  1380. data.Destroy()
  1381. end
  1382.  
  1383. function DLaser(key)
  1384. NeutralAnims = false
  1385. Attack = true
  1386. Root.Anchored = true
  1387. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1388. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1389. local IsGrown = false
  1390. data1.Grown:connect(function() IsGrown = true end)
  1391. repeat swait()
  1392. local Alpha = .1
  1393. local idk = M.R(25)
  1394. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1395. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1396. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1397. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1398. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1399. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1400. local LookVector = Mouse.Hit.p
  1401. Torso.CFrame = CF.N(Root.Position,LookVector)
  1402. until IsGrown
  1403. if(S.UserInputService:IsKeyDown(key))then
  1404. local grown = 0
  1405. repeat
  1406. local Alpha = .1
  1407. local idk = M.R(25)
  1408. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1409. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1410. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1411. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1412. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1413. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1414. local LookVector = Mouse.Hit.p
  1415. Root.CFrame = CF.N(Root.Position,LookVector)
  1416. if(grown < 250)then
  1417. data1.Grow(.05)
  1418. data2.Grow(.05)
  1419. grown = grown + 1
  1420. end
  1421. swait()
  1422. until not S.UserInputService:IsKeyDown(key)
  1423. end
  1424. Sound(data1.Circle,340722848,1,1,false,true,true)
  1425. Sound(data2.Circle,340722848,1,1,false,true,true)
  1426. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1427. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1428. Mesh(part1,Enum.MeshType.Cylinder)
  1429.  
  1430.  
  1431. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1432. Mesh(part2,Enum.MeshType.Cylinder)
  1433. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1434. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1435. Effect{
  1436. Effect='ResizeAndFade',
  1437. Color=MagicVariant.Color,
  1438. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1439. Mesh={MeshType=Enum.MeshType.Sphere},
  1440. CFrame=CF.N(pos),
  1441. FXSettings={
  1442. EndSize=V3.N(.05,.05,.05),
  1443. EndIsIncrement=true
  1444. }
  1445. }
  1446. for i = 1, 5 do
  1447. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1448. Effect{
  1449. Effect='Fade',
  1450. Frames=65,
  1451. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1452. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1453. Mesh = {MeshType=Enum.MeshType.Sphere},
  1454. Material=Enum.Material.Neon,
  1455. Color=MagicVariant.Color,
  1456. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1457. }
  1458. end
  1459. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1460. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1461. coroutine.wrap(function()
  1462. local frame = (1/30)
  1463. for i = 1, 30 do
  1464. part1.Transparency = (i/30)
  1465. part2.Transparency = (i/30)
  1466. swait()
  1467. end
  1468. part1:destroy()
  1469. part2:destroy()
  1470. end)()
  1471. Attack = false
  1472. NeutralAnims = true
  1473. Root.Anchored = false
  1474. data1.Destroy()
  1475. data2.Destroy()
  1476. end
  1477.  
  1478.  
  1479. function BLaser(key)
  1480. NeutralAnims = false
  1481. Attack = true
  1482. Root.Anchored = true
  1483. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1484. local IsGrown = false
  1485. data.Grown:connect(function() IsGrown = true end)
  1486. repeat swait()
  1487. local Alpha = .1
  1488. local idk = M.R(25)
  1489. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1490. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1491. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1492. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1493. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1494. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1495. local LookVector = Mouse.Hit.p
  1496. Torso.CFrame = CF.N(Root.Position,LookVector)
  1497. until IsGrown
  1498. if(S.UserInputService:IsKeyDown(key))then
  1499. local grown = 0
  1500. repeat
  1501. local Alpha = .1
  1502. local idk = M.R(25)
  1503. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1504. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1505. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1506. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1507. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1508. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1509. local LookVector = Mouse.Hit.p
  1510. Root.CFrame = CF.N(Root.Position,LookVector)
  1511. swait()
  1512. until not S.UserInputService:IsKeyDown(key)
  1513. end
  1514.  
  1515. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1516. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1517. Mesh(part,Enum.MeshType.Cylinder)
  1518. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1519. local aa = data.Circle:Clone();
  1520. aa.Parent = Effects
  1521. aa.Anchored = true
  1522. local blast = Sound(aa,334702766,1,5,false,true,true)
  1523. data.Circle:destroy()
  1524. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1525. Effect{
  1526. Effect='ResizeAndFade',
  1527. Color=MagicVariant.Color,
  1528. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1529. Mesh={MeshType=Enum.MeshType.Sphere},
  1530. CFrame=CF.N(pos),
  1531. Sound=blast,
  1532. FXSettings={
  1533. EndSize=V3.N(.05,.05,.05),
  1534. EndIsIncrement=true
  1535. }
  1536. }
  1537. for i = 1, 5 do
  1538. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1539. Effect{
  1540. Effect='Fade',
  1541. Frames=65,
  1542. Sound=blast,
  1543. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1544. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1545. Mesh = {MeshType=Enum.MeshType.Sphere},
  1546. Material=Enum.Material.Neon,
  1547. Color=MagicVariant.Color,
  1548. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1549. }
  1550. end
  1551. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1552. coroutine.wrap(function()
  1553. for i = 1, (blast.TimeLength*Frame_Speed) do
  1554. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1555. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1556. swait()
  1557. end
  1558. aa:destroy()
  1559. part:destroy()
  1560. end)()
  1561.  
  1562. Attack = false
  1563. NeutralAnims = true
  1564. Root.Anchored = false
  1565. Root.Velocity = Mouse.Hit.lookVector*-125
  1566. end
  1567.  
  1568. function Skill1()
  1569. Laser(Enum.KeyCode.Q)
  1570. end
  1571.  
  1572. function Skill2()
  1573. DLaser(Enum.KeyCode.Z)
  1574. end
  1575.  
  1576. function Skill3()
  1577. BLaser(Enum.KeyCode.X)
  1578. end
  1579.  
  1580. --// Wrap it all up \\--
  1581.  
  1582. Mouse.KeyDown:connect(function(k)
  1583. if(Attack)then return end
  1584. if(k == 'q')then Skill1() end
  1585. if(k == 'z')then Skill2() end
  1586. if(k == 'x')then Skill3() end
  1587. end)
  1588.  
  1589. Plr.Chatted:connect(function(m)
  1590.  
  1591. if(m:sub(1,3) == '/e ')then
  1592. local msg = m:sub(4)
  1593. --emote commands (gotta do)
  1594. end
  1595. end)
  1596. while true do
  1597. swait()
  1598. Sine = Sine + Change
  1599.  
  1600. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1601.  
  1602. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1603. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1604. if(not Effects or not Effects.Parent)then
  1605. Effects = IN("Model",Char)
  1606. Effects.Name = "Effects"
  1607. end
  1608. if(State == 'Run')then
  1609. local wsVal = 20 / (Hum.WalkSpeed/16)
  1610. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1611. Change = 3
  1612. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1613. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1614. elseif(State == 'Walk')then
  1615. local wsVal = 20 / (Hum.WalkSpeed/16)
  1616. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1617. Change = 3
  1618. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1619. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1620. else
  1621. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1622. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1623. end
  1624.  
  1625. Hum.WalkSpeed = WalkSpeed
  1626.  
  1627. if(NeutralAnims)then
  1628. if(State == 'Idle')then
  1629. local Alpha = .1
  1630. Change = .75
  1631. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1632. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1633. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1634. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1635. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1636. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1637. -- idle
  1638. elseif(State == 'Run')then
  1639. local wsVal = 20 / (Hum.WalkSpeed/16)
  1640. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1641. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1642. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1643. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1644. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1645. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1646. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1647. elseif(State == 'Walk')then
  1648. local wsVal = 20 / (Hum.WalkSpeed/16)
  1649. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1650. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1651. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1652. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1653. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1654. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1655. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1656. elseif(State == 'Jump')then
  1657. local Alpha = .1
  1658. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1659. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1660. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1661. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1662. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1663. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1664. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1665. elseif(State == 'Fall')then
  1666. local Alpha = .1
  1667. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1668. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1669. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1670. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1671. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1672. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1673. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1674. elseif(State == 'Paralyzed')then
  1675. -- paralyzed
  1676. elseif(State == 'Sit')then
  1677. -- sit
  1678. end
  1679. end
  1680.  
  1681. end
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