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- Update 2:
- Performance
- • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
- • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
- • Support for nVidia SLI and AMD Crossfire
- • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
- • Reworked Light Clipping Manager
- • Particle Vertex Buffer Reallocation
- • Optimization to shadows in the Avenger
- • Enable triple buffering to fix VSync performance
- • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
- • Disabled shadow casting from character lights w/in Avenger
- • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
- • Reduces the impact count of the Avatar Rifle
- • Removed a hitch that occurs when the camera enables/disables building visualizer
- • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
- • After changing graphics settings, based on the selected preset, extra crew will be capped
- • Character head mesh optimized
- Balance
- • Mimic beacon rebalance: Price increased to 75
- • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
- • Wet Work is no longer retroactive
- • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
- Gameplay
- • Added a new recommended Steam Controller configuration with support for additional actions
- • Fixed an issue where VIP units would take damage when their origin location was damaged
- • Fixed an issue where Promotion Earned text appeared before action is seen on screen
- • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
- • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
- • Fixed an issue where weapons did not keep names and customizations upon tier bump
- • Fixed an issue causing some scan timers to go into negative time
- • Engineering items that are full squad upgrades are now designated in the UI
- • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
- • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
- • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
- • Minimized action camera obstructions
- • Minimized camera look-at hopping during AI abilities
- • Fixed an issue where Psi abilities did not trigger death cams
- • Kill Zone now respects concealment status
- • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
- • Buildings don't cut down when tabbing through units
- • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
- • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
- • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
- • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
- • Optimized Return Fire hits causing long delays
- • Optimized AI reveals causing long hangs
- • Optimized Wait actions causing long timeouts
- • Optimized falling unit visualization to timeout faster
- • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
- • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
- • Destroyed cover does not take reduce % to-hit on enemies
- Systems
- • New option to only use Character Pool creations until the pool is exhausted
- • Bulletproofing bad saves from causing main menu crashes
- • Fixed an issue causing hitches in strategy
- • Fixed an issue where armor customizations did not save
- Graphics
- • Unit Highlighting Flash when targeting units
- Multiplayer
- • MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
- • Added camera rotation to MP
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