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Mar 11th, 2016
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  1. Update 2:
  2.  
  3. Performance
  4.  
  5. • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
  6. • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
  7. • Support for nVidia SLI and AMD Crossfire
  8. • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
  9. • Reworked Light Clipping Manager
  10. • Particle Vertex Buffer Reallocation
  11. • Optimization to shadows in the Avenger
  12. • Enable triple buffering to fix VSync performance
  13. • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
  14. • Disabled shadow casting from character lights w/in Avenger
  15. • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
  16. • Reduces the impact count of the Avatar Rifle
  17. • Removed a hitch that occurs when the camera enables/disables building visualizer
  18. • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
  19. • After changing graphics settings, based on the selected preset, extra crew will be capped
  20. • Character head mesh optimized
  21.  
  22. Balance
  23.  
  24. • Mimic beacon rebalance: Price increased to 75
  25. • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
  26. • Wet Work is no longer retroactive
  27. • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
  28.  
  29. Gameplay
  30.  
  31. • Added a new recommended Steam Controller configuration with support for additional actions
  32. • Fixed an issue where VIP units would take damage when their origin location was damaged
  33. • Fixed an issue where Promotion Earned text appeared before action is seen on screen
  34. • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
  35. • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
  36. • Fixed an issue where weapons did not keep names and customizations upon tier bump
  37. • Fixed an issue causing some scan timers to go into negative time
  38. • Engineering items that are full squad upgrades are now designated in the UI
  39. • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
  40. • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
  41. • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
  42. • Minimized action camera obstructions
  43. • Minimized camera look-at hopping during AI abilities
  44. • Fixed an issue where Psi abilities did not trigger death cams
  45. • Kill Zone now respects concealment status
  46. • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
  47. • Buildings don't cut down when tabbing through units
  48. • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
  49. • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
  50. • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
  51. • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
  52. • Optimized Return Fire hits causing long delays
  53. • Optimized AI reveals causing long hangs
  54. • Optimized Wait actions causing long timeouts
  55. • Optimized falling unit visualization to timeout faster
  56. • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
  57. • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
  58. • Destroyed cover does not take reduce % to-hit on enemies
  59.  
  60. Systems
  61.  
  62. • New option to only use Character Pool creations until the pool is exhausted
  63. • Bulletproofing bad saves from causing main menu crashes
  64. • Fixed an issue causing hitches in strategy
  65. • Fixed an issue where armor customizations did not save
  66.  
  67.  
  68. Graphics
  69.  
  70. • Unit Highlighting Flash when targeting units
  71.  
  72. Multiplayer
  73.  
  74. • MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
  75. • Added camera rotation to MP
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