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- Swordmaster
- An accomplished master of the blade.
- Newfound strength grants usage of the mighty
- knight sword, wide range sword skills, and
- enhanced attack and defense. Magic however,
- is still a low point.
- Weapons: Daggers Swords Knight Swords Rapiers
- Spears Axes Scythes
- Skills: Daggers Swords Rapiers
- Ability: Equip Heavy Armor
- Holy Knight
- A holy soldier bearing a Priest's piety
- and a warrior's bravery. Wields SP-fueled
- healing magic and adept with a spear. Learns
- abilities that aid in banishing the undead to
- the grave.
- Weapons: Daggers Rapiers Spears Heavy Spears
- Skills: Rapiers Spears White Magic Holy
- Ability: Equip Heavy Armor
- Magiknight
- Specialized fighter trained in sword and magic,
- the Spellblade style is born. A soldier's strength
- is retained and black magic can be used. The sword
- itself can be enchanted to inflict elemental damage
- and ailments.
- Weapons: Daggers Swords Rapiers
- Skills: Daggers Swords Black Magic Magic Swords
- Ability: Equip Light Armor
- Dragon Knight
- Spear-wielding aerodynamic knight who leaps to
- the skies and toys with foes. Spear skills
- consist of harpy slaying attacks and blinding
- speed. Magic unfortunately, is not very
- respectable.
- Weapons: Rapiers Spears Heavy Spears
- Skills: Rapiers Spears
- Ability: Equip Heavy Armor
- Power Fighter
- A crude fighter who thoroughly smashes foes
- with hidden power. Forgoes the blade and leans
- toward blunt weapons like clubs and flails.
- Like most warriors, attack is great while magic
- stays low.
- Weapons: Great Swords Axes Clubs Flails
- Skills: Axes Clubs Flails
- Ability: Endure Equip Heavy Armor
- Berserker
- Rabid raving warrior fighting on pure instinct, it
- tears foes with extreme strength but is deaf to
- orders. Adapting to this ferocious style, the SP
- regeneration rate is boosted and new axe skills are
- learned.
- Weapons: Great Swords Axes Clubs Flails
- Skills: Axes Clubs Flails
- Ability: Berserk Double SP Charge Equip Light Armor
- Tao Swordsman
- Unique fencer with Tao-infused blades
- tears open enemy weaknesses. A tactical
- job mixing offense and defense, it has
- access to Taoism skills and learns element
- boosting abilities.
- Weapons: Daggers Swords Scythes Rods Fans
- Skills: Daggers Swords Taoism
- Ability: Magic Counter 25% Equip Light Armor
- Overpowering Fist
- Remarkable martial artist rewarded with buffed
- counter rate, evasion, and critical hits after
- training. Black Belt worthy moves and even healing
- arts through sheer force of will become available.
- Weapons: Fists Clubs
- Skills: Unarmed
- Ability: Counter 50% Equip Gi
- Magus Fist
- Unorthodox monk who fights with magic-
- infused fists. In addition to black magic,
- elemental punches spell doom for foes weak
- in both body and mind. A special skill restores
- MP.
- Weapons: Fists Clubs
- Skills: Unarmed Black Magic
- Ability: Magic Counter 25% Equip Gi
- Paladin
- Faithful monk specializing in self-defense.
- While decent in attack, most skills prioritize
- the party's safety via holy power, ranging from
- recovery to revival.
- Weapons: Daggers Fists Clubs Staves
- Skills: Unarmed White Magic Holy
- Ability: Equip Gi
- Battle Master
- Undisputed master of sword and fist,
- this class mixes relentless punches and
- slashes into a unique style backed by a handsome
- attack stat. The same cannot be said for magic, however.
- Weapons: Daggers Swords Knight Swords Rapiers Spears
- Heavy Spears Fists Axes Clubs Scythes Flails
- Skills: Daggers Swords Multiweapon Unarmed
- Ability: Counter 25% 毎ターンHP5%回復 大防御 Dual-Wield
- Equip Heavy Armor
- Black Mage
- Magician walking down the path of black magic,
- taking great pride in learning stronger elemental
- magic and more. It goes without saying that they're
- not fit for physical combat.
- Weapons: Daggers Rods Grimoires
- Skills: Black Magic
- Ability: Equip Mage Clothing
- Time Mage
- Branch of the mage family that taps into time and space.
- Unfit for combat and more suited for support, ranging from
- hastening allies to stopping enemies in their tracks. Furthermore,
- warp magic can be learned for fast travel to previous locations.
- Weapons: Daggers Rods Grimoires
- Skills: Time Magic
- Ability: Equip Mage Clothing
- Summoner
- Sorcerer capable of calling forth magical beasts that
- attack or heal. Much stronger then bog-standard spells
- and has the MP cost to match, making it fitting for
- decisive blows but infeasible for constant casting.
- Weapons: Daggers Rods Grimoires
- Skills: Summoning
- Ability: Equip Mage Clothing
- Taoist
- Unique school of magic hailing from the far East.
- Seemingly weak magic attacks inflict potentially
- crippling weaknesses on all enemies with a chance
- of status ailments.
- Weapons: Daggers Scythes Rods Fans
- Skills: Taoism
- Ability: Equip Mage Clothing
- White Mage
- Hardworking priest promoted to a true mage after
- mastering the basics. Learns stronger recovery and
- support magic along with a few offensive Holy spells.
- A practical requirement for truly dedicated parties.
- Weapons: Clubs Staves Grimoires
- Skills: White Magic
- Ability: Equip Mage Clothing
- Sage
- Highly skilled dual-wielder of both black and white
- magics. As a result, this class can fill either task
- or both, at the expense of vast amounts of MP. Also learns
- a few element boosting abilities.
- Weapons: Daggers Magic Swords Clubs Staves Rods
- Fans Grimoires
- Skills: White Magic Black Magic
- Ability: MP Cost 75% Equip Mage Clothing
- Bowmaster
- Keen-eyed hunter after rigorous training. Learns skills
- that inflict severe damage to even more races, suck as
- insects and alraunes. Even groups of foes at once becomes
- child's play for this class. Defenses are still fragile, so
- be careful.
- Weapons: Daggers Scythes Bows Whips Boomerangs
- Skills: Scythes Bows Whips Throwing
- Ability: Forest Boost
- Gunner
- Dynamic sharpshooter that swaps the old for the
- new. No enemy can avoid the bullets, their speed
- dwarfing and downing even Harpies and Succubi. Average
- attack stat aside, even healing ammo can be acquired.
- Weapons: Guns
- Skills: Guns
- Ability: None
- Demon Trainer
- Different kind of hunter that aims to tame monster girls.
- Paralyzing, binding, seducing, and otherwise subduing their
- will to attack is their specialty. Their mere presence
- attracts other monster girls to come along for the ride.
- Weapons: Daggers Scythes Whips Boomerangs
- Skills: Scythes Whips
- Ability: Recruit Rate *2
- Master Thief
- Go-getting thief with enhanced thievery prowess.
- It can learn to even steal HP and unlock green chests.
- More knife skills are acquired as well, but only as a
- last resort due to low fighting stats.
- Weapons: Daggers Scythes Whips Boomerangs
- Skills: Daggers Throwing Thievery
- Ability: Treasure Hunter 2 Avoid Surprise Attacks
- Preemptive Strike Up
- Ninja
- Elusive assassin from the far East cloaked in darkness.
- Sever lives swiftly and efficiently with Ninjutsu. Paired
- with dual-wielding, the attack options only grow. High
- evasion makes up for paper-thin defenses and low attack
- stat.
- Weapons: Daggers Ninja Swords Scythes
- Skills: Ninjutsu
- Ability: Dual-Wield Equip Gi
- Palace Knight
- Senior Knight charged with protecting key figures
- or sites. Learns more skills to further weaken foes.
- Attack and defense stats are fit for the offensive,
- and are further bulked by heavy equipment.
- Weapons: Daggers Swords Knight Swords Rapiers Spears
- Heavy Spears Boomerangs
- Skills: Daggers Swords Rapiers Spears
- Ability: City Boost Equip Heavy Armor
- Hero of Justice
- Strange masked soldier with a heart of justice.
- Stats are average all around but certain skills
- can only be used when transformed. Smite evildoers
- with all sorts of cheesy embarrassing names!
- Weapons: Fists
- Skills: Unarmed Justice
- Ability: Strength in Solitude
- Unyielding Fighting Spirit
- Black Marketeer
- Accomplished merchant with lucrative but dubious
- connections. Get party members out of a jam with
- swift under the table dealings. High defense aside,
- direct combat is not recommended. Better items can be
- bought too.
- Weapons: Daggers Scythes Boomerangs Abacuses
- Skills: Throwing Mercantile EX-Item
- Ability: Gold Acquisition 2x
- Medicine Knowledge 1
- Item User
- Innovative user of many items and traveling
- faux-doctor for adventurers. The item's true
- essence is drawn out and divided across the party
- or reversed against foes. Learns boomerang skills but
- otherwise powerless.
- Weapons: Daggers Boomerangs Abacuses
- Skills: Throwing Mercantile EX-Item
- Ability: Medicine Knowledge 2
- Adventurer
- Classic traveler of uncharted lands. Learns skills
- that'll lessen the stress and dangers of long journeys.
- Robust, adaptable, and won't mind fighting in harsh
- environments. Learns boomerang skills and doesn't mind
- a few skirmishes.
- Weapons: Daggers Ninja Swords Scythes Bows Boomerangs
- Skills: Daggers Throwing Thievery EX-Item
- Ability: Environmental Damage 50%
- Desert Boost
- Cave Boost
- Gambler
- Edge-teetering soothsayer gambling with fate.
- Disrupt the flow of battle with random events.
- Lady Luck may either bless your friends or empower
- your foes, so don't push your luck and use with caution.
- Weapon: Daggers Staves Rods Cards
- Skills: Oracle
- Ability: Item Drop *2
- Card Battler
- Ex-fortune teller turned fulltime card battler.
- Each card drawn possesses magical power that may
- shuffle the tide of battle. Effects range from attack
- to recovery. Magic may be decent, but best suited for
- support.
- Weapons: Daggers Staves Rods Cards
- Skills: Oracle
- Ability: None
- Dancer
- Confound and disturb the hearts of both man and monster.
- Learn alluring and magical dances to buff one side and
- debilitate the other. Has high evasion and pics up a few fan
- skills but due to low attack they serve as a last resort only.
- Weapons: Daggers Rapiers Whips Fans
- Skills: Fans Dancing
- Ability: None
- Minstrel
- Vocalist whose songs shake the hearts of both man and
- monster. Alter the tone to awaken hidden abilities in
- allies. Excellent at support during drawn out battles
- but a poor fighter.
- Weapons: Boomerangs Harps
- Skill: Singing
- Ability: None
- Prostitute
- Sexcraft specialist aiming to melt body and mind in pleasure.
- Inflict unique pleasure damage with lewd skills that leave foes
- moist and quivering for more. While resistant against the same type
- of damage, don't expect anyone in this class to throw punches.
- Weapons: Whips Sex Toys
- Skills: Sexcraft
- Ability: Horny Strike 5% Trance Strike 5%
- Superstar
- Singing, dancing, and all-around captivating idol.
- Distract the enemies with songs while the allies
- are encouraged by dances. Special skills can be
- learned as well. Support capabilities are virtually
- peerless.
- Weapons: Daggers Rapiers Whips Harps Fans
- Skills: Fans Dancing Singing
- Ability: Seduction Strike 20%
- Battle Fucker
- Lewd fighter who incorporates sex acts into battle.
- The foe's privates are erotically tortured by hands,
- feet, and other body parts. Apart from greater resistance
- against pleasure-based ailments, an ability takes
- pleasure damage to new heights.
- Weapons: Whips Fists Sex Toys
- Skills: Whips Unarmed Sexcraft
- Ability: Horny Strike 5% Trance Strike 5%
- Magical Scholar
- Scientist fully immersed in the next level of magic science,
- mixing and matching various compounds to wreak havoc. Dolls
- and other artificial monsters receive heavy damage. The
- conversion rate between SP and MP has increased as well.
- Weapons: Rods Scalpels Grimoires Guns
- Skills: Magic Science Alchemy Magic Book
- Ability: None
- Alchemist
- Mystifying scholars that can make items from nothing.
- During combat, items can be transmuted by sacrificing
- SP. Even attack items can be made on the fly. Definitely
- an invaluable member, with the right SP support.
- Weapons: Daggers Staves Rods Grimoires
- Skills: Magic Science Alchemy Magic Book
- Ability: None
- Magical Librarian
- Scholar and researcher of magical books. By sacrificing
- a page of the grimoire, a powerful phenomenon occurs at
- no extra cost. Besides the basic elements, the pages
- contain spells for every occasion...provided you have
- enough to spare.
- Weapons: Staves Rods Magic Books
- Skills: Magic Science Alchemy Magic Book
- Ability: None
- Machina Master
- Advanced engineer skilled with higher-grade tech,
- wielding their destructive power in the heat of battle.
- Some machines seem to be designed to explicitly take
- down certain enemies, while others are aligned towards
- defense.
- Weapons: Daggers Clubs Guns
- Skills: Machines
- Ability: None
- Necromancer
- Unique summoner that turns corpses into minions fueled
- by mana. Countless experiments with many bodies indirectly
- allows for the dubious use of Medicine skills as well. Juggle
- lifesaving and impromptu graverobbing effectively for complete
- reliability.
- Weapons: Scythe Rods Whips Scalpels Grimoires
- Skills: Scythes Summoning Medicine Corpse
- Ability: Equip Mage Clothing
- Medium
- Unique summoner that calls ghosts from the afterlife lured by
- life. With a few nibbles of the Medium's soul, they'll gladly attack
- alongside with the party and even impart life in return. Black Magic is
- a much safer option, provided that the enemy is distracted.
- Weapons: Scythes Staves Rods Grimoires
- Skills: Scythes Black Magic Summoning Corpse
- Ability: Equip Mage Clothing
- Puppeteer
- Unique summoner that controls dolls built from scratch with
- great care. Controlling the dolls takes neither magic nor life,
- but very high concentration so they can perform well. Ergo,
- Machines serve as a viable backup.
- Weapons: Scythes Rods Grimoires Guns
- Skills: Scythes Summoning Machines Artificial
- Ability: Equip Mage Clothing
- Orator
- Master wordsmith who fights without throwing a punch.
- Suave fast-talking can coax money and items from foes.
- Failing that, colorful phrases can induce abnormal status.
- Not fit for fighting and would prefer to let his words act
- as weapons.
- Weapons: Daggers Rapiers Boomerangs Guns
- Skills: Throwing Talk
- Ability: None
- Triple Cook
- Master chef capable of whipping out divine meals.
- The recipe list is expanded with cuisines that dish
- out spectacular effects on the tongue and battlefield.
- Kitchen knives are handy in a pinch, but best ignored
- otherwise.
- Weapons: Daggers Scythes Kitchen Knives
- Skills: Daggers Cooking
- Ability: None
- Doctor
- Accomplished battle physician fully loaded with the basics.
- Mends wounds without the use of items or magic.
- Even resuscitation is possible without using a hint of mana.
- Overall, an acceptable substitute for White Mages when MP
- recovery is low.
- Weapons: Staves Scalpels
- Skills: Daggers Medicine
- Ability: None
- Master Maid
- An expert houseservent that provides service without delay.
- In addition to an ally's health assistance, maids of this caliber
- can keep themselves standing with secret and powerful self-defense
- techniques. Also obtains an ability that boosts job EXP acquisition.
- Weapons: Fans Whips Plates Sex Toys
- Skills:Service
- Ability: None
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