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- Let's make a game!
- name:Dog Clicker
- by:Crunchy1003
- desc:This is a clicker game. You will click because it is a clicker game!!!
- created:7/212019
- updated:7/212019
- version:1
- Settings
- background:stuff/Doghouse.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/dogsIcons.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *dogButton
- name:Make a dog
- desc:Click this little dog to get more dogs!
- on click:anim icon wobble
- on click:yield 1 dog
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenbone
- icon:stuff/dog.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *dog|dogs
- name:dog|dogs
- desc:These are your dogs. You can use them to purchase things. Your goal is to have as many dogs as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenBone|goldenBones
- name:GoldenBone|GoldenBones
- desc:These shiny bones are terribly rare, terribly precious and terribly delicious!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckysquirrels
- on click:log Woop
- movement:onRight moveLeft fade run:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckysquirrels.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our dog production
- $amount=max(7,random(dogs:ps*60*1,dogs:ps*60*3))*$boost
- toast The luckysquirrel grants you<//><b>[$amount] dogs</b>.
- yield $amount dogs
- else
- $amount=1*$boost
- toast The luckysquirrel grants you<//><b>[$amount] golden bone[s?$amount]</b>!
- yield $amount goldenbones
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:dog cage|dog cages
- desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 dog every 10 seconds.
- icon:icons[3,0]
- cost:15 dogs
- on tick:yield 0.1 dog
- unlocked
- *house|houses
- name:Dog house|Dog houses
- desc:A bit roomier than a cage.<//><b>Effect:</b><.>Produces 1 dog every 2 seconds.
- icon:icons[3,1]
- cost:100 Dogs
- on tick:yield 0.5 Dogs
- req:100 Dogs:earned
- *kennel|kennels
- name:Dog kennel|Dog kennels
- desc:A bigger area then a cage in which two or three dogs can live.<//><b>Effect:</b><.>Produces 5 dogs per second.
- icon:icons[3,2]
- cost:600 Dogs
- on tick:yield 5 Dogs
- req:600 Dogs:earned
- *mansion|mansions
- name:Dog mansion|Dog mansions
- desc:Larger then the kennels, it includes 5 rooms.<//><b>Effect:</b><.>Produces 12 dogs per second.
- icon:icons[3,3]
- cost:4000 Dogs
- on tick:yield 12 Dogs
- req:4000 Dogs:earned
- *Field|Fields
- name:Dog Field|Dog Fields
- desc:A wide open space with tons of room to run.<//><b>Effect:</b><.>produces 90 dogs per second.
- icon:icons[3,4]
- cost:20000 dogs
- on tick:yield 90 dogs
- req:20000 dogs:earned
- *village|villages
- name:dog village|dog villages
- desc:Your dogs are building their own villages now!<//><b>Effect:</b><.>Produces 300 dogs per second.
- icon:icons[3,5]
- cost:200000 dogs:earned, 1 goldenBone
- on tick:yield 300 dogs
- req:200000 dogs:earned and independenceDay
- *city|cities
- name:Dog city|Dog cities
- desc:A bustling little city, populated with busy dogs.<//><b>Effect:</b><.>Produces 1000 dogs per second.
- icon:icons[3,6]
- cost:3000000 dogs, 4 goldenBones
- on tick:yield 1000 dogs
- req:3000000 dogs:earned and independenceDay
- *citadel|citadels
- name:Moon citadel|Moon citadels
- desc:An ornate palace standing on the moon, ruled by dog kings and queens and staffed with royal dog guards.<//><b>Effect:</b><.>Produces 4000 dogs per second.
- icon:icons[3,7]
- cost:70000000 dogs, 16 goldenBones
- on tick:yield 4000 dogs
- on tick:if (have moonGardens) yield 0.01 goldenBone
- req:70000000 dogs:earned and independenceDay
- *fortress
- name:Freedom fortress
- text:Freedom fortress ([this]%)
- desc:A huge dog castle. A monument to the adventurous spirit of dogkind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000000 dogs, 100 goldenBones
- req:70000000 dogs:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *kibble
- name:kibble
- desc:A nice little supplement to your dogs' diet.<//><b>Effect:</b><.>+1 dog/click
- icon:icons[1,1]
- cost:100 dogs
- passive:increase dog yield of dogButton by 1
- req:10 dogs:earned
- *Pepperoni
- name:Pepperoni
- desc:Tasty meat that dogs love.<//><b>Effect:</b><.>+1 dogs/click
- icon:icons[1,2]
- cost:200 dogs
- passive:increase dog yield of dogButton by 1
- req:50 dogs:earned
- *bacon
- name:Bacon
- desc:Wavy meaty goodness that everyone loves.<//><b>Effect:</b><.>dogs/click x2<.>dog production +5%
- icon:icons[1,4]
- cost:3000 dogs
- passive:multiply dog yield of dogsbutton by 2
- passive:multiply yield of dogs by 1.05
- req:1000 dogs:earned
- *sausage
- name:Sausage
- desc:Cooked just right it is tasty.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
- icon:icons[1,5]
- cost:10000 dogs
- passive:multiply dog yield of dogButton by 1.5
- passive:multiply yield of dogs by 1.05
- req:1000 dogs:earned
- *turkey
- name:Turkey
- desc:Just like thanksgiving droppings.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
- icon:icons[1,6]
- cost:50000 dogs
- passive:multiply dog yield of dogButton by 1.5
- passive:multiply yield of dogs by 1.05
- req:10000 dogs:earned
- *pork
- name:Pork
- desc:Tasty, and if you get lucky you may get a Bone!!<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
- icon:icons[1,7]
- cost:100000 dogs
- passive:multiply dog yield of dogButton by 1.5
- passive:multiply yield of dogs by 1.05
- req:50000 dogs:earned
- *ham
- name:Ham
- desc:Ham Ham Ham Delicious soooo good.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
- icon:icons[1,8]
- cost:500000 dogs
- passive:multiply dog yield of dogButton by 1.5
- passive:multiply yield of dogs by 1.05
- req:100000 dogs:earned
- *beef
- name:Beef
- desc:Tastes so good dogs would die for it.<//><b>Effect:</b><.>dogs/click x1.5<.>dogs production +5%
- icon:icons[1,9]
- cost:1000000 dogs
- passive:multiply dog yield of dogButton by 1.5
- passive:multiply yield of dogs by 1.05
- req:500000 dogs:earned
- *Steak
- name:Steak
- desc:Commonly called the best food ever by dogs!!!<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%
- icon:icons[1,0]
- cost:100000000 bunnies
- passive:multiply bunny yield of bunnyButton by 2
- passive:multiply yield of bunnies by 1.1
- req:1000000 bunnies:earned
- //building upgrades
- *buildingUpgrade1
- name:Water bowls
- desc:Your dogs can drink their fill!<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennels production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 dogs
- passive:multiply yield of cage by 2
- passive:multiply yield of house by 2
- passive:multiply yield of kennel by 2
- passive:multiply yield of mansion by 2
- req:(cages>=10 or houses>=10 or kennels>=10 or mansions>=10)
- *buildingUpgrade2
- name:Prime rib
- desc:Not just for humans anymore!<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennel production x2<.>dog mansion production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 dogs
- passive:multiply yield of cage by 2
- passive:multiply yield of house by 2
- passive:multiply yield of kennel by 2
- passive:multiply yield of mansion by 2
- req:(cages>=50 or houses>=50 or kennels>=50 or Mansions>=50)
- *buildingUpgrade3
- name:Newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennel production x2<.>dog mansion production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 dogs
- passive:multiply yield of cage by 2
- passive:multiply yield of house by 2
- passive:multiply yield of kennel by 2
- passive:multiply yield of mansion by 2
- req:(cages>=100 or houses>=100 or kennels>=100 or Mansions>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your dogs can peek through but not jump over!<//><b>Effect:</b><.>dog field production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 dogs
- passive:multiply yield of field by 2
- req:(fields>=10)
- *buildingUpgrade5
- name:Dog playground
- desc:If your dogs are outside, they might as well get some exercise!<//><b>Effect:</b><.>dogs field production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 dogs
- passive:multiply yield of field by 2
- req:(fields>=50)
- *buildingUpgrade6
- name:Dog TVs
- desc:Televisions that broadcast dog cartoons, dog sitcoms, and dog news bulletins.<//><b>Effect:</b><.>dog village production x2<.>dog city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 dogs
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Dog cars!
- desc:Your dogs drive around in these. How nice!<//><b>Effect:</b><.>dog villages production x2 <.> dog cities production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 dogs
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 dogs
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden bone upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding bones made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 goldenBone per dog click
- icon:icons[2,5]
- cost:1 goldenBone
- req:1 goldenBone:earned
- *squirrels Haste
- name:squirrelss haste
- desc:squirrel!<//><b>Effect:</b><.>luckysquirrels appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckysquirrels by 0.7
- cost:5 goldenBones
- req:1 goldenBones:earned
- *independenceDay
- name:Independence day
- desc:Your dogs are making their first step towards declaring their independence from the oppressive shackles of kennels and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 goldenCarrots
- req:5 goldenCarrots:earned
- *goldensquirrels
- name:Goldensquirrels
- desc:A very rare type of squirrel.<//><b>Effect:</b><.>luckysquirrels effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 goldenBones
- req:50 goldenBones:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found a way of cultivating meats in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 goldenBone every 100 seconds
- icon:icons[2,9]
- cost:100 goldenBones
- req:50 goldenBones:earned
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