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Mar 23rd, 2018
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  1. 0.9.1
  2. - Fixed version file dependency
  3. - Increased Hammerclaw engine burn time so it's less likely to whiff
  4. - Reduced incidence of pirate BRDY ships in generic pirate fleets
  5. - Bolide Heavy Artillery: Frag damage on hit to 200-400 (was 100-200), projectile speed very slightly increased
  6. - Comet Light Artillery: Slight stat adjustments, Frag damage on hit to 75-150 (was 50-100)
  7. - Taipan Heavy Interceptor: Focused Particle Lance EMP DPS to 200 (was 120), Armor to 150 (was 100), Hull to 400 (was 450), Accel/Decel slightly buffed
  8. * OP cost reduced to 9 (was 10)
  9. * Dart SRM Rack now shoots 1 additional missile per burst (the fighter specific Dart version)
  10. - Nadir Defense Fighter: OP cost reduced to 13 (was 14), Tackler HAC proj speed increased to 750 (was 700)
  11. - Serket Phase Fighter: Roam range normalized to 4000 (was 5000)
  12. - Hawkmoth Heavy Tanker: Fuel Capacity reduced to 900 (was 1200), Cargo Capacity reduced to 175 (was 250), Turn Acceleration/Turn Rate reduced by a small but significant amount
  13. - Krait Heavy Fighter:
  14. * Stat adjustments: Speed decreased to 160 (was 175), no longer has Resistant Flux Conduits (more vulnerable to EMP)
  15. * Replaced twin INM Assault Guns with a comparable built-in weapon with less range, more inaccuracy and smaller magazines
  16. * OP Cost increased to 15 (was 14)
  17. - Vespa Torpedo Bomber: OP cost increased to 20 (was 16), HP changed to 350 (was 450)
  18. - Reduced the base credits value of most large weapons somewhat
  19. - Gale Battery: Flux/shot to 450 from 500
  20. - Burst Cannon: Base Range to 650 from 700
  21. - Ferrocannon: Flux/shot to 750 from 800
  22. - Kurmaraja: Shipsystem renamed to Brakefield Emitter
  23. * Kurmaraja Acceleration and Deceleration lowered slightly
  24. - Stenos: Shield Ratio to 0.8 from 0.85, Shield Upkeep to 0.55 from 0.50
  25. - Eurypterus: Shield Radius to 120 from 90
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