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JacksoMykalJunior

Past

Feb 19th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Jack[Editor]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local TIME = 0
  168. local sick = Instance.new("Sound",Torso)
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. local FORCERESET = false
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194. local Speed = 16
  195. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  198. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  199. local DAMAGEMULTIPLIER = 1
  200. local ANIM = "Idle"
  201. local ATTACK = false
  202. local EQUIPPED = false
  203. local HOLD = false
  204. local COMBO = 1
  205. local Rooted = false
  206. local SINE = 0
  207. local KEYHOLD = false
  208. local CHANGE = 2 / Animation_Speed
  209. local WALKINGANIM = false
  210. local VALUE1 = false
  211. local VALUE2 = false
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  214. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  215. --ROBLOXIDLEANIMATION.Parent = Humanoid
  216. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  217. WEAPONGUI.Name = "BanishV3Gui"
  218. local Weapon = IT("Model")
  219. Weapon.Name = "Adds"
  220. local Effects = IT("Folder", Weapon)
  221. Effects.Name = "Effects"
  222. local ANIMATOR = Humanoid.Animator
  223. local ANIMATE = Character:FindFirstChild("Animate")
  224. local UNANCHOR = true
  225. local TOBANISH = {}
  226. script.Parent = PlayerGui
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232. --//=================================\\
  233. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  234. --\\=================================//
  235.  
  236. ArtificialHB = Instance.new("BindableEvent", script)
  237. ArtificialHB.Name = "ArtificialHB"
  238.  
  239. script:WaitForChild("ArtificialHB")
  240.  
  241. frame = Frame_Speed
  242. tf = 0
  243. allowframeloss = false
  244. tossremainder = false
  245. lastframe = tick()
  246. script.ArtificialHB:Fire()
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.ArtificialHB:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.ArtificialHB:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271. local plr = game:service'Players'.LocalPlayer
  272. print('Local User is '..plr.Name)
  273. print('Possessed has Loaded')
  274. print('Q Speed')
  275. print('E')
  276. print('R')
  277. print('T')
  278. print('F')
  279. print('G')
  280. local char = plr.Character
  281. local hum = char.Humanoid
  282. local hed = char.Head
  283. local root = char.HumanoidRootPart
  284. local rootj = root.RootJoint
  285. local tors = char.Torso
  286. local ra = char["Right Arm"]
  287. local la = char["Left Arm"]
  288. local rl = char["Right Leg"]
  289. local ll = char["Left Leg"]
  290. local neck = tors["Neck"]
  291. local mouse = plr:GetMouse()
  292. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  293. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  294. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  295. local maincolor = BrickColor.new("Institutional white")
  296. ------------------
  297. --Start Good Stuff--
  298. -------------------------------------------------------
  299. cam = game.Workspace.CurrentCamera
  300. CF = CFrame.new
  301. angles = CFrame.Angles
  302. attack = false
  303. Euler = CFrame.fromEulerAnglesXYZ
  304. Rad = math.rad
  305. IT = Instance.new
  306. BrickC = BrickColor.new
  307. Cos = math.cos
  308. Acos = math.acos
  309. Sin = math.sin
  310. Asin = math.asin
  311. Abs = math.abs
  312. Mrandom = math.random
  313. Floor = math.floor
  314. -------------------------------------------------------
  315. --End Good Stuff--
  316. -------------------------------------------------------
  317. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  318. RSH, LSH = nil, nil
  319. RW = Instance.new("Weld")
  320. LW = Instance.new("Weld")
  321. RH = tors["Right Hip"]
  322. LH = tors["Left Hip"]
  323. RSH = tors["Right Shoulder"]
  324. LSH = tors["Left Shoulder"]
  325. RSH.Parent = nil
  326. LSH.Parent = nil
  327. RW.Name = "RW"
  328. RW.Part0 = tors
  329. RW.C0 = CF(1.5, 0.5, 0)
  330. RW.C1 = CF(0, 0.5, 0)
  331. RW.Part1 = ra
  332. RW.Parent = tors
  333. LW.Name = "LW"
  334. LW.Part0 = tors
  335. LW.C0 = CF(-1.5, 0.5, 0)
  336. LW.C1 = CF(0, 0.5, 0)
  337. LW.Part1 = la
  338. LW.Parent = tors
  339. Effects = {}
  340. -------------------------------------------------------
  341. --Start HeartBeat--
  342. -------------------------------------------------------
  343. ArtificialHB = Instance.new("BindableEvent", script)
  344. ArtificialHB.Name = "Heartbeat"
  345. script:WaitForChild("Heartbeat")
  346.  
  347. frame = 1 / 60
  348. tf = 0
  349. allowframeloss = false
  350. tossremainder = false
  351.  
  352.  
  353. lastframe = tick()
  354. script.Heartbeat:Fire()
  355.  
  356.  
  357. game:GetService("RunService").Heartbeat:connect(function(s, p)
  358. tf = tf + s
  359. if tf >= frame then
  360. if allowframeloss then
  361. script.Heartbeat:Fire()
  362. lastframe = tick()
  363. else
  364. for i = 1, math.floor(tf / frame) do
  365. script.Heartbeat:Fire()
  366. end
  367. lastframe = tick()
  368. end
  369. if tossremainder then
  370. tf = 0
  371. else
  372. tf = tf - frame * math.floor(tf / frame)
  373. end
  374. end
  375. end)
  376. -------------------------------------------------------
  377. --End HeartBeat--
  378. -------------------------------------------------------
  379.  
  380. -------------------------------------------------------
  381. --Start Important Functions--
  382. -------------------------------------------------------
  383. function swait(num)
  384. if num == 0 or num == nil then
  385. game:service("RunService").Stepped:wait(0)
  386. else
  387. for i = 0, num do
  388. game:service("RunService").Stepped:wait(0)
  389. end
  390. end
  391. end
  392. function thread(f)
  393. coroutine.resume(coroutine.create(f))
  394. end
  395. function clerp(a, b, t)
  396. local qa = {
  397. QuaternionFromCFrame(a)
  398. }
  399. local qb = {
  400. QuaternionFromCFrame(b)
  401. }
  402. local ax, ay, az = a.x, a.y, a.z
  403. local bx, by, bz = b.x, b.y, b.z
  404. local _t = 1 - t
  405. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  406. end
  407. function QuaternionFromCFrame(cf)
  408. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  409. local trace = m00 + m11 + m22
  410. if trace > 0 then
  411. local s = math.sqrt(1 + trace)
  412. local recip = 0.5 / s
  413. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  414. else
  415. local i = 0
  416. if m00 < m11 then
  417. i = 1
  418. end
  419. if m22 > (i == 0 and m00 or m11) then
  420. i = 2
  421. end
  422. if i == 0 then
  423. local s = math.sqrt(m00 - m11 - m22 + 1)
  424. local recip = 0.5 / s
  425. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  426. elseif i == 1 then
  427. local s = math.sqrt(m11 - m22 - m00 + 1)
  428. local recip = 0.5 / s
  429. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  430. elseif i == 2 then
  431. local s = math.sqrt(m22 - m00 - m11 + 1)
  432. local recip = 0.5 / s
  433. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434. end
  435. end
  436. end
  437. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  438. local xs, ys, zs = x + x, y + y, z + z
  439. local wx, wy, wz = w * xs, w * ys, w * zs
  440. local xx = x * xs
  441. local xy = x * ys
  442. local xz = x * zs
  443. local yy = y * ys
  444. local yz = y * zs
  445. local zz = z * zs
  446. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  447. end
  448. function QuaternionSlerp(a, b, t)
  449. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  450. local startInterp, finishInterp
  451. if cosTheta >= 1.0E-4 then
  452. if 1 - cosTheta > 1.0E-4 then
  453. local theta = math.acos(cosTheta)
  454. local invSinTheta = 1 / Sin(theta)
  455. startInterp = Sin((1 - t) * theta) * invSinTheta
  456. finishInterp = Sin(t * theta) * invSinTheta
  457. else
  458. startInterp = 1 - t
  459. finishInterp = t
  460. end
  461. elseif 1 + cosTheta > 1.0E-4 then
  462. local theta = math.acos(-cosTheta)
  463. local invSinTheta = 1 / Sin(theta)
  464. startInterp = Sin((t - 1) * theta) * invSinTheta
  465. finishInterp = Sin(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  471. end
  472. function rayCast(Position, Direction, Range, Ignore)
  473. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  474. end
  475. local RbxUtility = LoadLibrary("RbxUtility")
  476. local Create = RbxUtility.Create
  477.  
  478. -------------------------------------------------------
  479. --Start Damage Function--
  480. -------------------------------------------------------
  481. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  482. if hit.Parent == nil then
  483. return
  484. end
  485. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  486. for _, v in pairs(hit.Parent:children()) do
  487. if v:IsA("Humanoid") then
  488. h = v
  489. end
  490. end
  491. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  492.  
  493. hit.Parent:FindFirstChild("Head"):BreakJoints()
  494. end
  495.  
  496. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  497. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  498. if hit.Parent.DebounceHit.Value == true then
  499. return
  500. end
  501. end
  502. if insta == true then
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505. local c = Create("ObjectValue"){
  506. Name = "creator",
  507. Value = game:service("Players").LocalPlayer,
  508. Parent = h,
  509. }
  510. game:GetService("Debris"):AddItem(c, .5)
  511. if HitSound ~= nil and HitPitch ~= nil then
  512. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  513. end
  514. local Damage = math.random(minim, maxim)
  515. local blocked = false
  516. local block = hit.Parent:findFirstChild("Block")
  517. if block ~= nil then
  518. if block.className == "IntValue" then
  519. if block.Value > 0 then
  520. blocked = true
  521. block.Value = block.Value - 1
  522. print(block.Value)
  523. end
  524. end
  525. end
  526. if blocked == false then
  527. h.Health = h.Health - Damage
  528. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  529. else
  530. h.Health = h.Health - (Damage / 2)
  531. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  532. end
  533. if Type == "Knockdown" then
  534. local hum = hit.Parent.Humanoid
  535. hum.PlatformStand = true
  536. coroutine.resume(coroutine.create(function(HHumanoid)
  537. swait(1)
  538. HHumanoid.PlatformStand = false
  539. end), hum)
  540. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  541. local bodvol = Create("BodyVelocity"){
  542. velocity = angle * knockback,
  543. P = 5000,
  544. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  545. Parent = hit,
  546. }
  547. local rl = Create("BodyAngularVelocity"){
  548. P = 3000,
  549. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  550. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  551. Parent = hit,
  552. }
  553. game:GetService("Debris"):AddItem(bodvol, .5)
  554. game:GetService("Debris"):AddItem(rl, .5)
  555. elseif Type == "Normal" then
  556. local vp = Create("BodyVelocity"){
  557. P = 500,
  558. maxForce = Vector3.new(math.huge, 0, math.huge),
  559. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  560. }
  561. if knockback > 0 then
  562. vp.Parent = hit.Parent.Torso
  563. end
  564. game:GetService("Debris"):AddItem(vp, .5)
  565. elseif Type == "Up" then
  566. local bodyVelocity = Create("BodyVelocity"){
  567. velocity = Vector3.new(0, 20, 0),
  568. P = 5000,
  569. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  570. Parent = hit,
  571. }
  572. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  573. elseif Type == "DarkUp" then
  574. coroutine.resume(coroutine.create(function()
  575. for i = 0, 1, 0.1 do
  576. swait()
  577. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  578. end
  579. end))
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  587. elseif Type == "Snare" then
  588. local bp = Create("BodyPosition"){
  589. P = 2000,
  590. D = 100,
  591. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  592. position = hit.Parent.Torso.Position,
  593. Parent = hit.Parent.Torso,
  594. }
  595. game:GetService("Debris"):AddItem(bp, 1)
  596. elseif Type == "Freeze" then
  597. local BodPos = Create("BodyPosition"){
  598. P = 50000,
  599. D = 1000,
  600. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  601. position = hit.Parent.Torso.Position,
  602. Parent = hit.Parent.Torso,
  603. }
  604. local BodGy = Create("BodyGyro") {
  605. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  606. P = 20e+003,
  607. Parent = hit.Parent.Torso,
  608. cframe = hit.Parent.Torso.CFrame,
  609. }
  610. hit.Parent.Torso.Anchored = true
  611. coroutine.resume(coroutine.create(function(Part)
  612. swait(1.5)
  613. Part.Anchored = false
  614. end), hit.Parent.Torso)
  615. game:GetService("Debris"):AddItem(BodPos, 3)
  616. game:GetService("Debris"):AddItem(BodGy, 3)
  617. end
  618. local debounce = Create("BoolValue"){
  619. Name = "DebounceHit",
  620. Parent = hit.Parent,
  621. Value = true,
  622. }
  623. game:GetService("Debris"):AddItem(debounce, Delay)
  624. c = Create("ObjectValue"){
  625. Name = "creator",
  626. Value = Player,
  627. Parent = h,
  628. }
  629. game:GetService("Debris"):AddItem(c, .5)
  630. end
  631. end
  632. -------------------------------------------------------
  633. --End Damage Function--
  634. -------------------------------------------------------
  635.  
  636. -------------------------------------------------------
  637. --Start Damage Function Customization--
  638. -------------------------------------------------------
  639. function ShowDamage(Pos, Text, Time, Color)
  640. local Rate = (1 / 30)
  641. local Pos = (Pos or Vector3.new(0, 0, 0))
  642. local Text = (Text or "")
  643. local Time = (Time or 2)
  644. local Color = (Color or Color3.new(1, 0, 1))
  645. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  646. EffectPart.Anchored = true
  647. local BillboardGui = Create("BillboardGui"){
  648. Size = UDim2.new(3, 0, 3, 0),
  649. Adornee = EffectPart,
  650. Parent = EffectPart,
  651. }
  652. local TextLabel = Create("TextLabel"){
  653. BackgroundTransparency = 1,
  654. Size = UDim2.new(1, 0, 1, 0),
  655. Text = Text,
  656. Font = "Bodoni",
  657. TextColor3 = Color,
  658. TextScaled = true,
  659. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  660. Parent = BillboardGui,
  661. }
  662. game.Debris:AddItem(EffectPart, (Time))
  663. EffectPart.Parent = game:GetService("Workspace")
  664. delay(0, function()
  665. local Frames = (Time / Rate)
  666. for Frame = 1, Frames do
  667. wait(Rate)
  668. local Percent = (Frame / Frames)
  669. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  670. TextLabel.TextTransparency = Percent
  671. end
  672. if EffectPart and EffectPart.Parent then
  673. EffectPart:Destroy()
  674. end
  675. end)
  676. end
  677. -------------------------------------------------------
  678. --End Damage Function Customization--
  679. -------------------------------------------------------
  680.  
  681. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  682. for _, c in pairs(workspace:children()) do
  683. local hum = c:findFirstChild("Humanoid")
  684. if hum ~= nil then
  685. local head = c:findFirstChild("Head")
  686. if head ~= nil then
  687. local targ = head.Position - Part.Position
  688. local mag = targ.magnitude
  689. if magni >= mag and c.Name ~= plr.Name then
  690. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  691. end
  692. end
  693. end
  694. end
  695. end
  696.  
  697.  
  698. CFuncs = {
  699. Part = {
  700. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  701. local Part = Create("Part")({
  702. Parent = Parent,
  703. Reflectance = Reflectance,
  704. Transparency = Transparency,
  705. CanCollide = false,
  706. Locked = true,
  707. BrickColor = BrickColor.new(tostring(BColor)),
  708. Name = Name,
  709. Size = Size,
  710. Material = Material
  711. })
  712. RemoveOutlines(Part)
  713. return Part
  714. end
  715. },
  716. Mesh = {
  717. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  718. local Msh = Create(Mesh)({
  719. Parent = Part,
  720. Offset = OffSet,
  721. Scale = Scale
  722. })
  723. if Mesh == "SpecialMesh" then
  724. Msh.MeshType = MeshType
  725. Msh.MeshId = MeshId
  726. end
  727. return Msh
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Weld = {
  745. Create = function(Parent, Part0, Part1, C0, C1)
  746. local Weld = Create("Weld")({
  747. Parent = Parent,
  748. Part0 = Part0,
  749. Part1 = Part1,
  750. C0 = C0,
  751. C1 = C1
  752. })
  753. return Weld
  754. end
  755. },
  756. Sound = {
  757. Create = function(id, par, vol, pit)
  758. coroutine.resume(coroutine.create(function()
  759. local S = Create("Sound")({
  760. Volume = vol,
  761. Pitch = pit or 1,
  762. SoundId = id,
  763. Parent = par or workspace
  764. })
  765. wait()
  766. S:play()
  767. game:GetService("Debris"):AddItem(S, 6)
  768. end))
  769. end
  770. },
  771. ParticleEmitter = {
  772. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  773. local fp = Create("ParticleEmitter")({
  774. Parent = Parent,
  775. Color = ColorSequence.new(Color1, Color2),
  776. LightEmission = LightEmission,
  777. Size = Size,
  778. Texture = Texture,
  779. Transparency = Transparency,
  780. ZOffset = ZOffset,
  781. Acceleration = Accel,
  782. Drag = Drag,
  783. LockedToPart = LockedToPart,
  784. VelocityInheritance = VelocityInheritance,
  785. EmissionDirection = EmissionDirection,
  786. Enabled = Enabled,
  787. Lifetime = LifeTime,
  788. Rate = Rate,
  789. Rotation = Rotation,
  790. RotSpeed = RotSpeed,
  791. Speed = Speed,
  792. VelocitySpread = VelocitySpread
  793. })
  794. return fp
  795. end
  796. }
  797. }
  798. function RemoveOutlines(part)
  799. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  800. end
  801. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  802. local Part = Create("Part")({
  803. formFactor = FormFactor,
  804. Parent = Parent,
  805. Reflectance = Reflectance,
  806. Transparency = Transparency,
  807. CanCollide = false,
  808. Locked = true,
  809. BrickColor = BrickColor.new(tostring(BColor)),
  810. Name = Name,
  811. Size = Size,
  812. Material = Material
  813. })
  814. RemoveOutlines(Part)
  815. return Part
  816. end
  817. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  818. local Msh = Create(Mesh)({
  819. Parent = Part,
  820. Offset = OffSet,
  821. Scale = Scale
  822. })
  823. if Mesh == "SpecialMesh" then
  824. Msh.MeshType = MeshType
  825. Msh.MeshId = MeshId
  826. end
  827. return Msh
  828. end
  829. function CreateWeld(Parent, Part0, Part1, C0, C1)
  830. local Weld = Create("Weld")({
  831. Parent = Parent,
  832. Part0 = Part0,
  833. Part1 = Part1,
  834. C0 = C0,
  835. C1 = C1
  836. })
  837. return Weld
  838. end
  839.  
  840.  
  841. -------------------------------------------------------
  842. --Start Effect Function--
  843. -------------------------------------------------------
  844. EffectModel = Instance.new("Model", char)
  845. Effects = {
  846. Block = {
  847. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  848. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  849. prt.Anchored = true
  850. prt.CFrame = cframe
  851. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  852. game:GetService("Debris"):AddItem(prt, 10)
  853. if Type == 1 or Type == nil then
  854. table.insert(Effects, {
  855. prt,
  856. "Block1",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. elseif Type == 2 then
  864. table.insert(Effects, {
  865. prt,
  866. "Block2",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. else
  874. table.insert(Effects, {
  875. prt,
  876. "Block3",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884. end
  885. },
  886. Sphere = {
  887. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. table.insert(Effects, {
  894. prt,
  895. "Cylinder",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. end
  903. },
  904. Cylinder = {
  905. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  906. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. table.insert(Effects, {
  912. prt,
  913. "Cylinder",
  914. delay,
  915. x3,
  916. y3,
  917. z3,
  918. msh
  919. })
  920. end
  921. },
  922. Wave = {
  923. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  924. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  925. prt.Anchored = true
  926. prt.CFrame = cframe
  927. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. table.insert(Effects, {
  930. prt,
  931. "Cylinder",
  932. delay,
  933. x3 / 60,
  934. y3 / 60,
  935. z3 / 60,
  936. msh
  937. })
  938. end
  939. },
  940. Ring = {
  941. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  942. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  943. prt.Anchored = true
  944. prt.CFrame = cframe
  945. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  946. game:GetService("Debris"):AddItem(prt, 10)
  947. table.insert(Effects, {
  948. prt,
  949. "Cylinder",
  950. delay,
  951. x3,
  952. y3,
  953. z3,
  954. msh
  955. })
  956. end
  957. },
  958. Break = {
  959. Create = function(brickcolor, cframe, x1, y1, z1)
  960. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  961. prt.Anchored = true
  962. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  963. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  964. local num = math.random(10, 50) / 1000
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {
  967. prt,
  968. "Shatter",
  969. num,
  970. prt.CFrame,
  971. math.random() - math.random(),
  972. 0,
  973. math.random(50, 100) / 100
  974. })
  975. end
  976. },
  977. Spiral = {
  978. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  980. prt.Anchored = true
  981. prt.CFrame = cframe
  982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Cylinder",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. end
  994. },
  995. Push = {
  996. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  997. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  998. prt.Anchored = true
  999. prt.CFrame = cframe
  1000. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Cylinder",
  1005. delay,
  1006. x3,
  1007. y3,
  1008. z3,
  1009. msh
  1010. })
  1011. end
  1012. }
  1013. }
  1014. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1015. local fp = IT("Part")
  1016. fp.formFactor = formfactor
  1017. fp.Parent = parent
  1018. fp.Reflectance = reflectance
  1019. fp.Transparency = transparency
  1020. fp.CanCollide = false
  1021. fp.Locked = true
  1022. fp.BrickColor = brickcolor
  1023. fp.Name = name
  1024. fp.Size = size
  1025. fp.Position = tors.Position
  1026. RemoveOutlines(fp)
  1027. fp.Material = "SmoothPlastic"
  1028. fp:BreakJoints()
  1029. return fp
  1030. end
  1031.  
  1032. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1033. local mesh = IT(Mesh)
  1034. mesh.Parent = part
  1035. if Mesh == "SpecialMesh" then
  1036. mesh.MeshType = meshtype
  1037. if meshid ~= "nil" then
  1038. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1039. end
  1040. end
  1041. mesh.Offset = offset
  1042. mesh.Scale = scale
  1043. return mesh
  1044. end
  1045.  
  1046. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1047. local type = type
  1048. local rng = Instance.new("Part", char)
  1049. rng.Anchored = true
  1050. rng.BrickColor = color
  1051. rng.CanCollide = false
  1052. rng.FormFactor = 3
  1053. rng.Name = "Ring"
  1054. rng.Material = "Neon"
  1055. rng.Size = Vector3.new(1, 1, 1)
  1056. rng.Transparency = 0
  1057. rng.TopSurface = 0
  1058. rng.BottomSurface = 0
  1059. rng.CFrame = pos
  1060. local rngm = Instance.new("SpecialMesh", rng)
  1061. rngm.MeshType = MType
  1062. rngm.Scale = scale
  1063. local scaler2 = 1
  1064. if type == "Add" then
  1065. scaler2 = 1 * value
  1066. elseif type == "Divide" then
  1067. scaler2 = 1 / value
  1068. end
  1069. coroutine.resume(coroutine.create(function()
  1070. for i = 0, 10 / bonuspeed, 0.1 do
  1071. swait()
  1072. if type == "Add" then
  1073. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1074. elseif type == "Divide" then
  1075. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1076. end
  1077. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1078. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1079. end
  1080. rng:Destroy()
  1081. end))
  1082. end
  1083.  
  1084. function Eviscerate(dude)
  1085. if dude.Name ~= char then
  1086. local bgf = IT("BodyGyro", dude.Head)
  1087. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1088. local val = IT("BoolValue", dude)
  1089. val.Name = "IsHit"
  1090. local ds = coroutine.wrap(function()
  1091. dude:WaitForChild("Head"):BreakJoints()
  1092. wait(0.5)
  1093. target = nil
  1094. coroutine.resume(coroutine.create(function()
  1095. for i, v in pairs(dude:GetChildren()) do
  1096. if v:IsA("Accessory") then
  1097. v:Destroy()
  1098. end
  1099. if v:IsA("Humanoid") then
  1100. v:Destroy()
  1101. end
  1102. if v:IsA("CharacterMesh") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Model") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("Part") or v:IsA("MeshPart") then
  1109. for x, o in pairs(v:GetChildren()) do
  1110. if o:IsA("Decal") then
  1111. o:Destroy()
  1112. end
  1113. end
  1114. coroutine.resume(coroutine.create(function()
  1115. v.Material = "Neon"
  1116. v.CanCollide = false
  1117. local PartEmmit1 = IT("ParticleEmitter", v)
  1118. PartEmmit1.LightEmission = 1
  1119. PartEmmit1.Texture = "rbxassetid://284205403"
  1120. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1121. PartEmmit1.Rate = 150
  1122. PartEmmit1.Lifetime = NumberRange.new(1)
  1123. PartEmmit1.Size = NumberSequence.new({
  1124. NumberSequenceKeypoint.new(0, 0.75, 0),
  1125. NumberSequenceKeypoint.new(1, 0, 0)
  1126. })
  1127. PartEmmit1.Transparency = NumberSequence.new({
  1128. NumberSequenceKeypoint.new(0, 0, 0),
  1129. NumberSequenceKeypoint.new(1, 1, 0)
  1130. })
  1131. PartEmmit1.Speed = NumberRange.new(0, 0)
  1132. PartEmmit1.VelocitySpread = 30000
  1133. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1134. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1135. local BodPoss = IT("BodyPosition", v)
  1136. BodPoss.P = 3000
  1137. BodPoss.D = 1000
  1138. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1139. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1140. v.Color = maincolor.Color
  1141. coroutine.resume(coroutine.create(function()
  1142. for i = 0, 49 do
  1143. swait(1)
  1144. v.Transparency = v.Transparency + 0.08
  1145. end
  1146. wait(0.5)
  1147. PartEmmit1.Enabled = false
  1148. wait(3)
  1149. v:Destroy()
  1150. dude:Destroy()
  1151. end))
  1152. end))
  1153. end
  1154. end
  1155. end))
  1156. end)
  1157. ds()
  1158. end
  1159. end
  1160.  
  1161. function FindNearestHead(Position, Distance, SinglePlayer)
  1162. if SinglePlayer then
  1163. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1164. end
  1165. local List = {}
  1166. for i, v in pairs(workspace:GetChildren()) do
  1167. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1168. table.insert(List, v)
  1169. end
  1170. end
  1171. return List
  1172. end
  1173.  
  1174. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1175. local type = type
  1176. local rng = Instance.new("Part", char)
  1177. rng.Anchored = true
  1178. rng.BrickColor = color
  1179. rng.CanCollide = false
  1180. rng.FormFactor = 3
  1181. rng.Name = "Ring"
  1182. rng.Material = "Neon"
  1183. rng.Size = Vector3.new(1, 1, 1)
  1184. rng.Transparency = 0
  1185. rng.TopSurface = 0
  1186. rng.BottomSurface = 0
  1187. rng.CFrame = pos
  1188. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1189. local rngm = Instance.new("SpecialMesh", rng)
  1190. rngm.MeshType = MType
  1191. rngm.Scale = Vector3.new(x1, y1, z1)
  1192. local scaler2 = 1
  1193. local speeder = FastSpeed
  1194. if type == "Add" then
  1195. scaler2 = 1 * value
  1196. elseif type == "Divide" then
  1197. scaler2 = 1 / value
  1198. end
  1199. coroutine.resume(coroutine.create(function()
  1200. for i = 0, 10 / bonuspeed, 0.1 do
  1201. swait()
  1202. if type == "Add" then
  1203. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1204. elseif type == "Divide" then
  1205. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1206. end
  1207. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1208. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1209. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1210. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1211. end
  1212. rng:Destroy()
  1213. end))
  1214. end
  1215.  
  1216. function SoulSteal(dude)
  1217. if dude.Name ~= char then
  1218. local bgf = IT("BodyGyro", dude.Head)
  1219. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1220. local val = IT("BoolValue", dude)
  1221. val.Name = "IsHit"
  1222. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1223. local soulst = coroutine.wrap(function()
  1224. local soul = Instance.new("Part",dude)
  1225. soul.Size = Vector3.new(1,1,1)
  1226. soul.CanCollide = false
  1227. soul.Anchored = false
  1228. soul.Position = torso.Position
  1229. soul.Transparency = 1
  1230. local PartEmmit1 = IT("ParticleEmitter", soul)
  1231. PartEmmit1.LightEmission = 1
  1232. PartEmmit1.Texture = "rbxassetid://569507414"
  1233. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1234. PartEmmit1.Rate = 250
  1235. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1236. PartEmmit1.Size = NumberSequence.new({
  1237. NumberSequenceKeypoint.new(0, 1, 0),
  1238. NumberSequenceKeypoint.new(1, 0, 0)
  1239. })
  1240. PartEmmit1.Transparency = NumberSequence.new({
  1241. NumberSequenceKeypoint.new(0, 0, 0),
  1242. NumberSequenceKeypoint.new(1, 1, 0)
  1243. })
  1244. PartEmmit1.Speed = NumberRange.new(0, 0)
  1245. PartEmmit1.VelocitySpread = 30000
  1246. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1247. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1248. local BodPoss = IT("BodyPosition", soul)
  1249. BodPoss.P = 3000
  1250. BodPoss.D = 1000
  1251. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1252. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1253. wait(1.6)
  1254. soul.Touched:connect(function(hit)
  1255. if hit.Parent == char then
  1256. soul:Destroy()
  1257. end
  1258. end)
  1259. wait(1.2)
  1260. while soul do
  1261. swait()
  1262. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1263. BodPoss.Position = tors.Position
  1264. end
  1265. end)
  1266. soulst()
  1267. end
  1268. end
  1269. function FaceMouse()
  1270. local Cam = workspace.CurrentCamera
  1271. return {
  1272. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1273. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1274. }
  1275. end
  1276. -------------------------------------------------------
  1277. --End Effect Function--
  1278. -------------------------------------------------------
  1279. function Cso(ID, PARENT, VOLUME, PITCH)
  1280. local NSound = nil
  1281. coroutine.resume(coroutine.create(function()
  1282. NSound = IT("Sound", PARENT)
  1283. NSound.Volume = VOLUME
  1284. NSound.Pitch = PITCH
  1285. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1286. swait()
  1287. NSound:play()
  1288. game:GetService("Debris"):AddItem(NSound, 10)
  1289. end))
  1290. return NSound
  1291. end
  1292. function CameraEnshaking(Length, Intensity)
  1293. coroutine.resume(coroutine.create(function()
  1294. local intensity = 1 * Intensity
  1295. local rotM = 0.01 * Intensity
  1296. for i = 0, Length, 0.1 do
  1297. swait()
  1298. intensity = intensity - 0.05 * Intensity / Length
  1299. rotM = rotM - 5.0E-4 * Intensity / Length
  1300. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1301. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1302. end
  1303. hum.CameraOffset = Vector3.new(0, 0, 0)
  1304. end))
  1305. end
  1306. function chatfunc(text, color)
  1307. local chat = coroutine.wrap(function()
  1308. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1309. char:FindFirstChild("TalkingBillBoard"):destroy()
  1310. end
  1311. local naeeym2 = Instance.new("BillboardGui", char)
  1312. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1313. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  1314. naeeym2.Adornee = hed
  1315. naeeym2.Name = "TalkingBillBoard"
  1316. local tecks2 = Instance.new("TextLabel", naeeym2)
  1317. tecks2.BackgroundTransparency = 1
  1318. tecks2.BorderSizePixel = 0
  1319. tecks2.Text = ""
  1320. tecks2.Font = "SciFi"
  1321. tecks2.TextSize = 30
  1322. tecks2.TextStrokeTransparency = 0
  1323. tecks2.TextColor3 = color
  1324. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1325. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1326. coroutine.resume(coroutine.create(function()
  1327. while true do
  1328. swait(1)
  1329. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1330. tecks2.Rotation = math.random(-5, 5)
  1331. end
  1332. end))
  1333. for i = 1, string.len(text) do
  1334. CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
  1335. tecks2.Text = string.sub(text, 1, i)
  1336. swait(1)
  1337. end
  1338. wait(1)
  1339. naeeym2:Destroy()
  1340. end)
  1341. chat()
  1342. end
  1343. -------------------------------------------------------
  1344. --End Important Functions--
  1345. -------------------------------------------------------
  1346.  
  1347. -------------------------------------------------------
  1348. --Start Customization--
  1349. -------------------------------------------------------
  1350. local Player_Size = 1
  1351. if Player_Size ~= 1 then
  1352. root.Size = root.Size * Player_Size
  1353. tors.Size = tors.Size * Player_Size
  1354. hed.Size = hed.Size * Player_Size
  1355. ra.Size = ra.Size * Player_Size
  1356. la.Size = la.Size * Player_Size
  1357. rl.Size = rl.Size * Player_Size
  1358. ll.Size = ll.Size * Player_Size
  1359. ----------------------------------------------------------------------------------
  1360. rootj.Parent = root
  1361. neck.Parent = tors
  1362. RW.Parent = tors
  1363. LW.Parent = tors
  1364. RH.Parent = tors
  1365. LH.Parent = tors
  1366. ----------------------------------------------------------------------------------
  1367. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1368. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1369. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1370. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1371. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1372. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1373. ----------------------------------------------------------------------------------
  1374. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1377. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1378. --hat.Parent = Character
  1379. end
  1380. ----------------------------------------------------------------------------------
  1381. local equipped = false
  1382. local idle = 0
  1383. local change = 1
  1384. local val = 0
  1385. local toim = 0
  1386. local idleanim = 0.4
  1387. local sine = 0
  1388. local Sit = 1
  1389. ----------------------------------------------------------------------------------
  1390. local SONG = 148524287
  1391. local SONG2 = 0
  1392. local Music = Instance.new("Sound",tors)
  1393. Music.Volume = 2.5
  1394. Music.Looped = true
  1395. Music.Pitch = 1 --Pitcher
  1396. ----------------------------------------------------------------------------------
  1397. local Orin = "http://www.roblox.com/asset/?id=2017278321"
  1398. Head.face.Texture = Orin
  1399. function weld(a, b, acf)
  1400. local w = Instance.new("Weld", a)
  1401. w.Part0 = a
  1402. w.Part1 = b
  1403. w.C0 = acf
  1404. end
  1405. for i,v in pairs(char:GetChildren()) do
  1406. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  1407. v:destroy()
  1408. end
  1409. end
  1410.  
  1411. local Hair = Instance.new("Part")
  1412. Hair.Parent = char
  1413. Hair.Name = "Hair"
  1414. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  1415. Hair.CFrame = char.Head.CFrame
  1416. Hair:BreakJoints()
  1417. Hair.CanCollide = false
  1418. Hair.BrickColor = BrickColor.new("New Yeller")
  1419. Hair.TopSurface = "Smooth"
  1420. Hair.BottomSurface = "Smooth"
  1421. Weld = Instance.new("Weld")
  1422. Weld.Name = "Weld"
  1423. Weld.Part0 = char.Torso
  1424. Weld.Part1 = Hair
  1425. Weld.Parent = char.Torso
  1426. Weld.C0 = CFrame.new(0, 0.3, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1427. Mesh = Instance.new("SpecialMesh")
  1428. Mesh.Parent = Hair
  1429. Mesh.MeshId = "rbxassetid://67993325"
  1430. Mesh.TextureId = "http://www.roblox.com/asset/?id=93367455"
  1431. Mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  1432. ----------------------------------------------------------------------------------
  1433. local Hair = Instance.new("Part")
  1434. Hair.Parent = char
  1435. Hair.Name = "Hair"
  1436. Hair.Size = Vector3.new(1, 0.4, 1)
  1437. Hair.CFrame = char.Head.CFrame
  1438. Hair:BreakJoints()
  1439. Hair.CanCollide = false
  1440. Hair.BrickColor = BrickColor.new("New Yeller")
  1441. Hair.TopSurface = "Smooth"
  1442. Hair.BottomSurface = "Smooth"
  1443. Weld = Instance.new("Weld")
  1444. Weld.Name = "Weld"
  1445. Weld.Part0 = char.Head
  1446. Weld.Part1 = Hair
  1447. Weld.Parent = char.Head
  1448. Weld.C0 = CFrame.new(0, 0.2, -0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1449. Mesh = Instance.new("SpecialMesh")
  1450. Mesh.Parent = Hair
  1451. Mesh.MeshId = "rbxassetid://11419729"
  1452. Mesh.TextureId = "http://www.roblox.com/asset/?id=112346956"
  1453. Mesh.Scale = Vector3.new(1, 1, 1)
  1454. ----------------------------------------------------------------------------------
  1455. local Hair = Instance.new("Part")
  1456. Hair.Parent = char
  1457. Hair.Name = "Hair"
  1458. Hair.Size = Vector3.new(1, 0.4, 1)
  1459. Hair.CFrame = char.Head.CFrame
  1460. Hair:BreakJoints()
  1461. Hair.CanCollide = false
  1462. Hair.BrickColor = BrickColor.new("New Yeller")
  1463. Hair.TopSurface = "Smooth"
  1464. Hair.BottomSurface = "Smooth"
  1465. Weld = Instance.new("Weld")
  1466. Weld.Name = "Weld"
  1467. Weld.Part0 = char.Head
  1468. Weld.Part1 = Hair
  1469. Weld.Parent = char.Head
  1470. Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1471. Mesh = Instance.new("SpecialMesh")
  1472. Mesh.Parent = Hair
  1473. Mesh.MeshId = "rbxassetid://16627529"
  1474. Mesh.TextureId = "http://www.roblox.com/asset/?id=1543772519"
  1475. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  1476. ----------------------------------------------------------------------------------
  1477. local Hair = Instance.new("Part")
  1478. Hair.Parent = char
  1479. Hair.Name = "Hair"
  1480. Hair.Size = Vector3.new(0.99, 2.03, 2.45)
  1481. Hair.CFrame = char.Head.CFrame
  1482. Hair:BreakJoints()
  1483. Hair.CanCollide = false
  1484. Hair.BrickColor = BrickColor.new("New Yeller")
  1485. Hair.TopSurface = "Smooth"
  1486. Hair.BottomSurface = "Smooth"
  1487. Weld = Instance.new("Weld")
  1488. Weld.Name = "Weld"
  1489. Weld.Part0 = char.Torso
  1490. Weld.Part1 = Hair
  1491. Weld.Parent = char.Torso
  1492. Weld.C0 = CFrame.new(0.3, 0.1, 1.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1493. Mesh = Instance.new("SpecialMesh")
  1494. Mesh.Parent = Hair
  1495. Mesh.MeshId = "rbxassetid://170939831"
  1496. Mesh.TextureId = "http://www.roblox.com/asset/?id=1053329126"
  1497. Mesh.Scale = Vector3.new(1, 1, 1)
  1498. ----------------------------------------------------------------------------------
  1499. local Shirt = "rbxassetid://336803665"
  1500. local Pants = "rbxassetid://230703890"
  1501.  
  1502. ypcall(function()
  1503. shirt = Instance.new("Shirt", char)
  1504. shirt.Name = "Shirt"
  1505. pants = Instance.new("Pants", char)
  1506. pants.Name = "Pants"
  1507. char.Shirt.ShirtTemplate = Shirt
  1508. char.Pants.PantsTemplate = Pants
  1509. end)
  1510.  
  1511. shirt.Name = "aomFetty"
  1512. pants.Name = "aomFetty"
  1513. hum.WalkSpeed = 16
  1514. hum.JumpPower = 70
  1515. hum.MaxHealth = math.huge
  1516. hum.Health = hum.MaxHealth
  1517. hum.Animator.Parent = nil
  1518. ----------------------------------------------------------------------------------
  1519. local naeeym2 = Instance.new("BillboardGui",char)
  1520. naeeym2.AlwaysOnTop = true
  1521. naeeym2.Size = UDim2.new(5,35,2,15)
  1522. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1523. naeeym2.Adornee = hed
  1524. naeeym2.Name = "Name"
  1525. --naeeym2.PlayerToHideFrom = Player
  1526. local tecks2 = Instance.new("TextLabel",naeeym2)
  1527. tecks2.BackgroundTransparency = 1
  1528. tecks2.TextScaled = true
  1529. tecks2.BorderSizePixel = 0
  1530. tecks2.Text = “UGHH!!!”
  1531. tecks2.Font = Enum.Font.Antique
  1532. tecks2.TextSize = 30
  1533. tecks2.TextStrokeTransparency = 0
  1534. tecks2.TextColor3 = Color3.new(255, 255, 0)
  1535. tecks2.TextStrokeColor3 = Color3.new(255, 0, 255)
  1536. tecks2.Size = UDim2.new(1,0,0.5,0)
  1537. tecks2.Parent = naeeym2
  1538. wait(1)
  1539. tecks2.Text = “WHY..”
  1540. wait(2)
  1541. tecks2.Text = “Angel"
  1542. wait(2)
  1543. tecks2.Text = “YOU SAID YOU WON’T LEAVE ME“
  1544. wait(5)
  1545. tecks2.Text = “NOOO”
  1546. wait(2)
  1547. tecks2.Text = “Jack..?“
  1548. --------------------------------------------------------
  1549. local EyeSizes={
  1550. NumberSequenceKeypoint.new(0,0.65,0),
  1551. NumberSequenceKeypoint.new(0.5,0.7,0),
  1552. NumberSequenceKeypoint.new(1,0,0)
  1553. }
  1554. local EyeTrans={
  1555. NumberSequenceKeypoint.new(0,0,0),
  1556. NumberSequenceKeypoint.new(0.5,0,0),
  1557. NumberSequenceKeypoint.new(1,1,0)
  1558. }
  1559. local PE2=Instance.new("ParticleEmitter", ra)
  1560. PE2.LightEmission=.9
  1561. PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  1562. PE2.Transparency=NumberSequence.new(EyeTrans)
  1563. PE2.Lifetime=NumberRange.new(0.35)
  1564. PE2.Rotation=NumberRange.new(0,360)
  1565. PE2.Rate=999
  1566. PE2.VelocitySpread = 10000
  1567. PE2.Acceleration = Vector3.new(0,25,0)
  1568. PE2.ZOffset = 0.5
  1569. PE2.Drag = 0
  1570. PE2.Speed = NumberRange.new(0,0,0)
  1571. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1572. PE2.Name = "PE2"
  1573. PE2.Enabled = true
  1574. PE2.LockedToPart = true
  1575. local EyeSizes={
  1576. NumberSequenceKeypoint.new(0,0.65,0),
  1577. NumberSequenceKeypoint.new(0.5,0.7,0),
  1578. NumberSequenceKeypoint.new(1,0,0)
  1579. }
  1580. local EyeTrans={
  1581. NumberSequenceKeypoint.new(0,0,0),
  1582. NumberSequenceKeypoint.new(0.5,0,0),
  1583. NumberSequenceKeypoint.new(1,1,0)
  1584. }
  1585. local PE3=Instance.new("ParticleEmitter", ra)
  1586. PE3.LightEmission=.9
  1587. PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  1588. PE3.Transparency=NumberSequence.new(EyeTrans)
  1589. PE3.Lifetime=NumberRange.new(0.35)
  1590. PE3.Rotation=NumberRange.new(0,360)
  1591. PE3.Rate=999
  1592. PE3.VelocitySpread = 10000
  1593. PE3.Acceleration = Vector3.new(0,25,0)
  1594. PE3.ZOffset = 0.5
  1595. PE3.Drag = 0
  1596. PE3.Speed = NumberRange.new(0,0,0)
  1597. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1598. PE3.Name = "PE3"
  1599. PE3.Enabled = true
  1600. PE3.LockedToPart = true
  1601.  
  1602. local EyeSizes={
  1603. NumberSequenceKeypoint.new(0,0.65,0),
  1604. NumberSequenceKeypoint.new(0.5,0.7,0),
  1605. NumberSequenceKeypoint.new(1,0,0)
  1606. }
  1607. local EyeTrans={
  1608. NumberSequenceKeypoint.new(0,0,0),
  1609. NumberSequenceKeypoint.new(0.5,0,0),
  1610. NumberSequenceKeypoint.new(1,1,0)
  1611. }
  1612. local PE4=Instance.new("ParticleEmitter", ll)
  1613. PE4.LightEmission=.9
  1614. PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  1615. PE4.Transparency=NumberSequence.new(EyeTrans)
  1616. PE4.Lifetime=NumberRange.new(0.35)
  1617. PE4.Rotation=NumberRange.new(0,360)
  1618. PE4.Rate=999
  1619. PE4.VelocitySpread = 10000
  1620. PE4.Acceleration = Vector3.new(0,25,0)
  1621. PE4.ZOffset = 0.5
  1622. PE4.Drag = 0
  1623. PE4.Speed = NumberRange.new(0,0,0)
  1624. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1625. PE4.Name = "PE4"
  1626. PE4.Enabled = true
  1627. PE4.LockedToPart = true
  1628. local EyeSizes={
  1629. NumberSequenceKeypoint.new(0,0.65,0),
  1630. NumberSequenceKeypoint.new(0.5,0.7,0),
  1631. NumberSequenceKeypoint.new(1,0,0)
  1632. }
  1633. local EyeTrans={
  1634. NumberSequenceKeypoint.new(0,0,0),
  1635. NumberSequenceKeypoint.new(0.5,0,0),
  1636. NumberSequenceKeypoint.new(1,1,0)
  1637. }
  1638. local PE5=Instance.new("ParticleEmitter", ll)
  1639. PE5.LightEmission=.9
  1640. PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  1641. PE5.Transparency=NumberSequence.new(EyeTrans)
  1642. PE5.Lifetime=NumberRange.new(0.35)
  1643. PE5.Rotation=NumberRange.new(0,360)
  1644. PE5.Rate=999
  1645. PE5.VelocitySpread = 10000
  1646. PE5.Acceleration = Vector3.new(0,25,0)
  1647. PE5.ZOffset = 0.5
  1648. PE5.Drag = 0
  1649. PE5.Speed = NumberRange.new(0,0,0)
  1650. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1651. PE5.Name = "PE5"
  1652. PE5.Enabled = true
  1653. PE5.LockedToPart = true
  1654. -------------------------------------------------------
  1655. --End Customization--
  1656. -------------------------------------------------------
  1657.  
  1658.  
  1659. -------------------------------------------------------
  1660. --Start Attacks N Stuff--
  1661. -------------------------------------------------------
  1662. function attackone()
  1663. attack = true
  1664. hum.WalkSpeed = 3.01
  1665. for i = 0, 1.7, 0.1 do
  1666. swait()
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1669. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1670. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1671. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1672. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1673. end
  1674. Cso("203426541", ra, 10, 1)
  1675. for i = 0, 1.4, 0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1680. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1683. end
  1684. for i = 0, 1.4, 0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1689. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1690. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1692. for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do
  1693. if v:FindFirstChild("Head") then
  1694. Eviscerate(v)
  1695. end
  1696. end
  1697. end
  1698. attack = false
  1699. hum.WalkSpeed = 16
  1700. end
  1701. function attacktwo()
  1702. attack = true
  1703. hum.WalkSpeed = 3.01
  1704. for i = 0, 1.7, 0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1709. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1710. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1712. end
  1713. Cso("203426541", rl, 10, 1)
  1714. CameraEnshaking(2, 3)
  1715. for i = 0, 1.4, 0.1 do
  1716. swait()
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1720. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1723. for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do
  1724. if v:FindFirstChild("Head") then
  1725. Eviscerate(v)
  1726. end
  1727. end
  1728. end
  1729. attack = false
  1730. hum.WalkSpeed = 16
  1731. end
  1732. function attackthree()
  1733. attack = true
  1734. hum.WalkSpeed = 3.01
  1735. for i = 0, 1.4, 0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1740. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1741. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1743. end
  1744. Cso("203426541", hed, 10, 1)
  1745. for i = 0, 1.7, 0.1 do
  1746. swait()
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1750. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1751. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1752. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1753. for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do
  1754. if v:FindFirstChild("Head") then
  1755. Eviscerate(v)
  1756. end
  1757. end
  1758. end
  1759. attack = false
  1760. hum.WalkSpeed = 16
  1761. end
  1762.  
  1763. function Distort()
  1764. attack = true
  1765. hum.WalkSpeed = 0
  1766. local pos = root.Position
  1767. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  1768. Cso("847061203", char, 10, 0.85)
  1769. for i = 1,2.5,0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1777. end
  1778. attack = false
  1779. hum.WalkSpeed = 8
  1780. end
  1781. function Ancient_Rage()
  1782. attack = true
  1783. hum.WalkSpeed = 0
  1784. Cso("135017578", tors, 10, 1.05)
  1785. for i = 1,14,0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1793. for i, v in pairs(FindNearestHead(tors.CFrame.p, 20)) do
  1794. if v:FindFirstChild("Head") then
  1795. Eviscerate(v)
  1796. end
  1797. end
  1798. end
  1799. attack = false
  1800. hum.WalkSpeed = 16
  1801. end
  1802. function Technobeam()
  1803. attack = true
  1804. hum.WalkSpeed = 3.01
  1805. for i = 0, 4, 0.1 do
  1806. swait()
  1807. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1810. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1811. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1812. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1813. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1814. end
  1815. for i = 0, 2, 0.1 do
  1816. swait()
  1817. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  1820. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  1821. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  1822. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1823. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1824. end
  1825. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1826. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1827. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1828. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1829. CameraEnshaking(4, 5)
  1830. Cso("206049428", char, 10, 1)
  1831. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1832. if v:FindFirstChild("Head") then
  1833. Eviscerate(v)
  1834. end
  1835. end
  1836. for i = 0, 2, 0.1 do
  1837. swait()
  1838. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1841. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1842. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1843. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1844. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1845. end
  1846. hum.WalkSpeed = 16
  1847. attack = false
  1848. end
  1849. function Taunt10000()
  1850. attack = true
  1851. Cso("333446256", char, 10, 1)
  1852. for i = 0, 15, 0.1 do
  1853. swait()
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  1856. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1857. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1858. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1859. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1860. end
  1861. for i = 0, 15, 0.1 do
  1862. swait()
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  1865. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1866. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1867. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1868. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1869. end
  1870. for i = 0, 20, 0.1 do
  1871. swait()
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  1874. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1875. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1876. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1877. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1878. end
  1879. attack = false
  1880. end
  1881. function OP9999()
  1882. attack = true
  1883. hum.WalkSpeed = 3.01
  1884. Cso("1690476035",char, 10, 1)
  1885. for i = 0,5.2,0.1 do
  1886. swait()
  1887. Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1890. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1894. end
  1895. Cso("824687369", char, 10, 1)
  1896. for i = 0,3.7,0.1 do
  1897. swait()
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1904. CameraEnshaking(2, 8)
  1905. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  1906. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  1907. if v:FindFirstChild("Head") then
  1908. Eviscerate(v)
  1909. end
  1910. end
  1911. end
  1912. attack = false
  1913. hum.WalkSpeed = 16
  1914. end
  1915. -------------------------------------------------------
  1916. --End Attacks N Stuff--
  1917. -------------------------------------------------------
  1918. mouse.KeyDown:connect(function(key)
  1919. if key == 'q' then
  1920. Swing = 2
  1921. hum.WalkSpeed = 40
  1922. end
  1923. end)
  1924. mouse.KeyUp:connect(function(key)
  1925. if key == 'q' then
  1926. Swing = 1
  1927. hum.WalkSpeed = 16
  1928. end
  1929. end)
  1930.  
  1931. mouse.KeyDown:connect(function(key)
  1932. if attack == false then
  1933. if key == 'e' then
  1934. Ancient_Rage()
  1935. elseif key == 'r' then
  1936. Distort()
  1937. elseif key == 't' then
  1938. Taunt10000()
  1939. elseif key == 'f' then
  1940. Technobeam()
  1941. elseif key == 'g' then
  1942. OP9999()
  1943. elseif key == 'h' then
  1944.  
  1945. end
  1946. end
  1947. end)
  1948. local Combo = 1
  1949. mouse.Button1Down:connect(function(key)
  1950. if attack == false then
  1951. if Combo == 1 then
  1952. Combo = 2
  1953. attackone()
  1954. elseif Combo == 2 then
  1955. Combo = 3
  1956. attacktwo()
  1957. elseif Combo == 3 then
  1958. Combo = 1
  1959. attackthree()
  1960. end
  1961. end
  1962. end)
  1963. -------------------------------------------------------
  1964. --Start Animations--
  1965. -------------------------------------------------------
  1966. while true do
  1967. swait()
  1968. sine = sine + change
  1969. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1970. local velderp = root.Velocity.y
  1971. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1972. if equipped == true or equipped == false then
  1973. if attack == false then
  1974. idle = idle + 1
  1975. else
  1976. idle = 0
  1977. end
  1978. --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  1979. if 1 < root.Velocity.y and hitfloor == nil then
  1980. Anim = "Jump"
  1981. if attack == false then
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1983. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1984. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1985. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1986. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1988. end
  1989. elseif -1 > root.Velocity.y and hitfloor == nil then
  1990. Anim = "Fall"
  1991. if attack == false then
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1993. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1998. end
  1999. elseif torvel < 1 and hitfloor ~= nil then
  2000. Anim = "Idle"
  2001. change = 1
  2002. if attack == false then
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2005. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2006. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2007. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2008. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2009. end
  2010. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2011. Anim = "Walk"
  2012. change = 1
  2013. if attack == false then
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  2020. end
  2021. elseif torvel >= 25 and hitfloor ~= nil then
  2022. Anim = "Sprint"
  2023. change = 1.35
  2024. if attack == false then
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  2027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  2028. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  2029. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  2031. end
  2032. end
  2033. end
  2034. Music.SoundId = "rbxassetid://"..SONG
  2035. Music.Looped = true
  2036. Music.Pitch = 1
  2037. Music.Volume = 1
  2038. Music.Parent = tors
  2039. Music:Resume()
  2040. if 0 < #Effects then
  2041. for e = 1, #Effects do
  2042. if Effects[e] ~= nil then
  2043. local Thing = Effects[e]
  2044. if Thing ~= nil then
  2045. local Part = Thing[1]
  2046. local Mode = Thing[2]
  2047. local Delay = Thing[3]
  2048. local IncX = Thing[4]
  2049. local IncY = Thing[5]
  2050. local IncZ = Thing[6]
  2051. if 1 >= Thing[1].Transparency then
  2052. if Thing[2] == "Block1" then
  2053. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2054. local Mesh = Thing[1].Mesh
  2055. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2056. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2057. elseif Thing[2] == "Block2" then
  2058. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2059. local Mesh = Thing[7]
  2060. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2061. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2062. elseif Thing[2] == "Block3" then
  2063. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2064. local Mesh = Thing[7]
  2065. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2067. elseif Thing[2] == "Cylinder" then
  2068. local Mesh = Thing[1].Mesh
  2069. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2070. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2071. elseif Thing[2] == "Blood" then
  2072. local Mesh = Thing[7]
  2073. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2074. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2075. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2076. elseif Thing[2] == "Elec" then
  2077. local Mesh = Thing[1].Mesh
  2078. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2080. elseif Thing[2] == "Disappear" then
  2081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2082. elseif Thing[2] == "Shatter" then
  2083. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2084. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2085. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2086. Thing[6] = Thing[6] + Thing[5]
  2087. end
  2088. else
  2089. Part.Parent = nil
  2090. table.remove(Effects, e)
  2091. end
  2092. end
  2093. end
  2094. end
  2095. end
  2096. end
  2097. -------------------------------------------------------
  2098. --End Animations And Script--
  2099. -------------------------------------------------------
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