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- command /dataset:
- trigger:
- if {money::%player%} is not set:
- set {money::%player%} to 0
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {exp::%player%} is not set:
- set {exp::%player%} to 0
- if {needexp::%player%} is not set:
- set {needexp::%player%} to 100
- if {hakaisuu::%player%} is not set:
- set {hakaisuu::%player%} to 0
- if {rank::%player%} is not set:
- set {rank::%player%} to 1
- message "&aデータのセットが完了しました!!"
- else:
- message "&c既にデータのセットが完了しています!!"
- on break:
- add round({level::%player%} * 1 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 1 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is coal ore:
- add round({level::%player%} * 3 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 3 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is iron ore:
- add round({level::%player%} * 5 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 5 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is gold ore:
- add round({level::%player%} * 10 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 10 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is diamond ore:
- add round({level::%player%} * 20 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 20 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is redstone ore:
- add round({level::%player%} * 5 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 5 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is lapis ore:
- add round({level::%player%} * 5 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 5 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- if event-block is quartz block:
- add round({level::%player%} * 10 * {rank::%player%}) to {money::%player%}
- add round({level::%player%} * 1.2 + 10 * {rank::%player%}) to {exp::%player%}
- add 1 to {hakaisuu::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- command /giverank [<text>] [<offline player>]:
- permission: sk.admin
- trigger:
- if arg-1 or arg-2 is not set:
- message "&c/giverank <ランク名> <プレイヤー名>"
- if arg-1 is "GOD":
- set {rank::%arg-2%} to 5
- message "&d&lGOD&aランクにセットしました!!"
- message "&d&lGOD&aランクにセットされました!!" to arg-2
- if arg-1 is "PRO":
- set {rank::%arg-2%} to 4
- message "&4&lPRO&aランクにセットしました!!"
- message "&4&lPRO&aランクにセットされました!!" to arg-2
- if arg-1 is "MVP":
- set {rank::%arg-2%} to 3
- message "&b&lMVP&aランクにセットしました!!"
- message "&b&lMVP&aランクにセットされました!!" to arg-2
- if arg-1 is "VIP":
- set {rank::%arg-2%} to 2
- message "&e&lVIP&aランクにセットしました!!"
- message "&e&lVIP&aランクにセットされました!!" to arg-2
- if arg-1 is "NORMAL":
- set {rank::%arg-2%} to 1
- message "&eランク&aを標準にセットしました!!"
- message "&eランク&aを標準にセットされました!!" to arg-2
- command /rank [<text>]:
- permission: sk.admin
- trigger:
- if arg-1 is not set:
- message "&c/rank <ランク名>"
- if arg-1 is "GOD":
- set {rank::%player%} to 5
- message "&d&lGOD&aランクにセットしました!!"
- if arg-1 is "PRO":
- set {rank::%player%} to 4
- message "&4&lPRO&aランクにセットしました!!"
- if arg-1 is "MVP":
- set {rank::%player%} to 3
- message "&b&lMVP&aランクにセットしました!!"
- if arg-1 is "VIP":
- set {rank::%player%} to 2
- message "&e&lVIP&aランクにセットしました!!"
- if arg-1 is "NORMAL":
- set {rank::%player%} to 1
- message "&eランク&aを標準にセットしました"
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&d%arg-1% さんのデータ"
- message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
- message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
- message "&e========================="
- every 1 seconds:
- loop all players:
- set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8%{needexp::%loop-player%}%&8] &8[&a&l破壊数.%{hakaisuu::%player%}%&8]"
- command /spawnset:
- permission:sk
- trigger:
- set {spawn} to location of player
- on respawn:
- teleport the player to {spawn}
- on spawn:
- teleport the player to {spawn}
- on join:
- teleport the player to {spawn}
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