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- Log uploaded on Wednesday, March 20, 2019, 2:26:34 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- [1.0]ResourcePackCore: HealthDifferenceAuraCore(1.0.0.0), RPC_NonPowerTempControl(1.0.0.0), RPC_TerrainAffordance(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- 【ZP】Rice cultivating civilization【1.0】: Zipangu(1.0.0.0), ZPMOD_Kakashi(1.0.0.0)
- Graphic Chair Overhaul: AnimalAccessories(1.0.6952.26145)
- Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.16.756)
- Active Harmony patches:
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
- Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, HugsLib.AllowTool, fluffy.modmanager
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- Translation data for language English has 4 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2a7c -> priority: 1
- Thread -> id: 283c -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- Translation data for language English has 7 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2258 -> priority: 1
- Thread -> id: 1a60 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- Translation data for language English has 7 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 28dc -> priority: 1
- Thread -> id: 2054 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
- Translation data for language English has 7 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2248 -> priority: 1
- Thread -> id: 9cc -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
- Translation data for language English has 4 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 28f0 -> priority: 1
- Thread -> id: 598 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- [HugsLib] initializing AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1864 -> priority: 1
- Thread -> id: 3028 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4029 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps></ThingDef>
- XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps></ThingDef>
- Translation data for language English has 4 errors. Generate translation report for more info.
- [HugsLib] initializing AllowTool
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