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Sep 20th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Gamehandler : MonoBehaviour
  6. {
  7. [SerializeField] private HealthBar healthBar;
  8.  
  9. // Start is called before the first frame update
  10. private void Start()
  11. {
  12. //healthBar.SetSize(0.5f);
  13. }
  14.  
  15. public void lowerHealth(float sizeNormalized)
  16. {
  17. float amount = sizeNormalized;
  18.  
  19. float current = healthBar.getSize();
  20.  
  21. float health = current - amount;
  22.  
  23. if (current <= 0)
  24. {
  25.  
  26. }
  27. else
  28. {
  29. healthBar.SetSize(health);
  30.  
  31. }
  32.  
  33.  
  34. }
  35.  
  36. void Update()
  37. {
  38. // Hans tot ?
  39. if (healthBar.getSize() <= 0) {
  40. GameObject Hans = GameObject.FindWithTag("Hans");
  41. Hans.GetComponent<Renderer>().enabled = false;
  42. Transform Healthbar = transform.Find("Baum");
  43. }
  44. }
  45.  
  46. }
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