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- #include "..\..\script_macros.hpp"
- /*
- File: fn_playerSkins.sqf
- Author: Daniel Stuart
- Description:
- Sets skins for players by their side and uniform.
- */
- private ["_skinName"];
- switch (playerSide) do {
- case civilian: {
- if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
- if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
- };
- if (uniform player isEqualTo "U_C_Commoner1_1") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
- };
- };
- if (uniform player isEqualTo "U_C_Scientist") then {
- player setObjectTextureGlobal [0, "textures\detenuto.jpg"];
- };
- };
- case west: {
- if (uniform player isEqualTo "U_Rangemaster") then {
- _skinName = "textures\cop_uniform.jpg";
- };
- if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && call life_coplevel >= 3) then {
- _skinName = "textures\cop_gis.jpg";
- };
- if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn" && call life_coplevel >= 3) then {
- _skinName = "textures\cop_gis.jpg";
- };
- player setObjectTextureGlobal [0, _skinName];
- /*if (uniform player isEqualTo "U_Rangemaster") then {
- _skinName = "textures\cop_uniform.jpg";
- if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
- if (FETCH_CONST(life_coplevel) >= 1) then {
- _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
- };
- };
- player setObjectTextureGlobal [0, _skinName];
- }; */
- };
- case independent: {
- if (uniform player isEqualTo "U_Rangemaster") then {
- player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
- };
- if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then {
- player setObjectTextureGlobal [0, "textures\medic_super.jpg"];
- };
- if (backpack player isEqualTo "B_Carryall_khk") then {
- (unitbackpack player) setObjectTextureGlobal [0,"textures\med_bac.jpg"];
- };
- };
- };
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