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- -- Define variables
- local RepilcatedStorage = game:GetService("ReplicatedStorage")
- local ServerStorage = game:GetService("ServerStorage")
- local MapsFolder = ServerStorage:WaitForChild("Maps")
- local Status = RepilcatedStorage:WaitForChild("Status")
- local GameLength = 60
- local reward = 100
- -- Game Loop
- while true do
- Status.Value = "Waiting for enough players"
- repeat wait(1) until game.Players.NumPlayers >= 2
- Status.Value = "Intermission"
- wait(5)
- local plrs = {}
- for i, player in pairs(game.Players:GetPlayers()) do
- if player then
- table.insert(plrs,player) --Add each player to plrs table
- end
- end
- wait(2)
- local AvailableMaps = MapsFolder:GetChildren()
- local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
- Status.Value = ChosenMap.Name.." Chosen"
- local ClonedMap = ChosenMap:Clone()
- ClonedMap.Parent = workspace
- --Teleport players to the map
- local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
- if not SpawnPoints then
- print("Spawnpoints not found!")
- end
- local AvailableSpawnPoints = SpawnPoints:GetChildren()
- for i, player in pairs(plrs) do
- if player then
- local character = player.Character
- if character then
- -- Teleport them
- character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1] .CFrame + Vector3.new(0,10,0)
- table.remove(AvailableSpawnPoints, 1)
- -- Give them a sword
- local Sword = ServerStorage.Sword:Clone()
- Sword.Parent = player.BackPack
- local GameTag = Instance.new("BoolValue")
- GameTag.Name = "GameTag"
- GameTag.Parent = player.Character
- else
- -- There is no character
- if not player then
- table.remove(plrs,1)
- end
- end
- end
- end
- Status.Value = "Get Ready to Play!"
- wait(2)
- for i = GameLength,0,-1 do
- for x, player in pairs(plrs) do
- if player then
- local character = player.Character
- if not character then
- -- Left the game
- table.remove(plrs, x)
- else
- if character:FindFirstChild("GameTag") then
- --They are still alive
- print(player.Name.." is still in the game!")
- else
- -- They are dead
- table.remove(plrs,x)
- print(player.Name.." has been removed!")
- end
- end
- else
- table.remove(plrs,x)
- print(player.Name.." has been removed!")
- end
- end
- Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
- if #plrs == 1 then
- -- Last Person Standing
- Status.Value = "The winner is "..plrs[1].Name
- plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward
- break
- elseif #plrs == 0 then
- Status.Value = "Nobody won!"
- elseif i == 0 then
- Status.Value = "Time up!"
- break
- end
- wait(1)
- end
- print("End of game")
- wait(2)
- for i, player in pairs(game.Players:GetPlayers()) do
- character = player.Character
- if not character then
- -- Ignore them
- else
- if character:FindFirstChild("GameTag") then
- character.GameTag:Destroy()
- end
- if player.BackPack:FindFirstChild("Sword") then
- player.BackPack.Sword:Destroy()
- end
- if character:FindFirstChild("Sword") then
- character.Sword:Destroy()
- end
- end
- player:LoadCharacter()
- end
- ClonedMap:Destroy()
- Status.Value "Game Ended"
- wait(2)
- end
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