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- stage.set_background("spring")
- cat = codesters.Sprite("blackcat")
- cat.set_gravity_off()
- cat.set_physics_off()
- # sprite = codesters.Text("text")
- sprite = codesters.Text("use the space bar to shot at zombies and r to reload ")
- wait_Time = 9
- #my_display = codesters.Display(my_var, x, y)
- my_display = codesters.Display(wait_Time, -200, 150)
- for counter in range(9 ):
- # add code here
- wait_Time -= 1
- my_display.update(wait_Time)
- stage.wait(1)
- cat.go_to(-203, -164)
- fun = 0
- # sprite = codesters.Rectangle(x, y, width, height, "color")
- b1 = codesters.Rectangle(0, 0, 100, 10, "black")
- zom = codesters.Sprite("zombie1")
- zom.go_to(199, -125)
- score = 1
- def collision(b1, hit_sprite):
- my_var = hit_sprite.get_image_name()
- if my_var == "zombie1":
- #ed
- score = 0
- b1.event_collision(collision)
- # add any other actions...
- def up_key():
- cat.move_up(20)
- # add other actions...
- stage.event_key("up", up_key)
- def down_key():
- cat.move_down(20)
- # add other actions...
- stage.event_key("down", down_key)
- b1.go_to(-203, -164)
- def space_bar():
- b1 = codesters.Rectangle(0, 0, 100, 10, "black")
- x_position = b1.get_x()
- y_position = b1.get_y()
- print(x_position)
- sprite.move_left(999)
- # add other actions...
- stage.event_key("space", space_bar)
- def a_key():
- # add other actions...
- b1.go_to(-203, -164)
- stage.event_key("r", a_key)
- for counter in range(999):
- print(counter)
- z = codesters.Sprite("zombie1")
- z.go_to(199, -125)
- z.move_left(500)
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