Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- These settings are applied automatically by MEM once you make a game scan. They're optimised to get the most out of the relevant game's engine.
- [ME1]
- MaxShadowResolution=2048
- MinShadowResolution=64
- DynamicShadows=True
- EnableDynamicShadows=True
- DepthBias=0.030000
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- TextureLODLevel=3
- FilterLevel=2
- Trilinear=True
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
- SkeletalMeshLODBias=0
- DetailMode=2
- PoolSize=1536
- MinTimeToGuaranteeMinMipCount=0
- MaxTimeToGuaranteeMinMipCount=0
- [ME2]
- MaxShadowResolution=2048
- MinShadowResolution=64
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
- SkeletalMeshLODBias=0
- DetailMode=2
- [ME3]
- MaxShadowResolution=2048
- MinShadowResolution=64
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- Trilinear=False
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
- SkeletalMeshLODBias=0
- DetailMode=2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement