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- MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- UnityEngine.GameObject.GetComponentInChildren[T] (System.Boolean includeInactive) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:78)
- UnityEngine.GameObject.GetComponentInChildren[T] () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:73)
- RainbowDestroyEffect+<applyEffect>c__Iterator0.MoveNext () (at Assets/Scripts/com/catalystapps/Modules/Game/Controller/Components/EffectsComponents/Destroy/RainbowDestroyEffect.cs:26)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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