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- Patch TFT en 1.01 - 1.28a
- https://pastebin.com/SuiB5C2t
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- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
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- Patch 1.28a
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- Specific Changes & Improvements
- - Added view options: windowed fullscreen (default), windowed (-window), and native fullscreen (-nativefullscr)
- - Added cursor clamping in game while windowed; unclamped in menus
- - Data migration now removes the need to run as admin to access saved games
- - Improved installation and patching performance
- Bug Fixes
- - Fixed WorldEdit to include proper icon and strings for Map Script Validation
- - Fixed command cards to be hidden again with special coordinates (0, -11) and (-2147483648,
- -2147483648) within CommandFunc.txt; invalid coordinates will now be ignored
- - Fixed disconnects from Battle.net at the conclusion of games
- - Fixed the cinematic player to keep the entire video on screen at whatever resolution
- - Fixed an issue that prevented Windows GameDVR from functioning properly
- - Fixed various bugs and exploits
- Known Issues
- - Players must run as admin during patching process
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- Patch 1.27b
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- Specific Changes & Improvements
- - Bug fixes and general maintenance
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- Patch 1.27
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- Specific Changes & Improvements
- - Throw away that old PowerPC Mac in the closet, we’ve created a new installer to support Mac 10.10 and 10.11
- - Improved compatibility with Windows 7, 8.1, and 10
- - Fixed a crash caused by Chain Lightning
- Known Issues
- - Windows 8.1 and 10 saved games are still stored in a location that requires running as system admin
- - Some graphical issues with the cinematics are still occurring
- - Changes to gamma settings will not take effect in windowed mode
- - Cyrillic characters are still not displaying
- - Disabled ambient sound while a MIDI issue is being resolved
- - Mac 10.9 and earlier are not supported
- - Mac build does not support the editor
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- Patch 1.26
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- FIXES
- - Hex will no longer provide a speed boost to a Hero if cast at the end of
- Metamorphosis or Chemical Rage effects.
- - Reverted the fix "Hex will no longer extend the duration of Metamorphosis."
- - Fixed an issue where some Mac patches could lead to disconnections during
- Battle.net games.
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- Patch 1.25b
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- FIXES
- - Fixed an issue where players were able to ally with opponents when
- alliances were locked ("share hack").
- - A gold exploit with buildings has been fixed.
- - Widescreen (stretched) resolutions should now be available in the Video options.
- - Scroll of Town Portal will no longer be consumed when casting fails
- when used at the same time that your Hero is Hexed.
- - You can now purchase items from shops while Hexed.
- - Hex will no longer extend the duration of Metamorphosis.
- - Hex will no longer disable mana or health regeneration of Heroes.
- - Wisps Detonate ability will no longer drain mana from Heroes while under
- the effects of Potion of Invulnerability.
- - Warcraft III will now write its registry keys on launch.
- BALANCE CHANGES
- Humans
- - Improved Masonry Upgrade health boost decreased from 20% to 10% for all 3 levels
- - Siege Engine Level increased from 2 to 3
- - Rifleman HP increased from 505 to 535
- Orcs
- - Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
- - Raider Ensnare Cooldown increased from 12 to 16
- - Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2
- Night Elves
- - Warden Shadow Strike mana cost increased from 65 to 75
- - Druid of the Talon Faerie Fire duration decreased from 120 to 90
- Items
- - Ivory Tower gold cost increased from 30 to 40.
- - Tome of Experience now gives Heroes 100 experience points, down from 150
- - Orb of Venom poison duration decreased from 8 to 6
- NOTE: Replays are incompatible between major game revisions. (1.24e replays
- cannot be viewed with the 1.25 version of Warcraft III.)
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- Patch 1.25 (PTR)
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- --------------------------------------------------------------------------
- Patch 1.24e
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- FIXES
- - Fixed an exploit rendering buildings non-interactable ("tower hack").
- - Fixed an exploit allowing a player to bypass a summon ability's
- cooldown ("summon/cooldown hack").
- - Fixed a client crash related to workers failing to build in an
- unintended way ("new crash hack").
- - Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected
- instantly ("phoenix hack").
- - Fixed a bug allowing players to select an invalid matchmaking race
- resulting in all the player's units and buildings becoming sheep
- ("sheep hack").
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- Patch 1.24d
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- FIXES
- - Fixed a client crash related to queuing too many invalid build commands
- ("crash hack").
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- Patch 1.24c
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- FIXES
- - Fixed a problem with the "Chapter Six: The Culling" human campaign map
- that was preventing it from loading.
- - Fixed an issue that allowed JASS functions to return incorrect values
- under certain conditions.
- - Fixed an issue that caused the TriggerEvaluate native to return
- incorrect values under certain conditions.
- - Fixed a minor memory leak when using GroupEnum natives.
- - Fixed a crash when using the CreateImage native on PPC Mac.
- - Updated Mac World Editor to work with recent JASS changes.
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- Patch 1.24b
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- PC WORLD EDITOR CHANGES
- - Increased max map file size from 4 MB to 8 MB.
- - Added the ability to store hashtable handles in a hashtable.
- - Added GetSpellTargetX and GetSpellTargetY natives.
- - Added a new base handle type “Agent” of which many types now extend from.
- - Added a SaveAgentHandle native which can be used for saving most handle types.
- - Added a JASS optimization dealing with global variable change events.
- FIXES
- - Fixed a few false positives caused by the "return bug" fix.
- - Fixed a crash related to hashtable reference counting.
- - “Shadowing” global variables with local variables no longer is possible.
- - Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
- --------------------------------------------------------------------------
- Patch 1.24
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- PC WORLD EDITOR CHANGES
- - Added new JASS hash table functions to replace the lost functionality from
- fixing unsafe type casting.
- - Hash Table - Save Item Handle
- - Hash Table - Save Unit Handle
- - ...
- - Hash Table - Load Item Handle
- - Hash Table - Load Unit Handle
- - ...
- - Hash Table - Get Handle ID
- FIXES
- - Fixed an exploit related to unsafe type casting that allowed users to
- execute arbitrary code in maps.
- - Fixed the JASS unsafe type casting exploit ("return bug").
- - Fixed several World Editor crashes.
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- Patch 1.23
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- FEATURES
- - Battle.net now uses a new banner ad system.
- FIXES
- - Fixed an exploit where an altered custom map would be seen identical to
- the original custom map.
- - Fixed an issue where some patches could not apply on Intel Macs.
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- Patch 1.22
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- FEATURES
- - There is now a replay auto-save feature in the options menu. Replays
- are automatically saved to the "replay" folder.
- - The game is now automatically saved in the event of a potential
- disconnect. These saved games are placed in the "save" folder.
- - Player color selection can now be limited by the number of players in
- the game using an option in the "Advanced Options" screen during game
- creation.
- - Added an option to always show unit and building health bars.
- - You can now enable and disable the display of minimap signals
- from players and other observers using chat commands:
- /showminimapsignals and /hideminimapsignals.
- - Added a new in-game cheat "maxfps" to limit the maximum frame rate to
- the given number. Example: "maxfps 30" will set the maximum frame rate
- to 30 FPS.
- BALANCE CHANGES
- HUMAN
- - Scout Tower repair rate changed from 12 to 20.
- - Knight damage increased: Attack cooldown changed from 1.50 to
- 1.40 and base damage increased from 25 to 28 (Average damage is 34).
- UNDEAD
- - Increased Ziggurat base armor from 1 to 5.
- - Reduced the build time of the Necropolis from 120 to 100.
- NIGHT ELF
- - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- - Increase the experience gain from Dryads from Level 2 (40xp) to
- Level 3 (60 xp).
- FIXES
- - The cooldown on unlimited usable items (example: the staff of
- preservation) now persists after the item is dropped or traded.
- - A cooldown exploit with potions has been fixed.
- - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
- off.
- - An exploit bug in which items could lose their cooldowns when transferred
- between heroes has been fixed.
- - Fixed DotA-specific sound effects on Intel Macs.
- - Fixed sound falloff on Intel Macs. Distant sounds should now still be
- audible.
- MAPS
- - New maps from contest winners:
- - (2)MeltingValley
- - (2)RoadToStratholme
- - (4)CentaurGrove
- - (4)TidewaterGlades
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- Patch 1.21b
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- FEATURES
- - The game no longer requires the CD to play.
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- Patch 1.21
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- FEATURES
- - The game now runs natively on both PowerPC-based and Intel-based Macs.
- - Player can now view frames per second using the "/fps" chat command.
- FIXES
- - Fixed a timing problem with the game on PCs with dual-core CPUs.
- - Fixed a crash that could occur with the Frost Breath ability.
- - Fixed a crash that could happen in multiplayer games.
- - Fixed an exploit that could happen in multiplayer games.
- Important Note on Patching for Mac Players: The file layout inside the
- game folder is changed significantly by Patch 1.21. As a result, in order
- to be able to install the Frozen Throne expansion from CD, you must
- install Reign of Chaos first, then install Frozen Throne from CD, and then
- patch to version 1.21, in that order. If you patch to v1.21 and then
- attempt to install Frozen Throne after that, it will not install
- correctly.
- MAPS
- - New maps:
- - (2)SecretValley
- - (6)BomberCommand
- - (4)LostTemple (RoC)
- - The 4 Forest Troll Berserkers by the natural expansions now drop Level
- 2 Permanent instead of Level 2 Charged items
- - (4)TurtleRock
- - The 4 Ogre Warriors along the outer pathways now drop Level 2
- Permanent instead of Level 2 Charged items
- - (6)GnollWood
- - The 4 Gnoll Brutes by the central Item Shops now drop Level 2
- Permanent instead of Level 2 Charged items
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- Patch 1.20e
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- FIXES
- - Fixed an exploit that could happen in multiplayer games.
- MAPS
- - Replays saved with older versions of a map are no longer compatible.
- - (2)TerenasStand
- - Added some trees to high ground above Red start location to prevent
- a siege unit attack imbalance.
- - Replaced Mercenary Camp type from Village to Lordaeron Summer.
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- Patch 1.20d
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- FIXES
- - Fixed an exploit that could happen in multiplayer games.
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- Patch 1.20c
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.20b
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.20
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- BUG FIXES
- - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit
- Walkers.
- MAPS
- - (6)WizardsRetreat
- - separated two creep camps near both corner starting locations to
- prevent them from calling each other for help when one is attacked.
- - (6)Gnollwood
- - separated two creep camps near merchant buildings to prevent them from
- calling each other for help when one is attacked.
- - (6)BlizzardTD
- - Fixed phase-shifting units to behave normally when attacked.
- - (12)WormWar
- - Fixed a bug that causes player worms to become immobile after using
- powerups while respawning.
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- Patch 1.19b
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- FIXES
- - Fixed a crash that could happen in multiplayer games.
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- Patch 1.19
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- MAPS
- - (2)Echo Isles
- - Added ranged creep to expansion goldmines.
- - Replaced both Fountains of Health with Mercenary camps and changed
- the creep composition so that they're not all piercing attack.
- - Replaced the mana fountain with a Market Place and changed the level
- 3 perm item drops to level 3 charged items.
- - Replaced one Troll Trapper with an equal level Ogre to the all troll
- trapper green camp next to each start location.
- - (2)Tirisfal Glade
- - Added a tavern to each side of the map, reduced the level of the creep
- that guard the Mercenary buildings as well as the level of the items
- they drop, and reduced two Orange creep camps and level of the item
- drops.
- - (4)Turtle Rock
- - Opened areas of the map to help alleviate strong choke points that
- favor ranged unit combat.
- - (4)Broken Shard
- - Replaced the 4 center orange camps with 4 green camps.
- - Replaced two ranged units with two melee units to the creep camps
- guarding the Goblin Merchants.
- - Increased the Orange camp levels near each start location and added
- an additional item to each of those camps.
- - (4)Hellfire
- - Reduced the creep level on the two middle Red creep camps.
- - Reduced the creep level on the East and West Goblin Laboratory creep
- camps.
- - (4)Stonecold Mountain
- - All creep with the ability to possess units have been removed from
- this map.
- - (4)Lost Temple
- - Added a few trees to all the start locations to ensure better
- balance of lumber harvesting for all races.
- - (4)Twisted Meadows
- - Changed the level 4 charged item drops at the Goblin Merchant to
- level 4 permanent drops.
- - (6)Sunrock Cove
- - Added pathing room around Goblin Laboratory and removed the clump of
- trees in front of the Goblin Laboratory to enhance game play.
- - Lowered the goldmine creep camp from Red to Green
- - Pushed Blue's West ramp further from its start location.
- - (6)GnollWood
- - Removed all Gnoll Assassins from the Goblin Merchant creep camps,
- replaced with Gnoll Brutes.
- - (6)Typhoon
- - Fixed Red and Teal start locations to be closer to the goldmines
- like the other start locations.
- - (6)Silverpine Forest
- - Removed the Tavern from all start locations
- - Can now path across the center of the map, added a Tavern to the
- center of the map.
- - Reduced the Item and creep levels of the 4 Red camps in the center
- of the map.
- - The 6 center goldmines have been reduced in difficulty of creep
- camps.
- - (6)Dragonblight
- - The two center creep camps have been pushed away from pathable area
- to prevent accidental attacks.
- - The players alliance settings have been changed to favor 2v2.
- - (6)Moonglade New Map File
- - Two center creep camps and buildings have been removed.
- - Added two taverns to the center of the map.
- - Opened up all chokepoints
- - Added some trees to all start locations to help harvesting.
- - (6)Everfrost
- - Added a few trees to Yellow and Teal start locations to ensure
- lumber harvesting balance.
- - Added ground Anti-Air units to the East and West Red creep camps.
- - Bonus Maps Added to Battle.net
- - (2)Shrine of the Ancients
- - (2)Terenas Stand
- - (4)Phantom Grove
- - (4)Deathrose
- - (6)Everfrost
- - (6)Sunrock Cove
- - (6)Emerald Shores
- - (6)Duststorm
- - (8)Full Scale Assault
- - (8)Hurricane Isle
- - (8)Cherryville
- - (10)Skibis Castle TD
- - (12)Worm War
- BALANCE CHANGES
- Items
- - Creep-dropped item sell prices have been standardized. Items of the
- same level will now generally sell for the same amount.
- Undead
- - Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- - Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- - Exhume Corpses research now costs 75 gold / 50 lumber down from 125
- gold/ 100 lumber.
- - Destroyer armor reduced to 3 from 4.
- Orc
- - Spiritwalkers now have the passive Resistant Skin ability. This
- causes some spells such as Cyclone and Slow to have a much shorter
- duration when used on a Spiritwalker. Resistant skin also grants
- immunity to certain other spells such as Polymorph and Possession.
- - Ensnare duration reduced from 15 seconds to 12 seconds.
- - Batrider hit points reduced to 325 from 400.
- Night Elf
- - Tree of Life build time increased to 120 seconds from 110 seconds.
- Human
- - Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
- masonry upgrade, down from 2.
- WORLD EDITOR CHANGES
- Trigger Editor
- - The "Image" category and actions now appear after the "Item" category.
- - The "Ubersplat" category and actions now appear after the "Unit Group"
- category.
- - Fixed script generation errors when using the "Terrain Pathing Is Off"
- function. This is now a Boolean function.
- - Fixed script generation errors when using variables of the following
- types:
- - Attack Type
- - Combat Sound
- - Damage Type
- - Effect Type
- - Pathing Type
- - Sound Type
- - Sorted lightning type presets.
- - Appended "Cliff" to cliff terrain types, to distinguish them from
- non-cliff terrain types.
- - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
- respectively.
- - Cleaned up the name, grammar text, hints and/or sorting order for the
- following trigger functions/calls:
- - (Boolean) Environment - Terrain Pathing Is Off (was Terrain
- Pathable)
- - (Unit) Event Response - Damage Source
- - (String) Game - Ability Name
- - (String) Game - Ability Effect Art Path (was Ability Effect Art)
- - (String) Game - Ability Effect Sound Name (was Ability Sound)
- - (String) Hero - Hero Proper Name
- - (String) Trigger - Trigger Name
- - (Real) Lightning - Red Color of Lightning
- - (Real) Lightning - Green Color of Lightning
- - (Real) Lightning - Blue Color of Lightning
- - (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
- Lightning)
- - Cleaned up the name, grammar text, hints and/or sorting order for the
- following trigger actions:
- - Environment - Change Terrain Type
- - Environment - Turn Terrain Pathing On/Off (was Turn Pathing
- On/Off)
- - Floating Text - Suspend/Resume
- - Floating Text - Permanent/Expires
- - Floating Text - Change Color
- - Floating Text - Change Lifespan
- - Floating Text - Change Fading Age (was Change Fadepoint)
- - Floating Text - Change Age
- - Game - Enable/Disable Selection (was Enable/Disable Select)
- - Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
- Select)
- - Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
- Select)
- - Image - Create
- - Image - Change Color
- - Image - Change Render State
- - Image - Change Render Always State
- - Image - Change Above Water State
- - Lightning - Create Lightning Effect (was Create Lightning Effect
- At Points)
- - Lightning - Move Lightning Effect (was Move Lightning Effect To
- Points)
- - Lightning - Set Lightning Effect Color
- - Unit - Add Classification
- - Unit - Remove Classification
- - Unit - Issue Drop Item Order (was Drop Item On A Point)
- - Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- - Unit - Issue Give Item Order (was Drop Item On A Unit)
- - Unit - Damage Area
- - Unit - Damage Target
- - Unit - Decrease Level Of Ability For Unit
- - Unit - Increase Level Of Ability For Unit
- - Unit - Set Level Of Ability For Unit
- - Ubersplat - Create
- - Ubersplat - Change Render State
- - Ubersplat - Change Render Always State
- - Added an event and three new trigger functions for future tournament
- support:
- - (Trigger Event) Tournament Event
- - (Real) Tournament Time Remaining
- - (Integer) Tournament Melee Score
- - (Integer) Tournament Finish Rule
- --------------------------------------------------------------------------
- - PATCH 1.18
- --------------------------------------------------------------------------
- FEATURES
- - 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
- Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix,
- (8)Extreme Candy Wars 2004.
- FIXES
- - Fixed a problem that prevented selection sounds from playing when
- units were drag-selected.
- - Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- - Fixed a problem with Dark Ritual or Death Pact leaving an unusable
- corpse.
- - Fixed a problem that caused a player's units to continue to harvest
- resources after they were dropped and no one has control of them.
- - Fixed a problem that allowed Ethereal units to take Physical damage from
- missiles that were in flight as they became Ethereal.
- - Fixed a problem that allowed Magic Immune units to take Magical damage
- from missiles that were in flight as they became Magic Immune.
- - Fixed a problem that allowed Unstable Concoction to kill the casting
- Batrider even after its target became Ethereal.
- - Fixed the visibility of the Flamestrike de-buff icon.
- - Fixed a problem with Defend not absorbing Piercing splash damage.
- - Fixed a problem with melee units with Incinerate not damaging any units
- that they would Incinerate.
- - Fixed a problem that caused Heroes holding items that increase their
- primary attribute to display an increase in their base damage on the
- info panel. Their actual damage was not affected.
- - Fixed a problem that allowed morphing units in their alternate form to
- retain their alternate form bonuses when killed by a Mana Flare when
- activating their alternate form.
- - Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
- Wards.
- - Fixed a problem that prevented Watcher Wards from being revealed by the
- Dust of Appearance.
- - Fixed a problem that removed the Summoned state from Carrion Beetles
- when they burrow.
- - Fixed a problem with Metamorphosis and Chemical Rage that allowed the
- timer to remain active after the Hero had died.
- - Fixed a problem with Goblin Zeppelins being considered Undead instead of
- Mechanical in custom Reign of Chaos maps.
- MAPS
- - (8)Crossroads - Fixed a grammatical error.
- BALANCE CHANGES
- Undead
- - Banshee build time has been reduced to 28 seconds from 35 seconds.
- Neutral
- - Drunken Haze movement reduction has been changed to increase by level.
- The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
- - Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
- - Tornado mana cost has been reduced to 200 mana from 250 mana.
- - Incinerate can now be turned on or off. When turned on, it
- consumes 6 mana per attack. It is otherwise unchanged.
- - Lava Spawns now require 15 attacks to replicate, up from 14.
- - Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
- - Summon Hawk mana cost increased to 50 mana from 35 mana.
- - Pocket factory hit points increased to 300/450/600 by level from
- 300/400/500.
- - Healing Spray effect per wave increased to 40/55/70 from 35/50/65
- Items
- - Staff of Teleportation gold cost has been increased to 150 gold from 100
- gold.
- WORLD EDITOR FEATURES
- Trigger Editor
- - Added new functions:
- - Environment: Terrain Pathability
- - Environment: Terrain Tile Type
- - Environment: Terrain Tile Variance
- - Floating Text: Permanent/Expires
- - Floating Text: Suspend/Resume
- - Floating Text: Change Position to Point
- - Floating Text: Change Position to Unit
- - Floating Text: Change Age
- - Floating Text: Change Lifespan
- - Floating Text: Change Fadepoint
- - Floating Text: Change Text
- - Game: Enable/Disable Selection (Functionality and/or UI)
- - Game: Enable/Disable Pre-Selection (Functionality and/or UI)
- - Game: Enable/Disable Drag-Selection (Functionality and/or UI)
- - Trigger: Get Trigger Name
- - Added new unit states:
- - Plagued
- - Snared
- - Stunned
- - Poisoned
- - Polymorphed
- - Sleeping
- - Resistant
- - Ethereal
- - Magic Immune
- - Lightning triggers now have their own category.
- - Lightning triggers now use the Z coordinate of the specified Location.
- - Custom Lightning triggers can now use an explicit Z coordinate.
- WORLD EDITOR FIXES
- - Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
- Shackles, and Tornado.
- - Fixed multiple-level support for Shadowmeld.
- - Fixed Rain of Chaos' order id.
- --------------------------------------------------------------------------
- - PATCH 1.17
- --------------------------------------------------------------------------
- FEATURES
- - Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
- added to the game. For further information on these exciting new Heroes
- and a listing of their abilities, visit http://www.battle.net/war3 .
- - A "Profile" button has been added to the Battle.net toolbar. You can now
- look at your profile from the Battle.net news page without ever entering
- chat.
- - Replays now display their version number in the Replay selection screen.
- - Designating a new clan chieftain now includes a confirmation dialogue.
- - 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
- (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
- (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.
- FIXES
- - Fixed a problem with Burning Oil that caused the effect to not be created
- when buildings were attacked directly.
- - Fixed a problem that caused some instant spells cast after a targeted
- spell to execute before the targeted spell.
- - Fixed problems with the Melee AI when it attempted to use certain
- instant spells.
- - Fixed a problem with Morphing units re-executing commands that were
- interrupted by the morph timer expiring.
- - Fixed an exploit that would allow players to track enemy units under
- the fog of war with queued move commands.
- - Fixed a problem with units following enemy units and never proceeding
- to the next order when they moved underneath the fog.
- - Fixed a problem with Envenomed Spears wearing off too early if the
- affected unit was also affected by Slow Poison or the Orb of Venom.
- - Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- - Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
- Lord.
- - Fixed the armor upgrade values for Human, Orc, and Undead shops.
- - Fixed a problem preventing Phased Faerie Dragons from teleporting.
- - Fixed an issue with Faerie Dragons that could cause them to become
- unresponsive to most commands if you Phase Shifted just as the unit was
- attacking something.
- - Fixed Doom so that the spell now has a maximum creep level.
- - Fixed an issue that caused Crypt Fiends to deactivate Web when they
- unburrowed.
- - Fixed a problem with Cleaving Attack that would prevent it from working
- when Orbs were equipped.
- - Fixed an issue with Cleaving Attack that would cause Thorns Aura to
- reflect damage on targets that took splash damage.
- - Fixed an issue that could cause the Orb of Annihilation's splash damage
- to ignore armor.
- - Fixed a problem that could cause Metamorphosis to cancel the effects of
- a Staff of Teleportation.
- - Fixed Devour such that devoured units now give experience to the owner of
- the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- - Fixed rally points such that friendly units will no longer cancel rally
- orders to Heroes that teleport, Blink, or Mirror Image.
- - Fixed illusions so they now get correct damage, armor, life, and mana
- bonuses consistent with the original units.
- - Fixed an issue with morphed units that could cause them to cost food when
- revived by Animated Dead if they had died in their morphed form.
- - Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
- now correctly displays Wind Walk's backstab damage.
- - Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
- become invisible after they finished channeling the spell. Prior to this
- fix, the Blood Mage would become visible for as long as damage was taking
- place, despite the fact that he was no longer casting the spell.
- - Fixed upgrading buildings such that they now receive the correct hit point
- bonus from the Masonry upgrade.
- - Fixed a problem that could cause manually cast arrow abilities to
- occasionally fail.
- - Fixed racial shops so they no longer block line of sight.
- - Fixed multiple units' casting the same spell so they now distribute the
- load more efficiently.
- - Fixed creeps so that missile spells no longer wake them when launched.
- Instead, the creeps now wake when a spell hits.
- - Fixed channeling units so they will auto-queue orders issued to the entire
- selection except for Stop and Hide. Orders issued to the selected subgroup
- will break channeling (so you can teleport out of the area while
- channeling).
- - Fixed units in the middle of a non-channeling spell such that they will now
- auto-queue all orders until the spell is complete.
- - Fixed Hero icons so their order is now consistent throughout the game.
- - Fixed replay speeds so they can once again be changed while the replay
- is paused.
- MAPS
- Expansion - Frozen Throne
- - (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
- items.
- - (4)Twisted Meadows - Added some trees near the south Mercenary Camp
- to prevent mercenary purchase without engaging the creeps. Also added
- some trees to prevent item purchase from Goblin Merchant without
- engaging creep camp.
- - (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
- creep camps from both sides of the map, then altered the creep camp
- guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
- be more player friendly.
- - (6)Monsoon - Added some trees near the water line to prevent units from
- moving behind them.
- - (6)Typhoon - Added some trees near the expansion gold mines to prevent the
- creeps from harassing players when they pass by. Added some trees to start
- locations and moved bottom middle start location closer to trees to help
- with initial harvesting.
- - (6)Upper Kingdom - The two center creep camps that are guarding gold mines
- have been pushed back from common pathing areas.
- - (8)Mur'gul Oasis - Center creeps pushed further back away from common
- pathing areas through the middle.
- - (8)Gold Rush - Fixed missing Tavern from the bottom left corner.
- Classic - Reign of Chaos
- - (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
- groups to path through. The creep camp guarding the top middle expansion
- gold mine no longer attacks units that path nearby.
- BALANCE CHANGES
- General
- - Haunted and Entangled Gold Mines are now indicated on the minimap.
- - The experience bonus for having a single Hero and owning a tier-2 or
- tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
- - Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
- Breath of Frost no longer damage a targeted friendly unit.
- - Default autocast spells (like Abolish Magic or Bloodlust) that require
- research will now have autocast enabled when the research completes.
- - Arrow abilities set to autocast now override Orb effects.
- - Repairing an upgrading building now uses the repair time and cost of the
- original building.
- - Harvesting, building, and repairing workers are the only units left
- behind by a teleport.
- - Hexed and polymorphed units now have the same statistics as the normal
- units except for movement speed and the model. Previously, these abilities
- were changing the armor type and hit point regeneration type.
- - Constructing Peasants are now included in group selections. A
- constructing Peasant will automatically queue all orders unless it is
- the only unit selected, or until it receives a Stop order.
- - Channeling ultimates now cancel invulnerability. If an invulnerability
- spell is used while channeling, channeling will end.
- - Damage-capped AOE spells now have a seperate cap for friendly, enemy,
- and neutral units.
- - Enemy units now take damage from Lightning Shielded illusions.
- - If a unit is rallied to a unit/Hero that dies, the rallied unit will
- now continue to move towards the last spot the rally target occupied.
- Human
- - Defend has been reworked. Piercing damage is still reduced by 50%, and
- there is now an additional 30% chance that a defending Footman will
- reflect unit attacks back on the source for full damage. Piercing damage
- building attacks have a 30% chance to do no damage.
- - Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all
- levels, down from 5/3/1 seconds.
- - Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
- - Siphon Mana has been reworked. It now transfers mana from an enemy to the
- Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
- can push the Blood Mage's mana up to as much as twice its normal maximum
- value, though mana gained in this way drains off rapidly if not used.
- - Blood Mage attack speed increased by 30%.
- - Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
- - Knight hit points increased to 835 from 800.
- - Arcane Towers now deal 20 bonus damage per attack to summoned units.
- - Divine Shield can no longer be deactivated.
- - Phoenixes no longer regenerate life from a Fountain of Health.
- Undead
- - Death Knight base armor reduced to 3 from 4.
- - Banshee attack range increased to 600 from 500.
- - Units raised by Animate Dead are now invulnerable to dispels as well as
- damage.
- - Destroyers no longer regenerate mana from a Fountain of Mana.
- - Unsummoning an upgraded building now provides resources for the original
- building in addition to the cost of the upgrade (before it was just the
- cost of the upgrade).
- - The Nerubian Towers' frost attacks now properly affect magic-immune units.
- - Devour Magic now dispels the owl summoned by Sentinel, but does not give
- mana to the Destroyer.
- - Since we have corrected the splash damage bug with Destroyers, we have
- reverted Destroyers to their old 1.14 statistics. Destroyers now have
- mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation
- now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana
- per unit dispelled, down from 150. Note that Devour Magic no longer
- gives health or mana when a player devours friendly buffs.
- Orc
- - Wind Walk now allows the Blademaster to walk through units.
- - Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- - Unstable Concoction primary target damage increased to 600 from 550.
- - Chain Lightning will now jump to sleeping targets if the primary target
- is also asleep.
- - Tauren Chieftain base Intelligence increased to 15 from 14.
- - Troll Batrider build time increased from 25 to 28.
- - Experience granted for killing the Spirit Wolves summoned by the spell
- Feral Spirit increased by approximately 40%.
- - Spirit Link can now be used to affect illusions.
- - Spirit Walkers now appear before Raiders and Kodo Beasts in the group
- selection.
- - Troll Batriders can no longer use Unstable Concoction while Banished.
- Night Elf
- - Abolish Magic no longer auto-dispels hero spells.
- - Abolish Magic no longer removes positive buffs on friendlies or negative
- buffs on enemies when manually cast (it already did this for autocast).
- - Rejuvination can now target magic immune units.
- - Faerie Fire armor debuff reduced to 4 from 5.
- - Archer hit points increased to 245 from 240.
- - Faerie Dragon damage increased to 14-16 from 13-14.
- - Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
- level-3 Entangling Roots damage increased to 25 per second from 15 per
- second.
- - Ancient Protector's attack now uses a homing missile.
- - The Huntress' bouncing attacks will no longer bounce back to the initial
- target.
- - Shadow Strike is no longer removed by Banish.
- - Taunt now affects only the 10 closest units. It is also now disabled by
- Banish.
- Neutrals
- - Naga Sea Witch speed reduced to 270 from 300.
- - Cluster Rockets mana cost reduced to 70 from 75.
- - Voidwalker mercenaries now cost 2 food, up from 1.
- - Hydras spawned from a splitting parent are no longer considered summoned
- units.
- Items
- - Targeting an unwalkable location with a Scroll of Town Portal will now
- try to place units as close to that location as possible. If no valid
- location can be found, the units will be teleported to an area around
- the town hall.
- - All Orbs now affect magic-immune units.
- - Orb of Corruption debuff can no longer be dispelled.
- - Orb of Fire now deals Spell damage instead of Magic damage.
- - Mechanical Critters are no longer displayed on the minimap.
- - Mechanical Critters no longer teleport with you.
- - Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).
- NOTES: Replays are incompatible between major game revisions (1.16
- replays cannot be viewed with the 1.17 version of Warcraft III).
- Custom save games will not load from version 1.16.
- --------------------------------------------------------------------------
- - PATCH 1.16
- --------------------------------------------------------------------------
- BALANCE CHANGES
- Human
- - Rifleman hit points reduced to 505 from 520.
- Undead
- - Destroyer negative mana regeneration increased to -6/sec from -3/sec.
- - Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per
- dispelled unit.
- - Orb of Annihilation mana cost increased to 50 from 25.
- - Orb of Annihilation had a splash damage that was dealing full damage to
- all targets instead of full damage to the primary target, and reduced
- damage to nearby targets. This discrepancy has been fixed and the orb
- now deals damage identical to the functionality in patch 1.14.
- Orc
- - Bladestorm mana cost reduced to 200 from 250.
- - Troll Batrider hit points reduced to 400 from 500.
- - Demolisher build time increased to 40 seconds from 36 seconds.
- Neutral Heroes
- - Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
- - Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
- - Pit Lord base Strength increased to 26 from 24.
- - Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor
- reduced to 0/0/0 from 1/2/3.
- - Breath of Fire has been damage capped to 8 targets. Note that this does
- not affect the amount of damage dealt by burning damage from the Breath
- of Fire / Drunken Haze combination.
- - Storm, Earth and Fire Pandaren hit points increased by 200, and attack
- damage increased by 33%.
- Items
- - Shared cooldown of 20 seconds added on all summoning items.
- - Wand of Lightning Shield given 10-second cooldown.
- - Staff of Preservation max stock set to 1, down from 2.
- - Sentry Ward item duration reduced to 5 minutes from 10 minutes.
- NOTES: Replays are incompatible between major game revisions (1.15 replays
- cannot be viewed with the 1.16 version of Warcraft III). Custom save games
- will not load from version 1.15.
- --------------------------------------------------------------------------
- - PATCH 1.15
- --------------------------------------------------------------------------
- FEATURES
- - A new Neutral Hero, the Goblin Tinker, has been added to the game. For
- further information on this strange new Hero and a listing of his abilities,
- visit http://www.battle.net/war3 .
- - The matchmaking system has been significantly updated. New accounts should
- more quickly begin playing against opponents of equivalent skill level.
- - Clan ladders are now functional. Games against ranked players will now
- contribute to your clan's ranking on the ladder.
- - Clan information is now displayed in your player profile, including your
- clan name, tag, ladder ranking, and more.
- - Display of channel moderators has changed.
- - Ladder information is now more clearly separated in your user profile.
- - Free For All (FFA) games are now anonymous. Account names and player levels
- will no longer be displayed to other participants. Other players will be
- displayed as "Player X", where X is the number of the player in the game.
- - Added an on/off button for the "Alt" formation toggle functionality to the
- Options --> Gameplay menu. The option is "On" by default.
- - Added a "Worker Selection" button that appears beneath the construction
- progress indicator for Night Elf and Orc buildings. This allows Orc and
- Night Elf players to re-select workers that are currently constructing a
- building and give them additional way-pointed orders.
- - Added the ability for users to double-click replay files (*.w3g files) from
- system directories. Doing so will automatically launch the game and load the
- appropriate replay.
- - Buff and debuff icons (not including auras) now flash when their duration
- has 10 or fewer seconds remaining.
- - Buff icons will display in the tooltip when a group-selected unit is
- highlighted in the info panel.
- FIXES
- - Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc
- Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
- inside permanently.
- - Fixed a problem where water elementals that died during Mass Teleport were
- not being properly removed from the game.
- - Fixed an issue that caused hit point bars not to show up properly for some
- teams when viewing replays.
- - Fixed an issue that caused the Anti-magic Shell art to display incorrectly
- on Crypt Fiends after they unburrow.
- - Fixed a problem where a Scroll of Town Portal could be wasted if the
- targeted town hall was destroyed before the spell completed. The Hero now
- retains the Scroll if the spell doesn't complete.
- - Fixed an issue with the Mountain Giant's Taunt that could cause Invisible
- and Shadowmelded units to improperly attack and reveal themselves when the
- ability was activated.
- - Fixed an issue with the "Observers on Defeat" functionality that caused
- units not to be displayed on the minimap.
- - Fixed a problem with the Pandaren Brewmaster that caused incorrect
- regeneration of health and mana while his ultimate was active.
- - Fixed a problem with Spell Steal and Polymorph that could turn a ground unit
- into a Flying Sheep.
- - Fixed an issue that could cause the Web and Ensnare graphics to display
- improperly.
- - Fixed a problem that caused the Inferno stun damage to not be applied to
- magic-immune units in The Frozen Throne. All ultimates should ignore magic
- immunity.
- - Fixed some spell targeting issues with Resistant Skin. Doom (and possibly
- other spells) should work the same way as Charm.
- - Fixed an issue with Metamorphosis which prevented some Orb effects
- from working while the Demon Hunter was in his altered form.
- - Fixed a problem with the Scroll of Town Portal which did not allow Heroes
- to regenerate the appropriate hit points and mana while the spell was being
- cast.
- - Fixed the accidentally inflated hit point regeneration rate on the Naga
- Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to
- the standard .25 hit points per second.
- - Fixed Shockwave's damage radius to 125.
- - Fixed Orb items to now cause the proper damage versus air for melee Heroes.
- - Fixed an issue with Militia in which units ordered "Back to Work" could
- change back into Militia when arriving back at the town hall.
- - Fixed Breath of Fire's damage area to more accurately represent a cone area
- of effect, rather than a line.
- - Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
- now register as idle like other peons.
- - Fixed the Blight generated by the Sacrificial Skull such that a
- non-Undead building placed on top of the Blight will not remove the
- Blight when it finishes construction.
- Detonate, Dispel Magic, and Disenchant correctly dispel this Blight.
- - Fixed an issue that allowed Banished worker units to build, Repair,
- and harvest. Note that Detonate and Unsummon will remain unaffected by
- Banish since they're considered "magical".
- - Fixed Lightning Shield so that if two units with Lightning Shields overlap
- each other, they both correctly take damage.
- - Fixed an issue that allowed an ally that did not have Shared Control to
- Uproot and command your Ancient of Wonders. Allied players without Shared
- Control should only be able to purchase items from the building.
- - Fixed a problem with item-summoned units which would cause them to leave
- corpses and spawn units from Black Arrow.
- - Fixed an issue with Animate Dead which in some cases caused the spell to
- transfer the unit upgrades to the new owner.
- - Fixed an issue that prevented players from way-pointing the Faerie
- Dragon's Mana Flare ability.
- MAPS
- Expansion - Frozen Throne
- - (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary
- creep camps are better suited to drop a level-4 charged item.
- - (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of
- Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to
- level-5 item. Increased level of power up.
- - (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one
- competition.
- - (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced
- Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep
- strength for Goblin Merchant. Goblin Laboratories are harder to purchase
- from without engaging creeps.
- - (4)TurtleRock - Added some trees to the south Goblin Merchant area to
- prevent the player from making purchases from the building without engaging
- the creeps that guard the building. Changed several creep drops to help with
- game flow.
- - (6)DemonsCrossing - Fixed alliance settings.
- - (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave
- doodad.
- - (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a
- spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a
- conflicting ability hotkey that has been fixed. Brilliance Aura and Frost
- Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description
- now correctly states that it adds +3 to all Hero attributes.
- Classic - Reign of Chaos
- - (2)Plunder Isle - Added some trees to the north and south location near the
- Goblin Merchant to prevent the player from making purchases without engaging
- the creep guarding the building. Cleared some room around the Goblin
- Merchant to prevent Archer cheese.
- BALANCE CHANGES
- Human
- - Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the
- damage done to 5 targets normally is split evenly across all available
- targets.
- - Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- - Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit
- points increased to 525 from 450.
- - Bash % chance to hit increased by 5% across all levels.
- - Slow mana cost increased to 50 from 40.
- - Control Magic mana cost is now calculated based on the target unit's
- current hit points instead of its maximum hit points. The dynamic mana
- cost of Control Magic has also been increased to .45 mana per hit point
- from .3 mana per hit point.
- - Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per
- hit.
- - Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
- - Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
- - Militia are now level-1 units, instead of level-2 units. This causes them
- to give less experience when killed.
- - Scout Towers can be repaired twice as fast as before.
- Undead
- - Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
- lasted 4/6/8 seconds against Heroes.
- - Animate Dead mana cost reduced to 175 from 250.
- - Death Coil cooldown increased to 6 seconds from 5 seconds.
- - The damage a Banshee takes while possessing a unit has been reduced to
- 225% from 300%.
- - Anti-magic Shell mana cost reduced to 75 from 100.
- - Anti-magic Shell correctly allows self-targeting now.
- - Devour Magic cooldown reduced to 7 seconds from 8 seconds.
- - Ziggurat armor reduced to 1 from 5.
- - Abomination hit points increased to 1175 from 1080.
- - Obsidian Statue hit points reduced to 550 from 700.
- - Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- - Boneyard build time reduced to 70 seconds from 80 seconds.
- - Necromancer build time reduced to 24 seconds from 30 seconds.
- - Skeletal Longevity now costs 50/75, down from 100/75, and can be researched
- in 30 seconds, down from 60 seconds.
- - Necromancer Adept and Master training now take 30 and 45 seconds to
- research, down from 60 and 75 seconds.
- - Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
- - Level-2 Carrion Beetles are now the same size as Ghouls, instead of the
- same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size
- as Crypt Fiends, instead of the same size as Abominations.
- - Possession damage multiplier reduced to 166% from 225%.
- Orc
- - Disenchant range increased to 650 from 500, and mana cost reduced to 100
- from 125.
- - Feral Spirit cooldown increased from 25 to 30.
- - Troll Batrider's Unstable Concoction has changed such that the Batrider
- increases speed dramatically when it gets within a short range of its
- target.
- - Liquid Fire damage reduced to 8 per second down from 15 per second.
- - Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- - Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- - Spirit Walker build time reduced to 38 from 42.
- - Blademaster speed increased to 320 from 300.
- - Wind Walk bonus damage increased to 50/85/120 from 50/75/100
- - Watch Tower build time increased to 60 seconds from 55 seconds.
- Night Elf
- - Chimaera movement speed reduced to 250 from 270.
- - Fan of Knives level-2 base damage increased to 125 from 120, and
- level-3 base damage increased from 180 to 190. Although this appears
- to be an upgrade, it actually is a reduction in overall power. The
- previous patch had a bug at levels 2 and 3 in which, if 6 or more
- targets were available, the ability did more than the expected
- amount of maximum damage. This change remedies that error.
- - Mana Flare splash damage no longer harms units that lack a mana pool.
- - Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
- Moonwell mana regeneration scaled proportionally.
- - Force of Nature casting range increased to 800 from 700.
- - Faerie Fire mana cost increased to 45 from 35.
- Neutral Units and Heroes
- - Dark Ranger starting Agility increased to 21 from 19.
- - Breath of Fire now correctly has a cone shape at all levels. Previously,
- the level-2 and level-3 versions were shaped exactly like Shockwave,
- while the level-1 area was occupying a much larger area than intended.
- The spell now hits far fewer targets, which roughly matches the graphic.
- The damage of Breath of Fire has been increased to 65/120/175 from
- 50/100/150 to compensate for this change.
- - Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to
- 25/75/125.
- - Drain Life damage increased to 25/40/55 per second from 20/35/50.
- - Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- - Tornado can now cyclone a particular unit more often once every 22
- seconds, down from once every 30 seconds.
- - Tornado speed increased to 75 from 60.
- - Zeppelins are now available at the start of the 2nd day, rather than at
- the first nightfall.
- - Neutral Hero lumber cost increased to 135 from 100.
- - To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero
- must now be within 450 distance units, down from 600 distance units.
- Note that this change does not affect racial shops.
- Items
- - Boots of Speed now cost 250 gold, up from 150 gold. They are not
- available until the first nightfall, and are now considered a level-3
- permanent item, up from level 2.
- - Talisman of the Wild is now a level-5 charged item, up from 4.
- - Legion Doom-Horn is now a level-5 permanent item, up from being a
- level-4 permanent item.
- - Wand of Lightning Shield reduced to 2 charges from 3.
- - Orb of Venom poison damage increased to 9 per second from 7 per second.
- - Orb of Fire cost reduced to 275 gold from 300 gold.
- - Staff of Preservation cooldown increased to 30 seconds from 15 seconds.
- Miscellaneous
- - All autocast buffs and debuffs cast by racial units now have a cooldown
- of 1 second. Before, some had cooldowns of 0 seconds, while others had
- cooldowns of 1 second. This change does not include Priest Heal.
- - Hero spell resistance increased to 30% reduction from 25% reduction.
- WORLD EDITOR FEATURES/IMPROVEMENTS
- General
- - Added Game Interface fields for "Text - Unit Classification".
- - Reduced minimum map size to 32 (was 64).
- Trigger Editor
- - Added new functions:
- - Hero - Hero Proper Name (string call)
- - Player - Divert Player Income (Tax) (action)
- - Player - Player Tax Rate (integer call)
- - Unit - Add Classification (action)
- - Unit - Remove Classification (action)
- - Unit - Issue Order Targeting An Item (action)
- - Unit Group - Issue Order Targeting An Item (action)
- Object Editor
- - Enabled additional abilities for modification: Poison Arrows and Blighted
- Gold Mine ability.
- - Added checkbox UI for Channel ability "Data - Options" field.
- - Added new fields:
- - Stats - Hero - Hide Hero Death Message (Hero units)
- - Stats - Hide Minimap Display (units)
- WORLD EDITOR FIXES
- General
- - Custom abilities are now disabled properly via the Ability Properties
- dialog.
- - Object Properties dialogs now properly load facing angles between 270-360
- degrees.
- - Fixed a crash that could occur when modifying very long Game Interface text
- fields.
- Trigger Editor
- - Abilities added via "Unit - Add Ability" action now properly apply currently
- researched "Ability Level Bonus" upgrade effects.
- - Dialogs now respond to clicking the 12th button.
- - Compile errors in the custom script section no longer disable all triggers
- or lead to an infinite loop of error messages.
- Object Editor
- - Import/Export menu items now properly update text for Buffs/Effects tab.
- - Warnings about resetting objects now appropriately refer to the current tab.
- - Maximum value of "Data - Maximum Creep Level" has been increased in order
- to work with some abilities (Devour, Possession, Item Command).
- - Ability "Item Attack Corruption Bonus" now has the correct data fields.
- - Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.
- - Fixed some abilities that did not recognize non-default buffs and/or
- effects.
- - (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer
- crash the editor.
- NOTES: Replays are incompatible between major game revisions (1.14 replays
- cannot be viewed with the 1.15 version of Warcraft III). Custom save games
- will not load from version 1.14.
- --------------------------------------------------------------------------
- - PATCH 1.14b
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue with recalling control groups and quickly pressing 'TAB'
- to change your selected subgroup.
- --------------------------------------------------------------------------
- - PATCH 1.14
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue with custom save games from version 1.12 (including those
- from Orc Act I) so Hero Agility is recognized properly. Attack speeds
- will now be correct when loading from a previous save game.
- - Fixed an issue that caused Scroll of Town Portal to always place your
- units to the lower right side of your town hall instead of the location
- you clicked.
- - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise
- Dead skill from working on the corpses inside Meat Wagons.
- - Fixed an issue that caused a unit to permanently lose 75% of its attack
- speed if it was Polymorphed or Hexed while under the effects of Unholy
- Frenzy.
- - Fixed an issue with Spirit Link in which, if one of the linked units was
- a Troll Berserker with the Berserk ability active, all units linked with
- that Troll would take the increased damage penalty associated with the
- Berserk ability.
- - Fixed an issue in which, if a unit casting a channeling spell died from
- Mana Flare, the channeled spell would linger in the area permanently.
- - Fixed an issue that caused the Call to Arms command not to work if you
- clicked the button an EVEN number of times.
- - Fixed an issue with Hero and unit ability orders in which, under certain
- conditions, ability orders would not be dispatched properly, causing
- "lag" or unresponsiveness.
- - Fixed an issue that caused Glaive Throwers to lose damage when the
- Vorpal Blades upgrade was researched.
- BALANCE CHANGES
- Undead
- - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed
- reduced to 300 from 350.
- Night Elf
- - Mana Flare area-of-effect damage radius reduced to 200 from 250.
- Neutral Units and Heroes
- - Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
- - Stampede damage reduced from 80 per beast to 60 per beast.
- - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead
- of 2 seconds.
- - Summoned Treants no longer give large gold bounties.
- NOTES: Replays are incompatible between major game revisions (1.13 replays
- cannot be viewed with the 1.14 version of Warcraft III).
- --------------------------------------------------------------------------
- - PATCH 1.13b
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue related to copy protection.
- ANNOUNCEMENT
- We are aware of some new issues that came up with the release of the 1.13
- patch. We will be releasing a 1.14 patch in the near future that addresses
- some of these issues, including:
- - Custom save games from version 1.12 (including those from Orc Act I)
- incorrectly recognize Hero Agility, causing slow attack speeds after the
- 1.13 patch is applied. This will be fixed in the 1.14 patch.
- - Town Portal always places your units to the lower right side of your town
- hall instead of the location you clicked, as it previously did. This will
- be fixed in the 1.14 patch.
- - If you research the Skeletal Mage upgrade, then you will no longer be able
- to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
- be fixed in the 1.14 patch.
- - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
- permanently loses 75% of its attack speed. This will be fixed in the 1.14
- patch.
- - If an Orc player uses the spell Spirit Link, and one of the linked units is
- a Troll Berserker with the Berserk ability active, then all units linked
- with that Troll will take the increased damage penalty associated with the
- Berserk ability. This will be fixed in the 1.14 patch.
- - If a unit casting a channeling spell dies from Mana Flare, the channeled
- spell lingers in the area permanently. This will be fixed in the 1.14
- patch.
- - The Call to Arms command does not work if you click the button an EVEN
- number of times. This will be fixed in the 1.14 patch.
- * Any other confirmed issues that we can fix in time for the release of the
- 1.14 patch.
- Regarding balance, we are currently assessing the state of balance of 1.13
- based on user feedback, online testing, and the review of replays. Although
- we will make some number of balance changes in 1.14, these have yet to be
- determined.
- We appreciate the community's patience and support in our endeavor to further
- tune the play balance, enhance the feature set, and increase the stability
- of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
- - Blizzard Entertainment
- --------------------------------------------------------------------------
- - PATCH 1.13
- --------------------------------------------------------------------------
- FEATURES
- - Acts II & III, the conclusion acts to the bonus Orc campaign contained in
- The Frozen Throne, are included in this patch. To play these levels, you
- can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign
- screen. If you have completed Act I, your Heroes will carry over to Act II.
- Otherwise, your Heroes will be default-level Heroes with basic starting items.
- - Warcraft III now supports binding an email address to your Battle.net account,
- so that you can recover your password at a later stage, similar to the
- functionality that was added to D2.
- - Race selection on the scheduled game dialog (tournament finals) is now saved
- for future scheduled games.
- MAPS
- Expansion - Frozen Throne
- - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
- drop from 7 to 5.
- - (2)Glacial Thaw - Switched the start locations to face the center of the
- map. Lowered the level of a few creep camps; lowered the level of a few
- item drops.
- - (4)Paradise Island - Creeps are less likely to aggro passing units.
- - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added
- some trees behind the 3 o'clock start location to prevent building NE town
- hall behind the gold mine. Changed a level-4 drop from charged item to
- permanent item.
- - (4)Bridge Too Near - Switched start locs with the expansion gold mines.
- - (4)Devil's Cauldron - Lowered the total level of 4 creep camps.
- - (4)Turtle Rock - The two large turtles that are placed between player bases
- each drop a better item. Removed Rune of Lesser Healing from the expansion
- creep.
- - (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base
- and moved it to the other easy creep camps further from the player's base.
- - (4)Lost Temple - Adjusted creep camps and item drops.
- - (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added
- a green-sized camp in place of the orange camp.
- - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and
- added Tavern.
- - (6)Rice Fields - Changed all the randomly generated creep camps; they are a
- bit easier for the user now.
- - (6)Wellspring - Added more trees to the starting location and moved the
- lumber a bit closer to the town hall. Removed the east and west gate from
- the center and created a bit more room around the Taverns.
- - (6)Stranglethorn Vale - Expansion creeps are a bit easier now.
- - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to
- eliminate two creep icons. Moved bottom middle start location deeper into
- forest to prevent the easy (green) creep camp from being nuked from start
- location placement. Same change to the bottom left position. Added a tree to
- the hole in the forest at the top left position to prevent units from
- getting stuck when portaling home.
- - (8)Friends - Changed drop item classification from 'any' level-6 items to
- 'charged' level-6 items.
- - (8)Feralas - Removed some creep camps to help the flow of the game.
- - (8)Rock Quarry - Added some trees to several start locs that needed more
- lumber. Added ground-based anti-air to the center of the map.
- - (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.
- - (8)Deathknell - Removed the center creep camp and neutral building.
- - (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent
- them from being nuked at the start of the game.
- - (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being
- nuked at the start of the game.
- - (8)Battleground - Moved 12 o'clock easy creep camp further away from start
- location to prevent them from being nuked at the start of the game.
- Classic - Reign of Chaos
- - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
- also added some trees to the top start location.
- - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
- should be a bit tougher. Each player's expansion gold mine now has one melee
- creep. The Goblin Merchant camp is now tougher and has anti-air.
- BALANCE CHANGES
- Human
- - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
- levels. Previously, it had this level of stun at level 1, but went up 2
- seconds vs. units and one second vs. Heroes each level. Additionally,
- level-2 and level-3 damage are now 225 and 350, respectively.
- - Militia can now only be created from a player's starting Town Hall, but they
- can still be created from any of the player's Keeps or Castles.
- - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
- more than 5 targets per wave.
- - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
- - Human towers now gain 2 armor per masonry upgrade, up from 1.
- - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9)
- by level, and mana costs were 75/50/25 by level. Instead, its mana cost is
- now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and
- its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
- - Siphon Mana maximum range reduced to 800 from 850.
- - Flying Machine hit points increased to 200 from 175.
- - Holy Light mana cost reduced to 65 from 75.
- Undead
- - Web upgrade cost increased to 150/150 from 75/75.
- - Spirit Touch now restores 3 mana per casting, down from 4.
- - Possession has been reworked. It is now a channelled spell with a 4 1/2
- second casting duration. During this time, the target is disabled and
- frozen into place, but is also invulnerable; and the Banshee takes triple
- damage from all attacks. Stunning or killing the Banshee that is casting
- Possession will cause the spell to abort. Additionally, the range of
- Possession has been increased to 350 from 200.
- - Anti-magic Shell has been redesigned. The spell now absorbs the first 350
- points of spell or magic damage dealt to the target, but does not grant
- magic immunity. Note that spells absorbed by AMS can still deal secondary
- effects, such as stun, paralysis, or mana drain. Also the mana cost of
- AMS has been re-balanced to 150.
- Orc
- - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and
- splash damage increased to 140 from 100.
- - Troll Batrider damage increased to 13-15 from 11-12.
- - Level-1 Spirit Wolves now move at speed 320, down from speed 350.
- - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
- - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained
- via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit
- Link.
- - Stasis Trap area of effect reduced to 400 from 500.
- - Shockwave now has a damage cap of roughly 12 units affected. Note that this
- limit will not typically be reached except in team games.
- Night Elf
- - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
- - Detonate mana drain reduced to 50 from 100.
- - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
- respectively, down from 45 seconds and 1 minute.
- - Dryad damage increased to 17-19 from 16-18.
- - Glaive Thrower damage changed from 39-50 to 36-53.
- - Eating trees now heals 500 hit points over 30 seconds, up from 200
- hit points over 10 seconds.
- Neutral Buildings, Units and Heroes
- - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from
- 3.
- - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points
- reduced to 650 from 875.
- - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
- - Naga Sea Witch speed reduced to 300 from 320.
- - Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
- - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This
- means that he takes up less space on the battlefield.
- - Rain of Fire is now damage capped. This damage cap is invoked when Rain of
- Fire hits more than 5 targets per wave.
- - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage
- reduced to 9-10 from 14-15.
- - Cleave attack splash radius increased to 200 from 150.
- - Dragonspawn Meddlers have been rebalanced to correctly reflect their food,
- level and gold cost. They now have 370 hit points, down from 500 hit points,
- and deal 12-13 damage, down from 21-25 damage.
- - Mercenary Barbed Arachnathids are now available at the start of the second
- day, instead of very early in the game.
- - Creep Bloodlust mana cost increased to 75 from 50.
- - Creeps with Faerie Fire always use the creep version of Faerie Fire now.
- Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- - Creep Curse cooldown increased to 8 from 5.
- - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
- 80 lumber.
- Items
- - Replenishment Potion can now be sold to a shop for 75 gold, down from 200
- gold.
- - Sentry Wards now have 2 charges, down from 3.
- - Anti-magic Potion duration increased to 15 from 10.
- - Orb of Fire cost reduced to 300 from 375.
- - Orb of Venom cost reduced to 325 from 375.
- - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
- level 4.
- - Staff of Preservation cost reduced to 150 from 200.
- - Staff of Preservation no longer affects allied units--it now can only
- affect its owner's units.
- - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.
- Other
- - We have made modifications to how gold is mined. Although these changes are
- somewhat difficult to describe, the effect is that in almost all cases, 5
- peons are required for an Orc or Human to mine a gold mine at maximum
- efficiency (assuming the town hall equivalent is as close as possible).
- WORLD EDITOR FEATURES/IMPROVEMENTS
- General
- - Map-specific option for game data set to be used (custom vs. melee).
- - Model selection dialog now includes all doodad/destructible variations.
- - Added "standard/custom" filter menu to ability selection UI.
- - Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to
- Gameplay Constants.
- - Added preference for "Automatically zoom Previewer to fit new models"
- (Visual tab).
- - New Gameplay Constants for global "Tech Tree - Dependency Equivalents".
- - New Gameplay Constants for tier-based Hero experience bonus factors.
- - New Game Interface fields for many of the game UI strings
- (Text - General fields).
- - Maximum unit movement speed increased from 400 to 522.
- - Minimum unit movement speed decreased from 25 to 1.
- - Added "Advanced->Reset Fixed Object Heights" option.
- (Turn off to preserve any fixed object heights [set via ctrl-page up/down]
- while moving them.)
- - Object Manager Items tab now includes global item tables.
- - Increased maximum texture space for tilesets (was 12, now 13).
- Trigger Editor
- - "Hero skill" trigger parameter UI now allows selection of all Hero abilities,
- including custom.
- - Increased maximum length of trigger comments (was 640, now 2048).
- - "Event Response - Triggering Player" is now valid during "Dialog - Dialog
- Button Click" events.
- - Added special doodad animation tags "show" and "hide".
- - "Conversion - Convert Externalized String" will now work properly with
- string concatenation and substrings.
- - Enabled all save/load game trigger actions for general use (i.e., no longer
- Blizzard-signed maps only).
- - Added 'Pawns An Item' unit event (for units selling items back to shops).
- - Added new functions for working with "multiboards" (new Multiboard function
- category).
- - Added various new functions:
- - Ability Name (string call)
- - Buff Comparison (condition)
- - Conversion - Convert String Case (string call)
- - Destructible - Destructible Name (string call)
- - Environment - Turn Water Deformation On/Off (action)
- - Environment - Point Is Blighted (boolean call)
- - Event Response - Target Point Of Ability Being Cast (point call)
- - Event Response - Target Unit Of Ability Being Cast (unit call)
- - Event Response - Target Destructible Of Ability Being Cast (destructible
- call)
- - Event Response - Target Item Of Ability Being Cast (item call)
- - Game - Show/Hide Creep Camps On Minimap (action)
- - Game - Creep Camp Display Is On (boolean call)
- - Game - Enable/Disable Minimap Buttons (action)
- - Item - Set Charges Remaining (action)
- - Item - Item Charges Remaining (integer call)
- - Item - Set Custom Value (action)
- - Item - Custom Value Of Item (integer call)
- - Item - Item Name (string call)
- - Player - Leaves Game (event)
- - Player - Player Score (integer call)
- - String Length (integer call)
- - Unit - Set Rally-Point To Point (action)
- - Unit - Set Rally-Point To Unit (action)
- - Unit - Set Rally-Point To Destructible (action)
- - Unit - Rally-Point As Point (point call)
- - Unit - Rally-Point As Unit (unit call)
- - Unit - Rally-Point As Destructible (destructible call)
- - Unit - Remove Specific Buff (action)
- - Unit - Unit Has Specific Buff (boolean call)
- - Unit - Level Of Unit (integer call)
- - Unit - Level Of Ability For Unit (integer call)
- - Unit - Count Items Carried (integer call)
- - Unit - Current Order Of Unit (order call)
- - Added "Height Offset" Camera Field value
- - Added Map Flag values
- - Observers on defeat
- - Use random Heroes
- - Use random races
- - Visibility - Hide Terrain
- - Visibility - Map Explored
- - Visibility - Always Visible
- Sound Editor
- - Added Edit->Find command (works on sound/music list and variable list).
- Object Editor
- - Custom Buffs/Effects data (new tab).
- - Option to sort objects by name only (View->Sort Objects By Name).
- - Holding down Shift while modifying a numerical value will disable all
- min/max limits for that field (use with caution; this can potentially crash
- the game!).
- - Tech Item dialog allows selection of special multi-unit "Equivalents" (any
- Altar, etc.).
- - Ability dialog allows selection of "None" for "Abilities - Default Active
- Ability" unit field.
- - New unit fields for tier-based tech tree requirements.
- - Enabled additional abilities for modification:
- Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine),
- Poison Sting, Way Gate Ability.
- - Increased maximum number of workers per gold mine to 32 (was 4).
- - Morphing abilities now support different unit types per ability level in the
- game.
- - Doodad "tinting color" fields now dynamically displayed based on number of
- variations (and they support Auto Fill Levels command).
- - Added various new fields:
- - Art - Selection Size - Editor (items)
- - Art - Animation Names (abilities)
- - Art - Lightning Effects (abilities)
- - Data - Uprooted Defense Type ("root" abilities)
- - Stats - Hero - Hide Hero Interface Icon (Hero units)
- - Stats - Hero - Hide Hero Minimap Display (Hero units)
- Import Manager
- - New command for importing all files within a directory (File->Import Files).
- - New command for exporting all files at once (File->Export All Files).
- WORLD EDITOR FIXES
- General
- - Item Tables dialog is accessible from Unit Properties dialog (ROC only).
- - Pre-placed summoned units count towards creep camp minimap icons.
- - "Extra->Cinematic Arthas" model file reference is invalid.
- - Game lock-up when decreasing level of "Attribute Bonus" ability.
- - Crash when resizing column in Gameplay Constants/Game Interface dialogs too
- far to the right.
- - Excessive performance loss when units and start locations overlap.
- - Doodad "fixed height" status is not preserved across undo operations.
- - Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties
- disables the corresponding units.
- - Pre-placed random units may have their team color set to red in game,
- regardless of owner.
- - Unit Properties dialog does not display mana value for buildings with mana.
- - Moving a start location which is on top of another start location can cause
- duplicate start locations.
- - Random Group references used for dropped items are not displayed properly in
- the Object Manager.
- - View menu does not always refresh properly after changing layers.
- - Advanced->Adjust Cliff Levels does not adjust water height along with
- terrain.
- - Added names for all "unknown" abilities.
- - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on
- the scorescreen.
- Trigger Editor
- - Unit event "Uses an item" does not fire for items with unlimited charges.
- - Action "Player Group - Set Alliance" ignores the player groups and sets the
- alliance for all players.
- - Attempting to enable a trigger does not properly validate that the trigger
- script compiles.
- - Action "Game - Show/Hide Custom Campaign Button" fails if game has been
- loaded from a saved game.
- - Action "Skip Remaining Actions" can cause compile errors if used as a
- parameter to another function.
- - "Event Response - Casting Unit" and "Target Point Of Issued Order" become
- reset after a "Wait" action.
- - Invalid sub-functions are not disabled when pasting triggers.
- - Function menu appears in the dialog for setting variable initial values.
- - "Automatically create unknown variables when pasting" option does not work
- for "Set Variable" actions.
- - "Edit->Category Is Comment" toggle is not undoable.
- - "Game Cache - Cache Value Exists" fails on Integer value types.
- - Deleting functions may corrupt the strings within other "cut" functions
- (manifest after pasting).
- - "Event Response - Learned Skill Level" result is off by one for all levels
- greater than one.
- - Variables dialog sorting by Initial Value does not sort properly.
- - Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink"
- (should be "drunkenhaze").
- - Map Flag value "Observer chat" is obsolete and causes compile errors.
- Sound Editor
- - There is no way to remove imported sounds (TFT can use Import Manager).
- Object Editor
- - Default values for ability levels beyond four are not loaded properly in
- game.
- - Custom "Required Animation Names" values do not display properly in the
- editor (works in game).
- - Character limit on extended tooltip fields too small (was 300, now 1024).
- - Custom values of "Techtree - Requirements - Levels" field are not loaded
- properly in game.
- - Maximum value for some ability duration fields is too small (was 300, now
- 3600).
- - Ability "data" fields do not show up for custom versions of some abilities.
- - Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned
- Unit Duration."
- - Unit/item tooltips referencing custom abilities will display as zero in game.
- - Hotkey field not allowed to be empty.
- - Changing an object "category" does not automatically refresh the field list,
- if necessary.
- - Maximum value for ability "Stats - Required Level" and "Stats - Level Skip
- Requirement" is too small (10).
- - Upgrade "Techtree - Requirements" fields are not loaded properly beyond
- level 1 in game.
- - Upgrade effect "Ability Level Bonus" does not recognize custom abilities
- in game.
- - Upgrade effect "Ability Level Bonus" does not apply multiple levels to units
- created after researching.
- - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
- - Extra "data" fields appear for certain Orb abilities.
- - "Stats - Levels" field does not appear for non-Hero abilities (where it can
- be valid in some cases).
- - "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item
- abilities (can be valid).
- - Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart',
- 'rauv'.
- - Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the
- editor.
- - Excessive load times for abilities or upgrades with many levels
- (noticeably improved).
- - Improper truncation of ability name displayed with commas.
- - Using 10 Mirror Images will crash the game (max should be 9).
- - Values cannot be set to original default values if the campaign value is
- different.
- - Custom doodads/destructibles can be chosen as the base object for a new
- custom object (leads to crash).
- - Object tabs do not always refresh properly after importing "all" object data
- file.
- - Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too
- small (was 1, now 0).
- - Maximum value is too small for various ability data fields that can
- optionally be used as percentages.
- - Buildings with no pathing map crash the game.
- - Custom abilities based on Locust Swarm do not recognize the "Sound - Effect
- Sound (Looping)" field.
- - Unit field "Abilities - Default Active Ability" does not work with custom
- abilities.
- - Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp
- related "Data" fields, respectively.
- - "Replenish" and related abilities have a "Stats - Casting Time" field that
- should read "Data - Maximum Units Affected".
- - "Parasite" and related abilities have a "Stats - Casting Time" field that
- should read "Data - Summoned Unit Duration".
- - Abilities "Defend" and "Magic Defense" do not apply modifiers properly if
- additional levels are learned while they are active.
- - Abilities may display the "editor suffix" corresponding to a different ability.
- - Auto Fill dialog allows any character for hotkey fields.
- - "Art - Scaling Value" is not applied to building placement cursor in game.
- - Pasting "True" values over "False" values does not work.
- Campaign Editor
- - Custom campaign objects are not listed in dialogs in the rest of the
- Campaign Editor.
- - Custom campaign abilities display every possible "Data" field.
- - User-selected variable difficulty level does not take effect in the game.
- AI Editor
- - Food limit displays as 90, even though 100 (or more) is possible.
- - Reloading an already open AI data file does not revert the current data.
- NOTES: Replays are incompatible between major game revisions (1.12 replays
- cannot be viewed with the 1.13 version of Warcraft III). Custom save games
- will not load from version 1.12.
- --------------------------------------------------------------------------
- - PATCH 1.12
- --------------------------------------------------------------------------
- MISCELLANEOUS FIXES
- - Cinematic sequences that were not playing within certain foreign language
- versions have been fixed.
- - Fixed problem that enabled you to save games that could not be loaded.
- - Fixed problem that enabled you to create a replay that could not be properly
- played back.
- MAP FIXES
- - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
- - Gold mine positioning has been rebalanced and the starting location tree
- placement has been improved for the map (2)TwoRivers.
- - A Golem has been added to each of the Mercenary Camps within the map
- (4)Twisted Meadows.
- - Destructible rocks have been added to the upper and lower gold mine areas
- in (4)Avalanche.
- CREEP FIXES
- - The creep version of Inner Fire has had its mana cost increased from 35 to 75.
- - The creep version of Raise Dead has had its cooldown increased from 5 to 12
- seconds.
- - The creep version of Purge no longer stuns units.
- - The creep version of Abolish Magic has had its mana cost increased from 50
- to 75.
- UNDEAD CHANGES
- - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
- reduced from 2 to 1.
- HUMAN CHANGES
- - Aerial Shackles damage has been increased from 20 points per second to
- 30 per second.
- - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
- - Arcane Towers now deal Piercing damage, and have had their range increased
- from 700 to 800.
- - Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
- - Long Rifles Upgrade now requires a Keep instead of a Workshop.
- NIGHT ELF CHANGES
- - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
- had their damage increased from 14-18 to 17-21.
- ORC CHANGES
- - You no longer need a Fortress as a prerequisite to build Batriders.
- - Wind Rider hit points have been reduced from 600 to 570.
- - Burrow armor has been increased from 2 to 5 and damage has been reduced
- from 1d8+33 to 1d5+22
- CLASSIC CHANGES
- - Anti-air creeps have been added to each Mercenary Camp in the map
- (4)Tranquil Paths (Reign of Chaos).
- - Wyvern hit points have been reduced from 600 to 570.
- - Halls of the Dead and Black Citadel attack cooldown have been reduced
- from 2.0 to 1.5.
- - The multiplayer custom map desync that occurs between Reign of Chaos
- and Frozen Throne players has been fixed.
- NOTES: Replays are incompatible between major game revisions (1.11 replays
- cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
- not load from version 1.11.
- --------------------------------------------------------------------------
- - PATCH 1.11
- --------------------------------------------------------------------------
- FIXES
- - Classic Campaign unit damage has been adjusted to match 1.01 values.
- - Some custom maps would crash because they had pre-1.10 data embedded in them.
- - Czech-only: fixed a crash with the display news items.
- - Fixed a number of text strings within our localized versions.
- - Fixed a number of hotkeys within our localized versions.
- --------------------------------------------------------------------------
- - PATCH 1.10
- --------------------------------------------------------------------------
- THE FROZEN THRONE SPECIFICS
- FEATURE INFORMATION
- - Further information regarding modifying hotkeys can be found in your
- Warcraft III installation directory.
- MAPS
- - Numerous maps have had minor improvements made to them.
- BALANCE CHANGES
- Human
- - Lumber Mill cost reduced to 120 from 145.
- - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up
- from +5 lumber capacity per level of the upgrade.
- - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100,
- 125/175, 175/250.
- - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60.
- - Mortar Teams now have a limitless supply of flares. However, a particular
- Mortar Team can only use a flare once per 2 minutes.
- - Flying Machine damage versus air increased to 12-13 from 7-8.
- - Gryphon Aviary cost changed to 140/150 from 120/240.
- - Gryphon Aviaries now require a Keep instead of a Castle. However, both the
- Cloud upgrade and Gryphon Riders require a Castle to access.
- - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit.
- This only impacts the experience gained when they are killed.
- - Dragonhawk Rider build time reduced to 30 from 45.
- - Spell Breaker hit points reduced to 600 from 650.
- - Spell Breaker armor type changed to Medium.
- - Mana cost of Spell Steal increased to 75.
- - Scroll of Regeneration now heals 225 hit points over its 45 second duration,
- up from 150 hit points.
- - Thunder Clap damage reduced to 60/100/140 from 70/110/150.
- - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140
- from 125.
- - Priest heal effect increased to 25 hit points per cast, up from 20; Priest
- heal mana cost increased to 5 from 4.
- - Sorceress damage increased to 10-12 from 8-10.
- - Powerbuild has been improved. Each additional Peasant contributes 60% of
- the speed of the first, up from 50%.
- Undead
- - Crypt Fiend damage reduced from 28-33 to 26-31.
- - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec.
- - Ghoul hit points upgraded to 340 from 330.
- - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease
- has gone to 5 from 4.
- - Rod of Necromancy cooldown increased from 15 to 22.
- - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
- damage per target reduced to 75/125/200 from 100/150/200.
- - Impale area of effect width reduced to 250 from 300.
- - Gargoyles now require Halls of the Dead instead of Black Citadel.
- - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5.
- - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec.
- - Boneyard cost changed to 175/200 from 125/250.
- - Halls of the Dead and Black Citadel deal one quarter as much damage as
- previously, but now possess a frost attack similar to that of Nerubian Towers.
- - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
- - The Tomb of Relics now sells Dust of Appearance, but no longer sells
- Lesser Clarity Potions.
- - Devour Magic now heals 50 hit points per spell devoured, up from 25, and
- restores 75 mana, up from 50.
- - Destroyer damage reduced to 19-21 from 21-24.
- - Frost Wyrm damage increased to 93-115 from 85-105.
- Orc
- - Demolisher damage reduced from 82-102 to 76-94.
- - Kodo Beasts are now Unarmored.
- - Raiders now have a base armor of 1, up from 0.
- - Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
- - Shockwave area of effect width reduced to 250 from 300.
- - Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25
- from 15.
- - Tauren Chieftain speed increased to 270 from 250.
- - The Tauren Chieftain now has a smaller collision size: 32 down from 48.
- This means that he takes up less space on the ground.
- - Purge has been improved. It no longer slows friendly units when used on
- them, and it causes enemies to stop for a brief moment when first cast (in
- addition to slowing them later).
- - Wind Riders no longer require a Fortress to be built.
- - Wind Rider damage reduced to 36-44 from 39-47.
- - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second.
- - Wind Rider speed reduced to 320 from 350.
- - Tauren Totem cost changed to 135/155 from 90/200.
- - Orb of Lightning cost reduced to 375 from 400.
- - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust
- of Appearance.
- - Spirit Link mana cost reduced to 75 from 100.
- - Mirror Image cost reduced to 125 from 150.
- - Blademaster's base Agility increased to 24 from 23.
- Night Elf
- - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.
- - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and
- damage per target reduced to 75/120/180 from 90/135/180.
- - Chimaera splash increments reduced by 50 for quarter, 25 for half. This
- effectively means that Chimaeras will do less splash damage than previously.
- - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from
- attacking multiple targets at the same time. As a result, Mana Flare has
- been rebalanced, and deals up to 90 damage to targets in a 250 area when a
- unit casts a spell, down from 125 damage.
- - Archer hit points reduced to 240 from 310.
- - Archers now have a new passive ability, Elune's Grace. This ability grants
- them 35% damage reduction against Piercing attacks, and 20% damage reduction
- against spells.
- - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to
- 1 from 0.
- - Dryad damage increased from 15-17 to 16-18.
- - Mountain Giant base armor increased to 4 from 0 and hit points increased to
- 1600 from 1400.
- - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage
- reduction reduced to 12 from 15.
- - Chimaera Roost cost changed to 140/190 from 100/230.
- - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased
- to 7 from 6.
- Neutral Buildings, Units, and Heroes
- - Forked Lightning damage reduced to 85/160/250 from 100/175/250.
- - Tornado now deals 7 damage a second to buildings in its general vicinity
- (down from 10) and 50 damage to buildings it is over (down from 80), and
- it now costs 250 mana to cast, up from 150.
- - Silence area of effect increased from 150/250/350 to 200/275/350.
- - Mercenaries cost 25% more gold than previously.
- - Mud Golem availability delayed to second day.
- - Summoned Doom Guard hit points increased to 1600 from 1350.
- - Howl of Terror % damage reduction increased by 5% at all levels.
- - Zeppelin hit points increased to 575 from 500.
- - Forest Troll Shadow Priests have had their starting availability delayed
- by 60 seconds to 120 seconds.
- - The Beastmaster now has a smaller collision size: 32 down from 48.
- This means that he takes up less space on the ground.
- Items
- - Scroll of Restoration is now a level 5 item instead of a level 6 item.
- Other
- - Town Portal now takes 5 seconds to activate, up from 3.
- - Units killed in a transport will "spill out" over a wider area. This means
- that surrounding a webbed transport and killing it will generally not kill
- the passengers.
- - Tavern instant revive costs three times more lumber than previously.
- - Heroes revived at the Tavern now are brought back to life with 0 mana and
- 50% health.
- - Tier 3 town halls all cost 20 lumber and 20 gold less.
- - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will
- gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3.
- This affects all experience gain--both from killing creeps and enemy units.
- REIGN OF CHAOS SPECIFICS
- MAPS
- - All multiplayer maps that were shipped with the original product have
- been patched to have improved item drop tables.
- - Some maps have been additionally improved with other minor enhancements.
- - Tranquil Paths now has random creeps.
- BALANCE CHANGES
- Humans
- - Devotion Aura now gives 1.5/3/4.5 armor per level.
- - Powerbuild effectiveness has been reduced to 60% of its previous strength
- in terms of how much speed additional Peasants add when supporting the
- construction of a building. Note that the cost increase per additional
- Peasant is unchanged.
- - Thunder Clap damage reduced to 60/100/140 from 70/110/150.
- - Gyrocopter damage increased to 27-32 from 25-30.
- Undead
- - Shade speed increased to 350 from 270, but hit points reduced to 125
- from 250.
- - Animate Dead's duration reduced to 40 from 120, cooldown reduced from
- 180 to 240. Additionally, animated units are invulnerable, but can
- still be dispelled.
- - Death Pact and Dark Ritual can now be used on invulnerable units.
- - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
- damage per target reduced to 75/125/200 from 100/150/200.
- - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds
- up from 1 second, and their damage has been reduced by 33% as well
- - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to
- reflect new air pathing changes.
- Orcs
- - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
- (changed from 100/75/25), and deals "backstab" damage. When a Blademaster
- attacks while using Wind Walk, he deals bonus damage to his victim.
- - Lightning Shield range increased to 600 from 500.
- - Ensnare duration increased to 15 from 12, and range increased to 500
- from 400.
- - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
- 25 from 15.
- - Shockwave area of effect width reduced to 250 from 300.
- - Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- - Tauren Chieftain speed increased to 270 from 250.
- - The Tauren Chieftain now has a smaller collision size: 32 down from 48.
- This means that he takes up less space on the ground.
- - Wyvern hit points increased to 600 from 500.
- - Wyvern poison now lasts 25 seconds and deals 4 damage a second.
- - Headhunter cooldown reduced to 2.26 from 2.34.
- - Berserker Strength now requires a Stronghold instead of a Fortress.
- - Mirror Image cost reduced to 125 from 150.
- Night Elves
- - Dryad damage increased from 15-17 to 16-18.
- - Entangle now prevents an affected unit from attacking, and interrupts
- channeling spells such as Blizzard and Starfall. However, its duration
- has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
- - Treants created by Force of Nature now benefit from the Nature's Blessing
- upgrade.
- - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
- by level.
- - Tranquility cooldown reduced to 60 from 120.
- - Tranquility mana cost reduced to 125 from 200.
- - Cyclone no longer affects mechanical units.
- - Rejuvenation can now be cast on units at full health.
- - Ancients now attack while rooted.
- - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new
- air pathing changes.
- - Chimaera splash increments reduced by 50 for quarter, 25 for half. This
- effectively means that Chimaeras will do less splash damage than previously.
- Items
- - Items have been revamped with new level tables. Items now have a level
- from 1 to 8, along with one of several categories. Items of levels 1 to 6
- can be charged items, permanent items, or powerups. Items of level 7 or
- higher are artifacts.
- Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring
- of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
- (artifact).
- - You can now sell items at the Goblin Merchant by right-clicking on an item,
- and then "dropping" it onto a Goblin Merchant.
- - Scroll of Town Portal now takes 5 seconds to use. During this time it is
- being "channeled", and the Hero using it cannot be attacked or stunned.
- Under no circumstances can the town portal be aborted once started.
- - Wand of Illusion can no longer be cast on hostile units. This change was
- made to prevent players from cheesing high level creep camps by using Wand
- of Illusion on high level creeps, and then using this illusionary creep to
- tank the damage.
- - Boots of Speed no longer stack: two Boots of Speed will make a Hero just
- as fast as one.
- Other
- - When "attack-moving", air units now prefer to attack other air units more
- often than previously.
- - Creeps that are not in combat now ignore flying units. This means that if
- you move flying units around using "move" instead of "attack move", creeps
- will generally not attack them.
- - Creeps can no longer be dragged via constant attacks--they eventually give
- up and return to their start location.
- - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
- and 185 damage to Heroes. These values are reduced by armor values such as
- '5 armor', but do not interact with armor types (e.g. 'Medium armor').
- - Units in a transport over ground will "spill out" over a wider area. This
- means that surrounding a webbed transport and killing it will generally
- not kill the passengers.
- NOTES: Replays are incompatible between major game revisions. (1.07 replays
- cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will
- not load from version 1.07.
- --------------------------------------------------------------------------
- - PATCH 1.06
- --------------------------------------------------------------------------
- BALANCE CHANGES
- Improved Counterability
- Unarmored Light Medium Heavy Fortified Hero
- Normal 100% 150% 100% 100% 50% 100%
- Piercing 150% 75% 100% 150% 35% 50%
- Siege 150% 50% 100% 100% 150% 50%
- Magic 75% 100% 200% 100% 50% 50%
- Hero 100% 100% 100% 100% 50% 100%
- You can find further information related to armor and damage types on our
- web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml
- Spellcaster Rebalance
- - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
- Banshee, Druid of the Talon) have been re-balanced. In general, units
- with piercing damage rip up spellcasters, while basic melee units, such
- as Ghouls or Footmen, are weak against spellcasters. The specific
- changes to the units in question are:
- * They have a new armor type, unarmored, which takes bonus damage from
- siege and piercing attacks.
- * They also have a new damage type, magic, which does reduced damage to
- fortified and hero armor, but does bonus damage against medium armor.
- * They had their damage adjusted, typically downwards.
- * They no longer gain damage as they go up in level, and gain less
- hitpoints as they go up in level (but start with more hitpoints when
- initially built)
- * Many autocast buffs and debuff costs reduced.
- * Casters, including Dryads, have had their mana regeneration rates
- boosted by 30%.
- Hero Damage
- - Heroes now have an aptly named hero damage type. It deals 100% damage
- to everything except fortified armor, to which it deals 50% damage. Hero
- damage was added so that heroes no longer strongly counter ranged units
- such as Archers and Crypt Fiends.
- Advanced Structures
- - Most advanced technology structures had their build times reduced. This
- reduction ranged from 20 seconds for especially underused structures, to
- 10 seconds for less underused structures. For instance, the Slaughterhouse
- builds 20 seconds faster now, while the Arcane Sanctum build time was only
- reduced 10 seconds.
- Humans
- - Flares now cost 75/25 to research, down from 100/50.
- - Inner Fire cost increased to 35, from 25.
- - Slow cost reduced to 40 from 50.
- - Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
- Undead
- - Curse now causes a 33% chance to miss, up from 25%.
- - Curse now lasts 2 minutes, up from 1 minute.
- - Curse cost reduced to 40 mana from 50.
- - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
- seconds, down from 20 seconds.
- - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- - Carrion Swarm no longer hits wards.
- - Boneyard cost reduced to 250/100 from 350/125.
- - Acolytes now have 220 health, up from 180.
- - Necropolis cost reduced to 300 gold, down from 350 gold.
- - Black Citadel now has 2000 hitpoints, down from 2300.
- - Halls of the Dead now has 1750 hitpoints, down from 2000.
- Orcs
- - Bloodlust cost reduced from 50 mana to 40 mana.
- - Raiders now have light armor instead of heavy armor.
- - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
- of 12 seconds, down from 20 seconds.
- - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
- Night Elves
- - Cyclone duration on units increased to 15 from 10.
- - Faerie Fire cost reduced to 35 from 75.
- - Chimaera Roost cost reduced to 230/70 from 280/100
- - Ancients temporarily lose their fortified armor when they uproot,
- becoming medium armor units.
- - Dryads now have the unarmored armor type. This change was made to
- further specialize Dryads as melee killers, but allow piercing damage
- units, such as Crypt Fiends and Archers, to counter them more
- effectively.
- - Dryad hitpoints increased to 435 from 380.
- Other
- - All basic siege units (Mortar Teams, Catapults, etc.) have had their night
- sight increased to 1100 from 1000.
- Creeps
- - Creep-cast Polymorph duration reduced to 25.
- - Creep autocast Heal heals 12 hp a cast not 15.
- - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
- fire - their attacks only hit hostile targets.
- - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- - Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- - Centaur Impaler hitpoints reduced to 350 from 450.
- Items
- - Anhk of Reincarnation is now a level 7 item.
- - Potion of Restoration now heals 500 health and 200 mana, rather than fully
- replenishing a hero's health and mana.
- - Scroll of Restoration now heals 300 health and 150 mana, rather than fully
- replenishing all targets health and mana.
- - Tome of Experience is now a level 5 item
- - Scroll of Protection cost reduced to 150
- NOTES: Replays are incompatible between major game revisions (1.05 replays
- cannot be viewed with the 1.06 version of Warcraft III).
- --------------------------------------------------------------------------
- - PATCH 1.05
- --------------------------------------------------------------------------
- FIXES
- - Fixed a problem with viewing certain replays.
- --------------------------------------------------------------------------
- - PATCH 1.04c
- --------------------------------------------------------------------------
- FIXES
- - Dates now use the system date format.
- - Fixed some issues related to IME text input.
- - Fixed some minor text wrapping issues that were occurring with Asian languages.
- - Fixed an issue that allowed players to keep Castles and Keeps alive for
- abnormal lengths of time while those buildings were under attack.
- --------------------------------------------------------------------------
- - PATCH 1.04
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue related to full shared unit control and allied play that could
- cause one or more players to lose the ability to train or upgrade their own
- units.
- - Fixed an issue that caused the experience point bars in Battle.net profiles
- to improperly reflect recently gained or lost points.
- - Fixed a graphic issue related to the ladder profile and the scroll bar.
- BALANCE CHANGES
- Humans
- - Divine Shield duration increased to 15/30/45 from 10/20/30.
- - Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- - Avatar cooldown increased to 180 from 120.
- - Resurrection mana cost reduced to 200 from 250.
- - Sorceress acquisition range increased to 700 from 600, improving the
- frequency with which Slow is auto-cast.
- Undead
- - Banshee acquisition range increased to 700 from 500, improving the frequency
- with which Curse is auto-cast.
- - Anti-magic Shell is once again dispellable. A summoned unit under a shell
- does not take damage from the dispel, but will lose the shell.
- - Anti-magic Shell mana cost reduced to 50 from 75.
- - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- - Web duration decreased on Hero units to 7 from 20.
- - Animate Dead mana cost reduced to 250 from 300.
- - Player-controlled Ghouls no longer turn off pathing against units when they
- are instructed to harvest lumber.
- - Possession now takes 1 second to cast, up from 0.
- Orcs
- - Wards are no longer hit by Huntress Moon Glaive bounce.
- - Critical Strike no longer receives damage from Thorns Aura. However, the
- Blademaster's base attack associated with a Critical Strike still interacts
- with Thorns appropriately.
- Night Elves
- - Thorns no longer interacts with Critical Strike.
- - Mana Burn mana cost reduced to 50 from 75.
- - Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- - Mana Burn cooldown reduced to 7 from 9.
- - Huntress damage reduced to 1d3+14 from 1d3+15.
- - Metamorphosis cooldown increased to 180 from 120.
- - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- - Starfall cooldown increased to 180 from 120.
- - Druid of the Talon (in Night Elf form) acquisition range increased to 700
- from 600, improving the frequency with which Faerie Fire is auto-cast.
- - Ballista Impaling Bolt no longer functions with "Attack Ground."
- - Ancient Protector cost reduced to 160/80 from 240/100.
- - Ancient Protector hit points increased to 600 from 550.
- - Ancient Protector armor decreased to 1 from 2.
- - Ancient Protector minimum range reduced to 0 from 200.
- - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- - Ancient Protector damage type changed to pierce from siege.
- - Ancient Protector splash damage reduced.
- Creeps
- - Murloc Mutant damage increased to 1d5+24 from 1d2+12.
- MAP CHANGES
- - Many minor changes were made to many maps due to the balance changes made in
- patch 1.03 and patch 1.04. Some examples include:
- (4) Lost Temple - Added more shallow water to the islands. Center creep camp
- is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
- (6) Moonglade - Reduced all creep camps approximately 2 levels.
- (8) The Crucible - All start locations should now be very similar, close to
- trees with enough room to build. All Goblin Merchant creep camps are
- now farther off the main path.
- (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
- Razormane creeps off the main paths.
- (12) Ice Crown - Fixed the creep levels so that all camps are equal.
- NOTES: Replays are incompatible between major game revisions. (1.03 replays
- cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
- not load from versions 1.03 and below.
- --------------------------------------------------------------------------
- - PATCH 1.03
- --------------------------------------------------------------------------
- NEW FEATURES
- - Each AI player can now be set to one of three different settings:
- Easy, Normal, and Insane.
- - Allied AI will teleport to human allies' towns when the towns are under
- attack.
- - Allied AI will ping the minimap to indicate where they are going to attack
- next.
- - Messages can now be sent when the "Waiting for Players" dialog is up.
- - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
- graphics engine.
- FIXES
- - Fixed an issue with building reimbursement that could credit a player twice
- for canceling a building.
- - Fixed a crash that could occur when the system date was set to > 2038.
- - Fixed map loading crash that could result from custom units that sell too
- many items.
- - Fixed crash with Avance Sound cards. The fix requires a minor change to your
- registry. If you are experiencing this problem, please contact our technical
- support staff.
- - Fixed a crash that could occur when loading a corrupted save file.
- - Fixed a crash that could occur on custom maps during some unit creation
- events.
- - Fixed an issue causing localized versions of maps to be passed unnecessar-
- ily.
- - Fixed Mass Teleport crash that could result from a target unit's dying
- before spell completes.
- - Fixed save/load map interaction that could result in an unresponsive game.
- - Fixed an issue related to unit selection and upgrading Human towers.
- - Fixed an issue with Dreadlord that could cause him to not take damage
- from Unholy Frenzy if he had the Sleep skill.
- - Fixed some AI mining issues that could occur when their original town
- hall was destroyed.
- - Fixed an AMM chat message bug that could disconnect you if an AMM team
- game message was sent just before game launch.
- - Fixed an issue that allowed players to save after choosing "Continue" in a
- single-player mission.
- - Fixed a supply issue related to the Demon Hunter and his Metamorphosis
- ability.
- - Fixed Zeppelin drop exploit as a method of building locating through fog
- of war.
- - Fixed an issue with saving while "Waiting for Players" dialog was up that
- could result in a soft lock.
- - Fixed an issue that could create an invincible Mountain King.
- - Fixed an issue related to graphical display of auras from aura-generating
- items.
- - Fixed an issue with Anti-magic Shell so it now properly interacts with
- magic-immune and non-magic-immune summoned units.
- - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
- circle.
- - Fixed an issue with Huntress' bouncing missile that would allow it to hit
- a secondary target even if it missed the primary target.
- - Fixed an issue with rooted Ancients that would cause them to trigger
- Goblin Land Mines.
- - Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- - Fixed an issue with Town Portal spell art.
- - Fixed an issue with hit point/mana upgrades and Polymorph.
- - Fixed an issue with the Abolish Magic ability and allies.
- - Fixed an issue with poison that could kill a unit. Poison, by itself,
- should only take a unit to the brink of death.
- - Fixed an issue related to the interaction of Shift-adding units to a group
- and unit deaths.
- - Fixed an issue related to replays, selection circles, and changing player
- perspective.
- - Fixed an issue with Cyclone and moving units creating aerial footprints.
- - Fixed keyboard screen scroll and "Waiting for Players" interaction.
- - Fixed several minor text and tooltip issues.
- - Fixed a few improper combat sound assignments on creeps and NPCs.
- - Frost Wyrm attack now also slows air units.
- - AI Keepers of the Grove no longer cast Force of Nature on different cliff
- levels.
- - Night Elf AI now uses the Wisp's Renew ability effectively.
- - Disease (Plague) and poison no longer wake sleeping units.
- - Moon Glaive bounce no longer hits invisible units.
- - Demon Hunter's attack while in Demon Form no longer damages self or allies.
- - Upgraded building shadows no longer update through the fog of war.
- - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- - Observers no longer gain full player UI when entering a loaded game.
- - Observers no longer get gold/lumber/supply UI when selecting neutral
- buildings.
- - Fog of war updates properly now if you are alt-tabbed out of game.
- - War3 now warns you when you save game or screenshot or profile if there's
- not enough available disk space.
- - Improved "We're Under Attack" messages so they trigger at more appropriate
- times.
- WORLD EDITOR FIXES
- - Fixed Macintosh World Editor crash.
- - Added Unit Editor field for building upgrades.
- - Increased number of possible dialog buttons from 5 to 12.
- - Added blank entries for all units that don't normally have abilities or
- attacks, allowing a user to potentially add these through the Unit Editor.
- - Added Unit Editor field to set unit sounds to that of another unit type.
- - Reorganized limits on pre-placed neutral units. Neutral hostile
- buildings now count towards the "unit" limit of 512, and only passive
- buildings count towards the "building" limit of 96.
- - Fixed bug where map auto-save could bypass object limit checks.
- - Fixed Sound Editor bug that would sometimes delete an imported sound file
- from the map if it was imported from outside the War3 directory and the
- Test Map feature was used before the map was saved.
- - Fixed force issue that would cause Force 11 when you selected Force 10
- for a trigger in the editor.
- BALANCE CHANGES
- Humans
- - Brilliance Aura has been reworked, and is no longer % based. It now adds
- a fixed amount of mana per second to units under its power -- .75, 1.5,
- and 2.25 respectively by level. While it's just as effective with mass spell-
- casters, players will find it is less powerful (though still exceedingly
- useful) with Heroes.
- - Divine Shield now costs 25 mana, down from 75.
- - Blizzard no longer goes up in radius as the level of the ability increases.
- - Water elementals now last 60 seconds, down from 75.
- Undead
- - Gargoyles' ground attack was substantially upgraded. They now do 21-24
- damage, up from 16-18 damage. They also have less armor (3, down from 5),
- but also hit harder against air units, doing 51-63 damage, up from 46-57
- damage. Note that they are still just as effective against air units as
- they were before, but their ground attack has been much improved.
- - Death Pact now costs 50 mana (down from 75), and can be cast twice as
- frequently as before (15 seconds cooldown from 30).
- - Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
- up from 13 + 1.6/level.
- - Frost Armor is now an auto-cast spell which will target units under attack
- if auto-casting is enabled. Frost Armor also costs less mana -- 40 down
- from 50.
- - The Spirit Tower Upgrade now costs 160/40, up from 120/40.
- - Crypt Fiends' attack was slightly improved.
- Orcs
- - Headhunters have more hit points (350, up from 280), but also strike more
- slowly.
- - Stasis Trap no longer stuns friendly units, but has a shorter duration
- (6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
- also destroy other Stasis Traps within their area of effect.
- - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
- attack more slowly than before.
- - Orc Barracks cost less lumber: 50, down from 70.
- - Watch Towers now do 16-18 damage, down from 19-22 damage.
- - Grunts now have 700 hit points, up 20 from 680.
- - Shaman's attack is far less powerful. They attack somewhat more slowly,
- and also do 11-12 damage, down from 14-16 damage.
- - Stasis Ward and Sentry Ward no longer inhibit movement or building
- construction.
- Night Elves
- - Sentinel can now be removed from a tree with various dispels (Wand of
- Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
- unit (previously, the tree had to be destroyed -- now it merely has to be
- damaged).
- - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
- Soulstealers, Felhounds, etc.).
- - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
- damage dealt by level.
- - Wisp's sight radius increased by 25%.
- - Detonate now does 225 damage against summoned creatures, up from 150.
- - Non-tree buildings now have 5 armor, up from 2.
- - Ballistae now have an "Attack Ground" command.
- - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
- - Treants now last 60 seconds, down from 75 seconds.
- - Eating trees now gives a constant, non-stacking healing effect for 10
- seconds.
- - Moon Wells now spend mana on health and mana replenishment separately. For
- instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
- and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
- Before, the Hero would gain 200 health and 50 mana. This change does not
- affect the benefits of healing a unit without mana.
- Creeps
- - All melee creeps in between levels 1 and 5 are slightly more powerful.
- - All creeps of level 6 or higher now have Hero magic resistance.
- - Creeps of level 7 or higher will behave more intelligently in general.
- - All creeps of level 7 or higher now deal Chaos damage.
- - Level 10 Dragons no longer have spell immunity.
- - Many minor creep balance tweaks to damage and abilities.
- - Mercenaries are now more accurately priced in general, which in most
- cases amounts to price decreases.
- Items
- - Scepter of Mastery no longer will drop randomly in multiplayer maps.
- - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
- respectively).
- - Wand of Lightning Shield is now a level-3 item, down from level 6.
- - Sentry Ward item now comes with 3 charges, down from 5.
- - Periapt of Vitality now gives 150 hps, up from 100.
- - Pendant of Mana now gives 250 mana, down from 300.
- - Tome of Experience now gives Heroes 150 experience points, down from 200.
- NOTE: Replays are incompatible between major game revisions. (1.02 replays
- cannot be viewed with the 1.03 version of Warcraft III.)
- --------------------------------------------------------------------------
- - PATCH 1.02a
- --------------------------------------------------------------------------
- - Added localized Battle.net messages.
- --------------------------------------------------------------------------
- - PATCH 1.02
- --------------------------------------------------------------------------
- FIXES
- - Fixed an issue that allowed players to abuse dragons with Devour.
- - Fixed an issue with dragons that could cause them to divert attacks.
- BALANCE CHANGES
- - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines
- no longer randomly drop in multiplayer games.
- - Scroll of Resurrection & Scroll of Animate Dead item level increased.
- - Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
- NOTE: Replays are incompatible between major game revisions. (1.01 replays
- cannot be viewed with the 1.02 version of Warcraft III.)
- --------------------------------------------------------------------------
- - PATCH 1.01c
- --------------------------------------------------------------------------
- - Fixed an issue with copy protection for certain DVD drives.
- --------------------------------------------------------------------------
- - PATCH 1.01b
- --------------------------------------------------------------------------
- - Fixed a problem where players were disconnected from a game as it was
- starting and thus getting a loss.
- --------------------------------------------------------------------------
- - PATCH 1.01
- --------------------------------------------------------------------------
- ** Welcome to Warcraft III and improved Battle.net! **
- This patch contains various data and code updates necessary for play on
- Battle.net as well as some minor balance changes.
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