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gamemodes_server.txt

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Sep 2nd, 2012
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  1. // To use this file, rename it to GameModes_Server.txt
  2. //
  3. // Values here override the default gamemodes.txt
  4.  
  5. "GameModes_Server.txt"
  6. {
  7. "gameTypes"
  8. {
  9. "classic"
  10. {
  11. "gameModes"
  12. {
  13. "competitive"
  14. {
  15.  
  16. "maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
  17. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
  18.  
  19. "exec"
  20. {
  21. "exec" "my_server_override_competitive.cfg"
  22. }
  23.  
  24. "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
  25. {
  26. "mg_bomb_se" ""
  27. }
  28. }
  29. }
  30. }
  31. }
  32.  
  33. //////////////////////////////////////////////////////////////////////////////////////////////
  34. // Map groups
  35. //
  36. // To use a mapgroup, it needs to be defined in a keyvalues
  37. // block such as the example below, as well as listed in the
  38. // 'mapgroupsMP' block within the game mode that will run it,
  39. // such as the example above.
  40. 2//
  41. // Then launch the server with '+mapgroup MAPGROUPNAME'
  42. //
  43. // Example:
  44. //
  45. // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
  46. //
  47. //
  48. // Check the developer wiki for updated community info
  49. // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
  50. //////////////////////////////////////////////////////////////////////////////////////////////
  51.  
  52.  
  53. "mapgroups"
  54. {
  55. "mg_bomb_se" // mapgroup definition
  56. {
  57. "name" "mg_bomb_se"
  58. "maps"
  59. {
  60. "de_dust_se" ""
  61. "de_dust2_se" ""
  62. "de_nuke_se" ""
  63. "de_train_se" ""
  64. "de_inferno_se" ""
  65. "de_aztec_se" ""
  66. }
  67. }
  68. }
  69. }
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