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- Only directives that start with a # are taken in consideration
- Anything else is treated as a comment
- For the directives that accept a boolean value (on/off), 0 is off, 1 is on
- !!!WARNING!!!
- Make a backup of this file, before messing with it. In case it gets corrupted, the game might
- not start at all, etc.
- Login settings:
- Having a Username and Password defined can be a security problem. Use if you are comfortable
- in people that can get to your machine knowing this information
- #username = ""
- #password = ""
- video modes:
- 1 = 640x480 16bpp
- 2 = 640x480 32bpp
- 3 = 800x600 16bpp
- 4 = 800x600 32bpp
- 5 = 1024x768 16bpp
- 6 = 1024x768 32bpp
- 7 = 1152x864 16bpp
- 8 = 1152x864 32bpp
- 9 = 1280x1024 16bpp
- 10 = 1280x1024 32bpp
- full screen can be 0 (windowed) or 1 (full screen)
- if it is windowed, it will use the desktop BPP
- #video_mode= 6
- #full_screen= 0
- The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if
- the frame rate is too low.
- #no_adjust_shadows= 1
- Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode
- 16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows
- will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string
- #shadows_on= 1
- If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources
- than the old shadows, but will look prettier:
- #use_shadow_mapping= 1
- The clouds shadows are projected on the ground, and the game looks nicer with them on.
- There is a small (about 10) speed penality, if you let it on, so you might want to disable
- them if you have an old video board.
- #clouds_shadows= 1
- The reflections can now be turned off without using poor_man.
- Set the following to 0 to just disable reflections.
- #show_reflection= 1
- Set this to 0 to disable showing the FPS in the corner
- #show_fps= 1
- Setting this to a non-zero value will throttle EL back only when it's
- grabbing far more CPU time than it really needs to render a scene smoothly.
- This shouldn't affect slower systems at all, as they need all the CPU
- time that they can get to render nicely.
- #limit_fps= 0
- If you REALLY have a VERY poor machine, try to set the next variable on 1
- You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture
- filtering is set to NEAREST), but you might get a performance increase.
- It is highly discouraged to turn it on, tho.
- #poor_man= 0
- If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to
- increase performance. This works well in crowded areas, but can use 130M or more of
- memory. Not recommended for machines with less then 384M of memory, 512M of memory is
- suggested for this feature. The higher the number, the faster a system needs to be. If
- your system lags when lots of player appear, then consider lowering the number.
- #use_vertex_array = 1
- Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse
- depending on your graphics driver settings and the like. It might also improve performance.
- To enable mipmaps in the client set the following parameter to 1:
- #use_mipmaps = 0
- Some systems will not support the new point based particles in EL. If your client complaints
- about not having the point based particles extension, set the following to 0:
- #use_point_particles= 0
- If you experience a significant slowdown when particles are nearby, you should consider lowering
- the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:
- #particles_percentage = 100
- You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to
- lower numbers, but usually the FPS will drop as well!
- #mouse_limit= 2
- The following two directives are for configuring the camera rotation speed, when you press
- left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)
- Increase for a faster camera turning speed, decrease for a smoother animation.
- #normal_camera_rotation_speed= 20
- #fine_camera_rotation_speed = 5.0
- To prevent your player from moving by accident when you are sitting check sit_lock to 1
- and enable it
- #sit_lock = 0
- Set to 0 if you don't want the item window to be opened when dropping things
- #item_window_on_drop = 1
- Set to 1 to see the digital clock
- #view_digital_clock= 0
- Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal
- or vertical (default) and leftclick+ctrl+shift resets the quickbar.
- #relocate_quickbar = 0
- Shows your stats in the hud (only works in resolutions > 640x480)
- #show_stats_in_hud= 1
- Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for
- all your skills on the right side of the screen.
- #show_statbars_in_hud= 1
- Shows help text, that tells about the function of a button:
- #show_help_text= 1
- Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically
- and you'll have to set the client AFK yourself.
- #auto_afk_time= 5
- Set the default afk message:
- #afk_message = "Automessage: I am currently away from my Mac"
- If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs
- #afk_local= 1
- Global ignores is a list with people that are well known for being nasty, so we put them into
- a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on
- start up, so you will have some sort of additional protection against those nasty people.
- By default, this feature is turned on
- #use_global_ignores = 1
- Gloabal filters are a list of words that people have found offensive and can be replaced locally.
- Set the following to 0 if you don't want to use the default word filtering.
- #use_global_filters = 0
- Set the following text to whatever you want filtered words to be replaced by.
- #text_filter_replace = smeg
- The following directive allows you to choose wether or not you want that each time when you
- ignore someone, his/her/it's name to be saved on your local ignores list, so you will
- permanently ignore that person (unless/until you manually remove the name from the
- local_ignores.txt file)
- #save_ignores = 1
- Indicate if and how you want text messages to be logged to file. A distinction is made between
- server messages, which are informational messages like "slow down" or "you failed to harvest the
- [whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are
- 0: don't log anything at all
- 1: log chat to chat_log.txt, but don't log server messages
- 2: log both chat and server messages to chat_log.txt
- 3: log chat to chat_log.txt, and server messages to srv_log.txt
- #log_chat = 2
- You can adjust the size of the text used for the players name tags on the screen. A value
- of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.
- #name_text_size= 1
- Reserved for future usage
- #name_font = 0
- You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and
- you can make the text bigger or smaller by raising or lowering the values.
- #chat_text_size= 1
- Reserved for future usage
- #chat_font = 0
- Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take
- over your sound card, or if you have sound problems that might crash the client.
- #enable_sound= 0
- Setting enable_music to 1 will make the game play background music. Note that the music
- files themselves are not distributed with the game, and are available as a separate download.
- #enable_music= 0
- You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,
- 1.0 means full volume:
- #sound_gain= 0.5
- #music_gain= 0.2
- Here is where you give the path to your favorite browser. Due to the large diversity of browsers
- used, no default browser is selected, but you can easily change it in-game in the
- configuration tool, or here by adding a # before the browser command you prefer, and removing it
- on the next line:
- #browser = ""
- Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently
- in Win9* and in Windows NT Æ ©, so you have to manually select how to invoke your browser.
- Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not
- to work.
- For Windows NT/2K/XP
- browser = "start iexplore.exe"
- For Win9*
- If you don't use quotation marks, the spaces will be stripped.
- browser = "c:\Program Files\Internet Explorer\iexplore.exe"
- For Linux:
- Just put a # before the browser you use, and make sure there there are not two or more browsers
- selected. That is, deselect the windows browser
- browser = konqueror
- browser = opera
- browser = mozilla
- browser = netscape
- Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.
- The languages are however easily extendable and if you wish, you can translate the client into your language by editing
- the files found in the languages directory.
- #language= "en"
- This option allows you to specify a directory other than the current directory to load data from.
- This needs to be set to where you installed EL.
- For Windows users, the default is "c:\Program Files\Eternal Lands\".
- For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.
- #data_dir = "d:\Eternal Lands"
- Set render_fog to 1 to show fog in the game.
- #render_fog= 1
- Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering
- process, at the expense of using more video memory.
- #use_vertex_buffers= 1
- If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle
- always points to the north. If it is zero, the needle points in the direction your character is
- facing, and the north is in the direction of the N on the on-screen compass.
- #compass_north = 1
- If caps_filter is set, messages that are entirely in upper case are automatically converted to
- lower case.
- #caps_filter = 0
- The value for windowed_chat determines how text messages are displayed. Valid options are:
- 0: Simply print all text on the screen
- 1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,
- guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen
- only one (or all) channel or type of message is shown.
- 2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.
- #windowed_chat = 1
- Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close
- the game. You probably do not want to do this, so if you don't know what you're doing, leave it
- at 1.
- #write_ini_on_exit = 1
- If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video
- drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not
- able to walk and you have an Ati video card.
- #ati_click_workaround = 0
- Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.
- #use_alpha_border = 1
- Setting use_floating_messages to 1 will show a message floating above your characters head when
- you gain experience.
- #use_floating_messages = 1
- If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then
- all local chat messages will be displayed in a separate tab, otherwise they will be shown in all
- tabs.
- #local_chat_separate = 0
- Same as local_chat_separate, but for guild messages.
- #guild_chat_separate = 1
- Same as local_chat_separate, but for server and other informational messages.
- #server_chat_separate= 1
- This option is useful for EL moderators only. Same as local_chat_separate, but for moderator
- messages.
- #mod_chat_separate= 1
- If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is
- mentioned will be highlighted.
- #highlight_tab_on_nick = 1
- If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it
- when your frame rate is low, it can speed up the rendering process significantly.
- #isometric= 0
- The perspective correction, only used when isometric is 0. The farther this value deviates from 1,
- the higher the perspective distortion is.
- #perspective= 0.4
- The distance to the near clipping plane from the camera. Objects that are closer to the
- camera than this distance will not be displayed.
- #near_plane= 0.1
- If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.
- #buddy_log_notice = 1
- Gamma correction, the higher this value, the higher the contrast between light and dark colors.
- You can try to use this option when the game looks very dark on your screen, but note that it
- affects the entire display, not just the game window.
- #gamma= 1
- This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it
- will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.
- Valid options for shadow_map_size are
- 0: 256
- 1: 512
- 2: 768
- 3: 1024
- 4: 1280
- 5: 1536
- 6: 1792
- 7: 2048
- 8: 3072
- 9: 4096
- #shadow_map_size= 3
- If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some
- systems don't support this option well, so you can try turning it off when you notice that 3D
- objects aren't displayed correctly.
- #use_compiled_vertex_array= 0
- If autoupdate is set, updates can be automatically downloaded from the server and installed. Note
- that this requires the game to have write permissions in your configuration directory, or the
- game data directory. If you are able to play the game with default settings, that is most likely
- not a problem, since the log files are created in either of those directories as well.
- all log fil
- #autoupdate = 1
- When serverpopup is set, special server messages with channel id 255 are displayed in a separate
- popup window.
- #serverpopup = 1
- Set this option to 1 if you find that clicking the mouse on the ground does not move your
- character. Instead of reading the depth buffer, the game will then trace the line of view to find
- the ground tile to move to.
- #use_old_clicker = 0
- Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.
- #use_frame_buffer= 1
- If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.
- #windows_on_top= 1
- #video_info_sent= 1
- #use_eye_candy= 1
- #enable_blood= 1
- #use_lamp_halo= 0
- #transparency_resolution_fix= 0
- #max_ec_framerate= 45
- #min_ec_framerate= 15
- #light_columns_threshold= 5
- #use_fancy_smoke= 1
- #max_idle_cycles_per_second= 40
- #note_text_size= 1
- #crowd_gain= 1
- #enviro_gain= 0.3
- #actor_gain= 1
- #walking_gain= 0.4
- #gamewin_gain= 1
- #client_gain= 1
- #dim_sounds_on_rain= 0
- #view_analog_clock= 1
- #use_alpha_banner= 0
- #opaque_window_backgrounds= 0
- #customupdate= 1
- #special_effects= 1
- #time_warning_hour= -1
- #time_warning_sun= -1
- #time_warning_day= -1
- #continent_map_boundaries= 1
- #anisotropic_filter= 2
- #warn_gain= 1
- #render_skeleton= 0
- #render_mesh= 1
- #use_cursor_on_animal= 1
- #use_display_actors= 1
- #use_actor_bbox_check= 1
- #use_render_mesh_shader= 1
- #use_set_transformation_buffers= 1
- #use_build_actor_bounding_box= 1
- #use_model_attach_and_detach_mesh= 1
- #use_render_attached_meshs= 1
- #always_pathfinding= 1
- #water_shader_quality= 2
- #use_keypress_dialog_boxes= 1
- #use_full_dialogue_window= 1
- #use_ext_gpu_program_parameters= 0
- #use_new_selection= 1
- #use_harvesting_eye_candy= 1
- #skybox_show_sky= 1
- #skybox_show_clouds= 1
- #skybox_show_stars= 1
- #skybox_show_moons= 1
- #skybox_show_sun= 1
- #follow_cam= 0
- #fol_cam_behind= 1
- #extended_cam= 1
- #ext_cam_auto_zoom= 0
- #follow_strength= 0.1
- #const_speed= 1
- #lin_speed= 10
- #quad_speed= 10
- #far_plane= 131
- #min_tilt_angle= 30
- #max_tilt_angle= 90
- #far_reflection_plane= 100
- #normal_camera_deceleration= 1
- #skybox_update_every_frame= 0
- #seconds_between_shadows_updates= 10
- #use_draw_range_elements= 1
- #show_game_seconds= 0
- #skybox_update_delay= 10
- #rotate_minimap= 1
- #disable_sound= 0
- #sound_device= ""
- #afk_snd_warning= 0
- #minimap_scale= 0.7
- #use_animation_program= 0
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