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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="_INSULT_CW" />
- <CARDNAME text="INSULT" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Insult]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Couteau]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Agravar]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Beleidigung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Beffa]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[嘲笑]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[모욕]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Оскорбление]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Insulto]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[侮辱]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[侮辱]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="4269151" />
- <ARTID value="INSULT_TO_INJURY" />
- <ARTIST name="Lucas Graciano" />
- <CASTING_COST cost="{2}{R}" />
- <TYPE metaname="Sorcery" />
- <EXPANSION value="AKH" />
- <RARITY metaname="R" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Damage can’t be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les blessures ne peuvent être prévenues ce tour-ci. Si une source que vous contrôlez devait infliger des blessures ce tour-ci, elle inflige le double de ces blessures à la place.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El daño no puede ser prevenido este turno. Si una fuente que controlas fuera a hacer daño este turno, en vez de eso, hace el doble de ese daño.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schaden kann in diesem Zug nicht verhindert werden. Falls eine Quelle, die du kontrollierst, in diesem Zug Schaden zufügen würde, fügt sie stattdessen doppelt so viel Schaden zu.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il danno non può essere prevenuto in questo turno. Se una fonte che controlli sta per infliggere danno in questo turno, infligge invece il doppio di quel danno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[このターン、ダメージは軽減できない。このターン、あなたがコントロールする発生源がダメージを与えるなら、代わりにそれはその点数の2倍のダメージを与える。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[이 턴에는 피해를 방지할 수 없다. 당신이 조종하는 원천이 이 턴에 피해를 입히려 한다면, 대신 그 원천은 그 피해를 두 배로 입힌다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повреждения не могут быть предотвращены в этом ходу. Если источник под вашим контролем должен нанести повреждения в этом ходу, вместо этого он наносит те повреждения в двойном размере.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Nenhum dano pode ser prevenido neste turno. Se uma fonte que você controla causaria dano neste turno, em vez disso, ela causa o dobro daquele dano.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[本回合中,伤害不能被防止。本回合中,如果由你操控的某来源将造成伤害,则改为它造成两倍的伤害。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[本回合中,傷害不能被防止。本回合中,如果由你操控的某來源將造成傷害,則改為它造成兩倍的傷害。]]></LOCALISED_TEXT>
- <RESOLUTION_TIME_ACTION>
- MTG():CreateDelayedTrigger(1, nil)
- </RESOLUTION_TIME_ACTION>
- </SPELL_ABILITY>
- <TRIGGERED_ABILITY resource_id="1" replacement_effect="1" priority="1">
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_OBJECT" simple_qualifier="objectyoucontrol" pre_trigger="1" damage_type="all" />
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="objectyoucontrol" pre_trigger="1" damage_type="all" />
- <RESOLUTION_TIME_ACTION>
- local amount = Damage():GetAmount() * 2 -- handles double damage
- EffectDC():Set_Int(33, amount)
- Damage():Multiply(0)
- local player_victim = SecondaryPlayer()
- if player_victim ~= nil then
- EffectDC():Set_PlayerPtr(5, player_victim)
- end
- local object_victim = SecondaryObject()
- if object_victim ~= nil then
- EffectDC():Set_CardPtr(66, object_victim)
- end
- if TriggerObject() ~= nil then
- EffectDC():Set_CardPtr(77, TriggerObject())
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local damage = EffectDC():Get_Int(33)
- Debug("Damage is damage", damage)
- local trigger = EffectDC():Get_CardPtr(77)
- local player_victim = EffectDC():Get_PlayerPtr(5)
- if player_victim ~= nil then
- trigger:DealUnpreventableDamageTo( damage, player_victim )
- end
- local object_victim = EffectDC():Get_CardPtr(66)
- if object_victim ~= nil then
- trigger:DealUnpreventableDamageTo( damage, object_victim )
- end
- </RESOLUTION_TIME_ACTION>
- <CLEANUP simple_cleanup="EndOfTurn" />
- </TRIGGERED_ABILITY>
- <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[13-07-19]]></DATE>
- </CARD_V2>
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