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- Quarry Solve the Mystery of the Quarry 125 3
- 1. From the beginning of the area, run 2sws, listen overseer, look square, say Maps, and say Help investigate to start the goal.
- 2. From here, run nes, listen soldier, listen medic, say medicine, and receive 'a ragged piece of paper'.
- .-----------------------------------------------.
- | Miracle Healing Salve |
- | recipe |
- | |
- | 1. rat blood |
- | 2. dwarf sweat |
- | 3. white gnoll hair |
- | 4. pack leader's saliva |
- | |
- '-----------------------------------------------'
- 3. Run n2e from the medic and kill resting dwarven slave till one drops a sweaty hat.
- 4. Run 3n from the medic and kill large rats till one drops a cloth dripping with rats blood
- 5. Run nwn from the medic and kill the withered old gnoll till he drops a tuft of white gnoll hair.
- 6. In the medic’s room, look potions. (The medic needs to be alive and in the room.) If done right, he gives you a vial labeled 'Overseer's Saliva'.
- 7. In the medic's room, say I have all of them, and you will be asked to leave the room.
- 8. Make certain you are visible and re-enter the room.
- 9. Say Maps after the gnoll medic begins to lick the soldier's wounds.
- 10. Say Disappearances.
- 11. Go to "Cavern of Service", say caves, and say deal.
- 12. Go south and say axle.
- 13. Locate and kill a blacksmith’s gofer for a key on a long chain. Use this to open the locker east of the tinker. Get grease from locker.
- 14. Locate and kill dwarven slaves to get the message that you get a wheel. Do this until you get 3 wheels.
- 15. Locate and kill complex looking drilling machines in the Quarry Floor to get the message that you get a cog. Do this until you get 2 cogs.
- 16. Work your way down to the quarry floor and you’ll see piles of tools in some of the rooms. In those rooms, type ‘salvage metal’. If you get a metal item
- from doing that, take it back to the blacksmith and give it to him. I think you have to do this three times. Eventually, one will be good enough that he’ll
- make it into an axle and give it to you.
- 17. Once you have everything, go back to the dwarven tinker and say ‘You can fix the cart’.
- 18. Go to the gnoll demolition expert in the PK room ‘Blast Shelter’ in the northwest corner of the lowest level of the Quarry Floor. Say ‘caves.’
- 19. Go back up to the Overseer and say ‘the caves have been sealed’ and receive )|Orders to Open the Cave|( from Grak'ou the quarry Overseer.
- 20. Go back to the gnoll demolition expert and give him the orders.
- 21. Kill a giant muscular gnoll for ====[] Mancrushing Sledge []==== and a few 'dwarvese holding a drill bit' for a few drill bits. With those items in
- inventory, go back to the expert (be vis!), enter his room, and a mobprog will trigger.
- 22. Go east, wield the crusher, hold a bit, and type ‘drill the hole’.
- 23. Go back west to the expert and say ‘I have finished’.
- 24. Go back to the room and type ‘carefully pack the explosives’. Then type ‘gently place the blasting caps’.
- 25. Go back to the expert. A mobprog triggers.
- 26. Type ‘press plunger’.
- 27. After the explosion happens, go east and type ‘move rocks’. You’ll be put inside the caves.
- 28. Kill the fossil mobs in that part until a giant fossil mob appears. Kill it and you get:
- ------------------------------------------------------------------------------
- As the giant beast collapses into a heap of stone rubble, you notice a mangled
- corpse of a dwarf amongst the debris. You grab it as proof for the Overseer.
- ------------------------------------------------------------------------------
- 29. Go back to overseer and give corpse grak.
- 30. Go to Aarrssa (usually located 2n of Overseer). A mobprog should activate. (Make sure you're visible.) This should update the task “Find the root cause
- of the reanimated fossils.”
- 31. Go to the room “Downward slope” (in the path between the Overseer and Tinker) and you’ll see a description of a mass of vines. Type ‘climb vines’ and go
- north to Nutzo’s shack. (The mobs named vines have to be alive. You may also have to kill a gnoll soldiers.)
- 32. In Nutzo’s shack, say ‘fossils’.
- 33. Go back to Aarrssa and say ‘biscuits’.
- 34. Go back to Nutzo and say 'you will never get any biscuits'.
- 35. Go back to Aarrssa and say ‘are you a shaman?’ After she responds, say “I agree”.
- 36. Wait for repop, then go back into Aarrssa’s room. She’ll give you an item that is a bundle of 3 biscuits.
- 37. Go back to Nutzo and give him the biscuits.
- 38. Go back to the caves (type 'move rocks' in the Blocked Cave Entrance) and type ‘check room’ in a room with no mobs in it.(Exit is East/South). Do that
- in the right room and you’ll be put in a hidden room with the daughter.
- 39. Listen daughter. After her speech, say yes.
- 40. Say ‘Xut eb Owine’. A fossil appears. Kill it. You will receive the spellbook from the fossil. You should also receive maps from the daughter, who will
- also inform you that you can now type 'climb out' to return directly to Aarrssa's cave.
- 41. Return to Aarrssa and say ‘your daughter is sorry’.
- 42. Go 2s to the Overseer’s office. Mobprog activates and goal completes.
- Thanks to Rizgoth for acquiring this. I've made a few slight additions. Note that almost all of the mobs are gateable/doorable - so if you're doing this at
- SH for the ore it can be a lot quicker to “door comp drill” rather than walking.
- Reward is 8 qps, knowledge/access to custom exits in the zone, and 50/50 explored. The fossils in the caves also drop some ores that blacksmiths may value,
- and there are two masterpiece items that now drop from mobs and are farmable. Levels on the items vary slightly.
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